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Text File | 2000-10-27 | 46.2 KB | 1,371 lines
######TRANSICIONES: Bladex.AddTranTime("Ork"[personaje],""[anm_fuente],"Attack_f"[anm_destino],0.3[tiempo de interpolaci≤n],0/1[opcional la animaci≤n sale corrida(1) o no(0)]) import Bladex # # Barbarian set # def AnmFactBarbarian(): Bladex.SetAnimationFactor("Bar_g_01",4) Bladex.SetAnimationFactor("Bar_g_02",4) Bladex.SetAnimationFactor("Bar_g_05",4) Bladex.SetAnimationFactor("Bar_g_06",4) Bladex.SetAnimationFactor("Bar_g_07",4) Bladex.SetAnimationFactor("Bar_g_08",4) Bladex.SetAnimationFactor("Bar_g_09",4) Bladex.SetAnimationFactor("Bar_g_01a",4) Bladex.SetAnimationFactor("Bar_g_02a",4) Bladex.SetAnimationFactor("Bar_g_05a",4) Bladex.SetAnimationFactor("Bar_g_06a",4) Bladex.SetAnimationFactor("Bar_g_07a",4) Bladex.SetAnimationFactor("Bar_g_08a",4) Bladex.SetAnimationFactor("Bar_g_09a",4) Bladex.SetAnimationFactor("Bar_g_11",3.5) Bladex.SetAnimationFactor("Bar_g_12",3.5) Bladex.SetAnimationFactor("Bar_g_13",3.5) Bladex.SetAnimationFactor("Bar_g_14",3.5) Bladex.SetAnimationFactor("Bar_g_15",3.5) Bladex.SetAnimationFactor("Bar_g_16",3.5) Bladex.SetAnimationFactor("Bar_g_17",3.5) Bladex.SetAnimationFactor("Bar_g_18",3.5) Bladex.SetAnimationFactor("Bar_g_19",3.5) Bladex.SetAnimationFactor("Bar_g_21",3.5) Bladex.SetAnimationFactor("Bar_g_22",3.5) Bladex.SetAnimationFactor("Bar_g_23",3.5) Bladex.SetAnimationFactor("Bar_g_26",3.5) Bladex.SetAnimationFactor("Bar_g_27",3.5) Bladex.SetAnimationFactor("Bar_g_31",3.5) Bladex.SetAnimationFactor("Bar_g_back",3) Bladex.SetAnimationFactor("Bar_g2h_21_7",4) Bladex.SetAnimationFactor("Bar_g2h_02kata",4.4) Bladex.SetAnimationFactor("Bar_g2h_21_2",4) Bladex.SetAnimationFactor("Bar_g2h_21_6kata",4.7) Bladex.SetAnimationFactor("Bar_g2h_b7",3.7) Bladex.SetAnimationFactor("Bar_g2h_b29",3.8) Bladex.SetAnimationFactor("Bar_g2h_12low",4) Bladex.SetAnimationFactor("Bar_g2h_19",2.7) Bladex.SetAnimationFactor("Bar_g2h_26_b6",4) Bladex.SetAnimationFactor("Bar_g2h_26",3) Bladex.SetAnimationFactor("Bar_g2h_31_2",3) Bladex.SetAnimationFactor("Bar_g2h_28",2.5) Bladex.SetAnimationFactor("Bar_g2h_b6",5) Bladex.SetAnimationFactor("Bar_g2h_b6kata",4) Bladex.SetAnimationFactor("Bar_g2h_b6low",3.8) Bladex.SetAnimationFactor("Bar_g2h_b6lowkata",3.8) Bladex.SetAnimationFactor("Bar_g2h_earthpow",1.45) Bladex.SetAnimationFactor("Bar_g2h_s7",3.6) Bladex.SetAnimationFactor("Bar_g2h_01",3.5) Bladex.SetAnimationFactor("Bar_g2h_02",3.8) Bladex.SetAnimationFactor("Bar_g2h_02low",3) Bladex.SetAnimationFactor("Bar_g2h_07",3) Bladex.SetAnimationFactor("Bar_g2h_08",3.8) Bladex.SetAnimationFactor("Bar_g2h_11",3.5) Bladex.SetAnimationFactor("Bar_g2h_12",3) Bladex.SetAnimationFactor("Bar_g2h_13",3.3) Bladex.SetAnimationFactor("Bar_g2h_17",3) Bladex.SetAnimationFactor("Bar_g2h_22kata_6",3) Bladex.SetAnimationFactor("Bar_g2h_26low_b6",3.6) Bladex.SetAnimationFactor("Bar_g2h_26low",3) Bladex.SetAnimationFactor("Bar_g2h_back",3) Bladex.SetAnimationFactor("Bar_g2h_s1",3) Bladex.SetAnimationFactor("Bar_g2h_s8",3.9) Bladex.SetAnimationFactor("Bar_g2h_s8kata",3.7) Bladex.SetAnimationFactor("Bar_g2h_d_l",2.8) Bladex.SetAnimationFactor("Bar_g2h_d_r",2.8) Bladex.SetAnimationFactor("Bar_g_axe01",3.7) Bladex.SetAnimationFactor("Bar_g_axe02",5.1) Bladex.SetAnimationFactor("Bar_g_axe08",2.9) Bladex.SetAnimationFactor("Bar_g_axe111",4.5) Bladex.SetAnimationFactor("Bar_g_axe211",4) Bladex.SetAnimationFactor("Bar_g_axe12",4.7) Bladex.SetAnimationFactor("Bar_g_axe13",4.7) Bladex.SetAnimationFactor("Bar_g_axe18",4.6) Bladex.SetAnimationFactor("Bar_g_axe21",4) Bladex.SetAnimationFactor("Bar_g_axe28",3.8) Bladex.SetAnimationFactor("Bar_g_axe30",3) Bladex.SetAnimationFactor("Bar_g_axe31",3.5) Bladex.SetAnimationFactor("Bar_g_axe32",3.3) Bladex.SetAnimationFactor("Bar_g_axe33",3.3) Bladex.SetAnimationFactor("Bar_g_axe34",3.3) Bladex.SetAnimationFactor("Bar_g_axe_b2kata",3) Bladex.SetAnimationFactor("Bar_g_axe08strong",2.6) Bladex.SetAnimationFactor("Bar_g_axe_3s2",3) Bladex.SetAnimationFactor("Bar_g_axe_32kata_b2",3) Bladex.SetAnimationFactor("Bar_g_axe_26kata",3) Bladex.SetAnimationFactor("Bar_g_axe_2katab6low",2.4) Bladex.SetAnimationFactor("Bar_g_bad_1h",3.6) Bladex.SetAnimationFactor("Bar_g_bad_no",3.6) Bladex.SetAnimationFactor("Bar_g_bad_spear",4) Bladex.SetAnimationFactor("Bar_g_bad_spear2",4) Bladex.SetAnimationFactor("Bar_g_draw_rlx",3.0) Bladex.SetAnimationFactor("Bar_g_draw_run",3.0) Bladex.SetAnimationFactor("Bar_g_punch1",3.7) Bladex.SetAnimationFactor("Bar_g_punch2",3.3) Bladex.SetAnimationFactor("Bar_g_punch3",3.3) Bladex.SetAnimationFactor("Bar_g_punch4",3) Bladex.SetAnimationFactor("Bar_g_d_r_axe",3) Bladex.SetAnimationFactor("Bar_g_d_l_axe",3) Bladex.SetAnimationFactor("Bar_g2h_d_r",3) Bladex.SetAnimationFactor("Bar_g2h_d_l",3) Bladex.SetAnimationFactor("Bar_1tw_h_f",3) Bladex.SetAnimationFactor("Bar_1tw_l_f",3) Bladex.SetAnimationFactor("Bar_b1",2) Bladex.SetAnimationFactor("Bar_b2",3) Bladex.SetAnimationFactor("Bar_attack_f",3) Bladex.SetAnimationFactor("Bar_attack_f_2w",1.3) Bladex.SetAnimationFactor("Bar_attack_b_2w",3) Bladex.SetAnimationFactor("Bar_attack_f_axe",1.3) Bladex.SetAnimationFactor("Bar_attack_b_axe",3) Bladex.SetAnimationFactor("Bar_jmp_no",1.25) Bladex.SetAnimationFactor("Bar_jmp_1h",1.25) Bladex.SetAnimationFactor("Bar_jmph0_no",1.3) ###movimientos### Bladex.SetAnimationFactor("Jog_no_Bar",3) Bladex.SetAnimationFactor("Jog_1h_Bar",3) Bladex.SetAnimationFactor("Wlk_no_Bar",1.38) Bladex.SetAnimationFactor("Wlk_1h_Bar",1.15) Bladex.SetAnimationFactor("Wbk_no_Bar",1.15) Bladex.SetAnimationFactor("Jog_axe_Bar",3) Bladex.SetAnimationFactor("Jog_2w_Bar",3) Bladex.SetAnimationFactor("Jog_2h_Bar",3) Bladex.SetAnimationFactor("Bar_jogb_axe",3) Bladex.SetAnimationFactor("Bar_wlk_turn",1.7) Bladex.SetAnimationFactor("Bar_snk_turn",1.5) Bladex.SetAnimationFactor("Bar_jog_turn",1.3) Bladex.SetAnimationFactor("Bar_rlx_turn",1.5) Bladex.SetAnimationFactor("Bar_rlx_vt",1.25) # # TRANSICIONES