home *** CD-ROM | disk | FTP | other *** search
/ PC PowerPlay 56 / CDPowerplay56Disc2.iso / demos / blade / data1.cab / Program_Executable_Files / Scripts / Biped / Dwf2BAct.py < prev    next >
Encoding:
Text File  |  2000-10-27  |  20.5 KB  |  465 lines

  1. import Bladex
  2.  
  3.  
  4.  
  5. ####################################################################################
  6. #
  7. # Escalar + saltos
  8. #
  9. ####################################################################################
  10.  
  11. Bladex.AddBipedAction("Enb","clmb_low_1h","Dwf_clmb_low_1h",0.0,1.0,0)    
  12. Bladex.AddBipedAction("Enb","clmb_medlow_1h","Dwf_clmb_medlow_1h",0.0,1.0,0)    
  13. Bladex.AddBipedAction("Enb","clmb_medium_1h","Dwf_clmb_medium_1h",0.0,1.0,0)    
  14. Bladex.AddBipedAction("Enb","clmb_high_1h","Dwf_clmb_high_1h",0.0,1.0,0)    
  15.  
  16. Bladex.AddBipedAction("Enb","LongJump1H","Dwf_jmp_1h",0.0,0.93,0)    
  17. Bladex.AddBipedAction("Enb","LongJumpNo","Dwf_jmp_no",0.0,0.93,0)    
  18. Bladex.AddBipedAction("Enb","ShortJump","Dwf_jmph0_no",0.28,1.0,0)    
  19.  
  20.  
  21. ####################################################################################
  22. #
  23. # Others
  24. #
  25. ####################################################################################
  26.  
  27. Bladex.AddBipedAction("Enb","slip","Dwf_slip",0.0,1.0,0)    
  28. Bladex.AddBipedAction("Enb","slip_b","Dwf_slip_b",0.0,1.0,0)    
  29. Bladex.AddBipedAction("Enb","derrape","Dwf_derrape",0.14,1.0,0)    
  30.  
  31. Bladex.AddBipedAction("Enb","1tw_h_f","Dwf_1tw_h_f",0.0,1.0,0)    
  32. Bladex.AddBipedAction("Enb","1tw_l_f","Dwf_1tw_l_f",0.0,1.0,0)    
  33.  
  34. Bladex.AddBipedAction("Enb","b1","Dwf_b1",0.0,1.0,0)    
  35. Bladex.AddBipedAction("Enb","b2","Dwf_b2",0.0,1.0,0)    
  36. Bladex.AddBipedAction("Enb","b3","Dwf_b3",0.0,1.0,0)    
  37.  
  38.  
  39. Bladex.AddBipedAction("Enb","jog_turn","Dwf_jog_turn",0.0,1.0,0)    
  40. Bladex.AddBipedAction("Enb","wlk_turn","Dwf_wlk_turn",0.0,1.0,0)    
  41. Bladex.AddBipedAction("Enb","snk_turn","Dwf_snk_turn",0.0,1.0,0)    
  42. Bladex.AddBipedAction("Enb","rlx_turn","Dwf_rlx_turn",0.0,1.0,0)    
  43.  
  44.  
  45. ####################################################################################
  46. #
  47. # Cambiar Armas
  48. #
  49. ####################################################################################    
  50.  
  51. Bladex.AddBipedAction("Enb","Attack_Chg_r_l","Dwf_attack_chg_r_l",0.0,1.0,0)
  52. Bladex.AddBipedAction("Enb","Attack_Chg_r",  "Dwf_attack_chg_r",0.0,1.0,0)
  53. Bladex.AddBipedAction("Enb","Attack_Chg_l",  "Dwf_attack_chg_l",0.0,1.0,0)
  54. Bladex.AddBipedAction("Enb","Chg_r_l",       "Dwf_attack_chg_r_l",0.0,1.0,0)
  55. Bladex.AddBipedAction("Enb","Chg_r",         "Dwf_attack_chg_r",0.0,1.0,0)
  56. Bladex.AddBipedAction("Enb","Chg_l",         "Dwf_attack_chg_l",0.0,1.0,0)
  57. Bladex.AddBipedAction("Enb","drp_r",         "Dwf_drp_r",0.0,1.0,0)
  58. Bladex.AddBipedAction("Enb","drp_l",         "Dwf_drp_l",0.0,1.0,0)
  59.  
  60.  
  61.  
  62.  
  63. ####################################################################################
  64. #
  65. # tke
  66. #
  67. ####################################################################################
  68.  
