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- import Bladex
-
-
-
- ####################################################################################
- #
- # Escalar + saltos
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","clmb_low_1h","Dwf_clmb_low_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","clmb_medlow_1h","Dwf_clmb_medlow_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","clmb_medium_1h","Dwf_clmb_medium_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","clmb_high_1h","Dwf_clmb_high_1h",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","LongJump1H","Dwf_jmp_1h",0.26,0.93,0)
- Bladex.AddBipedAction("Dwf","LongJumpNo","Dwf_jmp_no",0.26,0.93,0)
- Bladex.AddBipedAction("Dwf","ShortJump","Dwf_jmph0_no",0.28,1.0,0)
-
-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","slip","Dwf_slip",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","slip_b","Dwf_slip_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","derrape","Dwf_derrape",0.14,1.0,0)
-
- Bladex.AddBipedAction("Dwf","1tw_h_f","Dwf_1tw_h_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","1tw_l_f","Dwf_1tw_l_f",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","b1","Dwf_b1",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","b2","Dwf_b2",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","b3","Dwf_b3",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Dwf","jog_turn","Dwf_jog_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","wlk_turn","Dwf_wlk_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","snk_turn","Dwf_snk_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","rlx_turn","Dwf_rlx_turn",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Cambiar Armas
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","Attack_Chg_r_l","Dwf_attack_chg_r_l",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_Chg_r", "Dwf_attack_chg_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_Chg_l", "Dwf_attack_chg_l",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Chg_r_l", "Dwf_attack_chg_r_l",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Chg_r", "Dwf_attack_chg_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Chg_l", "Dwf_attack_chg_l",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","drp_r", "Dwf_drp_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","drp_l", "Dwf_drp_l",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # tke
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","tke_r_01", "Dwf_tke_r_01",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_02", "Dwf_tke_r_02",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_03", "Dwf_tke_r_03",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_04", "Dwf_tke_r_04",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_05", "Dwf_tke_r_05",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_key00","Dwf_tke_r_key00",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_key01","Dwf_tke_r_key01",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_key02","Dwf_tke_r_key02",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_key03","Dwf_tke_r_key03",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","tke_r_key04","Dwf_tke_r_key05",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # eat/drink/use/activate
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","gulp00","Dwf_gulp00",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","eat00", "Dwf_eat00",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","drink", "Dwf_drink",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","attack_drink", "Dwf_attack_drink",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","key","Dwf_key",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","pulsador","Dwf_pulsador",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","lvr_d","Dwf_lvr_d",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","lvr_u","Dwf_lvr_u",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","fire0","Dwf_fire0",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","fire1","Dwf_fire1",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","fire2","Dwf_fire2",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","fire3","Dwf_fire3",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","fire_g","Dwf_fire_g",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Relax.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","Rlx_no","Rlx_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_1h","Rlx_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_b","Rlx_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_2h","Rlx_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_s","Rlx_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_2w","Rlx_2w_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_axe","Rlx_spear_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_sp","Rlx_spear_Dwf",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","Rlx_block","Dwf_attack_rlx_s",0.0,1.0,0)
-
-
-
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- #Movement with shield -> !NPC only!!!!
