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Text File  |  2000-10-27  |  41.3 KB  |  1,181 lines

  1. import Bladex
  2. import Enm_Def
  3.  
  4. #    JOG_ANM
  5. #    #                     Name      WUEA,MOD_Y,SOLF,COPY_ROT,BNG_MOV,HEADF
  6. #    Bladex.AddAnimFlags("Cos_attack_f",0,0,0,1,Enm_Def.BM_XYZ,Enm_Def.HEADF_ENG)
  7. #
  8. #
  9. #
  10. #
  11. #
  12.  
  13.  
  14.  
  15. def LoadSklAnimationSet(ct_name):
  16.  
  17.     print "Loading the Skl animation sets..."
  18.  
  19.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_appears1.BMV","Skl_appears1",0)
  20.     Bladex.AddAnmRStep("Skl_appears1",0)
  21.     Bladex.AddAnmLStep("Skl_appears1",0)
  22.  
  23.     #### Relax ####
  24.     #Bladex.AddAnimFlags("Skl_rlx",0,0,0,1,Enm_Def.BM_XYZ,Enm_Def.HEADF_ENG)
  25.     
  26. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_rlx_no.BMV","Rlx_no_Skl",1)
  27. #    Bladex.AddAnmRStep("Rlx_no_Skl",0.0)
  28. #    Bladex.AddAnmLStep("Rlx_no_Skl",0.0)
  29. #                
  30.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_rlx_1h.BMV","Rlx_1h_Skl",1)
  31.     Bladex.AddAnmRStep("Rlx_1h_Skl",0.0)
  32.     Bladex.AddAnmLStep("Rlx_1h_Skl",0.0)
  33.         
  34. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_rlx_b.BMV","Rlx_b_Skl",1)
  35. #    Bladex.AddAnmRStep("Rlx_b_Skl",0.0)
  36. #    Bladex.AddAnmLStep("Rlx_b_Skl",0.0)    
  37. #            
  38. #    ### CORRER   ####    
  39. #    Bladex.CreateFCAnimation("..\\..\\Anm\\Skl_jog_no.BMV","Jog_no_Skl",4)    
  40. #    Bladex.AddAnmRStep("Jog_no_Skl",0.0)
  41. #    Bladex.AddAnmLStep("Jog_no_Skl",0.505)
  42. #    Bladex.AddAnmRStep("Jog_no_Skl",1.0)
  43. #    Bladex.AddAnmRRelease("Jog_no_Skl",0.266)
  44. #    Bladex.AddAnmLRelease("Jog_no_Skl",0.783)
  45. #    Bladex.AddAnmEvent("Jog_no_Skl","StopTest",0.20)
  46. #    Bladex.AddAnmEvent("Jog_no_Skl","StopTest",0.7)
  47.     
  48.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_jog_1h.BMV","Jog_1h_Skl",1)    
  49.     Bladex.AddAnmLStep("Jog_1h_Skl",0.0)
  50.     Bladex.AddAnmLRelease("Jog_1h_Skl",0.21)    
  51.     Bladex.AddAnmLStep("Jog_1h_Skl",0.516)
  52.     Bladex.AddAnmLRelease("Jog_1h_Skl",0.724)    
  53.     Bladex.AddAnmLStep("Jog_1h_Skl",1.0)
  54.     Bladex.AddAnmRStep("Jog_1h_Skl",0.266)
  55.     Bladex.AddAnmRRelease("Jog_1h_Skl",0.455)
  56.     Bladex.AddAnmRStep("Jog_1h_Skl",0.783)
  57.     Bladex.AddAnmRRelease("Jog_1h_Skl",0.947)
  58.     Bladex.AddAnmEvent("Jog_1h_Skl","StopTest",0.20)
  59.     Bladex.AddAnmEvent("Jog_1h_Skl","StopTest",0.7)
  60. #        
  61. #    Bladex.CreateFCAnimation("..\\..\\Anm\\Skl_jog_b.BMV","Jog_b_Skl",4)    
  62. #    Bladex.AddAnmLStep("Jog_b_Skl",0.055)
  63. #    Bladex.AddAnmLRelease("Jog_b_Skl",0.201)    
  64. #    Bladex.AddAnmLStep("Jog_b_Skl",0.535)
  65. #    Bladex.AddAnmLRelease("Jog_b_Skl",0.734)
  66. #    Bladex.AddAnmRStep("Jog_b_Skl",0.0)
  67. #    Bladex.AddAnmRRelease("Jog_b_Skl",0.033)
  68. #    Bladex.AddAnmRStep("Jog_b_Skl",0.346)
  69. #    Bladex.AddAnmRRelease("Jog_b_Skl",0.51)
  70. #    Bladex.AddAnmRStep("Jog_b_Skl",0.83)
  71. #    Bladex.AddAnmEvent("Jog_b_Skl","StopTest",0.20)
  72. #    Bladex.AddAnmEvent("Jog_b_Skl","StopTest",0.7)
  73. #
  74.     ### SNEAK   ####    
  75.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_snk_no.BMV","Snk_no_Skl",1,"Skeleton")    
  76.     Bladex.AddAnmRStep("Snk_no_Skl",0.0)
  77.     Bladex.AddAnmLStep("Snk_no_Skl",0.485)
  78.     Bladex.AddAnmRStep("Snk_no_Skl",1.0)
  79.     Bladex.AddAnmRRelease("Snk_no_Skl",0.543)
  80.     Bladex.AddAnmLRelease("Snk_no_Skl",0.627)
  81.     Bladex.AddAnmEvent("Snk_no_Skl","StopTest",0.20)
  82.     Bladex.AddAnmEvent("Snk_no_Skl","StopTest",0.7)
  83.     
  84.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_snk_1h.BMV","Snk_1h_Skl",1,"Skeleton")    
  85.     Bladex.AddAnmRStep("Snk_1h_Skl",0.000)
  86.     Bladex.AddAnmLRelease("Snk_1h_Skl",0.005)
  87.     Bladex.AddAnmRStep("Snk_1h_Skl",1.000)
  88.     Bladex.AddAnmLStep("Snk_1h_Skl",0.500)
  89.     Bladex.AddAnmRRelease("Snk_1h_Skl",0.500)
  90.     Bladex.AddAnmEvent("Snk_1h_Skl","StopTest",0.20)
  91.     Bladex.AddAnmEvent("Snk_1h_Skl","StopTest",0.7)
  92.         
  93.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_snk_b.BMV","Snk_b_Skl",1,"Skeleton")    
  94.     Bladex.AddAnmRStep("Snk_b_Skl",0.0)
  95.     Bladex.AddAnmLStep("Snk_b_Skl",0.509)
  96.     Bladex.AddAnmRStep("Snk_b_Skl",1.0)
  97.     Bladex.AddAnmRRelease("Snk_b_Skl",0.608)
  98.     Bladex.AddAnmLRelease("Snk_b_Skl",0.052)
  99.     Bladex.AddAnmEvent("Snk_b_Skl","StopTest",0.20)
  100.     Bladex.AddAnmEvent("Snk_b_Skl","StopTest",0.7)
  101.  
  102.  
  103.     ####  WBK ####
  104. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_attack_b.BMV","Wbk_1h_Skl",1)
  105. #    Bladex.AddAnmRStep("Wbk_1h_Skl",0.0)     
  106. #    Bladex.AddAnmRRelease("Wbk_1h_Skl",0.153)     
  107. #    Bladex.AddAnmRStep("Wbk_1h_Skl",0.270)     
  108. #    Bladex.AddAnmRRelease("Wbk_1h_Skl",0.630)     
  109. #    Bladex.AddAnmRStep("Wbk_1h_Skl",0.765)     
  110. #    Bladex.AddAnmLStep("Wbk_1h_Skl",0.00)     
  111. #    Bladex.AddAnmLRelease("Wbk_1h_Skl",0.4)     
  112. #    Bladex.AddAnmLStep("Wbk_1h_Skl",0.52)     
  113. #    Bladex.AddAnmLRelease("Wbk_1h_Skl",0.873)     
  114. #    Bladex.AddAnmLStep("Wbk_1h_Skl",1.0)    
  115. #    Bladex.AddStopTests("Wbk_1h_Skl")
  116.  
  117.     
