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- ;Artificial Intelegence Script
-
- ;Header
-
- desc = Snipe Shoot
-
- ;Triggers
-
- :ifweapon=0:reloadweapon,state=1,animate=31,sound=audiobank\guns\reload.wav
- :plrcanbeseen:settarget,rotatetotarget,resethead
- :plrdistwithin=200:rotatetoplr,resethead
-
- :state=0,random=50:rotateheadrandom=65
- :state=0,shotdamage=1:state=7
- :state=0,ifweapon=1,plrcanbeseen:state=2
-
- :state=1,random=50:rotateheadrandom=65
- :state=1,random=100:state=0,animate=1
- :state=1,plrcanbeseen:state=0,animate=1
-
- :state=5:useweapon,rundecal=6,state=0
- :state=4:state=5
- :state=3:state=4
- :state=2:state=3
-
- :state=7,random=1:state=8
- :state=7,random=1:state=10
- :state=7:settarget,rotatetotarget,state=1,animate=31
-
- :state=8:state=9,setframe=3
- :state=9:incframe=3,strafe=-90,rotatetoplr
- :state=9,frameatend=3:state=1,animate=1
- :state=10:state=11,setframe=3
- :state=11:incframe=3,strafe=90,rotatetoplr
- :state=11,frameatend=3:state=1,animate=1
-
- ;End of Script
-
-