- Bladex.AddBipedAction("Dwf","Attack_f_s_nc","Dwf_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_s_nc","Dwf_attack_b_s",0.0,1.0,0)
-
- #pasito
- #Bladex.AddBipedAction("Dwf","ShortStep_no","WlkShort_Dwf", 0.0,1.0,0)
- #Bladex.AddBipedAction("Dwf","ShortStep_1h","WlkShort_Dwf", 0.0,1.0,0)
- #Bladex.AddBipedAction("Dwf","ShortStep_2h","WlkShort_Dwf", 0.0,1.0,0)
- #Bladex.AddBipedAction("Dwf","ShortStep_s","WlkShort_Dwf", 0.0,1.0,0)
- #Bladex.AddBipedAction("Dwf","ShortStep_2w","WlkShort_2w_Dwf", 0.0,1.0,0)
- #Bladex.AddBipedAction("Dwf","ShortStep_sp","WlkShort_spear_Dwf", 0.0,1.0,0)
- #Bladex.AddBipedAction("Dwf","ShortStep_axe","WlkShort_spear_Dwf", 0.0,1.0,0)
-
- #Bladex.AddBipedAction("Dwf","LStepUp","Wlk_1h_Dwf","WlkUp_Dwf",0.0,0.5,0)
- #Bladex.AddBipedAction("Dwf","RStepUp","Wlk_1h_Dwf","WlkUp_Dwf",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Dwf","LStairsUp","StairsUp_Dwf","StairsUpP_Dwf",0.0,0.5,0)
- #Bladex.AddBipedAction("Dwf","RStairsUp","StairsUp_Dwf","StairsUpP_Dwf",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Dwf","LStepDown","Wlk_1h_Dwf","WlkDown_Dwf",0.0,0.5,0)
- #Bladex.AddBipedAction("Dwf","RStepDown","Wlk_1h_Dwf","WlkDown_Dwf",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Dwf","LStairsDown","StairsDown_Dwf",0.0,0.5,0)
- #Bladex.AddBipedAction("Dwf","RStairsDown","StairsDown_Dwf",0.5,1.0,0)
-
- # Andar hacia atrßs
- Bladex.AddBipedAction("Dwf","WBK_b","Wbk_b_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_no","Wbk_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_1h","Wbk_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_2h","Wbk_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_s","Wbk_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_sp","Wbk_spear_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_axe","Wbk_spear_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_2w","Wbk_2w_Dwf",0.0,1.0,0)
-
-
- #Andar hacia delante
- Bladex.AddBipedAction("Dwf","WLK_b","Wlk_b_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_no","Wlk_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_1h","Wlk_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_2h","Wlk_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_s","Wlk_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_2w","Wlk_2w_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_axe","Wlk_spear_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WLK_sp","Wlk_spear_Dwf",0.0,1.0,0)
-
-
- #Correr hacia delante
- Bladex.AddBipedAction("Dwf","JOG_b","Jog_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_no","Jog_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_s","Jog_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_1h","Jog_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_2h","Jog_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_2w","Jog_2w_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_axe","Jog_axe_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","JOG_sp","Jog_axe_Dwf",0.0,1.0,0)
-
-
- #Correr hacia atrßs
- Bladex.AddBipedAction("Dwf","WBK_JOG_b","Dwf_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_no","Dwf_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_1h","Dwf_jogb_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_2h","Dwf_jogb_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_s","Dwf_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_2w","Dwf_jogb_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_axe","Dwf_jogb_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","WBK_JOG_sp","Dwf_jogb_spear",0.0,1.0,0)
-
-
-
- #Modo sneak
- Bladex.AddBipedAction("Dwf","SNK_b","Snk_b_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_no","Snk_no_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_s", "Snk_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_1h","Snk_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_2h","Snk_1h_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_sp", "Snk_spear_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_2w","Snk_2w_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","SNK_axe","Snk_spear_Dwf",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","FllLow","FallLow_Dwf",0.0,0.8,0)