  69. Bladex.AddBipedAction("Enb","tke_r_01",    "Dwf_tke_r_01",0.0,1.0,0)
  70. Bladex.AddBipedAction("Enb","tke_r_02",    "Dwf_tke_r_02",0.0,1.0,0)
  71. Bladex.AddBipedAction("Enb","tke_r_03",    "Dwf_tke_r_03",0.0,1.0,0)
  72. Bladex.AddBipedAction("Enb","tke_r_04",    "Dwf_tke_r_04",0.0,1.0,0)
  73. Bladex.AddBipedAction("Enb","tke_r_05",    "Dwf_tke_r_05",0.0,1.0,0)
  74. Bladex.AddBipedAction("Enb","tke_r_key00","Dwf_tke_r_key00",0.0,1.0,0)
  75. Bladex.AddBipedAction("Enb","tke_r_key01","Dwf_tke_r_key01",0.0,1.0,0)
  76. Bladex.AddBipedAction("Enb","tke_r_key02","Dwf_tke_r_key02",0.0,1.0,0)
  77. Bladex.AddBipedAction("Enb","tke_r_key03","Dwf_tke_r_key03",0.0,1.0,0)
  78. Bladex.AddBipedAction("Enb","tke_r_key04","Dwf_tke_r_key05",0.0,1.0,0)
  79.  
  80.  
  81. ####################################################################################
  82. #
  83. # eat/drink/use/activate
  84. #
  85. ####################################################################################
  86.  
  87. Bladex.AddBipedAction("Enb","gulp00","Dwf_gulp00",0.0,1.0,0)
  88. Bladex.AddBipedAction("Enb","eat00", "Dwf_eat00",0.0,1.0,0)
  89. Bladex.AddBipedAction("Enb","drink", "Dwf_drink",0.0,1.0,0)
  90. Bladex.AddBipedAction("Enb","attack_drink", "Dwf_attack_drink",0.0,1.0,0)
  91.  
  92. Bladex.AddBipedAction("Enb","key","Dwf_key",0.0,1.0,0)
  93. Bladex.AddBipedAction("Enb","pulsador","Dwf_pulsador",0.0,1.0,0)
  94. Bladex.AddBipedAction("Enb","lvr_d","Dwf_lvr_d",0.0,1.0,0)
  95. Bladex.AddBipedAction("Enb","lvr_u","Dwf_lvr_u",0.0,1.0,0)
  96.  
  97. Bladex.AddBipedAction("Enb","fire0","Dwf_fire0",0.0,1.0,0)
  98. Bladex.AddBipedAction("Enb","fire1","Dwf_fire1",0.0,1.0,0)
  99. Bladex.AddBipedAction("Enb","fire2","Dwf_fire2",0.0,1.0,0)
  100. Bladex.AddBipedAction("Enb","fire3","Dwf_fire3",0.0,1.0,0)
  101. Bladex.AddBipedAction("Enb","fire_g","Dwf_fire_g",0.0,1.0,0)
  102.  
  103.  
  104. ####################################################################################
  105. #
  106. # Relax.
  107. #
  108. ####################################################################################
  109.  
  110. Bladex.AddBipedAction("Enb","Rlx_no","Rlx_1h_Dwf",0.0,1.0,0)
  111. Bladex.AddBipedAction("Enb","Rlx_1h","Rlx_1h_Dwf",0.0,1.0,0)
  112. Bladex.AddBipedAction("Enb","Rlx_b","Rlx_1h_Dwf",0.0,1.0,0)
  113. Bladex.AddBipedAction("Enb","Rlx_2h","Rlx_1h_Dwf",0.0,1.0,0)
  114. Bladex.AddBipedAction("Enb","Rlx_s","Rlx_1h_Dwf",0.0,1.0,0)
  115. Bladex.AddBipedAction("Enb","Rlx_2w","Rlx_2w_Dwf",0.0,1.0,0)
  116. Bladex.AddBipedAction("Enb","Rlx_axe","Rlx_spear_Dwf",0.0,1.0,0)
  117. Bladex.AddBipedAction("Enb","Rlx_sp","Rlx_spear_Dwf",0.0,1.0,0)
  118.  
  119. Bladex.AddBipedAction("Enb","Rlx_block","Dwf_attack_rlx_s",0.0,1.0,0)
  120.  
  121.  
  122.  
  123.  
  124.  
  125. ####################################################################################
  126. #
  127. # Pasos.- Andares
  128. #
  129. ####################################################################################
  130.  
  131. #Movement with shield -> !NPC only!!!!
  132. Bladex.AddBipedAction("Enb","Attack_f_s_nc","Dwf_attack_f_s",0.0,1.0,0)
  133. Bladex.AddBipedAction("Enb","Attack_b_s_nc","Dwf_attack_b_s",0.0,1.0,0)
  134.  
