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- /* $Id: xmesa4.c,v 1.4 1997/06/03 02:00:23 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.3
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: xmesa4.c,v $
- * Revision 1.4 1997/06/03 02:00:23 brianp
- * fixed problem with polygon stippling
- *
- * Revision 1.3 1997/05/26 20:34:57 brianp
- * renamed PACK_RGB to PACK_TRUECOLOR
- *
- * Revision 1.2 1997/03/16 02:16:32 brianp
- * moved PACK_8B8G8R macro to xmesaP.h
- *
- * Revision 1.1 1997/03/16 02:14:45 brianp
- * Initial revision
- *
- */
-
-
- /*
- * Mesa/X11 interface, part 4.
- *
- * This file contains "accelerated" triangle functions. It should be
- * fairly easy to write new special-purpose triangle functions and hook
- * them into this module.
- */
-
-
- #include <sys/time.h>
- #include <assert.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <X11/Xlib.h>
- #include "depth.h"
- #include "macros.h"
- #include "vb.h"
- #include "types.h"
- #include "xmesaP.h"
-
-
-
-
- /**********************************************************************/
- /*** Triangle rendering ***/
- /**********************************************************************/
-
- /*
- * Render a triangle into a pixmap, any pixel format, flat shaded and
- * no raster ops.
- */
- void flat_pixmap_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
- XPoint p[3];
- GC gc;
- if (VB->MonoColor) {
- gc = xmesa->xm_buffer->gc1; /* use current color */
- }
- else {
- unsigned long pixel;
- if (xmesa->xm_visual->gl_visual->RGBAflag) {
- pixel = xmesa_color_to_pixel( xmesa,
- VB->Color[pv][0], VB->Color[pv][1],
- VB->Color[pv][2], VB->Color[pv][3] );
- }
- else {
- pixel = VB->Index[pv];
- }
- gc = xmesa->xm_buffer->gc2;
- XSetForeground( xmesa->display, gc, pixel );
- }
- p[0].x = (GLint) (VB->Win[v0][0] + 0.5f);
- p[0].y = FLIP( (GLint) (VB->Win[v0][1] - 0.5f) );
- p[1].x = (GLint) (VB->Win[v1][0] + 0.5f);
- p[1].y = FLIP( (GLint) (VB->Win[v1][1] - 0.5f) );
- p[2].x = (GLint) (VB->Win[v2][0] + 0.5f);
- p[2].y = FLIP( (GLint) (VB->Win[v2][1] - 0.5f) );
- XFillPolygon( xmesa->display, xmesa->xm_buffer->buffer, gc,
- p, 3, Convex, CoordModeOrigin );
- }
-
-
-
- /*
- * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
- */
- static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p; \
- PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\
- XPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
- */
- static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, depth-buffered, PF_8R8G8B triangle.
- */
- static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, smooth, depth-buffered, PF_5R6G5B triangle.
- */
- static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
- #define PIXEL_TYPE GLushort
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
- */
- static void smooth_DITHER8_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- XDITHER_SETUP(yy); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = XDITHER( xx, FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, smooth, depth-buffered, PF_DITHER triangle.
- */
- static void smooth_DITHER_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- XDITHER_SETUP(yy); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p = XDITHER( xx, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- XPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
- static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- LOOKUP_SETUP; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
- */
- static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = DITHER_HPCR( xx, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
- */
- static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define INTERP_Z 1
- #define SETUP_CODE \
- unsigned long pixel; \
- PACK_TRUECOLOR(pixel, VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2]);
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- XPutPixel( img, xx, yy, pixel ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
- */
- static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->Color[pv][0], \
- VB->Color[pv][1], VB->Color[pv][2] );
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, depth-buffered, PF_8R8G8B triangle.
- */
- static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->Color[pv][0], \
- VB->Color[pv][1], VB->Color[pv][2] );
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, depth-buffered, PF_5R6G5B triangle.
- */
- static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
- #define PIXEL_TYPE GLushort
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->Color[pv][0], \
- VB->Color[pv][1], VB->Color[pv][2] );
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
- */
- static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2] );
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, len = RIGHT-LEFT; \
- FLAT_DITHER_ROW_SETUP(FLIP(Y)); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = FLAT_DITHER(xx); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, depth-buffered, PF_DITHER triangle.
