home *** CD-ROM | disk | FTP | other *** search
-
-
- ALONE IN THE DARK
- Walk Through
-
- ROOM #
-
- 1. (Attic)
- 1. PUSH the wardrobe closet in front of the window.
- 2. PUSH the chest on top of the trapdoor in the floor
- near the piano.
- 3. OPEN the chest to get the RIFLE.
- 4. OPEN the wardrobe closet to get the OLD INDIAN COVER.
- 5. Walk over to the table and get the OIL LAMP.
-
- 2. (Storeroom)
- 1. Take the BOW from the corner near the door.
- 2. SEARCH the shelves on the right side to get the OIL CAN.
- 3. USE the OIL CAN to refill the OIL LAMP.
- 4. Exit room.
-
- 3. (Upstairs hallway)
- 1. Walk to the first door on the right and enter.
- 2. Do not walk down the hall as it will collapse and cause death.
-
- 4. (Room)
- 1. SEARCH the rolltop desk in the corner to get the
- KEY TO THE CHEST.
- 2. USE the KEY to open the chest in the corner next to the
- door to get the OLD CAVELRY SABER.
- 3. Open the door and fight the Zombie that will walk in.
- 4. The OLD CAVALRY SABER will break after limited use.
- 5. Exit the room and open the door directly across the hall.
-
- 5. (Dressing Room)
- 1. Walk into the room, turn around and FIGHT or SHOOT the
- Zombie that will walk in the room from the hallway.
- 2. Exit the room through the door near the window.
-
- 6. (Bedroom)
- 1. Go to the nightstand on the left side of the bed(side opposite
- the window), and get the VASE.
- 2. FIGHT or SHOOT the monster that will jump into the room
- through the window.
- 3. THROW the VASE and get the KEY TO THE DRESSER hidden
- inside.
- 4. USE the KEY to open the dresser with the teddybear on top of it
- and get two SMALL MIRRORS.
- 5. Exit the room through the door near the bed.
- 6. Walk to and enter the door directly across the hall.
-
- 7. (Bathroom)
- 1. OPEN the cabinet to get the FIRST AID KIT.
- 2. OPEN the FIRST AID KIT to get the FLASK.
- 3. DRINK the FLASK to gain more health points.
- 4. THROW or DROP unecessary items: first aid kit, empty flask,
- chest's key, dresser's key, empty oil can.
- 5. Exit the room and open the door at the end of the hall.
-
- 8. (Upper Lobby)
- 1. PUT one SMALL MIRROR on each small statue at both ends
- of the room.
- 2. Avoid any contact with the winged monsters by staying close
- to the wall.
- 3. Walk Downstairs.
-
- 9. (Lower Lobby)
- 1. Do not touch the suit of armor.
- 2. When you get the VERY HEAVY STATUETTE", stand directly in front
- of the armor and THROW the STATUETTE to destroy the armor and
- get the SWORD.
- 3. The STATUETTE is in room #13.
- 4. Walk to the door on the right side of the stairs and enter.
-
- 10. (Sitting Room)
- 1. Do not touch the ghost figure in the chair.
- 2. Get the GRAMOPHONE on the table.
- 3. SEARCH the cabinet to get the CARTRIDGES.
- 4. USE the CARTRIDGES to reload the RIFLE.
- 5. Get the MATCHBOX from the fireplace mantle.
- 6. Exit the room and go to the door straight ahead on the other
- side of the stairs.
-
- 11. (Hallway)
- 1. Follow the hall around and enter the second door you come to.
- 2. The first door is directly across from the door you entered
- the hall through.
-
- 12. (Bathroom)
- 1. RUN into the room and get the JUG next to the cabinet.
- 2. Ignore the monster in the bathtub as it cannot be killed-
- it will hit you.
- 3. OPEN the cabinet and get the FIRST AID KIT.
- 4. OPEN the KIT and get the FLASK.
- 5. DRINK the FLASK to gain more health points.
- 6. Exit the room and continue down the hall to the next door.
-
- 13. (Dark Bedroom)
- 1. USE the MATCHBOX to light the OIL LAMP.
- 2. Get the VERY HEAVY STATUETTE from the table.
- 3. Exit the room and OPEN/SEARCH to put the lamp away.
- 4. Go back to the lower lobby and destroy the suit of armor
- as in room #9.
- 5. Leave the VERY HEAVY STATUETTE there.
- 6. Walk to either side of the stairs and enter the dark opening.
