home *** CD-ROM | disk | FTP | other *** search
- import Bladex
-
-
-
- ####################################################################################
- #
- # Escalar + saltos
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","clmb_low_1h","Bar_clmb_low_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","clmb_medlow_1h","Bar_clmb_medlow_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","clmb_medium_1h","Bar_clmb_medium_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","clmb_high_1h","Bar_clmb_high_1h",0.0,1.0,0)
-
- #Bladex.AddBipedAction("Bar","LongJump1H","Bar_jmp_1h",0.0,0.93,0)
- #Bladex.AddBipedAction("Bar","LongJumpNo","Bar_jmp_no",0.0,0.93,0)
- #Bladex.AddBipedAction("Bar","ShortJump","Bar_jmph0_no",0.41,1.0,0)
-
- Bladex.AddBipedAction("Bar","LongJump1H","Bar_jmp_1h",0.06,0.93,0)
- Bladex.AddBipedAction("Bar","LongJumpNo","Bar_jmp_no",0.16,0.93,0)
- Bladex.AddBipedAction("Bar","ShortJump","Bar_jmph0_no",0.41,1.0,0)
-
-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","slip","Bar_slip",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","slip_b","Bar_slip_b",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","derrape","Bar_derrape",0.14,1.0,0)
-
-
-
- Bladex.AddBipedAction("Bar","b1","Bar_b1",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","b2","Bar_b2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","b3","Bar_b3",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","1tw_h_f","Bar_1tw_h_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","1tw_l_f","Bar_1tw_l_f",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Bar","jog_turn","Bar_jog_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","wlk_turn","Bar_wlk_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","snk_turn","Bar_snk_turn",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","rlx_turn","Bar_rlx_turn",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # Relax.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","Rlx_no","Rlx_no_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_1h","Rlx_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_b","Rlx_b_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_2h","Rlx_2h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_s","Rlx_2h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_2w","Rlx_2w_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_axe","Rlx_axe_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_sp","Rlx_axe_Bar",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","Rlx_block","Bar_attack_rlx_s",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","Rlx_vt","Bar_rlx_vt",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- #Movement with shield -> !NPC only!!!!
- Bladex.AddBipedAction("Bar","Attack_f_s_nc","Bar_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_s_nc","Bar_attack_b_s",0.0,1.0,0)
-
-
- #pasito
- #Bladex.AddBipedAction("Bar","ShortStep_1h","WlkShort_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_2h","WlkShort_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_s","WlkShort_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_no","WlkShort_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_b","WlkShort_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_2w","WlkShort_2w_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_sp","WlkShort_axe_Bar", 0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","ShortStep_axe","WlkShort_axe_Bar", 0.0,1.0,0)
-
-
- #Bladex.AddBipedAction("Bar","LStepUp","Wlk_1h_Bar","WlkUp_Bar",0.0,0.5,0)
- #Bladex.AddBipedAction("Bar","RStepUp","Wlk_1h_Bar","WlkUp_Bar",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Bar","LStairsUp","StairsUp_Bar","StairsUpP_Bar",0.0,0.5,0)
- #Bladex.AddBipedAction("Bar","RStairsUp","StairsUp_Bar","StairsUpP_Bar",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Bar","LStepDown","Wlk_1h_Bar","WlkDown_Bar",0.0,0.5,0)
- #Bladex.AddBipedAction("Bar","RStepDown","Wlk_1h_Bar","WlkDown_Bar",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Bar","LStairsDown","StairsDown_Bar",0.0,0.5,0)
- #Bladex.AddBipedAction("Bar","RStairsDown","StairsDown_Bar",0.5,1.0,0)
-
- # Andar hacia atrßs
- Bladex.AddBipedAction("Bar","WBK_b","Wbk_b_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_no","Wbk_no_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_1h","Wbk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_2h","Wbk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_s","Wbk_no_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_sp","Wbk_axe_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_axe","Wbk_axe_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_2w","Wbk_2w_Bar",0.0,1.0,0)
-
- #Andar hacia delante
- Bladex.AddBipedAction("Bar","WLK_b","Wlk_b_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_no","Wlk_no_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_1h","Wlk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_2h","Wlk_2h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_s","Wlk_s_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_2w","Wlk_2w_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_axe","Wlk_axe_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WLK_sp","Wlk_axe_Bar",0.0,1.0,0)
-
- #Correr hacia delante
- Bladex.AddBipedAction("Bar","JOG_b","Jog_b_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_no","Jog_no_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_s","Jog_no_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_1h","Jog_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_2h","Jog_2h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_2w","Jog_2w_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_axe","Jog_axe_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","JOG_sp","Jog_axe_Bar",0.0,1.0,0)
-
- #Correr hacia atrßs
