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Null Bytes Alternating  |  2000-09-27  |  108.3 KB  |  1,531 lines

  1. WEAPON ICONS
  2. |PHASER|Phaser
  3. |PHASER_1|Phaser Type 1
  4. |PHASER_2|Phaser Type 2
  5. |PHASER_3|Phaser Type 3
  6. |PHASER_4|Phaser Type 4
  7. |PHASER_G|Phaser Type G
  8. |DISRUPTOR|Disruptor
  9. |PHOTON|Photon
  10. |ESG|Expanding Sphere Generator
  11. |HELLBORE|Hellbore
  12. |FUSION|Fusion Cannon
  13. |MISSILE|Missile
  14. |MISSILE_A|Missile Type A
  15. |MISSILE_B|Missile Type B
  16. |MISSILE_C|Missile Type C
  17. |MISSILE_F|Missile Type F
  18. |MISSILE_G|Missile Type G
  19. |PLASMA|Plasma
  20. |PLASMA_F|Plasma Type F
  21. |PLASMA_G|Plasma Type G
  22. |PLASMA_S|Plasma Type S
  23. |PLASMA_R|Plasma Type R
  24. |PPD|Plasmatic Pulsar Device
  25. |SHUTTLE_BAY|Shuttlecraft
  26. |SHUTTLE_BAY_A5|Shuttlecraft
  27. |SHUTTLE_BAY_A7|Shuttlecraft
  28. |TRANSPORTER|Transporters
  29. |TRANSPORTER_A5|Transporters
  30. |TRANSPORTER_A7|Transporters
  31. |FIGHTERS_A5|Fighter Bay
  32. |TRACTOR|Tractor Beam
  33. |TRACTOR_A5|Tractor Beam
  34. |TRACTOR_A7|Tractor Beam
  35. |SENSORS|Sensors/Electronic Warfare 
  36. |SENSORS_A5|Sensors/Electronic Warfare
  37. |SENSORS_A7|Sensors/Electronic Warfare 
  38.  
  39. TACTICAL SCREEN SYSTEMS ICON BAR
  40. |A3_OFFICER_DEFENCE|Defense
  41. |A3_OFFICER_DEFENCE_BOX|Defense
  42. |bA3_TOPBAR_D|Defense
  43. |A3_OFFICER_COMM|Communications
  44. |A3_OFFICER_COMM_BOX|Communications
  45. |bA3_TOPBAR_C|Communications
  46. |A3_OFFICER_WEAPONS|Weapons
  47. |A3_OFFICER_WEAPONS_BOX|Weapons
  48. |bA3_TOPBAR_HW|Weapons
  49. |A3_OFFICER_MARINE|Security
  50. |A3_OFFICER_MARINE_BOX|Security
  51. |bA3_TOPBAR_S2|Security
  52. |A3_A3_OFFICER_SCIENCE|Science
  53. |A3_OFFICER_SCIENCE|Science
  54. |A3_OFFICER_SCIENCE_BOX|Science
  55. |bA3_TOPBAR_S1|Science
  56. |A3_OFFICER_REPAIR|Engineering
  57. |A3_OFFICER_REPAIR_BOX|Engineering
  58. |bA3_TOPBAR_E1|Engineering
  59. |A3_OFFICER_HELM|Helm
  60. |A3_OFFICER_HELM_BOX|Helm
  61. |bA3_TOPBAR_H|Helm
  62. |A3_OFFICER_PREFS|Preferences
  63. |A3_OFFICER_PREFS_BOX|Preferences
  64. |bA3_TOPBAR_P|Preferences
  65. |A3_OFFICER_ENERGY|Energy
  66. |A3_OFFICER_ENERGY_BOX|Energy
  67. |bA3_TOPBAR_E2|Energy
  68. |A3_OFFICER_FLEET|Fleet
  69. |A3_OFFICER_FLEET_BOX|Fleet
  70. |bA3_TOPBAR_F|Fleet
  71. |A3_OFFICER_MAP|Shuttle Conversion
  72. |A3_OFFICER_MAP_BOX|Shuttle Conversion
  73. |bA3_TOPBAR_M|Shuttle Conversion
  74.  
  75.  
  76. TACTICAL SCREEN GENERAL
  77. |A4_FULLSCREEN_TOGGLE|Fullscreen Toggle
  78. |A4_FULLSCREEN_TOGGLE_640|Fullscreen Toggle
  79. |cAlertStatus|Alert Status
  80. |A4_GREENALERT|Green Alert
  81. |A4_YELLOWALERT|Yellow Alert
  82. |A4_REDALERT|Red Alert
  83. |A4_GREENALERT_640|Green Alert
  84. |A4_YELLOWALERT_640|Yellow Alert
  85. |A4_REDALERT_640|Red Alert
  86. |kPhaserIndicator|Phaser Indicator
  87. |A4_SPEED|Current Speed
  88. |A4_SPEED_640|Current Speed
  89. |A4_POWER_BOX|Ship's Total Power Output
  90. |A4_SYSTEMS_BOX|Ship's Power Consumption
  91. |A4_POWER_BOX_640|Ship's Total Power Output
  92. |A4_SYSTEMS_BOX_640|Ship's Power Consumption
  93. |A4_BIG_RED_BUTTON|FIRE SELECTED WEAPONS
  94. |A4_SHIPS_HEALTH_BOX|Ship's Relative "Health"
  95. |A4_SHIPS_HEALTH_BOX_640|Ship's Relative "Health"
  96. |A4_TARGETS_HEALTH_BOX|Target's Relative "Health"
  97. |A4_TARGETS_HEALTH_BOX_640|Target's Relative "Health"
  98. |A4_PHASER_CAPACITOR|Stored Energy for Phasers
  99. |A4_PHASER_CAPACITOR_640|Stored Energy for Phasers
  100. |A4_Tactical_Elapsed_Mission_Time|Elapsed Mission Time
  101. |A4_Tactical_Event_Countdown|Event Countdown
  102. |A4_Tactical_Elapsed_Mission_Time_640|Elapsed Mission Time
  103. |A4_Tactical_Event_Countdown_640|Event Countdown
  104.  
  105. HELM PANEL
  106. |A3_HELM_HEADER|Helm Officer
  107. |A3_HELM_EMERGENCY|Emergency Stop
  108. |A3_HELM_ERRATIC|Erratic Maneuvers
  109. |A3_HELM_180_HET|180 Degree High Energy Turn
  110. |A3_HELM_DOCK|Orbit Target
  111. |A3_HELM_HOLD|Follow Target
  112. |A3_HELM_STEADY|Steady As She Goes
  113. |A3_HELM_SHARP_RIGHT|Hard Right High Energy Turn
  114. |A3_HELM_HIGH|Hard Right High Energy Turn
  115. |A3_HELM_RIGHT|Right High Energy Turn
  116. |A3_HELM_LEFT|Left High Energy Turn
  117. |A3_HELM_SHARP_LEFT|Hard Left High Energy Turn
  118. |A3_HELM_HETCHOOSE|HET Choose Direction
  119.  
  120.  
  121. REPAIR PANEL
  122. |A3_ENGINEER_HEADER|Chief Engineer
  123. |A3_ENGINEER_SPARE|Spare Parts Available
  124. |A3_RepairQueue|Repair Queue
  125. |A3_ENGINE_REPAIR|Repair Engine Damage
  126.  
  127.  
  128. SCIENCE PANEL
  129. |A3_SCIENCE_HEADER|Chief Science Officer
  130. |A3_SCIENCE_DEEPSCAN|Deepscan Toggle
  131. |A3_SCIENCE_SELFDEST|Self-Destruct Toggle
  132. |A3_SCIENCE_PROBES_LEFT|Number of Probes Remaining
  133. |A3_SCIENCE_DEEPSCAN_BAR|Deepscan Progress Bar
  134. |A3_SCIENCE_DEEPSCAN_BOX|Deepscan Progress Bar
  135. |A3_SCIENCE_PROBE_FIRE|Launch Probe
  136. |cProbeOption|Probe Weapon or Sensor Mode Toggle
  137.  
  138.  
  139. MARINE PANELS
  140. |A3_HITANDRUNPAUSE|Halt/Ready Hit-and-Run Raids
  141. |A3_SECURITY_PANEL_1|Chief Security Officer
  142. |A3_SECURITY_PANEL_2|Chief Security Officer
  143. |A3_TOTAL_MARINES|Total Marines Available
  144. |A3_HitNRunQueue|Queue for Target Systems
  145. |A3_HIT_N_RUN|Switch to Hit-and-Run Raids on Enemy Weapons and Systems
  146. |A3_HIT_N_RUN_2|Switch to Hit-and-Run Raids on Enemy Weapons and Systems
  147. |A3_CAPTURE_SHIP|Switch to Enemy Vessel Capturing
  148. |A3_CAPTURE_SHIP_2|Switch to Enemy Vessel Capturing
  149. |A3_SEND_ALL_MARINES|Send All Marines
  150. |HH_A3_HitNRunQueue|Available Marines
  151. |FF_A3_CapMarines|Available Marines
  152. |A3_SECURITY_PANEL_MARINE1|Available Marines
  153. |A3_SECURITY_PANEL_MARINE2|Available Marines
  154. |A3_SECURITY_PANEL_MARINE3|Available Marines
  155. |A3_SECURITY_PANEL_MARINE4|Available Marines
  156. |A3_SECURITY_PANEL_MARINE5|Available Marines
  157. |A3_SECURITY_PANEL_MARINE6|Available Marines
  158. |A3_SECURITY_PANEL_MARINE7|Available Marines
  159. |A3_SECURITY_PANEL_MARINE8|Available Marines
  160. |A3_SECURITY_PANEL_MARINE9|Available Marines
  161. |A3_SECURITY_PANEL_MARINE10|Available Marines
  162. |A3_SECURITY_PANEL_MARINE11|Available Marines
  163. |A3_SECURITY_PANEL_MARINE12|Available Marines
  164. |A3_SECURITY_PANEL_MARINE13|Available Marines
  165. |A3_SECURITY_PANEL_MARINE14|Available Marines
  166. |A3_SECURITY_PANEL_MARINE15|Available Marines
  167. |A3_SECURITY_PANEL_TRNSPTR1|Available Transporters
  168. |A3_SECURITY_PANEL_TRNSPTR2|Available Transporters
  169. |A3_SECURITY_PANEL_TRNSPTR3|Available Transporters
  170. |A3_SECURITY_PANEL_TRNSPTR4|Available Transporters
  171. |A3_SECURITY_PANEL_TRNSPTR5|Available Transporters
  172. |A3_SECURITY_PANEL_TRNSPTR6|Available Transporters
  173. |A3_SECURITY_PANEL_TRNSPTR7|Available Transporters
  174. |A3_SECURITY_PANEL_TRNSPTR8|Available Transporters
  175. |A3_SECURITY_PANEL_TRNSPTR9|Available Transporters
  176. |A3_SECURITY_PANEL_TRNSPTR10|Available Transporters
  177. |A3_SECURITY_PANEL_TRNSPTR11|Available Transporters
  178. |A3_SECURITY_PANEL_TRNSPTR12|Available Transporters
  179. |A3_Security_Transporters|Available Transporters
  180.  
  181.  