  118.     Bladex.AddAnmEvent("Wbk_1h_Skl","StopTest",0.2)
  119.     Bladex.AddAnmEvent("Wbk_1h_Skl","StopTest",0.7)
  120. #
  121. #    Bladex.CreateFCAnimation("..\\..\\Anm\\Skl_attack_b.BMV","Wbk_no_Skl",4)
  122. #
  123. #    Bladex.AddAnmRStep("Wbk_no_Skl",0.106)     
  124. #    Bladex.AddAnmRRelease("Wbk_no_Skl",0.166)     
  125. #    Bladex.AddAnmRStep("Wbk_no_Skl",0.621)     
  126. #    Bladex.AddAnmRRelease("Wbk_no_Skl",0.7)     
  127. #    Bladex.AddAnmRStep("Wbk_no_Skl",1)     
  128. #    Bladex.AddAnmLStep("Wbk_no_Skl",0)     
  129. #    Bladex.AddAnmLRelease("Wbk_no_Skl",0.046)     
  130. #    Bladex.AddAnmLStep("Wbk_no_Skl",0.345)     
  131. #    Bladex.AddAnmLRelease("Wbk_no_Skl",0.541)     
  132. #    Bladex.AddAnmLStep("Wbk_no_Skl",0.849)     
  133. #    Bladex.AddStopTests(anm_name)
  134. #
  135. #    
  136. #    Bladex.AddAnmEvent("Wbk_no_Skl","StopTest",0.20)
  137. #    Bladex.AddAnmEvent("Wbk_no_Skl","StopTest",0.70)
  138.  
  139.  
  140.  
  141.     
  142.     
  143.     
  144.     #
  145.     #### Caminar ####
  146.     #
  147.  
  148.  
  149.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_wlk_1h.BMV","Wlk_1h_Skl",1)
  150.  
  151.     Bladex.AddAnmRStep("Wlk_1h_Skl",0.0)
  152.     Bladex.AddAnmRRelease("Wlk_1h_Skl",0.362)
  153.     Bladex.AddAnmRStep("Wlk_1h_Skl",0.510)
  154.     Bladex.AddAnmRRelease("Wlk_1h_Skl",0.843)
  155.     Bladex.AddAnmRStep("Wlk_1h_Skl",1.0)
  156.     Bladex.AddAnmLStep("Wlk_1h_Skl",0.0)
  157.     Bladex.AddAnmLRelease("Wlk_1h_Skl",0.073)
  158.     Bladex.AddAnmLStep("Wlk_1h_Skl",0.263)
  159.     Bladex.AddAnmLRelease("Wlk_1h_Skl",0.616)
  160.     Bladex.AddAnmLStep("Wlk_1h_Skl",0.768)    
  161.     Bladex.AddStopTests("Wlk_1h_Skl")
  162.  
  163.  
  164.  
  165.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_wlk_b.BMV","Wlk_b_Skl",1)
  166.  
  167.     Bladex.AddAnmRStep("Wlk_b_Skl",0.0)
  168.     Bladex.AddAnmRRelease("Wlk_b_Skl",0.380)
  169.     Bladex.AddAnmRStep("Wlk_b_Skl",0.541)
  170.     Bladex.AddAnmRRelease("Wlk_b_Skl",0.863)
  171.     Bladex.AddAnmRStep("Wlk_b_Skl",1.0)
  172.     Bladex.AddAnmLStep("Wlk_b_Skl",0.0)
  173.     Bladex.AddAnmLRelease("Wlk_b_Skl",0.137)
  174.     Bladex.AddAnmLStep("Wlk_b_Skl",0.273)
  175.     Bladex.AddAnmLRelease("Wlk_b_Skl",0.628)
  176.     Bladex.AddAnmLStep("Wlk_b_Skl",0.774)     
  177.     Bladex.AddStopTests("Wlk_b_Skl")
  178.  
  179.     
  180.  
  181.  
  182.         
  183.     #
  184.     # End caminar
  185.     #
  186.  
  187.  
  188.     ###
  189.     
  190.  
  191.  
  192.  
  193. #    Bladex.CreateFCAnimation("..\\..\\Anm\\Skl_wlk_short_no.BMV","WlkShort_Skl",4)
  194. #
  195. #    Bladex.AddAnmRStep("WlkShort_Skl",0.0)
  196. #    Bladex.AddAnmLStep("WlkShort_Skl",0.5)
  197. #    Bladex.AddAnmRStep("WlkShort_Skl",1.0)
  198. #    Bladex.AddAnmRRelease("WlkShort_Skl",0.5)
  199. #    Bladex.AddAnmLRelease("WlkShort_Skl",1.0)
  200. #
  201. #    Bladex.AddAnmEvent("WlkShort_Skl","StopTest",0.20)
  202. #    Bladex.AddAnmEvent("WlkShort_Skl","StopTest",0.7)
  203. #
  204. #    #### Escalones ####
  205. #
  206. #    #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_wlk_up.BMV","WlkUp_Skl",1)
  207. #
  208. #    Bladex.CreateDFCAnimation("..\\..\\Anm\\Skl_wlk_up.BMV","..\\..\\Anm\\Skl_wlk_no.BMV","WlkUp_Skl",4)
  209. #    Bladex.CreateDFCAnimation("..\\..\\Anm\\Skl_wlk_down.BMV","..\\..\\Anm\\Skl_wlk_no.BMV","WlkDown_Skl",4)
  210. #
  211. #    Bladex.CreateFCAnimation("..\\..\\Anm\\Skl_stairs_u_no.BMV","StairsUp_Skl",4)
  212. #    Bladex.CreateDFCAnimation("..\\..\\Anm\\Skl_stairs_u_no_mas.BMV","..\\..\\Anm\\Skl_stairs_u_no.BMV","StairsUpP_Skl",4)
  213. #
  214. #    Bladex.CreateFCAnimation("..\\..\\Anm\\Skl_stairs_d_no.BMV","StairsDown_Skl",4)
  215. #
  216. #    Bladex.AddAnmRStep("StairsUp_Skl",0.0)
  217. #    Bladex.AddAnmLStep("StairsUp_Skl",0.5)
  218. #    Bladex.AddAnmRStep("StairsUp_Skl",1.0)
  219. #    Bladex.AddAnmRRelease("StairsUp_Skl",0.5)
  220. #    Bladex.AddAnmLRelease("StairsUp_Skl",1.0)
  221. #
  222.     #### Caidas ####
  223.  
  224. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_fll_low_1h.BMV","FallMed_Skl",0)
  225. #    Bladex.AddAnmRStep("FallLow_Skl",0.0)
  226. #    Bladex.AddAnmLStep("FallLow_Skl",0.0)
  227.  
  228.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_fll_med.BMV","FallMed_Skl",0)
  229.     Bladex.AddAnmRStep("FallMed_Skl",0.0)
  230.     Bladex.AddAnmLStep("FallMed_Skl",0.0)
  231.  
  232. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_fll_high_1h.BMV","FallMed_Skl",0)
  233. #    Bladex.AddAnmRStep("FallHigh_Skl",0.0)
  234. #    Bladex.AddAnmLStep("FallHigh_Skl",0.0)
  235.  
  236.     #Caida enorme
  237.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_fll.BMV","Dth_Fll_Skl",0,"Skeleton")
  238.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_fll2.BMV","Dth_Fll2_Skl",0,"Skeleton")
  239.  
  240.  
  241.     #
  242.     # Ataques    
  243. #    #
  244. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_08.BMV","Skl_g_08",0)        
  245. #    Bladex.AddAnmRStep("Skl_g_08",0)     
  246. #    Bladex.AddAnmLStep("Skl_g_08",0)     
  247. #    Bladex.AddAnmRRelease("Skl_g_08",0.29) 
  248. #    Bladex.AddAnmRStep("Skl_g_08",0.49)    
  249. #    Bladex.AddAnmRRelease("Skl_g_08",0.72) 
  250. #    Bladex.AddAnmRStep("Skl_g_08",0.89)    
  251. #    
  252.  
  253.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_01.BMV","Skl_g_01",0)        
  254.     Bladex.AddAnmRStep("Skl_g_01",0)     
  255.     Bladex.AddAnmLStep("Skl_g_01",0)     
  256.     Bladex.AddAnmRRelease("Skl_g_01",0.087) 
  257.     Bladex.AddAnmRStep("Skl_g_01",0.265)    
  258.     Bladex.AddAnmRRelease("Skl_g_01",0.552) 
  259.     Bladex.AddAnmRStep("Skl_g_01",0.817)    
  260.     
  261.  
  262.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_02.BMV","Skl_g_02",0)        
  263.     Bladex.AddAnmRStep("Skl_g_02",0)     
  264.     Bladex.AddAnmLStep("Skl_g_02",0)     
  265.     Bladex.AddAnmRRelease("Skl_g_02",0.034) 
  266.     Bladex.AddAnmRStep("Skl_g_02",0.130)    
  267.     Bladex.AddAnmRRelease("Skl_g_02",0.246) 
  268.     Bladex.AddAnmRStep("Skl_g_02",0.350)     
  269.     Bladex.AddAnmRRelease("Skl_g_02",0.591) 
  270.     Bladex.AddAnmRStep("Skl_g_02",0.806)   
  271.     
