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Text File  |  2000-10-27  |  19.2 KB  |  375 lines

  1. import Bladex
  2.  
  3. # ***********************************
  4. # *      Asignacion de sonidos      *
  5. # ***********************************
  6.  
  7.  
  8. def AsignarSonidosOrcoGrande(Personaje):
  9.     from AniSoundGokX import *
  10.  
  11.     per=Bladex.GetEntity(Personaje)
  12.  
  13.  
  14.     # Sonidos de eventos
  15.     
  16.     
  17.     per.AddEventSound('shield_block', GolpeArmaEscudoGorco)
  18.     per.AddEventSound('weapon_block', GolpeArmaArmaGorco)
  19.     per.AddEventSound('impale', TajoEmpalanteGorco)
  20.     per.AddEventSound('slash', TajoCortanteGorco)
  21.     per.AddEventSound('mutilate', TajoMutilacionGorco)
  22.     per.AddEventSound('crush', GolpeContundenteGorco)
  23.     
  24.     
  25.     
  26.     # Sonidos de animaciones
  27.     
  28.     
  29.     # Animation Alarm (We want a selection of sounds, so better link a function)
  30.     per.AddAnimSound('Tkn_alarm01', KnightKeepStill, 0.1300)
  31.  
  32.     per.AddAnimSound('Gok_attack_chg_r_l', DesenfundarGorco, 0.5000)
  33.     
  34.  
  35.     per.AddAnimSound('Gok_g_01', EsfuerzoCortoGorco, 0.1883)
  36.     per.AddAnimSound('Gok_g_01', AndarGorco1, 0.1500)
  37.     per.AddAnimSound('Gok_g_02', EsfuerzoCorto1Gorco, 0.2840)
  38.     per.AddAnimSound('Gok_g_02', AndarGorco2, 0.1500)
  39.     per.AddAnimSound('Gok_g_06', EsfuerzoCorto3Gorco, 0.4583)
  40.     per.AddAnimSound('Gok_g_06', AndarGorco1, 0.1500)
  41.     per.AddAnimSound('Gok_g_01', SesgadoCortoGorco, 0.1883)
  42.     per.AddAnimSound('Gok_g_02', SesgadoCortoAgudoGorco, 0.2840)
  43.     per.AddAnimSound('Gok_g_06', SesgadoCortoGorco, 0.4583)
  44.     per.AddAnimSound('Gok_g_15', EsfuerzoGolpeLateralGorco, 0.3651)
  45.     per.AddAnimSound('Gok_g_15', AndarGorco2, 0.1500)
  46.     per.AddAnimSound('Gok_g_16', EsfuerzoGolpeLateralGorco, 0.4054)
  47.     per.AddAnimSound('Gok_g_16', AndarGorco1, 0.1500)
  48.     per.AddAnimSound('Gok_g_18', EsfuerzoGolpeArribaGorco, 0.4634)
  49.     per.AddAnimSound('Gok_g_18', AndarGorco2, 0.1500)
  50.     per.AddAnimSound('Gok_g_15', SesgadoLargoGorco, 0.3730)
  51.     per.AddAnimSound('Gok_g_16', SesgadoLargoAgudoGorco, 0.4054)
  52.     per.AddAnimSound('Gok_g_18', SesgadoLargoGraveGorco, 0.4878)
  53.  
  54.     per.AddAnimSound('Gok_clmb_medlow_1h', EsfuerzoCorto2Gorco, 0.2400)
  55.     per.AddAnimSound('Gok_clmb_medium_1h', EsfuerzoCorto2Gorco, 0.1389)
  56.     per.AddAnimSound('Gok_clmb_high_1h', EsfuerzoCorto1Gorco, 0.0862)
  57.     per.AddAnimSound('Gok_clmb_medlow_no', EsfuerzoCorto2Gorco, 0.4000)
  58.     per.AddAnimSound('Gok_clmb_medium_no', EsfuerzoCorto2Gorco, 0.1944)
  59.     per.AddAnimSound('Gok_clmb_high_no', EsfuerzoCorto1Gorco, 0.1552)
  60.     per.AddAnimSound('Gok_clmb_medium_1h', EsfuerzoCortoGorco, 0.2400)
  61.     per.AddAnimSound('Gok_clmb_high_1h', EsfuerzoCorto3Gorco, 0.1389)
  62.     per.AddAnimSound('Gok_clmb_high_1h', EsfuerzoCortoGorco, 0.0862)
  63.     per.AddAnimSound('Gok_clmb_medium_no', EsfuerzoCortoGorco, 0.4000)
  64.     per.AddAnimSound('Gok_clmb_high_no', EsfuerzoCorto3Gorco, 0.1944)
  65.     per.AddAnimSound('Gok_clmb_high_no', EsfuerzoCortoGorco, 0.1552)
  66.  