  135. #pasito
  136. #Bladex.AddBipedAction("Enb","ShortStep_no","WlkShort_Dwf", 0.0,1.0,0)
  137. #Bladex.AddBipedAction("Enb","ShortStep_1h","WlkShort_Dwf", 0.0,1.0,0)
  138. #Bladex.AddBipedAction("Enb","ShortStep_2h","WlkShort_Dwf", 0.0,1.0,0)
  139. #Bladex.AddBipedAction("Enb","ShortStep_s","WlkShort_Dwf", 0.0,1.0,0)
  140. #Bladex.AddBipedAction("Enb","ShortStep_2w","WlkShort_2w_Dwf", 0.0,1.0,0)
  141. #Bladex.AddBipedAction("Enb","ShortStep_sp","WlkShort_spear_Dwf", 0.0,1.0,0)
  142. #Bladex.AddBipedAction("Enb","ShortStep_axe","WlkShort_spear_Dwf", 0.0,1.0,0)
  143.  
  144. #Bladex.AddBipedAction("Enb","LStepUp","Wlk_1h_Dwf","WlkUp_Dwf",0.0,0.5,0)
  145. #Bladex.AddBipedAction("Enb","RStepUp","Wlk_1h_Dwf","WlkUp_Dwf",0.5,1.0,0)
  146.  
  147. #Bladex.AddBipedAction("Enb","LStairsUp","StairsUp_Dwf","StairsUpP_Dwf",0.0,0.5,0)
  148. #Bladex.AddBipedAction("Enb","RStairsUp","StairsUp_Dwf","StairsUpP_Dwf",0.5,1.0,0)
  149.  
  150. #Bladex.AddBipedAction("Enb","LStepDown","Wlk_1h_Dwf","WlkDown_Dwf",0.0,0.5,0)
  151. #Bladex.AddBipedAction("Enb","RStepDown","Wlk_1h_Dwf","WlkDown_Dwf",0.5,1.0,0)
  152.  
  153. #Bladex.AddBipedAction("Enb","LStairsDown","StairsDown_Dwf",0.0,0.5,0)
  154. #Bladex.AddBipedAction("Enb","RStairsDown","StairsDown_Dwf",0.5,1.0,0)
  155.  
  156. # Andar hacia atrßs
  157. Bladex.AddBipedAction("Enb","WBK_b","Wbk_b_Dwf",0.0,1.0,0)    
  158. Bladex.AddBipedAction("Enb","WBK_no","Wbk_no_Dwf",0.0,1.0,0)    
  159. Bladex.AddBipedAction("Enb","WBK_1h","Wbk_no_Dwf",0.0,1.0,0)        
  160. Bladex.AddBipedAction("Enb","WBK_2h","Wbk_no_Dwf",0.0,1.0,0)        
  161. Bladex.AddBipedAction("Enb","WBK_s","Wbk_no_Dwf",0.0,1.0,0)    
  162. Bladex.AddBipedAction("Enb","WBK_sp","Wbk_spear_Dwf",0.0,1.0,0)
  163. Bladex.AddBipedAction("Enb","WBK_axe","Wbk_spear_Dwf",0.0,1.0,0)
  164. Bladex.AddBipedAction("Enb","WBK_2w","Wbk_2w_Dwf",0.0,1.0,0)
  165.  
  166.  
  167. #Andar hacia delante
  168. Bladex.AddBipedAction("Enb","WLK_b","Wlk_b_Dwf",0.0,1.0,0)
  169. Bladex.AddBipedAction("Enb","WLK_no","Wlk_no_Dwf",0.0,1.0,0)
  170. Bladex.AddBipedAction("Enb","WLK_1h","Wlk_no_Dwf",0.0,1.0,0)
  171. Bladex.AddBipedAction("Enb","WLK_2h","Wlk_no_Dwf",0.0,1.0,0)
  172. Bladex.AddBipedAction("Enb","WLK_s","Wlk_no_Dwf",0.0,1.0,0)
  173. Bladex.AddBipedAction("Enb","WLK_2w","Wlk_2w_Dwf",0.0,1.0,0)
  174. Bladex.AddBipedAction("Enb","WLK_axe","Wlk_spear_Dwf",0.0,1.0,0)
  175. Bladex.AddBipedAction("Enb","WLK_sp","Wlk_spear_Dwf",0.0,1.0,0)
  176.  
  177.  