DEL BaRbArO # Bladex.AddTranTime("Bar","","slip",0.3) Bladex.AddTranTime("Bar","slip","",0.4) Bladex.AddTranTime("Bar","FllHigh","",0.4) Bladex.AddTranTime("Bar","","ShortStep",0.3) Bladex.AddTranTime("Bar","ShortStep","",0.4) Bladex.AddTranTime("Bar","","g_d_l_axe",0.05,0) Bladex.AddTranTime("Bar","","g_d_r_axe",0.2,0) Bladex.AddTranTime("Bar","","g2h_d_r",0.05,0) Bladex.AddTranTime("Bar","","g2h_d_l",0.05,0) #Ejemplo de golpes -> Faltan muchos! Bladex.AddTranTime("Bar","g_08","g_01",0.1) Bladex.AddTranTime("Bar","g_08","g_02",0.05) #Bladex.AddTranTime("Bar","JOG","WLK",0.6) #Bladex.AddTranTime("Bar","WLK","JOG",0.6) Bladex.AddTranTime("Bar","SNK","WLK",0.4) Bladex.AddTranTime("Bar","WLK","SNK",0.4) Bladex.AddTranTime("Bar","JOG","WLK",0.4) Bladex.AddTranTime("Bar","WLK","JOG",0.27) Bladex.AddTranTime("Bar","","WLK",0.3) Bladex.AddTranTime("Bar","","wlk_turn",0.3) Bladex.AddTranTime("Bar","","jog_turn",0.3) Bladex.AddTranTime("Bar","jog_turn","JOG",0.3) Bladex.AddTranTime("Bar","LongJump1H","JOG",0.3) Bladex.AddTranTime("Bar","","LongJump1H",0.3) Bladex.AddTranTime("Bar","","LongJumpNo",0.3) Bladex.AddTranTime("Bar","","ShortJump",0.3) Bladex.AddTranTime("Bar","","JOG",0.3) Bladex.AddTranTime("Bar","","WBK_JOG",0.3) Bladex.AddTranTime("Bar","","WBK",0.3) Bladex.AddTranTime("Bar","","Rlx",0.5) Bladex.AddTranTime("Bar","","Rlx_f",0.2) Bladex.AddTranTime("Bar","","Attack_rlx_s",0.4) Bladex.AddTranTime("Bar","","Attack_l_s",0.2) Bladex.AddTranTime("Bar","","Attack_l" ,0.2) Bladex.AddTranTime("Bar","","Attack_r_s",0.2) Bladex.AddTranTime("Bar","","Attack_r" ,0.2) Bladex.AddTranTime("Bar","","Attack_f_s",0.2) Bladex.AddTranTime("Bar","","Attack_f" ,0.2) Bladex.AddTranTime("Bar","","Attack_b_s",0.2) Bladex.AddTranTime("Bar","","Attack_b" ,0.2) Bladex.AddTranTime("Bar","","Rlx_vt",0.75) Bladex.AddTranTime("Bar","Rlx_vt","",0.25,0) Bladex.AddTranTime("Bar","","b3",0.3,0) # # Caballero set # def AnmFactKnight(): Bladex.SetAnimationFactor("Kgt_hit_l",0.75) Bladex.SetAnimationFactor("Kgt_hit_r",0.75) Bladex.SetAnimationFactor("Kgt_g_01",3.2) Bladex.SetAnimationFactor("Kgt_g_02",3.6) Bladex.SetAnimationFactor("Kgt_g_05",2.8) Bladex.SetAnimationFactor("Kgt_g_06",3.2) Bladex.SetAnimationFactor("Kgt_g_07",2.8) Bladex.SetAnimationFactor("Kgt_g_08",2.6) Bladex.SetAnimationFactor("Kgt_g_09",2.8) Bladex.SetAnimationFactor("Kgt_g_01a",4) Bladex.SetAnimationFactor("Kgt_g_02a",4) Bladex.SetAnimationFactor("Kgt_g_05a",4) Bladex.SetAnimationFactor("Kgt_g_06a",4) Bladex.SetAnimationFactor("Kgt_g_07a",4) Bladex.SetAnimationFactor("Kgt_g_08a",4) Bladex.SetAnimationFactor("Kgt_g_09a",4) Bladex.SetAnimationFactor("Kgt_g_11",3.5) Bladex.SetAnimationFactor("Kgt_g_12",3.5) Bladex.SetAnimationFactor("Kgt_g_13",3.5) Bladex.SetAnimationFactor("Kgt_g_14",3.5) Bladex.SetAnimationFactor("Kgt_g_15",3.5) Bladex.SetAnimationFactor("Kgt_g_16",3.5) Bladex.SetAnimationFactor("Kgt_g_17",3.5) Bladex.SetAnimationFactor("Kgt_g_18",3.5) Bladex.SetAnimationFactor("Kgt_g_19",3.5) Bladex.SetAnimationFactor("Kgt_g_21",3.5) Bladex.SetAnimationFactor("Kgt_g_22",3.5) Bladex.SetAnimationFactor("Kgt_g_23",3.5) Bladex.SetAnimationFactor("Kgt_g_26",3.5) Bladex.SetAnimationFactor("Kgt_g_27",3.5) Bladex.SetAnimationFactor("Kgt_g_31",3.5) Bladex.SetAnimationFactor("Kgt_g_magic2",3) Bladex.SetAnimationFactor("Kgt_g_3s9_6new",4.2) Bladex.SetAnimationFactor("Kgt_g_28new",4.1) Bladex.SetAnimationFactor("Kgt_g_12_7_s1new",3) Bladex.SetAnimationFactor("Kgt_g_21_6_s8new",3) Bladex.SetAnimationFactor("Kgt_g_32_5_3new",3) Bladex.SetAnimationFactor("Kgt_g_29_3new",3) Bladex.SetAnimationFactor("Kgt_g_back",3) Bladex.SetAnimationFactor("Kgt_g_07_01_19_26low_new",3) Bladex.SetAnimationFactor("Kgt_g_19_bs1_new",4) Bladex.SetAnimationFactor("Kgt_g_01_7_new",3.7) Bladex.SetAnimationFactor("Kgt_g_01_new",3) Bladex.SetAnimationFactor("Kgt_g_01low_new",4.1) Bladex.SetAnimationFactor("Kgt_g_02_new",4.2) Bladex.SetAnimationFactor("Kgt_g_06lowkata_new",4) Bladex.SetAnimationFactor("Kgt_g_07_new",4) Bladex.SetAnimationFactor("Kgt_g_08_new",4) Bladex.SetAnimationFactor("Kgt_g_09_07_s6low_new",3) Bladex.SetAnimationFactor("Kgt_g_12_new",4) Bladex.SetAnimationFactor("Kgt_g_18_11_22_new",4) Bladex.SetAnimationFactor("Kgt_g_22kata_23_new",3) Bladex.SetAnimationFactor("Kgt_g_22lowkata_new",4.1) Bladex.SetAnimationFactor("Kgt_g_b06_new",4.5) Bladex.SetAnimationFactor("Kgt_g_27kata_new",3) Bladex.SetAnimationFactor("Kgt_g_26low_new",3) Bladex.SetAnimationFactor("Kgt_g_b32kata_new",4.6) Bladex.SetAnimationFactor("Kgt_g_s18_new",3) Bladex.SetAnimationFactor("Kgt_g_s19_new",5) Bladex.SetAnimationFactor("Kgt_g_s22low_new",3) Bladex.SetAnimationFactor("Kgt_g_s28kata_new",3.9) Bladex.SetAnimationFactor("Kgt_g_s3_new",3.5) Bladex.SetAnimationFactor("Kgt_g_sb25_new",4.1) Bladex.SetAnimationFactor("Kgt_g_draw_rlx",3.0) Bladex.SetAnimationFactor("Kgt_g_draw_run",3.0) Bladex.SetAnimationFactor("Kgt_g_bad_axe",5.5) Bladex.SetAnimationFactor("Kgt_g_bad_spear",4) Bladex.SetAnimationFactor("Kgt_g_bad_spear2",4) Bladex.SetAnimationFactor("Kgt_g_bad_sword",3.6) Bladex.SetAnimationFactor("Kgt_g_bad_1h",3.6) Bladex.SetAnimationFactor("Kgt