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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
-
- def AsignarSonidosEsqueleto(Personaje):
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('shield_block', GolpeArmaEscudoSkl)
- per.AddEventSound('weapon_block', GolpeArmaArmaSkl)
- per.AddEventSound('impale', TajoEmpalanteSkl)
- per.AddEventSound('slash', TajoCortanteSkl)
- per.AddEventSound('mutilate', TajoMutilacionSkl)
- per.AddEventSound('crush', GolpeContundenteSkl)
- per.AddAnimSound('Skl_chg_r', Enfundar, 0.1254)
- per.AddAnimSound('Skl_chg_r_l', Enfundar, 0.2584)
- per.AddAnimSound('Skl_attack_chg_r_l', Enfundar, 0.2356)
- per.AddAnimSound('Skl_attack_chg_r', Enfundar, 0.3654)
- per.AddAnimSound('Skl_chg_r', Enfundar, 0.2541)
- per.AddAnimSound('Skl_chg_r_l', Enfundar, 0.2586)
- per.AddAnimSound('Skl_attack_chg_r_l', Enfundar, 0.2546)
- per.AddAnimSound('Skl_attack_chg_r', Enfundar, 0.2586)
- per.AddAnimSound('Skl_g_01', EsfuerzoCorto6Skl, 0.2443)
- per.AddAnimSound('Skl_g_02', EsfuerzoCorto5Skl, 0.3493)
- per.AddAnimSound('Skl_g_05', EsfuerzoCorto2Skl, 0.2546)
- per.AddAnimSound('Skl_g_06', EsfuerzoCorto3Skl, 0.2584)
- per.AddAnimSound('Skl_g_07', EsfuerzoCorto4Skl, 0.269)
- per.AddAnimSound('Skl_g_08', EsfuerzoCorto2Skl, 0.2548)
- per.AddAnimSound('Skl_g_09', EsfuerzoCorto6Skl, 0.2061)
- per.AddAnimSound('Skl_g_01', SesgadoCorto, 0.2519)
- per.AddAnimSound('Skl_g_02', SesgadoCortoAgudo, 0.3356)
- per.AddAnimSound('Skl_g_05', SesgadoCortoGrave, 0.5248)
- per.AddAnimSound('Skl_g_06', SesgadoCorto, 0.2589)
- per.AddAnimSound('Skl_g_07', SesgadoCortoAgudo, 0.269)
- per.AddAnimSound('Skl_g_08', SesgadoCortoGrave, 0.2548)
- per.AddAnimSound('Skl_g_09', SesgadoCorto, 0.2061)
- per.AddAnimSound('Skl_g_11', EsfuerzoGolpeFrontalSkl, 0.2584)
- per.AddAnimSound('Skl_g_12', EsfuerzoGolpeFrontalSkl, 0.2546)
- per.AddAnimSound('Skl_g_13', EsfuerzoGolpeFrontalSkl, 0.2541)
- per.AddAnimSound('Skl_g_14', EsfuerzoGolpeLateralSkl, 0.25)
- per.AddAnimSound('Skl_g_15', EsfuerzoGolpeLateralSkl, 0.2543)
- per.AddAnimSound('Skl_g_16', EsfuerzoGolpeLateralSkl, 0.3113)
- per.AddAnimSound('Skl_g_17', EsfuerzoGolpeLateralSkl, 0.13)
- per.AddAnimSound('Skl_g_18', EsfuerzoGolpeArribaSkl, 0.3521)
- per.AddAnimSound('Skl_g_11', SesgadoLargo, 0.2584)
- per.AddAnimSound('Skl_g_12', SesgadoLargo, 0.2544)
- per.AddAnimSound('Skl_g_13', SesgadoLargoAgudo, 0.3254)
- per.AddAnimSound('Skl_g_14', SesgadoLargoGrave, 0.2541)
- per.AddAnimSound('Skl_g_15', SesgadoLargo, 0.5412)
- per.AddAnimSound('Skl_g_16', SesgadoLargoAgudo, 0.3113)
- per.AddAnimSound('Skl_g_17', SesgadoLargoAgudo, 0.2563)
- per.AddAnimSound('Skl_g_18', SesgadoLargoGrave, 0.4561)
- per.AddAnimSound('Skl_g_22', EsfuerzoGolpeAtrasSkl, 0.1224)
- per.AddAnimSound('Skl_g_26', EsfuerzoGolpeCabezaSkl, 0.2314)
- per.AddAnimSound('Skl_g_22', SesgadoLargo, 0.1224)
- per.AddAnimSound('Skl_g_22', SesgadoLargoAgudo, 0.26)