- Bladex.AddBipedAction("Bar","WBK_JOG_b","Bar_jogb_b",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_no","Bar_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_1h","Bar_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_2h","Bar_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_s","Bar_jogb_no",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_2w","Bar_jogb_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_axe","Bar_jogb_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","WBK_JOG_sp","Bar_jogb_axe",0.0,1.0,0)
-
- #Modo sneak
- Bladex.AddBipedAction("Bar","SNK_b","Snk_b_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_no","Snk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_s", "Snk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_1h","Snk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_2h","Snk_1h_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_sp", "Snk_axe_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_2w","Snk_2w_Bar",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","SNK_axe","Snk_axe_Bar",0.0,1.0,0)
-
-
-
-
-
- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","FllLow","FallLow_Bar",0.0,0.8,0)
- Bladex.AddBipedAction("Bar","FllMed","FallMed_Bar",0.0,0.8,0)
- Bladex.AddBipedAction("Bar","FllHigh","FallHigh_Bar",0.15,0.84,0)
- Bladex.AddBipedAction("Bar","Dth_Fll","Dth_Fll_Bar",0.0,0.33,0)
- Bladex.AddBipedAction("Bar","Dth_Fll2","Dth_Fll2_Bar",0.11,0.9,0)
-
-
-
-
- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
-
- #MOvement without shield
- Bladex.AddBipedAction("Bar","Attack_f_1h","Bar_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_1h","Bar_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_1h","Bar_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_1h","Bar_attack_l",0.0,1.0,0)
-
- #MOvement without weapons
- Bladex.AddBipedAction("Bar","Attack_f_no","Bar_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_no","Bar_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_no","Bar_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_no","Bar_attack_l",0.0,1.0,0)
-
- #Movement with shield BEING raised no weapon
- Bladex.AddBipedAction("Bar","Shattack_f_s","Bar_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_b_s","Bar_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_r_s","Bar_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_l_s","Bar_attack_l_s",0.0,1.0,0)
-
- #Movement with both weapons
- Bladex.AddBipedAction("Bar","Attack_f_2h","Bar_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_2h","Bar_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_2h","Bar_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_2h","Bar_attack_l",0.0,1.0,0)
-
- #Movement with shield held high
- Bladex.AddBipedAction("Bar","Shattack_f_2h","Bar_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_b_2h","Bar_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_r_2h","Bar_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_l_2h","Bar_attack_l_s",0.0,1.0,0)
-
-
- #Movement with 2hand sword
- Bladex.AddBipedAction("Bar","Attack_f_2w","Bar_attack_f_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_2w","Bar_attack_b_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_2w","Bar_attack_r_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_2w","Bar_attack_l_2w",0.0,1.0,0)
-
- #Movement with axe
- Bladex.AddBipedAction("Bar","Attack_f_axe","Bar_attack_f_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_axe","Bar_attack_b_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_axe","Bar_attack_r_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_axe","Bar_attack_l_axe",0.0,1.0,0)
-
-
- #MOvement with spear
- Bladex.AddBipedAction("Bar","Attack_f_sp","Bar_attack_f_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_sp","Bar_attack_b_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_sp","Bar_attack_r_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_sp","Bar_attack_l_axe",0.0,1.0,0)
-
- #Movement with only shield
- Bladex.AddBipedAction("Bar","Attack_f_s","Bar_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_b_s","Bar_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_r_s","Bar_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_l_s","Bar_attack_l",0.0,1.0,0)
-
- #Relax
- Bladex.AddBipedAction("Bar","Rlx_f_1h","Bar_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_f_2h","Bar_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_f_axe","Bar_rlx_f_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_f_sp","Bar_rlx_f_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_f_2w","Bar_rlx_f_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_f_no","Bar_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Rlx_f_s","Bar_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_rlx_2h","Bar_attack_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Shattack_rlx_s","Bar_attack_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_rlx_s","Bar_rlx_f",0.0,1.0,0)
-
- ##Quick turns
- #Bladex.AddBipedAction("Bar","Attack_t_r","Bar_attack_t_r",0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","Attack_t_r_s","Bar_attack_t_r_s",0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","Attack_t_l","Bar_attack_t_l",0.0,1.0,0)
- #Bladex.AddBipedAction("Bar","Attack_t_l_s","Bar_attack_t_l_s",0.0,1.0,0)
-
- #Dodge-attacks
- Bladex.AddBipedAction("Bar","g2h_d_l","Bar_g2h_d_l",0.34,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_d_r","Bar_g2h_d_r",0.26,1.0,0)
- Bladex.AddBipedAction("Bar","g_d_l_axe","Bar_g_d_l_axe",0.34,1.0,0)
- Bladex.AddBipedAction("Bar","g_d_r_axe","Bar_g_d_r_axe",0.22,1.0,0)
-
- #Dodges
- Bladex.AddBipedAction("Bar","D_b","Bar_d_b_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","D_l","Bar_g2h_d_l",0.0,0.362,0)
- Bladex.AddBipedAction("Bar","D_r","Bar_g2h_d_r",0.0,0.26,0)
-
- #Parry - 2 handed things exclusively!