  178. #Correr hacia delante
  179. Bladex.AddBipedAction("Enb","JOG_b","Jog_no_Dwf",0.0,1.0,0)
  180. Bladex.AddBipedAction("Enb","JOG_no","Jog_no_Dwf",0.0,1.0,0)
  181. Bladex.AddBipedAction("Enb","JOG_s","Jog_no_Dwf",0.0,1.0,0)
  182. Bladex.AddBipedAction("Enb","JOG_1h","Jog_1h_Dwf",0.0,1.0,0)
  183. Bladex.AddBipedAction("Enb","JOG_2h","Jog_1h_Dwf",0.0,1.0,0)
  184. Bladex.AddBipedAction("Enb","JOG_2w","Jog_2w_Dwf",0.0,1.0,0)
  185. Bladex.AddBipedAction("Enb","JOG_axe","Jog_axe_Dwf",0.0,1.0,0)
  186. Bladex.AddBipedAction("Enb","JOG_sp","Jog_axe_Dwf",0.0,1.0,0)
  187.  
  188.  
  189. #Correr hacia atrßs
  190. Bladex.AddBipedAction("Enb","WBK_JOG_b","Dwf_jogb_no",0.0,1.0,0)
  191. Bladex.AddBipedAction("Enb","WBK_JOG_no","Dwf_jogb_no",0.0,1.0,0)
  192. Bladex.AddBipedAction("Enb","WBK_JOG_1h","Dwf_jogb_1h",0.0,1.0,0)
  193. Bladex.AddBipedAction("Enb","WBK_JOG_2h","Dwf_jogb_1h",0.0,1.0,0)
  194. Bladex.AddBipedAction("Enb","WBK_JOG_s","Dwf_jogb_no",0.0,1.0,0)
  195. Bladex.AddBipedAction("Enb","WBK_JOG_2w","Dwf_jogb_2w",0.0,1.0,0)
  196. Bladex.AddBipedAction("Enb","WBK_JOG_axe","Dwf_jogb_spear",0.0,1.0,0)
  197. Bladex.AddBipedAction("Enb","WBK_JOG_sp","Dwf_jogb_spear",0.0,1.0,0)
  198.  
  199.  
  200.  
  201. #Modo sneak
  202. Bladex.AddBipedAction("Enb","SNK_b","Snk_b_Dwf",0.0,1.0,0)
  203. Bladex.AddBipedAction("Enb","SNK_no","Snk_no_Dwf",0.0,1.0,0)
  204. Bladex.AddBipedAction("Enb","SNK_s", "Snk_1h_Dwf",0.0,1.0,0)
  205. Bladex.AddBipedAction("Enb","SNK_1h","Snk_1h_Dwf",0.0,1.0,0)
  206. Bladex.AddBipedAction("Enb","SNK_2h","Snk_1h_Dwf",0.0,1.0,0)
  207. Bladex.AddBipedAction("Enb","SNK_sp", "Snk_spear_Dwf",0.0,1.0,0)
  208. Bladex.AddBipedAction("Enb","SNK_2w","Snk_2w_Dwf",0.0,1.0,0)
  209. Bladex.AddBipedAction("Enb","SNK_axe","Snk_spear_Dwf",0.0,1.0,0)
  210.  
  211.  
  212.  
  213.  
  214. ####################################################################################
  215. #
  216. # Caidas.
  217. #
  218. ####################################################################################
  219.  
  220. Bladex.AddBipedAction("Enb","FllLow","FallLow_Dwf",0.0,0.8,0)
  221. Bladex.AddBipedAction("Enb","FllMed","FallMed_Dwf",0.0,0.8,0)
  222. Bladex.AddBipedAction("Enb","FllHigh","FallHigh_Dwf",0.1,0.8,0)
  223. Bladex.AddBipedAction("Enb","Dth_Fll","Dth_Fll_Dwf",0.0,0.33,0)
  224. Bladex.AddBipedAction("Enb","Dth_Fll2","Dth_Fll2_Dwf",0.11,0.9,0)
  225.  
  226.  
  227.  
  228.  
  229. ####################################################################################
  230. #
  231. # Animaciones en combate
  232. #
  233. ####################################################################################
  234.  
  235. #MOvement without shield
  236. Bladex.AddBipedAction("Enb","Attack_f_1h","Dwf_attack_f",0.0,1.0,0)
  237. Bladex.AddBipedAction("Enb","Attack_b_1h","Dwf_attack_b",0.0,1.0,0)
  238. Bladex.AddBipedAction("Enb","Attack_r_1h","Dwf_attack_r",0.0,1.0,0)
  239. Bladex.AddBipedAction("Enb","Attack_l_1h","Dwf_attack_l",0.0,1.0,0)
  240.  
  241. #MOvement with shield and weapon
  242. Bladex.AddBipedAction("Enb","Attack_f_2h","Dwf_attack_f",0.0,1.0,0)
  243. Bladex.AddBipedAction("Enb","Attack_b_2h","Dwf_attack_b",0.0,1.0,0)
  244. Bladex.AddBipedAction("Enb","Attack_r_2h","Dwf_attack_r",0.0,1.0,0)
  245. Bladex.AddBipedAction("Enb","Attack_l_2h","Dwf_attack_l",0.0,1.0,0)
  246.  