- per.AddAnimSound('Skl_g_22', EsfuerzoGolpeCabezaSkl, 0.26)
- per.AddAnimSound('Skl_g_22', SesgadoLargo, 0.474)
- per.AddAnimSound('Skl_g_22', EsfuerzoCorto6Skl, 0.474)
- per.AddAnimSound('Skl_g_26', SesgadoLargoAgudo, 0.27)
- per.AddAnimSound('Skl_g_31', EsfuerzoGolpeAtrasSkl, 0.2584)
- per.AddAnimSound('Skl_g_31', SesgadoLargo, 0.3541)
- per.AddAnimSound('Skl_g_31', SesgadoLargoAgudo, 0.6214)
- per.AddAnimSound('Skl_clmb_medlow_1h', EsfuerzoCorto2Skl, 0.2584)
- per.AddAnimSound('Skl_clmb_medium_1h', EsfuerzoCorto2Skl, 0.2584)
- per.AddAnimSound('Skl_clmb_high_1h', EsfuerzoCorto1Skl, 0.2546)
- per.AddAnimSound('Skl_clmb_medlow_no', EsfuerzoCorto2Skl, 0.2558)
- per.AddAnimSound('Skl_clmb_medium_no', EsfuerzoCorto2Skl, 0.4125)
- per.AddAnimSound('Skl_clmb_high_no', EsfuerzoCorto1Skl, 0.2531)
- per.AddAnimSound('Skl_clmb_medium_1h', EsfuerzoCortoSkl, 0.2584)
- per.AddAnimSound('Skl_clmb_high_1h', EsfuerzoSklMediano, 0.2584)
- per.AddAnimSound('Skl_clmb_high_1h', EsfuerzoCortoSkl, 0.2584)
- per.AddAnimSound('Skl_clmb_medium_no', EsfuerzoCortoSkl, 0.3695)
- per.AddAnimSound('Skl_clmb_high_no', EsfuerzoSklMediano, 0.3214)
- per.AddAnimSound('Skl_clmb_high_no', EsfuerzoCortoSkl, 0.2584)
- per.AddAnimSound('Skl_dth0', MuerteSkl1, 0.12)
- per.AddAnimSound('Skl_dth0', Caida, 0.1452)
- per.AddAnimSound('Skl_dth_n00', MuerteSkl2, 0.1)
- per.AddAnimSound('Skl_dth_n00', Caida, 0.356)
- per.AddAnimSound('Skl_dth_n00', Caida3, 0.53)
- per.AddAnimSound('Skl_dth_n00', Caida2, 0.7)
- per.AddAnimSound('Skl_dth_n01', MuerteSkl2, 0.11)
- per.AddAnimSound('Skl_dth_n01', Caida, 0.325)
- per.AddAnimSound('Skl_dth_n01', Caida2, 0.559)
- per.AddAnimSound('Skl_dth_n01', Caida3, 0.67)
- per.AddAnimSound('Skl_dth_n02', MuerteSkl4, 0.12)
- per.AddAnimSound('Skl_dth_n02', Caida, 0.2)
- per.AddAnimSound('Skl_dth_n02', Caida2, 0.65)
- per.AddAnimSound('Skl_dth_n02', Caida3, 0.75)
- per.AddAnimSound('Skl_dth_n03', MuerteSkl4, 0.12)
- per.AddAnimSound('Skl_dth_n03', Caida, 0.12)
- per.AddAnimSound('Skl_dth_n03', Caida2, 0.515)
- per.AddAnimSound('Skl_dth_n03', Caida3, 0.47)
- per.AddAnimSound('Skl_dth_n04', MuerteSkl1, 0.11)
- per.AddAnimSound('Skl_dth_n04', Caida, 0.12)
- per.AddAnimSound('Skl_dth_n04', Caida, 0.45)
- per.AddAnimSound('Skl_dth_n04', Caida3, 0.748)
- per.AddAnimSound('Skl_dth_n04', Caida2, 0.78)
- per.AddAnimSound('Skl_dth_n05', MuerteSkl1, 0.11)
- per.AddAnimSound('Skl_dth_n05', Caida, 0.15)
- per.AddAnimSound('Skl_dth_n05', Caida, 0.45)
- per.AddAnimSound('Skl_dth_n05', Caida2, 0.88)
- per.AddAnimSound('Skl_dth_n06', MuerteSkl1, 0.12)
- per.AddAnimSound('Skl_dth_n06', Caida, 0.18)
- per.AddAnimSound('Skl_dth_n06', Caida, 0.45)
- per.AddAnimSound('Skl_dth_n06', Caida3, 0.55)
- per.AddAnimSound('Skl_dth_n06', Caida2, 0.6)
- per.AddAnimSound('Skl_dth_i1', MuerteSkl1, 0.2541)
- per.AddAnimSound('Skl_dth_i2', MuerteSkl2, 0.2145)
- per.AddAnimSound('Skl_dth_bl1', MuerteSkl3, 0.2145)
- per.AddAnimSound('Skl_dth_bl2', MuerteSkl4, 0.1234)