- Bladex.AddBipedAction("Bar","Parry_axe","Bar_parry_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Parry_2w","Bar_parry_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Parry_sp","Bar_parry_axe",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Heridas
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","df_01","Bar_df_01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","df_02","Bar_df_02",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","df_01_axe","Bar_df_01_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","df_02_axe","Bar_df_02_axe",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","df_01_spear","Bar_df_01_axe",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","df_02_spear","Bar_df_02_axe",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","df_01_2w","Bar_df_01_2w",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","df_02_2w","Bar_df_02_2w",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","df_s_broken","Bar_df_s_broken",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","sword_broken","Bar_sword_broken",0.143,0.5,0)
-
- Bladex.AddBipedAction("Bar","sw_react","Bar_sword_reaction",0.143,0.5,0)
-
-
- Bladex.AddBipedAction("Bar","hurt_f_lite","Bar_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_big","Bar_hurt_f_big",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","hurt_f_head","Bar_hurt_f_head",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_breast","Bar_hurt_f_breast",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_back","Bar_hurt_f_back",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_r_arm","Bar_hurt_f_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_l_arm","Bar_hurt_f_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_r_leg","Bar_hurt_f_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_f_l_leg","Bar_hurt_f_l_leg",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","hurt_jog","Bar_hurt_jog",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","hurt_head","Bar_hurt_head",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_breast","Bar_hurt_breast",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_back","Bar_hurt_back",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_r_arm","Bar_hurt_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_l_arm","Bar_hurt_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_r_leg","Bar_hurt_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","hurt_l_leg","Bar_hurt_l_leg",0.0,1.0,0)
-
-
-
-
-
-
- ####################################################################################
- #
- # Cambiar Armas
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","Attack_Chg_r_l","Bar_attack_chg_r_l",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_Chg_r", "Bar_attack_chg_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Attack_Chg_l", "Bar_attack_chg_l",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Chg_r_l", "Bar_attack_chg_r_l",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Chg_r", "Bar_attack_chg_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","Chg_l", "Bar_attack_chg_l",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","drp_r", "Bar_drp_r",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","drp_l", "Bar_drp_l",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # eat/drink/use/activate
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","gulp00", "Bar_gulp00",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","eat00", "Bar_eat00",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","drink", "Bar_drink",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","attack_drink", "Bar_attack_drink",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","key", "Bar_key",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","pulsador","Bar_pulsador",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","lvr_d", "Bar_lvr_d",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","lvr_u", "Bar_lvr_u",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","fire0", "Bar_fire0",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","fire1", "Bar_fire1",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","fire2", "Bar_fire2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","fire3", "Bar_fire3",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","fire_g","Bar_fire_g",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # tke
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","tke_r_01", "Bar_tke_r_01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_02", "Bar_tke_r_02",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_03", "Bar_tke_r_03",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_04", "Bar_tke_r_04",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_05", "Bar_tke_r_05",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_key00","Bar_tke_r_key00",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_key01","Bar_tke_r_key01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_key02","Bar_tke_r_key02",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_key03","Bar_tke_r_key03",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","tke_r_key04","Bar_tke_r_key05",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # MUERTES
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","dth_c1", "Bar_dth_c1",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_c2", "Bar_dth_c2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_c3", "Bar_dth_c3",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_c4", "Bar_dth_c4",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_c5", "Bar_dth_c5",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_c6", "Bar_dth_c6",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_c7", "Bar_dth_c7",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth0", "Bar_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n00","Bar_dth_n00",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n01","Bar_dth_n01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n02","Bar_dth_n02",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n03","Bar_dth_n03",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n04","Bar_dth_n04",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n05","Bar_dth_n05",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_n06","Bar_dth_n06",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","dth_rock","Bar_dth_rock",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_rockfront","Bar_dth_rockfront",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","dth_burn","Bar_dth_burn",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # Ataques