- Bladex.AddBipedAction("Dwf","FllMed","FallMed_Dwf",0.0,0.8,0)
- Bladex.AddBipedAction("Dwf","FllHigh","FallHigh_Dwf",0.162,0.8,0)
- Bladex.AddBipedAction("Dwf","Dth_Fll","Dth_Fll_Dwf",0.0,0.33,0)
- Bladex.AddBipedAction("Dwf","Dth_Fll2","Dth_Fll2_Dwf",0.11,0.9,0)
-
-
-
-
- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
-
- #MOvement without shield
- Bladex.AddBipedAction("Dwf","Attack_f_1h","Dwf_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_1h","Dwf_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_1h","Dwf_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_1h","Dwf_attack_l",0.0,1.0,0)
-
- #MOvement with shield and weapon
- Bladex.AddBipedAction("Dwf","Attack_f_2h","Dwf_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_2h","Dwf_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_2h","Dwf_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_2h","Dwf_attack_l",0.0,1.0,0)
-
- #MOvement with shield no weapon
- Bladex.AddBipedAction("Dwf","Attack_f_s","Dwf_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_s","Dwf_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_s","Dwf_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_s","Dwf_attack_l",0.0,1.0,0)
-
- #MOvement no weapon
- Bladex.AddBipedAction("Dwf","Attack_f_no","Dwf_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_no","Dwf_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_no","Dwf_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_no","Dwf_attack_l",0.0,1.0,0)
-
- #Movement with shield held high
- Bladex.AddBipedAction("Dwf","Shattack_f_2h","Dwf_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_b_2h","Dwf_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_r_2h","Dwf_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_l_2h","Dwf_attack_l_s",0.0,1.0,0)
-
- #Movement with shield held high no weapon
- Bladex.AddBipedAction("Dwf","Shattack_f_s","Dwf_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_b_s","Dwf_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_r_s","Dwf_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_l_s","Dwf_attack_l_s",0.0,1.0,0)
-
-
- #Movement with 2hand sword
- Bladex.AddBipedAction("Dwf","Attack_f_2w","Jog_2w_Dwf",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_2w","Dwf_jogb_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_2w","Dwf_attack_r_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_2w","Dwf_attack_l_2w",0.0,1.0,0)
-
- #Movement with axe
- Bladex.AddBipedAction("Dwf","Attack_f_axe","Dwf_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_axe","Dwf_attack_b_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_axe","Dwf_attack_r_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_axe","Dwf_attack_l_spear",0.0,1.0,0)
-
- #MOvement with spear
- Bladex.AddBipedAction("Dwf","Attack_f_sp","Dwf_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_b_sp","Dwf_attack_b_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_r_sp","Dwf_attack_r_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Attack_l_sp","Dwf_attack_l_spear",0.0,1.0,0)
-
-
- #Relax
- Bladex.AddBipedAction("Dwf","Rlx_f_1h","Dwf_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_f_no","Dwf_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_f_s","Dwf_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_f_2h","Dwf_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_rlx_2h","Dwf_attack_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Shattack_rlx_s","Dwf_attack_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_f_axe","Dwf_rlx_f_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_f_sp","Dwf_rlx_f_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Rlx_f_2w","Dwf_rlx_f_sword",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","Rlx_block","Dwf_attack_rlx_s",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","Rlx_vt","Dwf_rlx_vt",0.0,1.0,0)
-
- #Dodge-attacks
- Bladex.AddBipedAction("Dwf","g_d_l","Dwf_g_d_l",0.210,1.0,0)
- Bladex.AddBipedAction("Dwf","g_d_r","Dwf_g_d_r",0.256,1.0,0)
-
-
-
- #Dodges
- Bladex.AddBipedAction("Dwf","D_b","Dwf_d_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","D_l","Dwf_g_d_l",0.0,0.210,0)
- Bladex.AddBipedAction("Dwf","D_r","Dwf_g_d_r",0.0,0.256,0)
-
-
- #Parry - 2 handed things exclusively!
