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  1. |FleetAdjustments|~X:3~
  2. ||~X:4~
  3. ||~X:7~
  4. ||~X:5~
  5. ||~X:6~
  6. ||~X:3~
  7. ||~X:2~
  8. ||~X:2
  9.  
  10. |dummyLabel|~F:fontname8:X:5:Y:3~DUMMYTEXT
  11.  
  12. |FF_a3_helm_HETLabel|~F:federation5~CHANCE FOR HET:
  13.  
  14. |FF_a3_eng_repaireng|~F:federation5~REPAIR ENGINES
  15.  
  16. |FF_a3_sci_probeLabel|~F:federation6~PROBES
  17. |FF_a3_sci_probeLabelA|~F:federation6~PROBES
  18. |FF_a3_sci_probeLabelB|~F:federation6~LEFT
  19. |FF_a3_sci_probeOption|~F:federation7~SCAN
  20. ||~F:federation7~ATTACK
  21. |FF_a3_sci_launchProbe|~F:federation10~LAUNCH
  22. |FF_a3_sci_deepScan|~F:federation11:x:1~DEEP SCAN
  23. |FF_a3_sci_selfDestruct|~F:federation5~SELF DESTRUCT
  24.  
  25. |FF_a3_sec_capture|~F:federation7~CAPTURE
  26. |FF_a3_sec_hitnrun|~F:federation7~HIT & RUN
  27. |FF_a3_sec_allmarines|~F:federation7:Y:-1~ALL MARINES
  28. |FF_a3_sec_controllingrace|~F:federation5~CONTROLLING RACE
  29.  
  30. |FF_a3_weap_mines|~F:federation6~MINES
  31. |FF_a3_weap_minesleft|~F:federation6~LEFT
  32. |FF_a3_weap_laymine|~F:federation11~DEPLOY
  33.  
  34. |FF_a3_comm_brief|~F:federation7~MISSION BRIEFING
  35.  
  36. |FF_a3_def_weasels|~F:federation6~SENSOR DECOY SHUTTLES
  37. |FF_a3_def_launchweasels|~F:federation12~LAUNCH
  38.  
  39. |FF_a3_nrg_power|~F:federation6~POWER
  40. |FF_a3_nrg_systems|~F:federation5~SYSTEMS
  41. |FF_a3_nrg_other|~F:federation6~OTHER
  42. |FF_a3_nrg_excess|~F:federation6~EXCESS
  43.  
  44. |FF_a3_con_fighters|~F:federation6~FIGHTERS
  45. |FF_a3_con_shuttles|~F:federation6~SHUTTLES
  46. |FF_a3_con_avaiLabel|~F:federation5~AVAILABLE SHUTTLES
  47. |FF_a3_con_convert|~F:federation6~CONVERT TO
  48.  
  49. |FF_a3_disp_shuttles|~F:federation6~SHUTTLES
  50. |FF_a3_disp_fighters|~F:federation6~FIGHTERS
  51. |FF_a3_disp_squad1|~F:federation6~SQUADRON I
  52. |FF_a3_disp_squad2|~F:federation6~SQUADRON II
  53. |FF_a3_disp_squad3|~F:federation6~SQUADRON III
  54. |FF_a3_disp_squad4|~F:federation6~SQUADRON IV
  55.  
  56. |FF_a3_prefs_cam|~F:federation7~CAMERA VIEWS
  57. |FF_a3_prefs_chasecam|~F:federation6~CHASE
  58. |FF_a3_prefs_targetcam|~F:federation5:y:-1~TARGET
  59. |FF_a3_prefs_enemycam|~F:federation6:y:-1~ENEMY
  60. |FF_a3_prefs_overhead|~F:federation6~OVERHEAD
  61. |FF_a3_prefs_follow|~F:federation6~FOLLOW
  62.  
  63. |FF_a3_quit_abort|~F:federation8~END MISSION
  64. |FF_a3_quit_main|~F:federation8~EXIT TO MAIN MENU
  65. |FF_a3_quit_win|~F:federation8~EXIT TO WINDOWS
  66. |FF_a3_quit_cancel|~F:federation8~CANCEL
  67.  
  68. |FF_a3_exit_query|~F:federation14~EXIT SFC VOL. II?
  69. |FF_a3_exit_yes|~F:federation9:Y:-8~AYE-AYE, SIR
  70. |FF_a3_exit_no|~F:federation9:Y:-8~BELAY THAT
  71.  
  72.  
  73. |KK_a3_helm_HETLabel|~F:klingon7~CHANCE FOR HET:
  74.  
  75. |KK_a3_eng_repaireng|~F:klingon8~REPAIR ENGINES
  76.  
  77. |KK_a3_sci_probeLabel|~F:klingon7~PROBES
  78. |KK_a3_sci_probeLabelA|~F:klingon7~PROBES
  79. |KK_a3_sci_probeLabelB|~F:klingon7~LEFT
  80. |KK_a3_sci_probeOption|~F:klingon9~SCAN
  81. ||~F:klingon9~ATTACK
  82. |KK_a3_sci_deepScan|~F:klingon7~DEEP SCAN
  83. |KK_a3_sci_selfDestruct|~F:klingon12~SELF DESTRUCT
  84.  
  85. |KK_a3_sec_capture|~F:klingon8:X:-6:Y:-1~CAPTURE
  86. |KK_a3_sec_hitnrun|~F:klingon8:X:6:Y:-1~HIT & RUN
  87. |KK_a3_sec_allmarines|~F:klingon9~ALL MARINES
  88. |KK_a3_sec_controllingrace|~F:klingon8~CONTROLLING RACE
  89.  
  90. |KK_a3_weap_mines|~F:klingon7~MINES
  91. |KK_a3_weap_minesleftA|~F:klingon7~MINES
  92. |KK_a3_weap_minesleftB|~F:klingon7~LEFT
  93.  
  94. |KK_a3_comm_brief|~F:klingon8~MISSION BRIEFING
  95.  
  96. |KK_a3_def_weasels|~F:klingon9~SENSOR DECOY SHUTTLES
  97.  
  98. |KK_a3_map_zoom|~F:klingon9~ZOOM FACTOR
  99.  
  100. |KK_a3_nrg_power|~F:klingon8~POWER
  101. |KK_a3_nrg_systems|~F:klingon8~SYSTEMS
  102. |KK_a3_nrg_other|~F:klingon8~OTHER
  103. |KK_a3_nrg_excess|~F:klingon8~EXCESS
  104.  
  105. |KK_a3_con_fighters|~F:klingon8:X:-8:Y:-1~FIGHTERS
  106. |KK_a3_con_shuttles|~F:klingon8:X:8:Y:-1~SHUTTLES
  107. |KK_a3_con_avaiLabel|~F:klingon9~AVAILABLE SHUTTLES
  108. |KK_a3_con_convert|~F:klingon8~CONVERT TO
  109.  
  110. |KK_a3_disp_shuttles|~F:klingon8~SHUTTLES
  111. |KK_a3_disp_fighters|~F:klingon8~FIGHTERS
  112. |KK_a3_disp_squad1|~F:klingon7~SQUADRON I
  113. |KK_a3_disp_squad2|~F:klingon7~SQUADRON II
  114. |KK_a3_disp_squad3|~F:klingon7~SQUADRON III
  115. |KK_a3_disp_squad4|~F:klingon7~SQUADRON IV
  116.  
  117. |KK_a3_prefs_cam|~F:klingon7~CAMERA VIEWS
  118. |KK_a3_prefs_chasecam|~F:klingon8:Y:-1~CHASE
  119. |KK_a3_prefs_targetcam|~F:klingon8:Y:-1~TARGET
  120. |KK_a3_prefs_enemycam|~F:klingon8:Y:-1~ENEMY
  121. |KK_a3_prefs_overhead|~F:klingon8:Y:-1~OVERHEAD
  122. |KK_a3_prefs_follow|~F:klingon8:Y:-1~FOLLOW
  123.  
  124. |KK_a3_quit_abort|~F:klingon9~END  MISSION
  125. |KK_a3_quit_main|~F:klingon9~EXIT  TO  MAIN  MENU
  126. |KK_a3_quit_win|~F:klingon9~EXIT  TO  WINDOWS
  127. |KK_a3_quit_cancel|~F:klingon9~CANCEL
  128.  
  129. |KK_a3_exit_query|~F:klingon12~EXIT SFC VOL. II?
  130.  
  131.  
  132. |LL_a3_helm_HETLabel|~F:lyran5~CHANCE FOR HET:
  133.  
  134. |LL_a3_eng_repaireng|~F:lyran6~REPAIR ENGINES
  135.  
  136. |LL_a3_sci_probeLabel|~F:lyran5~PROBES
  137. |LL_a3_sci_probeLabelA|~F:lyran5~PROBES
  138. |LL_a3_sci_probeLabelB|~F:lyran5~LEFT
  139. |LL_a3_sci_probeOption|~F:lyran6~SCAN
  140. ||~F:lyran6~ATTACK
  141. |LL_a3_sci_deepScan|~F:lyran5~DEEP SCAN
  142. |LL_a3_sci_selfDestruct|~F:lyran8~SELF DESTRUCT
  143.  
  144. |LL_a3_sec_capture|~F:lyran6~CAPTURE
  145. |LL_a3_sec_hitnrun|~F:lyran6~HIT & RUN
  146. |LL_a3_sec_allmarines|~F:lyran6~ALL MARINES
  147. |LL_a3_sec_controllingrace|~F:lyran6~CONTROLLING RACE
  148.  
  149. |LL_a3_weap_mines|~F:lyran5~MINES
  150. |LL_a3_weap_minesleftA|~F:lyran5~MINES
  151. |LL_a3_weap_minesleftB|~F:lyran5~LEFT
  152.  
  153. |LL_a3_comm_brief|~F:lyran7~MISSION BRIEFING
  154.  
  155. |LL_a3_def_weasels|~F:lyran6~SENSOR DECOY SHUTTLES
  156.  
  157. |LL_a3_nrg_power|~F:lyran6~POWER
  158. |LL_a3_nrg_systems|~F:lyran6~SYSTEMS
  159. |LL_a3_nrg_other|~F:lyran6~OTHER
  160. |LL_a3_nrg_excess|~F:lyran6~EXCESS
  161.  
  162. |LL_a3_con_fighters|~F:lyran6~FIGHTERS
  163. |LL_a3_con_shuttles|~F:lyran6~SHUTTLES
  164. |LL_a3_con_avaiLabel|~F:lyran8~AVAILABLE SHUTTLES
  165. |LL_a3_con_convert|~F:lyran7~CONVERT TO
  166.  
