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- property theCounter
- global gObj3
-
- on exitFrame me
- go(the frame)
- end
-
- on idle me
- if count(the theSelection of gObj3) = 1 then
- if the ticks > theCounter then
- set the visible of sprite 20 to (the visible of sprite 20 + 1) mod 2
- set theCounter to the ticks + 35
- end if
- end if
- end
-