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- ******
- d_mipcap <value> (V)
-
- Def: 0
-
- Sets the detail level. Values range from 0-3 with 0 giving the highest detail.
- Thanks to James Boswell <boswell@nspace.com.au> for improved documentation on
- this command.
-
- SA: d_mipscale, d_subdiv16
- ******
- d_mipscale <value> (V)
-
- Def: 1
-
- Sets how much detail distant objects have. Values range from 0-40 with 0 not
- bluring distant objects at all. (Uses lots of ram if set to 0)
-
- Thanks to James Boswell <boswell@nspace.com.au> for improved documentation on
- this command.
-
- SA: d_mipcap, d_subdiv16
- ******
- d_subdiv16 <0/1> (T)
-
- Def: 1
-
- Toggle extreme perspective correction.
- From techinfo.txt:
-
- For maximum speed, perspective correction is performed only every 16
- pixels. This is normally fine, but it is possible to see texture ripples
- in surfaces that are viewed at sharp angles. For more precise texture
- mapping, set the console variable d_subdiv16 to 0. Doing this will result
- in somewhat slower performance, however, and the difference in visual
- quality will not normally be noticeable.
-
- SA: d_mipcap, d_mipscale
- ******
- deathmatch <0/1> (T)
-
- Def: 0
-
- Toggle the deathmatch play mode in network games.
-
- SA: coop, teamplay
- ******
- demos (C)
-
- Start playing queued demo(s) or cycle to next one if already playing.
-
- SA: playdemo, startdemos, stopdemo, record
- ******
- developer <0/1> (V)
-
- Def: 0
-
- Toggle display of extra debugging information.
- Sample output:
-
- SpawnServer: e1m1
- Clearing memory
- Programs occupy 400K.
- 33 entities inhibited
- Server spawned.
- CL_EstablishConnection: connected to local
- Client LOCAL connected
- the Slipgate Complex
- CL_SignonReply: 1
- CL_SignonReply: 2
- CL_SignonReply: 3
- 4.2 megabyte data cache
- CL_SignonReply: 4
-
- Thanks to Scott McDermott <scottm@compumedia.com> for getting me to document
- this command.
- ******
- disconnect (C)
-
- Leave current server.
-
- SA: connect, reconnect
- ******
- echo <string> (C)
-
- Print text to your own console.
- ******
- edgefriction <value> (V)
-
- Def: 2
-
- Sets how easy it is to fall off an edge.
- ******
- edict <value> (C)
-
- Get information on an edict in the game. This dumps a bunch of information
- about the object.
-
- Example output:
-
- EDICT 1:
- modelindex 59.0
- absmin '463.0 -369.0 63.0'
- absmax '497.0 -335.0 121.0'
- movetype 3.0
- solid 3.0
- origin '480.0 -352.0 88.0'
- oldorigin '480.0 -352.0 88.0'
- angles ' 0.0 90.0 0.0'
- classname player
- model progs/player.mdl
- frame 16.0
- mins '-16.0 -16.0 -24.0'
- maxs ' 16.0 16.0 32.0'
- size ' 32.0 32.0 56.0'
- think player_stand1()
- nextthink 2.8
- health 100.0
- weapon 1.0
- weaponmodel progs/v_shot.mdl
- currentammo 25.0
- ammo_shells 25.0
- items 4353.0
- takedamage 2.0
- view_ofs ' 0.0 0.0 22.0'
- v_angle ' 0.0 90.0 0.0'
- netname Prog
- flags 4616.0
- colormap 1.0
- team 7.0
- max_health 100.0
- watertype -1.0
- th_pain player_pain()
- th_die PlayerDie()
- walkframe 5.0
- attack_finished 1.4
- jump_flag -31.7
- air_finished 14.7
- dmg 2.0
-
- SA: edictcount, edicts
- ******
- edictcount (C)
-
- Display summary information about game edicts.
- Example output:
-
- num_edicts:165
- active :164
- view :107
- touch :123
- step : 23
-
- SA: edict, edicts
- ******
- edicts (C)
-
- Display information on all edicts in game.
