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- ; Political Effects File
- ;
- ; types of political events:
- ;
- ; 0=THREAT,
- ; 1=PEACE,
- ; 2=FRIENDLY,
- ; 3=TAUNT,
- ; 4=Movement
- ; 5=Attack,
- ; 6=Capture, // military takeover of city
- ; 7=Takeover, // peaceful takeover of city
- ; 8=Oust, // oust a player from a territory which he had owned
- ; 9=TradeImbalance
- ;
- ; relation to victim flags (add together to combine)
- ;
- ; Alliance=1, // allies with victim
- ; Trade=2, // trade partners with victim
- ; Ignorance=4, // doesn't know victim
- ; Embargo=8, // embargo with victim
- ; AtWar=16, // at war with victim
- ; Self=32, // is victim
- ;
- ;
- ; territory flags (add together to combine)
- ;
- ; Unknown=1,
- ; Owns=2,
- ; WantsBack=4,
- ; WantsToOwn=8,
- ; DoesNotWant=16,
- ; All=255
- ;
- ;
- ; victim type flags (add together to combine)
- ; (or type of army moving in the case of movement)
- ;
- ; Civilian=1,
- ; Military=2,
- ; CivKilled=4,
- ; MilKilled=8,
- ; AllKilled=16,
- ; Any=255
- ;
- ;
-
- pet=4,1,2,2,-3
- pet=4,2,2,2,-7
- pet=4,255,2,2,-12
-
- ; military movement of ally or tp in our territory
- pet=4,3,2,2,-5
-
- ; civilian movement of ally or tp in our territory
- ;pet=4,3,2,1,1
-
- pet=4,255,2,1,-7
- pet=5,32,2,1,-75
- pet=5,32,2,255,-50
- pet=5,32,255,1,-20
- pet=5,32,255,255,-13
- pet=5,1,255,255,-13
-
- ;attack wants back fatal any
- ; type, relation, territory, victim,change
- pet=5, 2, 4, 16, -30
- pet=5, 4, 4, 16, -30
- pet=5, 8, 4, 16, -30
-
- ;attack wants area fatal any
- ; type, relation, territory, victim,change
- pet=5, 2, 8, 16, -20
- pet=5, 4, 8, 16, -20
- pet=5, 8, 8, 16, -20
-
- ;attack unknown fatal any
- ; type, relation, territory, victim,change
- pet=5, 2, 16, 16, -5
- pet=5, 4, 16, 16, -5
- pet=5, 8, 16, 16, -5
-
- ;attack unknown area fatal any
- ; type, relation, territory, victim,change
- pet=5,1,1,16,-5
- pet=5,2,1,16,-5
- pet=5,4,1,16,-5
- pet=5,8,1,16,-5
-
- ; attack on self in own territory (any victim)
- pet=5,32,2,255,-17
-
- ;capture any
- ; type, relation, territory, victim,change
- pet=6, 1, 255, 255, -45
- pet=6, 2, 255, 255, -40
- pet=6, 4, 255, 255, -40
- pet=6, 8, 255, 255, -45
- pet=6, 16, 255, 255, -50
-
- ;Takeover anything
- ; type, relation, territory, victim,change
- pet=7, 1, 255, 255, -45
- pet=7, 2, 255, 255, -45
- pet=7, 4, 255, 255, -45
- pet=7, 8, 255, 255, -45
- pet=7, 16, 255, 255, -45
-
- ;Oust anything
- ; type, relation, territory, victim,change
- pet=8, 1, 255, 255, -45
- pet=8, 2, 255, 255, -55
- pet=8, 4, 255, 255, -49
- pet=8, 8, 255, 255, -45
- pet=8, 16, 255, 255, -45
-
- ;Trade imbalance
- ; type, relation, territory, victim,change
- ; pet=9, 1, 255, 255, 0
- pet=9, 2, 255, 255, -5
- pet=9, 4, 255, 255, -10
- pet=9, 8, 255, 255, -20
- pet=9, 16, 255, 255, -30
-
- ;Threats
- ; type, relation, territory, victim,change
- pet=0, 32, 255, 255, -25
- pet=0, 1, 255, 255, -15
- pet=0, 2, 255, 255, -5
- pet=0, 16, 255, 255, 10
- ; pet=0, 8, 255, 255, 0
- ;Peace
- ; type, relation, territory, victim,change
- pet=1, 1, 255, 255, 5
- ;pet=1, 2, 255, 255, 0
- ;pet=1, 8, 255, 255, 0
- pet=1, 16, 255, 255, -15
- pet=1, 32, 255, 255, 15
- ;Friends
- ; type, relation, territory, victim,change
- pet=2, 1, 255, 255, 5
- pet=2, 2, 255, 255, 2
- ;pet=2, 8, 255, 255, 0
- pet=2, 16, 255, 255, -10
- pet=2, 32, 255, 255, 5
- ;TAUNT
- ; type, relation, territory, victim,change
- pet=3, 1, 255, 255, -15
- pet=3, 2, 255, 255, -10
- ;pet=3, 8, 255, 255, 0
- pet=3, 16, 255, 255, 5
- pet=3, 32, 255, 255, -20
-
-
-