_g_bad_no",3.6) Bladex.SetAnimationFactor("Kgt_g_bad_sword2",3.7) Bladex.SetAnimationFactor("Kgt_g_bad_sword3",3.5) Bladex.SetAnimationFactor("Kgt_g_punch1",3.7) Bladex.SetAnimationFactor("Kgt_g_punch2",3.7) Bladex.SetAnimationFactor("Kgt_g_kick",4.4) Bladex.SetAnimationFactor("Kgt_d_b",3.7) Bladex.SetAnimationFactor("Kgt_g_d_r",1.2) Bladex.SetAnimationFactor("Kgt_g_d_l",3.9) #Bladex.SetAnimationFactor("Kgt_attack_t_r",0.1) #Bladex.SetAnimationFactor("Kgt_attack_t_l",0.1) Bladex.SetAnimationFactor("Kgt_1tw_h_f",3) Bladex.SetAnimationFactor("Kgt_1tw_l_f",3) Bladex.SetAnimationFactor("Kgt_b1",2) Bladex.SetAnimationFactor("Kgt_b2",3) Bladex.SetAnimationFactor("Kgt_g_magic",3) Bladex.SetAnimationFactor("Kgt_jmp_no",1.25) Bladex.SetAnimationFactor("Kgt_jmp_1h",1.25) Bladex.SetAnimationFactor("Kgt_jmph0_no",1.3) Bladex.SetAnimationFactor("Kgt_sword_reaction",0.7) ###movimientos### Bladex.SetAnimationFactor("Jog_no_Kgt",3) Bladex.SetAnimationFactor("Jog_1h_Kgt",3) Bladex.SetAnimationFactor("Wlk_no_Kgt",1.38) Bladex.SetAnimationFactor("Wlk_1h_Kgt",1.15) Bladex.SetAnimationFactor("Kgt_wlk_turn",1.7) Bladex.SetAnimationFactor("Kgt_snk_turn",1.5) Bladex.SetAnimationFactor("Kgt_jog_turn",1.3) Bladex.SetAnimationFactor("Kgt_rlx_turn",1.5) Bladex.SetAnimationFactor("Wbk_no_Kgt",1.61) Bladex.SetAnimationFactor("Kgt_rlx_vt",1.25) Bladex.SetAnimationFactor("Kgt_attack_l_s",1.5) Bladex.SetAnimationFactor("Kgt_attack_r_s",1.5) Bladex.SetAnimationFactor("Kgt_attack_f_s",1.5) Bladex.SetAnimationFactor("Kgt_attack_b_s",1.5) # # TRANSICIONES DEL CABALLERO # Bladex.AddTranTime("Knight","","slip",0.3) Bladex.AddTranTime("Knight","slip","",0.4) Bladex.AddTranTime("Knight","FllHigh","",0.4) Bladex.AddTranTime("Knight","","ShortStep",0.3) Bladex.AddTranTime("Knight","ShortStep","",0.4) Bladex.AddTranTime("Knight","","b3",0.3,0) #Ejemplo de golpes -> Faltan muchos! Bladex.AddTranTime("Knight","SNK","WLK",0.4) Bladex.AddTranTime("Knight","WLK","SNK",0.4) Bladex.AddTranTime("Knight","","SNK",0.6) Bladex.AddTranTime("Knight","","WLK",0.4) Bladex.AddTranTime("Knight","JOG","WLK",0.4) Bladex.AddTranTime("Knight","","JOG",0.25) Bladex.AddTranTime("Knight","WBK","JOG",0.3) Bladex.AddTranTime("Knight","","WBK_JOG",0.4) Bladex.AddTranTime("Knight","WBK_JOG","JOG",0.4) Bladex.AddTranTime("Knight","","WBK",0.4) Bladex.AddTranTime("Knight","","Wlk_turn",0.3) Bladex.AddTranTime("Knight","","Rlx_turn",0.25) Bladex.AddTranTime("Knight","","jog_turn",0.25) Bladex.AddTranTime("Knight","","Rlx",0.5) Bladex.AddTranTime("Knight","Rlx","JOG",0.3) Bladex.AddTranTime("Knight","","Rlx_f",0.25) Bladex.AddTranTime("Knight","","Attack_rlx_s",0.2) Bladex.AddTranTime("Knight","","LongJump1H",0.2) Bladex.AddTranTime("Knight","","1tw_h_f",0.3) #Bladex.AddTranTime("Knight","","drp_r",0.1) #Bladex.AddTranTime("Knight","","drp_l",0.1) Bladex.AddTranTime("Knight","","Attack_l_s",0.15) Bladex.AddTranTime("Knight","","Attack_l" ,0.2) Bladex.AddTranTime("Knight","","Attack_r_s",0.15) Bladex.AddTranTime("Knight","","Attack_r" ,0.2) Bladex.AddTranTime("Knight","","Attack_f_s",0.15) Bladex.AddTranTime("Knight","","Attack_f" ,0.2) Bladex.AddTranTime("Knight","","Attack_b_s",0.15) Bladex.AddTranTime("Knight","","Attack_b" ,0.2) #Bladex.AddTranTime("Knight","","g_08_new",0.2) #Bladex.AddTranTime("Knight","","g_12_new",0.2) #Bladex.AddTranTime("Knight","","g_b06_new",0.2) #Bladex.AddTranTime("Knight","","g_07_new",0.2) #Bladex.AddTranTime("Knight","","g_01low_new",0.2) Bladex.AddTranTime("Knight","","D_b",0.1) Bladex.AddTranTime("Knight","","D_r",0.1) Bladex.AddTranTime("Knight","","D_l",0.1) Bladex.AddTranTime("Knight","","g_d_l",0.05,0) Bladex.AddTranTime("Knight","","g_d_r",0.05,0) Bladex.AddTranTime("Knight","","Rlx_vt",0.75) Bladex.AddTranTime("Knight","Rlx_vt","",0.25,0) # #AMAZON Set # def AnmFactAmazon(): Bladex.SetAnimationFactor("Amz_g_01",3.6) Bladex.SetAnimationFactor("Amz_g_02",3.6) Bladex.SetAnimationFactor("Amz_g_05",3.6) Bladex.SetAnimationFactor("Amz_g_06",3.6) Bladex.SetAnimationFactor("Amz_g_07",3.6) Bladex.SetAnimationFactor("Amz_g_08",3.6) Bladex.SetAnimationFactor("Amz_g_09",3.6) # Bladex.SetAnimationFactor("Amz_g_01a",4) # Bladex.SetAnimationFactor("Amz_g_02a",4) # Bladex.SetAnimationFactor("Amz_g_05a",4) # Bladex.SetAnimationFactor("Amz_g_06a",4) # Bladex.SetAnimationFactor("Amz_g_07a",4) # Bladex.SetAnimationFactor("Amz_g_08a",4) # Bladex.SetAnimationFactor("Amz_g_09a",4) Bladex.SetAnimationFactor("Amz_g_11",3.5) Bladex.SetAnimationFactor("Amz_g_12",3.5) Bladex.SetAnimationFactor("Amz_g_13",3.5) Bladex.SetAnimationFactor("Amz_g_14",3.5) Bladex.SetAnimationFactor("Amz_g_15",3.5) Bladex.SetAnimationFactor("Amz_g_16",3.5) Bladex.SetAnimationFactor("Amz_g_17",3.5) Bladex.SetAnimationFactor("Amz_g_18",3.5) # Bladex.SetAnimationFactor("Amz_g_19",3.5) Bladex.SetAnimationFactor("Amz_g_21",3.5) Bladex.SetAnimationFactor("Amz_g_22",3.5) Bladex.SetAnimationFactor("Amz_g_23",3.5) Bladex.SetAnimationFactor("Amz_g_26",3.5) Bladex.SetAnimationFactor("Amz_g_27",3.5) Bladex.SetAnimationFactor("Amz_g_31",3.5) Bladex.SetAnimationFactor("Amz_g_back",3) Bladex.SetAnimationFactor("Amz_g_3s9_6new",4.2) Bladex.SetAnimationFactor("Amz_g_12_7_s1new",3) Bladex.SetAnimationFactor("Amz_g_28new",4.1) Bladex.SetAnimationFactor("Amz_g_27kata_new",3) Bladex.SetAnimationFactor("Amz_g_spear19",2.7) Bladex.SetAnimationFactor("Amz_g_spear_b29",3.8) Bladex.SetAnimationFactor("Amz_g_spear_2katab6low",3) Bladex.SetAnimationFactor("Amz_g_spear02",3.8) Bladex.SetAnimationFactor("Amz_g_spear02low",3.7) Bladex.SetAnimationFactor("Amz_g_spear08",3