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Text File  |  2000-10-27  |  24.4 KB  |  538 lines

  1. import Bladex
  2.  
  3.  
  4.  
  5. ####################################################################################
  6. #
  7. # Escalar + saltos
  8. #
  9. ####################################################################################
  10.  
  11. Bladex.AddBipedAction("Bar","clmb_low_1h","Bar_clmb_low_1h",0.0,1.0,0)    
  12. Bladex.AddBipedAction("Bar","clmb_medlow_1h","Bar_clmb_medlow_1h",0.0,1.0,0)    
  13. Bladex.AddBipedAction("Bar","clmb_medium_1h","Bar_clmb_medium_1h",0.0,1.0,0)    
  14. Bladex.AddBipedAction("Bar","clmb_high_1h","Bar_clmb_high_1h",0.0,1.0,0)    
  15.  
  16. #Bladex.AddBipedAction("Bar","LongJump1H","Bar_jmp_1h",0.0,0.93,0)    
  17. #Bladex.AddBipedAction("Bar","LongJumpNo","Bar_jmp_no",0.0,0.93,0)    
  18. #Bladex.AddBipedAction("Bar","ShortJump","Bar_jmph0_no",0.41,1.0,0)    
  19.  
  20. Bladex.AddBipedAction("Bar","LongJump1H","Bar_jmp_1h",0.06,0.93,0)    
  21. Bladex.AddBipedAction("Bar","LongJumpNo","Bar_jmp_no",0.16,0.93,0)    
  22. Bladex.AddBipedAction("Bar","ShortJump","Bar_jmph0_no",0.41,1.0,0)        
  23.  
  24.  
  25. ####################################################################################
  26. #
  27. # Others
  28. #
  29. ####################################################################################
  30.  
  31. Bladex.AddBipedAction("Bar","slip","Bar_slip",0.0,1.0,0)    
  32. Bladex.AddBipedAction("Bar","slip_b","Bar_slip_b",0.0,1.0,0)    
  33. Bladex.AddBipedAction("Bar","derrape","Bar_derrape",0.14,1.0,0)    
  34.  
  35.  
  36.  
  37. Bladex.AddBipedAction("Bar","b1","Bar_b1",0.0,1.0,0)    
  38. Bladex.AddBipedAction("Bar","b2","Bar_b2",0.0,1.0,0)    
  39. Bladex.AddBipedAction("Bar","b3","Bar_b3",0.0,1.0,0)
  40.     
  41. Bladex.AddBipedAction("Bar","1tw_h_f","Bar_1tw_h_f",0.0,1.0,0)    
  42. Bladex.AddBipedAction("Bar","1tw_l_f","Bar_1tw_l_f",0.0,1.0,0)    
  43.  
  44.  
  45. Bladex.AddBipedAction("Bar","jog_turn","Bar_jog_turn",0.0,1.0,0)    
  46. Bladex.AddBipedAction("Bar","wlk_turn","Bar_wlk_turn",0.0,1.0,0)    
  47. Bladex.AddBipedAction("Bar","snk_turn","Bar_snk_turn",0.0,1.0,0)    
  48. Bladex.AddBipedAction("Bar","rlx_turn","Bar_rlx_turn",0.0,1.0,0)    
  49.  
  50.  
  51.  
  52. ####################################################################################
  53. #
  54. # Relax.
  55. #
  56. ####################################################################################
  57.  
  58. Bladex.AddBipedAction("Bar","Rlx_no","Rlx_no_Bar",0.0,1.0,0)
  59. Bladex.AddBipedAction("Bar","Rlx_1h","Rlx_1h_Bar",0.0,1.0,0)
  60. Bladex.AddBipedAction("Bar","Rlx_b","Rlx_b_Bar",0.0,1.0,0)
  61. Bladex.AddBipedAction("Bar","Rlx_2h","Rlx_2h_Bar",0.0,1.0,0)
  62. Bladex.AddBipedAction("Bar","Rlx_s","Rlx_2h_Bar",0.0,1.0,0)
  63. Bladex.AddBipedAction("Bar","Rlx_2w","Rlx_2w_Bar",0.0,1.0,0)
  64. Bladex.AddBipedAction("Bar","Rlx_axe","Rlx_axe_Bar",0.0,1.0,0)
  65. Bladex.AddBipedAction("Bar","Rlx_sp","Rlx_axe_Bar",0.0,1.0,0)
  66.  
  67. Bladex.AddBipedAction("Bar","Rlx_block","Bar_attack_rlx_s",0.0,1.0,0)
  68.  
  69. Bladex.AddBipedAction("Bar","Rlx_vt","Bar_rlx_vt",0.0,1.0,0)
  70.  
  71.  
  72.  
  73.  
  74. ####################################################################################
  75. #
  76. # Pasos.- Andares
  77. #
  78. ####################################################################################
  79.  
  80. #Movement with shield -> !NPC only!!!!
  81. Bladex.AddBipedAction("Bar","Attack_f_s_nc","Bar_attack_f_s",0.0,1.0,0)
  82. Bladex.AddBipedAction("Bar","Attack_b_s_nc","Bar_attack_b_s",0.0,1.0,0)
  83.  
  84.  