  247. #MOvement with shield no weapon
  248. Bladex.AddBipedAction("Enb","Attack_f_s","Dwf_attack_f",0.0,1.0,0)
  249. Bladex.AddBipedAction("Enb","Attack_b_s","Dwf_attack_b",0.0,1.0,0)
  250. Bladex.AddBipedAction("Enb","Attack_r_s","Dwf_attack_r",0.0,1.0,0)
  251. Bladex.AddBipedAction("Enb","Attack_l_s","Dwf_attack_l",0.0,1.0,0)
  252.  
  253. #MOvement no weapon
  254. Bladex.AddBipedAction("Enb","Attack_f_no","Dwf_attack_f",0.0,1.0,0)
  255. Bladex.AddBipedAction("Enb","Attack_b_no","Dwf_attack_b",0.0,1.0,0)
  256. Bladex.AddBipedAction("Enb","Attack_r_no","Dwf_attack_r",0.0,1.0,0)
  257. Bladex.AddBipedAction("Enb","Attack_l_no","Dwf_attack_l",0.0,1.0,0)
  258.  
  259. #Movement with shield held high
  260. Bladex.AddBipedAction("Enb","Shattack_f_2h","Dwf_attack_f_s",0.0,1.0,0)
  261. Bladex.AddBipedAction("Enb","Shattack_b_2h","Dwf_attack_b_s",0.0,1.0,0)
  262. Bladex.AddBipedAction("Enb","Shattack_r_2h","Dwf_attack_r_s",0.0,1.0,0)
  263. Bladex.AddBipedAction("Enb","Shattack_l_2h","Dwf_attack_l_s",0.0,1.0,0)
  264.  
  265. #Movement with shield held high no weapon
  266. Bladex.AddBipedAction("Enb","Shattack_f_s","Dwf_attack_f_s",0.0,1.0,0)
  267. Bladex.AddBipedAction("Enb","Shattack_b_s","Dwf_attack_b_s",0.0,1.0,0)
  268. Bladex.AddBipedAction("Enb","Shattack_r_s","Dwf_attack_r_s",0.0,1.0,0)
  269. Bladex.AddBipedAction("Enb","Shattack_l_s","Dwf_attack_l_s",0.0,1.0,0)
  270.  
  271.  
  272. #Movement with 2hand sword
  273. Bladex.AddBipedAction("Enb","Attack_f_2w","Jog_2w_Dwf",0.0,1.0,0)
  274. Bladex.AddBipedAction("Enb","Attack_b_2w","Dwf_jogb_2w",0.0,1.0,0)
  275. Bladex.AddBipedAction("Enb","Attack_r_2w","Dwf_attack_r_2w",0.0,1.0,0)
  276. Bladex.AddBipedAction("Enb","Attack_l_2w","Dwf_attack_l_2w",0.0,1.0,0)
  277.  
  278. #Movement with axe
  279. Bladex.AddBipedAction("Enb","Attack_f_axe","Dwf_attack_f",0.0,1.0,0)
  280. Bladex.AddBipedAction("Enb","Attack_b_axe","Dwf_attack_b_spear",0.0,1.0,0)
  281. Bladex.AddBipedAction("Enb","Attack_r_axe","Dwf_attack_r_spear",0.0,1.0,0)
  282. Bladex.AddBipedAction("Enb","Attack_l_axe","Dwf_attack_l_spear",0.0,1.0,0)
  283.  
  284. #MOvement with spear
  285. Bladex.AddBipedAction("Enb","Attack_f_sp","Dwf_attack_f",0.0,1.0,0)
  286. Bladex.AddBipedAction("Enb","Attack_b_sp","Dwf_attack_b_spear",0.0,1.0,0)
  287. Bladex.AddBipedAction("Enb","Attack_r_sp","Dwf_attack_r_spear",0.0,1.0,0)
  288. Bladex.AddBipedAction("Enb","Attack_l_sp","Dwf_attack_l_spear",0.0,1.0,0)
  289.  
  290.  