- */
- static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define INTERP_Z 1
- #define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2] );
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- FLAT_DITHER_ROW_SETUP(yy); \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- unsigned long p = FLAT_DITHER(xx); \
- XPutPixel( img, xx, yy, p ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
- */
- static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- GLubyte r = VB->Color[pv][0]; \
- GLubyte g = VB->Color[pv][1]; \
- GLubyte b = VB->Color[pv][2];
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = DITHER_HPCR( xx, yy, r, g, b ); \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
- */
- static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_Z 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- LOOKUP_SETUP; \
- GLubyte r = VB->Color[pv][0]; \
- GLubyte g = VB->Color[pv][1]; \
- GLubyte b = VB->Color[pv][2]; \
- GLubyte p = LOOKUP(r,g,b);
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
- */
- static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define INTERP_RGB 1
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p; \
- PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\
- XPutPixel( img, xx, yy, p ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
- */
- static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
- */
- static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
- */
- static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
- #define PIXEL_TYPE GLushort
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
- static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- XDITHER_SETUP(yy); \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = XDITHER( xx, FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
- */
- static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define INTERP_RGB 1
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- XDITHER_SETUP(yy); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p = XDITHER( xx, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- XPutPixel( img, xx, yy, p ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
- static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- LOOKUP_SETUP; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
- /*
- * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
- static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define INTERP_RGB 1
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = DITHER_HPCR( xx, yy, FixedToInt(ffr), \
- FixedToInt(ffg), FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
- */
- static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define SETUP_CODE \
- unsigned long pixel; \
- PACK_TRUECOLOR(pixel, VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2]);
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- XPutPixel( img, xx, yy, pixel ); \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
- */
- static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->Color[pv][0], \
- VB->Color[pv][1], VB->Color[pv][2] );
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
- */
- static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
- #define PIXEL_TYPE GLuint
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->Color[pv][0], \
- VB->Color[pv][1], VB->Color[pv][2] );
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
- */
- static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
- #define PIXEL_TYPE GLushort
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->Color[pv][0], \
- VB->Color[pv][1], VB->Color[pv][2] );
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
- */
- static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2] );
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- FLAT_DITHER_ROW_SETUP(FLIP(Y)); \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = FLAT_DITHER(xx); \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, PF_DITHER triangle.
- */
- static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- XImage *img = xmesa->xm_buffer->backimage;
- #define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2] );
-
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- FLAT_DITHER_ROW_SETUP(yy); \
- for (xx=LEFT;xx<RIGHT;xx++) { \
- unsigned long p = FLAT_DITHER(xx); \
- XPutPixel( img, xx, yy, p ); \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
- */
- static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- GLubyte r = VB->Color[pv][0]; \
- GLubyte g = VB->Color[pv][1]; \
- GLubyte b = VB->Color[pv][2];
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = DITHER_HPCR( xx, yy, r, g, b ); \
- } \
- }
- #include "tritemp.h"
- }
-
-
- /*
- * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
- */
- static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
- #define PIXEL_TYPE GLubyte
- #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
- #define SETUP_CODE \
- LOOKUP_SETUP; \
- GLubyte r = VB->Color[pv][0]; \
- GLubyte g = VB->Color[pv][1]; \
- GLubyte b = VB->Color[pv][2]; \
- GLubyte p = LOOKUP(r,g,b);
- #define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
- #include "tritemp.h"
- }
-
-
-
-
- /*
- * This function is called if we're about to render triangles into an
- * X window/pixmap. It sets the polygon stipple pattern if enabled.
- */
- static void setup_x_polygon_options( GLcontext *ctx )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- int fill_type;
-
- if (ctx->Polygon.StippleFlag) {
- if (xmesa->xm_buffer->stipple_pixmap == 0) {
- /* Allocate polygon stippling stuff once for this context. */
- XGCValues values;
- XMesaBuffer b = xmesa->xm_buffer;
- b->stipple_pixmap = XCreatePixmap( xmesa->display,
- b->buffer, 32, 32, 1 );
- values.function = GXcopy;
- values.foreground = 1;
- values.background = 0;
- b->stipple_gc = XCreateGC( xmesa->display, b->stipple_pixmap,
- (GCFunction|GCForeground|GCBackground),
- &values );
- }
-
- /*
- * NOTE: We don't handle the following here!