  85. #pasito
  86. #Bladex.AddBipedAction("Bar","ShortStep_1h","WlkShort_Bar", 0.0,1.0,0)
  87. #Bladex.AddBipedAction("Bar","ShortStep_2h","WlkShort_Bar", 0.0,1.0,0)
  88. #Bladex.AddBipedAction("Bar","ShortStep_s","WlkShort_Bar", 0.0,1.0,0)
  89. #Bladex.AddBipedAction("Bar","ShortStep_no","WlkShort_Bar", 0.0,1.0,0)
  90. #Bladex.AddBipedAction("Bar","ShortStep_b","WlkShort_Bar", 0.0,1.0,0)
  91. #Bladex.AddBipedAction("Bar","ShortStep_2w","WlkShort_2w_Bar", 0.0,1.0,0)
  92. #Bladex.AddBipedAction("Bar","ShortStep_sp","WlkShort_axe_Bar", 0.0,1.0,0)
  93. #Bladex.AddBipedAction("Bar","ShortStep_axe","WlkShort_axe_Bar", 0.0,1.0,0)
  94.  
  95.  
  96. #Bladex.AddBipedAction("Bar","LStepUp","Wlk_1h_Bar","WlkUp_Bar",0.0,0.5,0)
  97. #Bladex.AddBipedAction("Bar","RStepUp","Wlk_1h_Bar","WlkUp_Bar",0.5,1.0,0)
  98.  
  99. #Bladex.AddBipedAction("Bar","LStairsUp","StairsUp_Bar","StairsUpP_Bar",0.0,0.5,0)
  100. #Bladex.AddBipedAction("Bar","RStairsUp","StairsUp_Bar","StairsUpP_Bar",0.5,1.0,0)
  101.  
  102. #Bladex.AddBipedAction("Bar","LStepDown","Wlk_1h_Bar","WlkDown_Bar",0.0,0.5,0)
  103. #Bladex.AddBipedAction("Bar","RStepDown","Wlk_1h_Bar","WlkDown_Bar",0.5,1.0,0)
  104.  
  105. #Bladex.AddBipedAction("Bar","LStairsDown","StairsDown_Bar",0.0,0.5,0)
  106. #Bladex.AddBipedAction("Bar","RStairsDown","StairsDown_Bar",0.5,1.0,0)
  107.  
  108. # Andar hacia atrßs
  109. Bladex.AddBipedAction("Bar","WBK_b","Wbk_b_Bar",0.0,1.0,0)    
  110. Bladex.AddBipedAction("Bar","WBK_no","Wbk_no_Bar",0.0,1.0,0)
  111. Bladex.AddBipedAction("Bar","WBK_1h","Wbk_1h_Bar",0.0,1.0,0)
  112. Bladex.AddBipedAction("Bar","WBK_2h","Wbk_1h_Bar",0.0,1.0,0)
  113. Bladex.AddBipedAction("Bar","WBK_s","Wbk_no_Bar",0.0,1.0,0)
  114. Bladex.AddBipedAction("Bar","WBK_sp","Wbk_axe_Bar",0.0,1.0,0)
  115. Bladex.AddBipedAction("Bar","WBK_axe","Wbk_axe_Bar",0.0,1.0,0)
  116. Bladex.AddBipedAction("Bar","WBK_2w","Wbk_2w_Bar",0.0,1.0,0)
  117.  
  118. #Andar hacia delante
  119. Bladex.AddBipedAction("Bar","WLK_b","Wlk_b_Bar",0.0,1.0,0)
  120. Bladex.AddBipedAction("Bar","WLK_no","Wlk_no_Bar",0.0,1.0,0)
  121. Bladex.AddBipedAction("Bar","WLK_1h","Wlk_1h_Bar",0.0,1.0,0)
  122. Bladex.AddBipedAction("Bar","WLK_2h","Wlk_2h_Bar",0.0,1.0,0)
  123. Bladex.AddBipedAction("Bar","WLK_s","Wlk_s_Bar",0.0,1.0,0)
  124. Bladex.AddBipedAction("Bar","WLK_2w","Wlk_2w_Bar",0.0,1.0,0)
  125. Bladex.AddBipedAction("Bar","WLK_axe","Wlk_axe_Bar",0.0,1.0,0)
  126. Bladex.AddBipedAction("Bar","WLK_sp","Wlk_axe_Bar",0.0,1.0,0)
  127.  
  128. #Correr hacia delante
  129. Bladex.AddBipedAction("Bar","JOG_b","Jog_b_Bar",0.0,1.0,0)
  130. Bladex.AddBipedAction("Bar","JOG_no","Jog_no_Bar",0.0,1.0,0)
  131. Bladex.AddBipedAction("Bar","JOG_s","Jog_no_Bar",0.0,1.0,0)
  132. Bladex.AddBipedAction("Bar","JOG_1h","Jog_1h_Bar",0.0,1.0,0)
  133. Bladex.AddBipedAction("Bar","JOG_2h","Jog_2h_Bar",0.0,1.0,0)
  134. Bladex.AddBipedAction("Bar","JOG_2w","Jog_2w_Bar",0.0,1.0,0)
  135. Bladex.AddBipedAction("Bar","JOG_axe","Jog_axe_Bar",0.0,1.0,0)
  136. Bladex.AddBipedAction("Bar","JOG_sp","Jog_axe_Bar",0.0,1.0,0)
  137.  