-
- SA: edict, edictcount
- ******
- entities (C)
-
- Display a list of used objects in the game.
- Example output:
-
- 0:maps/e1m5.bsp: 0 ( 0.0, 0.0, 0.0) [ 0.0 0.0 0.0]
- 1:EMPTY
- 2:EMPTY
- 3:EMPTY
- 4:EMPTY
- 5:progs/player.mdl: 0 (-1647.9,1722.4, 24.0) [ 0.0 -94.2 0.0]
- 6:EMPTY
- 7:progs/player.mdl:16 (-1205.8,2276.6, 24.0) [ 0.0 215.6 0.0]
- (...) {Text deleted}
-
- ******
- exec <filename> (C)
-
- Execute a script file.
- ******
- flush (C)
-
- Clears the current game cache this includes cached sounds.
-
- SA: precache, soundlist
- ******
- fly (T)
-
- Def: Off
-
- Toggle fly mode. Use moveup and movedown to adjust height.
- ******
- force_centerview (1.06)
-
- Snaps the view back to the center regardless if you are in a +mlook, +klook,
- +lookup, or +lookdown.
-
- SA: centerview
- ******
- fov <value> (V)
-
- Def: 90
-
- Sets the field of vision which determines how close you are to the objects.
- ******
- fraglimit <value> (V)
-
- Def: 0
-
- Sets the number of frags needed before exiting a level.
-
- SA: timelimit, noexit, samelevel
- ******
- gamma <value> (V)
-
- Def: 0.0
-
- Sets the gamma correction level (aka brightness.)
-
- SA: r_fullbright
- ******
- give <item> <amount> (V)
-
- Give yourself an amount of an item. I still haven't been able to figure out how
- to get armor.
-
- Item Description Maximum
- 1 Axe
- 2 Shotgun
- 3 Double Shotgun
- 4 Nailgun
- 5 Super Nailgun
- 6 Grenade Launcher
- 7 Rocket Launcher
- 8 Lighting Gun
- C Batteries 255
- H Health 32767
- N Nails 255
- R Rockets 255
- S Shotgun Shells 255
- ******
- god (T)
-
- Def: Off
-
- Toggle god mode.
- ******
- help (C)
-
- Bring up the help system (like pressing F1.)
- ******
- host_framerate <value> (V)
-
- Def: 0
-
- This adjusts the time rate in Quake. A value of 0.1 is very fast and almost
- unplayable. A value of 0.01 will make the gameplay speedy, but still leaves
- some decent control. After you change the value, exit the console and hold the
- "TAB" key. Notice the time indicator on the bottom right. The higher the rate,
- the faster time passes.
-
- Thanks to "K. Andrew Knies" <aknies@midohio.net> for everything about this
- command.
-
- ******
- host_speeds <0/1> (T)
-
- Def: 0
-
- Toggle the display of host info. They are in order: total time, server time,
- graphics time, and sound time. Each one is represented in ms and indicates the
- total time spend in each sub-system.
- Sample output:
-
- 34 tot 3 server 31 gfx 0 snd
- 36 tot 3 server 31 gfx 2 snd
- 34 tot 3 server 31 gfx 0 snd
-
- SA: snd_noextraupdate
- ******
- hostname <name> (V)
-
- Def: unnamed or local
-
- Sets the hostname of your computer.
- ******
- impulse <value> (C)
-
- Perform weapon selection and also a few cheats.
- Value Action
- 1-8 Select corresponding weapon
- 9 Gives you all the weapons and keys
- 10 Selects your next weapon by numerical value
- 11 Gives you a rune
- 12 Selects your last weapon by numerical value (1.06)
- 255 Gives you quad damage
- ******
- joybuttons <value> Sets the number of buttons on your joystick. (V)
-
- SA: joystick
- ******
- joystick <0/1> (T)
-
- Toggles if you have a joystick or not.
-
- SA: joybuttons
- ******
- kick <player> or <# player-number> (C)
-
- Kick a player off of a network game. Only valid from the server console.
- Under v1.06 you can also kick a player based on their number listed in the
- status command. (Haven't tried the kick by number yet but it should work. I
- also believe that you will need the extra spaces between the # and the
- player-number.)