  182. WEAPONS PANEL
  183. |A3_WEAPONS_LAYMINE|Lay Mine
  184. |A3_WEAPONS_LAYMINE_BOX|Lay Mine
  185. |A6_NUM_PLASMA|Number of Mines Remaining
  186. |A3_WEAPONS_MINES_LEFT_BOX|Number of Mines Remaining
  187. |A3_WEAPONS_MINES_LEFT|Number of Mines Remaining
  188. |cFireToDisable|Fire to Disable/Fire to Kill Toggle
  189. |cCloakingDevice|Cloaking Device Toggle
  190. |360|Weapon Firing Arc
  191. |A3_WEAPONARC|Weapon Firing Arc
  192. |A3_WEAPONS_PHASER|Phasers
  193. |A3_WEAPONS_HEAVYWEAPONS|Heavy Weapons
  194. |A3_WEAPONS_HEADER|Chief Weapons Officer
  195. |A3_WEAPONS_ALLWEAPONS|All Weapons
  196. |A3_WEAPONS_MINE_BAR|Mine Ready Bar
  197. |A3_WEAPONS_MINE_READY_BOX|Mine Ready Bar
  198. |A3_WEAP_DEFEND|Point Defense Toggle
  199. |A3_WEAPGROUP1|Hot Key 1 Toggle
  200. |A3_WEAPGROUP2|Hot Key 2 Toggle
  201. |A3_WEAPGROUP3|Hot Key 3 Toggle
  202. |A3_WEAPGROUP4|Hot Key 4 Toggle
  203.  
  204.  
  205. COMMUNICATIONS PANEL
  206. |CommEngineer|Engineering Toggle
  207. |CommMission|Mission Toggle
  208. |CommScience|Science Toggle
  209. |CommFleet|Fleet Toggle
  210.  
  211.  
  212. DEFENSE PANEL
  213. |cPtDefense|Point Defense
  214. |A3_LAUNCH_WILDWEASLE|Launch Decoy Shuttle
  215. |A3_DEFENSE_EMERGENCY|Emergency Stop
  216. |A3_DEFENSE_0|Number of Defensive Tractors Online
  217. |A3_DEFENSE_1|Number of Defensive Tractors Online
  218. |A3_DEFENSE_2|Number of Defensive Tractors Online
  219. |A3_DEFENSE_3|Number of Defensive Tractors Online
  220. |A3_DEFENSE_4|Number of Defensive Tractors Online
  221. |A3_DEFENSE_5|Number of Defensive Tractors Online
  222. |A3_DEFENSE_6|Number of Defensive Tractors Online
  223. |A3_DEFENSE_PANEL_WW1|Sensor Decoy Shuttle
  224. |A3_DEFENSE_PANEL_WW2|Sensor Decoy Shuttle
  225. |A3_DEFENSE_PANEL_WW3|Sensor Decoy Shuttle
  226. |A3_DEFENSE_PANEL_WW4|Sensor Decoy Shuttle
  227. |A3_DEFENSE_PANEL_WW5|Sensor Decoy Shuttle
  228. |A3_DEFENSE_PANEL_WW6|Sensor Decoy Shuttle
  229. |A3_DEFENSE_PANEL_WW7|Sensor Decoy Shuttle
  230. |A3_DEFENSE_PANEL_WW8|Sensor Decoy Shuttle
  231. |A3_DEFENSE_PANEL_WW9|Sensor Decoy Shuttle
  232. |A3_DEFENSE_PANEL_WW10|Sensor Decoy Shuttle
  233. |A3_DEFENSE_PANEL_WW11|Sensor Decoy Shuttle
  234. |A3_DEFENSE_PANEL_WW12|Sensor Decoy Shuttle
  235.  
  236. SHUTTLE CONVERSION PANEL
  237. |A3_SHUTTLES|Switch to Shuttle Conversion
  238. |A3_FIGHTERS|Switch to Fighter Re-Arming
  239. |A3_AvailShut|Admin Shuttles Available for Conversion
  240. |A3_SUICIDE|Create Suicide Shuttle
  241. |A3_SENSORDECOY|Create Sensor Decoy Shuttle (Wild Weasel)
  242. |A3_SCATTERPACK|Create Scatterpack Shuttle
  243. |A3_ASSAULT|Create Assault Shuttle
  244. |A3_ShutConCancel1|Abort Shuttle Conversion
  245. |A3_ShutConPause1|Pause Shuttle Conversion
  246. |A3_ShutConRemaining1|Time Remaining to Convert Shuttle
  247. |A3_ShutConCancel2|Abort Shuttle Conversion
  248. |A3_ShutConPause2|Pause Shuttle Conversion
  249. |A3_ShutConRemaining2|Time Remaining to Convert Shuttle
  250. |A3_ShutConCancel3|Abort Shuttle Conversion
  251. |A3_ShutConPause3|Pause Shuttle Conversion
  252. |A3_ShutConRemaining3|Time Remaining to Convert Shuttle
  253. |A3_ShutConCancel4|Abort Shuttle Conversion
  254. |A3_ShutConPause4|Pause Shuttle Conversion
  255. |A3_ShutConRemaining4|Time Remaining to Convert Shuttle
  256.  
  257.  
  258.  
  259. MINI-MAP PANEL
  260. |A3_MINI_MAP_ZOOM_OUT|Zoom Out
  261. |A3_MINI_MAP_ZOOM_IN|Zoom In
  262. |SHIPDOT|Ship
  263. |PLANDOT|Planet
  264. |ASTDOT|Asteroid
  265. |BASEDOT|Star Base
  266.  
  267. FLEET PANEL
  268. |A3_FLEET_HEADER|Captain
  269. |A3_FLEET_IN_FORM|Toggle Ship In and Out of Formation
  270. |A3_FLEET_IN_FORM1|Toggle Ship In and Out of Formation
  271. |A3_FLEET_IN_FORM2|Toggle Ship In and Out of Formation
  272. |A3_FLEET_IN_FORM3|Toggle Ship In and Out of Formation
  273. |A3_FLEET_IN_FORM4|Toggle Ship In and Out of Formation
  274. |A3_FLEET_IN_FORM5|Toggle Ship In and Out of Formation
  275. |A3_FLEET_IN_FORM6|Toggle Ship In and Out of Formation
  276. |A3_FLEET_SHIP1_NAME|Ship 1
  277. |A3_FLEET_SHIP2_NAME|Ship 2
  278. |A3_FLEET_SHIP3_NAME|Ship 3
  279. |A3_FLEET_SHIP4_NAME|Ship 4
  280. |A3_FLEET_SHIP5_NAME|Ship 5
  281. |A3_FLEET_SHIP6_NAME|Ship 6
  282. |A3_FLEET_ATTACK|Attack Target
  283. |A3_FLEET_DEFEND|Capture Target
  284. |A3_FLEET_DISABLE|Disable Target
  285. |A3_FLEET_GO|Go to this Location
  286. |A3_FLEET_FOLLOW_TARGET|Defend Target
  287. |A3_FLEET_FOLLOW_COMMAND|Defend Command Ship
  288. |FleetAttack|Attack Target
  289. |FleetCapture|Capture Target
  290. |FleetDisable|Disable Target
  291. |A3_FLEET_SHIP1_DEFENSIVE|Attack Cautiously
  292. |A3_FLEET_SHIP2_DEFENSIVE|Attack Cautiously
  293. |A3_FLEET_SHIP3_DEFENSIVE|Attack Cautiously
  294. |A3_FLEET_SHIP4_DEFENSIVE|Attack Cautiously
  295. |A3_FLEET_SHIP5_DEFENSIVE|Attack Cautiously
  296. |A3_FLEET_SHIP6_DEFENSIVE|Attack Cautiously
  297. |A3_FLEET_SHIP1_MDEFENSIVE|Attack Cautiously
  298. |A3_FLEET_SHIP2_MDEFENSIVE|Attack Cautiously
  299. |A3_FLEET_SHIP3_MDEFENSIVE|Attack Cautiously
  300. |A3_FLEET_SHIP4_MDEFENSIVE|Attack Cautiously
  301. |A3_FLEET_SHIP5_MDEFENSIVE|Attack Cautiously
  302. |A3_FLEET_SHIP6_MDEFENSIVE|Attack Cautiously
  303. |A3_FLEET_SHIP1_MAGGRESSIVE|Attack Aggressively
  304. |A3_FLEET_SHIP2_MAGGRESSIVE|Attack Aggressively
  305. |A3_FLEET_SHIP3_MAGGRESSIVE|Attack Aggressively
  306. |A3_FLEET_SHIP4_MAGGRESSIVE|Attack Aggressively
  307. |A3_FLEET_SHIP5_MAGGRESSIVE|Attack Aggressively
  308. |A3_FLEET_SHIP6_MAGGRESSIVE|Attack Aggressively
  309. |A3_FLEET_SHIP1_AGGRESSIVE|Attack Very Aggressively
  310. |A3_FLEET_SHIP2_AGGRESSIVE|Attack Very Aggressively
  311. |A3_FLEET_SHIP3_AGGRESSIVE|Attack Very Aggressively
  312. |A3_FLEET_SHIP4_AGGRESSIVE|Attack Very Aggressively
  313. |A3_FLEET_SHIP5_AGGRESSIVE|Attack Very Aggressively
  314. |A3_FLEET_SHIP6_AGGRESSIVE|Attack Very Aggressively
  315. |A3_FLEET_SHIP1|Take Command of this Ship 
  316. |A3_FLEET_SHIP2|Take Command of this Ship
  317. |A3_FLEET_SHIP3|Take Command of this Ship
  318. |A3_FLEET_SHIP4|Take Command of this Ship
  319. |A3_FLEET_SHIP5|Take Command of this Ship
  320. |A3_FLEET_SHIP6|Take Command of this Ship
  321.  
  322.  
  323. ENERGY PANEL
  324. |A3_Energy_Total_Box|Total Ship Energy Output
  325. |A3_Energy_Total_Usage_Box|Total Ship Energy Use
  326. |A3_Energy_Propulsion_Box|Engines Energy
  327. |A3_Energy_Heavy_Weapon_Box|Weapons Energy
  328. |A3_Energy_Shield_Reinforcement_Box|Shield Reinforcement Energy
  329. |A3_Tractor_Box|Tractor Beam Energy
  330. |A3_Energy_EW_Box|ECM and ECCM Energy
  331. |A3_Energy_Other_Box|Other Ship Systems Energy
  332. |A3_Energy_Excess_Box|Excess Available Energy
  333. |A3_Energy_Battery_Box|Battery Charge
  334. |A3_Energy_Cloaking|Cloaking Device Energy Use
  335. |A3Energy_CloakButton|Cloaking Device Toggle
  336. |cCloakingDevice|Cloaking Device Toggle
  337. |A3_ENERGY_BATTERY|Use Battery
  338. |A3_EnginePriority|Set Energy Priority of Engines
  339. |A3_WeaponsPriority|Set Energy Priority of Weapons
  340. |A3_ShieldPriority|Set Energy Priority of Shield Reinforcement
  341. |A3_TractorPriority|Set Energy Priority of Tractor Beam
  342. |A3_ElectronicsPriority|Set Energy Priority of ECM/ECCM
  343. |A3_Energy_MoveCost|Actual Engines Energy Use
  344. |A3_Energy_MoveCostDesired|Desired Engines Energy Use
  345. |A3_Energy_WeaponsCost|Actual Weapons Energy Use
  346. |A3_Energy_WeaponsCostDesired|Desired Weapons Energy Use
  347. |A3_Energy_ShieldCost|Actual Shield Reinforcement Energy Use
  348. |A3_Energy_ShieldCostDesired|Desired Shield Reinforcement Energy Use
  349. |A3_Energy_TractorCost|Actual Tractor Beam Energy Use
  350. |A3_Energy_TractorCostDesired|Desired Tractor Beam Energy Use
  351. |A3_Energy_ElecWarCost|Actual ECM/ECCM Energy Use
  352. |A3_Energy_ElecWarCostDesired|Desired ECM/ECCM Energy Use
  353.  