  138. #Correr hacia atrßs
  139. Bladex.AddBipedAction("Bar","WBK_JOG_b","Bar_jogb_b",0.0,1.0,0)
  140. Bladex.AddBipedAction("Bar","WBK_JOG_no","Bar_jogb_no",0.0,1.0,0)
  141. Bladex.AddBipedAction("Bar","WBK_JOG_1h","Bar_jogb_no",0.0,1.0,0)
  142. Bladex.AddBipedAction("Bar","WBK_JOG_2h","Bar_jogb_no",0.0,1.0,0)
  143. Bladex.AddBipedAction("Bar","WBK_JOG_s","Bar_jogb_no",0.0,1.0,0)
  144. Bladex.AddBipedAction("Bar","WBK_JOG_2w","Bar_jogb_2w",0.0,1.0,0)
  145. Bladex.AddBipedAction("Bar","WBK_JOG_axe","Bar_jogb_axe",0.0,1.0,0)
  146. Bladex.AddBipedAction("Bar","WBK_JOG_sp","Bar_jogb_axe",0.0,1.0,0)
  147.  
  148. #Modo sneak
  149. Bladex.AddBipedAction("Bar","SNK_b","Snk_b_Bar",0.0,1.0,0)
  150. Bladex.AddBipedAction("Bar","SNK_no","Snk_1h_Bar",0.0,1.0,0)
  151. Bladex.AddBipedAction("Bar","SNK_s", "Snk_1h_Bar",0.0,1.0,0)
  152. Bladex.AddBipedAction("Bar","SNK_1h","Snk_1h_Bar",0.0,1.0,0)
  153. Bladex.AddBipedAction("Bar","SNK_2h","Snk_1h_Bar",0.0,1.0,0)
  154. Bladex.AddBipedAction("Bar","SNK_sp", "Snk_axe_Bar",0.0,1.0,0)
  155. Bladex.AddBipedAction("Bar","SNK_2w","Snk_2w_Bar",0.0,1.0,0)
  156. Bladex.AddBipedAction("Bar","SNK_axe","Snk_axe_Bar",0.0,1.0,0)
  157.  
  158.  
  159.  
  160.  
  161.  
  162. ####################################################################################
  163. #
  164. # Caidas.
  165. #
  166. ####################################################################################
  167.  
  168. Bladex.AddBipedAction("Bar","FllLow","FallLow_Bar",0.0,0.8,0)
  169. Bladex.AddBipedAction("Bar","FllMed","FallMed_Bar",0.0,0.8,0)
  170. Bladex.AddBipedAction("Bar","FllHigh","FallHigh_Bar",0.15,0.84,0)
  171. Bladex.AddBipedAction("Bar","Dth_Fll","Dth_Fll_Bar",0.0,0.33,0)
  172. Bladex.AddBipedAction("Bar","Dth_Fll2","Dth_Fll2_Bar",0.11,0.9,0)
  173.  
  174.  
  175.  
  176.  
  177. ####################################################################################
  178. #
  179. # Animaciones en combate
  180. #
  181. ####################################################################################
  182.  
  183. #MOvement without shield
  184. Bladex.AddBipedAction("Bar","Attack_f_1h","Bar_attack_f",0.0,1.0,0)
  185. Bladex.AddBipedAction("Bar","Attack_b_1h","Bar_attack_b",0.0,1.0,0)
  186. Bladex.AddBipedAction("Bar","Attack_r_1h","Bar_attack_r",0.0,1.0,0)
  187. Bladex.AddBipedAction("Bar","Attack_l_1h","Bar_attack_l",0.0,1.0,0)
  188.  
  189. #MOvement without weapons
  190. Bladex.AddBipedAction("Bar","Attack_f_no","Bar_attack_f",0.0,1.0,0)
  191. Bladex.AddBipedAction("Bar","Attack_b_no","Bar_attack_b",0.0,1.0,0)
  192. Bladex.AddBipedAction("Bar","Attack_r_no","Bar_attack_r",0.0,1.0,0)
  193. Bladex.AddBipedAction("Bar","Attack_l_no","Bar_attack_l",0.0,1.0,0)
  194.  
  195. #Movement with shield BEING raised no weapon
  196. Bladex.AddBipedAction("Bar","Shattack_f_s","Bar_attack_f_s",0.0,1.0,0)
  197. Bladex.AddBipedAction("Bar","Shattack_b_s","Bar_attack_b_s",0.0,1.0,0)
  198. Bladex.AddBipedAction("Bar","Shattack_r_s","Bar_attack_r_s",0.0,1.0,0)
  199. Bladex.AddBipedAction("Bar","Shattack_l_s","Bar_attack_l_s",0.0,1.0,0)
  200.  
  201. #Movement with both weapons
  202. Bladex.AddBipedAction("Bar","Attack_f_2h","Bar_attack_f",0.0,1.0,0)
  203. Bladex.AddBipedAction("Bar","Attack_b_2h","Bar_attack_b",0.0,1.0,0)
  204. Bladex.AddBipedAction("Bar","Attack_r_2h","Bar_attack_r",0.0,1.0,0)
  205. Bladex.AddBipedAction("Bar","Attack_l_2h","Bar_attack_l",0.0,1.0,0)
  206.  
  207. #Movement with shield held high
  208. Bladex.AddBipedAction("Bar","Shattack_f_2h","Bar_attack_f_s",0.0,1.0,0)
  209. Bladex.AddBipedAction("Bar","Shattack_b_2h","Bar_attack_b_s",0.0,1.0,0)
  210. Bladex.AddBipedAction("Bar","Shattack_r_2h","Bar_attack_r_s",0.0,1.0,0)
  211. Bladex.AddBipedAction("Bar","Shattack_l_2h","Bar_attack_l_s",0.0,1.0,0)
  212.  
  213.  
