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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
-
- def AsignarSonidosOrcoGrande(Personaje):
- from AniSoundGokX import *
-
- per=Bladex.GetEntity(Personaje)
-
-
- # Sonidos de eventos
-
-
- per.AddEventSound('shield_block', GolpeArmaEscudoGorco)
- per.AddEventSound('weapon_block', GolpeArmaArmaGorco)
- per.AddEventSound('impale', TajoEmpalanteGorco)
- per.AddEventSound('slash', TajoCortanteGorco)
- per.AddEventSound('mutilate', TajoMutilacionGorco)
- per.AddEventSound('crush', GolpeContundenteGorco)
-
-
-
- # Sonidos de animaciones
-
-
- # Animation Alarm (We want a selection of sounds, so better link a function)
- per.AddAnimSound('Tkn_alarm01', KnightKeepStill, 0.1300)
-
- per.AddAnimSound('Gok_attack_chg_r_l', DesenfundarGorco, 0.5000)
-
-
- per.AddAnimSound('Gok_g_01', EsfuerzoCortoGorco, 0.1883)
- per.AddAnimSound('Gok_g_01', AndarGorco1, 0.1500)
- per.AddAnimSound('Gok_g_02', EsfuerzoCorto1Gorco, 0.2840)
- per.AddAnimSound('Gok_g_02', AndarGorco2, 0.1500)
- per.AddAnimSound('Gok_g_06', EsfuerzoCorto3Gorco, 0.4583)
- per.AddAnimSound('Gok_g_06', AndarGorco1, 0.1500)
- per.AddAnimSound('Gok_g_01', SesgadoCortoGorco, 0.1883)
- per.AddAnimSound('Gok_g_02', SesgadoCortoAgudoGorco, 0.2840)
- per.AddAnimSound('Gok_g_06', SesgadoCortoGorco, 0.4583)
- per.AddAnimSound('Gok_g_15', EsfuerzoGolpeLateralGorco, 0.3651)
- per.AddAnimSound('Gok_g_15', AndarGorco2, 0.1500)
- per.AddAnimSound('Gok_g_16', EsfuerzoGolpeLateralGorco, 0.4054)
- per.AddAnimSound('Gok_g_16', AndarGorco1, 0.1500)
- per.AddAnimSound('Gok_g_18', EsfuerzoGolpeArribaGorco, 0.4634)
- per.AddAnimSound('Gok_g_18', AndarGorco2, 0.1500)
- per.AddAnimSound('Gok_g_15', SesgadoLargoGorco, 0.3730)
- per.AddAnimSound('Gok_g_16', SesgadoLargoAgudoGorco, 0.4054)
- per.AddAnimSound('Gok_g_18', SesgadoLargoGraveGorco, 0.4878)
-
- per.AddAnimSound('Gok_clmb_medlow_1h', EsfuerzoCorto2Gorco, 0.2400)
- per.AddAnimSound('Gok_clmb_medium_1h', EsfuerzoCorto2Gorco, 0.1389)
- per.AddAnimSound('Gok_clmb_high_1h', EsfuerzoCorto1Gorco, 0.0862)
- per.AddAnimSound('Gok_clmb_medlow_no', EsfuerzoCorto2Gorco, 0.4000)
- per.AddAnimSound('Gok_clmb_medium_no', EsfuerzoCorto2Gorco, 0.1944)
- per.AddAnimSound('Gok_clmb_high_no', EsfuerzoCorto1Gorco, 0.1552)
- per.AddAnimSound('Gok_clmb_medium_1h', EsfuerzoCortoGorco, 0.2400)
- per.AddAnimSound('Gok_clmb_high_1h', EsfuerzoCorto3Gorco, 0.1389)
- per.AddAnimSound('Gok_clmb_high_1h', EsfuerzoCortoGorco, 0.0862)
- per.AddAnimSound('Gok_clmb_medium_no', EsfuerzoCortoGorco, 0.4000)
- per.AddAnimSound('Gok_clmb_high_no', EsfuerzoCorto3Gorco, 0.1944)
- per.AddAnimSound('Gok_clmb_high_no', EsfuerzoCortoGorco, 0.1552)
-
- per.AddAnimSound("Gok_dth0", MuerteGorco1, 0.1130)
- per.AddAnimSound("Gok_dth_i1", MuerteGorco1, 0.1130)
- per.AddAnimSound("Gok_dth_i2", MuerteGorco4, 0.1130)
- per.AddAnimSound("Gok_dth_bl1", MuerteGorco2, 0.1130)
- per.AddAnimSound("Gok_dth_bl2", MuerteGorco1, 0.1130)
- per.AddAnimSound("Gok_dth_rock", MuerteGorco3, 0.1130)
- per.AddAnimSound("Gok_dth_n00", MuerteGorco1, 0.1100)
- per.AddAnimSound("Gok_dth_n00", AndarGorco1, 0.2000)
- per.AddAnimSound("Gok_dth_n00", AndarGorco2, 0.4000)
- per.AddAnimSound("Gok_dth_n00", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_n00", AndarGorco1, 0.7500)
- per.AddAnimSound("Gok_dth_n00", CaidaGorco1, 0.8000)
- per.AddAnimSound("Gok_dth_n01", MuerteGorco2, 0.1100)
- per.AddAnimSound("Gok_dth_n01", AndarGorco1, 0.2200)
- per.AddAnimSound("Gok_dth_n01", AndarGorco2, 0.4200)
