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- ; AisleRiot - bristol.scm
- ; Copyright (C) 1999, 2003 Rosanna Yuen <rwsy@mit.edu>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
-
- (set! HORIZPOS (+ HORIZPOS 0.75))
-
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-extended-slot '() right)
- (add-blank-slot)
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-extended-slot '() right)
- (add-blank-slot)
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-extended-slot '() right)
-
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-extended-slot '() right)
- (add-blank-slot)
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-extended-slot '() right)
- (add-blank-slot)
- (set! HORIZPOS (+ HORIZPOS 0.75))
- (add-extended-slot '() right)
-
- (deal-cards-face-up 0 '(8 9 10 11 12 13 14 15
- 8 9 10 11 12 13 14 15
- 8 9 10 11 12 13 14 15))
- (check-for-kings 8)
-
- (give-status-message)
-
- (list 11 3))
-
- (define (give-status-message)
- (set-statusbar-message (get-stock-no-string)))
-
- (define (get-stock-no-string)
- (string-append (_"Stock left:") " "
- (number->string (length (get-cards 0)))))
-
- (define (check-for-kings slot-id)
- (if (> slot-id 15)
- #f
- (begin
- (if (= (get-value (get-top-card slot-id)) king)
- (begin
- (let ((new-deck (get-cards slot-id)))
- (set-cards! slot-id (list (cadr new-deck)
- (caddr new-deck)
- (car new-deck))))
- (if (= (get-value (get-top-card slot-id)) king)
- (begin
- (let ((new-deck (get-cards slot-id)))
- (set-cards! slot-id (list (cadr new-deck)
- (caddr new-deck)
- (car new-deck)))))))
- (if (= (get-value (cadr (get-cards slot-id))) king)
- (let ((new-deck (get-cards slot-id)))
- (set-cards! slot-id (list (car new-deck)
- (caddr new-deck)
- (cadr new-deck))))))
- (check-for-kings (+ 1 slot-id)))))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (not (= slot-id 0))
- (not (and (> slot-id 3)
- (< slot-id 8)))
- (= (length card-list) 1)))
-
- (define (droppable? start-slot card-list end-slot)
- (cond ((and (> end-slot 3)
- (< end-slot 8))
- (cond ((empty-slot? end-slot)
- (= (get-value (car card-list)) ace))
- (#t
- (= (+ 1 (get-value (get-top-card end-slot)))
- (get-value (car card-list))))))
- (#t (and (> end-slot 7)
- (not (empty-slot? end-slot))
- (= (get-value (get-top-card end-slot))
- (+ 1 (get-value (car card-list))))))))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (or (< end-slot 4)
- (> end-slot 7)
- (add-to-score! 1))
- (move-n-cards! start-slot end-slot card-list)))
-
- (define (button-clicked slot-id)
- (if (and (= slot-id 0)
- (not (empty-slot? 0)))
- (if (> (length (get-cards slot-id)) 3)
- (deal-cards-face-up 0 '(1 2 3))
- (deal-cards-face-up 0 '(1)))
- #f))
-
- (define (move-to-foundations? slot-id f-slot)
- (cond ((= f-slot 8)
- #f)
- ((and (not (empty-slot? f-slot))
- (= (get-value (get-top-card slot-id))
- (+ 1 (get-value (get-top-card f-slot)))))
- (begin
- (add-to-score! 1)
- (deal-cards slot-id (list f-slot))))
- (#t
- (move-to-foundations? slot-id (+ 1 f-slot)))))
-
- (define (button-double-clicked slot-id)
- (if (and (> slot-id 0)
- (or (< slot-id 4)
- (> slot-id 7))
- (not (empty-slot? slot-id)))
- (if (= ace (get-value (get-top-card slot-id)))
- (begin
- (add-to-score! 1)
- (cond ((empty-slot? 4)
- (deal-cards slot-id '(4)))
- ((empty-slot? 5)
- (deal-cards slot-id '(5)))
- ((empty-slot? 6)
- (deal-cards slot-id '(6)))
- (#t
- (deal-cards slot-id '(7)))))
- (move-to-foundations? slot-id 4))
- #f))
-
- (define (game-continuable)
- (give-status-message)
- (and (not (game-won))
- (get-hint)))
-
- (define (game-won)
- (and (= 13 (length (get-cards 4)))
- (= 13 (length (get-cards 5)))
- (= 13 (length (get-cards 6)))
- (= 13 (length (get-cards 7)))))
-
- (define (check-a-foundation slot-id foundation-id)
- (if (or (> foundation-id 7)
- (empty-slot? slot-id))
- #f
- (cond ((and (empty-slot? foundation-id)
- (= (get-value (get-top-card slot-id)) ace))
- (list 2
- (get-name (get-top-card slot-id))
- (_"an empty foundation pile")))
- ((and (not (empty-slot? foundation-id))
- (= (+ 1 (get-value (get-top-card foundation-id)))
- (get-value (get-top-card slot-id))))
- (list 1
- (get-name (get-top-card slot-id))
- (get-name (get-top-card foundation-id))))
- (#t (check-a-foundation slot-id (+ 1 foundation-id))))))
-
- (define (check-to-foundations slot-id)
- (cond ((> slot-id 15)
- #f)
- ((= slot-id 4)
- (check-to-foundations 8))
- ((check-a-foundation slot-id 4)
- (check-a-foundation slot-id 4))
- (#t
- (check-to-foundations (+ 1 slot-id)))))
-
- (define (check-reserve slot-id)
- (if (> slot-id 3)
- #f
- (or (and (not (empty-slot? slot-id))
- (check-a-tslot slot-id
- (get-cards slot-id)
- 1
- 8))
- (check-reserve (+ 1 slot-id)))))
-
- (define (deepness card-list temp-deepness)
- (if (and (> (length card-list) 1)
- (= (+ 1 (get-value (car card-list)))
- (get-value (cadr card-list))))
- (deepness (cdr card-list) (+ 1 temp-deepness))
- temp-deepness))
-
- (define (check-a-tslot slot1 card-list depth slot2)
- (if (or (> slot2 15)
- (and (= (length card-list) depth)
- (> slot1 7)))
- #f
- (if (and (not (empty-slot? slot2))
- (not (= slot1 slot2))
- (= (+ 1 (get-value (car card-list)))
- (get-value (get-top-card slot2))))
- (if (= depth 1)
- (list 1
- (get-name (get-top-card slot1))
- (get-name (get-top-card slot2)))
-
- (and (check-a-tslot slot1
- (cdr card-list)
- (- depth 1)
- 8)
- (list 1
- (get-name (get-top-card slot1))
- (get-name (get-top-card slot2)))))
- (check-a-tslot slot1 card-list depth (+ 1 slot2)))))
-
- (define (check-tableau slot-id)
- (if (> slot-id 15)
- #f
- (if (and (not (empty-slot? slot-id))
- (check-a-tslot slot-id
- (get-cards slot-id)
- (deepness (get-cards slot-id) 1)
- 8))
- (check-a-tslot slot-id
- (get-cards slot-id)
- (deepness (get-cards slot-id) 1)
- 8)
- (check-tableau (+ 1 slot-id)))))
-
- (define (dealable?)
- (and (not (empty-slot? 0))
- (list 0 (_"Deal another round"))))
-
- (define (get-hint)
- (or (check-to-foundations 1)
- (check-reserve 1)
- (check-tableau 8)
- (dealable?)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-