  214. #Movement with 2hand sword
  215. Bladex.AddBipedAction("Bar","Attack_f_2w","Bar_attack_f_2w",0.0,1.0,0)
  216. Bladex.AddBipedAction("Bar","Attack_b_2w","Bar_attack_b_2w",0.0,1.0,0)
  217. Bladex.AddBipedAction("Bar","Attack_r_2w","Bar_attack_r_2w",0.0,1.0,0)
  218. Bladex.AddBipedAction("Bar","Attack_l_2w","Bar_attack_l_2w",0.0,1.0,0)
  219.  
  220. #Movement with axe
  221. Bladex.AddBipedAction("Bar","Attack_f_axe","Bar_attack_f_axe",0.0,1.0,0)
  222. Bladex.AddBipedAction("Bar","Attack_b_axe","Bar_attack_b_axe",0.0,1.0,0)
  223. Bladex.AddBipedAction("Bar","Attack_r_axe","Bar_attack_r_axe",0.0,1.0,0)
  224. Bladex.AddBipedAction("Bar","Attack_l_axe","Bar_attack_l_axe",0.0,1.0,0)
  225.  
  226.  
  227. #MOvement with spear
  228. Bladex.AddBipedAction("Bar","Attack_f_sp","Bar_attack_f_axe",0.0,1.0,0)
  229. Bladex.AddBipedAction("Bar","Attack_b_sp","Bar_attack_b_axe",0.0,1.0,0)
  230. Bladex.AddBipedAction("Bar","Attack_r_sp","Bar_attack_r_axe",0.0,1.0,0)
  231. Bladex.AddBipedAction("Bar","Attack_l_sp","Bar_attack_l_axe",0.0,1.0,0)
  232.  
  233. #Movement with only shield
  234. Bladex.AddBipedAction("Bar","Attack_f_s","Bar_attack_f",0.0,1.0,0)
  235. Bladex.AddBipedAction("Bar","Attack_b_s","Bar_attack_b",0.0,1.0,0)
  236. Bladex.AddBipedAction("Bar","Attack_r_s","Bar_attack_r",0.0,1.0,0)
  237. Bladex.AddBipedAction("Bar","Attack_l_s","Bar_attack_l",0.0,1.0,0)
  238.  
  239. #Relax
  240. Bladex.AddBipedAction("Bar","Rlx_f_1h","Bar_rlx_f",0.0,1.0,0)
  241. Bladex.AddBipedAction("Bar","Rlx_f_2h","Bar_rlx_f",0.0,1.0,0)
  242. Bladex.AddBipedAction("Bar","Rlx_f_axe","Bar_rlx_f_axe",0.0,1.0,0)
  243. Bladex.AddBipedAction("Bar","Rlx_f_sp","Bar_rlx_f_axe",0.0,1.0,0)
  244. Bladex.AddBipedAction("Bar","Rlx_f_2w","Bar_rlx_f_2w",0.0,1.0,0)
  245. Bladex.AddBipedAction("Bar","Rlx_f_no","Bar_rlx_f",0.0,1.0,0)
  246. Bladex.AddBipedAction("Bar","Rlx_f_s","Bar_rlx_f",0.0,1.0,0)
  247. Bladex.AddBipedAction("Bar","Shattack_rlx_2h","Bar_attack_rlx_s",0.0,1.0,0)
  248. Bladex.AddBipedAction("Bar","Shattack_rlx_s","Bar_attack_rlx_s",0.0,1.0,0)
  249. Bladex.AddBipedAction("Bar","Attack_rlx_s","Bar_rlx_f",0.0,1.0,0)
  250.  
  251. ##Quick turns
  252. #Bladex.AddBipedAction("Bar","Attack_t_r","Bar_attack_t_r",0.0,1.0,0)
  253. #Bladex.AddBipedAction("Bar","Attack_t_r_s","Bar_attack_t_r_s",0.0,1.0,0)
  254. #Bladex.AddBipedAction("Bar","Attack_t_l","Bar_attack_t_l",0.0,1.0,0)
  255. #Bladex.AddBipedAction("Bar","Attack_t_l_s","Bar_attack_t_l_s",0.0,1.0,0)
  256.  
  257. #Dodge-attacks
  258. Bladex.AddBipedAction("Bar","g2h_d_l","Bar_g2h_d_l",0.34,1.0,0)
  259. Bladex.AddBipedAction("Bar","g2h_d_r","Bar_g2h_d_r",0.26,1.0,0)
  260. Bladex.AddBipedAction("Bar","g_d_l_axe","Bar_g_d_l_axe",0.34,1.0,0)
  261. Bladex.AddBipedAction("Bar","g_d_r_axe","Bar_g_d_r_axe",0.22,1.0,0)
  262.  
  263. #Dodges
  264. Bladex.AddBipedAction("Bar","D_b","Bar_d_b_2w",0.0,1.0,0)
  265. Bladex.AddBipedAction("Bar","D_l","Bar_g2h_d_l",0.0,0.362,0)
  266. Bladex.AddBipedAction("Bar","D_r","Bar_g2h_d_r",0.0,0.26,0)
  267.  
  268. #Parry - 2 handed things exclusively!
  269. Bladex.AddBipedAction("Bar","Parry_axe","Bar_parry_axe",0.0,1.0,0)
  270. Bladex.AddBipedAction("Bar","Parry_2w","Bar_parry_2w",0.0,1.0,0)
  271. Bladex.AddBipedAction("Bar","Parry_sp","Bar_parry_axe",0.0,1.0,0)
  272.  
  273.  
  274. ####################################################################################
  275. #
  276. # Heridas
  277. #
  278. ####################################################################################
  279.  