  167. |LL_a3_disp_shuttles|~F:lyran6~SHUTTLES
  168. |LL_a3_disp_fighters|~F:lyran6~FIGHTERS
  169. |LL_a3_disp_squad1|~F:lyran6~SQUADRON I
  170. |LL_a3_disp_squad2|~F:lyran6~SQUADRON II
  171. |LL_a3_disp_squad3|~F:lyran6~SQUADRON III
  172. |LL_a3_disp_squad4|~F:lyran6~SQUADRON IV
  173.  
  174. |LL_a3_prefs_cam|~F:lyran6~CAMERA VIEWS
  175. |LL_a3_prefs_chasecam|~F:lyran6~CHASE
  176. |LL_a3_prefs_targetcam|~F:lyran6~TARGET
  177. |LL_a3_prefs_enemycam|~F:lyran6~ENEMY
  178. |LL_a3_prefs_overhead|~F:lyran6~OVERHEAD
  179. |LL_a3_prefs_follow|~F:lyran6~FOLLOW
  180.  
  181. |LL_a3_quit_abort|~F:lyran8~END MISSION
  182. |LL_a3_quit_main|~F:lyran8~EXIT TO MAIN MENU
  183. |LL_a3_quit_win|~F:lyran8~EXIT TO WINDOWS
  184. |LL_a3_quit_cancel|~F:lyran8~CANCEL
  185.  
  186. |LL_a3_exit_query|~F:lyran10~\vcEXIT SFC VOL. II?
  187.  
  188.  
  189. |HH_a3_helm_HETLabel|~F:hydran5~CHANCE FOR HET:
  190.  
  191. |HH_a3_eng_Repaireng|~F:hydran6~REPAIR ENGINES
  192.  
  193. |HH_a3_sci_deepScan|~F:hydran7~DEEP SCAN
  194. |HH_a3_sci_probeLabel|~F:hydran7~PROBES
  195. |HH_a3_sci_probeLabelB|~F:hydran6~LEFT
  196. |HH_a3_sci_selfDestruct|~F:hydran10~SELF DESTRUCT
  197. |HH_a3_sci_launchProbe|~F:hydran10~LAUNCH
  198. |HH_a3_sci_probeOption|~F:hydran7:y:-1~SCAN
  199. ||~F:hydran7~ATTACK
  200.  
  201. |HH_a3_sec_capture|~F:hydran6~CAPTURE
  202. |HH_a3_sec_hitnrun|~F:hydran6~HIT & RUN
  203. |HH_a3_sec_allmarines|~F:hydran6~ALL MARINES
  204. |HH_a3_sec_controllingrace|~F:hydran5~CONTROLLING RACE
  205.  
  206. |HH_a3_weap_mines|~F:hydran6~MINES
  207. |HH_a3_weap_minesleft|~F:hydran6~LEFT
  208. |HH_a3_weap_laymine|~F:hydran10~DEPLOY
  209.  
  210. |HH_a3_def_weasels|~F:hydran6~SENSOR DECOY SHUTTLES
  211. |HH_a3_def_launchweasels|~F:hydran10~LAUNCH
  212.  
  213. |HH_a3_map_zoom|~F:hydran6~ZOOM FACTOR
  214.  
  215. |HH_a3_comm_brief|~F:hydran7~MISSION BRIEFING
  216.  
  217. |HH_a3_nrg_power|~F:hydran6~POWER
  218. |HH_a3_nrg_systems|~F:hydran5~SYSTEMS
  219. |HH_a3_nrg_other|~F:hydran6~OTHER
  220. |HH_a3_nrg_excess|~F:hydran5~EXCESS
  221.  
  222. |HH_a3_prefs_cam|~F:hydran6~CAMERA VIEWS
  223. |HH_a3_prefs_chasecam|~F:hydran6~CHASE
  224. |HH_a3_prefs_targetcam|~F:hydran6~TARGET
  225. |HH_a3_prefs_enemycam|~F:hydran6~ENEMY
  226. |HH_a3_prefs_overhead|~F:hydran6~OVERHEAD
  227. |HH_a3_prefs_follow|~F:hydran6~FOLLOW
  228.  
  229. |HH_a3_quit_abort|~F:hydran7~END MISSION
  230. |HH_a3_quit_main|~F:hydran7~EXIT TO MAIN MENU
  231. |HH_a3_quit_win|~F:hydran7~EXIT TO WINDOWS
  232. |HH_a3_quit_cancel|~F:hydran7~CANCEL
  233.  
  234. |HH_a3_exit_query|~F:hydran12~\vcEXIT SFC VOL. II?
  235.  
  236. |HH_a3_con_fighters|~F:hydran6~FIGHTERS
  237. |HH_a3_con_shuttles|~F:hydran6~SHUTTLES
  238. |HH_a3_con_avaiLabel|~F:hydran7~AVAILABLE SHUTTLES
  239. |HH_a3_con_convert|~F:hydran6~CONVERT TO
  240. |HH_a3_disp_shuttles|~F:hydran6~SHUTTLES
  241. |HH_a3_disp_fighters|~F:hydran6~FIGHTERS
  242. |HH_a3_disp_squad1|~F:hydran6~SQUADRON I
  243. |HH_a3_disp_squad2|~F:hydran6~SQUADRON II
  244. |HH_a3_disp_squad3|~F:hydran6~SQUADRON III
  245. |HH_a3_disp_squad4|~F:hydran6~SQUADRON IV
  246.  
  247. |RR_a3_helm_HETLabel|~F:romulan5~CHANCE FOR HET:
  248.  
  249. |RR_a3_eng_repaireng|~F:romulan6~REPAIR ENGINES
  250.  
  251. |RR_a3_sci_probeLabel|~F:romulan6~PROBES
  252. |RR_a3_sci_probeLabelB|~F:romulan6~\vcLEFT
  253. |RR_a3_sci_probeOption|~F:romulan7~SCAN
  254. ||~F:romulan7~ATTACK
  255. |RR_a3_sci_launchProbe|~F:federation10~LAUNCH
  256. |RR_a3_sci_deepScan|~F:romulan6~DEEP SCAN
  257. |RR_a3_sci_selfDestruct|~F:romulan10~\vcSELF DESTRUCT
  258.  
  259. |RR_a3_sec_capture|~F:romulan6:Y:-1~CAPTURE
  260. |RR_a3_sec_hitnrun|~F:romulan6:Y:-1~HIT & RUN
  261. |RR_a3_sec_allmarines|~F:romulan6~ALL MARINES
  262. |RR_a3_sec_controllingrace|~F:romulan5~CONTROLLING RACE
  263.  
  264. |RR_a3_weap_mines|~F:romulan6~MINES
  265. |RR_a3_weap_minesleft|~F:romulan6~LEFT
  266. |RR_a3_weap_laymine|~F:romulan10~DEPLOY
  267.  
  268. |RR_a3_comm_brief|~F:romulan7~MISSION BRIEFING
  269.  
  270. |RR_a3_def_weasels|~F:romulan6~SENSOR DECOY SHUTTLES
  271. |RR_a3_def_launchweasels|~F:romulan10~LAUNCH
  272.  
  273. |RR_a3_map_zoom|~F:romulan6~ZOOM FACTOR
  274.  
  275. |RR_a3_nrg_power|~F:romulan6~POWER
  276. |RR_a3_nrg_systems|~F:romulan5~SYSTEMS
  277. |RR_a3_nrg_other|~F:romulan6~OTHER
  278. |RR_a3_nrg_excess|~F:romulan6~EXCESS
  279.  
  280. |RR_a3_con_fighters|~F:romulan6~FIGHTERS
  281. |RR_a3_con_shuttles|~F:romulan6~SHUTTLES
  282. |RR_a3_con_avaiLabel|~F:romulan5~AVAILABLE SHUTTLES
  283. |RR_a3_con_convert|~F:romulan6~CONVERT TO
  284.  
  285. |RR_a3_disp_shuttles|~F:romulan6:Y:-1~SHUTTLES
  286. |RR_a3_disp_fighters|~F:romulan6:Y:-1~FIGHTERS
  287. |RR_a3_disp_squad1|~F:romulan6~SQUADRON I
  288. |RR_a3_disp_squad2|~F:romulan6~SQUADRON II
  289. |RR_a3_disp_squad3|~F:romulan6~SQUADRON III
  290. |RR_a3_disp_squad4|~F:romulan6~SQUADRON IV
  291.  
  292. |RR_a3_prefs_cam|~F:romulan6~CAMERA VIEWS
  293. |RR_a3_prefs_chasecam|~F:romulan5:y:-1~CHASE
  294. |RR_a3_prefs_targetcam|~F:romulan5:y:-1~TARGET
  295. |RR_a3_prefs_enemycam|~F:romulan5:y:-1~ENEMY
  296. |RR_a3_prefs_overhead|~F:romulan5~OVERHEAD
  297. |RR_a3_prefs_follow|~F:romulan5~FOLLOW
  298.  
  299. |RR_a3_quit_abort|~F:romulan7~END MISSION
  300. |RR_a3_quit_main|~F:romulan7~EXIT TO MAIN MENU
  301. |RR_a3_quit_win|~F:romulan7~EXIT TO WINDOWS
  302. |RR_a3_quit_cancel|~F:romulan7~CANCEL
  303.  
  304. |RR_a3_exit_query|~F:romulan8~EXIT SFC VOL. II?
  305.  
  306.  
  307. |GG_a3_helm_HETLabel|~F:gorn8~CHANCE FOR HET:
  308.  
  309. |GG_a3_eng_repaireng|~F:gorn9:y:-2~REPAIR ENGINES
  310.  
  311. |GG_a3_sci_probeLabel|~F:gorn8~PROBES
  312. |GG_a3_sci_probeLabelA|~F:gorn8~PROBES
  313. |GG_a3_sci_probeLabelB|~F:gorn8~LEFT
  314. |GG_a3_sci_probeOption|~F:gorn9~SCAN
  315. ||~F:gorn9~ATTACK
  316. |GG_a3_sci_launchProbe|~F:gorn12~LAUNCH
  317. |GG_a3_sci_deepScan|~F:gorn10~DEEP SCAN
  318. |GG_a3_sci_selfDestruct|~F:gorn9~SELF DESTRUCT
  319.  