  272.  
  273. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_05.BMV","Skl_g_05",0)        
  274. #    Bladex.AddAnmRStep("Skl_g_05",0)     
  275. #    Bladex.AddAnmLStep("Skl_g_05",0)     
  276. #    Bladex.AddAnmRRelease("Skl_g_05",0.28) 
  277. #    Bladex.AddAnmRStep("Skl_g_05",0.5)    
  278. #    Bladex.AddAnmRRelease("Skl_g_05",0.72) 
  279. #    Bladex.AddAnmRStep("Skl_g_05",0.9)    
  280.     
  281.  
  282. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_06.BMV","Skl_g_06",0)        
  283. #    Bladex.AddAnmRStep("Skl_g_06",0)     
  284. #    Bladex.AddAnmLStep("Skl_g_06",0)     
  285. #    Bladex.AddAnmRRelease("Skl_g_06",0.153) 
  286. #    Bladex.AddAnmRStep("Skl_g_06",0.372)    
  287. #    Bladex.AddAnmRRelease("Skl_g_06",0.554) 
  288. #    Bladex.AddAnmRStep("Skl_g_06",0.788)    
  289. #    
  290.  
  291.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_07.BMV","Skl_g_07",0)        
  292.     Bladex.AddAnmRStep("Skl_g_07",0)     
  293.     Bladex.AddAnmLStep("Skl_g_07",0)     
  294.     Bladex.AddAnmRRelease("Skl_g_07",0.073) 
  295.     Bladex.AddAnmRStep("Skl_g_07",0.215)    
  296.     Bladex.AddAnmRRelease("Skl_g_07",0.836) 
  297.     Bladex.AddAnmRStep("Skl_g_07",0.987)    
  298.     
  299.  
  300.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_09.BMV","Skl_g_09",0)        
  301.     Bladex.AddAnmRStep("Skl_g_09",0)     
  302.     Bladex.AddAnmLStep("Skl_g_09",0)     
  303.     Bladex.AddAnmRRelease("Skl_g_09",0.105) 
  304.     Bladex.AddAnmRStep("Skl_g_09",0.265)    
  305.     Bladex.AddAnmRRelease("Skl_g_09",0.625) 
  306.     Bladex.AddAnmRStep("Skl_g_09",0.832)    
  307.     
  308. #
  309. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_13.BMV","Skl_g_13",0)        
  310. #    Bladex.AddAnmRStep("Skl_g_13",0)     
  311. #    Bladex.AddAnmLStep("Skl_g_13",0)     
  312. #    Bladex.AddAnmRRelease("Skl_g_13",0.41) 
  313. #    Bladex.AddAnmRStep("Skl_g_13",0.57)    
  314. #    Bladex.AddAnmLRelease("Skl_g_13",0.76) 
  315. #    Bladex.AddAnmLStep("Skl_g_13",0.89)    
  316. #    
  317.  
  318.     Bladex.LoadSampledAnimation("..\\..\\Anm\\kgt_g_18.BMV","Skl_g_18",0,"Skeleton")        
  319.     Bladex.AddAnmRStep("Skl_g_18",0)     
  320.     Bladex.AddAnmRRelease("Skl_g_18",0.211) 
  321.     Bladex.AddAnmRStep("Skl_g_18",0.503)       
  322.     Bladex.AddAnmRRelease("Skl_g_18",0.730) 
  323.     Bladex.AddAnmRStep("Skl_g_18",0.894)       
  324.     Bladex.AddAnmLStep("Skl_g_18",0)   
  325.     Bladex.AddAnmLRelease("Skl_g_18",0.091) 
  326.     Bladex.AddAnmLStep("Skl_g_18",0.207)  
  327.     Bladex.AddAnmLRelease("Skl_g_18",0.308) 
  328.     Bladex.AddAnmLStep("Skl_g_18",0.48)     
  329.     Bladex.AddAnmLRelease("Skl_g_18",0.793) 
  330.     Bladex.AddAnmLStep("Skl_g_18",0.841)       
  331.         
  332.  
  333. #    
  334.  
  335. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_14.BMV","Skl_g_14",0)        
  336. #    Bladex.AddAnmRStep("Skl_g_14",0)     
  337. #    Bladex.AddAnmLStep("Skl_g_14",0)     
  338. #    Bladex.AddAnmLRelease("Skl_g_14",0.15) 
  339. #    Bladex.AddAnmLStep("Skl_g_14",0.37)    
  340. #    Bladex.AddAnmRRelease("Skl_g_14",0.43) 
  341. #    Bladex.AddAnmRStep("Skl_g_14",0.56)    
  342. #    Bladex.AddAnmLRelease("Skl_g_14",0.73) 
  343. #    Bladex.AddAnmLStep("Skl_g_14",0.85)    
  344. #    
  345. #
  346. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_11.BMV","Skl_g_11",0)        
  347. #    Bladex.AddAnmRStep("Skl_g_11",0)     
  348. #    Bladex.AddAnmLStep("Skl_g_11",0)     
  349. #    Bladex.AddAnmRRelease("Skl_g_11",0.4) 
  350. #    Bladex.AddAnmRStep("Skl_g_11",0.55)    
  351. #    Bladex.AddAnmLRelease("Skl_g_11",0.78) 
  352. #    Bladex.AddAnmLStep("Skl_g_11",0.93)    
  353.     
  354.  
  355.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_16.BMV","Skl_g_16",0)        
  356.     Bladex.AddAnmRStep("Skl_g_16",0)     
  357.     Bladex.AddAnmLStep("Skl_g_16",0)     
  358.     Bladex.AddAnmRRelease("Skl_g_16",0.066) 
  359.     Bladex.AddAnmRStep("Skl_g_16",0.230)    
  360.     Bladex.AddAnmLRelease("Skl_g_16",0.257) 
  361.     Bladex.AddAnmLStep("Skl_g_16",0.445)    
  362.     
  363.  
  364. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_12.BMV","Skl_g_12",0)        
  365. #Bladex.AddAnmRStep("Skl_g_12",0)     
  366. #Bladex.AddAnmLStep("Skl_g_12",0)     
  367. #Bladex.AddAnmRRelease("Skl_g_12",0.4) 
  368. #Bladex.AddAnmRStep("Skl_g_12",0.52)    
  369. #Bladex.AddAnmLRelease("Skl_g_12",0.71) 
  370. #Bladex.AddAnmLStep("Skl_g_12",0.85)    
  371.     
  372.  
  373. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_17.BMV","Skl_g_17",0)        
  374. #Bladex.AddAnmRStep("Skl_g_17",0)     
  375. #Bladex.AddAnmLStep("Skl_g_17",0)     
  376. #Bladex.AddAnmRRelease("Skl_g_17",0.16) 
  377. #Bladex.AddAnmRStep("Skl_g_17",0.27)    
  378. #Bladex.AddAnmLRelease("Skl_g_17",0.53) 
  379. #Bladex.AddAnmLStep("Skl_g_17",0.65)    
  380.     
  381.  
  382. #
  383. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_15.BMV","Skl_g_15",0)        
  384. #Bladex.AddAnmRRelease("Skl_g_15",0.09)     
  385. #Bladex.AddAnmRStep("Skl_g_15",0.3)     
  386. #Bladex.AddAnmLRelease("Skl_g_15",0.32) 
  387. #Bladex.AddAnmRRelease("Skl_g_15",0.364)    
  388. #Bladex.AddAnmRStep("Skl_g_15",0.551) 
  389. #Bladex.AddAnmLStep("Skl_g_15",0.592)    
  390. #
  391.  
  392. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_21.BMV","Skl_g_21",0)        
  393. #Bladex.AddAnmRStep("Skl_g_21",0)     
  394. #Bladex.AddAnmLStep("Skl_g_21",0)     
  395. #Bladex.AddAnmRRelease("Skl_g_21",0.51) 
  396. #Bladex.AddAnmRStep("Skl_g_21",0.669)    
  397. #Bladex.AddAnmLRelease("Skl_g_21",0.696) 
  398. #Bladex.AddAnmLStep("Skl_g_21",0.834)    
  399. #
  400. #
  401.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_22.BMV","Skl_g_22",0)        
  402.     Bladex.AddAnmRStep("Skl_g_22",0)     
  403.     Bladex.AddAnmLStep("Skl_g_22",0)     
  404.     Bladex.AddAnmRRelease("Skl_g_22",0.075) 
  405.     Bladex.AddAnmRStep("Skl_g_22",0.143)    
  406.     Bladex.AddAnmRRelease("Skl_g_22",0.412) 
  407.     Bladex.AddAnmRStep("Skl_g_22",0.494)
  408.     Bladex.AddAnmRRelease("Skl_g_22",0.856) 
  409.     Bladex.AddAnmRStep("Skl_g_22",0.959)
  410.     Bladex.AddAnmLRelease("Skl_g_22",0.259) 
  411.     Bladex.AddAnmLStep("Skl_g_22",0.317) 
  412.  