  280. Bladex.AddBipedAction("Bar","df_01","Bar_df_01",0.0,1.0,0)    
  281. Bladex.AddBipedAction("Bar","df_02","Bar_df_02",0.0,1.0,0)
  282.  
  283. Bladex.AddBipedAction("Bar","df_01_axe","Bar_df_01_axe",0.0,1.0,0)
  284. Bladex.AddBipedAction("Bar","df_02_axe","Bar_df_02_axe",0.0,1.0,0)
  285.  
  286. Bladex.AddBipedAction("Bar","df_01_spear","Bar_df_01_axe",0.0,1.0,0)
  287. Bladex.AddBipedAction("Bar","df_02_spear","Bar_df_02_axe",0.0,1.0,0)
  288.  
  289. Bladex.AddBipedAction("Bar","df_01_2w","Bar_df_01_2w",0.0,1.0,0)
  290. Bladex.AddBipedAction("Bar","df_02_2w","Bar_df_02_2w",0.0,1.0,0)
  291.  
  292. Bladex.AddBipedAction("Bar","df_s_broken","Bar_df_s_broken",0.0,1.0,0)
  293.  
  294. Bladex.AddBipedAction("Bar","sword_broken","Bar_sword_broken",0.143,0.5,0)
  295.  
  296. Bladex.AddBipedAction("Bar","sw_react","Bar_sword_reaction",0.143,0.5,0)
  297.  
  298.     
  299. Bladex.AddBipedAction("Bar","hurt_f_lite","Bar_hurt_f_lite",0.0,1.0,0)    
  300. Bladex.AddBipedAction("Bar","hurt_f_big","Bar_hurt_f_big",0.0,1.0,0)    
  301.  
  302. Bladex.AddBipedAction("Bar","hurt_f_head","Bar_hurt_f_head",0.0,1.0,0)    
  303. Bladex.AddBipedAction("Bar","hurt_f_breast","Bar_hurt_f_breast",0.0,1.0,0)    
  304. Bladex.AddBipedAction("Bar","hurt_f_back","Bar_hurt_f_back",0.0,1.0,0)    
  305. Bladex.AddBipedAction("Bar","hurt_f_r_arm","Bar_hurt_f_r_arm",0.0,1.0,0)    
  306. Bladex.AddBipedAction("Bar","hurt_f_l_arm","Bar_hurt_f_l_arm",0.0,1.0,0)    
  307. Bladex.AddBipedAction("Bar","hurt_f_r_leg","Bar_hurt_f_r_leg",0.0,1.0,0)    
  308. Bladex.AddBipedAction("Bar","hurt_f_l_leg","Bar_hurt_f_l_leg",0.0,1.0,0)    
  309.  
  310. Bladex.AddBipedAction("Bar","hurt_jog","Bar_hurt_jog",0.0,1.0,0)    
  311.  
  312. Bladex.AddBipedAction("Bar","hurt_head","Bar_hurt_head",0.0,1.0,0)    
  313. Bladex.AddBipedAction("Bar","hurt_breast","Bar_hurt_breast",0.0,1.0,0)    
  314. Bladex.AddBipedAction("Bar","hurt_back","Bar_hurt_back",0.0,1.0,0)    
  315. Bladex.AddBipedAction("Bar","hurt_r_arm","Bar_hurt_r_arm",0.0,1.0,0)    
  316. Bladex.AddBipedAction("Bar","hurt_l_arm","Bar_hurt_l_arm",0.0,1.0,0)    
  317. Bladex.AddBipedAction("Bar","hurt_r_leg","Bar_hurt_r_leg",0.0,1.0,0)    
  318. Bladex.AddBipedAction("Bar","hurt_l_leg","Bar_hurt_l_leg",0.0,1.0,0)
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325. ####################################################################################
  326. #
  327. # Cambiar Armas
  328. #
  329. ####################################################################################    
  330.  
  331. Bladex.AddBipedAction("Bar","Attack_Chg_r_l","Bar_attack_chg_r_l",0.0,1.0,0)
  332. Bladex.AddBipedAction("Bar","Attack_Chg_r",  "Bar_attack_chg_r",0.0,1.0,0)
  333. Bladex.AddBipedAction("Bar","Attack_Chg_l",  "Bar_attack_chg_l",0.0,1.0,0)
  334. Bladex.AddBipedAction("Bar","Chg_r_l",       "Bar_attack_chg_r_l",0.0,1.0,0)
  335. Bladex.AddBipedAction("Bar","Chg_r",         "Bar_attack_chg_r",0.0,1.0,0)
  336. Bladex.AddBipedAction("Bar","Chg_l",         "Bar_attack_chg_l",0.0,1.0,0)
  337. Bladex.AddBipedAction("Bar","drp_r",         "Bar_drp_r",0.0,1.0,0)
  338. Bladex.AddBipedAction("Bar","drp_l",         "Bar_drp_l",0.0,1.0,0)
  339.  
  340.  
  341.  
  342.  
  343. ####################################################################################
  344. #
  345. # eat/drink/use/activate
  346. #
  347. ####################################################################################    
  348.  
  349. Bladex.AddBipedAction("Bar","gulp00",       "Bar_gulp00",0.0,1.0,0)
  350. Bladex.AddBipedAction("Bar","eat00",        "Bar_eat00",0.0,1.0,0)
  351. Bladex.AddBipedAction("Bar","drink",        "Bar_drink",0.0,1.0,0)
  352. Bladex.AddBipedAction("Bar","attack_drink", "Bar_attack_drink",0.0,1.0,0)
  353.  