-
- 14. (Front Lobby)
- 1. DROP the GRAMOPHONE here until it is needed later.
- 2. Turn left and enter the right door of two in the corner
- next to the stairs. The left one will be locked.
-
- 15. (Enclosed Porch)
- 1. SEARCH the back side of the statue to get three ARROWS.
- 2. Leave the room quickly to avoid the falling spiders. They
- will not leave the room.
- 3. Walk to the door on the other side of the stairs next to a
- narrow hallway.
-
- 16. (Kitchen)
- 1. Enter the smaller dark brown door nearest the door just
- entered.
- 2. Get the KEY TO THE CELLAR hanging on the wall.
- 3. SEARCH the shelf to get the BOX OF BISCUITS.
- 4. EAT the BISCUITS to gain more health points.
- 5. DROP or THROW uneeded items: empty box, first aid kit, empty
- flask.
- 6. SEARCH the large cabinet near the table to get the KNIFE.
- 7. Enter a second smaller dark brown door next to a normal sized
- door.
- 8. After entering the small closet, quickly back out and USE the
- KNIFE to kill the zombie that enters as soon as you enter the
- closet.
- 9. Re-enter the closet and SEARCH the pile of coal in the corner
- to get a BOX OF SHOES.
- 10. OPEN the BOX and get the REVOLVER.
- 11. Get the OIL CAN in the other corner.
- 12. USE the OIL CAN to refill the LAMP.
- 13. USE the JUG next to the barrel of water to fill the jug.
- 14. DROP or THROW uneeded items: empty oil can, empty box, knife.
- 15. Exit closet into kitchen and get the POT OF SOUP from the
- fireplace.
- 16. Exit the kitchen through the normal door next to the closet.
- 17. Open the door across the small hall.
-
- 17. (Dining Room)
- 1. Walk to the right side of the table and PUT the POT OF SOUP
- on the table.
- 2. Avoid the walking zombie and wait until it sits down.
- 3. Exit the room through the door next to the large cabinet.
-
- 18. (Smoking Room)
- 1. RUN to the other side of the table and stand next to the chair.
- 2. Get the LIGHTER from the table.
- 3. USE the WATER JUG to douse the smoking ashtray on the table.
- 4. You will take some damage from the smoke.
- 5. Open the double doors that are not locked and go in to the hall.
- 6. Walk back to the white stairs in the front lobby and climb them.
- 7. Go back to the hallway that led to the dark room where you got
- the STATUETTE.
- 8. Continue down the hall to the end and open the door.
-
- 19. (Hallway with paintings)
- 1. Walk up to the first painting (a man with an axe) and PUT the
- OLD INDIAN COVER on it.
- 2. Walk halfway down the middle of the hall and USE the BOW to
- fire an arrow at the painting at the far end. Once the arrow
- has hit the painting, purple smoke will appear.
- 3. Enter the door at the far end of the hall.
-
- 20. (Jeremy's Bedroom)
- 1. Get the FALSE BOOK from the table.
- 2. PUSH the grandfather clock aside and SEARCH the hole behind
- it to get the KEY to Jeremy's Study.
- 3. Exit room and enter the double doors located halfway down the
- hall.
-
- 21. (Library)
- 1. USE the OIL LAMP.
- 2. PUT the LAMP down in the middle of the floor.
- 3. Quickly RUN down the corridor at the upper left of the screen.
- 4. Follow it around to the right until you see an indentation in
- the wall of books.
- 5. Go a little ways past this and SEARCH the books next to the
- indentation to find a mechanism.
- 6. USE the FALSE BOOK to open the secret room behind the
- indentation and enter it quickly. A monster will be chasing
- you and can only be killed by a certain dagger that is found
- inside the secret room.
-
- 22. (Secret Room)
- 1. Get the TALISMAN from the shelf.
- 2. SEARCH the bookshelves to ge the DAGGER with the curved blade.
- 3. USE the DAGGER to kill the monster in the library.
- 4. Get the OIL LAMP from the floor and open the closed double
- doors. You are now in the lower lobby.
- 5. Go through the dark opening, down the stairs, and get the
- GRAMOPHONE.
- 6. USE the silver KEY to open the locked door next to the door to
- the enclosed porch.
- 7. Continue down the big hall and re-enter the smoking room #18.
- 8. USE the KEY to open the locked double doors.
-
- 23. (Jeremy's Study)
- 1. PUT the OLD CAVALRY SABER in the coat of arms on the wall. If
- the saber was broken, put both halves in the coat of arms.
