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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
-
- def AsignarSonidosAnAhkard(Personaje):
- from AniSoundAnkX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('shield_block', GolpeArmaEscudoAnk)
- per.AddEventSound('weapon_block', GolpeArmaArmaAnk)
- per.AddEventSound('impale', TajoEmpalanteAnk)
- per.AddEventSound('slash', TajoCortanteAnk)
- per.AddEventSound('mutilate', TajoMutilacionAnk)
- per.AddEventSound('crush', GolpeContundenteAnk)
-
-
-
-
- # Sonidos de animaciones
-
- per.AddAnimSound('Ank_g_mgc01', SesgadoCorto, 0.1790)
- per.AddAnimSound('Ank_g_mgc01', SesgadoLargo, 0.2390)
- per.AddAnimSound('Ank_g_mgc01', EsfuerzoGolpeArribaAnk, 0.4490)
- per.AddAnimSound('Ank_g_mgc01', SesgadoGrave, 0.5450)
- per.AddAnimSound('Ank_g_mgc01', RisaAnk1, 0.5200)
- per.AddAnimSound('Ank_g_mgc02', EsfuerzoGolpeFrontalAnk, 0.4700)
- per.AddAnimSound('Ank_g_mgc02', SesgadoGrave, 0.5520)
- per.AddAnimSound('Ank_g_mgc02', RisaAnk2, 0.5520)
- per.AddAnimSound('Ank_g_mgc03', SesgadoLargo, 0.3290)
- per.AddAnimSound('Ank_g_mgc03', SesgadoCorto, 0.6900)
- per.AddAnimSound('Ank_g_mgc03', EsfuerzoGolpeArribaAnk, 0.3000)
-
- per.AddAnimSound('Ank_g_01', EsfuerzoGolpeFrontalAnk, 0.2000)
- per.AddAnimSound('Ank_g_01', SesgadoCorto, 0.1000)
- per.AddAnimSound('Ank_g_01', SesgadoGrave, 0.3780)
- per.AddAnimSound('Ank_g_01', RespiracionAnk2, 0.5000)
- per.AddAnimSound('Ank_g_02', EsfuerzoGolpeArribaAnk, 0.2500)
- per.AddAnimSound('Ank_g_02', SesgadoGrave, 0.3250)
- per.AddAnimSound('Ank_g_02', SesgadoLargo, 0.3250)
- per.AddAnimSound('Ank_g_02', RespiracionAnk1, 0.5000)
- per.AddAnimSound('Ank_g_03', EsfuerzoGolpeFrontalAnk, 0.1700)
- per.AddAnimSound('Ank_g_03', SesgadoGrave, 0.2000)
- per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.2740)
- per.AddAnimSound('Ank_g_03', SesgadoCorto, 0.3150)
- per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.3700)
- per.AddAnimSound('Ank_g_03', SesgadoCorto, 0.4250)
- per.AddAnimSound('Ank_g_03', SesgadoLargo, 0.4800)
- per.AddAnimSound('Ank_g_07', SesgadoLargo, 0.1100)
- per.AddAnimSound('Ank_g_07', EsfuerzoGolpeArribaAnk, 0.2900)
- per.AddAnimSound('Ank_g_07', SesgadoGrave, 0.3380)
- per.AddAnimSound('Ank_g_07', RisaAnk2, 0.3380)
-
- per.AddAnimSound('Ank_fll', CaidaAnk, 0.3170)
- per.AddAnimSound('Ank_fll', EsfuerzoCorto1Ank, 0.6000)
-
- per.AddAnimSound('Wbk_no_Ank', RisaAnk2, 0.1500)
- #per.AddAnimSound('Wbk_no_Ank', EsfuerzoCorto3Ank, 0.5900)
-
- per.AddAnimSound('Wlk_no_Ank', RisaAnk1, 0.1000)
- per.AddAnimSound('Wlk_no_Ank', EsfuerzoCorto3Ank, 0.3000)
-
- per.AddAnimSound('Rlx_no_Ank', RespiracionAnk1, 0.2500)
- per.AddAnimSound('Rlx_no_Ank', RespiracionAnk2, 0.6000)
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