  320. |GG_a3_sec_capture|~F:gorn8~CAPTURE
  321. |GG_a3_sec_hitnrun|~F:gorn8~HIT & RUN
  322. |GG_a3_sec_allmarines|~F:gorn8~ALL MARINES
  323. |GG_a3_sec_controllingrace|~F:gorn6~CONTROLLING RACE
  324.  
  325. |GG_a3_weap_mines|~F:gorn8~MINES
  326. |GG_a3_weap_minesleft|~F:gorn8~LEFT
  327. |GG_a3_weap_laymine|~F:gorn10~DEPLOY
  328.  
  329. |GG_a3_comm_brief|~F:gorn8~MISSION BRIEFING
  330.  
  331. |GG_a3_def_weasels|~F:gorn8~SENSOR DECOY SHUTTLES
  332. |GG_a3_def_launchweasels|~F:gorn10~LAUNCH
  333.  
  334. |GG_a3_map_zoom|~F:gorn6~ZOOM FACTOR
  335.  
  336. |GG_a3_nrg_power|~F:gorn8~POWER
  337. |GG_a3_nrg_systems|~F:gorn8~SYSTEMS
  338. |GG_a3_nrg_other|~F:gorn8~OTHER
  339. |GG_a3_nrg_excess|~F:gorn8~EXCESS
  340.  
  341. |GG_a3_con_fighters|~F:gorn7~FIGHTERS
  342. |GG_a3_con_shuttles|~F:gorn7~SHUTTLES
  343. |GG_a3_con_avaiLabel|~F:gorn9~AVAILABLE SHUTTLES
  344. |GG_a3_con_convert|~F:gorn8~CONVERT TO
  345.  
  346. |GG_a3_disp_shuttles|~F:gorn7:X:-2~SHUTTLES
  347. |GG_a3_disp_fighters|~F:gorn7:X:2~FIGHTERS
  348. |GG_a3_disp_squad1|~F:gorn6~SQUADRON I
  349. |GG_a3_disp_squad2|~F:gorn6~SQUADRON II
  350. |GG_a3_disp_squad3|~F:gorn6~SQUADRON III
  351. |GG_a3_disp_squad4|~F:gorn6~SQUADRON IV
  352.  
  353. |GG_a3_prefs_cam|~F:gorn8~CAMERA VIEWS
  354. |GG_a3_prefs_chasecam|~F:gorn8~CHASE
  355. |GG_a3_prefs_targetcam|~F:gorn8~TARGET
  356. |GG_a3_prefs_enemycam|~F:gorn8~ENEMY
  357. |GG_a3_prefs_overhead|~F:gorn8~OVERHEAD
  358. |GG_a3_prefs_follow|~F:gorn8~FOLLOW
  359.  
  360. |GG_a3_quit_abort|~F:gorn10~END MISSION
  361. |GG_a3_quit_main|~F:gorn10~EXIT TO MAIN MENU
  362. |GG_a3_quit_win|~F:gorn10~EXIT TO WINDOWS
  363. |GG_a3_quit_cancel|~F:gorn10~CANCEL
  364.  
  365. |GG_a3_exit_query|~F:gorn14~\vcEXIT SFC VOL. II?
  366.  
  367.  
  368. |ZZ_a3_helm_HETLabel|~F:mirak9~CHANCE FOR HET:
  369.  
  370. |ZZ_a3_eng_repaireng|~F:mirak6~REPAIR ENGINES
  371.  
  372. |ZZ_a3_sci_probeLabel|~F:mirak8~PROBES
  373. |ZZ_a3_sci_probeLabelA|~F:mirak8~PROBES
  374. |ZZ_a3_sci_probeLabelB|~F:mirak8~LEFT
  375. |ZZ_a3_sci_probeOption|~F:mirak9~SCAN
  376. ||~F:mirak9~ATTACK
  377. |ZZ_a3_sci_launchProbe|~F:mirak12~LAUNCH
  378. |ZZ_a3_sci_deepScan|~F:mirak9~DEEP SCAN
  379. |ZZ_a3_sci_selfDestruct|~F:mirak8~SELF DESTRUCT
  380.  
  381. |ZZ_a3_sec_capture|~F:mirak8~CAPTURE
  382. |ZZ_a3_sec_hitnrun|~F:mirak8~HIT & RUN
  383. |ZZ_a3_sec_allmarines|~F:mirak7~ALL MARINES
  384. |ZZ_a3_sec_controllingrace|~F:mirak8~CONTROLLING RACE
  385.  
  386. |ZZ_a3_weap_mines|~F:mirak8~MINES
  387. |ZZ_a3_weap_minesleft|~F:mirak8~LEFT
  388. |ZZ_a3_weap_laymine|~F:mirak12~DEPLOY
  389.  
  390. |ZZ_a3_comm_brief|~F:mirak7~MISSION BRIEFING
  391.  
  392. |ZZ_a3_def_weasels|~F:mirak8~SENSOR DECOY SHUTTLES
  393. |ZZ_a3_def_launchweasels|~F:mirak12~LAUNCH
  394.  
  395. |ZZ_a3_nrg_power|~F:mirak7~POWER
  396. |ZZ_a3_nrg_systems|~F:mirak7~SYSTEMS
  397. |ZZ_a3_nrg_other|~F:mirak7~OTHER
  398. |ZZ_a3_nrg_excess|~F:mirak7~EXCESS
  399.  
  400. |ZZ_a3_prefs_cam|~F:mirak8~CAMERA VIEWS
  401. |ZZ_a3_prefs_chasecam|~F:mirak7~CHASE
  402. |ZZ_a3_prefs_targetcam|~F:mirak7~TARGET
  403. |ZZ_a3_prefs_enemycam|~F:mirak7~ENEMY
  404. |ZZ_a3_prefs_overhead|~F:mirak7:Y:-1~OVERHEAD
  405. |ZZ_a3_prefs_follow|~F:mirak7:Y:-1~FOLLOW
  406.  
  407. |ZZ_a3_quit_abort|~F:mirak10~END MISSION
  408. |ZZ_a3_quit_main|~F:mirak10~EXIT TO MAIN MENU
  409. |ZZ_a3_quit_win|~F:mirak10~EXIT TO WINDOWS
  410. |ZZ_a3_quit_cancel|~F:mirak9~CANCEL
  411.  
  412. |ZZ_a3_exit_query|~F:mirak14~\vcEXIT SFC VOL. II?
  413. |ZZ_a3_exit_yes|~F:mirak10:Y:-9~TURN TAIL
  414. |ZZ_a3_exit_no|~F:mirak10:Y:-9~FIGHT ON
  415.  
  416. |ZZ_a3_con_fighters|~F:mirak8~FIGHTERS
  417. |ZZ_a3_con_shuttles|~F:mirak8~SHUTTLES
  418. |ZZ_a3_con_avaiLabel|~F:mirak8~AVAILABLE SHUTTLES
  419. |ZZ_a3_con_convert|~F:mirak9~CONVERT TO
  420.  
  421. |ZZ_a3_disp_squad1|~F:mirak8~SQUADRON I
  422. |ZZ_a3_disp_squad2|~F:mirak8~SQUADRON II
  423. |ZZ_a3_disp_squad3|~F:mirak8~SQUADRON III
  424. |ZZ_a3_disp_squad4|~F:mirak8~SQUADRON IV
  425.  
  426. |II_a3_helm_HETLabel|~F:isc8~CHANCE FOR HET:
  427.  
  428. |II_a3_eng_repaireng|~F:isc9~REPAIR ENGINES
  429.  
  430. |II_a3_sci_probeLabel|~F:isc8~PROBES
  431. |II_a3_sci_probeLabelA|~F:isc8~PROBES
  432. |II_a3_sci_probeLabelB|~F:isc8~LEFT
  433. |II_a3_sci_probeOption|~F:isc8:Y:1~SCAN
  434. ||~F:isc8:Y:1~ATTACK
  435. |II_a3_sci_deepScan|~F:isc8~DEEP SCAN
  436. |II_a3_sci_selfDestruct|~F:isc10~SELF DESTRUCT
  437.  
  438. |II_a3_sec_capture|~F:isc7~CAPTURE
  439. |II_a3_sec_hitnrun|~F:isc7~HIT & RUN
  440. |II_a3_sec_allmarines|~F:isc8:Y:1~ALL MARINES
  441. |II_a3_sec_controllingrace|~F:isc5~CONTROLLING RACE
  442.  
  443. |II_a3_weap_mines|~F:isc8~MINES
  444. |II_a3_weap_minesleft|~F:isc8~LEFT
  445.  
  446. |II_a3_comm_brief|~F:isc8:Y:-1~MISSION BRIEFING
  447.  
  448. |II_a3_def_weasels|~F:isc8~SENSOR DECOY SHUTTLES
  449.  
  450. |II_a3_nrg_power|~F:isc6~POWER
  451. |II_a3_nrg_systems|~F:isc6~SYSTEMS
  452. |II_a3_nrg_other|~F:isc6~OTHER
  453. |II_a3_nrg_excess|~F:isc6~EXCESS
  454.  
  455. |II_a3_con_fighters|~F:isc8~FIGHTERS
  456. |II_a3_con_shuttles|~F:isc8~SHUTTLES
  457. |II_a3_con_avaiLabel|~F:isc8~AVAILABLE SHUTTLES
  458. |II_a3_con_convert|~F:isc7~CONVERT TO
  459.  
  460. |II_a3_disp_fighters|~F:isc8~FIGHTERS
  461. |II_a3_disp_shuttles|~F:isc8~SHUTTLES
  462. |II_a3_disp_squad1|~F:isc6~SQUADRON I
  463. |II_a3_disp_squad2|~F:isc6~SQUADRON II
  464. |II_a3_disp_squad3|~F:isc6~SQUADRON III
  465. |II_a3_disp_squad4|~F:isc6~SQUADRON IV
  466.  
  467. |II_a3_prefs_cam|~F:isc7~CAMERA VIEWS
  468. |II_a3_prefs_chasecam|~F:isc8:Y:-1~CHASE
  469. |II_a3_prefs_targetcam|~F:isc8:Y:-1~TARGET
  470. |II_a3_prefs_enemycam|~F:isc8:Y:-1~ENEMY
  471. |II_a3_prefs_overhead|~F:isc8:Y:-1~OVERHEAD
  472. |II_a3_prefs_follow|~F:isc8:Y:-1~FOLLOW
  473.  
  474. |II_a3_quit_abort|~F:isc8:Y:-2~END MISSION
  475. |II_a3_quit_main|~F:isc8~EXIT TO MAIN MENU
  476. |II_a3_quit_main_B|~F:isc8:Y:-2~EXIT TO MAIN MENU
  477. |II_a3_quit_win|~F:isc8:Y:2~EXIT TO WINDOWS
  478. |II_a3_quit_cancel|~F:isc8~CANCEL
  479.  