  413.       
  414. #
  415. #
  416. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_23.BMV","Skl_g_23",0)        
  417. #Bladex.AddAnmRStep("Skl_g_23",0)     
  418. #Bladex.AddAnmLStep("Skl_g_23",0)     
  419. #Bladex.AddAnmRRelease("Skl_g_23",0.529) 
  420. #Bladex.AddAnmRStep("Skl_g_23",0.743)    
  421. #Bladex.AddAnmLRelease("Skl_g_23",0.75) 
  422. #Bladex.AddAnmLStep("Skl_g_23",0.85)    
  423. #
  424. #
  425. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_26.BMV","Skl_g_26",0)        
  426. #Bladex.AddAnmRStep("Skl_g_26",0)     
  427. #Bladex.AddAnmLStep("Skl_g_26",0)     
  428. #Bladex.AddAnmRRelease("Skl_g_26",0.135) 
  429. #Bladex.AddAnmRStep("Skl_g_26",0.236)    
  430. #Bladex.AddAnmLRelease("Skl_g_26",0.48) 
  431. #Bladex.AddAnmLStep("Skl_g_26",0.682)    
  432. #Bladex.AddAnmLRelease("Skl_g_26",0.79) 
  433. #Bladex.AddAnmLStep("Skl_g_26",0.885)    
  434. #
  435. #
  436. #Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_g_27.BMV","Skl_g_27",0)        
  437. #Bladex.AddAnmRStep("Skl_g_27",0)     
  438. #Bladex.AddAnmLStep("Skl_g_27",0)     
  439. #Bladex.AddAnmRRelease("Skl_g_27",0.28) 
  440. #Bladex.AddAnmRStep("Skl_g_27",0.5)    
  441. #Bladex.AddAnmLRelease("Skl_g_27",0.72) 
  442. #Bladex.AddAnmLStep("Skl_g_27",0.74)    
  443. #
  444. #
  445. #anm_name="Skl_g_31"
  446. #Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  447. #Bladex.AddAnmRStep(anm_name,0)     
  448. #Bladex.AddAnmLStep(anm_name,0)     
  449. #Bladex.AddAnmRRelease(anm_name,0.283) 
  450. #Bladex.AddAnmRStep(anm_name,0.383)    
  451. #Bladex.AddAnmRRelease(anm_name,0.544) 
  452. #Bladex.AddAnmRStep(anm_name,0.597)      
  453. #Bladex.AddAnmLRelease(anm_name,0.010) 
  454. #Bladex.AddAnmLStep(anm_name,0.257)        
  455. #Bladex.AddAnmLRelease(anm_name,0.51) 
  456. #Bladex.AddAnmLStep(anm_name,0.597)    
  457.     
  458.  
  459.     #
  460.     # Movimientos en combate
  461.     #
  462.     anm_name="Skl_attack_l"
  463.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  464.     Bladex.AddAnmRStep(anm_name,0.0)     
  465.     Bladex.AddAnmRRelease(anm_name,0.072) 
  466.     Bladex.AddAnmRStep(anm_name,0.268)    
  467.     Bladex.AddAnmRRelease(anm_name,0.568) 
  468.     Bladex.AddAnmRStep(anm_name,0.723) 
  469.     Bladex.AddAnmLStep(anm_name,0.0)    
  470.     Bladex.AddAnmLRelease(anm_name,0.346) 
  471.     Bladex.AddAnmLStep(anm_name,0.467)     
  472.     Bladex.AddAnmLRelease(anm_name,0.858)             
  473.     Bladex.AddAnmLStep(anm_name,1)
  474.     Bladex.AddStopTests(anm_name)
  475.  
  476.     anm_name="Skl_attack_r"
  477.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  478.     Bladex.AddAnmRStep(anm_name,0.0)     
  479.     Bladex.AddAnmRRelease(anm_name,0.392) 
  480.     Bladex.AddAnmRStep(anm_name,0.521)    
  481.     Bladex.AddAnmRRelease(anm_name,0.889) 
  482.     Bladex.AddAnmRStep(anm_name,1.0) 
  483.     Bladex.AddAnmLStep(anm_name,0.0)    
  484.     Bladex.AddAnmLRelease(anm_name,0.183) 
  485.     Bladex.AddAnmLStep(anm_name,0.323)     
  486.     Bladex.AddAnmLRelease(anm_name,0.638) 
  487.     Bladex.AddAnmLStep(anm_name,0.753)
  488.     Bladex.AddStopTests(anm_name)
  489.  
  490.     anm_name="Skl_attack_f"
  491.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)     
  492.     Bladex.AddAnmRStep(anm_name,0.0)    
  493.     Bladex.AddAnmRRelease(anm_name,0.329)     
  494.     Bladex.AddAnmRStep(anm_name,0.506)     
  495.     Bladex.AddAnmRRelease(anm_name,0.856)     
  496.     Bladex.AddAnmRStep(anm_name,1)     
  497.     Bladex.AddAnmLStep(anm_name,0.00)
  498.     Bladex.AddAnmLRelease(anm_name,0.105)
  499.     Bladex.AddAnmLStep(anm_name,0.253)
  500.     Bladex.AddAnmLRelease(anm_name,0.487)
  501.     Bladex.AddAnmLStep(anm_name,0.765)
  502.     Bladex.AddStopTests(anm_name)
  503.     
  504.     anm_name="Skl_attack_b"
  505.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  506.     Bladex.AddAnmRStep(anm_name,0.0)     
  507.     Bladex.AddAnmRRelease(anm_name,0.163)     
  508.     Bladex.AddAnmRStep(anm_name,0.282)     
  509.     Bladex.AddAnmRRelease(anm_name,0.635)     
  510.     Bladex.AddAnmRStep(anm_name,0.760)     
  511.     Bladex.AddAnmLStep(anm_name,0)     
  512.     Bladex.AddAnmLRelease(anm_name,0.388)     
  513.     Bladex.AddAnmLStep(anm_name,0.551)     
  514.     Bladex.AddAnmLRelease(anm_name,0.876)     
  515.     Bladex.AddAnmLStep(anm_name,1.0)     
  516.     Bladex.AddStopTests(anm_name)
  517.  
  518. #    anm_name="Skl_d_b"
  519. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  520. #    Bladex.AddAnmRStep(anm_name,0)     
  521. #    Bladex.AddAnmRRelease(anm_name,0.296)         
  522. #    Bladex.AddAnmRStep(anm_name,0.562)     
  523. #    Bladex.AddAnmLStep(anm_name,0)     
  524. #    Bladex.AddAnmLRelease(anm_name,0.416)     
  525. #    Bladex.AddAnmLStep(anm_name,0.709)     
  526. #
  527. #    anm_name="Skl_d_r"
  528. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  529. #    Bladex.AddAnmRStep(anm_name,0)     
  530. #    Bladex.AddAnmRRelease(anm_name,0.166)
  531. #    Bladex.AddAnmRStep(anm_name,0.318)         
  532. #    Bladex.AddAnmRRelease(anm_name,0.481)     
  533. #    Bladex.AddAnmRStep(anm_name,0.807)     
  534. #    Bladex.AddAnmLStep(anm_name,0)     
  535. #    Bladex.AddAnmLRelease(anm_name,0.272)     
  536. #    Bladex.AddAnmLStep(anm_name,0.648)     
  537. #
  538. #    anm_name="Skl_d_l"
  539. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  540. #    Bladex.AddAnmRStep(anm_name,0)     
  541. #    Bladex.AddAnmRRelease(anm_name,0.067)     
  542. #    Bladex.AddAnmRStep(anm_name,0.150)     
  543. #    Bladex.AddAnmRRelease(anm_name,0.325)     
  544. #    Bladex.AddAnmRStep(anm_name,0.678)     
  545. #    Bladex.AddAnmLStep(anm_name,0)     
  546. #    Bladex.AddAnmRRelease(anm_name,0.150) 
  547. #    Bladex.AddAnmRStep(anm_name,0.370)    
  548. #    Bladex.AddAnmLRelease(anm_name,0.566) 
  549. #    Bladex.AddAnmLStep(anm_name,0.829)
  550.  
