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- #=====================================================
- # Aliens ODL
- #=====================================================
-
- #***********************************
- # Enemy AirCraft
- #***********************************
-
- type "lfighter"
- name "lfighter"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 30
- points 500
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 80
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 3
- sfx "hfighter2" channels 2 min 600 max 16000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- shadow "effects\lfightnw shd 1.ppm" transparent alpha low
-
- child "lfheng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 0 -89.2
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lfheng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -48.9 8.6 -127.7
- pulseengine speed=50 size=0.002 intensity=2
-
- sibling "lfheng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 48.9 8.6 -127.7
- pulseengine speed=50 size=0.002 intensity=2
-
- type "lfighter-BS"
- name "lfighter"
- objfile as "lfighter"
- group "aliens"
- subgroup "aair"
- hitpoints 60
- points 500
- dynamics "alien"
- mass 115
- max altitude 9000
- min altitude 500
- max vel 40
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- flameout 3
- sfx "hfighter2" channels 2 min 600 max 16000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- shadow "effects\lfightnw shd 1.ppm" transparent alpha low
-
- child "lfheng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 0 -89.2
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lfheng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -48.9 8.6 -127.7
- pulseengine speed=50 size=0.002 intensity=2
-
- sibling "lfheng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 48.9 8.6 -127.7
- pulseengine speed=50 size=0.002 intensity=2
-
- type "hfighter"
- name "hfighter"
- objfile "cweapons\pcexport\hfighter.ian" scale 5
- objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "fighters"
- hitpoints 50
- points 1000
- dynamics "alien"
- mass 150
- max altitude 9000
- min altitude 500
- max vel 65
- min vel 0
- pitch acc 1.6
- yaw acc 1.6
- roll acc 2
- linear acc 5
- bank stability 80%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "hfighter2" channels 2 min 600 max 16000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
- shadow "effects\hfighter shd 1.ppm" transparent alpha low
-
- type "hfighter-BS"
- name "hfighter"
- objfile as "hfighter"
- group "aliens"
- subgroup "fighters"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 150
- max altitude 9000
- min altitude 1500
- max vel 35
- min vel 0
- pitch acc 1.6
- yaw acc 1.6
- roll acc 2
- linear acc 5
- bank stability 80%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "hfighter2" channels 2 min 600 max 16000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
- shadow "effects\hfighter shd 1.ppm" transparent alpha low
-
- #----------------------------------------------------------------------------------------------
-
- type "lbomber"
- name "lbomber"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 170
- max altitude 9000
- min altitude 500
- max vel 50
- min vel 10
- pitch acc 1
- yaw acc 3
- roll acc 0.25
- linear acc 5
- bank stability 90%
- linear drag 40%
- angular drag 40%
- flameout 100
- sfx "lbomber" channels 2 min 1000 max 16000 loop
- cannons
- pos 0 84 0
- shadow "effects\wrknrobt shd.ppm" transparent alpha low
-
- child "lbomber2"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- operate "spin" 0 0.08 0
- position 0 0 0
-
- type "lbomber-BS"
- name "lbomber"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 150
- points 1000
- dynamics "alien"
- mass 170
- max altitude 9000
- min altitude 1000
- max vel 20
- min vel 10
- pitch acc 1
- yaw acc 3
- roll acc 0.25
- linear acc 5
- bank stability 90%
- linear drag 40%
- angular drag 40%
- flameout 100
- sfx "lbomber" channels 2 min 1000 max 16000 loop
- cannons
- pos 0 84 0
- shadow "effects\wrknrobt shd.ppm" transparent alpha low
-
- child "lbomber2-BS"
- objfile as "lbomber2"
- operate "spin" 0 0.08 0
- position 0 0 0
-
- #----------------------------------------------------------------------------------------------
-
- type "bomber"
- name "mbomber"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 9000
- min altitude 500
- max vel 40
- min vel 10
- pitch acc 1
- yaw acc 1.5
- roll acc 0.25
- linear acc 5
- bank stability 100%
- linear drag 60%
- angular drag 50%
- flameout 150
- sfx "bigmutha" min 3000 max 20000 loop
- cannons
- pos 0 155 262
- shadow "effects\bomber shd 1.ppm" transparent alpha low
-
- child "beng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 210.0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- sibling "beng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 140.0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- sibling "beng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 70.0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- sibling "beng4"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- sibling "beng5"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -70.0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- sibling "beng6"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -140.0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- sibling "beng7"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -210.0 -215.9 -645.7