  480. |II_a3_exit_query|~F:isc11~\vcEXIT SFC VOL. II?
  481.  
  482. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  483.  
  484. |a6_firebutton|FIRE
  485.  
  486. |a6_dron|MISSILES
  487. |a6_dron_misnum|ALL MISSILES
  488. ||ONE MISSILE
  489. |a6_dron_rackdata|RACK DATA
  490. |a6_dron_racknum|NUMBER
  491. |a6_dron_type|TYPE
  492. |a6_dron_misdata|MISSILE DATA
  493. |a6_dron_misready|READY
  494. |a6_dron_misreloads|RELOADS
  495.  
  496. |a6_esg|ESG
  497. |a6_esg_off|OFFLINE
  498. |a6_esg_cap|CAPACITOR
  499. |a6_esg_rad|RADIUS
  500.  
  501. |a6_fus|FUSION CANNON
  502. |a6_fus_off|OFFLINE
  503. |a6_fus_norm|NORMAL
  504. |a6_fus_over|OVERLOAD
  505. |a6_fus_sui|SUICIDE OVERLOAD
  506.  
  507. |a6_hell|HELLBORE
  508. |a6_hell_off|OFFLINE
  509. |a6_hell_norm|NORMAL
  510. |a6_hell_over|OVERLOAD
  511.  
  512. |a6_mult|MULTIPLE
  513. |a6_mult_off|OFFLINE
  514. |a6_mult_norm|NORMAL
  515. |a6_mult_over|OVERLOAD
  516.  
  517. |a6_phas|PHASERS
  518. |a6_phas_off|OFFLINE
  519. |a6_phas_norm|NORMAL
  520.  
  521. |a6_phot|PHOTON TORPEDOES
  522. |a6_phot_off|OFFLINE
  523. |a6_phot_norm|NORMAL
  524. |a6_phot_over|OVERLOAD
  525. |a6_phot_prox|PROXIMITY
  526.  
  527. |a6_plas|PLASMA TORPEDOES
  528. |a6_plas_type|TYPE
  529. |a6_plas_fake|FIRE PSEUDO
  530. |a6_plas_off|OFFLINE
  531. |a6_plas_norm|NORMAL
  532. |a6_plas_env|ENVELOPING
  533. |a6_plas_def|DEFENSIVE
  534.  
  535. |a6_sen|SENSORS
  536. |a6_sen_ecm|ECM
  537. |a6_sen_tecm|TARGET ECM
  538. |a6_sen_eccm|ECCM
  539. |a6_sen_teccm|TARGET ECCM
  540.  
  541. |a6_shld|SHIELDS
  542. |a6_shld_raise|RAISE
  543. |a6_shld_lower|LOWER
  544. |a6_shld_norm|NORMAL
  545. |a6_shld_reinf|REINFORCE
  546. |a6_shld_areinf|REINFORCE ALL
  547.  
  548. |a6_trac|TRACTOR BEAM
  549. |a6_trac_fire|ENGAGE
  550. |a6_trac_hold|HOLD
  551. |a6_trac_repel|REPEL
  552. |a6_trac_bmst|BEAM STRENGTH
  553.  
  554. |a6_tran|TRANSPORTERS
  555. |a6_tran_fire|ENERGIZE
  556. |a6_tran_out|BEAM OUT
  557. |a6_tran_in|BEAM IN
  558.  
  559. |a6_dis|DISRUPTORS
  560. |a6_dis_off|OFFLINE
  561. |a6_dis_norm|NORMAL
  562. |a6_dis_over|OVERLOAD
  563.  
  564. |a6_shut|SHUTTLECRAFT
  565. |a6_shut_fire|LAUNCH
  566. |a6_shut_opt|TARGET OPTIONS
  567. |a6_shut_dock|DOCKED
  568. |a6_shut_act|ACTIVE
  569. |a6_shut_atk|ATTACK
  570. |a6_shut_har|HARASS
  571. |a6_shut_def|DEFEND
  572. |a6_shut_defme|DEFEND ME
  573. |a6_shut_ret|RETURN
  574.  
  575.  
  576. |FF_a6_firebutton|~F:federation12~FIRE
  577.  
  578. |FF_a6_dron|~F:federation6~MISSILES
  579. |FF_a6_dron_misnum|~F:federation5~ALL MISSILES
  580. ||~F:federation5~ONE MISSILE
  581. |FF_a6_dron_rackdata|~F:federation6~RACK DATA
  582. |FF_a6_dron_racknum|~F:federation6~NUMBER
  583. |FF_a6_dron_type|~F:federation7~TYPE
  584. |FF_a6_dron_misdata|~F:federation6~MISSILE DATA
  585. |FF_a6_dron_misready|~F:federation7~READY
  586. |FF_a6_dron_misreloads|~F:federation6~RELOAD
  587.  
  588. |FF_a6_mult|~F:federation6~MULTIPLE
  589. |FF_a6_mult_off|~F:federation10~OFFLINE
  590. |FF_a6_mult_norm|~F:federation10~NORMAL
  591. |FF_a6_mult_over|~F:federation10~OVERLOAD
  592.  
  593. |FF_a6_phas|~F:federation6~PHASERS
  594. |FF_a6_phas_off|~F:federation10~OFFLINE
  595. |FF_a6_phas_norm|~F:federation10~NORMAL
  596.  
  597. |FF_a6_phot|~F:federation6~PHOTON TORPEDOES
  598. |FF_a6_phot_off|~F:federation8~OFFLINE
  599. |FF_a6_phot_norm|~F:federation8~NORMAL
  600. |FF_a6_phot_over|~F:federation8~OVERLOAD
  601. |FF_a6_phot_prox|~F:federation8~PROXIMITY
  602.  
  603. |FF_a6_plas|~F:federation6~PLASMA TORPEDOES
  604. |FF_a6_plas_type|~F:federation7~TYPE
  605. |FF_a6_plas_fake|~F:federation6~FIRE PSEUDO
  606. |FF_a6_plas_off|~F:federation8~OFFLINE
  607. |FF_a6_plas_norm|~F:federation8~NORMAL
  608. |FF_a6_plas_env|~F:federation7~ENVELOPING
  609. |FF_a6_plas_def|~F:federation8~DEFENSIVE
  610. |FF_a6_plas_i_off|~F:federation8~OFFLINE
  611. |FF_a6_plas_i_main|~F:federation8~MAIN
  612. |FF_a6_plas_i_def|~F:federation8~DEFENSIVE
  613. |FF_a6_plas_i_fulldef|~F:federation6~FULL DEFENSE
  614.  
  615. |FF_a6_sen|~F:federation6~SENSORS
  616. |FF_a6_sen_ecm|~F:federation6~ECM
  617. |FF_a6_sen_tecm|~F:federation5~TARGET ECM
  618. |FF_a6_sen_eccm|~F:federation6~ECCM
  619. |FF_a6_sen_teccm|~F:federation5~TARGET ECCM
  620.  
  621. |FF_a6_shld|~F:federation6~SHIELDS
  622. |FF_a6_shld_raise|~F:federation7~RAISE
  623. |FF_a6_shld_lower|~F:federation7~LOWER
  624. |FF_a6_shld_norm|~F:federation7~NORMAL
  625. |FF_a6_shld_reinf|~F:federation5~REINFORCE
  626. |FF_a6_shld_areinf|~F:federation5~REINFORCE ALL
  627.  
  628. |FF_a6_trac|~F:federation6~TRACTOR BEAM
  629. |FF_a6_trac_fire|~F:federation6~ENGAGE
  630. |FF_a6_trac_hold|~F:federation7~HOLD
  631. |FF_a6_trac_repel|~F:federation7~REPEL
  632. |FF_a6_trac_bmst|~F:federation5~BEAM STRENGTH
  633. |FF_a6_trac_rot|~F:federation5~ROTATE 
  634.  
  635.  
  636. |FF_a6_tran|~F:federation6~TRANSPORTERS
  637. |FF_a6_tran_fire|~F:federation6:Y:-1~ENERGIZE
  638. |FF_a6_tran_out|~F:federation6~BEAM OUT
  639. |FF_a6_tran_in|~F:federation6~BEAM IN
  640.  
  641. |FF_a6_shut|~F:federation5~SHUTTLECRAFT
  642. |FF_a6_shut_fire|~F:federation6~LAUNCH
  643. |FF_a6_shut_opt|~F:federation5~TARGET OPTIONS
  644. |FF_a6_shut_dock|~F:federation7~DOCKED
  645. |FF_a6_shut_act|~F:federation7~ACTIVE
  646. |FF_a6_shut_atk|~F:federation6:y:1~ATTACK
  647. |FF_a6_shut_har|~F:federation6~HARASS
  648. |FF_a6_shut_def|~F:federation6~DEFEND
  649. |FF_a6_shut_defme|~F:federation6:y:1~DEFEND ME
  650. |FF_a6_shut_ret|~F:federation6~RETURN
  651.  
  652. |FF_a6_esg|~F:federation6~ESG
  653. |FF_a6_esg_off|~F:federation7~OFFLINE
  654. |FF_a6_esg_cap|~F:federation6~CAPACITOR
  655. |FF_a6_esg_rad|~F:federation7~RADIUS
  656.  
  657. |FF_a6_fus|~F:federation6~FUSION CANNON
  658. |FF_a6_fus_off|~F:federation8:X:2~OFFLINE
  659. |FF_a6_fus_norm|~F:federation8:X:-2~NORMAL
  660. |FF_a6_fus_over|~F:federation8~OVERLOAD
  661. |FF_a6_fus_suiA|~F:federation11~SUICIDE
  662. |FF_a6_fus_suiB|~F:federation11~OVERLOAD
  663.  
  664. |FF_a6_hell|~F:federation6~HELLBORE
  665. |FF_a6_hell_off|~F:federation10~OFFLINE
  666. |FF_a6_hell_norm|~F:federation10~NORMAL
  667. |FF_a6_hell_over|~F:federation10~OVERLOAD
  668.  
  669. |FF_a6_dis|~F:federation6~DISRUPTORS
  670. |FF_a6_dis_off|~F:federation10~OFFLINE
  671. |FF_a6_dis_norm|~F:federation10~NORMAL
  672. |FF_a6_dis_over|~F:federation10~OVERLOAD
  673.  