-
- Thanks to Jim Peterson <jspeter@birch.ee.vt.edu> for an update on this command.
-
- SA: status
- ******
- kill (C)
-
- Reduce your health to zero.
- ******
- listen <0/1> (T)
-
- Def: 0
-
- Toggles if the server will "listen" for connections.
- ******
- load <filename> (C)
-
- Load a saved game.
-
- SA: save, menu_load
- ******
- loadas8bit <0/1> (T)
-
- Def: 0
-
- Toggles if sounds are loaded as only 8-bit.
- ******
- lookspring <0/1> (T)
-
- Def: 0
-
- Toggles if the view will recenter after mlook is deactivated. Only works with
- the mouse and joystick.
-
- SA: centerview
- ******
- lookstrafe <0/1> (T)
-
- Def: 0
-
- Toggles if turn left and right will strafe left and right when a mlook is
- active. Only works with the mouse.
- ******
- m_filter <?> (?)
-
- Def: 1
-
- Don't know what it does. (Probably has to do with the mouse.)
- ******
- m_forward <value> (V)
-
- Def: 1
-
- Sets how quickly moving the mouse forwards and backwards causes the player to
- move in the respective direction.
- ******
- m_pitch <value> (V)
-
- Def: 0.022
-
- Sets how quickly you lookup and lookdown with the mouse when a mlook is
- active.
- ******
- m_side <value> (V)
-
- Def: 0.8
-
- Sets how quickly you strafe left and right with the mouse.
- ******
- m_yaw <value> (V)
-
- Def: 0.022
-
- Sets how quickly you turn left and right with the mouse.
- ******
- map <name> (C)
-
- Load an start a new map. Use of this command on a multiplayer server isn't
- recommended because it disconnects all of the clients before loading the next
- level. The changelevel command is preferred in this instance.
- Thanks to Howard Ship <hship@cac.stratus.com> for the command clarification.
-
- Name Description Name Description
- Deathmatch Arena
- dm6 The Dark Zone dm5 The Cistern
- dm4 The Bad Place dm3 The Abandoned Base
- dm2 Claustrophobopolis dm1 Place of Two Deaths
- Final Level
- end Shub-Niggurath's Pit
- The Elder World
- e4m8 The Nameless City e4m7Azure Agony
- e4m6 The Pain Maze e4m5Hell's Atrium
- e4m4 The Palace of Hate e4m3The Elder God Shrine
- e4m2 The Tower of Despair e4m1The Sewage System
- Netherworld
- e3m7 The Haunted Halls e3m6Chambers of Torment
- e3m5 Wind Tunnels e3m4Satan's Dark Delight
- e3m3 The Tomb of Terror e3m2The Vaults of Zin
- e3m1 Termination Central
- Realm of Black Magic
- e2m7 Underearth e2m6The Dismal Oubliette
- e2m5 The Wizard's Manse e2m4The Ebon Fortress
- e2m3 Crypt of Decay e2m2Ogre Citadel
- e2m1 The Installation
- Doomed Dimension
- e1m8 Ziggurat Vertigo e1m7The House of Chthon
- e1m6 The Door To Chthon e1m5Gloom Keep
- e1m4 The Grisly Grotto e1m3The Necropolis
- e1m2 Castle of the Damned e1m1Slipgate Complex
- Welcome to Quake
- startEntrance
- SA: changelevel, restart
- ******
- maxplayers <value> (V)
-
- Def: 1
-
- Sets the number of players that can connect to a server. (Must use the command
- line to go above 4. Can't be changed while the server is running.)
- ******
- menu_keys (C)
-
- Brings up the key customization menu.
-
- SA: menu_load, menu_main, menu_multiplayer, menu_options, menu_quit,
- menu_save, menu_setup, menu_singleplayer, menu_video
- ******
- menu_load (C)
-
- Brings up the load game menu.
-
- SA: menu_keys, menu_main, menu_multiplayer, menu_options, menu_quit,
- menu_save, menu_setup, menu_singleplayer, menu_video
- ******
- menu_main (C)
-
- Brings up the main menu.
