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- ; AisleRiot - scorpion.scm
- ; Copyright (C) 1999 Rosanna Yuen <rwsy@mit.edu>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
- ; winning game seed: 2036201447
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
-
- (add-blank-slot)
-
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
-
- (deal-cards 0 '(1 2 3 4))
- (deal-cards-face-up 0 '(5 6 7))
- (deal-cards 0 '(1 2 3 4))
- (deal-cards-face-up 0 '(5 6 7))
- (deal-cards 0 '(1 2 3 4))
- (deal-cards-face-up 0 '(5 6 7))
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7))
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7))
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7))
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7))
-
- (begin-score (reverse (get-cards 1)))
- (begin-score (reverse (get-cards 2)))
- (begin-score (reverse (get-cards 3)))
- (begin-score (reverse (get-cards 4)))
- (begin-score (reverse (get-cards 5)))
- (begin-score (reverse (get-cards 6)))
- (begin-score (reverse (get-cards 7)))
-
- (list 9 4))
-
- (define (begin-score card-list)
- (if (not (is-visible? (car card-list)))
- (begin-score (cdr card-list))
- (begin
- (if (and (= (get-suit (car card-list))
- (get-suit (cadr card-list)))
- (= (get-value (car card-list))
- (+ (get-value (cadr card-list)) 1)))
- (add-to-score! 1))
- (if (> (length card-list) 2)
- (begin-score (cdr card-list))
- #f))))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (is-visible? (car (reverse card-list)))))
-
- (define (correct-sequence card-list)
- (or (= (length card-list) 1)
- (and (is-visible? (cadr card-list))
- (eq? (get-suit (car card-list))
- (get-suit (cadr card-list)))
- (= (+ 1 (get-value (car card-list)))
- (get-value (cadr card-list)))
- (correct-sequence (cdr card-list)))))
-
- (define (droppable? start-slot card-list end-slot)
- (and (not (= start-slot end-slot))
- (not (= end-slot 0))
- (or (and (empty-slot? end-slot)
- (= (get-value (car (reverse card-list))) king))
- (and (not (empty-slot? end-slot))
- (eq? (get-suit (get-top-card end-slot))
- (get-suit (car (reverse card-list))))
- (= (get-value (get-top-card end-slot))
- (+ 1 (get-value (car (reverse card-list)))))))))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (or (empty-slot? end-slot)
- (add-to-score! 1))
- (move-n-cards! start-slot end-slot card-list)
- (or (empty-slot? start-slot)
- (is-visible? (get-top-card start-slot))
- (and (make-visible-top-card start-slot)
- (add-to-score! 3)))
- (or (not (= (length (get-cards end-slot)) 13))
- (not (correct-sequence (get-cards end-slot)))
- (and (= (length card-list) 13)
- (empty-slot? start-slot))
- (add-to-score! 4))
- (or (not (= (length (get-cards start-slot)) 13))
- (not (correct-sequence (get-cards start-slot)))
- (add-to-score! 4))))
-
- (define (check-for-points slot-id)
- (if (> slot-id 3)
- (give-status-message)
- (begin
- (if (and (> (length (get-cards slot-id)) 1)
- (eq? (get-suit (get-top-card slot-id))
- (get-suit (cadr (get-cards slot-id))))
- (= (+ 1 (get-value (get-top-card slot-id)))
- (get-value (cadr (get-cards slot-id)))))
- (add-to-score! 1)
- #t)
- (check-for-points (+ 1 slot-id)))))
-
- (define (button-clicked slot-id)
- (and (= slot-id 0)
- (not (empty-slot? 0))
- (deal-cards-face-up 0 '(1 2 3))
- (check-for-points 1)))
-
- (define (button-double-clicked slot-id)
- #f)
-
- (define (game-continuable)
- (get-hint))
-
- (define (game-won)
- (eq? (get-score) 100))
-
- (define (dealable?)
- (and (not (empty-slot? 0))
- (list 0 (_"Deal the cards"))))
-
- (define (check-slot-cards card card-list)
- (cond ((or (= (length card-list) 0)
- (not (is-visible? (car card-list))))
- #f)
- ((and (eq? (get-suit card)
- (get-suit (car card-list)))
- (= (get-value card)
- (+ 1 (get-value (car card-list)))))
- #t)
- (#t (check-slot-cards card (cdr card-list)))))
-
- (define (check-a-slot slot1 slot2)
- (cond ((= slot2 8)
- #f)
- ((and (not (= slot1 slot2))
- (not (empty-slot? slot2))
- (check-slot-cards (get-top-card slot1) (get-cards slot2)))
- #t)
- (#t (check-a-slot slot1 (+ 1 slot2)))))
-
- (define (check-slot slot-id)
- (cond ((= slot-id 8)
- #f)
- ((and (not (empty-slot? slot-id))
- (check-a-slot slot-id 1))
- (list 1
- (get-name (make-card (- (get-value (get-top-card slot-id)) 1)
- (get-suit (get-top-card slot-id))))
- (get-name (get-top-card slot-id))))
- (#t (check-slot (+ 1 slot-id)))))
-
- (define (here-kingy-kingy card-list)
- (cond ((or (= (length card-list) 0)
- (= (length card-list) 1)
- (not (is-visible? (car card-list))))
- #f)
- ((= (get-value (car card-list)) king)
- (list 2 (get-name (car card-list)) (_"an empty slot")))
- (#t (here-kingy-kingy (cdr card-list)))))
-
- (define (king-avail? slot-id)
- (cond ((= slot-id 8)
- #f)
- ((and (not (empty-slot? slot-id))
- (here-kingy-kingy (get-cards slot-id)))
- (here-kingy-kingy (get-cards slot-id)))
- (#t (king-avail? (+ 1 slot-id)))))
-
- (define (check-for-empty)
- (and (or (empty-slot? 1)
- (empty-slot? 2)
- (empty-slot? 3)
- (empty-slot? 4)
- (empty-slot? 5)
- (empty-slot? 6)
- (empty-slot? 7))
- (king-avail? 1)))
-
- (define (get-hint)
- (or (check-slot 1)
- (check-for-empty)
- (dealable?)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-