  674. |FF_a6_ppd|~F:federation6~PPD
  675. |FF_a6_ppd_off|~F:federation7~OFFLINE
  676. |FF_a6_ppd_under|~F:federation7~UNDERLOAD
  677. |FF_a6_ppd_norm|~F:federation7~NORMAL
  678. |FF_a6_ppd_over|~F:federation7~OVERLOAD
  679.  
  680.  
  681. |KK_a6_dron|~F:klingon7~MISSILES
  682. |KK_a6_dron_misnum|~F:klingon7~ALL MISSILES
  683. ||~F:klingon7~ONE MISSILE
  684. |KK_a6_dron_rackdata|~F:klingon7~RACK SPECS
  685. |KK_a6_dron_racknum|~F:klingon7~NUMBER
  686. |KK_a6_dron_type|~F:klingon7~TYPE
  687. |KK_a6_dron_misready|~F:klingon7~READY
  688. |KK_a6_dron_misreloads|~F:klingon7~RELOADS
  689.  
  690. |KK_a6_mult|~F:klingon7~MULTIPLE
  691. |KK_a6_mult_off|~F:klingon10:Y:-3~OFFLINE
  692. |KK_a6_mult_norm|~F:klingon10~NORMAL
  693. |KK_a6_mult_over|~F:klingon10:Y:3~OVERLOAD
  694.  
  695. |KK_a6_phas|~F:klingon7~PHASERS
  696. |KK_a6_phas_off|~F:klingon10:Y:-3~OFFLINE
  697. |KK_a6_phas_norm|~F:klingon10:Y:3~NORMAL
  698.  
  699. |KK_a6_sen|~F:klingon7~SENSORS
  700. |KK_a6_sen_ecm|~F:klingon7~ECM
  701. |KK_a6_sen_tecm|~F:klingon7~TARGET ECM
  702. |KK_a6_sen_eccm|~F:klingon7~ECCM
  703. |KK_a6_sen_teccm|~F:klingon7~TARGET ECCM
  704. |KK_a6_sen_cloak|~F:klingon7:Y:-1~DECLOAKED
  705. ||~F:klingon7:Y:-1~CLOAKED
  706. ||~F:klingon7:Y:-1~DECLOAKED
  707. ||~F:klingon7:Y:-1~DECLOAKED
  708.  
  709. |KK_a6_shld|~F:klingon7~SHIELDS
  710. |KK_a6_shld_raise|~F:klingon8:X:7:Y:-3~RAISE
  711. |KK_a6_shld_lower|~F:klingon8:X:-7:Y:3~LOWER
  712. |KK_a6_shld_norm|~F:klingon7~NORMAL
  713. |KK_a6_shld_reinf|~F:klingon7~REINFORCE
  714. |KK_a6_shld_areinf|~F:klingon6~REINFORCE ALL
  715.  
  716. |KK_a6_trac|~F:klingon7~TRACTOR BEAM
  717. |KK_a6_trac_hold|~F:klingon9:X:-9:Y:-2~HOLD
  718. |KK_a6_trac_repel|~F:klingon9:X:9:Y:-2~REPEL
  719. |KK_a6_trac_bmst|~F:klingon6~BEAM STRENGTH
  720. |KK_a6_trac_rot|~F:klingon6~ROTATE 
  721.  
  722. |KK_a6_tran|~F:klingon7~TRANSPORTERS
  723. |KK_a6_tran_out|~F:klingon7~BEAM OUT
  724. |KK_a6_tran_in|~F:klingon7~BEAM IN
  725.  
  726. |KK_a6_dis|~F:klingon7~DISRUPTORS
  727. |KK_a6_dis_off|~F:klingon10:Y:-3~OFFLINE
  728. |KK_a6_dis_norm|~F:klingon10~NORMAL
  729. |KK_a6_dis_over|~F:klingon10:Y:3~OVERLOAD
  730.  
  731. |KK_a6_shut|~F:klingon7~SHUTTLECRAFT
  732. |KK_a6_shut_opt|~F:klingon5~TARGET OPTIONS
  733. |KK_a6_shut_dock|~F:klingon6~DOCKED
  734. |KK_a6_shut_act|~F:klingon6~ACTIVE
  735. |KK_a6_shut_atk|~F:klingon7:Y:-1~ATTACK
  736. |KK_a6_shut_har|~F:klingon7:Y:-1~HARASS
  737. |KK_a6_shut_def|~F:klingon7:Y:-1~DEFEND
  738. |KK_a6_shut_defme|~F:klingon7~DEFEND ME
  739. |KK_a6_shut_ret|~F:klingon7:Y:-1~RETURN
  740.  
  741. |KK_a6_esg|~F:klingon7~ESG
  742. |KK_a6_esg_off|~F:klingon7~OFFLINE
  743. |KK_a6_esg_cap|~F:klingon7~CAPACITOR
  744. |KK_a6_esg_rad|~F:klingon7~RADIUS
  745.  
  746. |KK_a6_fus|~F:klingon7~FUSION CANNON
  747. |KK_a6_fus_off|~F:klingon8:X:4:y:-1~OFFLINE
  748. |KK_a6_fus_norm|~F:klingon8:X:-3:y:-1~NORMAL
  749. |KK_a6_fus_over|~F:klingon8~OVERLOAD
  750. |KK_a6_fus_suiA|~F:klingon10~SUICIDE
  751. |KK_a6_fus_suiB|~F:klingon10~OVERLOAD
  752.  
  753. |KK_a6_hell|~F:klingon7~HELLBORE
  754. |KK_a6_hell_off|~F:klingon10:y:-4~OFFLINE
  755. |KK_a6_hell_norm|~F:klingon10~NORMAL
  756. |KK_a6_hell_over|~F:klingon10:y:3~OVERLOAD
  757.  
  758. |KK_a6_ppd|~F:klingon7~PPD
  759. |KK_a6_ppd_off|~F:klingon8~OFFLINE
  760. |KK_a6_ppd_under|~F:klingon8~UNDERLOAD
  761. |KK_a6_ppd_norm|~F:klingon8~NORMAL
  762. |KK_a6_ppd_over|~F:klingon8~OVERLOAD
  763.  
  764. |KK_a6_phot|~F:klingon7~PHOTON TORPEDOES
  765. |KK_a6_phot_off|~F:klingon9~OFFLINE
  766. |KK_a6_phot_norm|~F:klingon9~NORMAL
  767. |KK_a6_phot_over|~F:klingon8~OVERLOAD
  768. |KK_a6_phot_prox|~F:klingon8~PROXIMITY
  769.  
  770. |KK_a6_plas|~F:klingon7~PLASMA TORPEDOES
  771. |KK_a6_plas_type|~F:klingon7~TYPE
  772. |KK_a6_plas_fake|~F:klingon7~FIRE PSEUDO
  773. |KK_a6_plas_off|~F:klingon8~OFFLINE
  774. |KK_a6_plas_norm|~F:klingon8~NORMAL
  775. |KK_a6_plas_env|~F:klingon7~ENVELOPING
  776. |KK_a6_plas_def|~F:klingon8~DEFENSIVE
  777. |KK_a6_plas_i_off|~F:klingon8~OFFLINE
  778. |KK_a6_plas_i_main|~F:klingon8~MAIN
  779. |KK_a6_plas_i_def|~F:klingon8~DEFENSIVE
  780. |KK_a6_plas_i_fulldef|~F:klingon7~FULL DEFENSE
  781.  
  782. |RR_a6_mult|~F:romulan7~\vcMULTIPLE
  783. |RR_a6_mult_off|~F:romulan9:y:-1~OFFLINE
  784. |RR_a6_mult_norm|~F:romulan9~NORMAL
  785. |RR_a6_mult_over|~F:romulan9~OVERLOAD
  786.  
  787. |RR_a6_phas|~F:romulan7~\vcPHASERS
  788. |RR_a6_phas_off|~F:romulan9:y:-1~OFFLINE
  789. |RR_a6_phas_norm|~F:romulan9~NORMAL
  790.  
  791. |RR_a6_plas|~F:romulan7~\vcPLASMA TORPEDOES
  792. |RR_a6_plas_type|~F:romulan6~TYPE
  793. |RR_a6_plas_fake|~F:romulan6~FIRE PSEUDO
  794. |RR_a6_plas_off|~F:romulan8:y:-1~OFFLINE
  795. |RR_a6_plas_norm|~F:romulan8:y:-1~NORMAL
  796. |RR_a6_plas_env|~F:romulan8:y:-1~ENVELOPING
  797. |RR_a6_plas_def|~F:romulan8:y:-1~DEFENSIVE
  798. |RR_a6_plas_i_off|~F:romulan8:y:-1~OFFLINE
  799. |RR_a6_plas_i_main|~F:romulan8:y:-1~NORMAL
  800. |RR_a6_plas_i_def|~F:romulan8:y:-1~ENVELOPING
  801. |RR_a6_plas_i_fulldef|~F:romulan8:y:-1~DEFENSIVE
  802.  
  803. |RR_a6_sen|~F:romulan7~\vcSENSORS
  804. |RR_a6_sen_ecm|~F:romulan6~ECM
  805. |RR_a6_sen_tecm|~F:romulan6~TARGET ECM
  806. |RR_a6_sen_eccm|~F:romulan6~ECCM
  807. |RR_a6_sen_teccm|~F:romulan6~TARGET ECCM
  808. |RR_a6_sen_cloak|~F:romulan6~DECLOAKED
  809. ||~F:romulan6~CLOAKED
  810. ||~F:romulan6~DECLOAKED
  811. ||~F:romulan6~DECLOAKED
  812.  
  813. |RR_a6_shld|~F:romulan7~\vcSHIELDS
  814. |RR_a6_shld_raise|~F:romulan7~RAISE
  815. |RR_a6_shld_lower|~F:romulan7~LOWER
  816. |RR_a6_shld_norm|~F:romulan6~NORMAL
  817. |RR_a6_shld_reinf|~F:romulan6~REINFORCE
  818. |RR_a6_shld_areinf|~F:romulan6~REINFORCE ALL
  819.  
  820. |RR_a6_trac|~F:romulan7~\vcTRACTOR BEAM
  821. |RR_a6_trac_fire|~F:romulan7~ENGAGE
  822. |RR_a6_trac_hold|~F:romulan7~HOLD
  823. |RR_a6_trac_repel|~F:romulan7~REPEL
  824. |RR_a6_trac_bmst|~F:romulan5~BEAM STRENGTH
  825. |RR_a6_trac_rot|~F:romulan5~ROTATE
  826.  
