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- #=====================================================
- # Aliens ODL
- #=====================================================
-
- #***********************************
- # Enemy AirCraft
- #***********************************
-
- type "lfighter2"
- objfile "cweapons\pcexport\lfight3.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfight3.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- name "ofighter"
- subgroup "aair"
- hitpoints 30
- points 500
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 80
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 3
- sfx "hfighter2" channels 2 min 600 max 15000 loop
- cannons
- pos -24 -14 0
- pos 24 -14 0
- shadow "effects\lfightr3-shad.ppm" transparent alpha low
-
- child "lf2eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 43.9 -16.4 -112.6
- pulseengine speed=50 size=0.0017 intensity=2
-
- sibling "lf2eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -20.8 -113.3
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lf2eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -43.9 -16.4 -112.6
- pulseengine speed=50 size=0.0017 intensity=2
-
- type "lfighter2-BS"
- objfile as "lfighter2"
- group "aliens"
- subgroup "aair"
- name "ofighter"
- hitpoints 30
- points 500
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 40
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 3
- sfx "hfighter2" channels 2 min 600 max 15000 loop
- cannons
- pos -24 -14 0
- pos 24 -14 0
- shadow "effects\lfightr3-shad.ppm" transparent alpha low
-
- child "lf2eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 43.9 -16.4 -112.6
- pulseengine speed=50 size=0.0017 intensity=2
-
- sibling "lf2eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -20.8 -113.3
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lf2eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -43.9 -16.4 -112.6
- pulseengine speed=50 size=0.0017 intensity=2
-
- #----------------------------------------------------------------------------------------------
-
- type "lfighter3"
- objfile "cweapons\pcexport\med-figther.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\med-figther.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- name "mfighter"
- hitpoints 50
- points 1000
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 80
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "hfighter2" channels 2 min 600 max 15000 loop
- cannons
- pos -80 10 -44
- pos 80 10 -44
- shadow "effects\med-fighter-shad.ppm" transparent alpha low
-
- child "lf3eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 187.0 41.6 -121.0
- pulseengine speed=50 size=0.002 intensity=2
-
- sibling "lf3eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -5 -201.2
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lf3eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -187.0 41.6 -121.0
- pulseengine speed=50 size=0.002 intensity=2
-
- type "lfighter3-BS"
- objfile as "lfighter3"
- group "aliens"
- subgroup "aair"
- name "mfighter"
- hitpoints 50
- points 1000
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 40
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "hfighter2" channels 2 min 600 max 15000 loop
- cannons
- pos -80 10 -44
- pos 80 10 -44
- shadow "effects\med-fighter-shad.ppm" transparent alpha low
-
- child "lf3eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 187.0 41.6 -121.0
- pulseengine speed=50 size=0.002 intensity=2
-
- sibling "lf3eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -5 -201.2
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lf3eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -187.0 41.6 -121.0
- pulseengine speed=50 size=0.002 intensity=2
-
- #----------------------------------------------------------------------------------------------
-
- type "hfighter2"
- objfile "cweapons\pcexport\med-figther2.ian" scale 3
- objfile lod 1 "cweapons\pcexport\low\med-fighter2.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "fighters"
- name "ibomber"
- hitpoints 150
- points 1000
- dynamics "alien"
- mass 150
- max altitude 9000
- min altitude 500
- max vel 65
- min vel 0
- pitch acc 1.6
- yaw acc 1.6
- roll acc 2
- linear acc 5
- bank stability 80%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "hfighter2" channels 2 min 600 max 15000 loop
- cannons
- pos -120 10 74
- pos 120 10 74
