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- Times New Roman
- Table of Contents
- Installation and Performance
- Welcome
- 9.........................................................
- .....
- Using the Documentation
- l).........................................
- .....
- Technical Support
- 1.................................................
- .....
- Installing Simply 3D
- ...............................................
- .....
- *Simply 3D Recommended System Configuration
- ...................
- .....
- 3Operating Simply 3D With Other Windows Applications
- ..........
- .....
- 3Launching Programs from the Simply 3D Program Group
- .........
- .....
- (Launching the Simply 3D Interactive Demo
- .......................
- .....
- 3Using Objects and Textures from the ClipART Library
- .............
- .....
- Renderize Live EZ Overview
- Renderize Live EZ Screen Display
- !.................................
- #Renderize Live EZ Project Resources
- ..............................
- Resource Designer Windows
- &......................................
- Mouse Conventions
- /...............................................
- Interface Entities
- 2..................................................
- Using Resource Icons
- (-.............................................
- Using Drop-in Wells
- ...............................................
- 3Using and Controlling the Resource Designer Windows
- ............
- #Renderize Live EZ File Organization
- ..............................
- $Renderize Live EZ Project File Types
- ..............................
- Customizing Renderize Live EZ
- #...................................
- The Visual Catalog Utility
- Overview
- 9.........................................................
- %Creating and Organizing Catalog Files
- ............................
- )Loading Catalog Files into Visual Catalog
- .........................
- Table of Contents
- Times New Roman
- <Selecting Resources to Load into Visual Reality Applications
- .......
- 2Loading Resources into Visual Reality Applications
- ................
- $The Visual Catalog Menu Bar Commands
- .........................
- The Visual Font Utility
- Overview
- 9.........................................................
- ,Using Visual Font: A Procedural Walk-Through
- ...................
- Undoing Your Work
- I...............................................
- Using the Windows Clipboard
- %.....................................
- Using Simply 3D with CorelDRAW!
- AI Files and TrueType Font Files
- "..................................
- )Creating 2D Drawings for Use in Simply 3D
- .......................
- <Saving AI Files from CorelDRAW! and Loading them into Simply
- >..............................................................
- ;Saving TrueType Files from CorelDRAW! and Loading them into
- 2 Simply 3D
- 6......................................................
- Tutorial 1: QuickStart
- Starting Renderize Live EZ
- (........................................
- $The Renderize Live EZ Opening Screen
- ...........................
- $What is a Renderize Live EZ Project?
- ..............................
- Loading a Project from Disk File
- "..................................
- !Displaying a View in the Viewport
- 8 ................................
- Rendering a View in the Viewport
- '!.................................
- Arranging Resources in 3D Space
- '!.................................
- &Quick-Rendering a View in the Viewport
- ..........................
- 8Editing Project Resources: the Resource Designer Windows
- ........
- Generating a Final Rendering
- %.....................................
- Viewing a Final Rendering
- (........................................
- Table of Contents
- Times New Roman
- Tutorial 2: Creating a Project
- Restarting Renderize Live EZ
- %.....................................
- $Loading Objects Using Visual Catalog
- .............................
- Populating a View
- 0................................................
- Arranging a View
- 1.................................................
- Rendering a View
- 1.................................................
- Loading and Extruding .AI Files
- "..................................
- #Adding Resources to the Active View
- ..............................
- Using the Bounding Box Commands
- ..............................
- )Changing the Extrusion Depth of an Object
- ........................
- Creating and Adding 3D Text
- %.....................................
- Using Images as View Backgrounds
- ...............................
- Saving a Project
- 3...................................................
- Tutorial 3: Exploring Materials
- Working with Color Palettes
- &......................................
- Creating Shiny Materials
- [*..........................................
- Using Images as Texture Maps
- $....................................
- $Using the Material Designer Viewport
- .............................
- Creating Transparent Materials
- #...................................
- Rendering Part of a View
- [*..........................................
- Smoothing Objects
- 0................................................
- Creating and Adding 3D Text
- %.....................................
- Joining Objects
- 3...................................................
- }&Tutorial 4: Texture Mapping Techniques
- What is a Texture Map?
- J+...........................................
- (Splitting Objects According to Materials
- ...........................
- Setting Mapping Types
- 9,............................................
- 'Scaling Textures in Relation to Objects
- ............................
- Table of Contents
- Times New Roman
- :Performing Test Renderings in the Object Designer Viewport
- ......
- #Determining the Texture Repeat Type
- .............................
- ,Assigning a Different Material to an Object
- .......................
- Creating Material Libraries
- (........................................
- Tutorial 5: Working with Images
- Combining Colors and Textures
- #...................................
- Editing Images
- 4....................................................
- )Modifying a Texture by Modifying an Image
- .......................
- Saving Images to Disk
- k,............................................
- /Image File Extensions and Image File Conversion
- .................
- 1Loading and Saving Images from the Image Designer
- ..............
- Exploring Image Processing
- '.......................................
- Editing Background Images
- '.......................................
- Saving Test Renderings
- |+...........................................
- Saving Test Images to Disk
- (........................................
- Tutorial 6: Working with Lights
- Locating and Positioning Lights
- #...................................
- Positioning New Lights
- |+...........................................
- The Different Types of Lights
- %.....................................
- Creating Area Lights
- I...............................................
- Creating an Attenuated Light
- &......................................
- Creating Shadows
- 1.................................................
- Setting Shadow Map Size
- ).........................................
- Self Shadow Bias
- 1.................................................
- Setting Shadow Density
- |+...........................................