  551.     anm_name="Skl_attack_l_s"
  552.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  553.     Bladex.AddAnmRStep(anm_name,0.0)     
  554.     Bladex.AddAnmRRelease(anm_name,0.072) 
  555.     Bladex.AddAnmRStep(anm_name,0.268)    
  556.     Bladex.AddAnmRRelease(anm_name,0.568) 
  557.     Bladex.AddAnmRStep(anm_name,0.723) 
  558.     Bladex.AddAnmLStep(anm_name,0.0)    
  559.     Bladex.AddAnmLRelease(anm_name,0.346) 
  560.     Bladex.AddAnmLStep(anm_name,0.467)     
  561.     Bladex.AddAnmLRelease(anm_name,0.858)             
  562.     Bladex.AddAnmLStep(anm_name,1)
  563.     Bladex.AddStopTests(anm_name)
  564.  
  565.     anm_name="Skl_attack_r_s"
  566.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  567.     Bladex.AddAnmRStep(anm_name,0.0)     
  568.     Bladex.AddAnmRRelease(anm_name,0.392) 
  569.     Bladex.AddAnmRStep(anm_name,0.521)    
  570.     Bladex.AddAnmRRelease(anm_name,0.889) 
  571.     Bladex.AddAnmRStep(anm_name,1.0) 
  572.     Bladex.AddAnmLStep(anm_name,0.0)    
  573.     Bladex.AddAnmLRelease(anm_name,0.183) 
  574.     Bladex.AddAnmLStep(anm_name,0.323)     
  575.     Bladex.AddAnmLRelease(anm_name,0.591) 
  576.     Bladex.AddAnmLStep(anm_name,0.753)
  577.     Bladex.AddStopTests(anm_name)
  578.  
  579.     anm_name="Skl_attack_f_s"
  580.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  581.     Bladex.AddAnmRStep(anm_name,0.0)    
  582.     Bladex.AddAnmRRelease(anm_name,0.329)     
  583.     Bladex.AddAnmRStep(anm_name,0.506)     
  584.     Bladex.AddAnmRRelease(anm_name,0.856)     
  585.     Bladex.AddAnmRStep(anm_name,1)     
  586.     Bladex.AddAnmLStep(anm_name,0.00)
  587.     Bladex.AddAnmLRelease(anm_name,0.105)
  588.     Bladex.AddAnmLStep(anm_name,0.253)
  589.     Bladex.AddAnmLRelease(anm_name,0.487)
  590.     Bladex.AddAnmLStep(anm_name,0.765)
  591.     Bladex.AddStopTests(anm_name)
  592.  
  593.     anm_name="Skl_attack_b_s"
  594.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  595.     Bladex.AddAnmRStep(anm_name,0.0)     
  596.     Bladex.AddAnmRRelease(anm_name,0.163)     
  597.     Bladex.AddAnmRStep(anm_name,0.282)     
  598.     Bladex.AddAnmRRelease(anm_name,0.635)     
  599.     Bladex.AddAnmRStep(anm_name,0.760)     
  600.     Bladex.AddAnmLStep(anm_name,0.0)     
  601.     Bladex.AddAnmLRelease(anm_name,0.388)     
  602.     Bladex.AddAnmLStep(anm_name,0.551)     
  603.     Bladex.AddAnmLRelease(anm_name,0.876)     
  604.     Bladex.AddAnmLStep(anm_name,1.0)     
  605.     Bladex.AddStopTests(anm_name)
  606.  
  607. #    anm_name="Skl_rlx_f"
  608. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  609. #    Bladex.AddAnmRStep(anm_name,0)     
  610. #    Bladex.AddAnmLStep(anm_name,0)
  611. #
  612. #    anm_name="Skl_rlx_s"
  613. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  614. #    Bladex.AddAnmRStep(anm_name,0)     
  615. #    Bladex.AddAnmLStep(anm_name,0)
  616. #    
  617. #    anm_name="Skl_attack_rlx_s"
  618. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  619. #    Bladex.AddAnmRStep(anm_name,0)     
  620. #    Bladex.AddAnmLStep(anm_name,0)
  621.  
  622.  
  623. #    anm_name="Skl_attack_t_r"
  624. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  625. #    Bladex.AddAnmRStep(anm_name,0)     
  626. #    Bladex.AddAnmRRelease(anm_name,0)     
  627. #    Bladex.AddAnmLStep(anm_name,0)
  628. #    Bladex.AddAnmLRelease(anm_name,0)     
  629. #    Bladex.AddAnmRStep(anm_name,1)     
  630. #    Bladex.AddAnmLStep(anm_name,1)
  631. #
  632. #
  633. #    anm_name="Skl_attack_t_r"
  634. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  635. #    Bladex.AddAnmRStep(anm_name,0)     
  636. #    Bladex.AddAnmRRelease(anm_name,0)     
  637. #    Bladex.AddAnmLStep(anm_name,0)
  638. #    Bladex.AddAnmLRelease(anm_name,0)     
  639. #    Bladex.AddAnmRStep(anm_name,1)     
  640. #    Bladex.AddAnmLStep(anm_name,1)
  641. #
  642. #    anm_name="Skl_attack_t_r_s"
  643. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  644. #    Bladex.AddAnmRStep(anm_name,0)     
  645. #    Bladex.AddAnmLStep(anm_name,0)
  646. #
  647. #    anm_name="Skl_attack_t_r_s"
  648. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  649. #    Bladex.AddAnmRStep(anm_name,0)     
  650. #    Bladex.AddAnmLStep(anm_name,0)
  651. #
  652. #
  653. #
  654. #    #
  655. #    # Saltos
  656. #    #
  657. #    anm_name="Skl_jmp_no"
  658. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  659. #    """
  660. #    Bladex.AddAnmLStep(anm_name,0)     
  661. #    Bladex.AddAnmLRelease(anm_name,0.10)     
  662. #    """    
  663. #    Bladex.AddAnmRStep(anm_name,0.3)     
  664. #    Bladex.AddAnmLStep(anm_name,0.3) 
  665. #    #Bladex.AddAnmRStep(anm_name,0.33)     
  666. #    #Bladex.AddAnmLStep(anm_name,0.34) 
  667. #    Bladex.AddAnmRRelease(anm_name,0.37) 
  668. #    Bladex.AddAnmLRelease(anm_name,0.45) 
  669. #    Bladex.AddAnmRStep(anm_name,0.49)        
  670. #    Bladex.AddAnmRRelease(anm_name,0.62)    
  671. #    Bladex.AddAnmRStep(anm_name,0.70)     
  672. #    Bladex.AddAnmLStep(anm_name,0.70) 
  673. #
  674. #
  675. #    anm_name="Skl_jmp_1h"
  676. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  677. #
  678. #    Bladex.AddAnmRStep(anm_name,0.0) 
  679. #    Bladex.AddAnmRRelease(anm_name,0.223) 
  680. #    Bladex.AddAnmRStep(anm_name,0.466) 
  681. #    Bladex.AddAnmRRelease(anm_name,0.594)
  682. #    Bladex.AddAnmRStep(anm_name,0.681)     
  683. #    Bladex.AddAnmLStep(anm_name,0.0)
  684. #    Bladex.AddAnmLRelease(anm_name,0.075)    
  685. #    Bladex.AddAnmLStep(anm_name,0.193)
  686. #    Bladex.AddAnmLRelease(anm_name,0.297)     
  687. #    Bladex.AddAnmLStep(anm_name,0.528)
  688. #    Bladex.AddAnmLRelease(anm_name,0.688)     
  689. #    Bladex.AddAnmLStep(anm_name,0.800)      
  690. #    
  691. #    anm_name="Skl_jmph0_no"
  692. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  693. #
  694. #    Bladex.AddAnmLStep(anm_name,0)     
  695. #    Bladex.AddAnmRStep(anm_name,0)     
  696. #    Bladex.AddAnmRRelease(anm_name,0.324) 
  697. #    Bladex.AddAnmLRelease(anm_name,0.532) 
  698. #    Bladex.AddAnmRStep(anm_name,0.618)        
  699. #    Bladex.AddAnmLStep(anm_name,0.843) 
  700. #    Bladex.AddStopTests(anm_name)
  701. #
  702. #    #
  703. #    # Slip
  704. #    #
  705.     anm_name="Skl_slip"
  706.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_slip.BMV",anm_name,1)
  707.     Bladex.AddAnmRStep(anm_name,0)     
  708.     Bladex.AddAnmLStep(anm_name,0)     
  709.  
  710.     anm_name="Skl_slip_b"
  711.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_slip_b.BMV",anm_name,1)
  712.     Bladex.AddAnmRStep(anm_name,0)     
  713.     Bladex.AddAnmLStep(anm_name,0)     
  714.  
  715.     anm_name="Skl_derrape"
  716.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_derrape.BMV",anm_name,1)
  717.     Bladex.AddAnmRStep(anm_name,0)     
  718.     Bladex.AddAnmLStep(anm_name,0)     
  719.  
  720.     
  721.     
  722.  
  723.     ####GIRAR#####
  724.     ##############
  725.  
