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- #include "common.acs"
-
- script 1 open
- {
- int tid;
- while (1)
- {
- Thing_Spawn(1, random(68, 75), 0);
- delay(70);
- Thing_Spawn(2, random(11, 18), 0);
- delay(70);
- // fighter stuff
- tid = random(28, 31); // this is to make sure that the fighter gets the axe not the hammer
- if(tid==28) tid = 27;
- Thing_Spawn(3, tid, 0);
- delay(70);
- // cleric stuff
- Thing_Spawn(4, random(32, 35), 0);
- delay(70);
- // mage stuff
- Thing_Spawn(5, random(36, 39), 0);
- delay(70);
- Thing_Spawn(6, random(22, 26), 0);
- delay(70);
- // The character's second weapons are not on the list of spawnable things :<
-
- }
- }
-
-
- script 2 open
- {
- if(gametype() == GAME_NET_COOPERATIVE)
- {
- printbold(s: "YOU LITTLE WEENIES WANT TO PLAY COOPERATIVELY");
- delay(30);
- Thing_Spawn(1,2,0);
- Thing_Spawn(2,2,0);
- Thing_Spawn(3,2,0);
- Thing_Spawn(4,2,0);
- Thing_Spawn(5,2,0);
- }
- else
- if(gametype() == GAME_SINGLE_PLAYER)
- {
- printbold(s: "WHAT'S THE MATTER, COULDN'T FIND ANYONE TO DM");
- delay(40);
-
- Thing_Spawn(1,2,0);
- Thing_Spawn(2,2,0);
- Thing_Spawn(3,2,0);
- Thing_Spawn(4,2,0);
- Thing_Spawn(5,2,0);
- }
- else
- {
- print(s: "THIS IS DEATH MATCH!");
- delay(40);
- print(s: "THERE ARE", d: playercount(), s: "PLAYERS.");
- delay(40);
- printbold(s: "KILL!");
- ambientsound("PlayerFighterExtreme1Death", 127);
- }
- }
-
-