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- /* main.c */
- #include <sys/types.h>
- #include "header.h"
- #include <pwd.h>
- static char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
- int srcount=0; /* line counter for showstr() */
- int dropflag=0; /* if 1 then don't lookforobject() next round */
- int rmst=80; /* random monster creation counter */
- int userid; /* the players login user id number */
- char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
- static char viewflag=0;
- /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
- char restorflag=0; /* 1 means restore has been done */
- static char cmdhelp[] = "\
- Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
- -s show the scoreboard\n\
- -l show the logfile (wizard id only)\n\
- -i show scoreboard with inventories of dead characters\n\
- -c create new scoreboard (wizard id only)\n\
- -n suppress welcome message on starting game\n\
- -## specify level of difficulty (example: -5)\n\
- -h print this help text\n\
- ++ restore game from checkpoint file\n\
- -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
- ";
- #ifdef VT100
- static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
- "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
- "vt341" };
- #endif VT100
- /*
- ************
- MAIN PROGRAM
- ************
- */
- main(argc,argv)
- int argc;
- char **argv;
- {
- register int i,j;
- int hard;
- char *ptr=0,*ttype;
- struct passwd *pwe;
-
- /*
- * first task is to identify the player
- */
- #ifndef VT100
- init_term(); /* setup the terminal (find out what type) for termcap */
- #endif VT100
- if (((ptr = getlogin()) == 0) || (*ptr==0)) /* try to get login name */
- if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
- ptr = pwe->pw_name;
- else
- if ((ptr = getenv("USER")) == 0)
- if ((ptr = getenv("LOGNAME")) == 0)
- {
- noone: write(2, "Can't find your logname. Who Are You?\n",39);
- exit();
- }
- if (ptr==0) goto noone;
- if (strlen(ptr)==0) goto noone;
- /*
- * second task is to prepare the pathnames the player will need
- */
- strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
- strcpy(logname,ptr); /* this will be overwritten with the players name */
- if ((ptr = getenv("HOME")) == 0) ptr = ".";
- strcpy(savefilename, ptr);
- strcat(savefilename, "/Larn.sav"); /* save file name in home directory */
- sprintf(optsfile, "%s/.larnopts",ptr); /* the .larnopts filename */
-
- /*
- * now malloc the memory for the dungeon
- */
- cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
- if (cell == 0) died(-285); /* malloc failure */
- lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */
- inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */
- if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
-
- lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1;
-
- #ifdef VT100
- /*
- * check terminal type to avoid users who have not vt100 type terminals
- */
- ttype = getenv("TERM");
- for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
- if (strcmp(ttype,termtypes[i]) == 0) { j=0; break; }
- if (j)
- {
- lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
- exit();
- }
- #endif VT100
-
- /*
- * now make scoreboard if it is not there (don't clear)
- */
- if (access(scorefile,0) == -1) /* not there */
- makeboard();
-
- /*
- * now process the command line arguments
- */
- for (i=1; i<argc; i++)
- {
- if (argv[i][0] == '-')
- switch(argv[i][1])
- {
- case 's': showscores(); exit(); /* show scoreboard */
-
- case 'l': /* show log file */
- diedlog(); exit();
-
- case 'i': showallscores(); exit(); /* show all scoreboard */
-
- case 'c': /* anyone with password can create scoreboard */
- lprcat("Preparing to initialize the scoreboard.\n");