  726. #        anm_name="Skl_t_r_1h"                                                           
  727. #        Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV","Skl_t_r_1h",0) 
  728. #                                                                                            
  729. #        Bladex.AddAnmRStep("Skl_t_r_1h",0.0)                                       
  730. #        Bladex.AddAnmLStep("Skl_t_r_1h",0.0)                                            
  731. #        Bladex.AddAnmLRelease("Skl_t_r_1h",0.380)                                       
  732. #        Bladex.AddAnmLStep("Skl_t_r_1h",0.627)   
  733. #
  734.  
  735. #       anm_name="Skl_t_r_1h"                                                           
  736. #        Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV","Skl_t_r_1h",0) 
  737. #                                                                                            
  738. #        Bladex.AddAnmRStep("Skl_t_r_1h",0.0)                                       
  739. #        Bladex.AddAnmLStep("Skl_t_r_1h",0.0)                                            
  740. #        Bladex.AddAnmLRelease("Skl_t_r_1h",0.317)                                       
  741. #        Bladex.AddAnmLStep("Skl_t_r_1h",0.472)                                      
  742.  
  743.  
  744.  
  745.     anm_name="Skl_jmp_1h"
  746.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_jmp_1h.BMV","Skl_jmp_1h",0,"Skeleton")
  747.     Bladex.AddAnmRStep(anm_name,0.340)     
  748.     Bladex.AddAnmLStep(anm_name,0.340) 
  749.     Bladex.AddAnmRRelease(anm_name,0.360) 
  750.     Bladex.AddAnmLRelease(anm_name,0.461) 
  751.     Bladex.AddAnmRStep(anm_name,0.499)        
  752.     Bladex.AddAnmRRelease(anm_name,0.597)    
  753.     Bladex.AddAnmRStep(anm_name,0.696)     
  754.     Bladex.AddAnmLStep(anm_name,0.696) 
  755.  
  756.  
  757.  
  758.     anm_name="Skl_b1"
  759.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV","Skl_b1",0)
  760.     Bladex.AddAnmLStep("Skl_b1",0)     
  761.     Bladex.AddAnmRStep("Skl_b1",0.0)     
  762.  
  763.     anm_name="Skl_b2"
  764.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV","Skl_b2",0)
  765.     Bladex.AddAnmLStep("Skl_b2",0)     
  766.     Bladex.AddAnmRStep("Skl_b2",0.0)     
  767.  
  768.     anm_name="Skl_b3"
  769.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV","Skl_b3",0)
  770.     Bladex.AddAnmLStep("Skl_b3",0)     
  771.     Bladex.AddAnmRStep("Skl_b3",0.0)     
  772.  
  773.  
  774.  
  775.     anm_name="Skl_clmb_low"
  776.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  777.     Bladex.AddAnmRStep(anm_name,0.0)     
  778.     Bladex.AddAnmRRelease(anm_name,0.35) 
  779.     Bladex.AddAnmRStep(anm_name,0.55)
  780.     Bladex.AddAnmLStep(anm_name,0.0)    
  781.     Bladex.AddAnmLRelease(anm_name,0.4) 
  782.     Bladex.AddAnmLStep(anm_name,0.63)
  783.  
  784. #    anm_name="Skl_clmb_med"
  785. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  786. #    Bladex.AddAnmRStep(anm_name,0.0)     
  787. #    Bladex.AddAnmRRelease(anm_name,0.11) 
  788. #    Bladex.AddAnmRStep(anm_name,0.22)    
  789. #    Bladex.AddAnmRRelease(anm_name,0.71) 
  790. #    Bladex.AddAnmRStep(anm_name,0.9)
  791. #    Bladex.AddAnmLStep(anm_name,0.0)    
  792. #    Bladex.AddAnmLRelease(anm_name,0.4) 
  793. #    Bladex.AddAnmLStep(anm_name,0.58)    
  794. #    Bladex.AddAnmLRelease(anm_name,0.93)
  795. #    Bladex.AddAnmLStep(anm_name,1.0)
  796.  
  797.     anm_name="Skl_patrol1"
  798.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  799.     Bladex.AddAnmRStep(anm_name,0.0)     
  800.     Bladex.AddAnmLStep(anm_name,0.0) 
  801.  
  802.  
  803.  
  804.     anm_name="Skl_sword_reaction"
  805.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_sword_broken.BMV",anm_name,0,"Skeleton")
  806.     Bladex.AddAnmLStep(anm_name,0)
  807.     Bladex.AddAnmRStep(anm_name,0)   
  808.     Bladex.AddAnmRRelease(anm_name,0.238)   
  809.     Bladex.AddAnmRStep(anm_name,0.332)
  810.     Bladex.AddAnmRRelease(anm_name,0.529)
  811.     Bladex.AddAnmRStep(anm_name,0.667)
  812.     Bladex.AddAnmLRelease(anm_name,0.333) 
  813.     Bladex.AddAnmLStep(anm_name,0.497)
  814.     Bladex.AddAnmLRelease(anm_name,0.537) 
  815.     Bladex.AddAnmLStep(anm_name,0.697)       
  816.     
  817.     
  818.     
  819.     
  820.     
  821. ###########################
  822. #                         #
  823. #     A±adidos Luismi     #
  824. #                         #
  825. ###########################
  826.  
  827.  
  828.  
  829.  
  830.     anm_name="Skl_attack_chg_r_l"
  831.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_attack_chg_r_l.BMV",anm_name,1,"Skeleton")
  832.     Bladex.AddAnmLStep(anm_name,0) 
  833.     Bladex.AddAnmRStep(anm_name,0.00)
  834.     #Bladex.SetAnimationFactor("Kgt_attack_chg_r",1.5)
  835.     
  836.     
  837.     
  838.     
  839.     anm_name="Skl_alarm01"
  840.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Skl_alarm01.BMV",anm_name,1,"Skeleton")
  841.     Bladex.AddAnmLStep(anm_name,0) 
  842.     Bladex.AddAnmRStep(anm_name,0.00)
  843.     #Bladex.SetAnimationFactor("Kgt_attack_chg_r",1.5)
  844.     
  845.  
  846. #    
  847. #    anm_name="Skl_alarm02"
  848. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Tkn_alarm02.BMV",anm_name,1,"Skeleton")
  849. #    Bladex.AddAnmLStep(anm_name,0) 
  850. #    Bladex.AddAnmRStep(anm_name,0.00)
  851. #
  852. #    
  853. #    anm_name="Skl_fury"
  854. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Tkn_fury.BMV",anm_name,1,"Skeleton")
  855. #    Bladex.AddAnmLStep(anm_name,0) 
  856. #    Bladex.AddAnmRStep(anm_name,0.00)
  857. #    
  858.     
  859.     
  860.     
  861.     
  862.     anm_name="Skl_df_s_broken"
  863.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_df_s_broken.BMV",anm_name,1,"Skeleton")
  864.     Bladex.AddAnmLStep(anm_name,0) 
  865.     Bladex.AddAnmRStep(anm_name,0.00)
  866.     #Bladex.SetAnimationFactor("Kgt_attack_chg_r",1.5)
  867.     
  868.     
  869.  
  870.  
  871.  
  872.     anm_name="Skl_dth0"
  873.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth0.BMV",anm_name,0,"Skeleton")
  874.     Bladex.AddAnmLStep(anm_name,0) 
  875.     Bladex.AddAnmRStep(anm_name,0.00)
  876.     
  877.     
  878.  
  879.     anm_name="Skl_dth_c1"
  880.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_c1.BMV",anm_name,0,"Skeleton")
  881.     Bladex.AddAnmLStep(anm_name,0.00) 
  882.     Bladex.AddAnmRStep(anm_name,0.00)
  883.     Bladex.AddAnmLRelease(anm_name,0.040)     
  884.     Bladex.AddAnmLStep(anm_name,0.081) 
  885.  
  886.     anm_name="Skl_dth_c2"
  887.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_c2.BMV",anm_name,0,"Skeleton")
  888.     Bladex.AddAnmRStep(anm_name,0.000)
  889.     Bladex.AddAnmRRelease(anm_name,0.037)
  890.     Bladex.AddAnmRStep(anm_name,0.083)
  891.     Bladex.AddAnmRRelease(anm_name,0.166)
  892.     Bladex.AddAnmRStep(anm_name,0.306)
  893.     Bladex.AddAnmLStep(anm_name,0.000)
  894.     Bladex.AddAnmLRelease(anm_name,0.083)
  895.     Bladex.AddAnmLStep(anm_name,0.126)
  896.     
