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- '\" $Header: /user6/ouster/wish/man/RCS/dialog.n,v 1.1 93/07/09 11:36:32 ouster Exp $ SPRITE (Berkeley)
- '/"
- .so man.macros
- .HS tk_dialog tk 7.0
- .BS
- '\" Note: do not modify the .SH NAME line immediately below!
- .SH NAME
- tk_dialog \- Create modal dialog and wait for response
- .SH SYNOPSIS
- \fBtk_dialog \fIwindow title text bitmap default string string ...\fR
- .BE
-
- .SH DESCRIPTION
- .PP
- This procedure is part of the Tk script library.
- Its arguments describe a dialog box:
- .TP
- \fIwindow\fR
- Name of top-level window to use for dialog. Any existing window
- by this name is destroyed.
- .TP
- \fItitle\fR
- Text to appear in the window manager's title bar for the dialog.
- .TP
- \fItext\fR
- Message to appear in the top portion of the dialog box.
- .TP
- \fIbitmap\fR
- If non-empty, specifies a bitmap to display in the top portion of
- the dialog, to the left of the text.
- If this is an empty string then no bitmap is displayed in the dialog.
- .TP
- \fIdefault\fR
- If this is an integer greater than or equal to zero, then it gives
- the index of the button that is to be the default button for the dialog
- (0 for the leftmost button, and so on).
- If less than zero or an empty string then there won't be any default
- button.
- .TP
- \fIstring\fR
- There will be one button for each of these arguments.
- Each \fIstring\fR specifies text to display in a button,
- in order from left to right.
- .PP
- After creating a dialog box, \fBtk_dialog\fR waits for the user to
- select one of the buttons either by clicking on the button with the
- mouse or by typing return to invoke the default button (if any).
- Then it returns the index of the selected button: 0 for the leftmost
- button, 1 for the button next to it, and so on.
- .PP
- While waiting for the user to respond, \fBtk_dialog\fR sets a local
- grab. This prevents the user from interacting with the application
- in any way except to invoke the dialog box.
-
- .SH KEYWORDS
- bitmap, dialog, modal
-