- per.AddAnimSound("Gok_dth_n01", AndarGorco1, 0.6200)
- per.AddAnimSound("Gok_dth_n01", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_dth_n01", CaidaGorco1, 0.7800)
- per.AddAnimSound("Gok_dth_n02", MuerteGorco3, 0.1200)
- per.AddAnimSound("Gok_dth_n02", AndarGorco1, 0.2200)
- per.AddAnimSound("Gok_dth_n02", AndarGorco2, 0.4200)
- per.AddAnimSound("Gok_dth_n02", AndarGorco1, 0.6200)
- per.AddAnimSound("Gok_dth_n02", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_dth_n02", CaidaGorco1, 0.8000)
- per.AddAnimSound("Gok_dth_n03", MuerteGorco4, 0.1200)
- per.AddAnimSound("Gok_dth_n03", AndarGorco1, 0.2200)
- per.AddAnimSound("Gok_dth_n03", AndarGorco2, 0.4200)
- per.AddAnimSound("Gok_dth_n03", AndarGorco1, 0.6200)
- per.AddAnimSound("Gok_dth_n03", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_dth_n03", CaidaGorco1, 0.7550)
- per.AddAnimSound("Gok_dth_n04", MuerteGorco4, 0.1100)
- per.AddAnimSound("Gok_dth_n04", AndarGorco1, 0.2200)
- per.AddAnimSound("Gok_dth_n04", AndarGorco2, 0.4200)
- per.AddAnimSound("Gok_dth_n04", AndarGorco1, 0.6200)
- per.AddAnimSound("Gok_dth_n04", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_dth_n04", CaidaGorco1, 0.7600)
- per.AddAnimSound("Gok_dth_n05", MuerteGorco4, 0.1100)
- per.AddAnimSound("Gok_dth_n05", AndarGorco1, 0.2200)
- per.AddAnimSound("Gok_dth_n05", AndarGorco2, 0.4200)
- per.AddAnimSound("Gok_dth_n05", AndarGorco1, 0.6200)
- per.AddAnimSound("Gok_dth_n05", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_dth_n05", CaidaGorco1, 0.7700)
- per.AddAnimSound("Gok_dth_n06", MuerteGorco2, 0.1200)
- per.AddAnimSound("Gok_dth_n06", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_dth_n06", AndarGorco1, 0.4200)
- per.AddAnimSound("Gok_dth_n06", AndarGorco2, 0.6200)
- per.AddAnimSound("Gok_dth_n06", AndarGorco1, 0.7500)
- per.AddAnimSound("Gok_dth_n06", CaidaGorco1, 0.7900)
- per.AddAnimSound("Gok_dth_c1", DesangreGorco1, 0.1250)
- per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.2250)
- per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_dth_c1", AndarGorco2, 0.3800)
- per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.4500)
- per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_c1", AndarGorco2, 0.6800)
- per.AddAnimSound("Gok_dth_c1", AndarGorco1, 0.7200)
- per.AddAnimSound("Gok_dth_c1", CaidaGorco1, 0.7800)
- per.AddAnimSound("Gok_dth_c1", DesangreGorco1, 0.2500)
- per.AddAnimSound("Gok_dth_c2", DesangreGorco1, 0.1250)
- per.AddAnimSound("Gok_dth_c2", DesangreGorco1, 0.2500)
- per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.2250)
- per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_dth_c2", AndarGorco2, 0.3800)
- per.AddAnimSound("Gok_dth_c2", AndarGorco2, 0.4500)
- per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_c2", AndarGorco2, 0.6800)
- per.AddAnimSound("Gok_dth_c2", AndarGorco1, 0.7200)
- per.AddAnimSound("Gok_dth_c2", CaidaGorco1, 0.7720)
- per.AddAnimSound("Gok_dth_c2", CaidaGorco2, 0.8720)
- per.AddAnimSound("Gok_dth_c3", DesangreGorco1, 0.1250)
- per.AddAnimSound("Gok_dth_c3", DesangreGorco1, 0.2500)
- per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.2250)
- per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_dth_c3", AndarGorco2, 0.3800)
- per.AddAnimSound("Gok_dth_c3", AndarGorco2, 0.4500)
- per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_c3", AndarGorco2, 0.6800)
- per.AddAnimSound("Gok_dth_c3", AndarGorco1, 0.7200)
- per.AddAnimSound("Gok_dth_c3", CaidaGorco1, 0.7220)
- per.AddAnimSound("Gok_dth_c4", DesangreGorco1, 0.1250)
- per.AddAnimSound("Gok_dth_c4", DesangreGorco1, 0.2500)