  291. #Relax
  292. Bladex.AddBipedAction("Enb","Rlx_f_1h","Dwf_rlx_f",0.0,1.0,0)
  293. Bladex.AddBipedAction("Enb","Rlx_f_no","Dwf_rlx_f",0.0,1.0,0)
  294. Bladex.AddBipedAction("Enb","Rlx_f_s","Dwf_rlx_f",0.0,1.0,0)
  295. Bladex.AddBipedAction("Enb","Rlx_f_2h","Dwf_rlx_f",0.0,1.0,0)
  296. Bladex.AddBipedAction("Enb","Shattack_rlx_2h","Dwf_attack_rlx_s",0.0,1.0,0)
  297. Bladex.AddBipedAction("Enb","Shattack_rlx_s","Dwf_attack_rlx_s",0.0,1.0,0)
  298. Bladex.AddBipedAction("Enb","Rlx_f_axe","Dwf_rlx_f_spear",0.0,1.0,0)
  299. Bladex.AddBipedAction("Enb","Rlx_f_sp","Dwf_rlx_f_spear",0.0,1.0,0)
  300. Bladex.AddBipedAction("Enb","Rlx_f_2w","Dwf_rlx_f_sword",0.0,1.0,0)
  301.                                                                      
  302. Bladex.AddBipedAction("Enb","Rlx_block","Dwf_attack_rlx_s",0.0,1.0,0)
  303.                                                                      
  304. Bladex.AddBipedAction("Enb","Rlx_vt","Dwf_rlx_vt",0.0,1.0,0)
  305.  
  306. #Dodge-attacks
  307. Bladex.AddBipedAction("Enb","g_d_l","Dwf_g_d_l",0.210,1.0,0)
  308. Bladex.AddBipedAction("Enb","g_d_r","Dwf_g_d_r",0.256,1.0,0)
  309.  
  310.  
  311.  
  312. #Dodges
  313. Bladex.AddBipedAction("Enb","D_b","Dwf_d_b",0.0,1.0,0)
  314. Bladex.AddBipedAction("Enb","D_l","Dwf_g_d_l",0.0,0.210,0)
  315. Bladex.AddBipedAction("Enb","D_r","Dwf_g_d_r",0.0,0.256,0)
  316.  
  317.  
  318. #Parry - 2 handed things exclusively!
  319. Bladex.AddBipedAction("Enb","Parry_axe","Dwf_parryspear",0.0,1.0,0)
  320. Bladex.AddBipedAction("Enb","Parry_2w","Dwf_parry2w",0.0,1.0,0)
  321. Bladex.AddBipedAction("Enb","Parry_sp","Dwf_parryspear",0.0,1.0,0)
  322.  
  323.  
  324.  
  325.  
  326.  
  327.  
  328. ####################################################################################
  329. #
  330. # Heridas y bloqueos, reaccion
  331. #
  332. ####################################################################################
  333.  
  334.  
  335. Bladex.AddBipedAction("Enb","df_01_spear","Dwf_df_01_spear",0.0,1.0,0)
  336. Bladex.AddBipedAction("Enb","df_02_spear","Dwf_df_02_spear",0.0,1.0,0)
  337.  
  338. Bladex.AddBipedAction("Enb","df_01_2w","Dwf_df_01_2w",0.0,1.0,0)
  339. Bladex.AddBipedAction("Enb","df_02_2w","Dwf_df_02_2w",0.0,1.0,0)
  340.  
  341. Bladex.AddBipedAction("Enb","df_s_broken","Dwf_df_s_broken",0.0,1.0,0)
  342.  
  343. Bladex.AddBipedAction("Enb","sword_broken","Dwf_sword_broken",0.143,0.5,0)
  344.  
  345. Bladex.AddBipedAction("Enb","df_01","Dwf_df_01",0.0,1.0,0)
  346. Bladex.AddBipedAction("Enb","df_02","Dwf_df_02",0.0,1.0,0)
  347.  
  348. Bladex.AddBipedAction("Enb","sw_react","Dwf_sword_reaction",0.143,0.5,0)
  349.  
  350. Bladex.AddBipedAction("Enb","hurt_f_lite","Dwf_hurt_f_lite",0.0,1.0,0)
  351. Bladex.AddBipedAction("Enb","hurt_f_big","Dwf_hurt_f_big",0.0,1.0,0)
  352.  
  353. Bladex.AddBipedAction("Enb","hurt_f_head","Dwf_hurt_f_head",0.0,1.0,0)
  354. Bladex.AddBipedAction("Enb","hurt_f_breast","Dwf_hurt_f_breast",0.0,1.0,0)
  355. Bladex.AddBipedAction("Enb","hurt_f_back","Dwf_hurt_f_back",0.0,1.0,0)
  356. Bladex.AddBipedAction("Enb","hurt_f_r_arm","Dwf_hurt_f_r_arm",0.0,1.0,0)
  357. Bladex.AddBipedAction("Enb","hurt_f_l_arm","Dwf_hurt_f_l_arm",0.0,1.0,0)
  358. Bladex.AddBipedAction("Enb","hurt_f_r_leg","Dwf_hurt_f_r_leg",0.0,1.0,0)
  359. Bladex.AddBipedAction("Enb","hurt_f_l_leg","Dwf_hurt_f_l_leg",0.0,1.0,0)
  360.  