-
- SA: togglemenu, menu_keys, menu_load, menu_multiplayer, menu_options,
- menu_quit, menu_save, menu_setup, menu_singleplayer, menu_video
- ******
- menu_multiplayer (C)
-
- Brings up the multiplayer game option menu. SA: menu_keys, menu_load,
- menu_main, menu_options, menu_quit, menu_save, menu_setup, menu_singleplayer,
- menu_video
- ******
- menu_options (C)
-
- Brings up the options menu. SA: menu_keys, menu_load, menu_main,
- menu_multiplayer, menu_quit, menu_save, menu_setup, menu_singleplayer,
- menu_video
- ******
- menu_quit (C)
-
- Brings up the quit dialog box. SA: quit, menu_keys, menu_load, menu_main,
- menu_multiplayer, menu_options, menu_save, menu_setup, menu_singleplayer,
- menu_video
- ******
- menu_save (C)
-
- Brings up the save game menu. SA: menu_keys, menu_load, menu_main,
- menu_multiplayer, menu_options, menu_quit, menu_setup, menu_singleplayer,
- menu_video
- ******
- menu_setup (C)
-
- Brings up the setup menu. SA: menu_keys, menu_load, menu_main,
- menu_multiplayer, menu_options, menu_quit, menu_save, menu_singleplayer,
- menu_video
- ******
- menu_singleplayer (C)
-
- Brings up the single player option menu. SA: menu_keys, menu_load,
- menu_main, menu_multiplayer, menu_options, menu_quit, menu_save, menu_setup,
- menu_video
- ******
- menu_video (C)
-
- Brings up the video option menu. SA: menu_keys, menu_load, menu_main,
- menu_multiplayer, menu_options, menu_quit, menu_save, menu_setup,
- menu_singleplayer
- ******
- messagemode (C)
-
- Prompts for string to broadcast to all other players. This command can not
- be used on a dedicated server because it lacks the graphic environment. Use a
- say or say_team command from a dedicated server.
-
- Thanks to Robert Coward INF-SP <rcoward@madge.com> for improved documentation
- of this command.
-
- SA: messagemode2, say, say_team
- ******
- messagemode2 (C)
-
- Prompts for string to broadcast to your team members. This command can not be
- used on a dedicated server because it lacks the graphic environment. Use a say
- or say_team command from a dedicated server.
-
- Thanks to Robert Coward INF-SP <rcoward@madge.com> for improved documentation
- of this command.
-
- SA: messagemode, say, say_team
- ******
- name <string> (V)
-
- Def: Player
-
- Sets your name that other players will see and what console messages will use.
-
- SA: _cl_name
- ******
- net_messagetimeout <value> (V)
-
- Def: 300
-
- Sets how long the program waits for network info before considering the
- connection broken.
- ******
- net_stats (C)
-
- Reports a summary of the current net information.
- Example output:
-
- unreliable messages sent = 0
- unreliable messages recv = 0
- reliable messages sent = 0
- reliable messages received = 0
- packetsSent = 0
- packetsReSent = 0
- packetsReceived = 0
- receivedDuplicateCount = 0
- shortPacketCount = 0
- droppedDatagrams = 0
-
- ******
- noclip (T)
-
- Def: Off
-
- Toggle no clipping mode.
- ******
- noexit <value> (V)
-
- Def: 0
-
- Toggles if players can leave the current level. Useful for servers that what
- to use only one map. Set noexit equal to 1 to enable this option. v1.06
- corrects a bug that didn't allow people to leave the "start" or "end" maps if
- this option was set. Under v1.06 it works like this on the "start" map:
-
- 0 = noexit off (people can exit at any point)
- 1 = noexit on (goes through the levels in order. exits the "start" map when
- either the fraglimit or timelimit has been reached)
- 2 = noexit on (players may exit into what ever episode they want from the
- "start" map before the fraglimit or timelimit has been reached)
-
- In both cases the noexit flag works as normal on all other levels.
- SA: fraglimit, timelimit, samelevel
- ******
- noisetrack <?> (?)
