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- #------------------------------------------------------------------------------
- # include generic camera controls
- exec( "_defCamera.cs" );
-
-
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- exec( "_defKeyboard.cs" );
-
-
- #------------------------------------------------------------------------------
- #
- # Add generic joystick support
- #
- editActionMap( Herc );
-
- #-- Weapon controls
- bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
- bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0.0 );
- bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
- bindAction( joystick, make, button2, TO, IDACTION_TARGET_CLOSEST_ENEMY );
- bindAction( joystick, make, button4, TO, IDACTION_WEAPON_MODE_SELECT );
-
- #-- System controls
- bindAction( joystick, make, button5, TO, IDACTION_SHIELD_TRACK );
- bindAction( joystick, make, button3, TO, IDACTION_CAMOUFLAGE );
-
- #-- Movement controls
- bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
- bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
- bindAction( joystick, rzaxis, TO, IDACTION_SHIELD_FOCUS_ADJ, deadzone, 0.1, center, square );
- bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
- bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
-
-