  827. |RR_a6_tran|~F:romulan7~\vcTRANSPORTERS
  828. |RR_a6_tran_fire|~F:romulan7~ENERGIZE
  829. |RR_a6_tran_out|~F:romulan6~BEAM OUT
  830. |RR_a6_tran_in|~F:romulan6~BEAM IN
  831.  
  832. |RR_a6_shut|~F:romulan7~\vcSHUTTLECRAFT
  833. |RR_a6_shut_fire|~F:romulan7~LAUNCH
  834. |RR_a6_shut_opt|~F:romulan6~TARGET OPTIONS
  835. |RR_a6_shut_dock|~F:romulan6~DOCKED
  836. |RR_a6_shut_act|~F:romulan6~ACTIVE
  837. |RR_a6_shut_atk|~F:romulan7~ATTACK
  838. |RR_a6_shut_har|~F:romulan7~HARASS
  839. |RR_a6_shut_def|~F:romulan7~DEFEND
  840. |RR_a6_shut_defme|~F:romulan7~DEFEND ME
  841. |RR_a6_shut_ret|~F:romulan7~RETURN
  842.  
  843. |RR_a6_dron|~F:romulan7~MISSILES
  844. |RR_a6_dron_misnum|~F:romulan6~ALL MISSILES
  845. ||~F:romulan6~ONE MISSILE
  846. |RR_a6_dron_rackdata|~F:romulan6~RACK SPECS
  847. |RR_a6_dron_racknum|~F:romulan6~NUMBER
  848. |RR_a6_dron_type|~F:romulan6~TYPE
  849. |RR_a6_dron_misdata|~F:romulan6~MISSILE DATA
  850. |RR_a6_dron_misready|~F:romulan6~READY
  851. |RR_a6_dron_misreloads|~F:romulan6~RELOADS
  852.  
  853. |RR_a6_esg|~F:romulan7~ESG
  854. |RR_a6_esg_off|~F:romulan7~OFFLINE
  855. |RR_a6_esg_cap|~F:romulan7~CAPACITOR
  856. |RR_a6_esg_rad|~F:romulan7~RADIUS
  857.  
  858. |RR_a6_fus|~F:romulan7~FUSION CANNON
  859. |RR_a6_fus_off|~F:romulan8:X:2~OFFLINE
  860. |RR_a6_fus_norm|~F:romulan8:X:-2~NORMAL
  861. |RR_a6_fus_over|~F:romulan8~OVERLOAD
  862. |RR_a6_fus_sui|~F:romulan10:Y:-1~SUICIDE OVERLOAD
  863.  
  864. |RR_a6_hell|~F:romulan7~HELLBORE
  865. |RR_a6_hell_off|~F:romulan9~OFFLINE
  866. |RR_a6_hell_norm|~F:romulan9~NORMAL
  867. |RR_a6_hell_over|~F:romulan9~OVERLOAD
  868.  
  869. |RR_a6_ppd|~F:romulan7~PPD
  870. |RR_a6_ppd_off|~F:romulan9~OFFLINE
  871. |RR_a6_ppd_under|~F:romulan9~UNDERLOAD
  872. |RR_a6_ppd_norm|~F:romulan9~NORMAL
  873. |RR_a6_ppd_over|~F:romulan9~OVERLOAD
  874.  
  875. |RR_a6_phot|~F:romulan7~PHOTON TORPEDOES
  876. |RR_a6_phot_off|~F:romulan9~OFFLINE
  877. |RR_a6_phot_norm|~F:romulan9~NORMAL
  878. |RR_a6_phot_over|~F:romulan9~OVERLOAD
  879. |RR_a6_phot_prox|~F:romulan9~PROXIMITY
  880.  
  881. |RR_a6_dis|~F:romulan7~DISRUPTORS
  882. |RR_a6_dis_off|~F:romulan9~OFFLINE
  883. |RR_a6_dis_norm|~F:romulan9~NORMAL
  884. |RR_a6_dis_over|~F:romulan9~OVERLOAD
  885.  
  886. |LL_a6_mult|~F:lyran7~MULTIPLE
  887. |LL_a6_mult_off|~F:lyran8~OFFLINE
  888. |LL_a6_mult_norm|~F:lyran8~NORMAL
  889. |LL_a6_mult_over|~F:lyran8~OVERLOAD
  890.  
  891. |LL_a6_phas|~F:lyran7~PHASERS
  892. |LL_a6_phas_off|~F:lyran8~OFFLINE
  893. |LL_a6_phas_norm|~F:lyran8~NORMAL
  894.  
  895. |LL_a6_dis|~F:lyran7~DISRUPTORS
  896. |LL_a6_dis_off|~F:lyran8~OFFLINE
  897. |LL_a6_dis_norm|~F:lyran8~NORMAL
  898. |LL_a6_dis_over|~F:lyran8~OVERLOAD
  899.  
  900. |LL_a6_esg|~F:lyran7~ESG
  901. |LL_a6_esg_off|~F:lyran7~OFFLINE
  902. |LL_a6_esg_cap|~F:lyran7~CAPACITOR
  903. |LL_a6_esg_rad|~F:lyran5~RADIUS
  904.  
  905. |LL_a6_shld|~F:lyran7~SHIELDS
  906. |LL_a6_shld_raise|~F:lyran7~RAISE
  907. |LL_a6_shld_lower|~F:lyran7~LOWER
  908. |LL_a6_shld_norm|~F:lyran6~NORMAL
  909. |LL_a6_shld_reinf|~F:lyran6~REINFORCE
  910. |LL_a6_shld_areinf|~F:lyran6:Y:1~REINFORCE ALL
  911.  
  912. |LL_a6_sen|~F:lyran7~SENSORS
  913. |LL_a6_sen_ecm|~F:lyran6~ECM
  914. |LL_a6_sen_tecm|~F:lyran6~TARGET ECM
  915. |LL_a6_sen_eccm|~F:lyran6~ECCM
  916. |LL_a6_sen_teccm|~F:lyran6~TARGET ECCM
  917.  
  918. |LL_a6_trac|~F:lyran7~TRACTOR BEAM
  919. |LL_a6_trac_hold|~F:lyran7~HOLD
  920. |LL_a6_trac_repel|~F:lyran7~REPEL
  921. |LL_a6_trac_bmst|~F:lyran5~BEAM STRENGTH
  922. |LL_a6_trac_rot|~F:lyran5~ROTATE
  923.  
  924. |LL_a6_tran|~F:lyran7~TRANSPORTERS
  925. |LL_a6_tran_out|~F:lyran5~BEAM OUT
  926. |LL_a6_tran_in|~F:lyran5~BEAM IN
  927.  
  928. |LL_a6_shut|~F:lyran7~SHUTTLECRAFT
  929. |LL_a6_shut_opt|~F:lyran5~TARGET OPTIONS
  930. |LL_a6_shut_dock|~F:lyran6~DOCKED
  931. |LL_a6_shut_act|~F:lyran6~ACTIVE
  932. |LL_a6_shut_atk|~F:lyran5:Y:1~ATTACK
  933. |LL_a6_shut_har|~F:lyran5~HARASS
  934. |LL_a6_shut_def|~F:lyran5:Y:-1~DEFEND
  935. |LL_a6_shut_defme|~F:lyran5~DEFEND ME
  936. |LL_a6_shut_ret|~F:lyran5:Y:-1~RETURN
  937.  
  938. |LL_a6_dron|~F:lyran7~MISSILES
  939. |LL_a6_dron_misnum|~F:lyran5~ALL MISSILES
  940. ||~F:lyran5~ONE MISSILE
  941. |LL_a6_dron_rackdata|~F:lyran7~RACK DATA
  942. |LL_a6_dron_racknum|~F:lyran7~NUMBER
  943. |LL_a6_dron_type|~F:lyran7~TYPE
  944. |LL_a6_dron_misdata|~F:lyran6~MISSILE DATA
  945. |LL_a6_dron_misready|~F:lyran7~READY
  946. |LL_a6_dron_misreloads|~F:lyran7~RELOADS
  947.  
  948. |LL_a6_phot|~F:lyran7~PHOTON TORPEDOES
  949. |LL_a6_phot_off|~F:lyran7~OFFLINE
  950. |LL_a6_phot_norm|~F:lyran7~NORMAL
  951. |LL_a6_phot_over|~F:lyran7~OVERLOAD
  952. |LL_a6_phot_prox|~F:lyran7~PROXIMITY
  953.  
  954. |LL_a6_plas|~F:lyran7~PLASMA TORPEDOES
  955. |LL_a6_plas_type|~F:lyran8~TYPE
  956. |LL_a6_plas_fake|~F:lyran5~FIRE PSEUDO
  957. |LL_a6_plas_off|~F:lyran8~OFFLINE
  958. |LL_a6_plas_norm|~F:lyran8~NORMAL
  959. |LL_a6_plas_env|~F:lyran8~ENVELOPING
  960. |LL_a6_plas_def|~F:lyran8~DEFENSIVE
  961. |LL_a6_plas_i_off|~F:lyran8~OFFLINE
  962. |LL_a6_plas_i_main|~F:lyran8~MAIN
  963. |LL_a6_plas_i_def|~F:lyran8~DEFENSIVE
  964. |LL_a6_plas_i_fulldef|~F:lyran8~FULL DEFENSE
  965.  
  966. |LL_a6_hell|~F:lyran7~HELLBORE
  967. |LL_a6_hell_off|~F:lyran7~OFFLINE
  968. |LL_a6_hell_norm|~F:lyran7~NORMAL
  969. |LL_a6_hell_over|~F:lyran7~OVERLOAD
  970.  
  971. |LL_a6_fus|~F:lyran7~FUSION CANNON
  972. |LL_a6_fus_off|~F:lyran7:X:2~OFFLINE
  973. |LL_a6_fus_norm|~F:lyran7:X:-2~NORMAL
  974. |LL_a6_fus_over|~F:lyran7~OVERLOAD
  975. |LL_a6_fus_sui|~F:lyran7:Y:-1~SUICIDE OVERLOAD
  976. |LL_a6_fus_suiA|~F:lyran10~SUICIDE
  977. |LL_a6_fus_suiB|~F:lyran10~OVERLOAD
  978.  
  979. |LL_a6_ppd|~F:lyran7~PPD
  980. |LL_a6_ppd_off|~F:lyran7~OFFLINE
  981. |LL_a6_ppd_under|~F:lyran7~UNDERLOAD
  982. |LL_a6_ppd_norm|~F:lyran7~NORMAL
  983. |LL_a6_ppd_over|~F:lyran7~OVERLOAD
  984.  