- shadow "effects\med-fighter2-shad.ppm" transparent alpha low
-
- child "hf2eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 127.8 6.6 -315.1
- pulseengine speed=50 size=0.007 intensity=2
-
- sibling "hf2eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 7.0 -331.0
- pulseengine speed=50 size=0.010 intensity=2
-
- sibling "hf2eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -127.8 6.6 -315.1
- pulseengine speed=50 size=0.007 intensity=2
-
- type "hfighter2-BS"
- objfile as "hfighter2"
- group "aliens"
- subgroup "fighters"
- name "ibomber"
- hitpoints 150
- points 1000
- dynamics "alien"
- mass 150
- max altitude 9000
- min altitude 500
- max vel 35
- min vel 0
- pitch acc 1.6
- yaw acc 1.6
- roll acc 2
- linear acc 5
- bank stability 80%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "hfighter2" channels 2 min 600 max 15000 loop
- cannons
- pos -120 10 74
- pos 120 10 74
- shadow "effects\med-fighter2-shad.ppm" transparent alpha low
-
- child "hf2eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 127.8 6.6 -315.1
- pulseengine speed=50 size=0.007 intensity=2
-
- sibling "hf2eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 7.0 -331.0
- pulseengine speed=50 size=0.010 intensity=2
-
- sibling "hf2eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -127.8 6.6 -315.1
- pulseengine speed=50 size=0.007 intensity=2
-
- #----------------------------------------------------------------------------------------------
-
- type "lfighter2-human"
- name "ofighter"
- schematic "schmatics\lfightr3-s.ppm"
- objfile as "lfighter2"
- group "human"
- subgroup "aair"
- hitpoints 300
- points 500
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 80
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 3
- sfx "plfight" min 200 max 8000 loop
- cockpit
- 0 -23.1 52.9
- cannons
- pos -24 -14 0
- pos 24 -14 0
- secondary_cannons
- pos 40 0 0
- pos -40 0 0
- shadow "effects\lfightr3-shad.ppm" transparent alpha low
-
- child "lf2eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 43.9 -16.4 -112.6
- pulseengine speed=50 size=0.0017 intensity=2
-
- sibling "lf2eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -20.8 -113.3
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lf2eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -43.9 -16.4 -112.6
- pulseengine speed=50 size=0.0017 intensity=2
-
- #----------------------------------------------------------------------------------------------
-
- type "lfighter3-human"
- objfile as "lfighter3"
- name "mfighter"
- schematic "schmatics\med-fighter1-s.ppm"
- group "human"
- subgroup "aair"
- hitpoints 300
- points 500
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 80
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "plfight" min 200 max 8000 loop
- cannons
- pos -80 10 -44
- pos 80 10 -44
- secondary_cannons
- pos 0 20 60
- cockpit 0 -35.9 84
- shadow "effects\med-fighter-shad.ppm" transparent alpha low
-
- child "lf3eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 187.0 41.6 -121.0
- pulseengine speed=50 size=0.002 intensity=2
-
- sibling "lf3eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -5 -201.2
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lf3eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -187.0 41.6 -121.0
- pulseengine speed=50 size=0.002 intensity=2
-
- #----------------------------------------------------------------------------------------------
-
- type "hfighter2-human"
- objfile as "hfighter2"
- name "ibomber"
- schematic "schmatics\med-fighter2-s.ppm"
- group "human"
- subgroup "fighters"
- hitpoints 300
- points 500
- dynamics "alien"
- mass 150
- max altitude 9000
- min altitude 500
- max vel 65
- min vel 0
- pitch acc 1.6
- yaw acc 1.6
- roll acc 2
- linear acc 5
- bank stability 80%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "plfight" min 200 max 8000 loop
- cannons
- pos 120 10 74
- pos -120 10 74
- secondary_cannons
- pos 0 0 70
- cockpit 0 -21.7 0
- shadow "effects\med-fighter2-shad.ppm" transparent alpha low
-
- child "hf2eng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 127.8 6.6 -315.1
- pulseengine speed=50 size=0.007 intensity=2
-
- sibling "hf2eng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 7.0 -331.0
- pulseengine speed=50 size=0.010 intensity=2
-
- sibling "hf2eng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -127.8 6.6 -315.1
- pulseengine speed=50 size=0.007 intensity=2
-