  897.     anm_name="Skl_dth_c3"
  898.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_c3.BMV",anm_name,0,"Skeleton")
  899.     Bladex.AddAnmRStep(anm_name,0.000)
  900.     Bladex.AddAnmRRelease(anm_name,0.583)
  901.     Bladex.AddAnmRStep(anm_name,0.758)
  902.     Bladex.AddAnmLStep(anm_name,0.000)
  903.     Bladex.AddAnmLRelease(anm_name,0.597)
  904.     Bladex.AddAnmLStep(anm_name,0.886)
  905.  
  906.     anm_name="Skl_dth_c4"
  907.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_c4.BMV",anm_name,0,"Skeleton")
  908.     Bladex.AddAnmRStep(anm_name,0.000)
  909.     Bladex.AddAnmRRelease(anm_name,0.277)
  910.     Bladex.AddAnmRStep(anm_name,0.407)
  911.     Bladex.AddAnmLStep(anm_name,0.000)
  912.     Bladex.AddAnmLRelease(anm_name,0.079)
  913.     Bladex.AddAnmLStep(anm_name,0.242)
  914.     Bladex.AddAnmLRelease(anm_name,0.418)
  915.     Bladex.AddAnmLStep(anm_name,0.524)
  916.     Bladex.AddAnmLRelease(anm_name,0.645)
  917.     Bladex.AddAnmLStep(anm_name,0.796)
  918.  
  919.     anm_name="Skl_dth_c5"
  920.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_c5.BMV",anm_name,0,"Skeleton")
  921.     Bladex.AddAnmRStep(anm_name,0.000)
  922.     Bladex.AddAnmRRelease(anm_name,0.507)
  923.     Bladex.AddAnmRStep(anm_name,0.591)
  924.     Bladex.AddAnmRRelease(anm_name,0.667)
  925.     Bladex.AddAnmRStep(anm_name,0.898)
  926.     Bladex.AddAnmLStep(anm_name,0.000)
  927.     Bladex.AddAnmLRelease(anm_name,0.521)
  928.     Bladex.AddAnmLStep(anm_name,0.593)
  929.     Bladex.AddAnmLRelease(anm_name,0.659)
  930.     Bladex.AddAnmLStep(anm_name,0.917)
  931.  
  932.     anm_name="Skl_dth_c6"
  933.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_c6.BMV",anm_name,0,"Skeleton")
  934.     Bladex.AddAnmRStep(anm_name,0.000)
  935.     Bladex.AddAnmRRelease(anm_name,0.086)
  936.     Bladex.AddAnmRStep(anm_name,0.134)
  937.     Bladex.AddAnmRRelease(anm_name,0.249)
  938.     Bladex.AddAnmRStep(anm_name,0.343)
  939.     Bladex.AddAnmRRelease(anm_name,0.484)
  940.     Bladex.AddAnmRStep(anm_name,0.536)
  941.     Bladex.AddAnmRRelease(anm_name,0.729)
  942.     Bladex.AddAnmRStep(anm_name,0.838)
  943.     Bladex.AddAnmLStep(anm_name,0.000)
  944.     Bladex.AddAnmLRelease(anm_name,0.151)
  945.     Bladex.AddAnmLStep(anm_name,0.234)
  946.     Bladex.AddAnmLRelease(anm_name,0.357)
  947.     Bladex.AddAnmLStep(anm_name,0.441)
  948.     Bladex.AddAnmLRelease(anm_name,0.558)
  949.     Bladex.AddAnmLStep(anm_name,0.607)
  950.     Bladex.AddAnmLRelease(anm_name,0.746)
  951.     Bladex.AddAnmLStep(anm_name,0.845)
  952.  
  953.     anm_name="Skl_dth_c7"
  954.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Ork_dth_c1.BMV",anm_name,0,"Skeleton")
  955.     Bladex.AddAnmRStep(anm_name,0.000)
  956.     Bladex.AddAnmRRelease(anm_name,0.282)
  957.     Bladex.AddAnmRStep(anm_name,0.384)
  958.     Bladex.AddAnmRRelease(anm_name,0.659)
  959.     Bladex.AddAnmRStep(anm_name,0.887)
  960.     Bladex.AddAnmLStep(anm_name,0.000)
  961.     Bladex.AddAnmLRelease(anm_name,0.579)
  962.     Bladex.AddAnmLStep(anm_name,0.890)
  963.     
  964.     
  965.  
  966.     anm_name="Skl_dth_n00"
  967.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n00.BMV",anm_name,0,"Skeleton")
  968.     Bladex.AddAnmRStep(anm_name,0.000)
  969.     Bladex.AddAnmRRelease(anm_name,0.641)
  970.     Bladex.AddAnmRStep(anm_name,0.878)
  971.     Bladex.AddAnmLStep(anm_name,0.000)
  972.     Bladex.AddAnmLRelease(anm_name,0.192)
  973.     Bladex.AddAnmLStep(anm_name,0.411)
  974.     Bladex.AddAnmLRelease(anm_name,0.626)
  975.     Bladex.AddAnmLStep(anm_name,0.873)
  976.  
  977.     anm_name="Skl_dth_n01"
  978.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n01.BMV",anm_name,0,"Skeleton")
  979.     Bladex.AddAnmRStep(anm_name,0.000)
  980.     Bladex.AddAnmRRelease(anm_name,0.500)
  981.     Bladex.AddAnmRStep(anm_name,0.761)
  982.     Bladex.AddAnmLStep(anm_name,0.000)
  983.     Bladex.AddAnmLRelease(anm_name,0.081)
  984.     Bladex.AddAnmLStep(anm_name,0.356)
  985.     Bladex.AddAnmLRelease(anm_name,0.428)
  986.     Bladex.AddAnmLStep(anm_name,0.515)
  987.     Bladex.AddAnmLRelease(anm_name,0.617)
  988.     Bladex.AddAnmLStep(anm_name,0.772)
  989.  
  990.     anm_name="Skl_dth_n02"
  991.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n02.BMV",anm_name,0,"Skeleton")
  992.     Bladex.AddAnmRStep(anm_name,0.000)
  993.     Bladex.AddAnmRRelease(anm_name,0.681)
  994.     Bladex.AddAnmRStep(anm_name,0.859)
  995.     Bladex.AddAnmLStep(anm_name,0.000)
  996.     Bladex.AddAnmLRelease(anm_name,0.315)
  997.     Bladex.AddAnmLStep(anm_name,0.611)
  998.     Bladex.AddAnmLRelease(anm_name,0.703)
  999.     Bladex.AddAnmLStep(anm_name,0.921)
  1000.  
  1001.     anm_name="Skl_dth_n03"
  1002.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n03.BMV",anm_name,0,"Skeleton")
  1003.     Bladex.AddAnmRStep(anm_name,0.000)
  1004.     Bladex.AddAnmRRelease(anm_name,0.101)
  1005.     Bladex.AddAnmRStep(anm_name,0.271)
  1006.     Bladex.AddAnmRRelease(anm_name,0.478)
  1007.     Bladex.AddAnmRStep(anm_name,1.000)
  1008.     Bladex.AddAnmLStep(anm_name,0.000)
  1009.     Bladex.AddAnmLRelease(anm_name,0.530)
  1010.     Bladex.AddAnmLStep(anm_name,0.692)
  1011.  
  1012.     anm_name="Skl_dth_n04"
  1013.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n04.BMV",anm_name,0,"Skeleton")
  1014.     Bladex.AddAnmRStep(anm_name,0.000)
  1015.     Bladex.AddAnmRRelease(anm_name,0.154)
  1016.     Bladex.AddAnmRStep(anm_name,0.198)
  1017.     Bladex.AddAnmRRelease(anm_name,0.290)
  1018.     Bladex.AddAnmRStep(anm_name,0.347)
  1019.     Bladex.AddAnmRRelease(anm_name,0.557)
  1020.     Bladex.AddAnmRStep(anm_name,0.595)
  1021.     Bladex.AddAnmRRelease(anm_name,0.743)
  1022.     Bladex.AddAnmRStep(anm_name,0.838)
  1023.     Bladex.AddAnmLStep(anm_name,0.000)
  1024.     Bladex.AddAnmLRelease(anm_name,0.046)
  1025.     Bladex.AddAnmLStep(anm_name,0.069)
  1026.     Bladex.AddAnmLRelease(anm_name,0.223)
  1027.     Bladex.AddAnmLStep(anm_name,0.295)
  1028.     Bladex.AddAnmLRelease(anm_name,0.417)
  1029.     Bladex.AddAnmLStep(anm_name,0.479)
  1030.     Bladex.AddAnmLRelease(anm_name,0.592)
  1031.     Bladex.AddAnmLStep(anm_name,0.728)
  1032.     Bladex.AddAnmLRelease(anm_name,0.747)
  1033.     Bladex.AddAnmLStep(anm_name,0.886)
  1034.  
