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- ;; AisleRiot - athena.scm -*-scheme-*-
- ;; Copyright (C) Alan Horkan, 2005.
- ;; based on klondike.scm
- ; Copyright (C) 1998, 2003 Jonathan Blandford <jrb@mit.edu>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- ;; Athena differs from Klondike only in the intial layout
- ;; including 1 or 3 card deal, and any other options like ...
- ;; Optional "King Only" enabled by default [TODO]
- ;; TODO rewrite in a way less redundant way and share code with Klondike
- ;; As seen in Pretty Good Solitaire 10 http://goodsol.com 2005.
-
- (define deal-three #f)
-
- ; The set up:
-
- (define tableau '(6 7 8 9 10 11 12))
- (define foundation '(2 3 4 5))
- (define stock 0)
- (define waste 1)
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
-
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
-
- (if deal-three
- (add-partially-extended-slot '() right 3)
- (add-normal-slot '()))
-
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
-
- ;;; start: the layout should be the only real difference from Klondike
-
- ;; can do this lots of different ways.
- ;; can do it this way:
- (deal-cards stock '(6 7 8 9 10 11 12))
- (deal-cards-face-up stock '(6 7 8 9 10 11 12))
- (deal-cards stock '(6 7 8 9 10 11 12))
- (deal-cards-face-up stock '(6 7 8 9 10 11 12))
-
- ;; or maybe this way
- ; (deal-cards stock tableau)
- ; (deal-cards-face-up stock tableau)
- ; (deal-cards stock tableau)
- ; (deal-cards-face-up stock tableau)
- ;; or all manner of other more elegant ways which could be equally effective...
- ;; which is most readable and maintainable? delete the other
-
- ;; this would rehide the cards, dont want that.
- ; (map flip-top-card tableau)
-
- ;;; end of changes, same as Klondike from here.
-
- (give-status-message)
-
- (list 7 3)
- )
-
- (define (give-status-message)
- (set-statusbar-message (string-append (get-stock-no-string)
- " "
- (get-redeals-string))))
-
- (define (get-redeals-string)
- (string-append (_"Redeals left:") " "
- (number->string (- 2 FLIP-COUNTER))))
-
- (define (get-stock-no-string)
- (string-append (_"Stock left:") " "
- (number->string (length (get-cards 0)))))
-
- (define (button-pressed slot-id card-list)
- (and (or (> slot-id 1)
- (and (= slot-id 1)
- (= (length card-list) 1)))
- (is-visible? (car (reverse card-list)))))
-
- (define (complete-transaction start-slot card-list end-slot)
- (move-n-cards! start-slot end-slot card-list)
- (if (member start-slot foundation)
- (add-to-score! -1))
- (if (member end-slot foundation)
- (add-to-score! 1))
- (if (and (not (empty-slot? start-slot))
- (member start-slot tableau))
- (make-visible-top-card start-slot))
- #t)
-
- (define (button-released start-slot card-list end-slot)
- (if (droppable? start-slot card-list end-slot)
- (complete-transaction start-slot card-list end-slot)
- #f))
-
- (define (droppable? start-slot card-list end-slot)
- (and (not (= start-slot end-slot))
- (or (and (member end-slot tableau)
- (if (empty-slot? end-slot)
- (= king (get-value (car (reverse card-list))))
- (and (not (eq? (is-red? (get-top-card end-slot))
- (is-red? (car (reverse card-list)))))
- (= (get-value (get-top-card end-slot))
- (+ (get-value (car (reverse card-list))) 1)))))
- (and (member end-slot foundation)
- (= 1 (length card-list))
- (if (empty-slot? end-slot)
- (= ace (get-value (car card-list)))
- (and (= (get-suit (get-top-card end-slot))
- (get-suit (car card-list)))
- (= (get-value (get-top-card end-slot))
- (- (get-value (car card-list)) 1))))))))
-
- (define (button-clicked start-slot)
- (and (= start-slot stock)
- (flip-stock stock waste 2 (if deal-three 3 1))))
-
- (define (button-double-clicked start-slot)
- (or (and (member start-slot foundation)
- (autoplay-foundations))
- (and (member start-slot (cons waste tableau))
- (not (empty-slot? start-slot))
- (let* ((card (get-top-card start-slot))
- (suit (get-suit card))
- (value (get-value card)))
- (let ((end-slot
- (cond ((if (empty-slot? 2)
- (= ace value)
