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- ; AisleRiot - royal_east.scm
- ; Copyright (C) 1999, 2003 Rosanna Yuen <rwsy@mit.edu>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define BASE-VAL 0)
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
- (add-normal-slot '())
-
- (add-blank-slot)
-
-
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
-
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
-
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
-
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
-
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (deal-cards-face-up 0 '(2 3 5 6 7 9))
-
- (add-to-score! 1)
-
- (set! BASE-VAL (get-value (get-top-card 2)))
-
- (give-status-message)
-
- (list 6 3)
- )
-
- (define (give-status-message)
- (set-statusbar-message (string-append (get-stock-no-string)
- " "
- (get-base-string))))
-
- (define (get-stock-no-string)
- (string-append (_"Stock left:") " "
- (number->string (length (get-cards 0)))))
-
- (define (get-base-string)
- (cond ((and (> BASE-VAL 1)
- (< BASE-VAL 11))
- (string-append (_"Base Card:") " " (number->string BASE-VAL)))
- ((= BASE-VAL 1)
- (_"Base Card: Ace"))
- ((= BASE-VAL 11)
- (_"Base Card: Jack"))
- ((= BASE-VAL 12)
- (_"Base Card: Queen"))
- ((= BASE-VAL 13)
- (_"Base Card: King"))
- (#t "")))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (or (= slot-id 1)
- (= slot-id 3)
- (= slot-id 5)
- (= slot-id 6)
- (= slot-id 7)
- (= slot-id 9))))
-
- (define (droppable? start-slot card-list end-slot)
- (cond ((or (= end-slot 2)
- (= end-slot 4)
- (= end-slot 8)
- (= end-slot 10))
- (and (or (and (empty-slot? end-slot)
- (= (get-value (car card-list)) BASE-VAL))
- (and (not (empty-slot? end-slot))
- (eq? (get-suit (get-top-card end-slot))
- (get-suit (car card-list)))
- (or (= (+ 1 (get-value (get-top-card end-slot)))
- (get-value (car card-list)))
- (and (= (get-value (get-top-card end-slot)) king)
- (= (get-value (car card-list)) ace)))))))
- ((> end-slot 2)
- (and (not (= start-slot end-slot))
- (or (empty-slot? end-slot)
- (and (= (get-value (get-top-card end-slot)) ace)
- (= (get-value (car card-list)) king))
- (= (get-value (get-top-card end-slot))
- (+ 1 (get-value (car card-list)))))))
- (#t #f)))
-
- (define (button-released start-slot card-list end-slot)
- (if (droppable? start-slot card-list end-slot)
- (begin
- (move-n-cards! start-slot end-slot card-list)
- (if (or (= end-slot 2)
- (= end-slot 4)
- (= end-slot 8)
- (= end-slot 10))
- (add-to-score! 1)
- #t))
- #f))
-
- (define (button-clicked slot-id)
- (and (= slot-id 0)
- (not (empty-slot? 0))
- (deal-cards-face-up 0 '(1))))
-
- (define (move-to-foundation source target)
- (cond ((eq? target '()) #f)
- ((and (not (empty-slot? (car target)))
- (eq? (get-suit (get-top-card source))
- (get-suit (get-top-card (car target))))
- (or (= (+ 1 (get-value (get-top-card (car target))))
- (get-value (get-top-card source)))
- (and (= (get-value (get-top-card (car target))) king)
- (= (get-value (get-top-card source)) ace))))
- (add-card! (car target) (remove-card source))
- (add-to-score! 1)
- #t)
- (#t (move-to-foundation source (cdr target)))))
-
- (define (button-double-clicked slot-id)
- (cond ((or (empty-slot? slot-id)
- (= slot-id 0)
- (= slot-id 2)
- (= slot-id 4)
- (= slot-id 8)
- (> slot-id 9))
- #f)
- ((= (get-value (get-top-card slot-id)) BASE-VAL)
- (let ((top-card (get-top-card slot-id)))
- (remove-card slot-id)
- (cond ((empty-slot? 4)
- (move-n-cards! slot-id 4 (list top-card)))
- ((empty-slot? 8)
- (move-n-cards! slot-id 8 (list top-card)))
- (#t
- (move-n-cards! slot-id 10 (list top-card))))
- (add-to-score! 1))
- #t)
- ((move-to-foundation slot-id '(2 4 8 10))
- #t)
- (#t #f)))
-
- (define (game-continuable)
- (give-status-message)
- (and (not (game-won))
- (get-hint)))
-
- (define (game-won)
- (and (= (length (get-cards 2)) 13)
- (= (length (get-cards 4)) 13)
- (= (length (get-cards 8)) 13)
- (= (length (get-cards 10)) 13)))
-
- (define (dealable?)