  985. |HH_a6_firebutton|~F:hydran10~FIRE
  986.  
  987. |HH_a6_dron|~F:hydran6~MISSILES
  988. |HH_a6_dron_misnum|~F:hydran5:y:-5~ALL MISSILES
  989. ||~F:hydran5:y:-5~ ONE MISSILE
  990. |HH_a6_dron_rackdata|~F:hydran7~RACK DATA
  991. |HH_a6_dron_racknum|~F:hydran6~NUMBER
  992. |HH_a6_dron_type|~F:hydran6~TYPE
  993. |HH_a6_dron_misdata|~F:hydran7~MISSILE DATA
  994. |HH_a6_dron_misready|~F:hydran6~READY
  995. |HH_a6_dron_misreloads|~F:hydran6~RELOADS
  996.  
  997. |HH_a6_mult|~F:hydran7~MULTIPLE
  998. |HH_a6_mult_off|~F:hydran8~OFFLINE
  999. |HH_a6_mult_norm|~F:hydran8~NORMAL
  1000. |HH_a6_mult_over|~F:hydran8~OVERLOAD
  1001.  
  1002. |HH_a6_phas|~F:hydran7~PHASERS
  1003. |HH_a6_phas_off|~F:hydran8~OFFLINE
  1004. |HH_a6_phas_norm|~F:hydran8~NORMAL
  1005.  
  1006. |HH_a6_phot|~F:hydran7~PHOTON TORPEDOES
  1007. |HH_a6_phot_off|~F:hydran6~OFFLINE
  1008. |HH_a6_phot_norm|~F:hydran7~NORMAL
  1009. |HH_a6_phot_over|~F:hydran7~OVERLOAD
  1010. |HH_a6_phot_prox|~F:hydran7~PROXIMITY
  1011.  
  1012. |HH_a6_plas|~F:hydran7~PLASMA TORPEDOES
  1013. |HH_a6_plas_type|~F:hydran7~TYPE
  1014. |HH_a6_plas_fake|~F:hydran5~FIRE PSEUDO
  1015. |HH_a6_plas_off|~F:hydran7~OFFLINE
  1016. |HH_a6_plas_norm|~F:hydran7~NORMAL
  1017. |HH_a6_plas_env|~F:hydran7~ENVELOPING
  1018. |HH_a6_plas_def|~F:hydran7~DEFENSIVE
  1019. |HH_a6_plas_i_off|~F:hydran7~OFFLINE
  1020. |HH_a6_plas_i_main|~F:hydran7~MAIN
  1021. |HH_a6_plas_i_def|~F:hydran7~DEFENSIVE
  1022. |HH_a6_plas_i_fulldef|~F:hydran7~FULL DEFENSE
  1023.  
  1024. |HH_a6_sen|~F:hydran7~SENSORS
  1025. |HH_a6_sen_ecm|~F:hydran6~ECM
  1026. |HH_a6_sen_tecm|~F:hydran6~TARGET ECM
  1027. |HH_a6_sen_eccm|~F:hydran6~ECCM
  1028. |HH_a6_sen_teccm|~F:hydran6~TARGET ECCM
  1029.  
  1030. |HH_a6_shld|~F:hydran7~SHIELDS
  1031. |HH_a6_shld_raise|~F:hydran7~RAISE
  1032. |HH_a6_shld_lower|~F:hydran7~LOWER
  1033. |HH_a6_shld_norm|~F:hydran6~NORMAL
  1034. |HH_a6_shld_reinf|~F:hydran6~REINFORCE
  1035. |HH_a6_shld_areinf|~F:hydran5~REINFORCE ALL
  1036.  
  1037. |HH_a6_trac|~F:hydran7~TRACTOR BEAM
  1038. |HH_a6_trac_fire|~F:hydran7~ENGAGE
  1039. |HH_a6_trac_hold|~F:hydran7~HOLD
  1040. |HH_a6_trac_repel|~F:hydran7~REPEL
  1041. |HH_a6_trac_bmst|~F:hydran6~BEAM STRENGTH
  1042. |HH_a6_trac_rot|~F:hydran5~ROTATE 
  1043.  
  1044.  
  1045. |HH_a6_tran|~F:hydran7~TRANSPORTERS
  1046. |HH_a6_tran_fire|~F:hydran7~ENERGIZE
  1047. |HH_a6_tran_out|~F:hydran7~BEAM OUT
  1048. |HH_a6_tran_in|~F:hydran7~BEAM IN
  1049.  
  1050. |HH_a6_shut|~F:hydran7~SHUTTLECRAFT
  1051. |HH_a6_shut_fire|~F:hydran7~LAUNCH
  1052. |HH_a6_shut_opt|~F:hydran6~TARGET OPTIONS
  1053. |HH_a6_shut_dock|~F:hydran5~DOCKED
  1054. |HH_a6_shut_act|~F:hydran6~ACTIVE
  1055. |HH_a6_shut_atk|~F:hydran7~ATTACK
  1056. |HH_a6_shut_har|~F:hydran7~HARASS
  1057. |HH_a6_shut_def|~F:hydran7~DEFEND
  1058. |HH_a6_shut_defme|~F:hydran7~DEFEND ME
  1059. |HH_a6_shut_ret|~F:hydran7~RETURN
  1060.  
  1061. |HH_a6_fus|~F:hydran7~FUSION CANNON
  1062. |HH_a6_fus_off|~F:hydran6:Y:-1~OFFLINE
  1063. |HH_a6_fus_norm|~F:hydran6:Y:-1~NORMAL
  1064. |HH_a6_fus_over|~F:hydran6:Y:-1~OVERLOAD
  1065. |HH_a6_fus_suiA|~F:hydran10~SUICIDE
  1066. |HH_a6_fus_suiB|~F:hydran10~OVERLOAD
  1067.  
  1068. |HH_a6_hell|~F:hydran7~HELLBORE
  1069. |HH_a6_hell_off|~F:hydran8~OFFLINE
  1070. |HH_a6_hell_norm|~F:hydran8~NORMAL
  1071. |HH_a6_hell_over|~F:hydran8~OVERLOAD
  1072.  
  1073. |HH_a6_ppd|~F:hydran7~PPD
  1074. |HH_a6_ppd_off|~F:hydran7~OFFLINE
  1075. |HH_a6_ppd_under|~F:hydran7~UNDERLOAD
  1076. |HH_a6_ppd_norm|~F:hydran7~NORMAL
  1077. |HH_a6_ppd_over|~F:hydran7~OVERLOAD
  1078.  
  1079. |HH_a6_dis|~F:hydran7~DISRUPTORS
  1080. |HH_a6_dis_off|~F:hydran8~OFFLINE
  1081. |HH_a6_dis_norm|~F:hydran8~NORMAL
  1082. |HH_a6_dis_over|~F:hydran8~OVERLOAD
  1083.  
  1084. |HH_a6_esg|~F:hydran7~ESG
  1085. |HH_a6_esg_off|~F:hydran7~OFFLINE
  1086. |HH_a6_esg_cap|~F:hydran7~CAPACITOR
  1087. |HH_a6_esg_rad|~F:hydran7~RADIUS
  1088.  
  1089. |GG_a6_firebutton|~F:gorn10~FIRE
  1090.  
  1091. |GG_a6_mult|~F:gorn9~\vcMULTIPLE
  1092. |GG_a6_mult_off|~F:gorn11~OFFLINE
  1093. |GG_a6_mult_norm|~F:gorn11~NORMAL
  1094. |GG_a6_mult_over|~F:gorn11~OVERLOAD
  1095.  
  1096. |GG_a6_phas|~F:gorn9~\vcPHASERS
  1097. |GG_a6_phas_off|~F:gorn11~OFFLINE
  1098. |GG_a6_phas_norm|~F:gorn11~NORMAL
  1099.  
  1100. |GG_a6_phot|~F:gorn9~PHOTON TORPEDOES
  1101. |GG_a6_phot_off|~F:gorn10~OFFLINE
  1102. |GG_a6_phot_norm|~F:gorn10~NORMAL
  1103. |GG_a6_phot_over|~F:gorn10~OVERLOAD
  1104. |GG_a6_phot_prox|~F:gorn10~PROXIMITY
  1105.  
  1106. |GG_a6_plas|~F:gorn8~PLASMA TORPEDOES
  1107. |GG_a6_plas_type|~F:gorn10~TYPE
  1108. |GG_a6_plas_fake|~F:gorn10~FIRE PSEUDO
  1109. |GG_a6_plas_off|~F:gorn10~\vcOFFLINE
  1110. |GG_a6_plas_norm|~F:gorn10~\vcNORMAL
  1111. |GG_a6_plas_env|~F:gorn10~\vcENVELOPING
  1112. |GG_a6_plas_def|~F:gorn10~\vcDEFENSIVE
  1113. |GG_a6_plas_i_off|~F:gorn10~\vcOFFLINE
  1114. |GG_a6_plas_i_main|~F:gorn10~\vcMAIN
  1115. |GG_a6_plas_i_def|~F:gorn10~\vcDEFENSIVE
  1116. |GG_a6_plas_i_fulldef|~F:gorn10~\vcFULL DEFENSE
  1117.  
  1118. |GG_a6_sen|~F:gorn9~\vcSENSORS
  1119. |GG_a6_sen_ecm|~F:gorn8~\vcECM
  1120. |GG_a6_sen_tecm|~F:gorn8~\vcTARGET ECM
  1121. |GG_a6_sen_eccm|~F:gorn8~\vcECCM
  1122. |GG_a6_sen_teccm|~F:gorn8~\vcTARGET ECCM
  1123.  
  1124. |GG_a6_shld|~F:gorn9~SHIELDS
  1125. |GG_a6_shld_raise|~F:gorn10~RAISE
  1126. |GG_a6_shld_lower|~F:gorn10~LOWER
  1127. |GG_a6_shld_norm|~F:gorn9~NORMAL
  1128. |GG_a6_shld_reinf|~F:gorn9~REINFORCE
  1129. |GG_a6_shld_areinf|~F:gorn9~REINFORCE ALL
  1130.  
  1131. |GG_a6_trac|~F:gorn9~\vcTRACTOR BEAM
  1132. |GG_a6_trac_fire|~F:gorn7~ENGAGE
  1133. |GG_a6_trac_hold|~F:gorn9~HOLD
  1134. |GG_a6_trac_repel|~F:gorn9~REPEL
  1135. |GG_a6_trac_bmst|~F:gorn9~BEAM STRENGTH
  1136. |GG_a6_trac_rot|~F:gorn5~ROTATE 
  1137.  
