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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
- def AsignarSonidosGolem_lv(Personaje):
-
- #Sonido continuo-> Nec uno por cada personaje!!!!
- import Actions
- Actions.LinkContinuosSound(Personaje,"..\\..\\sounds\\m-loop-lavahervidero-1.wav")
-
- from AniSoundGlm_lvX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
- #per.AddEventSound('shield_block', GolpeArmaEscudoGlmlv)
- #per.AddEventSound('weapon_block', GolpeArmaArmaGlmlv)
- per.AddEventSound('impale', TajoEmpalanteGlmlv)
- per.AddEventSound('slash', TajoCortanteGlmlv)
- per.AddEventSound('mutilate', TajoMutilacionGlmlv)
- per.AddEventSound('crush', GolpeContundenteGlmlv)
-
-
- # Sonidos de animaciones
-
-
- per.AddAnimSound('Glm_g_01', EsfuerzoGlmlv1, 0.3790)
- per.AddAnimSound('Glm_g_01', SesgadoGlmlv1, 0.4000)
- per.AddAnimSound('Glm_g_12', SesgadoGlmlv2, 0.3880)
- per.AddAnimSound('Glm_g_12', EsfuerzoGlmlv2, 0.3050)
- per.AddAnimSound('Glm_g_21', SesgadoGlmlv3, 0.3440)
- per.AddAnimSound('Glm_g_21', EsfuerzoGlmlv3, 0.3000)
- per.AddAnimSound('Glm_g_31', SesgadoGlmlv4, 0.3000)
- per.AddAnimSound('Glm_g_31', EsfuerzoGlmlv4, 0.2840)
- per.AddAnimSound('Glm_g_31', caidaGlmlv2, 0.3240)
- per.AddAnimSound('Glm_g_114', SesgadoGlmlv5, 0.4350)
- per.AddAnimSound('Glm_g_114', EsfuerzoGlmlv5, 0.2390)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmlv6, 0.2750)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmlv6, 0.2750)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmlv7, 0.5430)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmlv7, 0.5430)
- per.AddAnimSound('Glm_g_tw1', CreaPiedraGlmlv, 0.5430)
-
- per.AddAnimSound('Glm_dth0', caidaGlmlv, 0.7720)
- per.AddAnimSound('Glm_dth0', MuerteGlmlv1, 0.1590)
- per.AddAnimSound('Glm_dth2', caidaGlmlv, 0.7720)
- per.AddAnimSound('Glm_dth2', MuerteGlmlv1, 0.1590)
- per.AddAnimSound('Glm_dth_c1', caidaGlmlv, 0.9150)
- per.AddAnimSound('Glm_dth_c1', caidaGlmlv2, 0.6270)
- per.AddAnimSound('Glm_dth_c1', MuerteGlmlv1, 0.1590)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv2, 0.5830)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv3, 0.7020)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmlv1, 0.1590)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv2, 0.3630)
- per.AddAnimSound('Glm_dth_i1', caidaGlmlv3, 0.6200)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmlv1, 0.1590)
-
-
- per.AddAnimSound('Glm_hurt_big', HeridaGlmlv1, 0.1670)
- per.AddAnimSound('Glm_hurt_lite', HeridaGlmlv2, 0.1720)
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