  361. Bladex.AddBipedAction("Enb","hurt_jog","Dwf_hurt_jog",0.0,1.0,0)
  362.  
  363. Bladex.AddBipedAction("Enb","hurt_head","Dwf_hurt_head",0.0,1.0,0)
  364. Bladex.AddBipedAction("Enb","hurt_breast","Dwf_hurt_breast",0.0,1.0,0)
  365. Bladex.AddBipedAction("Enb","hurt_back","Dwf_hurt_back",0.0,1.0,0)
  366. Bladex.AddBipedAction("Enb","hurt_r_arm","Dwf_hurt_r_arm",0.0,1.0,0)
  367. Bladex.AddBipedAction("Enb","hurt_l_arm","Dwf_hurt_l_arm",0.0,1.0,0)
  368. Bladex.AddBipedAction("Enb","hurt_r_leg","Dwf_hurt_r_leg",0.0,1.0,0)
  369. Bladex.AddBipedAction("Enb","hurt_l_leg","Dwf_hurt_l_leg",0.0,1.0,0)
  370.  
  371.  
  372. ####################################################################################
  373. #
  374. # MUERTES
  375. #
  376. ####################################################################################
  377.  
  378. Bladex.AddBipedAction("Enb","dth_c1","Dwf_dth_c1",0.0,1.0,0)
  379. Bladex.AddBipedAction("Enb","dth_c2","Dwf_dth_c2",0.0,1.0,0)
  380. Bladex.AddBipedAction("Enb","dth_c3","Dwf_dth_c3",0.0,1.0,0)
  381. Bladex.AddBipedAction("Enb","dth_c4","Dwf_dth_c4",0.0,1.0,0)
  382. Bladex.AddBipedAction("Enb","dth_c5","Dwf_dth_c5",0.0,1.0,0)
  383. Bladex.AddBipedAction("Enb","dth_c6","Dwf_dth_c6",0.0,1.0,0)
  384. Bladex.AddBipedAction("Enb","dth_c7","Dwf_dth_c7",0.0,1.0,0)
  385. Bladex.AddBipedAction("Enb","dth0",  "Dwf_dth0",0.0,1.0,0)
  386. Bladex.AddBipedAction("Enb","dth_n00","Dwf_dth_n00",0.0,1.0,0)
  387. Bladex.AddBipedAction("Enb","dth_n01","Dwf_dth_n01",0.0,1.0,0)
  388. Bladex.AddBipedAction("Enb","dth_n02","Dwf_dth_n02",0.0,1.0,0)
  389. Bladex.AddBipedAction("Enb","dth_n03","Dwf_dth_n03",0.0,1.0,0)
  390. Bladex.AddBipedAction("Enb","dth_n04","Dwf_dth_n04",0.0,1.0,0)
  391. Bladex.AddBipedAction("Enb","dth_n05","Dwf_dth_n05",0.0,1.0,0)
  392. Bladex.AddBipedAction("Enb","dth_n06","Dwf_dth_n06",0.0,1.0,0)
  393.  
  394. Bladex.AddBipedAction("Enb","dth_rock","Dwf_dth_rock",0.0,1.0,0)
  395. Bladex.AddBipedAction("Enb","dth_rockfront","Dwf_dth_rockfront",0.0,1.0,0)
  396. Bladex.AddBipedAction("Enb","dth_burn","Dwf_dth_burn",0.0,1.0,0)
  397.  
  398.  
  399.  
  400.  
  401. ####################################################################################
  402. #
  403. # Ataques
  404. #
  405. ####################################################################################
  406.  
  407. Bladex.AddBipedAction("Enb","g_08","Dwf_g_08",0.0,1.0,0)
  408. Bladex.AddBipedAction("Enb","g_01","Dwf_g_01",0.0,1.0,0)
  409. Bladex.AddBipedAction("Enb","g_02","Dwf_g_02",0.0,1.0,0)
  410. Bladex.AddBipedAction("Enb","g_05","Dwf_g_05",0.0,1.0,0)
  411. Bladex.AddBipedAction("Enb","g_06","Dwf_g_06",0.0,1.0,0)
  412. Bladex.AddBipedAction("Enb","g_07","Dwf_g_07",0.0,1.0,0)
  413. Bladex.AddBipedAction("Enb","g_09","Dwf_g_09",0.0,1.0,0)
  414. Bladex.AddBipedAction("Enb","g_01a","Dwf_g_01a",0.0,1.0,0)
  415. Bladex.AddBipedAction("Enb","g_02a","Dwf_g_02a",0.0,1.0,0)
  416. Bladex.AddBipedAction("Enb","g_05a","Dwf_g_05a",0.0,1.0,0)
  417. Bladex.AddBipedAction("Enb","g_06a","Dwf_g_06a",0.0,1.0,0)
  418. Bladex.AddBipedAction("Enb","g_07a","Dwf_g_07a",0.0,1.0,0)
  419. Bladex.AddBipedAction("Enb","g_09a","Dwf_g_09a",0.0,1.0,0)
  420.  