  67.     per.AddAnimSound("Gok_dth0", MuerteGorco1, 0.1130)
  68.     per.AddAnimSound("Gok_dth_i1", MuerteGorco1, 0.1130)
  69.     per.AddAnimSound("Gok_dth_i2", MuerteGorco4, 0.1130)
  70.     per.AddAnimSound("Gok_dth_bl1", MuerteGorco2, 0.1130)
  71.     per.AddAnimSound("Gok_dth_bl2", MuerteGorco1, 0.1130)
  72.     per.AddAnimSound("Gok_dth_rock", MuerteGorco3, 0.1130)
  73.     per.AddAnimSound("Gok_dth_n00", MuerteGorco1, 0.1100)
  74.     per.AddAnimSound("Gok_dth_n00", AndarGorco1, 0.2000)
  75.     per.AddAnimSound("Gok_dth_n00", AndarGorco2, 0.4000)
  76.     per.AddAnimSound("Gok_dth_n00", AndarGorco1, 0.6000)
  77.     per.AddAnimSound("Gok_dth_n00", AndarGorco1, 0.7500)
  78.     per.AddAnimSound("Gok_dth_n00", CaidaGorco1, 0.8000)
  79.     per.AddAnimSound("Gok_dth_n01", MuerteGorco2, 0.1100)
  80.     per.AddAnimSound("Gok_dth_n01", AndarGorco1, 0.2200)
  81.     per.AddAnimSound("Gok_dth_n01", AndarGorco2, 0.4200)
  82.     per.AddAnimSound("Gok_dth_n01", AndarGorco1, 0.6200)
  83.     per.AddAnimSound("Gok_dth_n01", AndarGorco2, 0.7500)
  84.     per.AddAnimSound("Gok_dth_n01", CaidaGorco1, 0.7800)
  85.     per.AddAnimSound("Gok_dth_n02", MuerteGorco3, 0.1200)
  86.     per.AddAnimSound("Gok_dth_n02", AndarGorco1, 0.2200)
  87.     per.AddAnimSound("Gok_dth_n02", AndarGorco2, 0.4200)
  88.     per.AddAnimSound("Gok_dth_n02", AndarGorco1, 0.6200)
  89.     per.AddAnimSound("Gok_dth_n02", AndarGorco2, 0.7500)
  90.     per.AddAnimSound("Gok_dth_n02", CaidaGorco1, 0.8000)
  91.     per.AddAnimSound("Gok_dth_n03", MuerteGorco4, 0.1200)
  92.     per.AddAnimSound("Gok_dth_n03", AndarGorco1, 0.2200)
  93.     per.AddAnimSound("Gok_dth_n03", AndarGorco2, 0.4200)
  94.     per.AddAnimSound("Gok_dth_n03", AndarGorco1, 0.6200)
  95.     per.AddAnimSound("Gok_dth_n03", AndarGorco2, 0.7500)
  96.     per.AddAnimSound("Gok_dth_n03", CaidaGorco1, 0.7550)
  97.     per.AddAnimSound("Gok_dth_n04", MuerteGorco4, 0.1100)
  98.     per.AddAnimSound("Gok_dth_n04", AndarGorco1, 0.2200)
  99.     per.AddAnimSound("Gok_dth_n04", AndarGorco2, 0.4200)
  100.     per.AddAnimSound("Gok_dth_n04", AndarGorco1, 0.6200)
  101.     per.AddAnimSound("Gok_dth_n04", AndarGorco2, 0.7500)
  102.     per.AddAnimSound("Gok_dth_n04", CaidaGorco1, 0.7600)
  103.     per.AddAnimSound("Gok_dth_n05", MuerteGorco4, 0.1100)
  104.     per.AddAnimSound("Gok_dth_n05", AndarGorco1, 0.2200)
  105.     per.AddAnimSound("Gok_dth_n05", AndarGorco2, 0.4200)
  106.     per.AddAnimSound("Gok_dth_n05", AndarGorco1, 0.6200)
  107.     per.AddAnimSound("Gok_dth_n05", AndarGorco2, 0.7500)
  108.     per.AddAnimSound("Gok_dth_n05", CaidaGorco1, 0.7700)
  109.     per.AddAnimSound("Gok_dth_n06", MuerteGorco2, 0.1200)
  110.     per.AddAnimSound("Gok_dth_n06", AndarGorco2, 0.2200)
  111.     per.AddAnimSound("Gok_dth_n06", AndarGorco1, 0.4200)
  112.     per.AddAnimSound("Gok_dth_n06", AndarGorco2, 0.6200)
  113.     per.AddAnimSound("Gok_dth_n06", AndarGorco1, 0.7500)
  114.     per.AddAnimSound("Gok_dth_n06", CaidaGorco1, 0.7900)
  115.     per.AddAnimSound("Gok_dth_c1", DesangreGorco1, 0.1250)
  116.     per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.2250)
