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Python Compiled Bytecode  |  2000-10-27  |  3.4 KB  |  107 lines

  1. # Source Generated with Decompyle++
  2. # File: in.pyc (Python 1.5)
  3.  
  4. import Bladex
  5. import Enm_Def
  6.  
  7. def LoadSlmAnimationSet(ct_name):
  8.     print "Loading the Salamander's animation sets..."
  9.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_rlx_no.BMV', 'Rlx_no_Slm', 1)
  10.     Bladex.AddAnmRStep('Rlx_no_Slm', 0.0)
  11.     Bladex.AddAnmLStep('Rlx_no_Slm', 0.0)
  12.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_jog_no.BMV', 'Jog_no_Slm', 1)
  13.     Bladex.AddAnmLStep('Jog_no_Slm', 0.0)
  14.     Bladex.AddAnmRStep('Jog_no_Slm', 0.467)
  15.     Bladex.AddAnmLRelease('Jog_no_Slm', 0.437)
  16.     Bladex.AddAnmLStep('Jog_no_Slm', 1)
  17.     Bladex.AddAnmRRelease('Jog_no_Slm', 0.947)
  18.     Bladex.AddStopTests('Jog_no_Slm')
  19.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_wbk_no.BMV', 'Wbk_no_Slm', 1)
  20.     Bladex.AddAnmRStep('Wbk_no_Slm', 0.0)
  21.     Bladex.AddAnmRRelease('Wbk_no_Slm', 0.576)
  22.     Bladex.AddAnmRStep('Wbk_no_Slm', 1)
  23.     Bladex.AddAnmLStep('Wbk_no_Slm', 0.0)
  24.     Bladex.AddAnmLRelease('Wbk_no_Slm', 0.1)
  25.     Bladex.AddAnmLStep('Wbk_no_Slm', 0.5)
  26.     Bladex.AddStopTests('Wbk_no_Slm')
  27.     Bladex.CreateFCAnimation('..\\..\\Anm\\Slm_wbk_b.BMV', 'Wbk_b_Slm', 4)
  28.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_Wlk_no.BMV', 'Wlk_no_Slm', 1)
  29.     Bladex.AddAnmRStep('Wlk_no_Slm', 0)
  30.     Bladex.AddAnmLStep('Wlk_no_Slm', 0)
  31.     Bladex.AddAnmLRelease('Wlk_no_Slm', 0.207)
  32.     Bladex.AddAnmLStep('Wlk_no_Slm', 0.512)
  33.     Bladex.AddAnmRRelease('Wlk_no_Slm', 0.682)
  34.     Bladex.AddAnmRStep('Wlk_no_Slm', 1)
  35.     Bladex.AddStopTests('Wlk_no_Slm')
  36.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_fll_low_no.BMV', 'FallLow_Slm', 0)
  37.     Bladex.AddAnmRStep('FallLow_Slm', 0.0)
  38.     Bladex.AddAnmLStep('FallLow_Slm', 0.0)
  39.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_fll_high.BMV', 'FallHigh_Slm', 0)
  40.     Bladex.AddAnmRStep('FallHigh_Slm', 0.0)
  41.     Bladex.AddAnmLStep('FallHigh_Slm', 0.0)
  42.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_dth_fll.BMV', 'Dth_Fll_Slm', 0)
  43.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_dth_fll2.BMV', 'Dth_Fll2_Slm', 0)
  44.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_g_bite.BMV', 'Slm_g_bite', 0)
  45.     Bladex.AddAnmRStep('Slm_g_bite', 0)
  46.     Bladex.AddAnmLStep('Slm_g_bite', 0)
  47.     Bladex.AddAnmLRelease('Slm_g_bite', 0.1)
  48.     Bladex.AddAnmRRelease('Slm_g_bite', 0.15)
  49.     Bladex.AddAnmLStep('Slm_g_bite', 0.179)