- Bladex.AddBipedAction("Dwf","Parry_axe","Dwf_parryspear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Parry_2w","Dwf_parry2w",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","Parry_sp","Dwf_parryspear",0.0,1.0,0)
-
-
-
-
-
- ####################################################################################
- #
- # Heridas y bloqueos, reaccion
- #
- ####################################################################################
-
-
- Bladex.AddBipedAction("Dwf","df_01_spear","Dwf_df_01_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","df_02_spear","Dwf_df_02_spear",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","df_01_2w","Dwf_df_01_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","df_02_2w","Dwf_df_02_2w",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","df_s_broken","Dwf_df_s_broken",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","sword_broken","Dwf_sword_broken",0.143,0.5,0)
-
- Bladex.AddBipedAction("Dwf","df_01","Dwf_df_01",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","df_02","Dwf_df_02",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","sw_react","Dwf_sword_reaction",0.143,0.5,0)
-
- Bladex.AddBipedAction("Dwf","hurt_f_lite","Dwf_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_big","Dwf_hurt_f_big",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","hurt_f_head","Dwf_hurt_f_head",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_breast","Dwf_hurt_f_breast",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_back","Dwf_hurt_f_back",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_r_arm","Dwf_hurt_f_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_l_arm","Dwf_hurt_f_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_r_leg","Dwf_hurt_f_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_f_l_leg","Dwf_hurt_f_l_leg",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","hurt_jog","Dwf_hurt_jog",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","hurt_head","Dwf_hurt_head",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_breast","Dwf_hurt_breast",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_back","Dwf_hurt_back",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_r_arm","Dwf_hurt_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_l_arm","Dwf_hurt_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_r_leg","Dwf_hurt_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","hurt_l_leg","Dwf_hurt_l_leg",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # MUERTES
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","dth_c1","Dwf_dth_c1",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_c2","Dwf_dth_c2",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_c3","Dwf_dth_c3",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_c4","Dwf_dth_c4",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_c5","Dwf_dth_c5",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_c6","Dwf_dth_c6",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_c7","Dwf_dth_c7",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth0", "Dwf_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n00","Dwf_dth_n00",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n01","Dwf_dth_n01",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n02","Dwf_dth_n02",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n03","Dwf_dth_n03",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n04","Dwf_dth_n04",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n05","Dwf_dth_n05",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_n06","Dwf_dth_n06",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","dth_rock","Dwf_dth_rock",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_rockfront","Dwf_dth_rockfront",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","dth_burn","Dwf_dth_burn",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # Ataques
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dwf","g_08","Dwf_g_08",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_01","Dwf_g_01",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_02","Dwf_g_02",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_05","Dwf_g_05",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_06","Dwf_g_06",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_07","Dwf_g_07",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_09","Dwf_g_09",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_01a","Dwf_g_01a",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_02a","Dwf_g_02a",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_05a","Dwf_g_05a",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_06a","Dwf_g_06a",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_07a","Dwf_g_07a",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_09a","Dwf_g_09a",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_06lowkata_new","Dwf_g_06lowkata_new",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_13","Dwf_g_13",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_18","Dwf_g_18",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_s18","Dwf_g_s18",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_s18_2h","Dwf_g_s18_2h",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_14","Dwf_g_14",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_11","Dwf_g_11",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_16","Dwf_g_16",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_12","Dwf_g_12",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_17","Dwf_g_17",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_15","Dwf_g_15",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_21","Dwf_g_21",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_22","Dwf_g_22",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_23","Dwf_g_23",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_26","Dwf_g_26",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_27","Dwf_g_27",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_31","Dwf_g_31",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_01low_new","Dwf_g_01low_new",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_32_5_3new","Dwf_g_32_5_3new",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_27kata","Dwf_g_27kata",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_12low","Dwf_g_12low",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_s11","Dwf_g_s11",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_s3_new","Dwf_g_s3_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_s22low_new","Dwf_g_s22low_new",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_punch1","Dwf_g_punch1",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_punch2","Dwf_g_punch2",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_kick","Dwf_g_kick",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dwf","g_back","Dwf_g_back",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Dwf","g_bad_spear","Dwf_g_bad_spear",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_spear2","Dwf_g_bad_spear2",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_sword1","Dwf_g_bad_sword1",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_sword2","Dwf_g_bad_sword2",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_sword3","Dwf_g_bad_sword3",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_axe","Dwf_g_bad_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_1h","Dwf_g_bad_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_bad_no","Dwf_g_bad_no",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Dwf","g_draw_run","Dwf_g_draw_run",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_draw_rlx","Dwf_g_draw_rlx",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_magic","Dwf_g_magic",0.0,1.0,0)
- Bladex.AddBipedAction("Dwf","g_magic2","Dwf_g_magic2",0.0,1.0,0)