  117.     per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.3000)
  118.     per.AddAnimSound("Gok_dth_c1", AndarGorco2, 0.3800)
  119.     per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.4500)
  120.     per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.5000)
  121.     per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.6000)
  122.     per.AddAnimSound("Gok_dth_c1", AndarGorco2, 0.6800)
  123.     per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.7200)
  124.     per.AddAnimSound("Gok_dth_c1", CaidaGorco1, 0.7800)
  125.     per.AddAnimSound("Gok_dth_c1", DesangreGorco1, 0.2500)
  126.     per.AddAnimSound("Gok_dth_c2", DesangreGorco1, 0.1250)
  127.     per.AddAnimSound("Gok_dth_c2", DesangreGorco1, 0.2500)
  128.     per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.2250)
  129.     per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.3000)
  130.     per.AddAnimSound("Gok_dth_c2", AndarGorco2, 0.3800)
  131.     per.AddAnimSound("Gok_dth_c2", AndarGorco2, 0.4500)
  132.     per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.5000)
  133.     per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.6000)
  134.     per.AddAnimSound("Gok_dth_c2", AndarGorco2, 0.6800)
  135.     per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.7200)
  136.     per.AddAnimSound("Gok_dth_c2", CaidaGorco1, 0.7720)
  137.     per.AddAnimSound("Gok_dth_c2", CaidaGorco2, 0.8720)
  138.     per.AddAnimSound("Gok_dth_c3", DesangreGorco1, 0.1250)
  139.     per.AddAnimSound("Gok_dth_c3", DesangreGorco1, 0.2500)
  140.     per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.2250)
  141.     per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.3000)
  142.     per.AddAnimSound("Gok_dth_c3", AndarGorco2, 0.3800)
  143.     per.AddAnimSound("Gok_dth_c3", AndarGorco2, 0.4500)
  144.     per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.5000)
  145.     per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.6000)
  146.     per.AddAnimSound("Gok_dth_c3", AndarGorco2, 0.6800)
  147.     per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.7200)
  148.     per.AddAnimSound("Gok_dth_c3", CaidaGorco1, 0.7220)
  149.     per.AddAnimSound("Gok_dth_c4", DesangreGorco1, 0.1250)
  150.     per.AddAnimSound("Gok_dth_c4", DesangreGorco1, 0.2500)
  151.     per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.2250)
  152.     per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.3000)
  153.     per.AddAnimSound("Gok_dth_c4", AndarGorco2, 0.3800)
  154.     per.AddAnimSound("Gok_dth_c4", AndarGorco2, 0.4500)
  155.     per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.5000)
  156.     per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.6000)
  157.     per.AddAnimSound("Gok_dth_c4", AndarGorco2, 0.6800)
  158.     per.AddAnimSound("Gok_dth_c4", CaidaGorco1, 0.7000)
  159.     per.AddAnimSound("Gok_dth_c4", CaidaGorco2, 0.8720)
  160.     per.AddAnimSound("Gok_dth_c5", DesangreGorco1, 0.1250)
  161.     per.AddAnimSound("Gok_dth_c5", DesangreGorco1, 0.2500)
  162.     per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.2250)
  163.     per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.3000)