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Bar","g_08","Bar_g_08",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_01","Bar_g_01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_02","Bar_g_02",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_05","Bar_g_05",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_06","Bar_g_06",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_07","Bar_g_07",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_09","Bar_g_09",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_06lowkata_new","Bar_g_06lowkata_new",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_13","Bar_g_13",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_18","Bar_g_18",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_14","Bar_g_14",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_11","Bar_g_11",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_16","Bar_g_16",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_12","Bar_g_12",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_17","Bar_g_17",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_15","Bar_g_15",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_21","Bar_g_21",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_22","Bar_g_22",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_23","Bar_g_23",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_26","Bar_g_26",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_27","Bar_g_27",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_31","Bar_g_31",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g2h_21_7","Bar_g2h_21_7",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_21_2","Bar_g2h_21_2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_02kata","Bar_g2h_02kata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_21_6kata","Bar_g2h_21_6kata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_b7","Bar_g2h_b7",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_08","Bar_g2h_08",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_28","Bar_g2h_28",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_s8kata","Bar_g2h_s8kata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_s8","Bar_g2h_s8",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_12","Bar_g2h_12",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_02","Bar_g2h_02",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_b6","Bar_g2h_b6",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_11","Bar_g2h_11",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_01","Bar_g2h_01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_13","Bar_g2h_13",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g2h_b6kata","Bar_g2h_b6kata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_s7","Bar_g2h_s7",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g2h_12low","Bar_g2h_12low",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_02low","Bar_g2h_02low",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_b6low","Bar_g2h_b6low",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_01","Bar_g2h_01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_b29","Bar_g2h_b29",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_17","Bar_g2h_17",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_b7","Bar_g2h_b7",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_26_b6","Bar_g2h_26_b6",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_earthpow","Bar_g2h_earthpow",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_back","Bar_g2h_back",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Bar","g2h_19","Bar_g2h_19",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_26","Bar_g2h_26",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_31_2","Bar_g2h_31_2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_b6lowkata","Bar_g2h_b6lowkata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_07","Bar_g2h_07",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_22kata_6","Bar_g2h_22kata_6",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_26low_b6","Bar_g2h_26low_b6",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_26low","Bar_g2h_26low",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g2h_s1","Bar_g2h_s1",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe33","Bar_g_axe33",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Bar","g_back","Bar_g_back",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_axe08","Bar_g_axe08",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe18","Bar_g_axe18",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe28","Bar_g_axe28",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe01","Bar_g_axe01",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe02","Bar_g_axe02",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe12","Bar_g_axe12",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe13","Bar_g_axe13",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe08strong","Bar_g_axe08strong",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe32","Bar_g_axe32",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe21","Bar_g_axe21",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe34","Bar_g_axe34",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe111","Bar_g_axe111",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe211","Bar_g_axe211",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe_2katab6low","Bar_g_axe_2katab6low",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe31","Bar_g_axe31",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe_26kata","Bar_g_axe_26kata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe_3s2","Bar_g_axe_3s2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe_b2kata","Bar_g_axe_b2kata",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe_32kata_b2","Bar_g_axe_32kata_b2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_axe30","Bar_g_axe30",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_magic","Bar_g_magic",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_magic2","Bar_g_magic2",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_punch1","Bar_g_punch1",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_punch2","Bar_g_punch2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_punch3","Bar_g_punch3",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_punch4","Bar_g_punch4",0.0,1.0,0)
-
- #Bladex.AddBipedAction("Bar","g_kick1","Bar_g_kick1",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Bar","g_draw_run","Bar_g_draw_run",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_draw_rlx","Bar_g_draw_rlx",0.0,1.0,0)
-
- Bladex.AddBipedAction("Bar","g_bad_axe","Bar_g_bad_spear2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_bad_spear","Bar_g_bad_spear2",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_bad_sword","Bar_g_bad_sword",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_bad_1h","Bar_g_bad_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Bar","g_bad_no","Bar_g_bad_no",0.0,1.0,0)
-
-
-