  354.  
  355. PREFERENCES PANEL
  356. |A3_Prefs_Speed_Box|Adjust Game Speed
  357. |A3_Prefs_Scroll_Box|Adjust On-Screen Text Scroll Speed
  358. |A3_Prefs_SFX_Volume_Box|Adjust Master Volume
  359. |A3_Prefs_Music_Volume_Box|Adjust Music Volume
  360. |A3_Prefs_Speech_Volume_Box|Adjust Speech Volume
  361. |A3_SECUR_LOAD|Load a Saved Game
  362. |A3_SECUR_GRID|Display Grid in Space Toggle
  363. |A3_SECUR_quicktip|Display QuickTips Toggle
  364. |A3_SECUR_EXIT|Exit Game
  365. |A3_CAMERA_CHASE|View from a Distance
  366. |A3_CAMERA_TARGET_BOX|Target Lock Toggle
  367. |A3_CAMERA_ENEMY|Enemy Viewpoint
  368. |A3_CAMERA_OVERHEAD|Top-Down, Extended Zoom View
  369. |A3_CAMERA_FOLLOW|Follow Close Behind
  370.  
  371.  
  372. QUIT GAME PANEL
  373. |A3_QUIT_GAME|*
  374. |A3_NOT_QUIT_GAME|*
  375.  
  376.  
  377. SCHEMATIC PANELS
  378. |A5_SHIELD_SELECTER|Shields
  379. |INT_SENSORS|Sensors/Electronic Warfare
  380. |INT_TRANSPORTER|Transporters
  381. |INT_TRACTOR|Tractor
  382. |INT_SHUTTLE|Shuttle Bay
  383. |INT_SHUTTLE_FIGHTER|Shuttle and Fighter Bay
  384. |A5_WEAPONS_SELECT|Select All Weapons
  385. |A5_WEAPONS_SELECT_ALT|Select All Weapons
  386. |INT_FIGHTERS|Fighter Bay
  387. |A5_WEAPON_ARC_VIEW|View Individual Weapon Arcs
  388. |A5_WEAPON_VIEW|View Weapon Icons
  389. |A7_NO_TARGET|No Target Selected
  390. |a5n7toggle|Toggle Ship and Target Schematic Panels
  391. |a5n7toggle2|Toggle Ship and Target Schematic Panels
  392.  
  393.  
  394. WEAPONS PANEL COMMON ITEMS
  395. |A6_WEAPONARC|Weapon Firing Arc
  396.  
  397.  
  398. MULTIPLE WEAPONS PANEL
  399. |A6_MULTIPLE_WEAPONS_PANEL|Multiple Weapons Panel
  400. |A6_MULTIPLE_FIRE|FIRE All Selected Weapons
  401. |A6_MULTIPLE_WEAPONS_OFFLINE|Turn Selected Weapons Off
  402. |A6_MULTIPLE_WEAPONS_NORMAL|Turn Selected Weapons On
  403. |A6_MULTIPLE_WEAPONS_OVERLOAD|Selected Weapons Set to Overload
  404. |A6_MULTIPLE_ICON_4NORM|Multiple Weapons Status
  405. |Multi_Norm|Multiple Weapons Icon
  406. |A6_Multiple_Charge_Box|Combined Charge Status of All Selected Weapons
  407.  
  408.  
  409. PHASER PANEL
  410. |A6_PHASERr_FIRE|Fire Phaser
  411. |A6_PHASERS_ICON_4NORM|Phasers Status
  412. |A6_PHASERS_NORMAL|Turn this Phaser On
  413. |A6_PHASERS_OFFLINE|Turn this Phaser Off
  414.  
  415.  
  416. PHOTON TORPEDO PANEL
  417. |A6_PHOTON_ICON_4NORM|Photon Torpedoes Status
  418. |A6_Photon2_Background|Dual Photon Charge Bars
  419. |A6_PHOTON_FIRE|Fire Photon Torpedo(es)
  420. |A6_PHOTON_BACKGROUND|Photon Torpedo Control Panel
  421. |A6_PHOTON_OFFLINE|Turn these Photon Torpedoes Off
  422. |A6_PHOTON_NORMAL|Turn these Photon Torpedoes On
  423. |A6_PHOTON_PROXIMITY|Set these Photon Torpedoes to Explode Near Target
  424. |A6_PHOTON_OVERLOAD|Set these Photons to Maximum Firepower
  425. |A6_Photon_Gauge_1|Photon 1 Ready Bar
  426. |A6_Photon_Gauge_1A|Photon 1 Ready Bar
  427. |A6_Photon_Gauge_2|Photon 2 Ready Bar
  428. |A6_Photon_Gauge_2A|Photon 2 Ready Bar
  429. |A6_Photon_Gauge_3|Photon 3 Ready Bar
  430. |A6_Photon_Gauge_3A|Photon 3 Ready Bar
  431. |A6_Photon_Gauge_4|Photon 4 Ready Bar
  432. |A6_Photon_Gauge_4A|Photon 4 Ready Bar
  433.  
  434.  
  435. PLASMA TORPEDO PANEL
  436. |A6_PLASMA_FIRE_PSEUDO|Fire Pseudo Plasma Torpedo
  437. |A6_PLASMA_FIREPSEUDO|Fire Pseudo Plasma Torpedo
  438. |Plasma_Norm|Plasma Torpedoes Status
  439. |A6_PLASMA_FIRE|Fire Weapon
  440. |A6_NUM_PLASMA|Number of Pseudo Torpedoes Remaining
  441. |A6_PLASMA_OFFLINE|Turn OFF these Plasma Torpedoes
  442. |A6_PLASMA_NORMAL|Turn ON these Plasma Torpedoes
  443. |A6_PLASMA_ENVELOPING|Set these Plasma Torpedoes to Attack All Shields Equally
  444. |A6_PLASMA_DEFENSIVE|Fire Multiple Torpedoes at Different Targets (Shotgun)
  445. |DefensivePlasma|Fire Multiple Torpedoes at Different Targets (Shotgun)
  446. |A6_Plasma_Type_R|Set this Weapon Hardpoint to Fire Type R Plasma Torpedoes
  447. |A6_Plasma_Type_S|Set this Weapon Hardpoint to Fire Type S Plasma Torpedoes
  448. |A6_Plasma_Type_G|Set this Weapon Hardpoint to Fire Type G Plasma Torpedoes
  449. |A6_Plasma_Type_F|Set this Weapon Hardpoint to Fire Type F Plasma Torpedoes
  450. |A6_Plasma_Charge_Box|Individual Torpedo Charge Energy
  451.  
  452.  
  453. DISRUPTOR PANEL
  454. |A6_DISRUPTOR_FIRE|Fire Weapon
  455. |A6_DISRUPTOR_ICON|Disruptors Status
  456. |A6_DISRUPTOR_READY_BOX|Individual Disruptor Ready Bars
  457. |A6_Disruptor_Gauge_1|Disruptor 1 Ready Bar
  458. |A6_Disruptor_Gauge_1A|Disruptor 1 Ready Bar
  459. |A6_Disruptor_Gauge_2|Disruptor 2 Ready Bar
  460. |A6_Disruptor_Gauge_2A|Disruptor 2 Ready Bar
  461. |A6_Disruptor_Gauge_3|Disruptor 3 Ready Bar
  462. |A6_Disruptor_Gauge_3A|Disruptor 3 Ready Bar
  463. |A6_Disruptor_Gauge_4|Disruptor 4 Ready Bar
  464. |A6_Disruptor_Gauge_4A|Disruptor 4 Ready Bar
  465. |A6_DISRUPTOR_OFFLINE|Turn Off these Disruptor(s)
  466. |A6_DISRUPTOR_NORMAL|Turn ON these Disruptor(s)
  467. |A6_DISRUPTOR_OVERLOAD|Set these Disruptor(s) to Maximum Firepower
  468.  
  469.  
  470. FUSION CANNON PANEL
  471. |A6_FUSION_ICON_4NORM|Fusion Cannon Status
  472. |A6_FUSION_OFFLINE|Turn Off these Fusion Cannon(s)
  473. |A6_FUSION_NORMAL|Turn ON these Fusion Cannon(s)
  474. |A6_FUSION_OVERLOADED|Set these Fusion Cannon(s) for Normal Maximum Firepower
  475. |SuicideFusion|Set these Fusion Cannon(s) to Absolute Maximum Firepower
  476. |A6_FUSION_CHARGE_BOX|Individual Weapon Charging Bars
  477.  
  478.  
  479. HELLBORE PANEL
  480. |A6_HELLBORE_ICON_4NORM|Hellbore Status
  481. |A6_HELLBORE_OFFLINE|Turn Off these Hellbore(s)
  482. |A6_HELLBORE_NORMAL|Turn ON these Hellbore(s)
  483. |A6_HELLBORE_OVERLOADED|Set these Hellbore(s) for Maximum Firepower
  484. |A6_HELLBORE_CHARGE_BOX|Individual Weapon Charging Bars
  485.  
  486.  
  487. ESG PANEL
  488. |A6_ESG_ICON|ESG Status
  489. |A6_ESG_FIRE|Fire ESG
  490. |A6_ESG_OFFLINE|Turn Off this ESG
  491. |A6_ESG_RADIUSZERO|Minimum Radius
  492. |A6_ESG_RADIUSONE|Medium Radius
  493. |A6_ESG_RADIUSTWO|Large Radius
  494. |A6_ESG_RADIUSTHREE|Maximum Radius
  495. |A6_ESG_CHARGE_BOX|Individual Weapon Ready Bars
  496.  
  497. PPD PANEL
  498. |A6_PPD_ICON|PPD Status
  499. |A6_PPD_OFFLINE|Turn This PPD Off
  500. |A6_PPD_NORMAL|Turn This PPD On
  501. |A6_PPD_OVERLOAD|Set This PPD to Maximum Firepower
  502. |A6_PPD_UNDERLOAD|Set This PPD to Reduced Firepower
  503. |A6_PPD_CHARGE_BOX|Individual Weapon Charging Bars
  504.  
  505.  
  506. MISSILE PANEL
  507. |A6_DRONES_ICON|Missiles Status
  508. |A6_DRONES_RACKNUMBER|Missile Racks on this Hardpoint
  509. |A6_DRONES_RACKNUMBER_BOX|Missile Racks on this Hardpoint
  510. |A6_DRONES_RACKTYPE|Type of Missile Rack on this Hardpoint
  511. |A6_DRONES_RACKTYPE_BOX|Type of Missile Rack on this Hardpoint
  512. |A6_DRONES_MISSILETYPE|Type of Missile Loaded on this Rack
  513. |A6_DRONES_MISSILETYPE_BOX|Type of Missile Loaded on this Rack
  514. |A6_MISSILES_MISSILEREADY|Missiles Ready to be Fired from this Hardpoint
  515. |A6_MISSILES_MISSILEREADY_BOX|Missiles Ready to be Fired from this Hardpoint
  516. |cDroneOpt|Fire One or Fire All Toggle
  517. |A6_DRONES_MISSILERELOAD|Additional Missiles Available for this Hardpoint
  518. |A6_DRONES_MISSILERELOAD_BOX|Additional Missiles Available for this Hardpoint
  519. |A6_FIRE_MISSILES|Fire Missile(s)
  520. |A6_DRONES_FIRE|Fire All Selected Weapons
  521. |A6_Missilegauge1|Missile Rack 1 Ready Bar
  522. |A6_Missilegauge1A|Missile Rack 1 Ready Bar
  523. |A6_Missilegauge2|Missile Rack 2 Ready Bar
  524. |A6_Missilegauge2A|Missile Rack 2 Ready Bar
  525. |A6_Missilegauge3|Missile Rack 3 Ready Bar
  526. |A6_Missilegauge3A|Missile Rack 3 Ready Bar
  527. |A6_Missilegauge4|Missile Rack 4 Ready Bar
  528. |A6_Missilegauge4A|Missile Rack 4 Ready Bar
  529.  
