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- ; AisleRiot - fortress.scm
- ; Copyright (C) 2001, 2003 Rosanna Yuen <zana@webwynk.net>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-extended-slot '() right)
-
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-extended-slot '() right)
-
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot DECK)
- (add-blank-slot)
- (add-extended-slot '() right)
-
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-blank-slot)
- (add-extended-slot '() right)
-
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-blank-slot)
- (add-extended-slot '() right)
-
- (deal-cards-face-up 3 '(0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 2 5 8 11 1 4 7 10 13 0 1))
-
- (list 10 5))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (not (= slot-id 3))
- (not (= slot-id 6))
- (not (= slot-id 9))
- (not (= slot-id 12))
- (= (length card-list) 1)))
-
- (define (droppable? start-slot card-list end-slot)
- (cond ((= start-slot end-slot) #f)
- ((member end-slot '(3 6 9 12))
- (and (or (and (empty-slot? end-slot)
- (= (get-value (car card-list)) ace))
- (and (not (empty-slot? end-slot))
- (= (get-suit (get-top-card end-slot))
- (get-suit (car card-list)))
- (= (get-value (car card-list))
- (+ 1 (get-value (get-top-card end-slot))))))))
- (#t
- (or (empty-slot? end-slot)
- (and (= (get-suit (get-top-card end-slot))
- (get-suit (car card-list)))
- (or (= (get-value (get-top-card end-slot))
- (+ 1 (get-value (car card-list))))
- (= (+ 1 (get-value (get-top-card end-slot)))
- (get-value (car card-list)))))))))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (move-n-cards! start-slot end-slot card-list)
- (or (not (member end-slot '(3 6 9 12)))
- (add-to-score! 1))))
-
- (define (button-clicked slot-id)
- #f)
-
- (define (move-to-foundation slot f-slot)
- (cond ((= f-slot 15)
- #f)
- ((and (empty-slot? f-slot)
- (= (get-value (get-top-card slot)) ace))
- (and (deal-cards slot (list f-slot))
- (add-to-score! 1)))
- ((and (not (empty-slot? f-slot))
- (= (get-suit (get-top-card f-slot))
- (get-suit (get-top-card slot)))
- (= (+ 1 (get-value (get-top-card f-slot)))
- (get-value (get-top-card slot))))
- (and (deal-cards slot (list f-slot))
- (add-to-score! 1)))
- (#t (move-to-foundation slot (+ 3 f-slot)))))
-
- (define (button-double-clicked slot-id)
- (and (not (empty-slot? slot-id))
- (or (= slot-id 0)
- (not (= (modulo slot-id 3) 0)))
- (move-to-foundation slot-id 3)))
-
- (define (game-continuable)
- (and (not (game-won))
- (get-hint)))
-
- (define (game-won)
- (and (empty-slot? 0)
- (empty-slot? 1)
- (empty-slot? 2)
- (empty-slot? 4)
- (empty-slot? 5)
- (empty-slot? 7)
- (empty-slot? 8)
- (empty-slot? 10)
- (empty-slot? 11)
- (empty-slot? 13)))
-
- (define (to-foundations? slot f-slot)
- (cond ((= slot 14)
- #f)
- ((or (empty-slot? slot)
- (= slot 3)
- (= slot 6)
- (= slot 9)
- (= slot 12)
- (= f-slot 15))
- (to-foundations? (+ 1 slot) 3))
- ((and (empty-slot? f-slot)
- (= (get-value (get-top-card slot))
- ace))
- (list 2
- (get-name (get-top-card slot))
- (_"an empty foundation")))
- ((and (not (empty-slot? f-slot))
- (= (get-suit (get-top-card f-slot))
- (get-suit (get-top-card slot)))
- (= (get-value (get-top-card slot))
- (+ 1 (get-value (get-top-card f-slot)))))
- (list 1
- (get-name (get-top-card slot))
- (get-name (get-top-card f-slot))))
- (#t (to-foundations? slot (+ 3 f-slot)))))
-
- (define (to-tableau? slot1 slot2)
- (cond ((= slot1 14)
- #f)
- ((or (empty-slot? slot1)
- (= slot2 14)
- (= slot1 3)
- (= slot1 6)
- (= slot1 9)
- (= slot1 12))
- (to-tableau? (+ 1 slot1) (+ 2 slot1)))
- ((and (not (or (= slot2 3)
- (= slot2 6)
- (= slot2 9)
- (= slot2 12)))
- (not (empty-slot? slot2))
- (= (get-suit (get-top-card slot1))
- (get-suit (get-top-card slot2)))
- (or (= (get-value (get-top-card slot1))
- (+ 1 (get-value (get-top-card slot2))))
- (= (get-value (get-top-card slot2))
- (+ 1 (get-value (get-top-card slot1))))))
- (list 1
- (get-name (get-top-card slot1))
- (get-name (get-top-card slot2))))
- (#t
- (to-tableau? slot1 (+ 1 slot2)))))
-
- (define (empties?)
- (and (or (empty-slot? 0)
- (empty-slot? 1)
- (empty-slot? 2)
- (empty-slot? 4)
- (empty-slot? 5)
- (empty-slot? 7)
- (empty-slot? 8)
- (empty-slot? 10)
- (empty-slot? 11)
- (empty-slot? 13))
- (list 0 (_"Move something into the empty Tableau slot"))))
-
- (define (get-hint)
- (or (to-foundations? 0 3)
- (to-tableau? 0 1)
- (empties?)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-