  421. Bladex.AddBipedAction("Enb","g_13","Dwf_g_13",0.0,1.0,0)
  422. Bladex.AddBipedAction("Enb","g_18","Dwf_g_18",0.0,1.0,0)
  423. Bladex.AddBipedAction("Enb","g_s18","Dwf_g_s18",0.0,1.0,0)
  424. Bladex.AddBipedAction("Enb","g_s18_2h","Dwf_g_s18_2h",0.0,1.0,0)
  425.  
  426. Bladex.AddBipedAction("Enb","g_14","Dwf_g_14",0.0,1.0,0)    
  427. Bladex.AddBipedAction("Enb","g_11","Dwf_g_11",0.0,1.0,0)    
  428.  
  429. Bladex.AddBipedAction("Enb","g_16","Dwf_g_16",0.0,1.0,0)    
  430. Bladex.AddBipedAction("Enb","g_12","Dwf_g_12",0.0,1.0,0)    
  431.  
  432. Bladex.AddBipedAction("Enb","g_17","Dwf_g_17",0.0,1.0,0)
  433. Bladex.AddBipedAction("Enb","g_15","Dwf_g_15",0.0,1.0,0)
  434.  
  435. Bladex.AddBipedAction("Enb","g_21","Dwf_g_21",0.0,1.0,0)
  436. Bladex.AddBipedAction("Enb","g_22","Dwf_g_22",0.0,1.0,0)
  437. Bladex.AddBipedAction("Enb","g_23","Dwf_g_23",0.0,1.0,0)
  438. Bladex.AddBipedAction("Enb","g_26","Dwf_g_26",0.0,1.0,0)
  439. Bladex.AddBipedAction("Enb","g_27","Dwf_g_27",0.0,1.0,0)
  440.  
  441. Bladex.AddBipedAction("Enb","g_31","Dwf_g_31",0.0,1.0,0)
  442.     
  443. Bladex.AddBipedAction("Enb","g_01low_new","Dwf_g_01low_new",0.0,1.0,0)
  444.  
  445. Bladex.AddBipedAction("Enb","g_32_5_3new","Dwf_g_32_5_3new",0.0,1.0,0)
  446. Bladex.AddBipedAction("Enb","g_27kata","Dwf_g_27kata",0.0,1.0,0)
  447. Bladex.AddBipedAction("Enb","g_12low","Dwf_g_12low",0.0,1.0,0)
  448. Bladex.AddBipedAction("Enb","g_s11","Dwf_g_s11",0.0,1.0,0)
  449.     
  450. Bladex.AddBipedAction("Enb","g_punch1","Dwf_g_punch1",0.0,1.0,0)
  451. Bladex.AddBipedAction("Enb","g_punch2","Dwf_g_punch2",0.0,1.0,0)
  452. Bladex.AddBipedAction("Enb","g_kick","Dwf_g_kick",0.0,1.0,0)
  453.  
  454. Bladex.AddBipedAction("Enb","g_back","Dwf_g_back",0.0,1.0,0)
  455.  
  456.  
  457. Bladex.AddBipedAction("Enb","g_bad_spear","Dwf_g_bad_spear",0.0,1.0,0)
  458. Bladex.AddBipedAction("Enb","g_bad_spear2","Dwf_g_bad_spear2",0.0,1.0,0)
  459. Bladex.AddBipedAction("Enb","g_bad_sword1","Dwf_g_bad_sword1",0.0,1.0,0)
  460. Bladex.AddBipedAction("Enb","g_bad_sword2","Dwf_g_bad_sword2",0.0,1.0,0)
  461. Bladex.AddBipedAction("Enb","g_bad_sword3","Dwf_g_bad_sword3",0.0,1.0,0)
  462. Bladex.AddBipedAction("Enb","g_bad_axe","Dwf_g_bad_axe",0.0,1.0,0)
  463.  
  464. Bladex.AddBipedAction("Enb","g_draw_run","Dwf_g_draw_run",0.0,1.0,0)
  465. Bladex.AddBipedAction("Enb","g_draw_rlx","Dwf_g_draw_rlx",0.0,1.0,0)