.4) Bladex.SetAnimationFactor("Amz_g_spear09",4) Bladex.SetAnimationFactor("Amz_g_spear12",4.5) Bladex.SetAnimationFactor("Amz_g_spear22",2.8) Bladex.SetAnimationFactor("Amz_g_spear26kata",4) Bladex.SetAnimationFactor("Amz_g_spear2katab2",4) Bladex.SetAnimationFactor("Amz_g_spear32kata_b2",3.4) Bladex.SetAnimationFactor("Amz_g_spear3s2",3.4) Bladex.SetAnimationFactor("Amz_g_spearb2kata",4) Bladex.SetAnimationFactor("Amz_g_spears1",3.4) Bladex.SetAnimationFactor("Amz_g_spears6",3.4) Bladex.SetAnimationFactor("Amz_g_spears8",3) Bladex.SetAnimationFactor("Amz_g_spear_back",3.0) Bladex.SetAnimationFactor("Amz_g_spear_sb11",3.5) Bladex.SetAnimationFactor("Amz_g_spear17",3.4) Bladex.SetAnimationFactor("Amz_g_spear16",3.1) Bladex.SetAnimationFactor("Amz_g_spear_b6_26",2.8) Bladex.SetAnimationFactor("Amz_g_spear19_13",3) Bladex.SetAnimationFactor("Amz_g_spear_b06",4.5) Bladex.SetAnimationFactor("Amz_g_spear_bs21",3) Bladex.SetAnimationFactor("Amz_g_spear111",2) Bladex.SetAnimationFactor("Amz_g_spear_21",3) Bladex.SetAnimationFactor("Amz_g_spear13",4) Bladex.SetAnimationFactor("Amz_g_spear_kata23",3) Bladex.SetAnimationFactor("Amz_g_spear33",3.6) Bladex.SetAnimationFactor("Amz_g_spear19_bs1",4) Bladex.SetAnimationFactor("Amz_g_kick1",3.2) Bladex.SetAnimationFactor("Amz_g_kick2",3.5) Bladex.SetAnimationFactor("Amz_g_kick4",3.0) Bladex.SetAnimationFactor("Amz_g_kick5",2.4) Bladex.SetAnimationFactor("Amz_g_punch2",2) Bladex.SetAnimationFactor("Amz_g_punch1",3.0) Bladex.SetAnimationFactor("Amz_g_punch3",3.0) Bladex.SetAnimationFactor("Amz_g_bad_axe",3) Bladex.SetAnimationFactor("Amz_g_bad_sword",3) Bladex.SetAnimationFactor("Amz_g_bad_sword2",3) Bladex.SetAnimationFactor("Amz_g_bad_sword3",3) Bladex.SetAnimationFactor("Amz_g_bad_1h",3.6) Bladex.SetAnimationFactor("Amz_g_bad_no",3.6) Bladex.SetAnimationFactor("Amz_g_draw_rlx",3.0) Bladex.SetAnimationFactor("Amz_g_draw_run",3.0) Bladex.SetAnimationFactor("Amz_g_spear16low",3) Bladex.SetAnimationFactor("Amz_1tw_h_f",3) Bladex.SetAnimationFactor("Amz_1tw_l_f",3) Bladex.SetAnimationFactor("Amz_b1",2) Bladex.SetAnimationFactor("Amz_b2",3) Bladex.SetAnimationFactor("Amz_attack_f",3) Bladex.SetAnimationFactor("Amz_attack_b",3) Bladex.SetAnimationFactor("Amz_attack_f_s",3) Bladex.SetAnimationFactor("Amz_attack_b_s",3) Bladex.SetAnimationFactor("Amz_attack_f_no",3.0) Bladex.SetAnimationFactor("Amz_attack_b_no",3.0) Bladex.SetAnimationFactor("Amz_attack_f_2w",3) Bladex.SetAnimationFactor("Amz_attack_b_2w",3) ###movimientos### Bladex.SetAnimationFactor("Jog_no_Amz",2.4) Bladex.SetAnimationFactor("Jog_1h_Amz",1) Bladex.SetAnimationFactor("Wlk_no_Amz",1.38) Bladex.SetAnimationFactor("Wlk_1h_Amz",1.15) Bladex.SetAnimationFactor("Wbk_no_Amz",1.15) Bladex.SetAnimationFactor("Jog_s_Amz",2.6) Bladex.SetAnimationFactor("Jog_2w_Amz",3) Bladex.SetAnimationFactor("Jog_spear_Amz",2.9) Bladex.SetAnimationFactor("Jog_axe_Amz",2.2) Bladex.SetAnimationFactor("Jog_2h_Amz",3) Bladex.SetAnimationFactor("Jog_b_Amz",3.0) Bladex.SetAnimationFactor("Amz_jogb_no",3) Bladex.SetAnimationFactor("Amz_jogb_spear",3) Bladex.SetAnimationFactor("Amz_jogb_axe",3) Bladex.SetAnimationFactor("Amz_attack_f_spear",3) Bladex.SetAnimationFactor("Amz_attack_b_spear",3) Bladex.SetAnimationFactor("Amz_derrape",3) Bladex.SetAnimationFactor("Amz_wlk_turn",1.5) Bladex.SetAnimationFactor("Amz_snk_turn",1.5) Bladex.SetAnimationFactor("Amz_jog_turn",1.4) Bladex.SetAnimationFactor("Amz_rlx_turn",1.3) Bladex.SetAnimationFactor("Amz_rlx_vt",1.25) # # TRANSICIONES DE LA AMAZONA # Bladex.AddTranTime("Amz","","slip",0.3) Bladex.AddTranTime("Amz","slip","",0.4) Bladex.AddTranTime("Amz","FllHigh","",0.4) Bladex.AddTranTime("Amz","","ShortStep",0.3) Bladex.AddTranTime("Amz","ShortStep","",0.4) #Ejemplo de golpes -> Faltan muchos! Bladex.AddTranTime("Amz","g_08","g_01",0.1) Bladex.AddTranTime("Amz","g_08","g_02",0.05) Bladex.AddTranTime("Amz","","Rlx_f",0.2) Bladex.AddTranTime("Amz","WLK","SNK",0.7) Bladex.AddTranTime("Amz","","SNK",0.7) Bladex.AddTranTime("Amz","","WBK",0.3) Bladex.AddTranTime("Amz","","WBK_JOG",0.3) Bladex.AddTranTime("Amz","JOG","WLK",0.3) Bladex.AddTranTime("Amz","WLK","JOG",0.3) Bladex.AddTranTime("Amz","","JOG",0.3) Bladex.AddTranTime("Amz","","WLK",0.3) Bladex.AddTranTime("Amz","","b3",0.3,0) Bladex.AddTranTime("Amz","","Rlx",0.5) Bladex.AddTranTime("Amz","","Rlx_f",0.2) Bladex.AddTranTime("Amz","","Attack_rlx_s",0.4) Bladex.AddTranTime("Amz","","Attack_l_s",0.3) Bladex.AddTranTime("Amz","","Attack_l" ,0.3) Bladex.AddTranTime("Amz","","Attack_r_s",0.3) Bladex.AddTranTime("Amz","","Attack_r" ,0.3) Bladex.AddTranTime("Amz","","Attack_f_s",0.3) Bladex.AddTranTime("Amz","","Attack_f" ,0.3) Bladex.AddTranTime("Amz","","Attack_b_s",0.3) Bladex.AddTranTime("Amz","","Attack_b" ,0.3) Bladex.AddTranTime("Amz","","D_b",0.1) Bladex.AddTranTime("Amz","","D_r",0.1) Bladex.AddTranTime("Amz","","D_l",0.1) Bladex.AddTranTime("Amz","","Rlx_vt",0.75) Bladex.AddTranTime("Amz","Rlx_vt","",0.25,0) # #Dwarf Set # def