home *** CD-ROM | disk | FTP | other *** search
- MATERIAL_LIST
- {
- NUM_MATERIALS 6
- MATERIAL 0
- {
- NAME "front"
- TEXTURE "city_night_ft.jpg"
- COLOR "1 1 1 1"
- SURFACE_TYPE = METAL
- COLLISION_FLAGS = WALK_THROUGH | SHOOT_THROUGH
- }
- MATERIAL 1
- {
- NAME "back"
- TEXTURE "city_night_bk.jpg"
- COLOR "1 1 1 1"
- SURFACE_TYPE = METAL
- COLLISION_FLAGS = WALK_THROUGH | SHOOT_THROUGH
- }
- MATERIAL 2
- {
- NAME "left"
- TEXTURE "city_night_lf.jpg"
- COLOR "1 1 1 1"
- SURFACE_TYPE = METAL
- COLLISION_FLAGS = WALK_THROUGH | SHOOT_THROUGH
- }
- MATERIAL 3
- {
- NAME "right"
- TEXTURE "city_night_rt.jpg"
- COLOR "1 1 1 1"
- SURFACE_TYPE = METAL
- COLLISION_FLAGS = WALK_THROUGH | SHOOT_THROUGH
- }
- MATERIAL 4
- {
- NAME "up"
- TEXTURE "city_night_up.jpg"
- COLOR "1 1 1 1"
- SURFACE_TYPE = METAL
- COLLISION_FLAGS = WALK_THROUGH | SHOOT_THROUGH
- }
- MATERIAL 5
- {
- NAME "down"
- TEXTURE "city_night_dn.jpg"
- COLOR "1 1 1 1"
- SURFACE_TYPE = METAL
- COLLISION_FLAGS = WALK_THROUGH | SHOOT_THROUGH
- }
- }
-
- MESH_LIST
- {
- NUM_MESHES 6
-
- MESH 0 // front
- {
- MATERIAL 0
- NUM_VERTICES 4
- VERTEX_LIST
- {
- VERTEX 0: 1 -1 -1 1 1 1 0.998 0.002 0.0 0.0
- VERTEX 1: 1 -1 1 1 1 1 0.002 0.002 0.0 0.0
- VERTEX 2: 1 1 -1 1 1 1 0.998 0.998 0.0 0.0
- VERTEX 3: 1 1 1 1 1 1 0.002 0.998 0.0 0.0
- }
- NUM_FACES 2
- FACE_LIST
- {
- FACE 0: 0 1 2
- FACE 1: 3 2 1
- }
- }
-
- MESH 1 // back
- {
- MATERIAL 1
- NUM_VERTICES 4
- VERTEX_LIST
- {
- VERTEX 0: -1 -1 1 1 1 1 0.998 0.002 0.0 0.0
- VERTEX 1: -1 -1 -1 1 1 1 0.002 0.002 0.0 0.0
- VERTEX 2: -1 1 1 1 1 1 0.998 0.998 0.0 0.0
- VERTEX 3: -1 1 -1 1 1 1 0.002 0.998 0.0 0.0
- }
- NUM_FACES 2
- FACE_LIST
- {
- FACE 0: 0 1 2
- FACE 1: 3 2 1
- }
- }
-
- MESH 2 // left
- {
- MATERIAL 2
- NUM_VERTICES 4
- VERTEX_LIST
- {
- VERTEX 0: 1 1 -1 1 1 1 0.002 0.998 0.0 0.0
- VERTEX 1: -1 -1 -1 1 1 1 0.998 0.002 0.0 0.0
- VERTEX 2: -1 1 -1 1 1 1 0.998 0.998 0.0 0.0
- VERTEX 3: 1 -1 -1 1 1 1 0.002 0.002 0.0 0.0
- }
- NUM_FACES 2
- FACE_LIST
- {
- FACE 0: 2 1 0
- FACE 1: 3 0 1
- }
- }
-
- MESH 3 // right
- {
- MATERIAL 3
- NUM_VERTICES 4
- VERTEX_LIST
- {
- VERTEX 0: 1 -1 1 1 1 1 0.998 0.002 0.0 0.0
- VERTEX 1: -1 1 1 1 1 1 0.002 0.998 0.0 0.0
- VERTEX 2: -1 -1 1 1 1 1 0.002 0.002 0.0 0.0
- VERTEX 3: 1 1 1 1 1 1 0.998 0.998 0.0 0.0
- }
- NUM_FACES 2
- FACE_LIST
- {
- FACE 0: 2 1 0
- FACE 1: 3 0 1
- }
- }
-
- MESH 4 // up
- {
- MATERIAL 4
- NUM_VERTICES 4
- VERTEX_LIST
- {
- VERTEX 0: -1 1 1 1 1 1 0.002 0.002 0.0 0.0
- VERTEX 1: 1 1 -1 1 1 1 0.998 0.998 0.0 0.0
- VERTEX 2: -1 1 -1 1 1 1 0.002 0.998 0.0 0.0
- VERTEX 3: 1 1 1 1 1 1 0.998 0.002 0.0 0.0
- }
- NUM_FACES 2
- FACE_LIST
- {
- FACE 0: 2 1 0
- FACE 1: 3 0 1
- }
- }
-
- MESH 5 // down
- {
- MATERIAL 5
- NUM_VERTICES 4
- VERTEX_LIST
- {
- VERTEX 0: -1 -1 -1 1 1 1 0.002 0.002 0.0 0.0
- VERTEX 1: 1 -1 -1 1 1 1 0.998 0.002 0.0 0.0
- VERTEX 2: -1 -1 1 1 1 1 0.002 0.998 0.0 0.0
- VERTEX 3: 1 -1 1 1 1 1 0.998 0.998 0.0 0.0
- }
- NUM_FACES 2
- FACE_LIST
- {
- FACE 0: 0 1 2
- FACE 1: 1 3 2
- }
- }
-
- }
-
- KEYFRAME_LIST
- {
- NUM_KEYFRAMES 1
- KEYFRAME 0
- {
- MATRIX 0: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
- MATRIX 1: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
- MATRIX 2: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
- MATRIX 3: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
- MATRIX 4: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
- MATRIX 5: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
- }
- }