- per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.2250)
- per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_dth_c4", AndarGorco2, 0.3800)
- per.AddAnimSound("Gok_dth_c4", AndarGorco2, 0.4500)
- per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_dth_c4", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_c4", AndarGorco2, 0.6800)
- per.AddAnimSound("Gok_dth_c4", CaidaGorco1, 0.7000)
- per.AddAnimSound("Gok_dth_c4", CaidaGorco2, 0.8720)
- per.AddAnimSound("Gok_dth_c5", DesangreGorco1, 0.1250)
- per.AddAnimSound("Gok_dth_c5", DesangreGorco1, 0.2500)
- per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.2250)
- per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_dth_c5", AndarGorco2, 0.3800)
- per.AddAnimSound("Gok_dth_c5", AndarGorco2, 0.4500)
- per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_c5", AndarGorco2, 0.6800)
- per.AddAnimSound("Gok_dth_c5", AndarGorco1, 0.7200)
- per.AddAnimSound("Gok_dth_c5", CaidaGorco1, 0.7720)
- per.AddAnimSound("Gok_dth_c5", CaidaGorco2, 0.5500)
- per.AddAnimSound("Gok_dth_c6", DesangreGorco1, 0.1250)
- per.AddAnimSound("Gok_dth_c6", DesangreGorco1, 0.2500)
- per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.2250)
- per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_dth_c6", AndarGorco2, 0.3800)
- per.AddAnimSound("Gok_dth_c6", AndarGorco2, 0.4500)
- per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.6000)
- per.AddAnimSound("Gok_dth_c6", AndarGorco2, 0.6800)
- per.AddAnimSound("Gok_dth_c6", AndarGorco1, 0.7200)
- per.AddAnimSound("Gok_dth_c6", CaidaGorco1, 0.7700)
- per.AddAnimSound("Gok_dth_burn", MuertequemadoGorco, 0.1100)
- per.AddAnimSound("Kgt_dth_burn", MuertequemadoGorco, 0.1100)
- per.AddAnimSound("Kgt_dth_rockfront", AplastamientoGorco, 0.1000)
- per.AddAnimSound("Kgt_dth_rockfront", GritoCorto, 0.1000)
- per.AddAnimSound("Kgt_dth_rock", AplastamientoGorco, 0.1500)
- per.AddAnimSound("Kgt_dth_rock", GritoCorto, 0.1000)
- per.AddAnimSound("Kgt_dth_fll", GritoVacio, 0.1000)
- per.AddAnimSound("Kgt_dth_fll2", GritoVacio, 0.1000)
-
-
-
- per.AddAnimSound("Gok_hurt_jog", HeridaGorco1, 0.5714)
- per.AddAnimSound("Gok_hurt_neck", HeridaGorco2, 0.3158)
- per.AddAnimSound("Gok_hurt_breast", HeridaGorco2, 0.3889)
- per.AddAnimSound("Gok_hurt_back", HeridaGorco2, 0.1282)
- per.AddAnimSound("Gok_hurt_r_arm", HeridaGorco2, 0.4706)
- per.AddAnimSound("Gok_hurt_l_arm", HeridaGorco3, 0.5333)
- per.AddAnimSound("Gok_hurt_r_leg", HeridaGorco1, 0.4706)
- per.AddAnimSound("Gok_hurt_l_leg", HeridaGorco2, 0.4375)
- per.AddAnimSound("Gok_hurt_f_head", HeridaGorco3, 0.3333)
- per.AddAnimSound("Gok_hurt_f_neck", HeridaGorco2, 0.3158)
- per.AddAnimSound("Gok_hurt_f_breast", HeridaGorco2, 0.3889)
- per.AddAnimSound("Gok_hurt_f_back", HeridaGorco2, 0.4211)
- per.AddAnimSound("Gok_hurt_f_r_arm", HeridaGorco1, 0.2000)
- per.AddAnimSound("Gok_hurt_f_l_arm", HeridaGorco3, 0.1786)
- per.AddAnimSound("Gok_hurt_f_r_leg", HeridaGorco2, 0.4706)
- per.AddAnimSound("Gok_hurt_f_l_leg", HeridaGorco2, 0.4375)
- per.AddAnimSound("Gok_hurt_f_lite", HeridaGorco1, 0.4615)
- per.AddAnimSound("Gok_hurt_f_big", HeridaGorco3, 0.5000)
- per.AddAnimSound("Gok_hurt_head", HeridaGorco2, 0.6000)
-
- per.AddAnimSound("Gok_Rlx_1h_00", RelaxGok1, 0.3000)
- per.AddAnimSound("Gok_Rlx_1h_00", RelaxGok2, 0.6000)
- per.AddAnimSound("Gok_Rlx_b_00", RelaxGok3, 0.3000)
- per.AddAnimSound("Gok_Rlx_b_00", RelaxGok2, 0.6000)
- per.AddAnimSound("Gok_Rlx_cold_00", RelaxGok1, 0.3000)
- per.AddAnimSound("Gok_Rlx_cold_00", RelaxGok2, 0.6000)