  164.     per.AddAnimSound("Gok_dth_c5", AndarGorco2, 0.3800)
  165.     per.AddAnimSound("Gok_dth_c5", AndarGorco2, 0.4500)
  166.     per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.5000)
  167.     per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.6000)
  168.     per.AddAnimSound("Gok_dth_c5", AndarGorco2, 0.6800)
  169.     per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.7200)
  170.     per.AddAnimSound("Gok_dth_c5", CaidaGorco1, 0.7720)
  171.     per.AddAnimSound("Gok_dth_c5", CaidaGorco2, 0.5500)
  172.     per.AddAnimSound("Gok_dth_c6", DesangreGorco1, 0.1250)
  173.     per.AddAnimSound("Gok_dth_c6", DesangreGorco1, 0.2500)
  174.     per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.2250)
  175.     per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.3000)
  176.     per.AddAnimSound("Gok_dth_c6", AndarGorco2, 0.3800)
  177.     per.AddAnimSound("Gok_dth_c6", AndarGorco2, 0.4500)
  178.     per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.5000)
  179.     per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.6000)
  180.     per.AddAnimSound("Gok_dth_c6", AndarGorco2, 0.6800)
  181.     per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.7200)
  182.     per.AddAnimSound("Gok_dth_c6", CaidaGorco1, 0.7700)
  183.     per.AddAnimSound("Gok_dth_burn", MuertequemadoGorco, 0.1100)
  184.     per.AddAnimSound("Kgt_dth_burn", MuertequemadoGorco, 0.1100)
  185.     per.AddAnimSound("Kgt_dth_rockfront", AplastamientoGorco, 0.1000)
  186.     per.AddAnimSound("Kgt_dth_rockfront", GritoCorto, 0.1000)
  187.     per.AddAnimSound("Kgt_dth_rock", AplastamientoGorco, 0.1500)
  188.     per.AddAnimSound("Kgt_dth_rock", GritoCorto, 0.1000)
  189.     per.AddAnimSound("Kgt_dth_fll", GritoVacio, 0.1000)
  190.     per.AddAnimSound("Kgt_dth_fll2", GritoVacio, 0.1000)
  191.  
  192.  
  193.  
  194.     per.AddAnimSound("Gok_hurt_jog", HeridaGorco1, 0.5714)
  195.     per.AddAnimSound("Gok_hurt_neck", HeridaGorco2, 0.3158)
  196.     per.AddAnimSound("Gok_hurt_breast", HeridaGorco2, 0.3889)
  197.     per.AddAnimSound("Gok_hurt_back", HeridaGorco2, 0.1282)
  198.     per.AddAnimSound("Gok_hurt_r_arm", HeridaGorco2, 0.4706)
  199.     per.AddAnimSound("Gok_hurt_l_arm", HeridaGorco3, 0.5333)
  200.     per.AddAnimSound("Gok_hurt_r_leg", HeridaGorco1, 0.4706)
  201.     per.AddAnimSound("Gok_hurt_l_leg", HeridaGorco2, 0.4375)
  202.     per.AddAnimSound("Gok_hurt_f_head", HeridaGorco3, 0.3333)
  203.     per.AddAnimSound("Gok_hurt_f_neck", HeridaGorco2, 0.3158)
  204.     per.AddAnimSound("Gok_hurt_f_breast", HeridaGorco2, 0.3889)
  205.     per.AddAnimSound("Gok_hurt_f_back", HeridaGorco2, 0.4211)
  206.     per.AddAnimSound("Gok_hurt_f_r_arm", HeridaGorco1, 0.2000)
  207.     per.AddAnimSound("Gok_hurt_f_l_arm", HeridaGorco3, 0.1786)
  208.     per.AddAnimSound("Gok_hurt_f_r_leg", HeridaGorco2, 0.4706)
  209.     per.AddAnimSound("Gok_hurt_f_l_leg", HeridaGorco2, 0.4375)
  210.     per.AddAnimSound("Gok_hurt_f_lite", HeridaGorco1, 0.4615)
  211.     per.AddAnimSound("Gok_hurt_f_big", HeridaGorco3, 0.5000)
  212.     per.AddAnimSound("Gok_hurt_head", HeridaGorco2, 0.6000)
  213.     