- pulseengine speed=50 size=0.06 intensity=2
-
- #***********************************
- # Enemy SurfaceCraft
- #***********************************
-
- type "facraft"
- name "facraft"
- objfile "cweapons\pcexport\facraft.ian" scale 8
- objfile lod 1 "cweapons\pcexport\low\facraft.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 200
- points 500
- dynamics "hovercraft"
- mass 80
- max altitude 80
- max vel 28
- min vel 10
- yaw acc 1.5
- linear acc 3
- flameout 2
- sfx "hovtank2" channels 2 min 170 max 9000 loop
- cannons
- pos 0 -14 205
- shadow "effects\al hovtank shd 1.ppm" transparent alpha low
-
- child "faeng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -54.7 -214.3
- pulseengine speed=70 size=0.008 intensity=1.3
-
- sibling "faeng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 -24.5 -225.7
- pulseengine speed=70 size=0.008 intensity=1.3
-
- #----------------------------------------------------------------------------------------------
-
- type "atank"
- name "atank"
- objfile "cweapons\pcexport\hovrtank.ian" scale 9
- objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 110
- points 500
- dynamics "hovercraft"
- mass 90
- max altitude 70
- max vel 25
- min vel 10
- yaw acc 1
- linear acc 3
- flameout 2
- sfx "hovtank2" channels 2 min 170 max 9000 loop
- cannons
- pos -72 -4 122
- pos 72 -4 122
- shadow "effects\al hovtank shd 1.ppm" transparent alpha low
-
- child "teng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 41.6 -36.8 -168.4
- pulseengine speed=70 size=0.008 intensity=1.3
-
- sibling "teng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -41.6 -36.8 -168.4
- pulseengine speed=70 size=0.008 intensity=1.3
-
- #----------------------------------------------------------------------------------------------
-
- type "skimmer"
- name "skimmer"
- objfile "cweapons\pcexport\skimmer.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 350
- points 500
- dynamics "hovercraft"
- mass 90
- max altitude 60
- max vel 25
- min vel 10
- yaw acc 1
- linear acc 3
- flameout 2
- sfx "hovtank2" channels 2 min 170 max 9000 loop
- cannons
- pos -30 -14 109
- pos 30 -14 109
- shadow "effects\al hovtank shd 1.ppm" transparent alpha low
-
- child "seng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 39 0 -130.5
- pulseengine speed=70 size=0.008 intensity=1.3
-
- sibling "seng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -39 0 -130.5
- pulseengine speed=70 size=0.008 intensity=1.3
-
- #***********************************
- # Player AirCraft
- #***********************************
-
- type "plfight"
- name "lfighter"
- schematic "schmatics\lfighter-s.ppm"
- objfile as "lfighter"
- group "human"
- hitpoints 500
- dynamics "alien"
- mass 115
- max altitude 9000
- max vel 80
- min vel 0
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 60%
- linear drag 40%
- angular drag 40%
- cockpit 0 -20 110
- sfx "plfight" min 200 max 8000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- secondary_cannons
- pos 60 0 0
- pos -60 0 0
- shadow "effects\lfightnw shd 1.ppm" transparent alpha low
-
- child "lfheng1"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 0 0 -89.2
- pulseengine speed=50 size=0.004 intensity=2
-
- sibling "lfheng2"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position -48.9 8.6 -127.7
- pulseengine speed=50 size=0.002 intensity=2
-
- sibling "lfheng3"
- sprite u=192 v=192 w=64 h=64 size=64 colour 1=80 80 80
- texture "cweapons\al-metal2.ppm"
- position 48.9 8.6 -127.7
- pulseengine speed=50 size=0.002 intensity=2
-
- type "hfighter-human"
- name "hfighter"
- schematic "schmatics\hfighter1-s.ppm"
- objfile as "hfighter"
- group "human"
- subgroup "fighters"
- hitpoints 300
- points 500
- dynamics "alien"
- mass 150
- max altitude 9000
- min altitude 500
- max vel 65
- min vel 0
- pitch acc 1.6
- yaw acc 1.6
- roll acc 2
- linear acc 5
- bank stability 80%
- linear drag 40%
- angular drag 40%
- flameout 70
- sfx "plfight" min 200 max 8000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
- secondary_cannons
- pos 60 0 0
- pos -60 0 0
- cockpit 0 -110.1 1.5
- shadow "effects\hfighter shd 1.ppm" transparent alpha low
-
- type "lbomber-human"
- name "lbomber"
- schematic "schmatics\wrknrobot-s.ppm"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "human"
- subgroup "bombers"
- hitpoints 300
- points 500
- dynamics "alien"
- mass 170
- max altitude 9000
- min altitude 500
- max vel 50
- min vel 10
- pitch acc 1
- yaw acc 3
- roll acc 0.25
- linear acc 5
- bank stability 90%
- linear drag 40%
- angular drag 40%
- flameout 100
- sfx "plbomber" min 200 max 8000 loop
- cannons
- pos 0 84 0
- secondary_cannons
- pos 0 84 40
- cockpit 0 20 211
- shadow "effects\wrknrobt shd.ppm" transparent alpha low
-
- child "lbomber2"
- objfile as "lbomber2"
- operate "spin" 0 0.08 0
- position 0 0 0
-
-
-