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- Compass (Divination)
- Level: 0
- Source: Great Net Spellbook, V3
- Range: Special
- Components: V
- Duration: 2 rounds per level
- Casting Time: 1
- Area of Effect: One glowing arrow, 1" long
- Saving Throw: None
-
- This cantrip causes a glowing arrow to appear where indicated by the
- caster. It is a light green colour, and points directly north. Will
- work underground, as well as on sea, and is not affected by lodestones
- (magnets).
-
- ------------------------------------------------------------------------
- Jamye's Appearing Ink (Alteration) Reversible
- Level: 0
- Source: Great Net Spellbook, V3
- Range: Touch
- Components: V, M
- Duration: Special
- Casting Time: 1
- Area of Effect: Special
- Saving Throw: None
-
- This cantrip turns a small amount of ink (up to one pint) into water.
- The ink remains clear and colourless until it dries, at which time it
- reverts to its normal state. The material component is the ink
- itself.
-
- The reverse, Jamye's Disappearing Ink, turns up to a pint of water into
- an inky liquid that evaporates like water, leaving no trace when it
- dries.
-
- ------------------------------------------------------------------------
- Pitch (Evocation)
- Level: 0
- Source: Great Net Spellbook, V3
- Range: 0
- Components: V
- Duration: 2 rounds
- Casting Time: 1
- Area of Effect: Caster
- Saving Throw: None
-
- This cantrip sounds a perfectly-tuned note from out of nowhere. The
- note is centered on the caster, and can be heard from a distance of 20
- feet. Things that block normal noise (walls, curtains, Silence 15'
- Radius, etc.) block this as well.
-
- This spell is useful for tuning instruments "by ear", or with the help
- of a Tune cantrip. It is also slightly disturbing to those around the
- caster, as any single note would be if held out for two rounds.
-
- To cast this cantrip, the bard must speak out loud the name of the note
- he wishes to hear, such as "Middle C", "B Flat", or "Quarter-step above
- the first F Sharp above High C".
-
- ------------------------------------------------------------------------
- Silvadel's Magic Feather (Enchantment)
- Level: 0
- Source: Great Net Spellbook, V3
- Range: 10'
- Components: V, S, M
- Duration: Concentration
- Casting Time: 1
- Area of Effect: One feather
- Saving Throw: None
-
- This spell simply allows the caster to control a feather. This is very
- useful for writing things secretly, or for tickling someone. It is
- related to the Unseen servant spell... The material component for this
- spell is a feather. It lasts until concentration is broken.
-
- ------------------------------------------------------------------------
- Stepping Stones (Evocation)
- Level: 0
- Source: Great Net Spellbook, V3
- Range: 0
- Components: V, S
- Duration: 1/10 round per level
- Casting Time: 1
- Area of Effect: 4 spheres, 1' diameter each
- Saving Throw: None
-
- This cantrip creates 4 spheres of force approximately 1' in diameter.
- They can be place anywhere within 20' of each other, and last
- approximately 1/10 round per level of the caster. Magical combat of
- just about any sort will destroy these very useful discs so try not to
- use them in combat.
-
- ------------------------------------------------------------------------
- Tune (Alteration) Reversible
- Level: 0
- Source: Great Net Spellbook, V3
- Range: 0
- Components: V or M
- Duration: Instantaneous
- Casting Time: 1
- Area of Effect: 5-foot radius sphere
- Saving Throw: None
-
- With this cantrip, the bard can bring one note of an instrument in tune
- with either a hummed note, the equivalent note played by a second
- instrument (in which case the component of the spell is that other
- instrument, which is obviously not consumed in the casting; what good
- would that do?), or the result of a preceding Pitch cantrip (q.v.). The
- one note will end up perfectly in tune with the reference note. As many
- instruments as are in the area of effect can be brought into tune at
- once.
-
- A well-Tuned instrument (with two or more Tuned notes) has the effect
- of making the bard's songs more melodious and enjoyable; this has the
- game effects of reducing the saving throws of hostile creatures vs. the
- bard's mood-altering story telling by 1, as well as making the bard's
- morale-boosting song affect the listeners for half again as long (i.e.
- one and a half rounds per level) as it usually does.
-
- Too many notes perfectly Tuned on an instrument, however, will have a
- negative effect on other bards in the area, who will realise that the
- Tuned instrument has been magically altered to sound so perfect. For
- each note above one that the instrument has been Tuned, the hostile
- bard personally gets a +1 to his saving throw vs. the playing bard's
- friendly effects.
-
- Although the Tuning is instantaneous, the effects of the cantrip last
- for a while. In perfect conditions (humidity on the low side,
- comfortable temperature, no rough handling), the instrument will stay
- Tuned for a week. In less than perfect conditions (typical adventuring
- abuse, for example), the instrument will have to be re-Tuned every day.
- If the instrument is taken apart for storage, such as flutes or other
- woodwinds are, the instrument will have to be re-Tuned every time it is
- reassembled.
-
- The reverse of this cantrip, Untune, causes one note of the specified
- instrument to become horribly out of tune. It also has the side effect
- of turning the caster's hands a brilliant red for one turn after the
- cantrip is cast, unfortunately.
-
- ------------------------------------------------------------------------
- Umbrella (Abjuration)
- Level: 0
- Source: Great Net Spellbook, V3
- Range: 0
- Components: V, S
- Duration: 1 hour per level
- Casting Time: 1
- Area of Effect: Caster
- Saving Throw: None
-
- As with all cantrips this one can be very useful though not very
- powerful. It manifests itself as a field of force that resembles an
- umbrella. It lasts for up to one hour per level of caster as a maximum
- though if the concentration of the caster is broken for more than 1
- minute it will fade away. It actually does have some form and is
- "worth" 6 hit points though only magical weapons will affect it.
-
- ------------------------------------------------------------------------
- Vision (Alteration)
- Level: 0
- Source: Great Net Spellbook, V3
- Range: 0
- Components: V, S
- Duration: 1 turn
- Casting Time: 1
- Area of Effect: Caster
- Saving Throw: None
-
- Allows the caster to see things in the distance up to three times
- better for the duration of this spell. It will also allow him to see
- things more clearly as they appear to be only one third of the distance
- from them. It does cause some problems though with trying to see things
- close up. The spell duration may be ended at any time.
-