  214.     per.AddAnimSound("Gok_Rlx_1h_00", RelaxGok1, 0.3000)
  215.     per.AddAnimSound("Gok_Rlx_1h_00", RelaxGok2, 0.6000)
  216.     per.AddAnimSound("Gok_Rlx_b_00", RelaxGok3, 0.3000)
  217.     per.AddAnimSound("Gok_Rlx_b_00", RelaxGok2, 0.6000)
  218.     per.AddAnimSound("Gok_Rlx_cold_00", RelaxGok1, 0.3000)
  219.     per.AddAnimSound("Gok_Rlx_cold_00", RelaxGok2, 0.6000)
  220.     per.AddAnimSound("Rlx_no_Gok", RelaxGok3, 0.1500)
  221.     per.AddAnimSound("Rlx_no_Gok", RelaxGok2, 0.3000)
  222.     per.AddAnimSound("Rlx_no_Gok", RelaxGok1, 0.6000)
  223.     per.AddAnimSound("Rlx_no_Gok", RelaxGok2, 0.9000)
  224.     per.AddAnimSound("Gok_Rlx_fatigue_00", RelaxGok3, 0.3000)
  225.     per.AddAnimSound("Gok_Rlx_fatigue_00", RelaxGok2, 0.6000)
  226.     per.AddAnimSound("Gok_Rlx_fatigue_00", AndarGorco1, 0.0534)
  227.     per.AddAnimSound("Gok_Rlx_fatigue_00", AndarGorco2, 0.3000)
  228.     per.AddAnimSound("Gok_Rlx_fatigue_00", AndarGorco2, 0.6000)
  229.     per.AddAnimSound("Rlx_no_Gok", AndarGorco1, 0.0534)
  230.     per.AddAnimSound("Rlx_no_Gok", AndarGorco2, 0.3000)
  231.     per.AddAnimSound("Rlx_no_Gok", AndarGorco1, 0.6000)
  232.     per.AddAnimSound("Rlx_no_Gok", AndarGorco2, 0.9000)
  233.     per.AddAnimSound("Gok_Rlx_cold_00", AndarGorco1, 0.3000)
  234.     per.AddAnimSound("Gok_Rlx_cold_00", AndarGorco2, 0.6000)
  235.     per.AddAnimSound("Gok_Rlx_b_00", AndarGorco1, 0.3000)
  236.     per.AddAnimSound("Gok_Rlx_b_00", AndarGorco2, 0.6000)
  237.     per.AddAnimSound("Rlx_1h_Gok", AndarGorco1, 0.3000)
  238.     per.AddAnimSound("Rlx_1h_Gok", AndarGorco2, 0.6000)
  239.     per.AddAnimSound("Rlx_1h_Gok", AndarGorco1, 0.0534)
  240.     per.AddAnimSound("Rlx_1h_Gok", AndarGorco2, 0.9000)
  241.     per.AddAnimSound("Rlx_1h_Gok", RelaxGok3, 0.3000)
  242.     per.AddAnimSound("Rlx_1h_Gok", RelaxGok2, 0.6000)
  243.     
  244.     
  245.     per.AddAnimSound("Gok_attack_f", AndarGorco1, 0.0534)
  246.     per.AddAnimSound("Gok_attack_f", AndarGorco2, 0.2200)
  247.     per.AddAnimSound("Gok_attack_f", AndarGorco1, 0.5000)
  248.     per.AddAnimSound("Gok_attack_f", AndarGorco2, 0.7500)
  249.     per.AddAnimSound("Gok_attack_f_s", AndarGorco1, 0.0534)
  250.     per.AddAnimSound("Gok_attack_f_s", AndarGorco2, 0.2200)
  251.     per.AddAnimSound("Gok_attack_f_s", AndarGorco1, 0.5000)
  252.     per.AddAnimSound("Gok_attack_f_s", AndarGorco2, 0.7500)
  253.     per.AddAnimSound("Gok_attack_b", AndarGorco1, 0.0534)
  254.     per.AddAnimSound("Gok_attack_b", AndarGorco2, 0.2200)
  255.     per.AddAnimSound("Gok_attack_b", AndarGorco1, 0.5000)
  256.     per.AddAnimSound("Gok_attack_b", AndarGorco2, 0.7500)
