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-
- (******* QuakeMap Frequently Asked Questions *******)
-
- Please read this file before posting me questions about how to use QuakeMap.
-
-
- Q: What else than QuakeMap do I need ?
-
- A: There is no external Run-Times required. What you will need is the registered version
- of Quake, and the QBSP, VIS and LIGHT utilities. You can find these on the Internet, at
-
- ftp://ftp.cdrom.com/pub/idgames2/utils/level_edit/bsp_builders
-
- Because id Software made the source code for these utilities freely available,
- several people made improvements to them. The utilities I recommend (the ones I
- use) are :
- QBSP256.ZIP
- VIS.ZIP
- WOOFLITE.ZIP
-
- You DO NOT need any "run-time" DLL's or things like that. Don't be confused with the
- fact that there is a "DOS Run-Time" version of QuakeMap ; this is just a separate
- DOS program with which anyone can play with QuakeMap files. It's useless if you
- already can use the full-featured Win95-based QuakeMap.
-
-
- Q: How do I play Quake with my maps ?
-
- A: In QuakeMap Editor, all you need is choose, in the Quake menu, "GO".
-
-
- Q: When I do this, I get the message : "This program will be run in DOS mode."
-
- A: This means that there is a file that tells Windows to close itself before running
- Quake, which is not what you want. Look for a file named "Quake.pif" in the same
- directory as "Quake.exe" and delete it. (.pif files are shown without extension in
- Win95 but with a small arrow on their icon)
-
-
- Q: I get no error message, but Quake wouldn't run.
-
- A: Quake won't run if it is on another drive letter than QuakeMap. If it really
- is, you will need to edit the file QM.BAT, find all lines "cd %QUAKE%..." and
- add a new line "X:" before each, where "X" is the drive where Quake is.
-
- There are a lot of other reasons why Quake wouldn't run. e-mail me if you still
- don't understand what happens.
-
-
- Q: My maps wouldn't compile. I get the error "point off plane".
-
- A: You need a newer version of QBSP. see above.
-
-
- Q: My maps wouldn't compile. I get the error "file not found : ....\/quakemap.wad".
-
- A: Try a newer version of QBSP. See above.
-
-
- Q: How do I add my own models to the "New items" window, so that I can directly add
- what I made once to all my maps ?
-
- A: Create a new file, say "MyStuff.qme"; choose "New" "New entities", click on
- "QuakeMap Editor", and create what you want to appear in the "New..." window.
- You can do this by cut'n'pasting parts of a map you already did : just open
- QuakeMap twice, open the map in the second QuakeMap, copy from here and paste
- back into "MyStuff.qme". Then, for each item you want to insert later in your maps,
- click on the "New entity Wizard" button, optionally fill the Wizard form, and click
- on OK.
-
- There is a Wizard that helps you do this. In the "New items" window, click on the
- "New library" button. This is a Wizard which will do the following for you : creating
- a new file with a "New entities" entry in which you can create what you want to
- appear in the "New items" window. The Wizard will actually run QuakeMap a second time,
- so that you can create your library by cut'n'pasting parts of a map you already did.
-
- You created a "library" that everyone (including yourself) can use for his own
- maps. To do this, while in your map, open the "New items" window and click on the
- Open button, and select "MyStuff.qme".
-
-
- Q: Does QuakeMap have a home page on the Internet ?
-
- A: Yes, it does, but since it is not really up-to-date, I prefer pointing people to
- Derrick's QuakeMap Page, where you will find the latest QuakeMap news and add-ons.
- http://users.yknet.yk.ca/dmckay/qmap/
-
-
-
- Armin
-