home *** CD-ROM | disk | FTP | other *** search
/ PC Player 1998 December / PCP_9812A.iso / Demos / DeltaF / DATA1.CAB / Program_Executable_Files / Df.pff / POW01.ANM < prev    next >
Encoding:
Text File  |  1998-10-05  |  5.4 KB  |  160 lines

  1. // Player animation definitions: move, animation number, velocity (m/s)
  2. // NB: 0.5 m/s ~= 1.1 mph
  3.  
  4. // Default
  5. Null                  0     0.0    override
  6.  
  7. // Standing
  8. Standing_1HW        193     0.0    // Looping Stance
  9.  
  10.  
  11. // Standing + Shooting
  12. Standing_S_1HW      182     0.0    // Fire Rifle
  13.  
  14.  
  15. // Walking
  16. Walking0_1HW        196     1.0    // hostage fwd walk
  17.  
  18.  
  19. // Walking + Shooting  
  20. Walking0_S_1HW        0     1.0    // Cautious Fwd
  21.  
  22.  
  23. // Running
  24. Running0_1HW         52     5.0    // Forward 1hd Weapon (51 or 52) 123
  25.  
  26.  
  27. Running0_2HW         52     5.0    // Fwd 2hd Wpn  (61) 124
  28.  
  29. // Running + Shooting
  30. Running0_S_1HW       52     6.0    // Forward 1hd Weapon  (52)
  31.  
  32. Running0_S_2HW       52     5.0    // Fwd 1hd wpn   (69)
  33.  
  34. // Crouched
  35. Crouched_1HW        195     0.0    // (12)
  36.  
  37.  
  38. // Prone, assumes character can also shoot from this pos.
  39. Prone_1HW            15     0.0    override // (15)
  40.  
  41. // Crawling, character can not shoot while crawling
  42. Crawling_CR0         97     1.0
  43.  
  44.  
  45. // Jumping
  46. Jumping_1HW         104     0.0
  47. Jumping_2HW         110     0.0
  48.  
  49. // Jumping + Shooting
  50. Jumping_S_1HW       105     0.0
  51. Jumping_S_2HW       111     0.0
  52.  
  53. // Animator's Choice
  54. F1                    8     0.0
  55. F2                    8     0.0
  56. F3                    8     0.0
  57. F4                    8     0.0
  58. F5                    8     0.0
  59. F6                    8     0.0
  60. F7                    8     0.0
  61. F8                    8     0.0
  62. F9                    8     0.0
  63. F10                   8     0.0
  64. F11                   8     0.0
  65. F12                   8     0.0
  66.  
  67. // Animator's Choice, crouched
  68. F1_C                  8     0.0
  69. F2_C                  8     0.0
  70. F3_C                  8     0.0
  71. F4_C                  8     0.0
  72. F5_C                  8     0.0
  73. F6_C                  8     0.0
  74. F7_C                  8     0.0
  75. F8_C                  8     0.0
  76. F9_C                  8     0.0
  77. F10_C                 8     0.0
  78. F11_C                 8     0.0
  79. F12_C                 8     0.0
  80.  
  81. // swimming
  82. Floating            134     0.0
  83. Swimming            133     2.0
  84.  
  85.  
  86. // deaths, bullet, part number, direction (Forwards, Left, Backwards, Right)
  87. Death_B_P01DF        31     0.0    override // hips
  88. Death_B_P01DL        20     0.0    override
  89. Death_B_P01DB        32     0.0    override
  90. Death_B_P01DR        26     0.0    override
  91. Death_B_P02DF        31     0.0    override // torso
  92. Death_B_P02DL        20     0.0    override
  93. Death_B_P02DB        32     0.0    override
  94. Death_B_P02DR        26     0.0    override
  95. Death_B_P03DF        33     0.0    override // head
  96. Death_B_P03DL        34     0.0    override
  97. Death_B_P03DB        36     0.0    override
  98. Death_B_P03DR        35     0.0    override
  99. Death_B_P04DF        25     0.0    override // shoulder right
  100. Death_B_P04DL        26     0.0    override
  101. Death_B_P04DB        27     0.0    override
  102. Death_B_P04DR        26     0.0    override
  103. Death_B_P05DF        19     0.0    override // shldr left
  104. Death_B_P05DL        20     0.0    override
  105. Death_B_P05DB        21     0.0    override
  106. Death_B_P05DR        20     0.0    override
  107. Death_B_P06DF        25     0.0    override // arm right
  108. Death_B_P06DL        26     0.0    override
  109. Death_B_P06DB        27     0.0    override
  110. Death_B_P06DR        26     0.0    override
  111. Death_B_P07DF        19     0.0    override // arm left
  112. Death_B_P07DL        20     0.0    override
  113. Death_B_P07DB        21     0.0    override
  114. Death_B_P07DR        20     0.0    override
  115. Death_B_P08DF        25     0.0    override // hand right
  116. Death_B_P08DL        26     0.0    override
  117. Death_B_P08DB        27     0.0    override
  118. Death_B_P08DR        26     0.0    override
  119. Death_B_P09DF        19     0.0    override // hand left
  120. Death_B_P09DL        20     0.0    override
  121. Death_B_P09DB        21     0.0    override
  122. Death_B_P09DR        20     0.0    override
  123. Death_B_P10DF        28     0.0    override // thigh right
  124. Death_B_P10DL        29     0.0    override
  125. Death_B_P10DB        30     0.0    override
  126. Death_B_P10DR        29     0.0    override
  127. Death_B_P11DF        22     0.0    override // thigh left
  128. Death_B_P11DL        23     0.0    override
  129. Death_B_P11DB        24     0.0    override
  130. Death_B_P11DR        23     0.0    override
  131. Death_B_P12DF        28     0.0    override // calf right
  132. Death_B_P12DL        29     0.0    override
  133. Death_B_P12DB        30     0.0    override
  134. Death_B_P12DR        29     0.0    override
  135. Death_B_P13DF        22     0.0    override // calf left
  136. Death_B_P13DL        23     0.0    override
  137. Death_B_P13DB        24     0.0    override
  138. Death_B_P13DR        23     0.0    override
  139. Death_B_P14DF        28     0.0    override // foot right
  140. Death_B_P14DL        29     0.0    override
  141. Death_B_P14DB        30     0.0    override
  142. Death_B_P14DR        29     0.0    override
  143. Death_B_P15DF        22     0.0    override // foot left
  144. Death_B_P15DL        23     0.0    override
  145. Death_B_P15DB        24     0.0    override
  146. Death_B_P15DR        23     0.0    override
  147.  
  148. // Death, grenade (explosion), direction
  149. Death_G_DF           48     0.0    override  // propel bckwd
  150. Death_G_DL           50     0.0    override  // propel right
  151. Death_G_DB           47     0.0    override  // propel fwd
  152. Death_G_DR           49     0.0    override  // propel left
  153.  
  154. // Death, water (floating body)
  155. Death_Water         135     0.0    override
  156.  
  157.  
  158. // Death by fire
  159. Death_Fire          127     0.0    override
  160.