  530.  
  531. TRACTOR PANEL
  532. |A6_TRACTOR_ICON|Tractor Beam Status
  533. |TRACTOR_ENGAGE|Engage Tractor Beam
  534. |A6_TRACT_ENGAGE|Engage Tractor Beam
  535. |TRACTOR_HOLD|Set Tractor to Hold an Object
  536. |TRACTOR_ESCAPE|Set Tractor to Repel Another Ship's Tractor Beam
  537. |TRACTOR_ONE|Lowest Power Level
  538. |TRACTOR_TWO|Low Power Level
  539. |TRACTOR_THREE|Medium Power Level
  540. |TRACTOR_FOUR|High Power Level
  541. |TRACTOR_FIVE|Highest Power Level
  542. |TRANSPORT_BOMB|Transport Bomb Into Nearby Space
  543. |TRACTOR_ROTATE_LEFT|Rotate Tractored Target Counter-Clockwise
  544. |TRACTOR_ROTATE_STOP|Stop Rotating Tractored Target
  545. |TRACTOR_ROTATE_RIGHT|Rotate Tractored Target Clockwise
  546.  
  547.  
  548. TRANSPORTER PANEL
  549. |A6_TRANSP_ENERGIZE|Energize Transporters
  550. |A6_TRANSPORTER_READYBAR|Transporter Readiness Bar
  551. |TRANSPORT_BOMB|Transport Bomb into Nearby Space
  552. |A6_TRANSPORTER_ICON|Transporters Status
  553. |A6_TRANSPORTER_BOMBS_REMAINING|Transporter Bombs Remaining
  554. |A3_SECURITY_PANEL_TRNSPTR1|Transporters Available for Use
  555. |A3_SECURITY_PANEL_TRNSPTR2|Transporters Available for Use
  556. |A3_SECURITY_PANEL_TRNSPTR3|Transporters Available for Use
  557. |A3_SECURITY_PANEL_TRNSPTR4|Transporters Available for Use
  558. |A3_SECURITY_PANEL_TRNSPTR5|Transporters Available for Use
  559. |A3_SECURITY_PANEL_TRNSPTR6|Transporters Available for Use
  560. |GravTankCount|Gravity Tank(s)
  561. |GravTank|Gravity Tank(s)
  562. |Marine|Marine(s)
  563. |MarineCount|Marine(s)
  564. |Captain|Captain
  565. |SparePart|Spare Parts
  566. |GornEgg|Gorn Egg
  567. |RomulanAle|Romulan Ale
  568. |HarryMudd|Harry Mudd
  569. |Tribble|Tribble
  570. |IonicProjector|Ionic Projector
  571. |WeaponSchematic|Weapon Schematic
  572. |MedicalSupplies|Medical Supplies
  573. |Infiltration Team|Infiltration Team
  574. |NovaMine|Nova Mine
  575. |PsionicDisruptor|Psionic Disruptor
  576. |MedicineJar|Medicine Jar
  577. |BlackBox|Black Box
  578. |DeathPlague|Death Plague
  579.  
  580. SHUTTLE PANEL
  581. |A6_SHUTTLE_LAUNCH|Launch Selected Shuttle
  582. |A6_SHUTTLE_ICON|Shuttlecraft Status
  583. |A6_SHUTTLE_READY_BAR|Shuttle Readiness Bar
  584. |A6_SHUTTLE_ATTACK|Attack Aggressively
  585. |A6_SHUTTLE_HARASS|Attack Carefully
  586. |A6_SHUTTLE_DEFEND|Defend Target
  587. |A6_SHUTTLE_DEFEND_ME|Defend Mother Ship
  588. |A6_SHUTTLE_RETURN|Return to Mother Ship
  589. |A6_FIGHT_LAUNCH|Launch Selected Shuttle or Fighter
  590.  
  591.  
  592. SHUTTLE TYPES
  593. |Shut_Normal|Administrative Shuttle
  594. |Shut_Weasel|Sensor Decoy Shuttle (Wild Weasel)
  595. |Shut_Scatter|Scatter Pack Shuttle
  596. |Shut_Suicide|Suicide Shuttle
  597. |Shut_Ground|Ground Shuttle
  598. |PatrolFighter|Patrol Fighters
  599. |Interceptor|Inteceptor Fighters
  600. |HeavyFighter|Heavy Fighters
  601. |AssaultFighter|Assault Fighters
  602. |Fighter1|Fighter Type 1
  603. |Fighter2|Fighter Type 2
  604. |Fighter3|Fighter Type 3
  605.  
  606.  
  607. SENSORS PANEL
  608. |A6_SENSORS_ICON_4NORM|Sensors Status
  609. |A6Sensors_CloakBkgd|Cloaking Device Toggle
  610. |A6Sensors_CloakFrgrnd|Cloaking Device Toggle
  611. |A6Sensors_CloakBarBkgd|Energy Allocated to Cloaking Device
  612. |A6Sensors_CloakBarFrgrnd|Energy Allocated to Cloaking Device
  613. |A6_Sensors_Cloaking_Toggle|Cloaking Device Toggle
  614. |cCloakingDevice|Cloaking Device Toggle
  615. |A6_Sensors_ECM|Energy Allocated to Electronic Counter Measures
  616. |A6_Sensors_ECM_Bar|Energy Allocated to Electronic Counter Measures
  617. |A6_Sensors_ECCM|Energy Allocated to Negate Enemy Electronic Counter Measures
  618. |A6_Sensors_ECCM_Bar|Energy Allocated to Negate Enemy Electronic Counter Measures
  619. |A6_Sensors_Target_ECM|Enemy's Energy Allocation to Electronic Counter Measures
  620. |A6_Sensors_Target_ECM_Bar|Enemy's Energy Allocation to Electronic Counter Measures
  621. |A6_Sensors_Target_ECCM|Enemy's Energy Allocation to Negate Your ECM
  622. |A6_Sensors_Target_ECCM_Bar|Enemy's Energy Allocation to Negate Your ECM
  623. |A6_Sensors_ECM_Box|Energy Allocated to Electronic Counter Measures
  624. |A6_Sensors_ECCM_Box|Energy Allocated to Negate Enemy Electronic Counter Measures
  625. |A6_Sensors_Target_ECM_Box|Enemy's Energy Allocation to Electronic Counter Measures
  626. |A6_Sensors_Target_ECCM_Box|Enemy's Energy Allocation to Negate Your ECM
  627. |A6_Sensors_ECM_Power0|Units of Energy Allocated towards ECM
  628. |A6_Sensors_ECM_Power1|Units of Energy Allocated towards ECM
  629. |A6_Sensors_ECM_Power2|Units of Energy Allocated towards ECM
  630. |A6_Sensors_ECM_Power3|Units of Energy Allocated towards ECM
  631. |A6_Sensors_ECM_Power4|Units of Energy Allocated towards ECM
  632. |A6_Sensors_ECM_Power5|Units of Energy Allocated towards ECM
  633. |A6_Sensors_ECM_Power6|Units of Energy Allocated towards ECM
  634. |A6_Sensors_ECCM_Power0|Units of Energy Allocated towards ECCM
  635. |A6_Sensors_ECCM_Power1|Units of Energy Allocated towards ECCM
  636. |A6_Sensors_ECCM_Power2|Units of Energy Allocated towards ECCM
  637. |A6_Sensors_ECCM_Power3|Units of Energy Allocated towards ECCM
  638. |A6_Sensors_ECCM_Power4|Units of Energy Allocated towards ECCM
  639. |A6_Sensors_ECCM_Power5|Units of Energy Allocated towards ECCM
  640. |A6_Sensors_ECCM_Power6|Units of Energy Allocated towards ECCM
  641.  
  642.  
  643. SHIELD PANEL
  644. |A6_SHIELD_ICON|*
  645. |A6_SHIELDS_RAISE|Raise Selected Shield(s)
  646. |A6_SHIELDS_LOWER|Lower Selected Shield(s)
  647. |A6_SHIELDS_REINFORCE|Reinforce Selected Shield(s)
  648. |A6_SHIELDS_REINFALL|Reinforce All Shields
  649. |A6_SHIELDS_NORMAL|Raise Basic Shields
  650. |A6_SHIELDS_RIGHT|Front Shield
  651. |A6_SHIELDS_BOTTOMRIGHT|Front Right Shield
  652. |A6_SHIELDS_BOTTOMLEFT|Rear Right Shield
  653. |A6_SHIELDS_TOPLEFT|Rear Left Shield
  654. |A6_SHIELDS_TOPRIGHT|Front Left Shield
  655. |A6_SHIELDS_LEFT|Rear Shield
  656. |ShieldSelector|Select All Shields
  657. |A6_SHIELDS_REINFENERGY|Energy Allocated to Reinforcment
  658. |A6_SHIELDS_REINFBAR1|Energy Allocated to Reinforcment
  659. |A6_SHIELDS_REINFBAR2|Energy Allocated to Reinforcment
  660.  
  661.  
  662. CHOOSE GAME TYPE SCREEN
  663. |SETUP_VESSEL_LIB|View Schematics of Ships in SFC Volume II
  664. |SETUP_CREDITS|See Who Developed SFC Volume II
  665. |SETUP_FILMROOM|View Recordings of Battles
  666. |SETUP_OPTIONS|Set Graphics and Gameplay Options, Configure Hot Keys
  667. |SETUP_EXIT|Return to Windows
  668. |SETUP_switch_hotkeys|Switch to Hot Keys
  669. |SETUP_switch_options|Switch to Graphics and Gameplay Options
  670. |SETUP_VESSEL_LIB_text|View Schematics of Ships in SFC Volume II
  671. |SETUP_CREDITS_text|See Who Developed SFC Volume II
  672. |SETUP_FILMROOM_text|View Recordings of Battles
  673. |SETUP_OPTIONS_text|Set Graphics and Gameplay Options, Configure Hot Keys
  674. |SETUP_EXIT_text|Return to Windows
  675.  
  676.  
  677. CHOOSE RACE SCREEN
  678. |cFederation|United Federation of Planets
  679. |cKlingon|Klingon Empire
  680. |cRomulan|Romulan Empire
  681. |cLyran|Lyran Empire
  682. |cHydran|Hydran Kingdom
  683. |cGorn|Gorn Confederation
  684. |cBack|Return to Previous Screen
  685.  
  686. FILM ROOM SCREEN
  687. |cPlayFile|Play Selected Film
  688. |cSaveFile|Save Selected Film
  689. |cDeleteFile|Delete Selected Film
  690. |cFilmDone|Return to Main Menu
  691. |cAutoFilm_OFF|Films Not Automatically Recorded During Mission
  692. |cAutoFilm_ON|Films Automatically Recorded During Mission
  693.  
  694.  
  695. CHOOSE SHIP HULL SCREEN
  696. |cDreadnought|Dreadnoughts are the Largest Ships
  697. |cHeavyCruiser|Heavy Cruisers are Big Ships
  698. |cLightCruiser|Light Cruisers are Medium-sized Ships
  699. |cFrigate|Frigates are the Smallest Ships
  700.  
  701.  
  702. CHOOSE VARIANT SCREEN
  703. |cMoveCost|Energy Efficiency for Movement
  704. |cTurnClass|Turn Rate Efficiency
  705. |cVesselProfile|Ship Profile
  706. |cSeePrior|View Another Variant
  707. |cSeeNext|View Another Variant
  708. |cVariantDone|Continue to Next Screen
  709. |cVariantBackArrow|Return to Previous Screen
  710.  
