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INI File | 2002-09-05 | 3.3 KB | 114 lines |
- [Public]
- Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="Head size depends on how well you are doing.")
- Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="Low gravity.")
-
- [UnrealScriptedSequence]
- DefensePointDefaultAction1.ActionString="Move to point"
- DefensePointDefaultAction2.ActionString="Wait for timer"
-
- [CTFGame]
- GameName="Capture the Flag"
-
- [CTFHUDMessage]
- YouHaveFlagString="You have the flag, return to base!"
- EnemyHasFlagString="The enemy has your flag, recover it!"
-
- [CTFMessage]
- ReturnBlue="returned the blue flag!"
- ReturnRed="returned the red flag!"
- ReturnedBlue="The blue flag was returned!"
- ReturnedRed="The red flag was returned!"
- CaptureBlue="captured the blue flag!"
- CaptureRed="captured the red flag!"
- DroppedBlue="dropped the blue flag!"
- DroppedRed="dropped the red flag!"
- HasBlue="took the blue flag!"
- HasRed="took the red flag!"
-
- [DMMutator]
- DMMutPropsDisplayText[0]="Mega Speed"
- DMMutPropsDisplayText[1]="Air Control"
-
- [DeathMatch]
- DMPropsDisplayText[0]="Net Start Delay"
- DMPropsDisplayText[1]="Min. Net Players"
- DMPropsDisplayText[2]="Restart Delay"
- DMPropsDisplayText[3]="Tournament Game"
- DMPropsDisplayText[4]="Players Must Be Ready"
- DMPropsDisplayText[5]="Force Respawn"
- DMPropsDisplayText[6]="Ajust Bots Skill"
- DMPropsDisplayText[7]="Allow Taunts"
- DMPropsDisplayText[8]="Spawn Protection Time"
- GameName="DeathMatch"
-
- [FirstBloodMessage]
- FirstBloodString="drew first blood!"
-
- [GameObjective]
- DestructionMessage="Objective Disabled!"
- LocationPrefix="Near"
- ObjectiveStringSuffix=" Team Base"
-
- [KeyPickup]
- PickupMessage="You picked up a Key."
-
- [KillingSpreeMessage]
- EndSpreeNote="'s killing spree ended by"
- EndSelfSpree="was looking good till he killed himself!"
- EndFemaleSpree="was looking good till she killed herself!"
- SpreeNote[0]="is on a killing spree!"
- SpreeNote[1]="is on a rampage!"
- SpreeNote[2]="is dominating!"
- SpreeNote[3]="is unstoppable!"
- SpreeNote[4]="is Godlike!"
- SpreeNote[5]="is Wicked SICK!"
- SelfSpreeNote[0]="Killing Spree!"
- SelfSpreeNote[1]="Rampage!"
- SelfSpreeNote[2]="Dominating!"
- SelfSpreeNote[3]="Unstoppable!"
- SelfSpreeNote[4]="GODLIKE!"
- SelfSpreeNote[5]="WICKED SICK!"
-
- [MutBigHead]
- FriendlyName="BigHead"
- Description="Head size depends on how well you are doing."
-
- [MutLowGrav]
- FriendlyName="LowGrav"
- Description="Low gravity."
-
- [SquadAI]
- SupportString="supporting"
- DefendString="defending"
- AttackString="attacking"
- HoldString="holding"
- FreelanceString="Sweeper"
-
- [StartupMessage]
- Stage[0]="Waiting for other players."
- Stage[1]="Waiting for ready signals. You are READY."
- Stage[2]="The match is about to begin...3"
- Stage[3]="The match is about to begin...2"
- Stage[4]="The match is about to begin...1"
- Stage[5]="The match has begun!"
- Stage[6]="The match has begun!"
- Stage[7]="OVER TIME!"
- NotReady="You are NOT READY. Press Fire!"
- SinglePlayer="Press FIRE to start!"
-
- [TeamGame]
- NearString="Near the"
- TGPropsDisplayText[0]="Bots Balance Teams"
- TGPropsDisplayText[1]="Players Balance Teams"
- TGPropsDisplayText[2]="Max Team Size"
- TGPropsDisplayText[3]="Friendly Fire Scale"
- GameName="Team Deathmatch"
-
- [TimerMessage]
- CountDownTrailer="..."
-
- [UnrealMPGameInfo]
- MPGIPropsDisplayText[0]="Min Players"
- MPGIPropsDisplayText[1]="Team Score Rounds"
-
-