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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- GolpeArmaEscudoRgn = Bladex.CreateSound('..\\..\\sounds\\M-GOLPE-ESCUDO-METAL.wav', 'GolpeArmaEscudoRgn')
- GolpeArmaEscudoRgn.SendNotify = 0
- GolpeArmaArmaRgn = Bladex.CreateSound('..\\..\\sounds\\M-METAL-METAL-1E.wav', 'GolpeArmaArmaRgn')
- GolpeArmaArmaRgn.SendNotify = 0
- TajoEmpalanteRgn = Bladex.CreateSound('..\\..\\sounds\\GOLPE-ARMADUR-33.wav', 'TajoEmpalanteRgn')
- TajoEmpalanteRgn.SendNotify = 0
- TajoCortanteRgn = Bladex.CreateSound('..\\..\\sounds\\GOLPE-ARMADUR-44.wav', 'TajoCortanteRgn')
- TajoCortanteRgn.SendNotify = 0
- TajoMutilacionRgn = Bladex.CreateSound('..\\..\\sounds\\slice-splat1.wav', 'TajoMutilacionRgn')
- TajoMutilacionRgn.SendNotify = 0
- GolpeContundenteRgn = Bladex.CreateSound('..\\..\\sounds\\golpe-maza-arm.wav', 'GolpeContundenteRgn')
- GolpeContundenteRgn.SendNotify = 0
- EsfuerzoCortoRgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto.wav', 'EsfuerzoCortoRgn')
- EsfuerzoCortoRgn.SendNotify = 0
- EsfuerzoCortoRgn.Volume = 0.8
- EsfuerzoCorto1Rgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto-1.wav', 'EsfuerzoCorto1Rgn')
- EsfuerzoCorto1Rgn.SendNotify = 0
- EsfuerzoCorto1Rgn.Volume = 0.8
- EsfuerzoCorto2Rgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto-2.wav', 'EsfuerzoCorto2Rgn')
- EsfuerzoCorto2Rgn.SendNotify = 0
- EsfuerzoCorto2Rgn.Volume = 0.8
- EsfuerzoCorto3Rgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto-3.wav', 'EsfuerzoCorto3Rgn')
- EsfuerzoCorto3Rgn.SendNotify = 0
- EsfuerzoCorto3Rgn.Volume = 0.8
- EsfuerzoCorto4Rgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto-4.wav', 'EsfuerzoCorto4Rgn')
- EsfuerzoCorto4Rgn.SendNotify = 0
- EsfuerzoCorto4Rgn.Volume = 0.8
- EsfuerzoCorto5Rgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto-5.wav', 'EsfuerzoCorto5Rgn')
- EsfuerzoCorto5Rgn.SendNotify = 0
- EsfuerzoCorto5Rgn.Volume = 0.8
- EsfuerzoCorto6Rgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-corto-6.wav', 'EsfuerzoCorto6Rgn')
- EsfuerzoCorto6Rgn.SendNotify = 0
- EsfuerzoCorto6Rgn.Volume = 0.8
- SesgadoCorto = Bladex.CreateSound('..\\..\\sounds\\sesgado-corto.wav', 'SesgadoCorto')
- SesgadoCorto.SendNotify = 0
- SesgadoCorto.Volume = 0.6
- SesgadoLargo = Bladex.CreateSound('..\\..\\sounds\\sesgado-largo.wav', 'SesgadoLargo')
- SesgadoLargo.SendNotify = 0
- SesgadoLargo.Volume = 0.6
- SesgadoCortoGrave = Bladex.CreateSound('..\\..\\sounds\\sesgado-corto-grave.wav', 'SesgadoCortoGrave')
- SesgadoCortoGrave.SendNotify = 0
- SesgadoCortoGrave.Volume = 0.6
- SesgadoLargoGrave = Bladex.CreateSound('..\\..\\sounds\\sesgado-largo-grave.wav', 'SesgadoLargoGrave')
- SesgadoLargoGrave.SendNotify = 0
- SesgadoCortoGrave.Volume = 0.6
- SesgadoCortoAgudo = Bladex.CreateSound('..\\..\\sounds\\sesgado-corto-agudo.wav', 'SesgadoCortoAgudo')
- SesgadoCortoAgudo.SendNotify = 0
- SesgadoCortoGrave.Volume = 0.6
- SesgadoLargoAgudo = Bladex.CreateSound('..\\..\\sounds\\sesgado-largo-agudo.wav', 'SesgadoLargoAgudo')
- SesgadoLargoAgudo.SendNotify = 0
- SesgadoCortoGrave.Volume = 0.6
- EsfuerzoGolpeFrontalRgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-golpe-frontal.wav', 'EsfuerzoGolpeFrontalRgn')
- EsfuerzoGolpeFrontalRgn.SendNotify = 0
- EsfuerzoGolpeLateralRgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-golpe-lateral.wav', 'EsfuerzoGolpeLateralRgn')