  711.  
  712. SELECT SKIRMISH SCREEN
  713. |cCustomizeSkirmish|Go to the Customize Skirmish Screen
  714. |cMainMenu|Return to Main Menu
  715. |cPlaySkirmish|Begin Skirmish
  716. |skirmishTypeBox|Choose Your Skirmish Mission
  717.  
  718. CUSTOM SKIRMISH MISSION SCREEN
  719. |cSpaceDock2|View Available Supplies
  720. |cSelect1|Choose the First Ship
  721. |cSelect2|Choose a Second Ship
  722. |cSelect3|Choose a Third Ship
  723. |cSelectSkirmish|Return to the Select Skirmish Mission Screen
  724. |skirmMapTypeBox|Choose Terrain Type for your Battle
  725. |skirmishRaceBox|Choose the Race for the Selected Team
  726. |skirmSmHullBox|Choose the Smallest Ship for the Selected Team 
  727. |skirmLargeHullBox|Choose the Largest Ship for the Selected Team
  728. |cShip1Ready|If an X is Here, This Ship Will be Used in Battle
  729. |cShip2Ready|If an X is Here, This Ship Will be Used in Battle
  730. |cShip3Ready|If an X is Here, This Ship Will be Used in Battle
  731. |cCustSkirmEarly|Select From Ships Available During the Early Era
  732. |cCustSkirmMiddle|Select From Ships Available During the Middle Era
  733. |cCustSkirmLate|Select From Ships Available During the Late Era
  734. |cCustSkirmLow|Give Your Opponent's Ships a Low BPV Rating
  735. |cCustSkirmMed|Give Your Opponent's Ships a Medium BPV Rating
  736. |cCustSkirmHigh|Give Your Opponent's Ships a High BPV Rating
  737. |cCustSkirmMax|Give Your Opponent's Ships the Maximum BPV Rating
  738.  
  739.  
  740. MAIN CAMPAIGN MENU
  741. |cAcademy|Tutorials and Technicals
  742. |cMedals|View Player Achievements
  743. |cRecrutingOffice|View Officer Candidates
  744. |cVesselLibrary|Research Ship Specifications 
  745. |cSpaceDock|Obtain New Ships or Repair & Refit Existing Ships
  746. |cSupplyDock|Repair or Replace Available Supplies 
  747. |cGalacticMap|Read Current News and View Galactic Map
  748. |cNewMission|Mission Assignments
  749. |cEnableTour|General Information for this Screen
  750. |cSaveGame|Save Current Game to Disk
  751. |cLoadGame|Load Saved Game from Disk
  752. |cMainCampBackArrow|Exit this Screen
  753.  
  754. CAMPAIGN OPTIONS PANEL
  755. |CAMPAIGN_STARTNEW|Begin a Completely New Career
  756. |CAMPAIGN_CONTINUE|Continue Most Recent Career
  757. |CAMPAIGN_EARLY_ERA|Smaller Ships and Early Technology
  758. |CAMPAIGN_MIDDLE_ERA|Larger Ships and Newer Technology
  759. |CAMPAIGN_LATE_ERA|Largest Ships and Most Recent Technology
  760. |rCAMPAIGN_CONTINUE|Continue Most Recent Career
  761. |rCAMPAIGN_STARTNEW|Begin a Completely New Career
  762. |EnterNameHere|Enter the Name of Your Character
  763. |rCAMPAIGN_MIDDLEERA|Larger Ships and Newer Technology
  764. |rCAMPAIGN_EARLYERA|Smaller Ships and Early Technology
  765. |rCAMPAIGN_LATEERA|Largest Ships and Most Recent Technology
  766.  
  767.  
  768.  
  769. MISSION BRIEFING AND DEBRIEFING SCREEN
  770. |MD_Planet|Planet
  771. |MD_Planet2|Planet
  772. |MD_Sun|Sun
  773. |MD_Asteroid|Asteroid
  774. |MD_BlackHole|Black hole
  775. |MD_Fissure|Fissure
  776. |MD_WormHole|Worm hole
  777. |MD_Nebula|Nebula
  778. |MD_DustCloud|Dust cloud
  779. |MD_PlayerStart|This is you!
  780. |MD_AlliedStart|Your ally
  781. |MD_EnemyStart|Enemy
  782. |MD_PlayerEnd|Your destination
  783. |MD_AlliedEnd|Ally destination
  784. |MD_EnemyEnd|Enemy destination
  785. |MD_PlayerBase|Your base
  786. |MD_EnemyBase|Enemy base
  787. |MD_Corpse|Unknown debris
  788. |GM_Ship1|Single ship
  789. |GM_Ship2|Two ships
  790. |GM_Ship3|Three ships
  791. |cTacticalMap|View the High Detail/Small Area Map
  792. |cStrategicMap|View the Low Detail/Large Area Map
  793. |cBriefingDone|Continue to the Next Step
  794. |cPlayAgain|Play the Mission Again (good luck)
  795. |cPlayAgainTextBox|Play the Mission Again (good luck)
  796. |cViewReplay|Analyze Mission Films
  797. |cViewReplayTextBox|Analyze Mission Films
  798. |cDebriefingDone|Continue to the Next Step
  799. |cMenuDone|Continue to the Next Step
  800. |cMissionStatistics|Statistics of the Last Mission
  801. |cSupplyDock|View Available Supplies
  802. |cRecruiting|Review Possible Officer Candidates
  803.  
  804.  
  805. ACADEMY SCREEN
  806. |cTutorial_1|Run the First Tutorial
  807. |cTutorial_2|Run the Second Tutorial
  808. |cTutorial_3|Run the Third Tutorial
  809. |cTutorial_4|Run the Fourth Tutorial
  810. |cTutorial_5|Run the Fifth Tutorial
  811. |cTutorial_6|Run the Sixth Tutorial
  812. |cTech_Frigate|Prepare a Frigate Technical Sequence
  813. |cTech_Destroyer|Prepare a Destroyer Technical Sequence
  814. |cTech_LightCruiser|Prepare a Light Cruiser Technical Sequence
  815. |cTech_HeavyCruiser|Prepare a Heavy Cruiser Technical Sequence
  816. |cTech_Battlecruiser|Prepare a Battle Cruiser Technical Sequence
  817. |cTech_Dreadnought|Prepare a Dreadnought Technical Sequence
  818. |cAcademyDone|Return to Main Campaign Menu
  819.  
  820.  
  821. MEDALS SCREEN
  822. |cJoinSpecialRank_1|The Elite Forces Want YOU!
  823. |cJoinSpecialRank_2|The Elite Forces Want YOU!
  824. |cJoinSpecialRank_3|The Elite Forces Want YOU!
  825. |cJoinSpecialRank_1_temp|The Elite Forces Want YOU!
  826. |cJoinSpecialRank_3_text|The Elite Forces Want YOU!
  827. |cRankMedals_0|*
  828. |cRankMedals_1|*
  829. |cRankMedals_2|*
  830. |cRankMedals_3|*
  831. |cRankMedals_4|*
  832. |cMD_TutorialMedals_0|*
  833. |cMD_TutorialMedals_1|*
  834. |cMD_TutorialMedals_2|*
  835. |cMD_TutorialMedals_3|*
  836. |cMD_TutorialMedals_4|*
  837. |cMD_TutorialMedals_5|*
  838. |cTutorialMedals_0|*
  839. |cTutorialMedals_1|*
  840. |cTutorialMedals_2|*
  841. |cTutorialMedals_3|*
  842. |cTutorialMedals_4|*
  843. |cTutorialMedals_5|*
  844. |cTechnicalMedals_0|*
  845. |cTechnicalMedals_1|*
  846. |cTechnicalMedals_2|*
  847. |cTechnicalMedals_3|*
  848. |cTechnicalMedals_4|*
  849. |cTechnicalMedals_5|*
  850. |cMissionMedals_0|*
  851. |cMissionMedals_1|*
  852. |cMissionMedals_2|*
  853. |cMissionMedals_3|*
  854. |cSpecialMedals_0|*
  855. |cSpecialMedals_1|*
  856. |cSpecialMedals_2|*
  857. |cSpecialMedals_3|*
  858. |cMedalsBank|Your Current Balance of Prestige Points
  859. |cMedalBankBox|Your Current Balance of Prestige Points 
  860. |cMedalsDone|Return to Main Campaign Menu
  861.  
  862.  
  863. SPACEDOCK
  864. |HeavyWeapons|View Heavy Weapon Panel
  865. |Shuttles|View Shuttle Panel
  866. |Misc|View Marines, Mines, & Accessories Panel
  867. |Fighters|View Fighters Panel
  868. |cReset|Reset to Prior Settings
  869. |fSpaceDock_Cancel|Cancel All Changes
  870. |SpaceDock_Cancel|Cancel All Changes
  871. |fSpaceDock_Done|Return to Previous Screen
  872. |SpaceDock_Done|Return to Previous Screen
  873. |cPrestigeBox|Your Current Balance of Prestige Points
  874. |HeavyWeapons_RepairAll|Begin Repair of All Ship Weapons
  875. |HeavyWeapons_Repair_0|Proceed With Repairs to this Weapon
  876. |HeavyWeapons_Repair_1|Proceed With Repairs to this Weapon
  877. |HeavyWeapons_Repair_2|Proceed With Repairs to this Weapon
  878. |HeavyWeapons_Repair_3|Proceed With Repairs to this Weapon
  879. |HeavyWeapons_Repair_4|Proceed With Repairs to this Weapon
  880. |HeavyWeapons_Repair_5|Proceed With Repairs to this Weapon
  881. |HeavyWeapons_Repair_6|Proceed With Repairs to this Weapon
  882. |HeavyWeapons_Repair_7|Proceed With Repairs to this Weapon
  883. |HeavyWeapons_Repair_8|Proceed With Repairs to this Weapon
  884. |HeavyWeapons_Repair_9|Proceed With Repairs to this Weapon
  885. |HeavyWeapons_Repair_10|Proceed With Repairs to this Weapon
  886. |HeavyWeapons_Repair_11|Proceed With Repairs to this Weapon
  887. |SD_Ship_1_BOX|Ship One
  888. |SD_Ship_2-BOX|Ship Two
  889. |SD_Ship_3_BOX|Ship Three
  890. |AdminShuttles_Level_1|Purchase this many Administrative Shuttles
  891. |AdminShuttles_Level_2|Purchase this many Administrative Shuttles
  892. |AdminShuttles_Level_3|Purchase this many Administrative Shuttles
  893. |AdminShuttles_Level_4|Purchase this many Administrative Shuttles
  894. |WildShuttles_Level_1|Purchase this many Sensor Decoy Shuttles
  895. |WildShuttles_Level_2|Purchase this many Sensor Decoy Shuttles
  896. |WildShuttles_Level_3|Purchase this many Sensor Decoy Shuttles
  897. |WildShuttles_Level_4|Purchase this many Sensor Decoy Shuttles
  898. |ScatterShuttles_Level_1|Purchase this many Scatter Pack Shuttles
  899. |ScatterShuttles_Level_2|Purchase this many Scatter Pack Shuttles
  900. |ScatterShuttles_Level_3|Purchase this many Scatter Pack Shuttles
  901. |ScatterShuttles_Level_4|Purchase this many Scatter Pack Shuttles
  902. |SuicideShuttles_Level_1|Purchase this many Suicide Shuttles
  903. |SuicideShuttles_Level_2|Purchase this many Suicide Shuttles
  904. |SuicideShuttles_Level_3|Purchase this many Suicide Shuttles
  905. |SuicideShuttles_Level_4|Purchase this many Suicide Shuttles
  906. |Marines_Level_1|Purchase this many Marines
  907. |Marines_Level_2|Purchase this many Marines
  908. |Marines_Level_3|Purchase this many Marines
  909. |Marines_Level_4|Purchase this many Marines
  910. |Mines_Level_1|Purchase this many Mines
  911. |Mines_Level_2|Purchase this many Mines
  912. |Mines_Level_3|Purchase this many Mines
  913. |Mines_Level_4|Purchase this many Mines
  914. |Missiles|View Missile Panel
  915. |Missiles_TypeI|Type I are Moderately Destructive
  916. |Missiles_TypeIV|Type IV are Extremely Destructive
  917. |Missiles_Slow|These are the Slowest-Moving Missiles
  918. |Missiles_Medium|These are Medium-Speed Missiles
  919. |Missiles_Fast|These are the Fastest Missiles
  920. |Missiles_Reloads_0|This Ship's Current Missile Stock
  921. |Missiles_Reloads_1|Purchase this many Missiles
  922. |Missiles_Reloads_2|Purchase this many Missiles
  923. |Missiles_Reloads_3|Purchase this many Missiles
  924. |Missiles_Reloads_4|Purchase this many Missiles
  925. |GroundAssaultShuttles_Level_1|Purchase this many Vehicles
  926. |GroundAssaultShuttles_Level_2|Purchase this many Vehicles
  927. |GroundAssaultShuttles_Level_3|Purchase this many Vehicles
  928. |GroundAssaultShuttles_Level_4|Purchase this many Vehicles
  929. |SpareParts_Level_1|Purchase this many Spare Parts
  930. |SpareParts_Level_2|Purchase this many Spare Parts
  931. |SpareParts_Level_3|Purchase this many Spare Parts
  932. |SpareParts_Level_4|Purchase this many Spare Parts
  933. |HeavyWeaponPlatforms_Level_1|Purchase this many Platforms
  934. |HeavyWeaponPlatforms_Level_2|Purchase this many Platforms
  935. |HeavyWeaponPlatforms_Level_3|Purchase this many Platforms
  936. |HeavyWeaponPlatforms_Level_4|Purchase this many Platforms
  937.  