- &Changing a Light's Color and Intensity
- ............................
- Final Considerations
- I...............................................
- Tutorial 7: The Final Render
- Table of Contents
- Times New Roman
- The Rendering Options
- J+...........................................
- 'Setting the Final Aspect and Resolution
- ...........................
- "Assigning a Filename and File Type
- ...............................
- Viewing an Image
- 0................................................
- }&Tutorial 8: Using Alpha Channel Mattes
- Alpha Matte Applications
- l).........................................
- Creating the Alpha Matte
- l).........................................
- -Integrating 2D Bitmap Images into a Rendering
- ...................
- Tutorial 9: Camera Animation
- "Creating Views to Use as Keyframes
- ...............................
- Setting Views as Keyframes
- '.......................................
- 'Viewing Animation Paths in the Viewport
- .........................
- )Appending Keyframes on the Animation Path
- .....................
- Moving a Keyframe View
- l).........................................
- 4Inserting Keyframes Along an Existing Animation Path
- ...........
- 0Modifying the Animation Path by Editing Tangents
- ................
- /Changing the Number of Frames Between Keyframes
- ..............
- Previewing an Animation
- l).........................................
- Generating an Animation
- l).........................................
- Playing an Animation Sequence
- #...................................
- &Additional Tips on Defining Animations
- ..........................
- The Project Designer
- What is a Project?
- 1.................................................
- "The Project Designer Window Layout
- .............................
- !Introduction to Project Resources
- "..................................
- Creating and Manipulating Views
- !.................................
- %Loading and Saving Files: An Overview
- ...........................
- Loading and Saving Projects
- &......................................
- Table of Contents
- Times New Roman
- Loading and Saving Objects
- '.......................................
- Loading AI and WMF Files
- '.......................................
- 7Loading AI and WMF Files from Specific Drawing Products
- .......
- Loading and Saving Images
- '.......................................
- 8Loading Objects and Images Through the Windows Clipboard
- .....
- The Menu Bar Commands
- (........................................
- The Command Bar
- '0................................................
- The Viewport
- 5.....................................................
- The Resource Manager
- k,............................................
- #Rendering Views: The Render Toolbox
- ............................
- 7Orienting Project Resources in a View: The Move Toolbox
- .........
- =Defining Material-to-Object Relationships: The Select Toolbox
- "Defining Colors: The Color Toolbox
- ...............................
- The View Designer
- The Default View
- 1.................................................
- Creating a View
- 3...................................................
- Positioning the Camera
- |+...........................................
- Setting the Camera Lens Optics
- #...................................
- Defining a View Background
- &......................................
- $Setting the Amount of Ambient Light
- .............................
- 'Defining a Depth Cue: The Fog Check Box
- ........................
- Defining a Clipping Plane
- ).........................................
- $Creating Multiple Views in a Project
- ..............................
- View Realism
- 5.....................................................
- The Object Designer
- Loading Objects
- 3...................................................
- #Displaying and Manipulating Objects
- ..............................
- Copying and Cloning Objects
- %.....................................
- "Parent" and "Child" Objects
- %.....................................
- The Object Attributes Options
- %.....................................
- Table of Contents
- Times New Roman
- "Positioning and Rotating an Object
- ................................
- Scaling an Object
- 1.................................................
- Mapping Textures onto Objects
- $....................................
- Mapping Types Options
- J+...........................................
- Texture Repeat Options
- J+...........................................
- Mapping Select Options
- J+...........................................
- ;Positioning and Scaling Texture Maps in Relation to Objects
- .......
- 3Rendering an Object in the Object Designer Viewport
- ..............
- Blurring a Texture Map
- J+...........................................
- 3Splitting Objects According to Material Definitions
- ................
- The Light Designer
- Light Designer Overview
- [*..........................................
- The Default Light Source
- [*..........................................
- Light Types
- 7.......................................................
- Light Options
- 5.....................................................
- 'Defining a Light's Color and Intensity
- ............................
- Positioning a Light
- 0................................................
- Lighting and Views
- /...............................................
- The Material Designer
- The Materials Resource Icon
- &......................................
- The Default Material
- ...............................................
- The Viewport
- 5.....................................................
- Material Illumination Types
- '.......................................
- Assigning Material Colors
- }(........................................
- Assigning Textures to Materials
- #...................................
- Setting Material Opacity
- [*..........................................
- -Defining a Matte Drop Out (Transparent) Color
- ...................
- 3Viewing and Changing Material-to-Object Assignments
- ...........
- Creating New Materials
- J+...........................................
- 2Controlling the Appearance of Materials in a View
- ................
- Table of Contents
- Times New Roman
- The Image Designer
- Image File Characteristics
- ).........................................
- !The Image Operations Command Area
- ............................
- The Viewport
- 5.....................................................
- The Sample Color Well
- |+...........................................
- Reading and Writing Images
- &......................................
- 0Copying Images to and from the Windows Clipboard
- ..............
- 2Manipulating Images: The Image Operations Commands
- ..........
- The Animation Designer
- The Animation Resource Icon
- %.....................................
- Opening the Animation Designer
- "..................................
- "Defining an Animation: an Overview
- ..............................
- The Animation Designer Interface
- '!.................................
- 5Editing an Animation in the Project Designer Viewport
- ............
- Lighting and Animation
- |+...........................................
- &Setting the Resolution of an Animation
- ............................
- /Selecting the Output File Type for an Animation
- ...................
- Playing an Animation
- Z-.............................................
- Index
- Table of Contents
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- Windows 3.10 (Maker 1.03)
- Nick Josephs
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