set the loc of sprite the clickOn to point(10, 10)
set the ink of sprite the clickOn to 0
end if
set cBalloonTypeSize to the cBalloonTypeSize of gObj3
set cBalloonType to the cBalloonType of gObj3
set bigFieldPropList to getAt(getAt(getAt(the allBalloonInfoList of gObj3, cBalloonType), cBalloonTypeSize), 2)
set theFontSize to getAt(bigFieldPropList, 1)
set thelineHeight to getAt(bigFieldPropList, 2)
set thevLocOffset to getAt(bigFieldPropList, 3)
set theOffset to getLast(getAt(the allBalloonInfoList of gObj3, cBalloonType), cBalloonTypeSize)
set inf to "offset:" && the loc of sprite 10 + [0, thevLocOffset] - the loc of sprite 9 && "/" && theOffset & RETURN & "size:" && the textSize of member the activeField of gObj3 && "/" && theFontSize & RETURN & "lineHite:" && the textHeight of member the activeField of gObj3 && "/" && thelineHeight & RETURN & "vLocOffset:" && the initialLocV of sprite(10) - the locV of sprite 10 && "/" && the vLocOffset of gObj3
put inf into field the memberNum of sprite the clickOn