- (= suit (get-suit (get-top-card 2)))) 2)
- ((if (empty-slot? 3)
- (= ace value)
- (= suit (get-suit (get-top-card 3)))) 3)
- ((if (empty-slot? 4)
- (= ace value)
- (= suit (get-suit (get-top-card 4)))) 4)
- ((if (empty-slot? 5)
- (= ace value)
- (= suit (get-suit (get-top-card 5)))) 5)
- (#t #f))))
- (and end-slot
- (or (= ace value)
- (= (get-value (get-top-card end-slot)) (- value 1)))
- (remove-card start-slot)
- (complete-transaction start-slot (list card) end-slot)))))))
- (define (autoplay-foundations)
- (define (autoplay-foundations-tail)
- (if (or-map button-double-clicked (cons waste tableau))
- (delayed-call autoplay-foundations-tail)
- #t))
- (if (or-map button-double-clicked (cons waste tableau))
- (autoplay-foundations-tail)
- #f))
-
- ; Global variables used in searching (keeping it simple):
-
- (define card #f)
- (define color 0)
- (define suit 0)
- (define value 0)
- (define slot-id1 0)
-
- (define (match? slot-id2)
- (and (not (empty-slot? slot-id2))
- (= suit (get-suit (get-top-card slot-id2)))
- (= value (get-value (get-top-card slot-id2)))
- (list 1 (get-name (get-top-card slot-id2)) (get-name card))))
-
- (define (ploppable? slot-id)
- (and (not (empty-slot? slot-id))
- (set! card (get-top-card slot-id))
- (set! suit (get-suit card))
- (set! value (+ (get-value card) 1))
- (or-map match? (cons waste tableau))))
-
- (define (is-ace? slot-id)
- (and (not (empty-slot? slot-id))
- (= ace (get-value (get-top-card slot-id)))
- (list 2 (get-name (get-top-card slot-id)) (_"an empty slot" ))))
-
- (define (shiftable? slot-id2)
- (and (not (= slot-id2 slot-id1))
- (if (empty-slot? slot-id2)
- (and (= value king)
- (list 2 (get-name card) (_"an empty slot")))
- (and (= (get-value (get-top-card slot-id2)) (+ 1 value))
- (not (= (get-color (get-top-card slot-id2)) color))
- (list 1 (get-name card) (get-name (get-top-card slot-id2)))))))
-
- (define (check-visible card)
- (and (is-visible? card) card))
-
- (define (shiftable-iter slot-id)
- (and (not (empty-slot? slot-id))
- (let ((card-list (reverse (get-cards slot-id))))
- (set! card (or-map check-visible card-list))
- (set! color (get-color card))
- (set! value (get-value card))
- (set! slot-id1 slot-id)
- (and (not (and (= value king)
- (eq? card (car card-list))))
- (or-map shiftable? tableau)))))
-
- (define (addable? slot-id)
- (if (empty-slot? slot-id)
- (and (= (get-value card) king)
- (list 2 (get-name card) (_"an empty slot" )))
- (and (= (get-value (get-top-card slot-id)) (+ 1 (get-value card)))
- (not (= (get-color (get-top-card slot-id)) (get-color card)))
- (list 1 (get-name card) (get-name (get-top-card slot-id))))))
-
- (define (get-hint)
- (or (or-map is-ace? (cons waste tableau))
- (or-map shiftable-iter tableau)
- (and (not (empty-slot? waste))
- (set! card (get-top-card waste))
- (or-map addable? tableau))
- (or-map ploppable? foundation)
- (and (or (and (< FLIP-COUNTER 2)
- (not (empty-slot? waste)))
- (not (empty-slot? stock)))
- (list 0 (_"Deal a new card from the deck")))
- ; FIXME: need to give proper hints for this case too ...
- (and (not (and-map empty-slot? '(2 3 4 5)))
- (list 0 (_"Try moving cards down from the foundation")))
- (list 0 (_"No hint available right now"))))
-
- (define (game-won)
- (and (= 13 (length (get-cards 2)))
- (= 13 (length (get-cards 3)))
- (= 13 (length (get-cards 4)))
- (= 13 (length (get-cards 5)))))
-
- ; The hints still miss some useful reversible moves:
- ;
- ; 1) unplopping cards to assist in shifting groups,
- ; 2) unplopping cards to assist in plopping cards in other suits,
- ; 3) shifting groups to assist in plopping & unplopping cards.
- ;
- ; so we must NOT report game-over when they run out.
-
- (define (game-over)
- (give-status-message)
- (not (game-won)))
-
- (define (get-options)
- (list (list (_"Three card deals") deal-three)))
-
- (define (apply-options options)
- (set! deal-three (cadar options)))
-
- (define (timeout) #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout droppable?)
-