  938.  
  939. RECRUITING SCREEN
  940. |cRecruitingDone|Return to Previous Screen
  941. |cRecruitingCancel|Discard Changes & Return to Previous Screen
  942. |cRecruitingPrestige|Your Current Balance of Prestige Points
  943. |cRecruitingPrestigeBox|Your Current Balance of Prestige Points
  944. |cWeaponsXfer_1|Transfer this Officer to the Ship Indicated
  945. |cWeaponsXfer_2|Transfer this Officer to the Ship Indicated
  946. |cSecurityXfer_1|Transfer this Officer to the Ship Indicated
  947. |cSecurityXfer_2|Transfer this Officer to the Ship Indicated
  948. |cScienceXfer_1|Transfer this Officer to the Ship Indicated
  949. |cScienceXfer_2|Transfer this Officer to the Ship Indicated
  950. |cEngineerXfer_1|Transfer this Officer to the Ship Indicated
  951. |cEngineerXfer_2|Transfer this Officer to the Ship Indicated
  952. |cHelmXfer_1|Transfer this Officer to the Ship Indicated
  953. |cHelmXfer_2|Transfer this Officer to the Ship Indicated
  954. |RC_Ship_1_BOX|Ship One
  955. |RC_Ship_2_BOX|Ship Two
  956. |RC_Ship_3_BOX|Ship Three
  957. |cWeaponsName_1|Transfer this Weapons Officer to the Selected Ship
  958. |cWeaponsName_1_temp|Transfer this Weapons Officer to the Selected Ship
  959. |cWeaponsName_2|Transfer this Weapons Officer to the Selected Ship
  960. |cWeaponsName_2_temp|Transfer this Weapons Officer to the Selected Ship
  961. |cWeaponsName_3|Transfer this Weapons Officer to the Selected Ship
  962. |cWeaponsName_3_temp|Transfer this Weapons Officer to the Selected Ship
  963. |cSecurityName_1|Transfer this Security Officer to the Selected Ship
  964. |cSecurityName_1_temp|Transfer this Security Officer to the Selected Ship
  965. |cSecurityName_2|Transfer this Security Officer to the Selected Ship
  966. |cSecurityName_2_temp|Transfer this Security Officer to the Selected Ship
  967. |cSecurityName_3|Transfer this Security Officer to the Selected Ship
  968. |cSecurityName_3_temp|Transfer this Security Officer to the Selected Ship
  969. |cScienceName_1|Transfer this Science Officer to the Selected Ship
  970. |cScienceName_1_temp|Transfer this Science Officer to the Selected Ship
  971. |cScienceName_2|Transfer this Science Officer to the Selected Ship
  972. |cScienceName_2_temp|Transfer this Science Officer to the Selected Ship
  973. |cScienceName_3|Transfer this Science Officer to the Selected Ship
  974. |cScienceName_3_temp|Transfer this Science Officer to the Selected Ship
  975. |cEngineerName_1|Transfer this Engineering Officer to the Selected Ship
  976. |cEngineerName_1_temp|Transfer this Engineering Officer to the Selected Ship
  977. |cEngineerName_2|Transfer this Engineering Officer to the Selected Ship
  978. |cEngineerName_2_temp|Transfer this Engineering Officer to the Selected Ship
  979. |cEngineerName_3|Transfer this Engineering Officer to the Selected Ship
  980. |cEngineerName_3_temp|Transfer this Engineering Officer to the Selected Ship
  981. |cHelmName_1|Transfer this Helm Officer to the Selected Ship
  982. |cHelmName_1_temp|Transfer this Helm Officer to the Selected Ship
  983. |cHelmName_2|Transfer this Helm Officer to the Selected Ship
  984. |cHelmName_2_temp|Transfer this Helm Officer to the Selected Ship
  985. |cHelmName_3|Transfer this Helm Officer to the Selected Ship
  986. |cHelmName_3_temp|Transfer this Helm Officer to the Selected Ship
  987.  
  988.  
  989. SHIPYARD
  990. |cSD_CA_Purchase_1|Purchase this Heavy Cruiser
  991. |cSD_CA_Purchase_2|Purchase this Heavy Cruiser
  992. |cSD_CA_Purchase_3|Purchase this Heavy Cruiser
  993. |cSD_CL_Purchase_1|Purchase this Light Cruiser
  994. |cSD_CL_Purchase_2|Purchase this Light Cruiser
  995. |cSD_CL_Purchase_3|Purchase this Light Cruiser
  996. |cSD_FF_Purchase_1|Purchase this Frigate
  997. |cSD_FF_Purchase_2|Purchase this Frigate
  998. |cSD_FF_Purchase_3|Purchase this Frigate
  999. |cSD_DN_Purchase_1|Purchase this Dreadnought
  1000. |cSD_DN_Purchase_2|Purchase this Dreadnought
  1001. |cSD_DN_Purchase_3|Purchase this Dreadnought
  1002. |cSD_Repair_Ship_1|Make Repairs to this Ship
  1003. |cSD_Repair_Ship_1_temp|Cost to Repair this Ship
  1004. |cSD_TradeIn_Ship_1_temp|Trade-in Value of this Ship
  1005. |cSD_Repair_Ship_2|Make Repairs to this Ship
  1006. |cSD_Repair_Ship_2_temp|Cost to Repair this Ship
  1007. |cSD_TradeIn_Ship_2_temp|Trade-in Value of this Ship
  1008. |cSD_Repair_Ship_3|Make Repairs to this Ship
  1009. |cSD_Repair_Ship_3_temp|Cost to Repair this Ship
  1010. |cSD_TradeIn_Ship_3_temp|Trade-in Value of this Ship
  1011. |cSD_TradeIn_Ship_1|Trade In this Ship
  1012. |cSD_TradeIn_Ship_2|Trade In this Ship
  1013. |cSD_TradeIn_Ship_3|Trade In this Ship
  1014. |cSD_Refit1_Ship_1|Purchase this Refit for this Ship
  1015. |cSD_Refit1Cost_Ship_1_temp|Cost for this Refit
  1016. |cSD_Refit1_Ship_2|Purchase this Refit for this Ship
  1017. |cSD_Refit1Cost_Ship_2_temp|Cost for this Refit
  1018. |cSD_Refit1_Ship_3|Purchase this Refit for this Ship
  1019. |cSD_Refit1Cost_Ship_3_temp|Cost for this Refit
  1020. |cSD_Refit1_Ship_1|Purchase this Refit for this Ship
  1021. |cSD_Refit2Cost_Ship_1_temp|Cost for this Refit
  1022. |cSD_Refit2_Ship_2|Purchase this Refit for this Ship
  1023. |cSD_Refit2Cost_Ship_2_temp|Cost for this Refit
  1024. |cSD_Refit3_Ship_3|Purchase this Refit for this Ship
  1025. |cSD_Refit2Cost_Ship_3_temp|Cost for this Refit
  1026. |cShipyardBank|Your Current Balance of Prestige Points
  1027. |cShipyardBankBox|Your Current Balance of Prestige Points
  1028. |cShipyardDone|Return to the Main Campaign Menu
  1029.  
  1030.  
  1031. GALACTIC NEWS AND MAP
  1032. |cSetCourse|Click Here, then Plot a Course by Clicking on Sector(s)
  1033. |cRaceInfo|Click Here, then Display Race Information by Clicking on a Sector
  1034. |cMoveCourse|Proceed to the Specific Area
  1035. |cMoveCourseTextBox|Proceed to the Specific Area
  1036. |cGalacticNewsDone|Return to the Main Campaign Menu
  1037. |cGalacticNewsBank|Your Current Balance of Prestige Points 
  1038. |cGalacticNewsCost|Cost to Go to the Selected Location
  1039. |HydCore|Hydran Core Sector
  1040. |HydUnex|Hydran Unexplored Space
  1041. |HydKCol|Hydran Space
  1042. |HydKLCol|Hydran Space
  1043. |HydLCol|Hydran Space
  1044. |HydKBord|Hydran Space
  1045. |HydKLBord|Hydran Space
  1046. |HydLBord|Hydran Space
  1047. |FedCore|Federation Core Sector
  1048. |FedUnex|Federation Unexplored Space
  1049. |FedKCol|Federation Space
  1050. |FedRCol|Federation Space
  1051. |FedLCol|Federation Space
  1052. |FedGCol|Federation Space
  1053. |FedKRCol|Federation Space
  1054. |FedKLCol|Federation Space
  1055. |FedRGCol|Federation Space
  1056. |FedKBord|Federation Space
  1057. |FedRBord|Federation Space
  1058. |FedLBord|Federation Space
  1059. |FedGBord|Federation Space
  1060. |FedKLBord|Federation Space
  1061. |FedRGBord|Federation Space
  1062. |FedKRBord|Federation Space
  1063. |GornFBord|Gorn Space
  1064. |GornFRBord|Gorn Space
  1065. |GornCore|Gorn Core Sector
  1066. |GornFCol|Gorn Space
  1067. |GornFRCol|Gorn Space
  1068. |GornRCol|Gorn Space
  1069. |GornRBord|Gorn Space
  1070. |KlingFRBord|Klingon Space
  1071. |KlingFBord|Klingon Space
  1072. |KlingFLBord|Klingon Space
  1073. |KlingLBord|Klingon Space
  1074. |KlingFCol|Klingon Space
  1075. |KlingFLCol|Klingon Space
  1076. |KlingCore|Klingon Core Sector
  1077. |KlingLCol|Klingon Space
  1078. |KlingHLCol|Klingon Space
  1079. |KlingHCol|Klingon Space
  1080. |KlingHLBord|Klingon Space
  1081. |KlingHBord|Klingon Space
  1082. |KlingFRCol|Klingon Space
  1083. |KlingUnex|Klingon Unexplored Space
  1084. |RomGBord|Romulan Space
  1085. |RomCore|Romulan Core Sector
  1086. |RomFKCol|Romulan Space
  1087. |RomUnex|Romulan Unexplored Space
  1088. |RomFGBord|Romulan Space
  1089. |RomFBord|Romulan Space
  1090. |RomFKBord|Romulan Space
  1091. |RomFCol|Romulan Space
  1092. |RomFGCol|Romulan Space
  1093. |RomGCol|Romulan Space
  1094. |LyrCore|Lyran Core Sector
  1095. |LyrFKBord|Lyran Space
  1096. |LyrFBord|Lyran Space
  1097. |LyrUnex|Lyran Unexplored Space
  1098. |LyrKBord|Lyran Space
  1099. |LyrHKBord|Lyran Space
  1100. |LyrHBord|Lyran Space
  1101. |LyrFCol|Lyran Space
  1102. |LyrFKCol|Lyran Space
  1103. |LyrKCol|Lyran Space
  1104. |LyrHKCol|Lyran Space
  1105. |LyrHCol|Lyran Space
  1106.  