-
- This command reports "Couldn't open" when run.
- ******
- nosound <0/1> (T)
-
- Def: 0
-
- Toggles if sound is on.
- ******
- notarget (T)
-
- Def: Off
-
- Toggle if creatures automatically attack player.
- ******
- path (C)
-
- Show what paths Quake is using.
- Example output:
-
- Current search path:
- c:/quake_sw/id1/pak0.pak (339 files)
- c:/quake_sw/id1
-
- ******
- pausable <0/1> (T)
-
- Def: 1
-
- Toggles if players can pause the game.
-
- SA: pause
- ******
- pause (C)
-
- Pause and unpause the game.
-
- SA: pausable
- ******
- ping (C)
-
- Find the ping time to the server and to all other connected players.
- Example output:
-
- Client ping times:
- 443 Player1
- 368 Player2
- 462 Player3
- 93 Player4
- 1050 Player5
-
- ******
- play <name> (C)
-
-
- SA: playvol, volume
- ******
- playdemo <filename> (C)
-
- Play a demo.
-
- SA: demos, startdemos, stopdemo, record
- ******
- playvol <filename> <volume> (C)
-
- Play a sound at a given volume. See play for a list of sounds.
-
- SA: play
- ******
- pointfile <filename.pts> (C)
-
- If qbsp generates a non-zero .pts file a leak exists in the level. This
- file is created in the maps directory. By using the pointfile command, it
- will load the .pts file and give a dotted line indicating where the leak(s)
- are on the level.
-
- Thanks to Sam Kenny <SamKenny@cit.com.au> for the documentation of this
- command.
- ******
- precache <0/1> (T)
-
- Def: 1
-
- Toggle the use of a precache. This caches sound and other game data.
-
- SA: flush
- ******
- prespawn (P)
-
- This command reports "Not valid from console" when run. Part of the Quake
- client/server protcol. Sent by a client to a server after the client has
- processed the sign-on message from the server and the client is ready to
- process the ??? messages. Not for use by mortals.
-
- Thanks to Sky Golightly <sky@cruzio.com> for information on this command.
-
- SA: begin, spawn
- ******
- profile <command> (C)
-
- Report info about which Quake C commands have been called the most. If the
- command all is used it will dump every function call made.
-
- Example output:
-
- 185532 FindTarget
- 62092 ai_stand
- 39519 ai_walk
- 22417 WaterMove
- 21654 PlayerPreThink
- 16262 PlayerPostThink
- 16233 ImpulseCommands
- 14015 LinkDoors
- 12368 CheckRules
- 10822 CheckPowerups
-
- Thanks to Nelson Hicks <0201207@acad.nwmissouri.edu> for added documentation
- for this command.
- ******
- quit (C)
-
- Exit the game no questions asked.
-
- SA: menu_quit
- ******
- r_aliastransadj <?> (?)
-
- Def: 200
-
- Don't know what it does.
- ******
- r_aliastransbase <?> (?)
-
- Def: 200
-
- Don't know what it does.
- ******
- r_ambient <value> (V)
-
- Def: 0
-
- Sets how bright the rooms are by default. This applies regardless even if a
- seperate light source exists for a room.
-
- Thanks to Scott McDermott <scottm@compumedia.com> for the documentation for
- this command.
-
- SA: r_fullbright
- ******
- r_clearcolor <value> (V)
-
- Def: 2
-
- This sets the color for areas outside of the current map. You will really only
- see it if you have no clipping on and walk "outside".
- ******
- r_drawentities <0/1> (T)
-
- Def: 1
-
- Toggles the drawing of objects like doors, bars, buttons, monsters, items,
- nails, rockets, and grenades.
- ******
- r_drawflat <0/1> (T)
-
- Def: 0
-
- Toggles the drawing of texture maps (0=use texture maps.)
- ******
- r_draworder <0/1> (T)
-
- Def: 0
-
- Toggles correct drawing order. (1=x-ray vision.)
- ******
- r_drawviewmodel <0/1> (T)
-
- Def: 1
-
- Toggles the drawing of your weapon.
