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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
-
- def AsignarSonidosAnAhkard(Personaje):
- *
- per = Bladex.GetEntity(Personaje)
- per.AddEventSound('shield_block', GolpeArmaEscudoAnk)
- per.AddEventSound('weapon_block', GolpeArmaArmaAnk)
- per.AddEventSound('impale', TajoEmpalanteAnk)
- per.AddEventSound('slash', TajoCortanteAnk)
- per.AddEventSound('mutilate', TajoMutilacionAnk)
- per.AddEventSound('crush', GolpeContundenteAnk)
- per.AddAnimSound('Ank_g_mgc01', SesgadoCorto, 0.179)
- per.AddAnimSound('Ank_g_mgc01', SesgadoLargo, 0.239)
- per.AddAnimSound('Ank_g_mgc01', EsfuerzoGolpeArribaAnk, 0.449)
- per.AddAnimSound('Ank_g_mgc01', SesgadoGrave, 0.545)
- per.AddAnimSound('Ank_g_mgc01', RisaAnk1, 0.52)
- per.AddAnimSound('Ank_g_mgc02', EsfuerzoGolpeFrontalAnk, 0.47)
- per.AddAnimSound('Ank_g_mgc02', SesgadoGrave, 0.552)
- per.AddAnimSound('Ank_g_mgc02', RisaAnk2, 0.552)
- per.AddAnimSound('Ank_g_mgc03', SesgadoLargo, 0.329)
- per.AddAnimSound('Ank_g_mgc03', SesgadoCorto, 0.69)
- per.AddAnimSound('Ank_g_mgc03', EsfuerzoGolpeArribaAnk, 0.3)
- per.AddAnimSound('Ank_g_01', EsfuerzoGolpeFrontalAnk, 0.2)
- per.AddAnimSound('Ank_g_01', SesgadoCorto, 0.1)
- per.AddAnimSound('Ank_g_01', SesgadoGrave, 0.378)
- per.AddAnimSound('Ank_g_01', RespiracionAnk2, 0.5)
- per.AddAnimSound('Ank_g_02', EsfuerzoGolpeArribaAnk, 0.25)
- per.AddAnimSound('Ank_g_02', SesgadoGrave, 0.325)
- per.AddAnimSound('Ank_g_02', SesgadoLargo, 0.325)
- per.AddAnimSound('Ank_g_02', RespiracionAnk1, 0.5)
- per.AddAnimSound('Ank_g_03', EsfuerzoGolpeFrontalAnk, 0.17)
- per.AddAnimSound('Ank_g_03', SesgadoGrave, 0.2)
- per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.274)
- per.AddAnimSound('Ank_g_03', SesgadoCorto, 0.315)
- per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.37)
- per.AddAnimSound('Ank_g_03', SesgadoCorto, 0.425)
- per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.48)
- per.AddAnimSound('Ank_g_07', SesgadoLargo, 0.11)
- per.AddAnimSound('Ank_g_07', EsfuerzoGolpeArribaAnk, 0.29)
- per.AddAnimSound('Ank_g_07', SesgadoGrave, 0.338)
- per.AddAnimSound('Ank_g_07', RisaAnk2, 0.338)
- per.AddAnimSound('Ank_fll', CaidaAnk, 0.317)
- per.AddAnimSound('Ank_fll', EsfuerzoCorto1Ank, 0.6)
- per.AddAnimSound('Wbk_no_Ank', RisaAnk2, 0.15)
- per.AddAnimSound('Wlk_no_Ank', RisaAnk1, 0.1)
- per.AddAnimSound('Wlk_no_Ank', EsfuerzoCorto3Ank, 0.3)
- per.AddAnimSound('Rlx_no_Ank', RespiracionAnk1, 0.25)
- per.AddAnimSound('Rlx_no_Ank', RespiracionAnk2, 0.6)
-
-