AnmFactDwarf(): # Bladex.SetAnimationFactor("Dwf_g_01",4) # Bladex.SetAnimationFactor("Dwf_g_02",4) # Bladex.SetAnimationFactor("Dwf_g_05",4) # Bladex.SetAnimationFactor("Dwf_g_06",4) # Bladex.SetAnimationFactor("Dwf_g_07",4) # Bladex.SetAnimationFactor("Dwf_g_08",4) # Bladex.SetAnimationFactor("Dwf_g_09",4) # Bladex.SetAnimationFactor("Dwf_g_01a",4) # Bladex.SetAnimationFactor("Dwf_g_02a",4) # Bladex.SetAnimationFactor("Dwf_g_05a",4) # Bladex.SetAnimationFactor("Dwf_g_06a",4) # Bladex.SetAnimationFactor("Dwf_g_07a",4) # Bladex.SetAnimationFactor("Dwf_g_08a",4) # Bladex.SetAnimationFactor("Dwf_g_09a",4) # # Bladex.SetAnimationFactor("Dwf_g_11",3.5) # Bladex.SetAnimationFactor("Dwf_g_12",3.5) # Bladex.SetAnimationFactor("Dwf_g_13",3.5) # Bladex.SetAnimationFactor("Dwf_g_14",3.5) # Bladex.SetAnimationFactor("Dwf_g_15",3.5) # Bladex.SetAnimationFactor("Dwf_g_16",3.5) # Bladex.SetAnimationFactor("Dwf_g_17",3.5) # Bladex.SetAnimationFactor("Dwf_g_18",3.5) # Bladex.SetAnimationFactor("Dwf_g_19",3.5) # # Bladex.SetAnimationFactor("Dwf_g_21",3.5) # Bladex.SetAnimationFactor("Dwf_g_22",3.5) # Bladex.SetAnimationFactor("Dwf_g_23",3.5) # Bladex.SetAnimationFactor("Dwf_g_26",3.5) # Bladex.SetAnimationFactor("Dwf_g_27",3.5) # # Bladex.SetAnimationFactor("Dwf_g_31",3.5) #Bladex.SetAnimationFactor("Dwf_attack_t_r",0.1) #Bladex.SetAnimationFactor("Dwf_attack_t_l",0.1) Bladex.SetAnimationFactor("Dwf_1tw_h_f",3) Bladex.SetAnimationFactor("Dwf_1tw_l_f",3) Bladex.SetAnimationFactor("Dwf_b1",2) Bladex.SetAnimationFactor("Dwf_b2",3) ###movimientos### Bladex.SetAnimationFactor("Jog_no_Dwf",3) Bladex.SetAnimationFactor("Jog_1h_Dwf",3) Bladex.SetAnimationFactor("Wlk_no_Dwf",1.38) Bladex.SetAnimationFactor("Wlk_1h_Dwf",1.15) Bladex.SetAnimationFactor("Wbk_no_Dwf",1.15) Bladex.SetAnimationFactor("Dwf_snk_turn",1.5) Bladex.SetAnimationFactor("Dwf_g_back",3) Bladex.SetAnimationFactor("Dwf_g_bad_1h",3.6) Bladex.SetAnimationFactor("Dwf_g_bad_no",3.6) Bladex.SetAnimationFactor("Dwf_g_bad_axe",1.6) Bladex.SetAnimationFactor("Dwf_g_bad_spear",1.3) Bladex.SetAnimationFactor("Dwf_g_bad_spear2",1.3) Bladex.SetAnimationFactor("Dwf_g_bad_sword1",1.2) Bladex.SetAnimationFactor("Dwf_g_bad_sword2",1.2) Bladex.SetAnimationFactor("Dwf_g_bad_sword3",1.4) Bladex.SetAnimationFactor("Dwf_g_01",3.1) Bladex.SetAnimationFactor("Dwf_g_01a",3.5) Bladex.SetAnimationFactor("Dwf_g_02",3.1) Bladex.SetAnimationFactor("Dwf_g_02a",3.5) Bladex.SetAnimationFactor("Dwf_g_05",3.2) Bladex.SetAnimationFactor("Dwf_g_05a",3.2) Bladex.SetAnimationFactor("Dwf_g_06",3.1) Bladex.SetAnimationFactor("Dwf_g_06a",3.3) Bladex.SetAnimationFactor("Dwf_g_07",3.2) Bladex.SetAnimationFactor("Dwf_g_07a",3.3) Bladex.SetAnimationFactor("Dwf_g_08",3.3) Bladex.SetAnimationFactor("Dwf_g_09",3.2) Bladex.SetAnimationFactor("Dwf_g_09a",3.3) Bladex.SetAnimationFactor("Dwf_g_11",3) Bladex.SetAnimationFactor("Dwf_g_12",3.4) Bladex.SetAnimationFactor("Dwf_g_13",3.4) Bladex.SetAnimationFactor("Dwf_g_14",3.4) Bladex.SetAnimationFactor("Dwf_g_15",3.4) Bladex.SetAnimationFactor("Dwf_g_16",3.1) Bladex.SetAnimationFactor("Dwf_g_17",3.4) Bladex.SetAnimationFactor("Dwf_g_18",3.6) Bladex.SetAnimationFactor("Dwf_g_21",3) Bladex.SetAnimationFactor("Dwf_g_22",2.8) Bladex.SetAnimationFactor("Dwf_g_23",3) Bladex.SetAnimationFactor("Dwf_g_26",2.5) Bladex.SetAnimationFactor("Dwf_g_27",3) Bladex.SetAnimationFactor("Dwf_g_31",4) Bladex.SetAnimationFactor("Dwf_g_s22low_new",3) Bladex.SetAnimationFactor("Dwf_g_01low_new",4.1) Bladex.SetAnimationFactor("Dwf_g_s18",3.7) Bladex.SetAnimationFactor("Dwf_g_s18_2h",3.4) Bladex.SetAnimationFactor("Dwf_g_32_5_3new",3) Bladex.SetAnimationFactor("Dwf_g_27kata",3) Bladex.SetAnimationFactor("Dwf_g_punch1",3.7) Bladex.SetAnimationFactor("Dwf_g_punch2",3.7) Bladex.SetAnimationFactor("Dwf_g_kick",3.7) Bladex.SetAnimationFactor("Dwf_g_draw_rlx",3.0) Bladex.SetAnimationFactor("Dwf_g_draw_run",3.0) Bladex.SetAnimationFactor("Dwf_g_d_l",3.5) Bladex.SetAnimationFactor("Dwf_g_d_r",3) Bladex.SetAnimationFactor("Dwf_jmp_no",1.25) Bladex.SetAnimationFactor("Dwf_jmp_1h",1.25) Bladex.SetAnimationFactor("Dwf_jmph0_no",1.25) # # TRANSICIONES DEL EnAnO # Bladex.AddTranTime("Dwf","","slip",0.3) Bladex.AddTranTime("Dwf","slip","",0.4) Bladex.AddTranTime("Dwf","FllHigh","",0.4) Bladex.AddTranTime("Dwf","","ShortStep",0.3) Bladex.AddTranTime("Dwf","ShortStep","",0.4) #Ejemplo de golpes -> Faltan muchos! Bladex.AddTranTime("Dwf","g_08","g_01",0.1) Bladex.AddTranTime("Dwf","g_08","g_02",0.05) Bladex.AddTranTime("Dwf","SNK","WLK",0.4) Bladex.AddTranTime("Dwf","WLK","SNK",0.4) Bladex.AddTranTime("Dwf","","SNK",0.5) Bladex.AddTranTime("Dwf","","WLK",0.4) Bladex.AddTranTime("Dwf","","JOG",0.3) Bladex.AddTranTime("Dwf","WLK","JOG",0.3) Bladex.AddTranTime("Dwf","WBK_JOG","WLK",0.3) Bladex.AddTranTime("Dwf","JOG","WLK",0.3) Bladex.AddTranTime("Dwf","JOG","WBK",0.3) Bladex.AddTranTime("Dwf","","WBK",0.3) Bladex.AddTranTime("Dwf","WBK","WBK_JOG",0.3) Bladex.AddTranTime("Dwf","JOG","WBK_JOG",0.3) Bladex.AddTranTime("Dwf","","Rlx",0.5) Bladex.AddTranTime("Dwf","","Rlx_f",0.5) Bladex.AddTranTime("Dwf","","Attack_rlx_s",0.2) Bladex.AddTranTime("Dwf","","Attack_l_s",0.3) Bladex.AddTranTime("Dwf","","Attack_l" ,0.3) Bladex.AddTranTime("Dwf","","Attack_r_s",0.3) Bladex.AddTranTime("Dwf","","Attack_r" ,0.3) Bladex.AddTranTime("Dwf","","Attack_f_s",0.3) Bladex.AddTranTime("Dwf","","Attack_f" ,0.3) Bladex.AddTranTime("Dwf","","Attack_b_s",0.3) Bladex.AddTranTime("Dwf","","Attack_b" ,0.3) Bladex.AddTranTime("Dwf","","b3" ,0.3,0) Bladex.AddTranTime("Dwf","","D_l",0.15) Bladex.AddTranTime("Dwf","","D_b",0.15) Bladex.AddTranTime("Dwf","","D_r",0.15) Bladex.AddTranTime("Dwf","","Rlx_vt",0.75) Bladex.AddTranTime("Dwf","Rlx_vt","",0.25,0) ############################################################# ############################################################# ############################################################# # # # E N E M I G O S # # ############################################################# ############################################################# ############################################################# # # Caballero