  50.     Bladex.AddAnmLRelease('Slm_g_bite', 0.218)
  51.     Bladex.AddAnmLStep('Slm_g_bite', 0.319)
  52.     Bladex.AddAnmRStep('Slm_g_bite', 0.648)
  53.     Bladex.AddAnmLRelease('Slm_g_bite', 0.656)
  54.     Bladex.AddAnmRRelease('Slm_g_bite', 0.704)
  55.     Bladex.AddAnmLStep('Slm_g_bite', 0.758)
  56.     Bladex.AddAnmRStep('Slm_g_bite', 0.82)
  57.     Bladex.AddAnmLRelease('Slm_g_bite', 0.883)
  58.     Bladex.AddAnmLStep('Slm_g_bite', 1)
  59.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Slm_spit.BMV', 'Slm_spit', 0)
  60.     Bladex.AddAnmRStep('Slm_spit', 0)
  61.     Bladex.AddAnmLStep('Slm_spit', 0)
  62.     Bladex.AddAnmRRelease('Slm_spit', 0.19)
  63.     Bladex.AddAnmRStep('Slm_spit', 0.43)
  64.     Bladex.AddAnmRRelease('Slm_spit', 0.51)
  65.     Bladex.AddAnmRStep('Slm_spit', 0.59)
  66.     Bladex.AddAnmRRelease('Slm_spit', 0.71)
  67.     Bladex.AddAnmRStep('Slm_spit', 0.82)
  68.     Bladex.AddAnmLRelease('Slm_spit', 0.1)
  69.     Bladex.AddAnmLStep('Slm_spit', 0.18)
  70.     Bladex.AddAnmLRelease('Slm_spit', 0.21)
  71.     Bladex.AddAnmLStep('Slm_spit', 0.31)
  72.     Bladex.AddAnmLRelease('Slm_spit', 0.66)
  73.     Bladex.AddAnmLStep('Slm_spit', 0.77)
  74.     anm_name = 'Slm_jmp_no'
  75.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  76.     Bladex.AddAnmRStep(anm_name, 0.0)
  77.     Bladex.AddAnmRRelease(anm_name, 0.36)
  78.     Bladex.AddAnmRStep(anm_name, 0.55)
  79.     Bladex.AddAnmLStep(anm_name, 0.0)
  80.     Bladex.AddAnmLRelease(anm_name, 0.39)
  81.     Bladex.AddAnmLStep(anm_name, 0.57)
  82.     anm_name = 'Slm_clmb_low'
  83.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  84.     Bladex.AddAnmRStep(anm_name, 0)
  85.     Bladex.AddAnmRRelease(anm_name, 0.23)
  86.     Bladex.AddAnmRStep(anm_name, 0.64)
  87.     Bladex.AddAnmLStep(anm_name, 0)
  88.     Bladex.AddAnmLRelease(anm_name, 0.25)
  89.     Bladex.AddAnmLStep(anm_name, 0.64)
  90.     anm_name = 'Slm_hurt_f_big'
  91.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  92.     Bladex.AddAnmLStep(anm_name, 0.0)
  93.     Bladex.AddAnmRStep(anm_name, 0.0)
  94.     Bladex.AddAnmLRelease(anm_name, 0.0001)
  95.     Bladex.AddAnmRRelease(anm_name, 0.0001)
  96.     Bladex.AddAnmLStep(anm_name, 0.747)
  97.     Bladex.AddAnmRStep(anm_name, 0.98)
  98.     Bladex.AddAnmRRelease(anm_name, 1)
  99.     Bladex.AddAnmLRelease(anm_name, 1)
  100.     anm_name = 'Slm_dth0'
  101.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  102.     Bladex.AddAnmLStep(anm_name, 0.0)
  103.     Bladex.AddAnmRStep(anm_name, 0.0)
  104.     Bladex.AddAnmLRelease(anm_name, 0.0001)
  105.     Bladex.AddAnmRRelease(anm_name, 0.0001)
  106.  
  107.