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- ; AisleRiot - quatorze.scm
- ; Copyright (C) 2001 Rosanna Yuen <zana@webwynk.net>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (deal-cards-face-up 0 '(1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- 19 20 21 22 23 24 25))
-
- (give-status-message)
-
- (list 7 5))
-
- (define (give-status-message)
- (set-statusbar-message (get-stock-no-string)))
-
- (define (get-stock-no-string)
- (string-append (_"Stock left:") " "
- (number->string (length (get-cards 0)))))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (> slot-id 0)))
-
- (define (shift-cards slot delta)
- (cond ((or (= slot 26)
- (> (+ slot delta) 25))
- #t)
- ((empty-slot? (+ slot delta))
- (shift-cards slot (+ 1 delta)))
- (#t
- (and (deal-cards (+ slot delta) (list slot))
- (shift-cards (+ 1 slot) delta)))))
-
- (define (fill-in start-slot end-slot)
- (if (not (empty-slot? 0))
- (and (deal-cards-face-up 0 (list start-slot))
- (or (and (not (empty-slot? 0))
- (deal-cards-face-up 0 (list end-slot)))
- (shift-cards end-slot 1)))
- (if (< start-slot end-slot)
- (shift-cards start-slot 1)
- (shift-cards end-slot 1))))
-
- (define (droppable? start-slot card-list end-slot)
- (and (not (= start-slot end-slot))
- (not (empty-slot? end-slot))
- (> end-slot 0)
- (= 14 (+ (get-value (car card-list))
- (get-value (get-top-card end-slot))))
- (or (= (modulo start-slot 5)
- (modulo end-slot 5))
- (and (< start-slot 6)
- (< end-slot 6))
- (and (> start-slot 5)
- (< start-slot 11)
- (> end-slot 5)
- (< end-slot 11))
- (and (> start-slot 10)
- (< start-slot 16)
- (> end-slot 10)
- (< end-slot 16))
- (and (> start-slot 15)
- (< start-slot 21)
- (> end-slot 15)
- (< end-slot 21))
- (and (> start-slot 20)
- (> end-slot 20)))))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (add-to-score! 2)
- (remove-card end-slot)
- (fill-in start-slot end-slot)))
-
- (define (button-clicked slot-id)
- #f)
-
- (define (button-double-clicked slot-id)
- #f)
-
- (define (game-continuable)
- (give-status-message)
- (and (not (game-won))
- (get-hint)))
-
- (define (game-won)
- (empty-slot? 1))
-
- (define (check-row slot1 slot2 buffer)
- (cond ((= slot1 6)
- #f)
- ((or (empty-slot? (+ slot1 buffer))
- (= slot2 6))
- (check-row (+ 1 slot1) (+ 2 slot1) buffer))
- ((and (not (empty-slot? (+ slot2 buffer)))
- (= 14 (+ (get-value (get-top-card (+ slot1 buffer)))
- (get-value (get-top-card (+ slot2 buffer))))))
- (list 1
- (get-name (get-top-card (+ slot1 buffer)))
- (get-name (get-top-card (+ slot2 buffer)))))
- (#t (check-row slot1 (+ 1 slot2) buffer))))
-
- (define (check-horiz)
- (or (check-row 1 2 0)
- (check-row 1 2 5)
- (check-row 1 2 10)
- (check-row 1 2 15)
- (check-row 1 2 20)))
-
- (define (check-col slot1 slot2 buffer)
- (cond ((= slot1 26)
- #f)
- ((or (empty-slot? (+ slot1 buffer))
- (= slot2 26))
- (check-col (+ 5 slot1) (+ 10 slot1) buffer))
- ((and (not (empty-slot? (+ slot2 buffer)))
- (= 14 (+ (get-value (get-top-card (+ slot1 buffer)))
- (get-value (get-top-card (+ slot2 buffer))))))
- (list 1
- (get-name (get-top-card (+ slot1 buffer)))
- (get-name (get-top-card (+ slot2 buffer)))))
- (#t (check-col slot1 (+ 5 slot2) buffer))))
-
- (define (check-vert)
- (or (check-col 1 6 0)
- (check-col 1 6 1)
- (check-col 1 6 2)
- (check-col 1 6 3)
- (check-col 1 6 4)))
-
- (define (get-hint)
- (or (check-horiz)
- (check-vert)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-