  1107. SAVE AND LOAD SCREENS
  1108. |cSaveSaveThisGame|Save Changes to Disk
  1109. |cSaveCancelThisGame|Cancel Changes and Return to Game
  1110. |cLoadLoadThisGame|Load this Game from Disk
  1111. |cLoadCancelThisGame|Cancel Changes and Return to Game
  1112.  
  1113.  
  1114. HOTKEY MAIN MENU
  1115. |HKCancel|Cancel Changes & Return to Previous Screen
  1116. |HKDone|Return to Previous Screen
  1117. |HKHelmButton|Choose Helm Hot Keys
  1118. |HKDefenseButton|Choose Defense Hot Keys
  1119. |HKWeaponsButton|Choose Weapons Hot Keys
  1120. |HKTargetButton|Choose Target Hot Keys
  1121. |HKInterfaceButton|Choose Interface Hot Keys
  1122. |HKOfficersButton|Choose Officer Panel Hot Keys
  1123. |HKSystemsButton|Choose System Panel Hot Keys
  1124. |HKScienceButton|Choose Science Panel Hot Keys
  1125. |HKFixedKeysButton|View Permanent Hot Keys
  1126. |HKMiscKeysButton|Choose Misc Hot Keys
  1127.  
  1128.  
  1129. HOTKEY HELM SCREEN
  1130. |HKAdjustSpeed_Minus|Go Slower
  1131. |HKAdjustSpeed_Plus|Go Faster
  1132. |HKHelmDecelerate|Emergency Stop
  1133. |HKHelmHold|Intercept Target
  1134. |HKHelmManeuver|Evasive Maneuvers
  1135. |HKHelmOrbit|Orbit Target
  1136. |HKHetLeft|90 Degree Left Turn
  1137. |HKHetRight|90 Degree Right Turn
  1138. |HKHetTurn|Choose Your Own Direction
  1139. |HKHetTurnBack|180 Degree Turn
  1140. |HKHetTurnBackLeft|135 Degree Left Turn
  1141. |HKHetTurnBackRight|135 Degree Right Turn
  1142. |HKHelmSteady|Normal Maneuvers 
  1143.  
  1144. HOTKEY DEFENSE SCREEN
  1145. |HKCloak|Cloaking Toggle
  1146. |HKFleeNow|Run Away!!!
  1147. |HKLaunchWildWeasel|Launch Sensor Decoy Shuttle
  1148. |HKMaxDefenseTract|Utilize All Defensive Tractors
  1149. |HKMaxPointDefense|Set All Phasers to Point Defense
  1150. |HKMaxECCM|Maximize Electronic Counter-Counter Measures
  1151. |HKMaxECM|Maximize Electronic Counter Measures
  1152. |HKEvenECM_ECCM|Apply Equal Amounts of ECCM and ECM
  1153. |HKReinforceAft|Toggle Reinforcment to 3 Rear Shields
  1154. |HKReinforceAftLeftShield|Toggle Reinforcment to Back Left Shield
  1155. |HKReinforceAftRightShield|Toggle Reinforcment to Back Right Shield
  1156. |HKReinforceAftShield|Toggle Reinforcment to Back Shield
  1157. |HKReinforceFore|Toggle Reinforcment to 3 Front Shields
  1158. |HKReinforceForwardLeftShield|Toggle Reinforcment to Front Left Shield
  1159. |HKReinforceForwardRightShield|Toggle Reinforcment to Front Right Shield
  1160. |HKReinforceForwardShield|Toggle Reinforcment to Front Shield
  1161. |HKReinforceLeftSide|Toggle Reinforcment to 2 Left Shields
  1162. |HKReinforceRightSide|Toggle Reinforcment to 2 Right Shields
  1163.  
  1164.  
  1165. HOTKEY WEAPONS SCREEN
  1166. |HKFire|Fire Selected Weapon(s)
  1167. |HKLaunchFighters|Launch Fighters
  1168. |HKLaunchGeneral|Launch Administrative Shuttle
  1169. |HKLaunchScatter|Launch Scatterpack Shuttle
  1170. |HKLaunchSuicide|Launch Suicide Shuttle
  1171. |HKTransportBomb|Transport Bomb to Selected Point in Space
  1172. |HKWeaponLayMine|Deploy Mine
  1173. |HKAllWeaponsNormal|Turn On All Weapons
  1174. |HKAllWeaponsOffline|Turn Off All Weapons
  1175. |HKAllWeaponsOverload|Set All Weapons to Overload
  1176.  
  1177. HOTKEY TARGET SCREEN
  1178. |HKSelectAlly|Target Through Allied Ships
  1179. |HKSelectEnemy|Target Through Enemy Ships
  1180. |HKSelectTarget|Target (cycle) Through All Available Objects
  1181. |HKSelectNearestEnemy|Target Nearest Enemy Ship
  1182. |HKSelectNearestHostileSeekingWeapon|Target Nearest Seeking Weapon
  1183. |HKDeselect|Deselect All Targets
  1184.  
  1185. HOTKEY INTERFACE SCREEN
  1186. |HKSlidePanels|Full Screen Toggle
  1187. |HKSwapDisplays|Swap Enemy and Player Ship Schematic Panels (640x480 only)
  1188. |HKAdjustGameSpeedFaster|Speed Up Game
  1189. |HKAdjustGameSpeedSlower|Slow Down Game
  1190. |HKChatToggle|Chat with Other Players
  1191. |HKEndGameLocal|Exit Game
  1192. |HKEventPauseToggle|Game Pause Toggle (NOT Multiplayer)
  1193. |HKQuickJump|Transfer Command to Targeted Ship
  1194.  
  1195. HOTKEY OFFICER SCREEN
  1196. |HKHelm|Helm Panel
  1197. |HKEngineer|Repairs Panel
  1198. |HKScience|Science Panel
  1199. |HKSecurity|Marine Panel
  1200. |HKWeapon|Weapon Control Panel
  1201. |HKComm|Communications Panel
  1202. |HKDefense|Defensive Control Panel
  1203. |HK2DMap|Tactical Map Panel
  1204. |HKEnergy|Energy Panel
  1205. |HKPrefs|Preferences Panel
  1206.  
  1207. HOTKEY SYSTEMS SCREEN
  1208. |HKSensors|ECM & ECCM Panel
  1209. |HKShield|Shield Control Panel
  1210. |HKTractor|Tractor Beam Panel
  1211. |HKTransporter|Transporter Panel
  1212. |HKShuttle|Shuttle Bay Panel
  1213.  
  1214. HOTKEY SCIENCE SCREEN
  1215. |HKLaunchProbe|Launch a Probe
  1216. |HKDeepScan|Begin a Deep scan
  1217. |HKSelfDestruct|Initiate Self-Destruct Sequence
  1218.  
  1219. HOTKEY ALERT SCREEN
  1220. |HKRedAlert|Go to Red Alert
  1221. |HKYellowAlert|Go to Yellow Alert
  1222.  
  1223.  
  1224. MULTIPLAYER SCREENS
  1225. |cMaxNum2|Set Maximum Number of Players
  1226. |cMaxNum3|Set Maximum Number of Players
  1227. |cMaxNum4|Set Maximum Number of Players
  1228. |cMaxNum5|Set Maximum Number of Players
  1229. |cMaxNum6|Set Maximum Number of Players
  1230. |cSerialSetupChoice1|Choose from the Available Ports
  1231. |cSerialSetupChoice2|Choose Your Speed
  1232. |MULTI_EDIT|Edit an Existing Fleet
  1233. |MULTI_LOAD|Load an Existing Fleet
  1234. |MULTI_RANDOM|Load a Random Fleet
  1235.  
  1236. MULTIPLAYER STARTUP SCREEN
  1237. |cPlayer1Ready|Click Here to Join In
  1238. |cPlayer2Ready|Click Here to Join In
  1239. |cPlayer3Ready|Click Here to Join In
  1240. |cPlayer4Ready|Click Here to Join In
  1241. |cPlayer5Ready|Click Here to Join In
  1242. |cPlayer6Ready|Click Here to Join In
  1243. |MULTI_PLAYER_1|Change Player Type
  1244. |MULTI_PLAYER_2|Change Player Type
  1245. |MULTI_PLAYER_3|Change Player Type
  1246. |MULTI_PLAYER_4|Change Player Type
  1247. |MULTI_PLAYER_5|Change Player Type
  1248. |MULTI_PLAYER_6|Change Player Type
  1249. |MULTI_PLAYER_TEAM_1|Change Team
  1250. |MULTI_PLAYER_TEAM_2|Change Team
  1251. |MULTI_PLAYER_TEAM_3|Change Team
  1252. |MULTI_PLAYER_TEAM_4|Change Team
  1253. |MULTI_PLAYER_TEAM_5|Change Team
  1254. |MULTI_PLAYER_TEAM_6|Change Team
  1255. |MULTI_GOBACK|*
  1256. |MULTI_CHATMODE|Chat with All or Team
  1257. |cLoadFleet1|Choose Ship One
  1258. |cLoadFleet2|Choose Ship Two
  1259. |cLoadFleet3|Choose Ship Three
  1260. |cFleetReady1|If an X is Here, This Ship Will be Used in Battle
  1261. |cFleetReady2|If an X is Here, This Ship Will be Used in Battle
  1262. |cFleetReady3|If an X is Here, This Ship Will be Used in Battle
  1263.  
  1264.  
  1265. SELECT GAME SCREEN
  1266. |cSelectGame_NetSetup|Return to Network Setup Screen
  1267. |cSelectGame_Update|Refresh the Session List
  1268.  
  1269. SELECT SESSION SCREEN
  1270. |cCreateGame2|Create a Game Using Name Input Below
  1271.  
  1272.  
  1273. NETWORK SETUP SCREEN
  1274. |NETWORK_DIRECTTCPIP|Setup a game over a TCP/IP Internet connection
  1275. |NETWORK_SERIALPORT|Setup a game through a serial (COM) port
  1276. |NETWORK_IPXLOCAL|Setup a game using a LAN (Local Area Network)
  1277. |NETWORK_INTERNET|Setup a game through an Internet lobby
  1278. |NETWORK_MODEM|Setup a game played over a modem
  1279. |NETWORK_GOBACK|Return to the Select Game Type Screen
  1280.  