- (if (not (empty-slot? 0))
- (list 0 (_"Deal a card"))
- #f))
-
- (define (check-a-foundation card f-slot)
- (cond ((> f-slot 10)
- #f)
- ((or (= f-slot 6)
- (empty-slot? f-slot))
- (check-a-foundation card (+ 2 f-slot)))
- ((eq? (get-suit card)
- (get-suit (get-top-card f-slot)))
- (if (or (= (get-value card)
- (+ 1 (get-value (get-top-card f-slot))))
- (and (= (get-value card) ace)
- (= (get-value (get-top-card f-slot)) king)))
- (get-top-card f-slot)
- #f))
- (#t (check-a-foundation card (+ 2 f-slot)))))
-
- (define (to-foundations? slot-id)
- (cond ((= slot-id 10)
- #f)
- ((or (empty-slot? slot-id)
- (= slot-id 2)
- (= slot-id 4)
- (= slot-id 8))
- (to-foundations? (+ 1 slot-id)))
- ((= BASE-VAL (get-value (get-top-card slot-id)))
- (list 2
- (get-name (get-top-card slot-id))
- (_"an empty foundation pile")))
- ((check-a-foundation (get-top-card slot-id) 2)
- (list 1
- (get-name (get-top-card slot-id))
- (get-name (check-a-foundation (get-top-card slot-id) 2))))
- (#t (to-foundations? (+ 1 slot-id)))))
-
- (define (waste-to-tableau? slot-id)
- (cond ((or (= slot-id 10)
- (empty-slot? 1))
- #f)
- ((or (= slot-id 4)
- (= slot-id 8))
- (waste-to-tableau? (+ 1 slot-id)))
- ((empty-slot? slot-id)
- (list 2 (get-name (get-top-card 1)) (_"an empty tableau pile")))
- ((or (and (= (get-value (get-top-card 1)) king)
- (= (get-value (get-top-card slot-id)) ace))
- (= (+ 1 (get-value (get-top-card 1)))
- (get-value (get-top-card slot-id))))
- (list 1
- (get-name (get-top-card 1))
- (get-name (get-top-card slot-id))))
- (#t (waste-to-tableau? (+ 1 slot-id)))))
-
- (define (check-tslot slot1 card-list slot2)
- (cond ((or (= (length card-list) 0)
- (check-a-foundation (car card-list) 2))
- #t)
- ((= slot2 10)
- #f)
- ((or (empty-slot? slot2)
- (= slot2 4)
- (= slot2 8))
- (check-tslot slot1 card-list (+ 1 slot2)))
- ((and (or (and (= (get-value (car card-list)) king)
- (= (get-value (get-top-card slot2)) ace))
- (= (+ 1 (get-value (car card-list)))
- (get-value (get-top-card slot2))))
- (check-tslot slot1 (cdr card-list) 3))
- (list 1
- (get-name (get-top-card slot1))
- (get-name (get-top-card slot2))))
- (#t (check-tslot slot1 card-list (+ 1 slot2)))))
-
- (define (tableau-movement? slot-id)
- (cond ((= slot-id 10)
- #f)
- ((or (empty-slot? slot-id)
- (= slot-id 4)
- (= slot-id 8))
- (tableau-movement? (+ 1 slot-id)))
- ((check-tslot slot-id (get-cards slot-id) 3)
- (check-tslot slot-id (get-cards slot-id) 3))
- (#t (tableau-movement? (+ 1 slot-id)))))
-
- (define (get-hint)
- (or (to-foundations? 1)
- (waste-to-tableau? 3)
- (tableau-movement? 3)
- (dealable?)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-