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Python Compiled Bytecode  |  2000-10-27  |  2.2 KB  |  53 lines

  1. # Source Generated with Decompyle++
  2. # File: in.pyc (Python 1.5)
  3.  
  4. import Bladex
  5.  
  6. def AsignarSonidosAnAhkard(Personaje):
  7.     *
  8.     per = Bladex.GetEntity(Personaje)
  9.     per.AddEventSound('shield_block', GolpeArmaEscudoAnk)
  10.     per.AddEventSound('weapon_block', GolpeArmaArmaAnk)
  11.     per.AddEventSound('impale', TajoEmpalanteAnk)
  12.     per.AddEventSound('slash', TajoCortanteAnk)
  13.     per.AddEventSound('mutilate', TajoMutilacionAnk)
  14.     per.AddEventSound('crush', GolpeContundenteAnk)
  15.     per.AddAnimSound('Ank_g_mgc01', SesgadoCorto, 0.179)
  16.     per.AddAnimSound('Ank_g_mgc01', SesgadoLargo, 0.239)
  17.     per.AddAnimSound('Ank_g_mgc01', EsfuerzoGolpeArribaAnk, 0.449)
  18.     per.AddAnimSound('Ank_g_mgc01', SesgadoGrave, 0.545)
  19.     per.AddAnimSound('Ank_g_mgc01', RisaAnk1, 0.52)
  20.     per.AddAnimSound('Ank_g_mgc02', EsfuerzoGolpeFrontalAnk, 0.47)
  21.     per.AddAnimSound('Ank_g_mgc02', SesgadoGrave, 0.552)
  22.     per.AddAnimSound('Ank_g_mgc02', RisaAnk2, 0.552)
  23.     per.AddAnimSound('Ank_g_mgc03', SesgadoLargo, 0.329)
  24.     per.AddAnimSound('Ank_g_mgc03', SesgadoCorto, 0.69)
  25.     per.AddAnimSound('Ank_g_mgc03', EsfuerzoGolpeArribaAnk, 0.3)
  26.     per.AddAnimSound('Ank_g_01', EsfuerzoGolpeFrontalAnk, 0.2)
  27.     per.AddAnimSound('Ank_g_01', SesgadoCorto, 0.1)
  28.     per.AddAnimSound('Ank_g_01', SesgadoGrave, 0.378)
  29.     per.AddAnimSound('Ank_g_01', RespiracionAnk2, 0.5)
  30.     per.AddAnimSound('Ank_g_02', EsfuerzoGolpeArribaAnk, 0.25)
  31.     per.AddAnimSound('Ank_g_02', SesgadoGrave, 0.325)
  32.     per.AddAnimSound('Ank_g_02', SesgadoLargo, 0.325)
  33.     per.AddAnimSound('Ank_g_02', RespiracionAnk1, 0.5)
  34.     per.AddAnimSound('Ank_g_03', EsfuerzoGolpeFrontalAnk, 0.17)
  35.     per.AddAnimSound('Ank_g_03', SesgadoGrave, 0.2)
  36.     per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.274)
  37.     per.AddAnimSound('Ank_g_03', SesgadoCorto, 0.315)
  38.     per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.37)
  39.     per.AddAnimSound('Ank_g_03', SesgadoCorto, 0.425)
  40.     per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.48)
  41.     per.AddAnimSound('Ank_g_07', SesgadoLargo, 0.11)
  42.     per.AddAnimSound('Ank_g_07', EsfuerzoGolpeArribaAnk, 0.29)
  43.     per.AddAnimSound('Ank_g_07', SesgadoGrave, 0.338)
  44.     per.AddAnimSound('Ank_g_07', RisaAnk2, 0.338)
  45.     per.AddAnimSound('Ank_fll', CaidaAnk, 0.317)
  46.     per.AddAnimSound('Ank_fll', EsfuerzoCorto1Ank, 0.6)
  47.     per.AddAnimSound('Wbk_no_Ank', RisaAnk2, 0.15)
  48.     per.AddAnimSound('Wlk_no_Ank', RisaAnk1, 0.1)
  49.     per.AddAnimSound('Wlk_no_Ank', EsfuerzoCorto3Ank, 0.3)
  50.     per.AddAnimSound('Rlx_no_Ank', RespiracionAnk1, 0.25)
  51.     per.AddAnimSound('Rlx_no_Ank', RespiracionAnk2, 0.6)
  52.  
  53.