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- on exitFrame
- set the movieRate of sprite 11 to 1
- updateStage()
- repeat while the movieRate of sprite 11 = 1
- if the mouseDown then
- exit repeat
- end if
- updateStage()
- end repeat
- set the movieRate of sprite 11 to 0
- updateStage()
- go(the frame - 1)
- end
-