  354. Bladex.AddBipedAction("Bar","key",     "Bar_key",0.0,1.0,0)
  355. Bladex.AddBipedAction("Bar","pulsador","Bar_pulsador",0.0,1.0,0)
  356. Bladex.AddBipedAction("Bar","lvr_d",   "Bar_lvr_d",0.0,1.0,0)
  357. Bladex.AddBipedAction("Bar","lvr_u",   "Bar_lvr_u",0.0,1.0,0)
  358.  
  359. Bladex.AddBipedAction("Bar","fire0", "Bar_fire0",0.0,1.0,0)
  360. Bladex.AddBipedAction("Bar","fire1", "Bar_fire1",0.0,1.0,0)
  361. Bladex.AddBipedAction("Bar","fire2", "Bar_fire2",0.0,1.0,0)
  362. Bladex.AddBipedAction("Bar","fire3", "Bar_fire3",0.0,1.0,0)
  363. Bladex.AddBipedAction("Bar","fire_g","Bar_fire_g",0.0,1.0,0)
  364.  
  365.  
  366.  
  367.  
  368. ####################################################################################
  369. #
  370. # tke
  371. #
  372. ####################################################################################
  373.  
  374. Bladex.AddBipedAction("Bar","tke_r_01",   "Bar_tke_r_01",0.0,1.0,0)
  375. Bladex.AddBipedAction("Bar","tke_r_02",   "Bar_tke_r_02",0.0,1.0,0)
  376. Bladex.AddBipedAction("Bar","tke_r_03",   "Bar_tke_r_03",0.0,1.0,0)
  377. Bladex.AddBipedAction("Bar","tke_r_04",   "Bar_tke_r_04",0.0,1.0,0)
  378. Bladex.AddBipedAction("Bar","tke_r_05",   "Bar_tke_r_05",0.0,1.0,0)
  379. Bladex.AddBipedAction("Bar","tke_r_key00","Bar_tke_r_key00",0.0,1.0,0)
  380. Bladex.AddBipedAction("Bar","tke_r_key01","Bar_tke_r_key01",0.0,1.0,0)
  381. Bladex.AddBipedAction("Bar","tke_r_key02","Bar_tke_r_key02",0.0,1.0,0)
  382. Bladex.AddBipedAction("Bar","tke_r_key03","Bar_tke_r_key03",0.0,1.0,0)
  383. Bladex.AddBipedAction("Bar","tke_r_key04","Bar_tke_r_key05",0.0,1.0,0)
  384.  
  385.  
  386.  
  387.  
  388. ####################################################################################
  389. #
  390. # MUERTES
  391. #
  392. ####################################################################################
  393.  
  394. Bladex.AddBipedAction("Bar","dth_c1", "Bar_dth_c1",0.0,1.0,0)
  395. Bladex.AddBipedAction("Bar","dth_c2", "Bar_dth_c2",0.0,1.0,0)
  396. Bladex.AddBipedAction("Bar","dth_c3", "Bar_dth_c3",0.0,1.0,0)
  397. Bladex.AddBipedAction("Bar","dth_c4", "Bar_dth_c4",0.0,1.0,0)
  398. Bladex.AddBipedAction("Bar","dth_c5", "Bar_dth_c5",0.0,1.0,0)
  399. Bladex.AddBipedAction("Bar","dth_c6", "Bar_dth_c6",0.0,1.0,0)
  400. Bladex.AddBipedAction("Bar","dth_c7", "Bar_dth_c7",0.0,1.0,0)
  401. Bladex.AddBipedAction("Bar","dth0",   "Bar_dth0",0.0,1.0,0)
  402. Bladex.AddBipedAction("Bar","dth_n00","Bar_dth_n00",0.0,1.0,0)
  403. Bladex.AddBipedAction("Bar","dth_n01","Bar_dth_n01",0.0,1.0,0)
  404. Bladex.AddBipedAction("Bar","dth_n02","Bar_dth_n02",0.0,1.0,0)
  405. Bladex.AddBipedAction("Bar","dth_n03","Bar_dth_n03",0.0,1.0,0)
  406. Bladex.AddBipedAction("Bar","dth_n04","Bar_dth_n04",0.0,1.0,0)
  407. Bladex.AddBipedAction("Bar","dth_n05","Bar_dth_n05",0.0,1.0,0)
  408. Bladex.AddBipedAction("Bar","dth_n06","Bar_dth_n06",0.0,1.0,0)
  409.  
  410. Bladex.AddBipedAction("Bar","dth_rock","Bar_dth_rock",0.0,1.0,0)
  411. Bladex.AddBipedAction("Bar","dth_rockfront","Bar_dth_rockfront",0.0,1.0,0)
  412. Bladex.AddBipedAction("Bar","dth_burn","Bar_dth_burn",0.0,1.0,0)    
  413.  
  414.  
  415.  
  416. ####################################################################################
  417. #
  418. # Ataques
  419. #
  420. ####################################################################################
  421.  
  422. Bladex.AddBipedAction("Bar","g_08","Bar_g_08",0.0,1.0,0)    
  423. Bladex.AddBipedAction("Bar","g_01","Bar_g_01",0.0,1.0,0)    
  424. Bladex.AddBipedAction("Bar","g_02","Bar_g_02",0.0,1.0,0)    
  425. Bladex.AddBipedAction("Bar","g_05","Bar_g_05",0.0,1.0,0)    
  426. Bladex.AddBipedAction("Bar","g_06","Bar_g_06",0.0,1.0,0)    
  427. Bladex.AddBipedAction("Bar","g_07","Bar_g_07",0.0,1.0,0)    
  428. Bladex.AddBipedAction("Bar","g_09","Bar_g_09",0.0,1.0,0)    
  429. Bladex.AddBipedAction("Bar","g_06lowkata_new","Bar_g_06lowkata_new",0.0,1.0,0)    
  430.  