Traitor # done_traitor=0 def AnmFactTraitorKnight(): global done_traitor if not done_traitor: """ Bladex.SetAnimationFactor("Tkn_wlk_1h",1) Bladex.SetAnimationFactor("Tkn_dth_sleep",1) Bladex.SetAnimationFactor("Tkn_dth_sleep_wall",1) Bladex.SetAnimationFactor("Tkn_walk_t",1) Bladex.SetAnimationFactor("Tkn_burn",1) Bladex.SetAnimationFactor("Tkn_burn_fall",1) Bladex.SetAnimationFactor("Tkn_rlx_1h",1) Bladex.SetAnimationFactor("Tkn_rlx_f_s",1) Bladex.SetAnimationFactor("Tkn_rlx_f",1) Bladex.SetAnimationFactor("Tkn_attack_f",1) Bladex.SetAnimationFactor("Tkn_attack_f_s",1) Bladex.SetAnimationFactor("Tkn_attack_b",1) Bladex.SetAnimationFactor("Tkn_attack_b_s",1) Bladex.SetAnimationFactor("Tkn_attack_r_s",1) Bladex.SetAnimationFactor("Tkn_attack_r",1) Bladex.SetAnimationFactor("Tkn_attack_l_s",1) Bladex.SetAnimationFactor("Tkn_attack_l",1) Bladex.SetAnimationFactor("Tkn_d_r",1) Bladex.SetAnimationFactor("Tkn_d_l",1) """ Bladex.SetAnimationFactor("Tkn_g_01",3.2) Bladex.SetAnimationFactor("Tkn_g_02",3.6) Bladex.SetAnimationFactor("Tkn_g_05",2.8) Bladex.SetAnimationFactor("Tkn_g_06",3.2) Bladex.SetAnimationFactor("Tkn_g_07",3.2) Bladex.SetAnimationFactor("Tkn_g_08",2.6) Bladex.SetAnimationFactor("Tkn_g_09",2.8) Bladex.SetAnimationFactor("Tkn_g_01a",4) Bladex.SetAnimationFactor("Tkn_g_02a",4) Bladex.SetAnimationFactor("Tkn_g_05a",4) Bladex.SetAnimationFactor("Tkn_g_06a",4) Bladex.SetAnimationFactor("Tkn_g_07a",4) Bladex.SetAnimationFactor("Tkn_g_08a",4) Bladex.SetAnimationFactor("Tkn_g_09a",4) Bladex.SetAnimationFactor("Tkn_laugh",1.4) Bladex.SetAnimationFactor("Tkn_fury",3.4) Bladex.SetAnimationFactor("Tkn_b1",2) Bladex.SetAnimationFactor("Tkn_b2",3) Bladex.SetAnimationFactor("Tkn_sword_reaction",0.7) Bladex.SetAnimationFactor("Tkn_g_11",3.5) Bladex.SetAnimationFactor("Tkn_g_12",3.5) Bladex.SetAnimationFactor("Tkn_g_13",3.5) Bladex.SetAnimationFactor("Tkn_g_14",3.5) Bladex.SetAnimationFactor("Tkn_g_15",3.5) Bladex.SetAnimationFactor("Tkn_g_16",3.5) Bladex.SetAnimationFactor("Tkn_g_17",3.5) Bladex.SetAnimationFactor("Tkn_g_18",3.5) Bladex.SetAnimationFactor("Tkn_g_19",3.5) Bladex.SetAnimationFactor("Tkn_g_21",3.5) Bladex.SetAnimationFactor("Tkn_g_22",3.5) Bladex.SetAnimationFactor("Tkn_g_23",3.5) Bladex.SetAnimationFactor("Tkn_g_26",3.5) Bladex.SetAnimationFactor("Tkn_g_27",3.5) Bladex.SetAnimationFactor("Tkn_g_31",3.5) # # TRANSICIONES DEL CABALLERO TRAIDOR # Bladex.AddTranTime("Tkn","","Attack_f",0.3) Bladex.AddTranTime("Tkn","","Attack_r",0.3) Bladex.AddTranTime("Tkn","","Attack_l",0.3) Bladex.AddTranTime("Tkn","","Attack_b",0.3) Bladex.AddTranTime("Tkn","","Rlx",0.5) Bladex.AddTranTime("Tkn","","JOG",0.3) Bladex.AddTranTime("Tkn","","WLK",0.3) Bladex.AddTranTime("Tkn","","WBK",0.3) Bladex.AddTranTime("Dkn","","Attack_f",0.3) Bladex.AddTranTime("Dkn","","Attack_r",0.3) Bladex.AddTranTime("Dkn","","Attack_l",0.3) Bladex.AddTranTime("Dkn","","Attack_b",0.3) Bladex.AddTranTime("Dkn","","Rlx",0.5) Bladex.AddTranTime("Dkn","","JOG",0.3) Bladex.AddTranTime("Dkn","","WLK",0.3) Bladex.AddTranTime("Dkn","","WBK",0.3) Bladex.AddTranTime("Dkn","","b3",0.3,0) done_traitor=1 # # Caballero Caos # def AnmFactChosKnight(): Bladex.SetAnimationFactor("Chk_g_02",3) Bladex.SetAnimationFactor("Chk_g_01",4.5) Bladex.SetAnimationFactor("Chk_g_07",4.5) Bladex.SetAnimationFactor("Chk_g_08",3) Bladex.SetAnimationFactor("Chk_g_12",3) Bladex.SetAnimationFactor("Chk_g_18",3) Bladex.SetAnimationFactor("Chk_g_31",5.4) Bladex.SetAnimationFactor("Chk_g_magic",1.4) Bladex.SetAnimationFactor("Wbk_1h_Chk",1.7) Bladex.SetAnimationFactor("Wlk_1h_Chk",1.1) Bladex.SetAnimationFactor("Attack_f_s_Chk",1.0) Bladex.SetAnimationFactor("Attack_b_Chk",1.7) Bladex.SetAnimationFactor("Attack_b_s_Chk",1.7) Bladex.SetAnimationFactor("Chk_hurt01",1.5) # # TRANSICIONES DEL CABALLERO CAOS # #Bladex.AddTranTime("Chk","","Rlx_1h_Chk",0.7) #Bladex.AddTranTime("Chk","","Rlx_f_Chk",0.7) #Bladex.AddTranTime("Chk","","Rlx_f_s_Chk",0.7) Bladex.AddTranTime("Chk","","",0.75) # # Ragnar # def AnmFactRagnar(): Bladex.SetAnimationFactor("Rgn_g_21",3) Bladex.SetAnimationFactor("Rgn_g_17",3) Bladex.SetAnimationFactor("Rgn_g_escape",3) Bladex.SetAnimationFactor("Rgn_g_d_r",3) Bladex.SetAnimationFactor("Rgn_g_d_l",3) Bladex.SetAnimationFactor("Rgn_g_03",3) Bladex.SetAnimationFactor("Rgn_g_01",3) Bladex.SetAnimationFactor("Rgn_g_02",3) Bladex.SetAnimationFactor("Rgn_g_07",3) ######################################## ######################################## # Troll # ######################################## ######################################## done_troll=0 def AnmFactTroll(): global done_troll if not done_troll: Bladex.SetAnimationFactor("Trl_g_01",3) Bladex.SetAnimationFactor("Trl_g_02",3) Bladex.SetAnimationFactor("Trl_g_04",3) Bladex.SetAnimationFactor("Trl_g_06",3) Bladex.SetAnimationFactor("Trl_g_12",3) Bladex.SetAnimationFactor("Trl_g_18",3) Bladex.SetAnimationFactor("Trl_g_19",3) Bladex.SetAnimationFactor("Trl_g_31",3) Bladex.SetAnimationFactor("Trl_wlk_no",1.1) Bladex.SetAnimationFactor("Trl_attack_f",1.25) Bladex.SetAnimationFactor("Trl_jog_1h",1.0) # # TRANSICIONES DEL TROLL # Bladex.AddTranTime("Trl","","Attack_f",0.3) Bladex.AddTranTime("Trl","","Attack_b",0.3) Bladex.AddTranTime("Trl","","Rlx",0.5) Bladex.AddTranTime("Trl","","JOG",0.3) Bladex.AddTranTime("Trl","","WLK",0.3) Bladex.AddTranTime("Trl","","WBK",0.3) Bladex.AddTranTime("Trl","","g_19",0.2) Bladex.AddTranTime("Trl","","g_18",0.2) Bladex.AddTranTime("Trl","","g_31",0.2) done_troll=1 # # Cosita # def