  257.     per.AddAnimSound("Gok_attack_b_s", AndarGorco1, 0.0534)
  258.     per.AddAnimSound("Gok_attack_b_s", AndarGorco2, 0.2200)
  259.     per.AddAnimSound("Gok_attack_b_s", AndarGorco1, 0.5000)
  260.     per.AddAnimSound("Gok_attack_b_s", AndarGorco2, 0.7500)
  261.     per.AddAnimSound("Gok_attack_r", AndarGorco1, 0.0534)
  262.     per.AddAnimSound("Gok_attack_r", AndarGorco2, 0.2200)
  263.     per.AddAnimSound("Gok_attack_r", AndarGorco1, 0.5000)
  264.     per.AddAnimSound("Gok_attack_r", AndarGorco2, 0.7500)
  265.     per.AddAnimSound("Gok_attack_r_s", AndarGorco1, 0.0534)
  266.     per.AddAnimSound("Gok_attack_r_s", AndarGorco2, 0.2200)
  267.     per.AddAnimSound("Gok_attack_r_s", AndarGorco1, 0.5000)
  268.     per.AddAnimSound("Gok_attack_r_s", AndarGorco1, 0.7500)
  269.     per.AddAnimSound("Gok_attack_d_b", AndarGorco2, 0.0534)
  270.     per.AddAnimSound("Gok_attack_d_b", AndarGorco2, 0.2200)
  271.     per.AddAnimSound("Gok_attack_d_b", AndarGorco1, 0.5000)
  272.     per.AddAnimSound("Gok_attack_d_b", AndarGorco2, 0.7500)
  273.     per.AddAnimSound("Gok_attack_d_r", AndarGorco1, 0.0534)
  274.     per.AddAnimSound("Gok_attack_d_r", AndarGorco2, 0.2200)
  275.     per.AddAnimSound("Gok_attack_d_r", AndarGorco1, 0.5000)
  276.     per.AddAnimSound("Gok_attack_d_r", AndarGorco2, 0.7500)
  277.     per.AddAnimSound("Gok_attack_d_l", AndarGorco1, 0.0534)
  278.     per.AddAnimSound("Gok_attack_d_l", AndarGorco2, 0.2200)
  279.     per.AddAnimSound("Gok_attack_d_l", AndarGorco1, 0.5000)
  280.     per.AddAnimSound("Gok_attack_d_l", AndarGorco2, 0.7500)
  281.     per.AddAnimSound("Gok_attack_l", AndarGorco1, 0.0534)
  282.     per.AddAnimSound("Gok_attack_l", AndarGorco2, 0.2200)
  283.     per.AddAnimSound("Gok_attack_l", AndarGorco1, 0.5000)
  284.     per.AddAnimSound("Gok_attack_l", AndarGorco2, 0.7500)
  285.     per.AddAnimSound("Gok_attack_l_s", AndarGorco1, 0.0534)
  286.     per.AddAnimSound("Gok_attack_l_s", AndarGorco2, 0.2200)
  287.     per.AddAnimSound("Gok_attack_l_s", AndarGorco1, 0.5000)
  288.     per.AddAnimSound("Gok_attack_l_s", AndarGorco2, 0.7500)
  289.     per.AddAnimSound("Gok_attack_rlx", AndarGorco1, 0.0534)
  290.     per.AddAnimSound("Gok_attack_rlx", AndarGorco2, 0.2200)
  291.     per.AddAnimSound("Gok_attack_rlx", AndarGorco1, 0.5000)
  292.     per.AddAnimSound("Gok_attack_rlx", AndarGorco2, 0.7500)
  293.     per.AddAnimSound("Gok_attack_rlx_s", AndarGorco1, 0.0534)
  294.     per.AddAnimSound("Gok_attack_rlx_s", AndarGorco2, 0.2200)
  295.     per.AddAnimSound("Gok_attack_rlx_s", AndarGorco1, 0.5000)
  296.     per.AddAnimSound("Gok_attack_rlx_s", AndarGorco2, 0.7500)
  297.     
