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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
-
- def AsignarSonidosGolem_lv(Personaje):
- import Actions
- Actions.LinkContinuosSound(Personaje, '..\\..\\sounds\\m-loop-lavahervidero-1.wav')
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('impale', TajoEmpalanteGlmlv)
- per.AddEventSound('slash', TajoCortanteGlmlv)
- per.AddEventSound('mutilate', TajoMutilacionGlmlv)
- per.AddEventSound('crush', GolpeContundenteGlmlv)
- per.AddAnimSound('Glm_g_01', EsfuerzoGlmlv1, 0.379)
- per.AddAnimSound('Glm_g_01', SesgadoGlmlv1, 0.4)
- per.AddAnimSound('Glm_g_12', SesgadoGlmlv2, 0.388)
- per.AddAnimSound('Glm_g_12', EsfuerzoGlmlv2, 0.305)
- per.AddAnimSound('Glm_g_21', SesgadoGlmlv3, 0.344)
- per.AddAnimSound('Glm_g_21', EsfuerzoGlmlv3, 0.3)
- per.AddAnimSound('Glm_g_31', SesgadoGlmlv4, 0.3)
- per.AddAnimSound('Glm_g_31', EsfuerzoGlmlv4, 0.284)
- per.AddAnimSound('Glm_g_31', caidaGlmlv2, 0.324)
- per.AddAnimSound('Glm_g_114', SesgadoGlmlv5, 0.435)
- per.AddAnimSound('Glm_g_114', EsfuerzoGlmlv5, 0.239)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmlv6, 0.275)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmlv6, 0.275)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmlv7, 0.543)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmlv7, 0.543)
- per.AddAnimSound('Glm_g_tw1', CreaPiedraGlmlv, 0.543)
- per.AddAnimSound('Glm_dth0', caidaGlmlv, 0.772)
- per.AddAnimSound('Glm_dth0', MuerteGlmlv1, 0.159)
- per.AddAnimSound('Glm_dth2', caidaGlmlv, 0.772)
- per.AddAnimSound('Glm_dth2', MuerteGlmlv1, 0.159)
- per.AddAnimSound('Glm_dth_c1', caidaGlmlv, 0.915)
- per.AddAnimSound('Glm_dth_c1', caidaGlmlv2, 0.627)
- per.AddAnimSound('Glm_dth_c1', MuerteGlmlv1, 0.159)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv2, 0.583)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv3, 0.702)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmlv1, 0.159)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv2, 0.363)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv3, 0.62)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmlv1, 0.159)
- per.AddAnimSound('Glm_hurt_big', HeridaGlmlv1, 0.167)
- per.AddAnimSound('Glm_hurt_lite', HeridaGlmlv2, 0.172)
-
-