- if (getpassword() != 0) /*make new scoreboard*/
- {
- makeboard(); lprc('\n'); showscores();
- }
- exit();
-
- case 'n': /* no welcome msg */ nowelcome=1; argv[i][0]=0; break;
-
- case '0': case '1': case '2': case '3': case '4': case '5':
- case '6': case '7': case '8': case '9': /* for hardness */
- sscanf(&argv[i][1],"%d",&hard);
- break;
-
- case 'h': /* print out command line arguments */
- write(1,cmdhelp,sizeof(cmdhelp)); exit();
-
- case 'o': /* specify a .larnopts filename */
- strncpy(optsfile,argv[i]+2,127); break;
-
- default: printf("Unknown option <%s>\n",argv[i]); exit();
- };
-
- if (argv[i][0] == '+')
- {
- clear(); restorflag = 1;
- if (argv[i][1] == '+')
- {
- hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
- }
- i = argc;
- }
- }
-
- readopts(); /* read the options file if there is one */
-
-
- #ifdef UIDSCORE
- userid = geteuid(); /* obtain the user's effective id number */
- #else UIDSCORE
- userid = getplid(logname); /* obtain the players id number */
- #endif UIDSCORE
- if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(); }
-
- #ifdef HIDEBYLINK
- /*
- * this section of code causes the program to look like something else to ps
- */
- if (strcmp(psname,argv[0])) /* if a different process name only */
- {
- if ((i=access(psname,1)) < 0)
- { /* link not there */
- if (link(argv[0],psname)>=0)
- {
- argv[0] = psname; execv(psname,argv);
- }
- }
- else
- unlink(psname);
- }
-
- for (i=1; i<argc; i++)
- {
- szero(argv[i]); /* zero the argument to avoid ps snooping */
- }
- #endif HIDEBYLINK
-
- if (access(savefilename,0)==0) /* restore game if need to */
- {
- clear(); restorflag = 1;
- hitflag=1; restoregame(savefilename); /* restore last game */
- }
- sigsetup(); /* trap all needed signals */
- sethard(hard); /* set up the desired difficulty */
- setupvt100(); /* setup the terminal special mode */
- if (c[HP]==0) /* create new game */
- {
- makeplayer(); /* make the character that will play */
- newcavelevel(0);/* make the dungeon */
- predostuff = 1; /* tell signals that we are in the welcome screen */
- if (nowelcome==0) welcome(); /* welcome the player to the game */
- }
- drawscreen(); /* show the initial dungeon */
- predostuff = 2; /* tell the trap functions that they must do a showplayer()
- from here on */
- /* nice(1); /* games should be run niced */
- yrepcount = hit2flag = 0;
- while (1)
- {
- if (dropflag==0) lookforobject(); /* see if there is an object here */
- else dropflag=0; /* don't show it just dropped an item */
- if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */
- if (viewflag==0) showcell(playerx,playery); else viewflag=0; /* show stuff around player */
- if (hit3flag) flushall();
- hitflag=hit3flag=0; nomove=1;
- bot_linex(); /* update bottom line */
- while (nomove)
- {
- if (hit3flag) flushall();
- nomove=0; parse();
- } /* get commands and make moves */
- regen(); /* regenerate hp and spells */
- if (c[TIMESTOP]==0)
- if (--rmst <= 0)
- { rmst = 120-(level<<2); fillmonst(makemonst(level)); }
- }
- }
-
- /*
- showstr()
-
- show character's inventory
- */
- showstr()
- {
- register int i,number;
- for (number=3, i=0; i<26; i++)
- if (iven[i]) number++; /* count items in inventory */
- t_setup(number); qshowstr(); t_endup(number);
- }
-
- qshowstr()
- {
- register int i,j,k,sigsav;
- srcount=0; sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
- if (c[GOLD]) { lprintf(".) %d gold pieces",(long)c[GOLD]); srcount++; }
- for (k=26; k>=0; k--)
- if (iven[k])
- { for (i=22; i<84; i++)
- for (j=0; j<=k; j++) if (i==iven[j]) show3(j); k=0; }
-
- lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
- more(); nosignal=sigsav;
- }
-
- /*