- * GL_UNPACK_SWAP_BYTES
- * GL_UNPACK_LSB_FIRST
- */
- /* Copy Mesa stipple pattern to an XImage then to Pixmap */
- {
- XImage *stipple_ximage;
- GLuint stipple[32];
- int i;
- int shift = xmesa->xm_buffer->height % 32;
- for (i=0;i<32;i++) {
- stipple[31-i] = ctx->PolygonStipple[(i+shift) % 32];
- }
- stipple_ximage = XCreateImage( xmesa->display,
- xmesa->xm_visual->visinfo->visual,
- 1, ZPixmap, 0,
- (char *)stipple,
- 32, 32, 8, 0 );
- stipple_ximage->byte_order = LSBFirst;
- stipple_ximage->bitmap_bit_order = LSBFirst;
- stipple_ximage->bitmap_unit = 32;
- XPutImage( xmesa->display,
- xmesa->xm_buffer->stipple_pixmap,
- xmesa->xm_buffer->stipple_gc,
- stipple_ximage, 0, 0, 0, 0, 32, 32 );
- stipple_ximage->data = NULL;
- XDestroyImage( stipple_ximage );
- }
-
- XSetStipple( xmesa->display, xmesa->xm_buffer->gc1,
- xmesa->xm_buffer->stipple_pixmap );
- XSetStipple( xmesa->display, xmesa->xm_buffer->gc2,
- xmesa->xm_buffer->stipple_pixmap );
- fill_type = FillStippled;
- }
- else {
- fill_type = FillSolid;
- }
-
- XSetFillStyle( xmesa->display, xmesa->xm_buffer->gc1, fill_type );
- XSetFillStyle( xmesa->display, xmesa->xm_buffer->gc2, fill_type );
- }
-
-
-
- triangle_func xmesa_get_triangle_func( GLcontext *ctx )
- {
- XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- int depth = xmesa->xm_visual->visinfo->depth;
-
- if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
-
- if (xmesa->xm_buffer->buffer==XIMAGE) {
- if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (xmesa->pixelformat) {
- case PF_TRUECOLOR:
- return smooth_TRUECOLOR_z_triangle;
- case PF_8A8B8G8R:
- return smooth_8A8B8G8R_z_triangle;
- case PF_8R8G8B:
- return smooth_8R8G8B_z_triangle;
- case PF_5R6G5B:
- return smooth_5R6G5B_z_triangle;
- case PF_HPCR:
- return smooth_HPCR_z_triangle;
- case PF_DITHER:
- return (depth==8) ? smooth_DITHER8_z_triangle
- : smooth_DITHER_z_triangle;
- case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_z_triangle : NULL;
- default:
- return NULL;
- }
- }
- if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (xmesa->pixelformat) {
- case PF_TRUECOLOR:
- return flat_TRUECOLOR_z_triangle;
- case PF_8A8B8G8R:
- return flat_8A8B8G8R_z_triangle;
- case PF_8R8G8B:
- return flat_8R8G8B_z_triangle;
- case PF_5R6G5B:
- return flat_5R6G5B_z_triangle;
- case PF_HPCR:
- return flat_HPCR_z_triangle;
- case PF_DITHER:
- return (depth==8) ? flat_DITHER8_z_triangle
- : flat_DITHER_z_triangle;
- case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_z_triangle : NULL;
- default:
- return NULL;
- }
- }
- if ( ctx->RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (xmesa->pixelformat) {
- case PF_TRUECOLOR:
- return smooth_TRUECOLOR_triangle;
- case PF_8A8B8G8R:
- return smooth_8A8B8G8R_triangle;
- case PF_8R8G8B:
- return smooth_8R8G8B_triangle;
- case PF_5R6G5B:
- return smooth_5R6G5B_triangle;
- case PF_HPCR:
- return smooth_HPCR_triangle;
- case PF_DITHER:
- return (depth==8) ? smooth_DITHER8_triangle
- : smooth_DITHER_triangle;
- case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_triangle : NULL;
- default:
- return NULL;
- }
- }
-
- if ( ctx->RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_FLAT
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (xmesa->pixelformat) {
- case PF_TRUECOLOR:
- return flat_TRUECOLOR_triangle;
- case PF_8A8B8G8R:
- return flat_8A8B8G8R_triangle;
- case PF_8R8G8B:
- return flat_8R8G8B_triangle;
- case PF_5R6G5B:
- return flat_5R6G5B_triangle;
- case PF_HPCR:
- return flat_HPCR_triangle;
- case PF_DITHER:
- return (depth==8) ? flat_DITHER8_triangle
- : flat_DITHER_triangle;
- case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_triangle : NULL;
- default:
- return NULL;
- }
- }
-
- return NULL;
- }
- else {
- /* pixmap */
- if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) {
- setup_x_polygon_options( ctx );
- return flat_pixmap_triangle;
- }
- return NULL;
- }
- }
-