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- ALONE IN THE DARK 2 Walkthru.
-
- GENERAL
-
- There's a lot of fighting in the beginning of the game, so you need to
- learn the best fighting methods as soon as possible. What I found works
- best is to just run up to an opponent and hit them with a weapon or your
- head if you have no weapon. By placing Carnby just right, the opponent
- will keep shooting past you while you keep hitting them. The trick is to
- always make sure you're as close as possible to the enemy, so every time
- they fall back from your hit you need to walk up to them and hit them
- again. Drink all the flasks that you find, they will restore your health.
- Make sure you read all the books in the game. They often provide clues on
- how to get past certain special pirates, where you can avoid combat by
- the use of some item(s). Most items that can be manipulated or taken
- stick out from the background very clearly. If you ever see an item that
- does not blend in the background, try pushing it, chances are you'll be
- able to. Many puzzles in this game require you to stand in the exact
- position. If what you're trying doesn't seem to work, try moving your
- character a little on the screen and try again. Lastly, remember that
- diamonds are very important to this game's puzzles' solutions.
-
- The following walkthru will get you to the end of the game, but may not
- necessarily be 100% complete. I haven't mentioned the locations of all the
- books and other written material in the game, since this isn't necessary
- to finishing the game. If you have any questions about this file send me
- a message at CompuServe 70760,2061.
-
- GETTING INTO THE HOUSE
-
- The front door is permanently locked, even though you're not given any
- information that this is the case. After killing the first pirate that
- gets up next to you with your fists, get the items he drops. Drink the
- flask and arm the machine gun you got from him. Walk towards the house
- until you see two pirates coming towards you. The first one is quite easy
- to kill since it won't shoot back till it's very close to you. Kill him
- quickly and then backtrack to the scene where you see Carnby from an
- aerial view. Walk towards the top of the screen and face down, towards
- the incoming pirate. This should give you plenty of time to kill him
- before he even gets close to you. The positioning will take some time to
- get right since aiming the gun right is no easy task.
-
- Once the third pirate is dead, walk up to the statues before the front
- door. Push the anchor statue and you'll open a passageway into the
- garden. You don't need to deal with the guards near the front door. The
- hedge garden is a simple maze. You need to kill all the pirates you'll
- encounter here. I found the best way to do this is by just walking up to
- them and hitting them with Carnby's head. The ones with shot guns are the
- easiest to kill, since they will never be able to hit you if you're
- standing next to them. Beware of the Thompson gun wielding pirates, they
- can hit you even if you're close to them if the angle is right. In the
- garden you need to find and get a ROPE which is lying near a diamond card
- on the ground on it's own. Go to where there are four cards on the ground
- and get the HOOK near there on the ground. Walk up to the diamond card
- and you'll drop underground. Walk up to the chest and push it. Get the
- METALLIC JACK under the chest. The altar will then rise up and a purple
- monster will come at you from the other end. Walk up to the altar, wield
- your gun and turn around. Shoot the purple thing twice; despite its
- appearance this is the easiest monster to kill in the game. Turn around
- and use the METALLIC JACK on the raised altar, then get the PIRATE SWORD
- that the purple thing dropped. The other trapdoor will now be open, which
- leads to the area where the lone diamond card is. Go back up into the
- garden and find the vines that move around trying to hit you. Use the
- PIRATE SWORD and kill the vines. Make sure you use the slashing method
- that doesn't make you move forward. Two of the four hitting methods with
- the sword will make Carnby take a step forward with the swing -- this is
- the worst possible attacking method since it'll bring you within range of
- the vines with every slash. Use the slash where Carnby doesn't move, and
- kill the vines while standing out of reach of their attacks. The next
- enemy is one of the toughest in the game, Pegleg. The best -- and easiest
- -- method to get past him is to wield your tommy gun, then run past him
- into the little area opposite Pegleg. Turn around, aim your gun, and
- shoot Pegleg just as he comes into view. Repeat till he dies. With this
- method the pirate should only last a few seconds, and you'll have killed
- him without even getting hit! After Pegleg is dead make sure you get the
- FLASK that is on the opposite side of the room and the NEWSPAPER Pegleg
- drops. Look at the photo that one of the pirates dropped, and notice how
- it shows the same building you're standing in front of. All you need to
- do is move the statue's arm and the door will open for you. Use either
- the HOOK or the ROPE in your inventory, and you'll make a HOOK AND ROPE.
- Use the HOOK AND ROPE while standing right in front of the door. The door
- to the entrance of the house will open. Go inside.