- * subroutine to clear screen depending on # lines to display
- */
- t_setup(count)
- register int count;
- {
- if (count<20) /* how do we clear the screen? */
- {
- cl_up(79,count); cursor(1,1);
- }
- else
- {
- resetscroll(); clear();
- }
- }
-
- /*
- * subroutine to restore normal display screen depending on t_setup()
- */
- t_endup(count)
- register int count;
- {
- if (count<18) /* how did we clear the screen? */
- draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
- else
- {
- drawscreen(); setscroll();
- }
- }
-
- /*
- function to show the things player is wearing only
- */
- showwear()
- {
- register int i,j,sigsav,count;
- sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
- srcount=0;
-
- for (count=2,j=0; j<=26; j++) /* count number of items we will display */
- if (i=iven[j])
- switch(i)
- {
- case OLEATHER: case OPLATE: case OCHAIN:
- case ORING: case OSTUDLEATHER: case OSPLINT:
- case OPLATEARMOR: case OSSPLATE: case OSHIELD:
- count++;
- };
-
- t_setup(count);
-
- for (i=22; i<84; i++)
- for (j=0; j<=26; j++)
- if (i==iven[j])
- switch(i)
- {
- case OLEATHER: case OPLATE: case OCHAIN:
- case ORING: case OSTUDLEATHER: case OSPLINT:
- case OPLATEARMOR: case OSSPLATE: case OSHIELD:
- show3(j);
- };
- more(); nosignal=sigsav; t_endup(count);
- }
-
- /*
- function to show the things player can wield only
- */
- showwield()
- {
- register int i,j,sigsav,count;
- sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
- srcount=0;
-
- for (count=2,j=0; j<=26; j++) /* count how many items */
- if (i=iven[j])
- switch(i)
- {
- case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
- case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
- case OSPIRITSCARAB: case OCUBEofUNDEAD:
- case OPOTION: case OSCROLL: break;
- default: count++;
- };
-
- t_setup(count);
-
- for (i=22; i<84; i++)
- for (j=0; j<=26; j++)
- if (i==iven[j])
- switch(i)
- {
- case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
- case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
- case OSPIRITSCARAB: case OCUBEofUNDEAD:
- case OPOTION: case OSCROLL: break;
- default: show3(j);
- };
- more(); nosignal=sigsav; t_endup(count);
- }
-
- /*
- * function to show the things player can read only
- */
- showread()
- {
- register int i,j,sigsav,count;
- sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
- srcount=0;
-
- for (count=2,j=0; j<=26; j++)
- switch(iven[j])
- {
- case OBOOK: case OSCROLL: count++;
- };
- t_setup(count);
-
- for (i=22; i<84; i++)
- for (j=0; j<=26; j++)
- if (i==iven[j])
- switch(i)
- {
- case OBOOK: case OSCROLL: show3(j);
- };
- more(); nosignal=sigsav; t_endup(count);
- }
-
- /*
- * function to show the things player can eat only
- */
- showeat()
- {
- register int i,j,sigsav,count;
- sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
- srcount=0;
-
- for (count=2,j=0; j<=26; j++)
- switch(iven[j])
- {
- case OCOOKIE: count++;
- };
- t_setup(count);
-
- for (i=22; i<84; i++)
- for (j=0; j<=26; j++)
- if (i==iven[j])
- switch(i)
- {
- case OCOOKIE: show3(j);
- };
- more(); nosignal=sigsav; t_endup(count);
- }
-
- /*
- function to show the things player can quaff only
- */
- showquaff()
- {
- register int i,j,sigsav,count;
- sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
- srcount=0;
-
- for (count=2,j=0; j<=26; j++)
- switch(iven[j])
- {
- case OPOTION: count++;
- };
- t_setup(count);
-
- for (i=22; i<84; i++)
- for (j=0; j<=26; j++)
- if (i==iven[j])
- switch(i)
- {
- case OPOTION: show3(j);
- };
- more(); nosignal=sigsav; t_endup(count);
- }
-
- show1(idx,str2)
- register int idx;
- register char *str2[];
- {
- if (str2==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