  1035.     anm_name="Skl_dth_n05"
  1036.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n05.BMV",anm_name,0,"Skeleton")
  1037.     Bladex.AddAnmRStep(anm_name,0.000)
  1038.     Bladex.AddAnmRRelease(anm_name,0.825)
  1039.     Bladex.AddAnmRStep(anm_name,0.979)
  1040.     Bladex.AddAnmLStep(anm_name,0.000)
  1041.     Bladex.AddAnmLRelease(anm_name,0.050)
  1042.     Bladex.AddAnmLStep(anm_name,0.138)
  1043.     Bladex.AddAnmLRelease(anm_name,0.816)
  1044.     Bladex.AddAnmLStep(anm_name,0.950)
  1045.  
  1046.     anm_name="Skl_dth_n06"
  1047.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_n06.BMV",anm_name,0,"Skeleton")
  1048.     Bladex.AddAnmRStep(anm_name,0.000)
  1049.     Bladex.AddAnmRRelease(anm_name,0.303)
  1050.     Bladex.AddAnmRStep(anm_name,0.469)
  1051.     Bladex.AddAnmRRelease(anm_name,0.497)
  1052.     Bladex.AddAnmRStep(anm_name,0.627)
  1053.     Bladex.AddAnmRRelease(anm_name,0.709)
  1054.     Bladex.AddAnmRStep(anm_name,0.832)
  1055.     Bladex.AddAnmLStep(anm_name,0.000)
  1056.     Bladex.AddAnmLRelease(anm_name,0.100)
  1057.     Bladex.AddAnmLStep(anm_name,0.305)
  1058.     Bladex.AddAnmLRelease(anm_name,0.347)
  1059.     Bladex.AddAnmLStep(anm_name,0.417)
  1060.     Bladex.AddAnmLRelease(anm_name,0.474)
  1061.     Bladex.AddAnmLStep(anm_name,0.690)
  1062.  
  1063.     anm_name="Skl_dth_rock"
  1064.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_rock.BMV",anm_name,0,"Skeleton")
  1065.     Bladex.AddAnmLStep(anm_name,0) 
  1066.     Bladex.AddAnmRStep(anm_name,0.00)
  1067.  
  1068.     anm_name="Skl_dth_rockfront"
  1069.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_rockfront.BMV",anm_name,0,"Skeleton")
  1070.     Bladex.AddAnmRStep(anm_name,0.000)
  1071.     Bladex.AddAnmRRelease(anm_name,0.348)
  1072.     Bladex.AddAnmRStep(anm_name,0.796)
  1073.     Bladex.AddAnmLStep(anm_name,0.000)
  1074.     Bladex.AddAnmLRelease(anm_name,0.335)
  1075.     Bladex.AddAnmLStep(anm_name,0.792)
  1076.  
  1077.     anm_name="Skl_dth_burn"
  1078.     Bladex.LoadSampledAnimation("..\\..\\Anm\\Kgt_dth_burn.BMV",anm_name,0,"Skeleton")
  1079.     Bladex.AddAnmRStep(anm_name,0.000)
  1080.     Bladex.AddAnmRRelease(anm_name,0.089)
  1081.     Bladex.AddAnmRStep(anm_name,0.119)
  1082.     Bladex.AddAnmRRelease(anm_name,0.203)
  1083.     Bladex.AddAnmRStep(anm_name,0.242)
  1084.     Bladex.AddAnmRRelease(anm_name,0.284)
  1085.     Bladex.AddAnmRStep(anm_name,0.330)
  1086.     Bladex.AddAnmRRelease(anm_name,0.378)
  1087.     Bladex.AddAnmRStep(anm_name,0.414)
  1088.     Bladex.AddAnmRRelease(anm_name,0.467)
  1089.     Bladex.AddAnmRStep(anm_name,0.486)
  1090.     Bladex.AddAnmRRelease(anm_name,0.539)
  1091.     Bladex.AddAnmRStep(anm_name,0.570)
  1092.     Bladex.AddAnmRRelease(anm_name,0.671)
  1093.     Bladex.AddAnmRStep(anm_name,0.715)
  1094.     Bladex.AddAnmLStep(anm_name,0.000)
  1095.     Bladex.AddAnmLRelease(anm_name,0.046)
  1096.     Bladex.AddAnmLStep(anm_name,0.075)
  1097.     Bladex.AddAnmLRelease(anm_name,0.145)
  1098.     Bladex.AddAnmLStep(anm_name,0.185)
  1099.     Bladex.AddAnmLRelease(anm_name,0.256)
  1100.     Bladex.AddAnmLStep(anm_name,0.278)
  1101.     Bladex.AddAnmLRelease(anm_name,0.411)
  1102.     Bladex.AddAnmLStep(anm_name,0.463)
  1103.     Bladex.AddAnmLRelease(anm_name,0.563)
  1104.     Bladex.AddAnmLStep(anm_name,0.599)
  1105.     Bladex.AddAnmLRelease(anm_name,0.627)
  1106.     Bladex.AddAnmLStep(anm_name,0.667)
  1107.     Bladex.AddAnmLRelease(anm_name,0.678)
  1108.     Bladex.AddAnmLStep(anm_name,0.713)
  1109.     
  1110.     
  1111.     
  1112. ###### Heridas
  1113.     
  1114.  
  1115.     anm_name="Skl_hurt_f_l_arm"
  1116.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1117.     Bladex.AddAnmRStep(anm_name,0.000)
  1118.     Bladex.AddAnmLStep(anm_name,0.000)
  1119.  
  1120.     anm_name="Skl_hurt_f_breast"
  1121.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1122.     Bladex.AddAnmRStep(anm_name,0.000)
  1123.     Bladex.AddAnmLStep(anm_name,0.000)
  1124.  
  1125.     anm_name="Skl_hurt_f_head"
  1126.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1127.     Bladex.AddAnmRStep(anm_name,0.000)
  1128.     Bladex.AddAnmLStep(anm_name,0.000)
  1129.  
  1130.     anm_name="Skl_hurt_f_l_leg"
  1131.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1132.     Bladex.AddAnmRStep(anm_name,0.000)
  1133.     Bladex.AddAnmLStep(anm_name,0.000)
  1134.  
  1135.     anm_name="Skl_hurt_f_r_arm"
  1136.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1137.     Bladex.AddAnmRStep(anm_name,0.000)
  1138.     Bladex.AddAnmLStep(anm_name,0.000)
  1139.  
  1140.     anm_name="Skl_hurt_f_r_leg"
  1141.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1142.     Bladex.AddAnmRStep(anm_name,0.000)
  1143.     Bladex.AddAnmLStep(anm_name,0.000)
  1144.  
  1145.     anm_name="Skl_hurt_back"
  1146.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1147.     Bladex.AddAnmRStep(anm_name,0.000)
  1148.     Bladex.AddAnmLStep(anm_name,0.000)
  1149.  
  1150.     anm_name="Skl_hurt_f_big"
  1151.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1152.     Bladex.AddAnmRStep(anm_name,0.0)     
  1153.     Bladex.AddAnmRRelease(anm_name,0.4)
  1154.     Bladex.AddAnmRStep(anm_name,0.6)
  1155.     Bladex.AddAnmLStep(anm_name,0.0)     
  1156.     Bladex.AddAnmLRelease(anm_name,0.27)
  1157.     Bladex.AddAnmLStep(anm_name,0.43)        
  1158.  
  1159.     anm_name="Skl_hurt_f_lite"
  1160.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1161.     Bladex.AddAnmRStep(anm_name,0.0)     
  1162.     Bladex.AddAnmRRelease(anm_name,0.35)     
  1163.     Bladex.AddAnmRStep(anm_name,0.59)     
  1164.     Bladex.AddAnmLStep(anm_name,0.0)     
  1165.     Bladex.AddAnmLRelease(anm_name,0.55)     
  1166.     Bladex.AddAnmLStep(anm_name,1.0)
  1167.     
  1168.     
  1169.     anm_name="Skl_df_01"
  1170.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1171.     Bladex.AddAnmRStep(anm_name,0.000)
  1172.     Bladex.AddAnmLStep(anm_name,0.000)
  1173.     
  1174.     anm_name="Skl_df_02"
  1175.     Bladex.LoadSampledAnimation("..\\..\\Anm\\" + anm_name + ".BMV",anm_name,0)
  1176.     Bladex.AddAnmLStep(anm_name,0)
  1177.     Bladex.AddAnmRStep(anm_name,0)   
  1178.     Bladex.AddAnmRRelease(anm_name,0.310)   
  1179.     Bladex.AddAnmLRelease(anm_name,0.310)
  1180.     Bladex.AddAnmRStep(anm_name,0.569) 
  1181.     Bladex.AddAnmLStep(anm_name,0.832)