- EsfuerzoGolpeLateralRgn.SendNotify = 0
- EsfuerzoGolpeCabezaRgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-golpe-cabeza.wav', 'EsfuerzoGolpeCabezaRgn')
- EsfuerzoGolpeCabezaRgn.SendNotify = 0
- EsfuerzoGolpeAtrasRgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-golpe-atras.wav', 'EsfuerzoGolpeAtrasRgn')
- EsfuerzoGolpeAtrasRgn.SendNotify = 0
- EsfuerzoRgnMediano = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-mediano.wav', 'EsfuerzoRgnMediano')
- EsfuerzoRgnMediano.SendNotify = 0
- EsfuerzoGolpeArribaRgn = Bladex.CreateSound('..\\..\\sounds\\esfuerzo-barb-golpe-arriba.wav', 'EsfuerzoGolpeArribaRgn')
- EsfuerzoGolpeArribaRgn.SendNotify = 0
- MuerteRagnar1 = Bladex.CreateSound('..\\..\\sounds\\muerte-barb-1.wav', 'MuerteRagnar1')
- MuerteRagnar1.SendNotify = 0
- MuerteRagnar2 = Bladex.CreateSound('..\\..\\sounds\\muerte-barb-2.wav', 'MuerteRagnar2')
- MuerteRagnar2.SendNotify = 0
- MuerteRagnar3 = Bladex.CreateSound('..\\..\\sounds\\muerte-barb-3.wav', 'MuerteRagnar3')
- MuerteRagnar3.SendNotify = 0
- MuerteRagnar4 = Bladex.CreateSound('..\\..\\sounds\\muerte-barb-4.wav', 'MuerteRagnar4')
- MuerteRagnar4.SendNotify = 0
- MuerteRagnar = Bladex.CreateSound('..\\..\\sounds\\ragnar-die.wav', 'MuerteRagnar')
- MuerteRagnar.SendNotify = 0
- HeridaRagnar = Bladex.CreateSound('..\\..\\sounds\\ragnar-hurt.wav', 'HeridaRagnar')
- HeridaRagnar.SendNotify = 0
- HeridaRagnar1 = Bladex.CreateSound('..\\..\\sounds\\herido-barb-1.wav', 'HeridaRagnar1')
- HeridaRagnar1.SendNotify = 0
- HeridaRagnar2 = Bladex.CreateSound('..\\..\\sounds\\herido-barb-2.wav', 'HeridaRagnar2')
- HeridaRagnar2.SendNotify = 0
- HeridaRagnar3 = Bladex.CreateSound('..\\..\\sounds\\herido-barb-3.wav', 'HeridaRagnar3')
- HeridaRagnar3.SendNotify = 0
- RisaRagnar = Bladex.CreateSound('..\\..\\sounds\\risa-ragnar.wav', 'RisaRagnar')
- RisaRagnar.MinDistance = 10000
- RisaRagnar.MaxDistance = 25000
- InsultoRagnar = Bladex.CreateSound('..\\..\\sounds\\knight-keepstill.wav', 'InsultoRagnar')
- InsultoRagnar.MinDistance = 15000
- InsultoRagnar.MaxDistance = 25000
- AndarRagnar1 = Bladex.CreateSound('..\\..\\sounds\\mov-armadura-5.wav', 'AndarRagnar1')
- AndarRagnar1.SendNotify = 0
- AndarRagnar1.Volume = 0.3
- AndarRagnar1.MinDistance = 5000
- AndarRagnar1.MaxDistance = 15000
- AndarRagnar2 = Bladex.CreateSound('..\\..\\sounds\\mov-armadura-6.wav', 'AndarRagnar2')
- AndarRagnar2.SendNotify = 0
- AndarRagnar2.Volume = 0.3
- AndarRagnar2.MinDistance = 5000
- AndarRagnar2.MaxDistance = 15000
- CaidaRagnar1 = Bladex.CreateSound('..\\..\\sounds\\caida-mano.wav', 'CaidaRagnar1')
- CaidaRagnar1.SendNotify = 0
- CaidaRagnar1.Volume = 0.4
- CaidaRagnar1.MinDistance = 1000
- CaidaRagnar1.MaxDistance = 25000
- CaidaRagnar2 = Bladex.CreateSound('..\\..\\sounds\\caida-pie.wav', 'CaidaRagnar2')
- CaidaRagnar2.SendNotify = 0
- CaidaRagnar2.Volume = 0.4
- CaidaRagnar2.MinDistance = 1000
- CaidaRagnar2.MaxDistance = 25000
- DesangreRagnar1 = Bladex.CreateSound('..\\..\\sounds\\desangre2.wav', 'DesangreRagnar1')
- DesangreRagnar1.SendNotify = 0
- DesangreRagnar1.Volume = 0.8
- DesangreRagnar1.MinDistance = 1000
- DesangreRagnar1.MaxDistance = 25000
- DesangreRagnar2 = Bladex.CreateSound('..\\..\\sounds\\desangre4.wav', 'DesangreRagnar2')
- DesangreRagnar2.SendNotify = 0
- DesangreRagnar2.Volume = 0.8
- DesangreRagnar2.MinDistance = 1000
- DesangreRagnar2.MaxDistance = 25000
- print 'Sonidos para Ragnar creados...'
-