- else if (*str2[ivenarg[idx]]==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
- else lprintf("\n%c) %s of%s",idx+'a',objectname[iven[idx]],str2[ivenarg[idx]]);
- }
-
- show3(index)
- register int index;
- {
- switch(iven[index])
- {
- case OPOTION: show1(index,potionname); break;
- case OSCROLL: show1(index,scrollname); break;
-
- case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
- case ODIAMOND: case ORUBY: case OCUBEofUNDEAD:
- case OEMERALD: case OCHEST: case OCOOKIE:
- case OSAPPHIRE: case ONOTHEFT: show1(index,(char **)0); break;
-
- default: lprintf("\n%c) %s",index+'a',objectname[iven[index]]);
- if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
- else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
- break;
- }
- if (c[WIELD]==index) lprcat(" (weapon in hand)");
- if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)");
- if (++srcount>=22) { srcount=0; more(); clear(); }
- }
-
- /*
- subroutine to randomly create monsters if needed
- */
- randmonst()
- {
- if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */
- if (--rmst <= 0)
- {
- rmst = 120 - (level<<2); fillmonst(makemonst(level));
- }
- }
-
-
- /*
- parse()
-
- get and execute a command
- */
- parse()
- {
- register int i,j,k,flag;
- while (1)
- {
- k = yylex();
- switch(k) /* get the token from the input and switch on it */
- {
- case 'h': moveplayer(4); return; /* west */
- case 'H': run(4); return; /* west */
- case 'l': moveplayer(2); return; /* east */
- case 'L': run(2); return; /* east */
- case 'j': moveplayer(1); return; /* south */
- case 'J': run(1); return; /* south */
- case 'k': moveplayer(3); return; /* north */
- case 'K': run(3); return; /* north */
- case 'u': moveplayer(5); return; /* northeast */
- case 'U': run(5); return; /* northeast */
- case 'y': moveplayer(6); return; /* northwest */
- case 'Y': run(6); return; /* northwest */
- case 'n': moveplayer(7); return; /* southeast */
- case 'N': run(7); return; /* southeast */
- case 'b': moveplayer(8); return; /* southwest */
- case 'B': run(8); return; /* southwest */
-
- case '.': if (yrepcount) viewflag=1; return; /* stay here */
-
- case 'w': yrepcount=0; wield(); return; /* wield a weapon */
-
- case 'W': yrepcount=0; wear(); return; /* wear armor */
-
- case 'r': yrepcount=0;
- if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
- if (c[TIMESTOP]==0) readscr(); return; /* to read a scroll */
-
- case 'q': yrepcount=0; if (c[TIMESTOP]==0) quaff(); return; /* quaff a potion */
-
- case 'd': yrepcount=0; if (c[TIMESTOP]==0) dropobj(); return; /* to drop an object */
-
- case 'c': yrepcount=0; cast(); return; /* cast a spell */
-
- case 'i': yrepcount=0; nomove=1; showstr(); return; /* status */
-
- case 'e': yrepcount=0;
- if (c[TIMESTOP]==0) eatcookie(); return; /* to eat a fortune cookie */
-
- case 'D': yrepcount=0; seemagic(0); nomove=1; return; /* list spells and scrolls */
-
- case '?': yrepcount=0; help(); nomove=1; return; /* give the help screen*/
-
- case 'S': clear(); lprcat("Saving . . ."); lflush();
- savegame(savefilename); wizard=1; died(-257); /* save the game - doesn't return */
-
- case 'Z': yrepcount=0; if (c[LEVEL]>9) { oteleport(1); return; }
- cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
- return; /* teleport yourself */
-
- case '^': /* identify traps */ flag=yrepcount=0; cursors();
- lprc('\n'); for (j=playery-1; j<playery+2; j++)
- {
- if (j < 0) j=0; if (j >= MAXY) break;
- for (i=playerx-1; i<playerx+2; i++)
- {
- if (i < 0) i=0; if (i >= MAXX) break;
- switch(item[i][j])
- {
- case OTRAPDOOR: case ODARTRAP:
- case OTRAPARROW: case OTELEPORTER:
- lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++;
- };
- }
- }
- if (flag==0) lprcat("\nNo traps are visible");