-
- UNDER THE HOUSE
-
- After you lose all your weapons get the items on the ground near you:
- the NICKEL, CRANK, and PAPER BAG. Walk past the bridge to Stryker's dead
- body. Get the TORN NOTEBOOK and the PIPE CLEANER near the body. Use the
- TORN NOTEBOOK and with the other part of the notebook that one of the
- pirates dropped above you'll have the complete NOTEBOOK. Stand in front
- of the locked door and use the NEWSPAPER on it. Then use the PIPE CLEANER
- on the door. The KEY will fall back and you'll be able to get it. Use the
- KEY on the door and go inside. Stand next to the lever, on the left of it
- and use the PAPER BAG. Use the BLOWN UP PAPER BAG, and as the pirate gets
- up push the lever then step back. If you time this right the barrel will
- hit the pirate and make him fall through the hole in the wall. Get the
- RIOT GUN, MANUSCRIPT and FLASK that the pirate dropped and walk up to the
- clock. Use the CRANK on it. The bookcase will open and you can go inside.
- Pick up the RIOT GUN CARTRIDGES and reload the gun. Go upstairs to the
- basement of the house.
-
- HOUSE BASEMENT
-
- The first person you'll meet is the music man. Just tear the MUSIC MAN'S
- PACT and he'll die. Pick up the HOOK he drops and go into the next room.
- Pick up the BATTLEDORE on the ground and go into the next room. There's
- two pirates here practicing with their guns. Go for the green man first,
- as he'll die after just one hit. Then run up to the second shooter and
- keep close to him while hitting him with the BATTLEDORE. After they're
- both dead walk towards the targets and hit them with your hands or the
- BATTLEDORE till they are all diamonds. They'll either turn one or two
- spots each depending on how you're standing relative to the target. When
- they are all diamonds the door next to the targets will open and a pirate
- will come out. Stay close to him and kill him, then go in the room. Use
- the NICKEL on the slot machine on the wall and get the two TOKENS. Get
- the WHISKEY BOTTLE and the FLASK on the shelf. There's also two books at
- the back of this room, behind the wine casks. Go back out and walk up to
- the guy standing on the other side of the room. Drop the WHISKEY BOTTLE
- near him, and watch him pick it up and die. Make sure you wait till the
- man is dead before picking up the SACK. Use the SACK and wear the SANTA
- CLAUS SUIT inside. Go back to the adjoining room and go up the stairs.
-
- GROUND FLOOR OF THE HOUSE
-
- Ignore the little cook that walks around the house. Walk into the
- kitchen making sure you step on the white tiles when directly across from
- the statue. In the kitchen, get the EGGS, the FRYING PAN, the WINE, and
- the POISON. Listen to the cook's hints. The cook will start using his
- blowpipe against you after a few moments. Just attack him with a frying
- pan or a gun. If the cook uses up all his blowgun ammunition, you can
- have an amusing frying pan vs. frying pan fight with him. If you want to
- be creative, you can even lure the statue outside to throw it's trident,
- then make sure it follows you into the kitchen and hide behind the cook.
- After killing the cook, use the POISON or use the WINE to get poisoned
- wine. Go out into the main hallway and use the POISONED WINE on the door
- opposite the statue. Turn around right away as a fat pirate with a gun
- will come after you from behind. This pirate is very hard to kill. The
- best way is to use your riot gun (which should still be unused by now) to
- kill him before he gets close enough to shoot you. Don't waste your
- bullets since you don't have that many; aim carefully before shooting and
- you should be able to kill him without getting hit. After the two other
- pirates fall dead, go inside and use both tokens in the organ. Go in the
- room at the end of the hall and get the BULLETPROOF VEST. Use the
- BULLETPROOF VEST for armor. The machine gun in that room is jammed, so
- don't get it. Pick up the LOADING CLIP and go back outside. On the floor
- near the organ, pick up the DOUBLOON. Go into the main hallway again,
- take the CROWN from the statue and go up the stairs.
-
- FIRST FLOOR OF THE HOUSE
-
- Kill the two gun-wielding pirate by just walking up to him and hitting
- him with the frying pan. Open the door and go into the hallway. Open the
- door opposite you, which leads into the billiards room. Pick up the
- DERRINGER your opponent throws and then kill him, either by shooting or
- using the frying pan. Pick up the SWORD STICK the pirate drops, and walk
- to the other end of the room. Search the bookshelves to get a BOOK and a
- PIECE OF PARCHMENT. Go back outside and into the room to the right. This
- is the witch's bedroom. Wield the SWORDSTICK and kill the two sword arms
- while staying out of their reach. Get the TORN PARCHMENT they were
- guarding and use it to get the complete PARCHMENT.
-
- The complete PARCHMENT gives you a very good hint of what needs to be
- done next. You need to crown the queen in that room. Just put the CROWN
- on the female bust in the witch's bedroom. At this point you'll be ready
- to move onwards. Go into the room adjoining the bedroom, and pick up the
- AMULET on the floor.
