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- ;Artificial Intelligence Script
-
- ;Header
-
- desc = Look and Shoot Close To Player
-
- ;Triggers
-
- :state=0,plrcanbeseen:state=1,settarget
- :losetarget=10:runfpidefault=1
- :state=0:runfpidefault=1
- :state=1,plrcanbeseen:settarget
- :state=1,ifweapon=1,plrdistfurther=100:followplr=1,animate=5
- :state=1,plrdistwithin=101:rotatetoplr
- :state=1,ifweapon=1,plrdistwithin=101,plrcanbeseen=46,rateoffire:animate=1,rotatetoplr,freeze,useweapon,rundecal=6
- :state=1,ifweapon=0:animate=1,freeze,state=2,setframe=6
- :state=1,plrdistwithin=200,random=20:state=5
- :state=1,plrdistwithin=50:state=10
- :state=2:incframe=6
- :state=2,frameatend=6:state=1,reloadweapon,sound=audiobank\guns\reload.wav
-
- :state=5,random=1:state=6,setframe=4
- :state=5:state=7,setframe=3
- :state=6:incframe=4,strafe=90,rotatetoplr
- :state=6,frameatend=4:state=1,animate=1
- :state=7:incframe=3,strafe=-90,rotatetoplr
- :state=7,frameatend=3:state=1,animate=1
-
- :state=10:state=11,setframe=5
- :state=11:incframe=5,strafe=180,rotatetoplr
- :state=11,frameatend=5:state=1,animate=1
-
- ;End of Script
-