static var FRIENDS_NAMES = ["Kim","Ron","Rufus","Bonnie","Monique"];
static var FOES_NAMES = ["Drakken","Shego","DNAmy"];
static var GOAL_SMALL = 1;
static var GOAL_WIDE = 6;
static var PADDLE_SMALL = 7;
static var PADDLE_WIDE = 2;
static var PADDLE_STICKY = 9;
static var MISSILE = 4;
static var FREEZE_YOU = 5;
static var FREEZE_OPPONENT = 0;
static var BALL_FAST = 8;
static var BALL_SLOW = 3;
static var BONUS_POINTS = 10;
static var BONUSES = [Game.PongLevels.FREEZE_OPPONENT,Game.PongLevels.GOAL_SMALL,Game.PongLevels.PADDLE_WIDE,Game.PongLevels.MISSILE,Game.PongLevels.PADDLE_STICKY,Game.PongLevels.BALL_SLOW];
static var PENALTIES = [Game.PongLevels.FREEZE_YOU,Game.PongLevels.GOAL_WIDE,Game.PongLevels.PADDLE_SMALL,Game.PongLevels.BALL_FAST];
static var ITEM_DESC = ["freeze_opponent","goal_small","paddle_wide","ball_fast","missile","freeze_you","goal_wide","paddle_small","ball_slow","paddle_sticky"];
static var DEFAULT_ITEM_TIME = 20;
static var FREEZE_ITEM_TIME = 5;
static var DEFAULT_BLINK_TIME = 4;
static var FREEZE_BLINK_TIME = 2;
static var DEFAULT_SPEED = 300;
static var LEVEL_SPEED_INCREMENT = 2;
static var MAX_SPEED = 500;
static var MAX_SPEED_INCREASE = 100;
static var DEFAULT_ANGLE = 290;
static var MIN_BALL_ANGLE = 25;
static var PADDLE_SPEED = 350;
static var DEFAULT_COMPUTER_HANDICAP = 250;
static var LEVEL_HANDICAP_DECREASE = 2;
static var MIN_HANDICAP = 150;
static var BALL_SPEED_OFFSET = 75;
static var BALL_MISSILE_FACTOR = 1.9;
static var DEFAULT_ITEMS = [Game.PongLevels.MISSILE,Game.PongLevels.MISSILE,Game.PongLevels.PADDLE_STICKY,Game.PongLevels.PADDLE_STICKY,Game.PongLevels.FREEZE_YOU,Game.PongLevels.FREEZE_OPPONENT,Game.PongLevels.BALL_FAST,Game.PongLevels.BALL_SLOW,Game.PongLevels.GOAL_SMALL,Game.PongLevels.GOAL_WIDE,Game.PongLevels.PADDLE_WIDE,Game.PongLevels.PADDLE_SMALL,Game.PongLevels.BONUS_POINTS,Game.PongLevels.BONUS_POINTS,Game.PongLevels.BONUS_POINTS,Game.PongLevels.BONUS_POINTS,Game.PongLevels.BONUS_POINTS];
static var DEFAULT_RECURRENCE = 7;
static var DEFAULT_BRICK_POINT_VALUE = 25;
static var DEFAULT_BONUS_POINTS_VALUES = [200,250];