-
- THE ATTIC
-
- Get the MESSAGE and the FLASK. Go outside into the main room. Here
- you'll have a few pirates to dispose of. Kill them in the normal fashion
- <g> and pick up the KEY and GRENADE that are dropped from the two enemies.
- Check the chest near the door for a THOMPSON and CLIP. Go into the room
- opposite where you entered. Use the DOUBLOON on the Jack in the Box, and
- get the POMPON that drops out. Go back into the main room and then
- through the other doorway. Here you'll meet the clown that you saw in the
- introduction. If only Cranby could have taken the same route here that
- Stryker used! The clown won't hit you, so don't worry. Lead him close to
- the opening that leads into the greenhouse, then throw the POMPON there.
- The clown will follow it and lead the snakes away from the entrance. This
- takes exact positioning, so it might require a few tries. Go inside, and
- stand near the fireplace. Dropping the GRANADE down the fireplace will
- kill two of the pirates downstairs where you'll land. This is supposed
- to be easier, but I found it much easier if you actually don't use the
- GRENADE in the fireplace, since it makes getting out of the room where
- you land easier and the doors of the room will already be open. Which
- ever way you opt for, go down the fireplace to get back into the main
- house.
-
- HOUSE AFTER THE ATTIC
-
- You need to kill the remaining pirates in the room. There's many ways
- to do this. An easy way is to run outside and as the pirates follow you,
- run up the stairs. Keep running up and down the stairs and all the
- pirates but one will eventually shoot each other. This is a long process
- though.
- A faster way is to run to a door, open it and then go through. Once past
- the door stand next to it, and hit the first guy that steps through with
- the FRYING PAN. This way you and all the guys behind him will hit, and
- if you're standing correctly, no one will be able to hit you. This method
- is much faster than running up and down the stairs.
- Go back into the room where you landed and pick up the BILLIARD BALL
- near the Christmas tree. Go back upstairs to the billiards room
- upstairs, and use the BILLIARD BALL on the orange/yellow machine next to
- the pool table. After the bookcase moves, walk up to it and unlock the
- door with the KEY the pirate in the attic dropped. Step inside. After
- going through One-Eyed Jack's reminiscing, use the HOOK on the door to
- open it. Go down to the ground floor and head towards the kitchen. The
- witch will come in and you'll be captured.
-
- IN THE SHIP AS GRACE
-
- You now gain control of Grace, the slowest hero/heroine to ever appear
- in an adventure game. Grace can't fight, so you'll have to avoid every
- pirate or deal with them using some other items.
- When you gain control of Grace, push the wooden board next to the door
- to the side. Step through and walk up to the table. Pick up all the
- items on the table and use the SEEDS on the parrot. Eat the SANDWICH for
- points. Take a look at the map on the wall on the way out of the room.
- Once outside, you have to avoid the first pirate. Run down the hallway
- to Grace's left and hide in the black hole to the side. As soon as the
- pirate walks past you, run back out and go behind the pirate, running
- up to the ladder and climbing up. Climb up another ladder to the top
- deck.
- Here you have to make sure you stay behind the barrels so the
- pirates don't catch you. Run from barrel to barrel in a clockwise path.
- Pick up the TINDERBOX and then climb down the hole near it. You'll find
- yourself in the captain's room.
- Pick up the SMALL CANNON in the small chest. Drop the SMALL CANNON on
- the floor. Use the PEPPER POT you got near the parrot in the cannon.
- Pick up the CRYSTAL GLASS from the shelf and walk behind the cannon.
- Throw the CRYSTAL GLASS, and use the TINDERBOX after the pirate steps
- into the room. After he dies, pick up the BELL. Go into the closet and
- pick up the CAPTAIN'S STAFF. Go outside and into the kitchen. Take the
- CHICKEN FOOT and use the BELL in front of the dumb waiter. Climb into it
- and take the KEY.
-
- IN THE HOUSE AS GRACE
-
- Unlock the cabinet in the kitchen with the KEY found in the dumb
- waiter. Take the ICE and the MOLASSES. Step outside into the main
- hallway and use either the ICE or the MOLASSES on the incoming pirate.
- Walk up to the first floor, and use the other weapon you have left on
- the second pirate. Go into the billiard room, and into the captain's
- room. Use the CAPTAIN'S STAFF on the desk and get the IRON KEY and
- the BOOK. Go into the witch's bedroom and into the room next to it where
- you originally picked up the amulet as Cranby. Use the CAPTAIN'S STAFF
- while standing on top of the stone square. You'll be teleported back
- onto the ground floor with a loa staff.