  298.     #per.AddAnimSound("Gok_attack_f", RespiracionGorco1, 0.0534)
  299.     #per.AddAnimSound("Gok_attack_f", RespiracionGorco2, 0.2200)
  300.     #per.AddAnimSound("Gok_attack_f", RespiracionGorco1, 0.5000)
  301.     #per.AddAnimSound("Gok_attack_f", RespiracionGorco2, 0.7500)
  302.     #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco1, 0.0534)
  303.     #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco2, 0.2200)
  304.     #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco1, 0.5000)
  305.     #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco2, 0.7500)
  306.     #per.AddAnimSound("Gok_attack_b", RespiracionGorco1, 0.0534)
  307.     #per.AddAnimSound("Gok_attack_b", RespiracionGorco2, 0.2200)
  308.     #per.AddAnimSound("Gok_attack_b", RespiracionGorco1, 0.5000)
  309.     #per.AddAnimSound("Gok_attack_b", RespiracionGorco2, 0.7500)
  310.     #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco1, 0.0534)
  311.     #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco2, 0.2200)
  312.     #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco1, 0.5000)
  313.     #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco2, 0.7500)
  314.     #per.AddAnimSound("Gok_attack_r", RespiracionGorco1, 0.0534)
  315.     #per.AddAnimSound("Gok_attack_r", RespiracionGorco2, 0.2200)
  316.     #per.AddAnimSound("Gok_attack_r", RespiracionGorco1, 0.5000)
  317.     #per.AddAnimSound("Gok_attack_r", RespiracionGorco2, 0.7500)
  318.     #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco1, 0.0534)
  319.     #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco2, 0.2200)
  320.     #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco1, 0.5000)
  321.     #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco1, 0.7500)
  322.     #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco2, 0.0534)
  323.     #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco2, 0.2200)
  324.     #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco1, 0.5000)
  325.     #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco2, 0.7500)
  326.     #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco1, 0.0534)
  327.     #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco2, 0.2200)
  328.     #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco1, 0.5000)
  329.     #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco2, 0.7500)
  330.     #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco1, 0.0534)
  331.     #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco2, 0.2200)
  332.     #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco1, 0.5000)
  333.     #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco2, 0.7500)
  334.     #per.AddAnimSound("Gok_attack_l", RespiracionGorco1, 0.0534)
  335.     #per.AddAnimSound("Gok_attack_l", RespiracionGorco2, 0.2200)
  336.     #per.AddAnimSound("Gok_attack_l", RespiracionGorco1, 0.5000)
  337.     #per.AddAnimSound("Gok_attack_l", RespiracionGorco2, 0.7500)
  338.     #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco1, 0.0534)
  339.     #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco2, 0.2200)
  340.     #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco1, 0.5000)
  341.     #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco2, 0.7500)
  342.     #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco1, 0.0534)
  343.     #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco2, 0.2200)
  344.     #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco1, 0.5000)
  345.     #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco2, 0.7500)
  346.     #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco1, 0.0534)
  347.     #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco2, 0.2200)
  348.     #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco1, 0.5000)
  349.     #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco2, 0.7500)
  350.     
  351.     
  352.     per.AddAnimSound("Gok_insult", InsultoGorco, 0.1590)
  353.     per.AddAnimSound("Gok_insult", AndarGorco1, 0.0534)
  354.     per.AddAnimSound("Gok_insult", AndarGorco1, 0.2200)
  355.     per.AddAnimSound("Gok_insult", AndarGorco1, 0.5000)
  356.     per.AddAnimSound("Gok_insult", AndarGorco2, 0.7500)
  357.     per.AddAnimSound("Gok_insult", RelaxGok1, 0.4000)
  358.     per.AddAnimSound("Gok_insult", RelaxGok2, 0.8000)
  359.     
  360.     per.AddAnimSound("Jog_b_Gok", AndarGorco1, 0.0534)
  361.     per.AddAnimSound("Jog_1h_Gok", AndarGorco2, 0.3000)
  362.     per.AddAnimSound("Jog_b_Gok", AndarGorco1, 0.6000)
  363.     per.AddAnimSound("Jog_1h_Gok", AndarGorco2, 0.9000)
  364.     
  365.     per.AddAnimSound("Wlk_1h_Gok", AndarGorco1, 0.0534)
  366.     per.AddAnimSound("Wlk_1h_Gok", AndarGorco2, 0.3000)
  367.     per.AddAnimSound("Wlk_1h_Gok", AndarGorco1, 0.6000)
  368.     per.AddAnimSound("Wlk_1h_Gok", AndarGorco2, 0.9000)
  369.     
  370.     #per.AddAnimSound("Gok_dth0_00","UnlinkAll",0.1000)
  371.     #per.AddAnimSound("Gok_dth_c1","UnlinkAll",0.9836)
  372.     #per.AddAnimSound("Gok_dth_explo","UnlinkAll",0.9800)
  373.     
  374.  
  375.