  1281.  
  1282. COMMON ITEMS
  1283. |cBackButton|Return to Previous Screen
  1284. |cJoinGame|Join the Selected Game
  1285. |cCreateGame|Create a New Game
  1286. |cNewEntry|Make a New Entry in your Address Book
  1287. |cDeleteGame|Delete Entry
  1288. |cCancelGame|Cancel Choice
  1289. |cStartConnection|Proceed to Next Step
  1290. |cHostGame|Host a New Game
  1291.  
  1292. HOST SETTINGS
  1293. |cBoot1|Bump this Player from this Game
  1294. |cBoot2|Bump this Player from this Game
  1295. |cBoot3|Bump this Player from this Game
  1296. |cBoot4|Bump this Player from this Game
  1297. |cBoot5|Bump this Player from this Game
  1298. |cBoot6|Bump this Player from this Game
  1299. |cConfirmStart|Begin this Game
  1300.  
  1301.  
  1302. CREATE MULTIPLAYER GAME
  1303. |cAnnounceGame|Make Game Available for Players to Join
  1304. |cGoBackNetSetup|*
  1305. |multiplayerTypeBox|Choose Game Type
  1306. |multiplayerMapTypeBox|Choose Terrain
  1307. |cCreateMultiGame_SpeedBox|Change Game Speed
  1308. |cTechEraEarly|Use only Basic Ships
  1309. |cTechEraMiddle|Use Basic and Intermediate Ships
  1310. |cTechEraLate|Use all Ships, Including the Most Advanced
  1311. |CAMPAIGN_SELECTOR_UPDATE|Refresh the List of Games
  1312. |CAMPAIGN_SELECTOR_JOIN|Join the Currently Selected Game
  1313. |CAMPAIGN_SELECTOR_CREATE|Create a New Multiplayer Game
  1314.  
  1315.  
  1316. FLEET CONTROL
  1317. |A4_shipname|This Ship's Designation
  1318. |A4_FC_shiphealth|This Ship's Hull Integrity
  1319. |A4_attack_target|Attack Target
  1320. |A4_capture_target|Capture Target
  1321. |A4_defend_target|Defend Target
  1322. |A4_tractor_target|Use Tractor Beam on Target
  1323. |A4_shipaction|Current Action
  1324. |A4_FC_current_target|Current Target
  1325. |A4_FC_targethealth|Target Hull Integrity
  1326. |A4_FireNow|Attack at Once
  1327. |A4_FormLoose|Observe Loose Formation
  1328. |A4_FormMedium|Observe Medium Formation
  1329. |A4_FormTight|Observe Tight Formation
  1330. |A4_StealthMode|Use Stealth
  1331. |A4_FC_WeapOff|Take Weapons Offline
  1332. |A4_FC_WeapNorm|Set Weapons to Normal
  1333. |A4_FC_WeapOver|Set Weapons to Overload
  1334. |A4_FC_WeapSpecial|Use Alternative Weapons Modes
  1335. |A4_form1|Assume Line Abreast Formation
  1336. |A4_form2|Assume Line Astern Formation
  1337. |A4_form3|Assume Chevron Formation
  1338. |A4_form4|Assume Inverted Chevron Formation
  1339. |A4_form5|Assume Diagonal Left Formation
  1340. |A4_form6|Assume Diagonal Right Formation
  1341.  
  1342.  
  1343. NEW ITEMS CURRENTLY MADE BLANK
  1344. |cWeaponsName_1|*
  1345. |cWeaponsName_2|*
  1346. |cWeaponsName_3|*
  1347. |cSecurityName_1|*
  1348. |cSecurityName_2|*
  1349. |cSecurityName_3|*
  1350. |cScienceName_1|*
  1351. |cScienceName_2|*
  1352. |cScienceName_3|*
  1353. |cEngineerName_1|*
  1354. |cEngineerName_2|*
  1355. |cEngineerName_3|*
  1356. |cHelmName_1|*
  1357. |cHelmName_2|*
  1358. |cHelmName_3|*
  1359. |PlayerNum|*
  1360. |A3_WEAPMENU|*
  1361. |UIType Radio|*
  1362. |WeapLayout1|*
  1363. |WeapLayout2|*
  1364. |WeapLayout3|*
  1365. |PhaserCapacitor800|Phaser Capacitor
  1366. |HULL_FCL|*
  1367. |MissilesType|*
  1368. |MissilesDriveSystem|*
  1369. |MissilesReloads|*
  1370. |HeavyWeapons_Btn|*
  1371. |Missiles_Btn|*
  1372. |Shuttles_Btn|*
  1373. |Misc_Btn|*
  1374. |SkirmishOpts|*
  1375. |FleetMem1|*
  1376. |FleetMem2|*
  1377. |FleetMem3|*
  1378. |FleetMem4|*
  1379. |FleetMem5|*
  1380. |FleetMem6|*
  1381. |PhotonRadio|*
  1382. |HelmGroup|*
  1383. |WeapLayoutB|*
  1384. |A3_DefTract|*
  1385. |FleetGroup|*
  1386. |SFC_TSA_area_3_dir_PICT0046|*
  1387. |MultiRadio|*
  1388. |PhaserRadio|*
  1389. |DisruptRadio|*
  1390. |mTransporterObjSlots|*
  1391. |mTractorPower|*
  1392. |mShuttleSlots|*
  1393. |ArcToggle|*
  1394. |cTutorial_1_Check|*
  1395. |cTutorial_2_Check|*
  1396. |cTutorial_3_Check|*
  1397. |cTutorial_4_Check|*
  1398. |cTutorial_5_Check|*
  1399. |cTutorial_6_Check|*
  1400. |cTech_Frigate_Check|*
  1401. |cTech_LightCruiser_Check|*
  1402. |cTech_Destroyer_Check|*
  1403. |cTech_HeavyCruiser_Check|*
  1404. |cTech_Battlecruiser_Check|*
  1405. |cTech_Dreadnought_Check|*
  1406. |SYSTEMS_RDK|*
  1407. |WeapLayoutA|*
  1408. |PlasmaType|*
  1409. |PlasmaRadio|*
  1410. |MD_CareerTotals|*
  1411. |HH_WeapLayoutB|*
  1412. |HH_A3_DefTract|*
  1413. |HH_A3_DefWildWeasels|*
  1414. |HH_FleetMem1|*
  1415. |HH_FleetMem2|*
  1416. |HH_FleetMem3|*
  1417. |HH_FleetMem4|*
  1418. |HH_FleetMem5|*
  1419. |HH_FleetMem6|*
  1420. |HH_CameraRadio|*
  1421. |HH_MultiRadio|*
  1422. |HH_PhaserRadio|*
  1423. |HH_HellboreRadio|*
  1424. |HH_FusionRadio|*
  1425. |HH_mTractorPower|*
  1426. |HH_mTransporterObjSlots|*
  1427. |HH_mShuttleSlots|*
  1428. |HH_ArcToggle|*
  1429. |HH_FighterRadio|*
  1430. |cTech_Frigate_Medals|*
  1431. |cTech_Destroyer_Medals|*
  1432. |cTech_LightCruiser_Medals|*
  1433. |cTech_HeavyCruiser_Medals|*
  1434. |cTech_Battlecruiser_Medals|*
  1435. |cTech_Dreadnought_Medals|*
  1436. |SkirmTeam|*
  1437. |SkirmTeamSize|*
  1438. |BPVRadio|*
  1439. |SkirmMapTypeBar|*
  1440. |CameraRadio|*
  1441. |ECMRadio|*
  1442. |ECCMRadio|*
  1443.  
  1444.  
  1445. OLDER ITEMS CURRENTLY MADE BLANK
  1446. |temp|*
  1447. |MD_Rank|*
  1448. |MD_Tutorials|*
  1449. |MD_Technicals|*
  1450. |MD_Missions|*
  1451. |MD_Specials|*
  1452. |cOfficerButton_20|*
  1453. |cOfficerButton_21|*
  1454. |cOfficerButton_22|*
  1455. |cOfficerButton_23|*
  1456. |cOfficerButton_24|*
  1457. |cMapArea|*
  1458. |HH_A3_CapMarines|*
  1459. |HH_A6_HELLBORE|*
  1460. |HH_A6_FUSION|*
  1461. |HH_A6_PHASER|*
  1462. |HH_A3_ENGINEER|*
  1463. |HH_A3_WEAPONS|*
  1464. |HH_A3_DEFENSE|*
  1465. |HH_A5_WEAPONS|*
  1466. |HH_A6_MULTIPLE|*
  1467. |A3_HELM|*
  1468. |A3_ENGINEER|*
  1469. |A3_DEFENSE|*
  1470. |A3_PREFS|*
  1471. |A6_DISRUPTOR|*
  1472. |ESGPower|*
  1473. |HH_A3_COMM|*
  1474. |HH_tactical800x600|*
  1475. |SFC_TSA_area_3_dir_PICT0045|*
  1476. |A3_WEAPONS|*
  1477. |A3_WEAPONS_LDN|*
  1478. |HELMGROUP|*
  1479. |A7_WEAPONS|*
  1480. |A3_ENERGY|*
  1481. |A6_ESG|*
  1482. |A6_HELLBORE|*
  1483. |A6_FUSION|*
  1484. |A3_CapMarines|*
  1485. |cSpaceStationBackground|*
  1486. |A6_PHOTON|*
  1487. |cNoTimeLimit|*
  1488. |HostSettings|*
  1489. |PlayerOpts|*
  1490. |SHIELDS_VL|*
  1491. |A6_Photon|*
  1492. |A5_WEAPONS|*
  1493. |A6_PHASER|*
  1494. |A3_DefWildWeasels|*
  1495. |A6_MULTIPLE|*
  1496. |SFC_TSA_area_3_dir_PICT0044|*
  1497. |Kling_Panel_L|*
  1498. |mTransportObjSlots|*
  1499. |A6_SHIELDS|*
  1500. |A6_SHUTTLE|*
  1501. |A6_TRACTOR|*
  1502. |A6_TRANSPORTER|*
  1503. |officerbutton800|*
  1504. |WEAPONLAYOUTA|*
  1505. |WEAPONLAYOUTB|*
  1506. |tactical800x600|*
  1507. CHOOSE GAME TYPE SCREEN
  1508. |SETUP_VESSEL_LIB|View Schematics of Ships in SFC Volume II (full version only)
  1509. |SETUP_CREDITS|See Who Developed SFC Volume II (full version only)
  1510. |SETUP_FILMROOM|View Recordings of Battles (full version only)
  1511. |SETUP_OPTIONS|Configure Hot Keys
  1512. |SETUP_EXIT|Return to Windows
  1513. |SETUP_switch_hotkeys|*
  1514. |SETUP_switch_options|More Options (full version only)
  1515. |SETUP_VESSEL_LIB_text|View Schematics of Ships in SFC Volume II (full version only)
  1516. |SETUP_CREDITS_text|See Who Developed SFC Volume II (full version only)
  1517. |SETUP_FILMROOM_text|View Recordings of Battles (full version only)
  1518. |SETUP_OPTIONS_text|Configure Hot Keys
  1519. |SETUP_EXIT_text|Return to Windows
  1520.  
  1521. |sorry_tip|Serial and Modem-to-Modem Connections Unavailable in the Demo
  1522.  
  1523. |A3_ShutConPause1|*
  1524. |A3_ShutConPause2|*
  1525. |A3_ShutConPause3|*
  1526. |A3_ShutConPause4|*
  1527.  
  1528. |A3_FLEET_HEADER|*
  1529.  
  1530. |A3_ENERGY_BATTERY|*
  1531.