AnmFactCosita(): Bladex.SetAnimationFactor("Jog_no_Cos",1.3) Bladex.SetAnimationFactor("Cos_wbk_no",1.69) Bladex.SetAnimationFactor("Cos_wlk_no",1.21) Bladex.SetAnimationFactor("Cos_t_r_no",1.69) Bladex.SetAnimationFactor("Cos_t_l_no",1.69) Bladex.SetAnimationFactor("Cos_attack_f",1.68) Bladex.SetAnimationFactor("Cos_attack_b",1.96) Bladex.SetAnimationFactor("Cos_attack_r",1.4) Bladex.SetAnimationFactor("Cos_attack_l",1.4) #This ones done by Bob , I think #Bladex.SetAnimationFactor("Cos_jog_no",1.5) Bladex.SetAnimationFactor("Cos_g_01",1.5) # # TRANSICIONES DE LA COSITA # Bladex.AddTranTime("Cos","","Attack_f",0.3) Bladex.AddTranTime("Cos","","Attack_r",0.3) Bladex.AddTranTime("Cos","","Attack_l",0.3) Bladex.AddTranTime("Cos","","Attack_b",0.3,0) Bladex.AddTranTime("Cos","","Rlx",0.5) Bladex.AddTranTime("Cos","","JOG",0.3) Bladex.AddTranTime("Cos","","WLK",0.3) Bladex.AddTranTime("Cos","","WBK",0.3) Bladex.AddTranTime("Cos","","g_01",0.2, 0) Bladex.AddTranTime("Cos","","Hurt_lite",0.3, 0) Bladex.AddTranTime("Cos","","Jmp_back1",0.3, 0) Bladex.AddTranTime("Cos","","Fly",0.3,0) Bladex.AddTranTime("Cos","","Dth_fly",0.3,0) # # Ork # done_ork= 0 def AnmFactOrk(): global done_ork if not done_ork: Bladex.SetAnimationFactor("Ork_g_01",3) Bladex.SetAnimationFactor("Ork_g_02",3) Bladex.SetAnimationFactor("Ork_g_06",3) Bladex.SetAnimationFactor("Ork_g_15",3) Bladex.SetAnimationFactor("Ork_g_16",3) Bladex.SetAnimationFactor("Ork_g_18",3) done_ork=1 # # TRANSICIONES DEL ORCO # Bladex.AddTranTime("Ork","","Attack_f",0.3) Bladex.AddTranTime("Ork","","Attack_r",0.3) Bladex.AddTranTime("Ork","","Attack_l",0.3) Bladex.AddTranTime("Ork","","Attack_b",0.3) Bladex.AddTranTime("Ork","","Rlx",0.5) Bladex.AddTranTime("Ork","","JOG",0.3) Bladex.AddTranTime("Ork","","WLK",0.3) Bladex.AddTranTime("Ork","","WBK",0.3) Bladex.AddTranTime("Ork","","b3",0.3,0) # # GREAT Ork # def AnmFactGreatOrk(): Bladex.SetAnimationFactor("Gok_g_01",3) Bladex.SetAnimationFactor("Gok_g_02",3) Bladex.SetAnimationFactor("Gok_g_06",3) Bladex.SetAnimationFactor("Gok_g_15",3) Bladex.SetAnimationFactor("Gok_g_16",3) Bladex.SetAnimationFactor("Gok_g_18",3) # # TRANSICIONES DEL JEFE ORCO # Bladex.AddTranTime("Gok","","Attack_f",0.3) Bladex.AddTranTime("Gok","","Attack_r",0.3) Bladex.AddTranTime("Gok","","Attack_l",0.3) Bladex.AddTranTime("Gok","","Attack_b",0.3) Bladex.AddTranTime("Gok","","Rlx",0.5) Bladex.AddTranTime("Gok","","JOG",0.3) Bladex.AddTranTime("Gok","","WLK",0.3) Bladex.AddTranTime("Gok","","WBK",0.3) Bladex.AddTranTime("Gok","","b3",0.3,0) # # Skeleton # def AnmFactSkeleton(): Bladex.SetAnimationFactor("Skl_g_01",3) Bladex.SetAnimationFactor("Skl_g_02",3) Bladex.SetAnimationFactor("Skl_g_07",3) Bladex.SetAnimationFactor("Skl_g_09",3) Bladex.SetAnimationFactor("Skl_g_16",3) Bladex.SetAnimationFactor("Skl_g_22",3) Bladex.SetAnimationFactor("Skl_g_18",3) # # TRANSICIONES DEL ESQUELETO # Bladex.AddTranTime("Skl","","Attack_f",0.3) Bladex.AddTranTime("Skl","","Attack_r",0.3) Bladex.AddTranTime("Skl","","Attack_l",0.3) Bladex.AddTranTime("Skl","","Attack_b",0.3) Bladex.AddTranTime("Skl","","Rlx_b",0.5,0) Bladex.AddTranTime("Skl","","Rlx",0.5) Bladex.AddTranTime("Skl","","JOG",0.3) Bladex.AddTranTime("Skl","","WLK",0.3) Bladex.AddTranTime("Skl","","WBK",0.3) Bladex.AddTranTime("Skl","","b3",0.3,0) # # Vampire # def AnmFactVampire(): Bladex.SetAnimationFactor("Vmp_g_01",3) Bladex.SetAnimationFactor("Vmp_g_06",3) Bladex.SetAnimationFactor("Vmp_g_07",3) Bladex.SetAnimationFactor("Vmp_g_26",3) Bladex.SetAnimationFactor("Vmp_attack_b",1.4) Bladex.SetAnimationFactor("Vmp_attack_b_s",1.4) Bladex.SetAnimationFactor("Vmp_attack_f",1.4) Bladex.SetAnimationFactor("Vmp_attack_f_s",1.4) Bladex.SetAnimationFactor("Vmp_attack_l",1.4) Bladex.SetAnimationFactor("Vmp_attack_l_s",1.4) Bladex.SetAnimationFactor("Vmp_attack_r",1.4) Bladex.SetAnimationFactor("Vmp_attack_r_s",1.4) Bladex.SetAnimationFactor("Vmp_df_01",1.4) Bladex.SetAnimationFactor("Vmp_df_02",1.4) Bladex.SetAnimationFactor("Vmp_hurt_f_big",3.5) Bladex.SetAnimationFactor("Vmp_hurt_f_lite",4) Bladex.SetAnimationFactor("Vmp_insult",2) Bladex.SetAnimationFactor("Vmp_wbk_1h",1.4) Bladex.SetAnimationFactor("Vmp_wlk_1h",1.4) ########transiciones Bladex.AddTranTime("Vmp","","Rlx",0.5) Bladex.AddTranTime("Vmp","","Rlx_f",0.4) Bladex.AddTranTime("Vmp","","Attack_l_s",0.4) Bladex.AddTranTime("Vmp","","Attack_l" ,0.4) Bladex.AddTranTime("Vmp","","Attack_r_s",0.4) Bladex.AddTranTime("Vmp","","Attack_r" ,0.4) Bladex.AddTranTime("Vmp","","Attack_f_s",0.4) Bladex.AddTranTime("Vmp","","Attack_f" ,0.4) Bladex.AddTranTime("Vmp","","Attack_b_s",0.4) Bladex.AddTranTime("Vmp","","Attack_b" ,0.4) # # Lich # done_lich=0 def AnmFactLich(): global done_lich if not done_lich: Bladex.SetAnimationFactor("Wlk_1h_Lch",1.35) Bladex.SetAnimationFactor("Lch_wbk_1h",1.0) Bladex.SetAnimationFactor("Lch_g_spit",1.5) Bladex.SetAnimationFactor("Lch_g_13",1.5) Bladex.SetAnimationFactor("Lch_g_18",1.5) Bladex.SetAnimationFactor("Lch_g_16",4.5) Bladex.SetAnimationFactor("Lch_g_12",4.5) Bladex.SetAnimationFactor("Lch_g_claw1",1.5) Bladex.SetAnimationFactor("Lch_g_claw2",1.5) Bladex.SetAnimationFactor("Lch_g_claw3",1.5) done_lich=1 # # TRANSICIONES DEL LICH # Bladex.AddTranTime("Lch","","WLK",0.5) Bladex.AddTranTime("Lch","","Rlx",0.5) Bladex.AddTranTime("Lch","","g_16",0.4) Bladex.AddTranTime("Lch","","g_18",0.4) Bladex.AddTranTime("Lch","","g_spit",0.4) # # Little Demon # def