- per.AddAnimSound("Rlx_no_Gok", RelaxGok3, 0.1500)
- per.AddAnimSound("Rlx_no_Gok", RelaxGok2, 0.3000)
- per.AddAnimSound("Rlx_no_Gok", RelaxGok1, 0.6000)
- per.AddAnimSound("Rlx_no_Gok", RelaxGok2, 0.9000)
- per.AddAnimSound("Gok_Rlx_fatigue_00", RelaxGok3, 0.3000)
- per.AddAnimSound("Gok_Rlx_fatigue_00", RelaxGok2, 0.6000)
- per.AddAnimSound("Gok_Rlx_fatigue_00", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_Rlx_fatigue_00", AndarGorco2, 0.3000)
- per.AddAnimSound("Gok_Rlx_fatigue_00", AndarGorco2, 0.6000)
- per.AddAnimSound("Rlx_no_Gok", AndarGorco1, 0.0534)
- per.AddAnimSound("Rlx_no_Gok", AndarGorco2, 0.3000)
- per.AddAnimSound("Rlx_no_Gok", AndarGorco1, 0.6000)
- per.AddAnimSound("Rlx_no_Gok", AndarGorco2, 0.9000)
- per.AddAnimSound("Gok_Rlx_cold_00", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_Rlx_cold_00", AndarGorco2, 0.6000)
- per.AddAnimSound("Gok_Rlx_b_00", AndarGorco1, 0.3000)
- per.AddAnimSound("Gok_Rlx_b_00", AndarGorco2, 0.6000)
- per.AddAnimSound("Rlx_1h_Gok", AndarGorco1, 0.3000)
- per.AddAnimSound("Rlx_1h_Gok", AndarGorco2, 0.6000)
- per.AddAnimSound("Rlx_1h_Gok", AndarGorco1, 0.0534)
- per.AddAnimSound("Rlx_1h_Gok", AndarGorco2, 0.9000)
- per.AddAnimSound("Rlx_1h_Gok", RelaxGok3, 0.3000)
- per.AddAnimSound("Rlx_1h_Gok", RelaxGok2, 0.6000)
-
-
- per.AddAnimSound("Gok_attack_f", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_f", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_f", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_f", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_f_s", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_f_s", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_f_s", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_f_s", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_b", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_b", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_b", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_b", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_b_s", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_b_s", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_b_s", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_b_s", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_r", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_r", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_r", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_r", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_r_s", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_r_s", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_r_s", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_r_s", AndarGorco1, 0.7500)
- per.AddAnimSound("Gok_attack_d_b", AndarGorco2, 0.0534)
- per.AddAnimSound("Gok_attack_d_b", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_d_b", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_d_b", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_d_r", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_d_r", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_d_r", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_d_r", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_d_l", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_d_l", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_d_l", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_d_l", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_l", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_l", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_l", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_l", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_l_s", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_l_s", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_l_s", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_l_s", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_rlx", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_rlx", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_rlx", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_rlx", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_attack_rlx_s", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_attack_rlx_s", AndarGorco2, 0.2200)
- per.AddAnimSound("Gok_attack_rlx_s", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_attack_rlx_s", AndarGorco2, 0.7500)
-
- #per.AddAnimSound("Gok_attack_f", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_f", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_f", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_f", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_f_s", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_b", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_b", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_b", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_b", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_b_s", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_r", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_r", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_r", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_r", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_r_s", RespiracionGorco1, 0.7500)
- #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco2, 0.0534)
- #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_d_b", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_d_r", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_d_l", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_l", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_l", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_l", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_l", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_l_s", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_rlx", RespiracionGorco2, 0.7500)
- #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco1, 0.0534)
- #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco2, 0.2200)
- #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco1, 0.5000)
- #per.AddAnimSound("Gok_attack_rlx_s", RespiracionGorco2, 0.7500)
-
-
- per.AddAnimSound("Gok_insult", InsultoGorco, 0.1590)
- per.AddAnimSound("Gok_insult", AndarGorco1, 0.0534)
- per.AddAnimSound("Gok_insult", AndarGorco1, 0.2200)
- per.AddAnimSound("Gok_insult", AndarGorco1, 0.5000)
- per.AddAnimSound("Gok_insult", AndarGorco2, 0.7500)
- per.AddAnimSound("Gok_insult", RelaxGok1, 0.4000)
- per.AddAnimSound("Gok_insult", RelaxGok2, 0.8000)
-
- per.AddAnimSound("Jog_b_Gok", AndarGorco1, 0.0534)
- per.AddAnimSound("Jog_1h_Gok", AndarGorco2, 0.3000)
- per.AddAnimSound("Jog_b_Gok", AndarGorco1, 0.6000)
- per.AddAnimSound("Jog_1h_Gok", AndarGorco2, 0.9000)
-
- per.AddAnimSound("Wlk_1h_Gok", AndarGorco1, 0.0534)
- per.AddAnimSound("Wlk_1h_Gok", AndarGorco2, 0.3000)
- per.AddAnimSound("Wlk_1h_Gok", AndarGorco1, 0.6000)
- per.AddAnimSound("Wlk_1h_Gok", AndarGorco2, 0.9000)
-
- #per.AddAnimSound("Gok_dth0_00","UnlinkAll",0.1000)
- #per.AddAnimSound("Gok_dth_c1","UnlinkAll",0.9836)
- #per.AddAnimSound("Gok_dth_explo","UnlinkAll",0.9800)
-
-
-