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Text File  |  2005-08-15  |  1.0 KB  |  34 lines

  1. ;Artificial Intelligence Script
  2.  
  3. ;Header
  4.  
  5. desc          = Look and Shoot Close To Player
  6.  
  7. ;Triggers
  8.  
  9. :state=0,plrcanbeseen:state=1,settarget
  10. :losetarget=10:runfpidefault=1
  11. :state=0:runfpidefault=1
  12. :state=1,plrcanbeseen:settarget
  13. :state=1,ifweapon=1,plrdistfurther=100:followplr=1,animate=5
  14. :state=1,plrdistwithin=101:rotatetoplr
  15. :state=1,ifweapon=1,plrdistwithin=101,plrcanbeseen=46,rateoffire:animate=1,rotatetoplr,freeze,useweapon,rundecal=6
  16. :state=1,ifweapon=0:animate=1,freeze,state=2,setframe=6
  17. :state=1,plrdistwithin=200,random=20:state=5
  18. :state=1,plrdistwithin=50:state=10
  19. :state=2:incframe=6
  20. :state=2,frameatend=6:state=1,reloadweapon,sound=audiobank\guns\reload.wav
  21.  
  22. :state=5,random=1:state=6,setframe=4
  23. :state=5:state=7,setframe=3
  24. :state=6:incframe=4,strafe=90,rotatetoplr
  25. :state=6,frameatend=4:state=1,animate=1
  26. :state=7:incframe=3,strafe=-90,rotatetoplr
  27. :state=7,frameatend=3:state=1,animate=1
  28.  
  29. :state=10:state=11,setframe=5
  30. :state=11:incframe=5,strafe=180,rotatetoplr
  31. :state=11,frameatend=5:state=1,animate=1
  32.  
  33. ;End of Script
  34.