- return;
-
- #if WIZID
- case '_': /* this is the fudge player password for wizard mode*/
- yrepcount=0; cursors(); nomove=1;
- if (userid!=wisid)
- {
- lprcat("Sorry, you are not empowered to be a wizard.\n");
- scbr(); /* system("stty -echo cbreak"); */
- lflush(); return;
- }
- if (getpassword()==0)
- {
- scbr(); /* system("stty -echo cbreak"); */ return;
- }
- wizard=1; scbr(); /* system("stty -echo cbreak"); */
- for (i=0; i<6; i++) c[i]=70; iven[0]=iven[1]=0;
- take(OPROTRING,50); take(OLANCE,25); c[WIELD]=1;
- c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1;
- raiseexperience(6000000L); c[AWARENESS] += 25000;
- {
- register int i,j;
- for (i=0; i<MAXY; i++)
- for (j=0; j<MAXX; j++) know[j][i]=1;
- for (i=0; i<SPNUM; i++) spelknow[i]=1;
- for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
- for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
- }
- for (i=0; i<MAXSCROLL; i++)
- if (strlen(scrollname[i])>2) /* no null items */
- { item[i][0]=OSCROLL; iarg[i][0]=i; }
- for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
- if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
- { item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
- for (i=1; i<MAXY; i++)
- { item[0][i]=i; iarg[0][i]=0; }
- for (i=MAXY; i<MAXY+MAXX; i++)
- { item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
- for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
- { item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
- c[GOLD]+=25000; drawscreen(); return;
- #endif
-
- case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
- if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
- else lprcat("\nYou aren't wearing anything");
- return;
-
- case 'g': cursors();
- lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
- case ' ': yrepcount=0; nomove=1; return;
-
- case 'v': yrepcount=0; cursors();
- lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
- if (wizard) lprcat(" Wizard"); nomove=1;
- if (cheat) lprcat(" Cheater");
- lprcat(copyright);
- return;
-
- case 'Q': yrepcount=0; quit(); nomove=1; return; /* quit */
-
- case 'L'-64: yrepcount=0; drawscreen(); nomove=1; return; /* look */
-
- #if WIZID
- #ifdef EXTRA
- case 'A': yrepcount=0; nomove=1; if (wizard) { diag(); return; } /* create diagnostic file */
- return;
- #endif
- #endif
- case 'P': cursors();
- if (outstanding_taxes>0)
- lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
- else
- lprcat("\nYou do not owe any taxes.");
- return;
- };
- }
- }
-
- parse2()
- {
- if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */
- randmonst(); regen();
- }
-
- run(dir)
- int dir;
- {
- register int i;
- i=1; while (i)
- {
- i=moveplayer(dir);
- if (i>0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); }
- if (hitflag) i=0;
- if (i!=0) showcell(playerx,playery);
- }
- }
-
- /*
- function to wield a weapon
- */
- wield()
- {
- register int i;
- while (1)
- {
- if ((i = whatitem("wield"))=='\33') return;
- if (i != '.')
- {
- if (i=='*') showwield();
- else if (iven[i-'a']==0) { ydhi(i); return; }
- else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
- else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
- else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
- else { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0; bottomline(); return; }
- }
- }
- }
-
- /*
- common routine to say you don't have an item
- */
- ydhi(x)
- int x;
- { cursors(); lprintf("\nYou don't have item %c!",x); }
- ycwi(x)
- int x;
- { cursors(); lprintf("\nYou can't wield item %c!",x); }
-
- /*
- function to wear armor
- */
- wear()
- {
- register int i;
- while (1)
- {
- if ((i = whatitem("wear"))=='\33') return;
- if (i != '.')