-
- Now, apparently you should be able to go into the organ room and drop
- the TEDDY BEAR in front of the folding bed (the item next to the door
- that leads into the nursery room), and then use the LOA STAFF on the
- organ. This should disable the force field and then enable you to put
- the TOKEN in the organ. I was never able to do this however. To kill the
- third and last pirate of the house, I just maneuvered Grace so that the
- third pirate fell on top of the block of ice left over from the first
- killing (this of course means you have to use the ICE BOX on the bottom
- floor when first entering the house).
-
- Once past the third pirate, use the BELL in front of the dumb waiter and
- go back into the ship, where you'll be captured and you'll regain control
- of Carnby.
-
- AFTER GRACE GETS CAPTURED IN THE SHIP
-
- Here you'll have control of a chained up Carnby, while Grace is being
- held by the arms by a pirate. Move your arms by pressing the arrow keys
- till you can pick up the IRON KEY. Use the IRON KEY and free yourself.
- Kill the pirate that approaches you and get his SWORD. This SWORD is a
- great weapon, most fights from now on can be simply won by just holding
- the arrow keys down, and letting the pirates walk into your swings.
-
- BOTTOM DECK OF THE SHIP
-
- Go through the door and kill the approaching pirate, then pick up the
- THOMPSON and the FLASK. Go into the hall and kill the third pirate. Pick
- up the SHORT FUSE and the PISTOL that the pirate drops.
-
- Go into the room at the end of the hall, where there's a two-gun
- wielding pirate waiting for you. Kill him and get the PISTOL AMMUNITION
- and the FLASK.
-
- Exit back into the hallway and enter the room with the drunk pirate in
- it. Kill him and get the two MAIL COATs, the PISTOL AMMUNITION, the FLASK
- and another PISTOL. Push the barrel away from the wall, and pick up the
- BOTTLE with a message behind it. In order to push the barrel clear of the
- wall, use little pushes, while facing more to the left with every push.
- This way you should be able to push it so that it doesn't get stuck in
- between the two walls. Throw the BOTTLE and pick up the PARCHMENT inside.
-
- Go back into the hallway and kill the one waiting pirate. Enter the
- furnace room, and kill the two pirates inside. Pick up the hot POKER and
- the PLIERS. Go to the far corner of the room and pick up the KEY.
-
- Back in the hall, use the KEY found in the furnace room on the door
- opposite the furnace room door. Kill the pirate and get the POWDER KEG
- and OPISCULE.
-
- Exit the room and go up the stairs. Walk into the room with the cannon,
- and kill the sleeping pirate. Use the PLIERS on the cannon, and push it
- away from the wall. Even through Carnby won't go through the pushing
- motions in this room due to a bug in the program, you can still push the
- cannon. Just make sure Carnby is positioned exactly, and sooner or later
- he'll be able to push the cannon. Make sure you are pushing the cannon
- _towards_ the closest wall (i.e. you'll only see Carnby's back as he's
- pushing). Go into the sleeping pirate's room and drop the POWDER KEG on
- the ground. If you do this quickly enough, you won't need to fight any
- of the three pirates in that room. Go back to the cannon and use the
- SHORT FUSE on it, and then the POKER. Walk into the blown up room and get
- the POUCH OF GOLD and the FLASK.
-
- Save your game here. The gold will open any door, but you have to make
- sure you open the right one, or you won't be able to finish the game.
- Exit to the hall and open the door next to the cannon room with the POUCH
- OF GOLD. Go inside and you should see two chefs. If you opened the wrong
- door restore and open the correct one. Kill the two little chefs, and get
- the FLASK on the shelf. Open the other door in the room and go inside.
- Kill the big chef and get the METALLIC JACK. Go back to the hall and use
- the METALLIC JACK to open the door that leads to the captain's room.
-
- After you gain control of Grace, walk up to the statue and use the LOA
- STAFF on it. The door will open. Go through and use the CHICKEN'S FOOT.
-
- You'll free Carnby, and a ghost will appear. I haven't found any way to
- kill this ghost, but you can just run away from it and go up the ladder
- to the top deck.
-
- TOP DECK OF THE SHIP
-
- Kill everyone on the top deck, and pick up the HOOK that the music man
- drops. Climb up the ladder of the main mast, and kill the one pirate on
- top. You can just hit him a few times till he falls off the ledge. Use
- the HOOK to slide down the rope. Walk towards the middle of the mast
- and kill the martial artist with your sword. After that just drop down
- to the top deck and get the NICHOL'S SWORD that the martial artist
- dropped.
-
- Walk up to Grace, and use the PLIERS on her to free her. Attack One-Eyed
- Jack with NICHOL'S SWORD till he dies twice. After the second death
- he'll automatically walk towards the cannons as you make your escape
- on the lifeboat. Congratulations, you've finished ALONE IN THE DARK 2!
-
-
-
- This walkthrough is copyright (c) 1994 by Leonardo Drago. Not to be
- distributed without permission.
-