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Makefile | 1990-07-25 | 2.7 KB | 70 lines |
- # @(#)Makefile 5.9 (Berkeley) 7/25/90
-
- # EXTRA
- # Incorporates code to gather additional performance statistics
- # SYSV
- # Use system III/V (instead of V7) type ioctl calls
- # BSD
- # Use BSD specific features (mostly timer and signal stuff)
- # BSD4.1
- # Use BSD4.1 to avoid some 4.2 dependencies (must be used with
- # BSD above; do not mix with SYSV)
- # HIDEBYLINK
- # If defined, the program attempts to hide from ps
- # DOCHECKPOINTS
- # If not defined, checkpoint files are periodically written by the
- # larn process (no forking) if enabled in the .larnopts description
- # file. Checkpointing is handy on an unreliable system, but takes
- # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
- # checkpoints (again if enabled in the .larnopts file). This usually
- # avoids pauses in larn while the checkpointing is being done (on
- # large machines).
- # VER
- # This is the version of the software, example: 12
- # SUBVER
- # This is the revision of the software, example: 1
- # FLUSHNO=#
- # Set the input queue excess flushing threshold (default 5)
- # NOVARARGS
- # Define for systems that don't have varargs (a default varargs will
- # be used).
- # MACRORND
- # Define to use macro version of rnd() and rund() (fast and big)
- # UIDSCORE
- # Define to use user id's to manage scoreboard. Leaving this out will
- # cause player id's from the file ".playerids" to be used instead.
- # (.playerids is created upon demand). Only one entry per id # is
- # allowed in each scoreboard (winning & non-winning).
- # VT100
- # Compile for using vt100 family of terminals. Omission of this
- # define will cause larn to use termcap, but it will be MUCH slower
- # due to an extra layer of output interpretation. Also, only VT100
- # mode allows 2 different standout modes, inverse video, and bold video.
- # And only in VT100 mode is the scrolling region of the terminal used
- # (much nicer than insert/delete line sequences to simulate it, if
- # VT100 is omitted).
- # NONAP
- # This causes napms() to return immediately instead of delaying n
- # milliseconds. This define may be needed on some systems if the nap
- # stuff does not work correctly (possible hang). nap() is primarilly
- # used to delay for effect when casting missile type spells.
- # NOLOG
- # Turn off logging.
-
- PROG= larn
- MAN6= larn.0
- CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP
- SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
- monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
- signal.c moreobj.c movem.c regen.c fortune.c savelev.c
- DPADD= ${LIBTERM} ${LIBCOMPAT}
- LDADD= -ltermcap -lcompat
- HIDEGAME=hidegame
-
- beforeinstall:
- (cd ${.CURDIR}/datfiles; install -c -o ${BINOWN} -g ${BINGRP} -m 444 \
- larnmaze larnopts lfortune larn.help \
- ${DESTDIR}/usr/share/games/larn)
-
- .include <bsd.prog.mk>
-