  431. Bladex.AddBipedAction("Bar","g_13","Bar_g_13",0.0,1.0,0)    
  432. Bladex.AddBipedAction("Bar","g_18","Bar_g_18",0.0,1.0,0)    
  433.  
  434. Bladex.AddBipedAction("Bar","g_14","Bar_g_14",0.0,1.0,0)    
  435. Bladex.AddBipedAction("Bar","g_11","Bar_g_11",0.0,1.0,0)    
  436.  
  437. Bladex.AddBipedAction("Bar","g_16","Bar_g_16",0.0,1.0,0)    
  438. Bladex.AddBipedAction("Bar","g_12","Bar_g_12",0.0,1.0,0)    
  439.  
  440. Bladex.AddBipedAction("Bar","g_17","Bar_g_17",0.0,1.0,0)    
  441. Bladex.AddBipedAction("Bar","g_15","Bar_g_15",0.0,1.0,0)    
  442.  
  443. Bladex.AddBipedAction("Bar","g_21","Bar_g_21",0.0,1.0,0)    
  444. Bladex.AddBipedAction("Bar","g_22","Bar_g_22",0.0,1.0,0)    
  445. Bladex.AddBipedAction("Bar","g_23","Bar_g_23",0.0,1.0,0)    
  446. Bladex.AddBipedAction("Bar","g_26","Bar_g_26",0.0,1.0,0)    
  447. Bladex.AddBipedAction("Bar","g_27","Bar_g_27",0.0,1.0,0)    
  448.  
  449. Bladex.AddBipedAction("Bar","g_31","Bar_g_31",0.0,1.0,0)
  450.  
  451. Bladex.AddBipedAction("Bar","g2h_21_7","Bar_g2h_21_7",0.0,1.0,0)    
  452. Bladex.AddBipedAction("Bar","g2h_21_2","Bar_g2h_21_2",0.0,1.0,0)
  453. Bladex.AddBipedAction("Bar","g2h_02kata","Bar_g2h_02kata",0.0,1.0,0)    
  454. Bladex.AddBipedAction("Bar","g2h_21_6kata","Bar_g2h_21_6kata",0.0,1.0,0)
  455. Bladex.AddBipedAction("Bar","g2h_b7","Bar_g2h_b7",0.0,1.0,0)
  456. Bladex.AddBipedAction("Bar","g2h_08","Bar_g2h_08",0.0,1.0,0)
  457. Bladex.AddBipedAction("Bar","g2h_28","Bar_g2h_28",0.0,1.0,0)    
  458. Bladex.AddBipedAction("Bar","g2h_s8kata","Bar_g2h_s8kata",0.0,1.0,0)
  459. Bladex.AddBipedAction("Bar","g2h_s8","Bar_g2h_s8",0.0,1.0,0)
  460. Bladex.AddBipedAction("Bar","g2h_12","Bar_g2h_12",0.0,1.0,0)
  461. Bladex.AddBipedAction("Bar","g2h_02","Bar_g2h_02",0.0,1.0,0)
  462. Bladex.AddBipedAction("Bar","g2h_b6","Bar_g2h_b6",0.0,1.0,0)
  463. Bladex.AddBipedAction("Bar","g2h_11","Bar_g2h_11",0.0,1.0,0)
  464. Bladex.AddBipedAction("Bar","g2h_01","Bar_g2h_01",0.0,1.0,0)
  465. Bladex.AddBipedAction("Bar","g2h_13","Bar_g2h_13",0.0,1.0,0)
  466.  
  467. Bladex.AddBipedAction("Bar","g2h_b6kata","Bar_g2h_b6kata",0.0,1.0,0)
  468. Bladex.AddBipedAction("Bar","g2h_s7","Bar_g2h_s7",0.0,1.0,0)
  469.  
  470. Bladex.AddBipedAction("Bar","g2h_12low","Bar_g2h_12low",0.0,1.0,0)
  471. Bladex.AddBipedAction("Bar","g2h_02low","Bar_g2h_02low",0.0,1.0,0)
  472. Bladex.AddBipedAction("Bar","g2h_b6low","Bar_g2h_b6low",0.0,1.0,0)
  473. Bladex.AddBipedAction("Bar","g2h_01","Bar_g2h_01",0.0,1.0,0)
  474. Bladex.AddBipedAction("Bar","g2h_b29","Bar_g2h_b29",0.0,1.0,0)
  475. Bladex.AddBipedAction("Bar","g2h_17","Bar_g2h_17",0.0,1.0,0)
  476. Bladex.AddBipedAction("Bar","g2h_b7","Bar_g2h_b7",0.0,1.0,0)
  477. Bladex.AddBipedAction("Bar","g2h_26_b6","Bar_g2h_26_b6",0.0,1.0,0)
  478. Bladex.AddBipedAction("Bar","g2h_earthpow","Bar_g2h_earthpow",0.0,1.0,0)
  479. Bladex.AddBipedAction("Bar","g2h_back","Bar_g2h_back",0.0,1.0,0)
  480.  
  481.  
