home *** CD-ROM | disk | FTP | other *** search
- // Player animation definitions: move, animation number, velocity (m/s)
- // NB: 0.5 m/s ~= 1.1 mph
-
- // Default
- Null 0 0.0 override
-
- // Standing
- Standing_1HW 197 0.0 // Looking Around Stance
-
-
- // Standing + Shooting
- Standing_S_1HW 182 0.0 // Fire Rifle
-
-
- // Walking
- Walking0_1HW 126 1.0 // hostage fwd walk
-
-
- // Walking + Shooting
- Walking0_S_1HW 0 1.0 // Cautious Fwd
-
-
- // Running
- Running0_1HW 52 5.0 // Forward 1hd Weapon (51 or 52) 123
-
-
- Running0_2HW 52 5.0 // Fwd 2hd Wpn (61) 124
-
- // Running + Shooting
- Running0_S_1HW 52 6.0 // Forward 1hd Weapon (52)
-
- Running0_S_2HW 52 5.0 // Fwd 1hd wpn (69)
-
- // Crouched
- Crouched_1HW 195 0.0 // (12)
-
-
- // Prone, assumes character can also shoot from this pos.
- Prone_1HW 15 0.0 override // (15)
-
- // Crawling, character can not shoot while crawling
- Crawling_CR0 97 1.0
-
-
- // Jumping
- Jumping_1HW 104 0.0
- Jumping_2HW 110 0.0
-
- // Jumping + Shooting
- Jumping_S_1HW 105 0.0
- Jumping_S_2HW 111 0.0
-
- // Animator's Choice
- F1 8 0.0
- F2 8 0.0
- F3 8 0.0
- F4 8 0.0
- F5 8 0.0
- F6 8 0.0
- F7 8 0.0
- F8 8 0.0
- F9 8 0.0
- F10 8 0.0
- F11 8 0.0
- F12 8 0.0
-
- // Animator's Choice, crouched
- F1_C 8 0.0
- F2_C 8 0.0
- F3_C 8 0.0
- F4_C 8 0.0
- F5_C 8 0.0
- F6_C 8 0.0
- F7_C 8 0.0
- F8_C 8 0.0
- F9_C 8 0.0
- F10_C 8 0.0
- F11_C 8 0.0
- F12_C 8 0.0
-
- // swimming
- Floating 134 0.0
- Swimming 133 2.0
-
-
- // deaths, bullet, part number, direction (Forwards, Left, Backwards, Right)
- Death_B_P01DF 31 0.0 override // hips
- Death_B_P01DL 20 0.0 override
- Death_B_P01DB 32 0.0 override
- Death_B_P01DR 26 0.0 override
- Death_B_P02DF 31 0.0 override // torso
- Death_B_P02DL 20 0.0 override
- Death_B_P02DB 32 0.0 override
- Death_B_P02DR 26 0.0 override
- Death_B_P03DF 33 0.0 override // head
- Death_B_P03DL 34 0.0 override
- Death_B_P03DB 36 0.0 override
- Death_B_P03DR 35 0.0 override
- Death_B_P04DF 25 0.0 override // shoulder right
- Death_B_P04DL 26 0.0 override
- Death_B_P04DB 27 0.0 override
- Death_B_P04DR 26 0.0 override
- Death_B_P05DF 19 0.0 override // shldr left
- Death_B_P05DL 20 0.0 override
- Death_B_P05DB 21 0.0 override
- Death_B_P05DR 20 0.0 override
- Death_B_P06DF 25 0.0 override // arm right
- Death_B_P06DL 26 0.0 override
- Death_B_P06DB 27 0.0 override
- Death_B_P06DR 26 0.0 override
- Death_B_P07DF 19 0.0 override // arm left
- Death_B_P07DL 20 0.0 override
- Death_B_P07DB 21 0.0 override
- Death_B_P07DR 20 0.0 override
- Death_B_P08DF 25 0.0 override // hand right
- Death_B_P08DL 26 0.0 override
- Death_B_P08DB 27 0.0 override
- Death_B_P08DR 26 0.0 override
- Death_B_P09DF 19 0.0 override // hand left
- Death_B_P09DL 20 0.0 override
- Death_B_P09DB 21 0.0 override
- Death_B_P09DR 20 0.0 override
- Death_B_P10DF 28 0.0 override // thigh right
- Death_B_P10DL 29 0.0 override
- Death_B_P10DB 30 0.0 override
- Death_B_P10DR 29 0.0 override
- Death_B_P11DF 22 0.0 override // thigh left
- Death_B_P11DL 23 0.0 override
- Death_B_P11DB 24 0.0 override
- Death_B_P11DR 23 0.0 override
- Death_B_P12DF 28 0.0 override // calf right
- Death_B_P12DL 29 0.0 override
- Death_B_P12DB 30 0.0 override
- Death_B_P12DR 29 0.0 override
- Death_B_P13DF 22 0.0 override // calf left
- Death_B_P13DL 23 0.0 override
- Death_B_P13DB 24 0.0 override
- Death_B_P13DR 23 0.0 override
- Death_B_P14DF 28 0.0 override // foot right
- Death_B_P14DL 29 0.0 override
- Death_B_P14DB 30 0.0 override
- Death_B_P14DR 29 0.0 override
- Death_B_P15DF 22 0.0 override // foot left
- Death_B_P15DL 23 0.0 override
- Death_B_P15DB 24 0.0 override
- Death_B_P15DR 23 0.0 override
-
- // Death, grenade (explosion), direction
- Death_G_DF 48 0.0 override // propel bckwd
- Death_G_DL 50 0.0 override // propel right
- Death_G_DB 47 0.0 override // propel fwd
- Death_G_DR 49 0.0 override // propel left
-
- // Death, water (floating body)
- Death_Water 135 0.0 override
-
-
- // Death by fire
- Death_Fire 127 0.0 override
-