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- #------------------------------------------------------------------------------
- # include generic camera controls
- exec( "_rage3DCamera.cs" );
-
-
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- exec( "_defKeyboard.cs" );
-
-
- #------------------------------------------------------------------------------
- #
- # Add support from Digital Rage3D Thrustmaster
- #
-
- editActionMap( Herc );
- # Weapon controls
- bindAction( joystick, make, button9, TO, IDACTION_FIRE, 1.0 );
- bindAction( joystick, break, button9, TO, IDACTION_FIRE, 0.0 );
- bindAction( joystick, make, button8, TO, IDACTION_TARGET_SELECTED );
- bindAction( joystick, make, button5, TO, IDACTION_TARGET_CLOSEST_ENEMY );
-
- # Movement and view controls
- bindAction( joystick, xaxis, TO, IDACTION_LOOK_X, deadzone, 0.1, center, scale, 0.4 );
- bindAction( joystick, yaxis, TO, IDACTION_LOOK_Y, deadzone, 0.1, center, scale, 0.4 );
- bindAction( joystick, make, button4, TO, IDACTION_SPEED, "+1.0" );
- bindAction( joystick, break, button4, TO, IDACTION_SPEED, 0.0 );
- bindAction( joystick, make, button1, TO, IDACTION_SPEED, -1.0 );
- bindAction( joystick, break, button1, TO, IDACTION_SPEED, 0.0 );
- bindAction( joystick, make, button0, TO, IDACTION_YAW, "+1.0" );
- bindAction( joystick, break, button0, TO, IDACTION_YAW, 0.0 );
- bindAction( joystick, make, button2, TO, IDACTION_YAW, -1.0 );
- bindAction( joystick, break, button2, TO, IDACTION_YAW, 0.0 );
- bindAction( joystick, make, button3, TO, IDACTION_ZOOM_SET, 1.0 );
- bindAction( joystick, break, button3, TO, IDACTION_ZOOM_SET, 0.0 );
-
- # System controls
- bindAction( joystick, make, button6, TO, IDACTION_CAMOUFLAGE );
- bindAction( joystick, make, button7, TO, IDACTION_REACTOR );
-
-