  482. Bladex.AddBipedAction("Bar","g2h_19","Bar_g2h_19",0.0,1.0,0)
  483. Bladex.AddBipedAction("Bar","g2h_26","Bar_g2h_26",0.0,1.0,0)
  484. Bladex.AddBipedAction("Bar","g2h_31_2","Bar_g2h_31_2",0.0,1.0,0)
  485. Bladex.AddBipedAction("Bar","g2h_b6lowkata","Bar_g2h_b6lowkata",0.0,1.0,0)
  486. Bladex.AddBipedAction("Bar","g2h_07","Bar_g2h_07",0.0,1.0,0)
  487. Bladex.AddBipedAction("Bar","g2h_22kata_6","Bar_g2h_22kata_6",0.0,1.0,0)
  488. Bladex.AddBipedAction("Bar","g2h_26low_b6","Bar_g2h_26low_b6",0.0,1.0,0)
  489. Bladex.AddBipedAction("Bar","g2h_26low","Bar_g2h_26low",0.0,1.0,0)
  490. Bladex.AddBipedAction("Bar","g2h_s1","Bar_g2h_s1",0.0,1.0,0)
  491. Bladex.AddBipedAction("Bar","g_axe33","Bar_g_axe33",0.0,1.0,0)
  492.  
  493.  
  494. Bladex.AddBipedAction("Bar","g_back","Bar_g_back",0.0,1.0,0)
  495.  
  496. Bladex.AddBipedAction("Bar","g_axe08","Bar_g_axe08",0.0,1.0,0)    
  497. Bladex.AddBipedAction("Bar","g_axe18","Bar_g_axe18",0.0,1.0,0)
  498. Bladex.AddBipedAction("Bar","g_axe28","Bar_g_axe28",0.0,1.0,0)        
  499. Bladex.AddBipedAction("Bar","g_axe01","Bar_g_axe01",0.0,1.0,0)
  500. Bladex.AddBipedAction("Bar","g_axe02","Bar_g_axe02",0.0,1.0,0)        
  501. Bladex.AddBipedAction("Bar","g_axe12","Bar_g_axe12",0.0,1.0,0)    
  502. Bladex.AddBipedAction("Bar","g_axe13","Bar_g_axe13",0.0,1.0,0)    
  503. Bladex.AddBipedAction("Bar","g_axe08strong","Bar_g_axe08strong",0.0,1.0,0)
  504. Bladex.AddBipedAction("Bar","g_axe32","Bar_g_axe32",0.0,1.0,0)
  505. Bladex.AddBipedAction("Bar","g_axe21","Bar_g_axe21",0.0,1.0,0)
  506. Bladex.AddBipedAction("Bar","g_axe34","Bar_g_axe34",0.0,1.0,0)
  507. Bladex.AddBipedAction("Bar","g_axe111","Bar_g_axe111",0.0,1.0,0)
  508. Bladex.AddBipedAction("Bar","g_axe211","Bar_g_axe211",0.0,1.0,0)
  509. Bladex.AddBipedAction("Bar","g_axe_2katab6low","Bar_g_axe_2katab6low",0.0,1.0,0)
  510. Bladex.AddBipedAction("Bar","g_axe31","Bar_g_axe31",0.0,1.0,0)
  511. Bladex.AddBipedAction("Bar","g_axe_26kata","Bar_g_axe_26kata",0.0,1.0,0)
  512. Bladex.AddBipedAction("Bar","g_axe_3s2","Bar_g_axe_3s2",0.0,1.0,0)
  513. Bladex.AddBipedAction("Bar","g_axe_b2kata","Bar_g_axe_b2kata",0.0,1.0,0)
  514. Bladex.AddBipedAction("Bar","g_axe_32kata_b2","Bar_g_axe_32kata_b2",0.0,1.0,0)
  515. Bladex.AddBipedAction("Bar","g_axe30","Bar_g_axe30",0.0,1.0,0)
  516.  
  517. Bladex.AddBipedAction("Bar","g_magic","Bar_g_magic",0.0,1.0,0)
  518. Bladex.AddBipedAction("Bar","g_magic2","Bar_g_magic2",0.0,1.0,0)
  519.  
  520. Bladex.AddBipedAction("Bar","g_punch1","Bar_g_punch1",0.0,1.0,0)
  521. Bladex.AddBipedAction("Bar","g_punch2","Bar_g_punch2",0.0,1.0,0)
  522. Bladex.AddBipedAction("Bar","g_punch3","Bar_g_punch3",0.0,1.0,0)
  523. Bladex.AddBipedAction("Bar","g_punch4","Bar_g_punch4",0.0,1.0,0)
  524.  
  525. #Bladex.AddBipedAction("Bar","g_kick1","Bar_g_kick1",0.0,1.0,0)
  526.  
  527.  
  528. Bladex.AddBipedAction("Bar","g_draw_run","Bar_g_draw_run",0.0,1.0,0)
  529. Bladex.AddBipedAction("Bar","g_draw_rlx","Bar_g_draw_rlx",0.0,1.0,0)
  530.  
  531. Bladex.AddBipedAction("Bar","g_bad_axe","Bar_g_bad_spear2",0.0,1.0,0)
  532. Bladex.AddBipedAction("Bar","g_bad_spear","Bar_g_bad_spear2",0.0,1.0,0)
  533. Bladex.AddBipedAction("Bar","g_bad_sword","Bar_g_bad_sword",0.0,1.0,0)
  534. Bladex.AddBipedAction("Bar","g_bad_1h","Bar_g_bad_1h",0.0,1.0,0)
  535. Bladex.AddBipedAction("Bar","g_bad_no","Bar_g_bad_no",0.0,1.0,0)
  536.  
  537.  
  538.