- ******
- r_dspeeds <0/1> (T)
-
- Def: 0
-
- Toggles the displaying of information. (What it is I don't know.)
- Example output:
-
- 31 0.4p 5w 2.5b 20s 1.0e 1.6v
- 26 0.5p 5w 2.5b 15s 1.0e 1.6v
- 28 0.4p 5w 2.2b 17s 1.0e 1.6v
- 26 0.3p 5w 2.5b 15s 1.0e 1.6v
- 26 0.2p 5w 2.2b 15s 1.0e 1.6v
-
- ******
- r_fullbright <0/1> (T)
-
- Def: 0
-
- Toggles whether light shading is in effect.
-
- SA: gamma
- ******
- r_graphheight <value> (V)
-
- Def: 10
-
- Set the number of lines displayed in the timegraph.
-
- SA: r_timegraph
- ******
- r_maxedges <value> (V)
-
- Def: 2000
-
- Sets the maximum number of edges. Haven't seen any effect on the game or any
- change when displaying edge stats.
-
- SA: r_numedges, r_reportedgeout
- ******
- r_maxsurfs <value> (V)
-
- Def: 1000
-
- Sets the maximum number of surfaces. Haven't seen any effect on the game or any
- change when displaying surface stats.
-
- SA: r_numsurfs, r_reportsurfout
- ******
- r_numedges <0/1> (T)
-
- Def: 0
-
- Toggles the displaying of number of edges currently being viewed.
- Example output:
-
- Used 517 of 2000 edges; 521 max
- Used 517 of 2000 edges; 521 max
- Used 513 of 2000 edges; 521 max
- Used 513 of 2000 edges; 521 max
-
- SA: r_maxedges, r_reportedgeout
- ******
- r_numsurfs <0/1> (T)
-
- Def: 0
-
- Toggles the displaying of number of surfaces currently being viewed.
- Example output:
-
- Used 183 of 1001 surfs; 188 max
- Used 182 of 1001 surfs; 188 max
- Used 182 of 1001 surfs; 188 max
- Used 178 of 1001 surfs; 188 max
-
- SA: r_maxsurfs, r_reportsurfout
- ******
- r_polymodelstats <0/1> (T)
-
- Def: 0
-
- Toggles the displays of number of polygon models current being viewed.
- Example output:
-
- 5 polygon model drawn
- 6 polygon model drawn
- 5 polygon model drawn
-
- ******
- r_reportedgeout <0/1> (T)
-
- Def: 0
-
- Toggle the display of how many edges where not displayed. I've never had this
- happen during normal game play, only when in noclip mode.
-
- SA: r_maxedges, r_numedges
- ******
- r_reportsurfout <0/1> (T)
-
- Def: 0
-
- Toggle the display of how many surfaces where not displayed. This shouldn't
- happen during normal game play, only when in noclip mode.
-
- SA: r_maxsurfs, r_numsurfs
- ******
- r_speeds <0/1> (T)
-
- Def: 0
-
- Toggles the displaying of drawing time and stats of what is currently being
- viewed.
-
- Example output:
-
- 32.7 ms 267/196/ 74 poly 3 surf
- 38.6 ms 267/196/ 74 poly 20 surf
- 60.4 ms 267/196/ 74 poly 18 surf
- 38.2 ms 267/196/ 73 poly 18 surf
-
- ******
- r_timegraph <0/1> (T)
-
- Def: 0
-
- Toggle the display of a performance graph. (Lower levels is better
- performance.)
-
- SA: r_graphheight
- ******
- r_waterwarp <0/1> (T)
-
- Def: 1
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- Toggles whether surfaces are warped when in a liquid.
- ******
- reconnect (C)
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- Reconnect to last server.
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- SA: connect, disconnect
- ******
- record <filename> <map> [cd track] (C)
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- Record a demo on a map using an optional cd track.
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- SA: stop, playdemo
- ******
- registered <0/1> (T)
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- Def: 0 for SW
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- Toggles if the game is registered or not.
- ******
- restart (C)
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- Restart the current level.
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- SA: map, changelevel
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