AnmFactLittleDemon(): Bladex.SetAnimationFactor("Ldm_g_03",3) Bladex.SetAnimationFactor("Ldm_g_06",3) Bladex.SetAnimationFactor("Ldm_g_07",3) Bladex.SetAnimationFactor("Ldm_g_22",3) Bladex.SetAnimationFactor("Ldm_g_27",3) Bladex.SetAnimationFactor("Ldm_g_jumpl",3) Bladex.SetAnimationFactor("Ldm_g_jumpr",3) Bladex.SetAnimationFactor("Ldm_g_spit",3) Bladex.AddTranTime("Ldm","","g_jumpl",0.1, 0) Bladex.AddTranTime("Ldm","","g_jumpr",0.1, 0) # # Great Demon # def AnmFactGreatDemon(): Bladex.AddTranTime("Gdm","","g_01",0.5, 0) Bladex.AddTranTime("Gdm","","appears",0.5, 0) Bladex.AddTranTime("Gdm","","g_12",0.5, 0) Bladex.AddTranTime("Gdm","","g_claw",0.5, 0) Bladex.AddTranTime("Gdm","","g_magic",0.3, 0) Bladex.AddTranTime("Gdm","","",0.5, 1) #Bladex.SetAnimationFactor("Gdm_wlk_no",1.5) Bladex.SetAnimationFactor("Gdm_wlk_no",2.5) Bladex.SetAnimationFactor("Gdm_wbk_no",2.5) Bladex.SetAnimationFactor("Gdm_g_claw",1.2) Bladex.SetAnimationFactor("Gdm_g_spitball",1.5) Bladex.SetAnimationFactor("Gdm_g_spit_around",1.5) Bladex.SetAnimationFactor("Gdm_g_01",2.5) # # Salamander # def AnmFactSalamander(): Bladex.AddTranTime("Slm","","Hurt_f_big",0.1, 0) Bladex.AddTranTime("Slm","","Dth0",0.1, 0) Bladex.AddTranTime("Slm","","Jog_no_Slm",0.1, 0) Bladex.SetAnimationFactor("Slm_g_bite",1.7) Bladex.SetAnimationFactor("Slm_g_r",2.3) Bladex.SetAnimationFactor("Slm_hurt_f_big",2.5) Bladex.SetAnimationFactor("Slm_hurt_f_lite",3) Bladex.SetAnimationFactor("Slm_spit",2.3) Bladex.SetAnimationFactor("Jog_no_Slm",2.3) Bladex.SetAnimationFactor("Wbk_no_Slm",3.3) Bladex.SetAnimationFactor("Wlk_no_Slm",3.3) Bladex.SetAnimationFactor("FallMed_Slm",3.5) Bladex.SetAnimationFactor("FallLow_Slm",3.5) Bladex.SetAnimationFactor("FallHigh_Slm",3.5) # # TRANSICIONES DEL SALAMANDER # Bladex.AddTranTime("Slm","Jog_no_Slm","Wbk_no_Slm",0.4) Bladex.AddTranTime("Slm","Wbk_no_Slm","Jog_no_Slm",0.4) Bladex.AddTranTime("Slm","","Wbk_no_Slm",0.4) Bladex.AddTranTime("Slm","","Wlk_no_Slm",0.3) Bladex.AddTranTime("Slm","","Rlx",0.5) Bladex.AddTranTime("Slm","","Jog_no_Slm",0.4) Bladex.AddTranTime("Slm","","WLK",0.5) Bladex.AddTranTime("Slm","","WBK",0.5) Bladex.AddTranTime("Slm","","g_bite",0.2) Bladex.AddTranTime("Slm","","g_r",0.2) Bladex.AddTranTime("Slm","","g_spit",0.2) Bladex.AddTranTime("Slm","FallLow_Slm","",0.2) Bladex.AddTranTime("Slm","FallMed_Slm","",0.2) Bladex.AddTranTime("Slm","FallHigh_Slm","",0.2) # # Minotaur # def AnmFactMinotaur(): Bladex.SetAnimationFactor("Jog_1h_Min",1.6) Bladex.SetAnimationFactor("Rlx_1h_Min",1) Bladex.SetAnimationFactor("Wlk_1h_Min",1.6) Bladex.SetAnimationFactor("Wbk_1h_Min",1.6) Bladex.SetAnimationFactor("Min_g_01",4.0) Bladex.SetAnimationFactor("Min_g_07",4.0) Bladex.SetAnimationFactor("Min_g_08",4.0) Bladex.SetAnimationFactor("Min_g_12",2.5) Bladex.SetAnimationFactor("Min_g_31",2.5) Bladex.SetAnimationFactor("Min_eat",0.8) Bladex.SetAnimationFactor("Min_hurt_big",2) Bladex.SetAnimationFactor("Min_hurt_lite",2) # # TRANSICIONES MINOTAURO # Bladex.AddTranTime("Min","","JOG",0.4) Bladex.AddTranTime("Min","","WLK",0.4) Bladex.AddTranTime("Min","","WBK",0.4) Bladex.AddTranTime("Min","","Rlx",0.5) Bladex.AddTranTime("Min","","Min_hurt_big",0.2) Bladex.AddTranTime("Min","","Min_hurt_lite",0.2) pass # # Dal-Gurak (the TORERO) # def AnmFactDalGurak(): Bladex.AddTranTime("Dgk","","g_m01",0.2, 0) Bladex.AddTranTime("Dgk","","g_m02",0.2, 0) Bladex.AddTranTime("Dgk","","g_d_l",0.2, 0) Bladex.AddTranTime("Dgk","","g_d_r",0.2, 0) # # An-Ahkard (the Dark Lord) # Bladex.SetAnimationFactor("Dgk_g_07_new",3) Bladex.SetAnimationFactor("Dgk_g_08_new",3) Bladex.SetAnimationFactor("Dgk_g_02_new",3) Bladex.SetAnimationFactor("Dgk_g_01_7_new",2.7) Bladex.SetAnimationFactor("Dgk_g_22lowkata_new",3.1) Bladex.SetAnimationFactor("Dgk_g_21_6_s8new",2) Bladex.SetAnimationFactor("Dgk_g_19_bs1_new",3) Bladex.SetAnimationFactor("Dgk_g_b32kata_new",3) Bladex.SetAnimationFactor("Dgk_g_29_3new",3) Bladex.SetAnimationFactor("Dgk_g_d_l",3) Bladex.SetAnimationFactor("Dgk_g_d_r",3) Bladex.SetAnimationFactor("Dgk_g_back",2.5) Bladex.SetAnimationFactor("Dgk_g_magic",3) Bladex.SetAnimationFactor("Dgk_g_magic2",3) Bladex.SetAnimationFactor("Dgk_attack_b",1.6) Bladex.SetAnimationFactor("Dgk_attack_b_s",1.6) Bladex.SetAnimationFactor("Dgk_attack_f",1.6) Bladex.SetAnimationFactor("Dgk_attack_f_s",1.6) Bladex.SetAnimationFactor("Dgk_attack_l",1.6) Bladex.SetAnimationFactor("Dgk_attack_r",1.6) Bladex.SetAnimationFactor("Dgk_attack_l_s",1.6) Bladex.SetAnimationFactor("Dgk_attack_r_s",1.6) Bladex.SetAnimationFactor("Dgk_catch",2.5) def AnmFactAnAhkard(): Bladex.AddTranTime("Ank","","g_mgc01",0.2, 0) Bladex.AddTranTime("Ank","","g_mgc02",0.2, 0) Bladex.AddTranTime("Ank","","g_mgc03",0.2, 0) Bladex.AddTranTime("Ank","","",0.8, 0) Bladex.SetAnimationFactor("Ank_g_01",1.5) Bladex.SetAnimationFactor("Ank_g_02",1.5) Bladex.SetAnimationFactor("Ank_g_07",1.2) # # Golems # Bladex.SetAnimationFactor("Glm_jog_no",1) Bladex.SetAnimationFactor("Glm_wbk_no",1) Bladex.SetAnimationFactor("Glm_wlk_no",1) Bladex.SetAnimationFactor("Glm_rlx_no",1) Bladex.SetAnimationFactor("Glm_g_01",1) Bladex.SetAnimationFactor("Glm_g_114",1) Bladex.SetAnimationFactor("Glm_g_12",1) Bladex.SetAnimationFactor("Glm_g_21_27",1) Bladex.SetAnimationFactor("Glm_g_21",1) Bladex.SetAnimationFactor("Glm_g_31",1) Bladex.SetAnimationFactor("Glm_1tw",1) done_golem= 0 def AnmFactGolem(): global done_golem if not done_golem: Bladex.AddTranTime("Glm","","",0.8) #last thing done_golem=1 # # Prisoner # Bladex.AddTranTime("Prs_1","","",0.2, 0) Bladex.AddTranTime("Prs_2","","",0.2, 0) Bladex.AddTranTime("Prs_3","","",0.2, 0) Bladex.AddTranTime("Prs_4","","",0.2, 0) Bladex.AddTranTime("Prs_5","","",0.2, 0) Bladex.AddTranTime("Prs_6","","",0.2, 0)