- 2. SEARCH the bookcase in the corner to get the RECORD.
- 3. Exit the room and go back through the smoking room, into the
- hall. Not the ones at the end of the hall.
-
- 24. (Pirates Room)
- 1. USE the SWORD to kill the pirate. You cannot shoot the pirate.
- 2. Get the KEY TO THE DANCEHALL from the dead pirate.
- 3. USE the KEY to open the double doors.
-
- 25. (Dance Hall)
- 1. Walk to a corner and USE the RECORD (dance of death). You
- must have the GRAMOPHONE.
- 2. The ghosts will dance. Do not let the ghosts touch you.
- 3. Get the KEY TO THE PIRATE'S CHEST from the fireplace mantle.
- 4. Exit the room and go back to Jeremy's Study.
- 5. Walk down the stairs in the floor.
-
- 26. (Bottomless Chasm)
- 1. RUN across the collapsing bridge.
- 2. Follow the tunnels until you see a giant worm behind you.
- 3. RUN away from the worm until you can turn right into another
- tunnel.
-
- 27. (Cave)
- 1. FIGHT or SHOOT the monster that waits for you to enter this
- cave.
- 2. Continue down this tunnel until you see the worm again.
- 3. Then RUN back to the place in the tunnel where you turned right
- and fought the monster.
- 4. Turn right down the tunnel created by the worm. If the worm is
- still there, repeat steps 2 and 3 until the worm moves out of
- the tunnel.
-
- 28. (Underground)
- 1. Step down onto the wooden dock and walk around to the right
- until you come to a lighter shaded brown section of the wood.
- 2. JUMP over this section as it will collapse if stepped on.
- 3. Avoid the monster in the water or kill it. If you kill it,
- more will appear.
- 4. Climb up the ledge to the opening.
-
- 29. (Tunnel)
- 1. FIGHT or SHOOT the spider monster.
- 2. Continue down the tunnel.
-
- 30. (Rock Pillar Cavern)
- 1. Stand in the opening and shoot the flying monster.
- 2. JUMP from rock pillar to rock pillar. Use the left ones.
- 3. When the screen view changes, go to the opening on the right.
- 4. Follow the tunnel until it forks-go right.
-
- 31. (Large Cavern With Planks)
- 1. Walk to the right side of the rock plateau.
- 2. JUMP over the light colored wooden planks onto the darker ones.
- 3. JUMP and climb up rock pillars until you reach the far side of
- the room.
- 4. Shoot or avoid the flying creature in the middle of the cavern.
- 5. Go to the chest.
-
- 32. (Pirate's Chest)
- 1. USE the KEY to open the chest and get the GEM.
- 2. PUSH the rock behind the chest to one side.
- 3. Enter the dark opening and follow the rock corridor.
- 4. Step down the ledge and continue forward until it goes black.
-
- 33. (Dark Maze)
- 1. USE the OIL LAMP.
- 2. Walk to the left and try to wind around to the left until you
- cannot go that direction any further.
- 3. Turn downwards and go down until it is no longer possible to go
- further.
- 4. Turn to the right of the screen and walk until you come to a
- stone door with a hole in it.
- 5. USE the GEM to open the door.
- 6. Enter the room and OPEN/SEARCH to put the OIL LAMP away.
-
- 34. (End Cavern)
- 1. RUN and jump off of the rock steps.
- 2. RUN to the stone altar in front of the tree while dodging the
- fireballs and the monster in the water.
- 3. Get the HOOK.
- 4. While in front of the altar, PUT the TALISMAN on the altar. The
- fireballs will stop.
- 5. USE the LIGHTER to re-light the OIL LAMP.
- 6. THROW the OIL LAMP at the tree.
- 7. RUN to the right of the cavern and climb onto a different rock
- plateau.
- 8. Climb up to the rock door and USE the HOOK to open the door.
- 9. Turn left and go back into the maze. It will now be light.
- 10. Turn right and USE the HOOK to open the door.
- 11. Turn left and you are now back in the underground # 28.
- 12. Walk along the wooden docks and climb to the opening on the
- other side.
- 13. Turn right and follow the tunnel straight ahead until you come
- to a small black opening.
- 14. Enter the opening.
-
- 35. (Basement)
- 1. Walk around the wine racks to the other side of the room and
- climb the stairs.
- 2. You are now back in the front lobby.
- 3. Walk down the large hall and open the double doors at the end-
- End of Game.
-