- {
- if (i=='*') showwear(); else
- switch(iven[i-'a'])
- {
- case 0: ydhi(i); return;
- case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER:
- case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE:
- if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
- c[WEAR]=i-'a'; bottomline(); return;
- case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
- if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
- c[SHIELD] = i-'a'; bottomline(); return;
- default: lprcat("\nYou can't wear that!");
- };
- }
- }
- }
-
- /*
- function to drop an object
- */
- dropobj()
- {
- register int i;
- register char *p;
- long amt;
- p = &item[playerx][playery];
- while (1)
- {
- if ((i = whatitem("drop"))=='\33') return;
- if (i=='*') showstr(); else
- {
- if (i=='.') /* drop some gold */
- {
- if (*p) { lprcat("\nThere's something here already!"); return; }
- lprcat("\n\n");
- cl_dn(1,23);
- lprcat("How much gold do you drop? ");
- if ((amt=readnum((long)c[GOLD])) == 0) return;
- if (amt>c[GOLD])
- { lprcat("\nYou don't have that much!"); return; }
- if (amt<=32767)
- { *p=OGOLDPILE; i=amt; }
- else if (amt<=327670L)
- { *p=ODGOLD; i=amt/10; amt = 10*i; }
- else if (amt<=3276700L)
- { *p=OMAXGOLD; i=amt/100; amt = 100*i; }
- else if (amt<=32767000L)
- { *p=OKGOLD; i=amt/1000; amt = 1000*i; }
- else
- { *p=OKGOLD; i=32767; amt = 32767000L; }
- c[GOLD] -= amt;
- lprintf("You drop %d gold pieces",(long)amt);
- iarg[playerx][playery]=i; bottomgold();
- know[playerx][playery]=0; dropflag=1; return;
- }
- drop_object(i-'a');
- return;
- }
- }
- }
-
- /*
- * readscr() Subroutine to read a scroll one is carrying
- */
- readscr()
- {
- register int i;
- while (1)
- {
- if ((i = whatitem("read"))=='\33') return;
- if (i != '.')
- {
- if (i=='*') showread(); else
- {
- if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
- if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; }
- if (iven[i-'a']==0) { ydhi(i); return; }
- lprcat("\nThere's nothing on it to read"); return;
- }
- }
- }
- }
-
- /*
- * subroutine to eat a cookie one is carrying
- */
- eatcookie()
- {
- register int i;
- char *p;
- while (1)
- {
- if ((i = whatitem("eat"))=='\33') return;
- if (i != '.')
- if (i=='*') showeat(); else
- {
- if (iven[i-'a']==OCOOKIE)
- {
- lprcat("\nThe cookie was delicious.");
- iven[i-'a']=0;
- if (!c[BLINDCOUNT])
- {
- if (p=fortune(fortfile))
- {
- lprcat(" Inside you find a scrap of paper that says:\n");
- lprcat(p);
- }
- }
- return;
- }
- if (iven[i-'a']==0) { ydhi(i); return; }
- lprcat("\nYou can't eat that!"); return;
- }
- }
- }
-
- /*
- * subroutine to quaff a potion one is carrying
- */
- quaff()
- {
- register int i;
- while (1)
- {
- if ((i = whatitem("quaff"))=='\33') return;
- if (i != '.')
- {
- if (i=='*') showquaff(); else
- {
- if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
- if (iven[i-'a']==0) { ydhi(i); return; }
- lprcat("\nYou wouldn't want to quaff that, would you? "); return;
- }
- }
- }
- }
-
- /*
- function to ask what player wants to do
- */
- whatitem(str)
- char *str;
- {
- int i;
- cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str);
- i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
- if (i=='\33') lprcat(" aborted");
- return(i);
- }
-
- /*
- subroutine to get a number from the player
- and allow * to mean return amt, else return the number entered
- */
- unsigned long readnum(mx)
- long mx;
- {
- register int i;
- register unsigned long amt=0;
- sncbr();
- if ((i=getchar()) == '*') amt = mx; /* allow him to say * for all gold */
- else
- while (i != '\n')
- {
- if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
- if ((i <= '9') && (i >= '0') && (amt<99999999))
- amt = amt*10+i-'0';
- i = getchar();
- }
- scbr(); return(amt);
- }
-
- #ifdef HIDEBYLINK
- /*
- * routine to zero every byte in a string
- */
- szero(str)
- register char *str;
- {
- while (*str)
- *str++ = 0;
- }
- #endif HIDEBYLINK
-