- per.AddAnimSound('Skl_dth_rock', MuerteSkl1, 0.2111)
- per.AddAnimSound('Skl_dth_c1', Caida, 0.147)
- per.AddAnimSound('Skl_dth_c1', Caida, 0.45)
- per.AddAnimSound('Skl_dth_c1', Caida2, 0.69)
- per.AddAnimSound('Skl_dth_c1', Caida3, 0.79)
- per.AddAnimSound('Skl_dth_c2', Caida, 0.19)
- per.AddAnimSound('Skl_dth_c2', Caida, 0.45)
- per.AddAnimSound('Skl_dth_c2', Caida2, 0.78)
- per.AddAnimSound('Skl_dth_c2', Caida3, 0.885)
- per.AddAnimSound('Skl_dth_c3', Caida, 0.12)
- per.AddAnimSound('Skl_dth_c3', Caida, 0.45)
- per.AddAnimSound('Skl_dth_c3', Caida2, 0.637)
- per.AddAnimSound('Skl_dth_c3', Caida3, 0.68)
- per.AddAnimSound('Skl_dth_c4', Caida, 0.12)
- per.AddAnimSound('Skl_dth_c4', Caida, 0.45)
- per.AddAnimSound('Skl_dth_c4', Caida2, 0.464)
- per.AddAnimSound('Skl_dth_c4', Caida3, 0.7)
- per.AddAnimSound('Skl_dth_c5', Caida, 0.12)
- per.AddAnimSound('Skl_dth_c5', Caida, 0.45)
- per.AddAnimSound('Skl_dth_c5', Caida2, 0.537)
- per.AddAnimSound('Skl_dth_c5', Caida3, 0.78)
- per.AddAnimSound('Skl_dth_c6', Caida, 0.12)
- per.AddAnimSound('Skl_dth_c6', Caida, 0.45)
- per.AddAnimSound('Skl_dth_c6', Caida2, 0.77)
- per.AddAnimSound('Skl_dth_burn', MuerteQuemandoSkl, 0.11)
- per.AddAnimSound('Skl_dth_fll', GritoCaida, 0.11)
- per.AddAnimSound('Skl_dth_fll', GritoCaida, 0.11)
- per.AddAnimSound('Kgt_dth_rockfront', AplastamientoSkl, 0.1)
- per.AddAnimSound('Kgt_dth_rockfront', HeridaSkl2, 0.1)
- per.AddAnimSound('Kgt_dth_rock', AplastamientoSkl, 0.15)
- per.AddAnimSound('Kgt_dth_rock', HeridaSkl2, 0.1)
- per.AddAnimSound('Skl_hurt_jog', HeridaSkl1, 0.2514)
- per.AddAnimSound('Skl_hurt_neck', HeridaSkl2, 0.2145)
- per.AddAnimSound('Skl_hurt_breast', HeridaSkl3, 0.2541)
- per.AddAnimSound('Skl_hurt_back', HeridaSkl1, 0.1234)
- per.AddAnimSound('Skl_hurt_r_arm', HeridaSkl2, 0.1236)
- per.AddAnimSound('Skl_hurt_l_arm', HeridaSkl3, 0.1254)
- per.AddAnimSound('Skl_hurt_r_leg', HeridaSkl1, 0.3214)
- per.AddAnimSound('Skl_hurt_l_leg', HeridaSkl2, 0.1253)
- per.AddAnimSound('Skl_hurt_f_head', HeridaSkl3, 0.2314)
- per.AddAnimSound('Skl_hurt_f_neck', HeridaSkl2, 0.1235)
- per.AddAnimSound('Skl_hurt_f_breast', HeridaSkl1, 0.1245)
- per.AddAnimSound('Skl_hurt_f_back', HeridaSkl2, 0.5842)
- per.AddAnimSound('Skl_hurt_f_r_arm', HeridaSkl3, 0.5487)
- per.AddAnimSound('Skl_hurt_f_l_arm', HeridaSkl2, 0.2541)
- per.AddAnimSound('Skl_hurt_f_r_leg', HeridaSkl1, 0.2145)
- per.AddAnimSound('Skl_hurt_f_l_leg', HeridaSkl2, 0.1234)
- per.AddAnimSound('Skl_hurt_f_lite', HeridaSkl3, 0.1235)
- per.AddAnimSound('Skl_hurt_f_big', HeridaSkl2, 0.2145)
- per.AddAnimSound('Skl_hurt_head', HeridaSkl1, 0.1254)
- per.AddAnimSound('Skl_appears1', Generador, 0.1)
- per.AddAnimSound('Skl_appears2', Generador, 0.1)
- per.AddAnimSound('Rlx_1h_Skl', Relax1, 0.15)
- per.AddAnimSound('Rlx_1h_Skl', Relax2, 0.3)
- per.AddAnimSound('Rlx_1h_Skl', Relax1, 0.6)
- per.AddAnimSound('Rlx_1h_Skl', Relax2, 0.9)
-
-