  1138. |GG_a6_tran|~F:gorn9~\vcTRANSPORTERS
  1139. |GG_a6_tran_fire|~F:gorn8~ENERGIZE
  1140. |GG_a6_tran_out|~F:gorn8~BEAM OUT
  1141. |GG_a6_tran_in|~F:gorn8~BEAM IN
  1142.  
  1143. |GG_a6_shut|~F:gorn8~SHUTTLECRAFT
  1144. |GG_a6_shut_fire|~F:gorn8~LAUNCH
  1145. |GG_a6_shut_opt|~F:gorn8~\vcTARGET OPTIONS
  1146. |GG_a6_shut_dock|~F:gorn8~DOCKED
  1147. |GG_a6_shut_act|~F:gorn8~ACTIVE
  1148. |GG_a6_shut_atk|~F:gorn8~\vcATTACK
  1149. |GG_a6_shut_har|~F:gorn8~\vcHARASS
  1150. |GG_a6_shut_def|~F:gorn8~\vcDEFEND
  1151. |GG_a6_shut_defme|~F:gorn8~\vcDEFEND ME
  1152. |GG_a6_shut_ret|~F:gorn8~\vcRETURN
  1153.  
  1154. |GG_a6_dis|~F:gorn8~DISRUPTORS
  1155. |GG_a6_dis_off|~F:gorn10~OFFLINE
  1156. |GG_a6_dis_norm|~F:gorn10~NORMAL
  1157. |GG_a6_dis_over|~F:gorn10~OVERLOAD
  1158.  
  1159. |GG_a6_esg|~F:gorn8~ESG
  1160. |GG_a6_esg_off|~F:gorn7~OFFLINE
  1161. |GG_a6_esg_cap|~F:gorn7~CAPACITOR
  1162. |GG_a6_esg_rad|~F:gorn7~RADIUS
  1163.  
  1164. |GG_a6_dron|~F:gorn8~MISSILES
  1165. |GG_a6_dron_misnum|~F:gorn7~ALL MISSILES
  1166. ||~F:gorn7~ONE MISSILE
  1167. |GG_a6_dron_rackdata|~F:gorn7~RACK DATA
  1168. |GG_a6_dron_racknum|~F:gorn8~NUMBER
  1169. |GG_a6_dron_type|~F:gorn8~TYPE
  1170. |GG_a6_dron_misdata|~F:gorn7~MISSILE DATA
  1171. |GG_a6_dron_misready|~F:gorn8~READY
  1172. |GG_a6_dron_misreloads|~F:gorn8~RELOADS
  1173.  
  1174. |GG_a6_phot|~F:gorn8~PHOTON TORPEDOES
  1175. |GG_a6_phot_off|~F:gorn9~OFFLINE
  1176. |GG_a6_phot_norm|~F:gorn9~NORMAL
  1177. |GG_a6_phot_over|~F:gorn9~OVERLOAD
  1178. |GG_a6_phot_prox|~F:gorn9~PROXIMITY
  1179.  
  1180. |GG_a6_hell|~F:gorn8~HELLBORE
  1181. |GG_a6_hell_off|~F:gorn11~OFFLINE
  1182. |GG_a6_hell_norm|~F:gorn11~NORMAL
  1183. |GG_a6_hell_over|~F:gorn11~OVERLOAD
  1184.  
  1185. |GG_a6_fus|~F:gorn8~FUSION CANNON
  1186. |GG_a6_fus_off|~F:gorn11~OFFLINE
  1187. |GG_a6_fus_norm|~F:gorn11~NORMAL
  1188. |GG_a6_fus_over|~F:gorn11~OVERLOAD
  1189. |GG_a6_fus_sui|~F:gorn7~:Y:-1SUICIDE OVERLOAD
  1190. |GG_a6_fus_suiA|~F:gorn11~SUICIDE
  1191. |GG_a6_fus_suiB|~F:gorn11~OVERLOAD
  1192.  
  1193. |GG_a6_ppd|~F:gorn8~PPD
  1194. |GG_a6_ppd_off|~F:gorn9~OFFLINE
  1195. |GG_a6_ppd_under|~F:gorn9~UNDERLOAD
  1196. |GG_a6_ppd_norm|~F:gorn9~NORMAL
  1197. |GG_a6_ppd_over|~F:gorn9~OVERLOAD
  1198.  
  1199.  
  1200. |ZZ_a6_firebutton|~F:mirak12~FIRE
  1201.  
  1202. |ZZ_a6_dron|~F:mirak9~MISSILES
  1203. |ZZ_a6_dron_misnum|~F:mirak6~ALL MISSILES
  1204. ||~F:mirak6~ONE MISSILE
  1205. |ZZ_a6_dron_rackdata|~F:mirak7~RACK DATA
  1206. |ZZ_a6_dron_racknum|~F:mirak7~NUMBER
  1207. |ZZ_a6_dron_type|~F:mirak7~TYPE
  1208. |ZZ_a6_dron_misdata|~F:mirak7~MISSILE DATA
  1209. |ZZ_a6_dron_misready|~F:mirak7~READY
  1210. |ZZ_a6_dron_misreloads|~F:mirak7~RELOADS
  1211.  
  1212. |ZZ_a6_mult|~F:mirak9~MULTIPLE
  1213. |ZZ_a6_mult_off|~F:mirak9~OFFLINE
  1214. |ZZ_a6_mult_norm|~F:mirak9~NORMAL
  1215. |ZZ_a6_mult_over|~F:mirak9~OVERLOAD
  1216.  
  1217. |ZZ_a6_phas|~F:mirak9~PHASERS
  1218. |ZZ_a6_phas_off|~F:mirak9~OFFLINE
  1219. |ZZ_a6_phas_norm|~F:mirak9~NORMAL
  1220.  
  1221. |ZZ_a6_phot|~F:mirak9~PHOTON TORPEDOES
  1222. |ZZ_a6_phot_off|~F:mirak9~OFFLINE
  1223. |ZZ_a6_phot_norm|~F:mirak9~NORMAL
  1224. |ZZ_a6_phot_over|~F:mirak9~OVERLOAD
  1225. |ZZ_a6_phot_prox|~F:mirak9~PROXIMITY
  1226.  
  1227. |ZZ_a6_plas|~F:mirak9~PLASMA TORPEDOES
  1228. |ZZ_a6_plas_type|~F:mirak7~TYPE
  1229. |ZZ_a6_plas_fake|~F:mirak8:Y:-1~FIRE PSEUDO
  1230. |ZZ_a6_plas_off|~F:mirak9~OFFLINE
  1231. |ZZ_a6_plas_norm|~F:mirak9~NORMAL
  1232. |ZZ_a6_plas_env|~F:mirak9~ENVELOPING
  1233. |ZZ_a6_plas_def|~F:mirak9~DEFENSIVE
  1234. |ZZ_a6_plas_i_off|~F:mirak9~OFFLINE
  1235. |ZZ_a6_plas_i_main|~F:mirak9~MAIN
  1236. |ZZ_a6_plas_i_def|~F:mirak9~DEFENSIVE
  1237. |ZZ_a6_plas_i_fulldef|~F:mirak9~FULL DEFENSE
  1238.  
  1239. |ZZ_a6_dis|~F:mirak9~DISRUPTORS
  1240. |ZZ_a6_dis_off|~F:mirak9~OFFLINE
  1241. |ZZ_a6_dis_norm|~F:mirak9~NORMAL
  1242. |ZZ_a6_dis_over|~F:mirak9~OVERLOAD
  1243.  
  1244. |ZZ_a6_esg|~F:mirak9~ESG
  1245. |ZZ_a6_esg_off|~F:mirak9~OFFLINE
  1246. |ZZ_a6_esg_cap|~F:mirak7~CAPACITOR
  1247. |ZZ_a6_esg_rad|~F:mirak5~RADIUS
  1248.  
  1249. |ZZ_a6_ppd|~F:mirak9~PPD
  1250. |ZZ_a6_ppd_off|~F:mirak9~OFFLINE
  1251. |ZZ_a6_ppd_under|~F:mirak9~UNDERLOAD
  1252. |ZZ_a6_ppd_norm|~F:mirak9~NORMAL
  1253. |ZZ_a6_ppd_over|~F:mirak9~OVERLOAD
  1254.  
  1255. |ZZ_a6_fus|~F:mirak9~FUSION CANNON
  1256. |ZZ_a6_fus_off|~F:mirak7~OFFLINE
  1257. |ZZ_a6_fus_norm|~F:mirak7~NORMAL
  1258. |ZZ_a6_fus_over|~F:mirak7~OVERLOAD
  1259. |ZZ_a6_fus_suiA|~F:mirak8~SUICIDE OVERLOAD
  1260. |ZZ_a6_fus_suiB|~F:mirak10~OVERLOAD
  1261.  
  1262. |ZZ_a6_hell|~F:mirak9~HELLBORE
  1263. |ZZ_a6_hell_off|~F:mirak9~OFFLINE
  1264. |ZZ_a6_hell_norm|~F:mirak9~NORMAL
  1265. |ZZ_a6_hell_over|~F:mirak9~OVERLOAD
  1266.  
  1267. |ZZ_a6_sen|~F:mirak9~SENSORS
  1268. |ZZ_a6_sen_ecm|~F:mirak8~ECM
  1269. |ZZ_a6_sen_tecm|~F:mirak8~TARGET ECM
  1270. |ZZ_a6_sen_eccm|~F:mirak8~ECCM
  1271. |ZZ_a6_sen_teccm|~F:mirak8~TARGET ECCM
  1272.  
  1273. |ZZ_a6_shld|~F:mirak9~SHIELDS
  1274. |ZZ_a6_shld_raise|~F:mirak7~RAISE
  1275. |ZZ_a6_shld_lower|~F:mirak7~LOWER
  1276. |ZZ_a6_shld_norm|~F:mirak7~NORMAL
  1277. |ZZ_a6_shld_reinf|~F:mirak7~REINFORCE
  1278. |ZZ_a6_shld_areinf|~F:mirak7~REINFORCE ALL
  1279.  
  1280. |ZZ_a6_trac|~F:mirak9~TRACTOR BEAM
  1281. |ZZ_a6_trac_fire|~F:mirak8~ENGAGE
  1282. |ZZ_a6_trac_hold|~F:mirak8~HOLD
  1283. |ZZ_a6_trac_repel|~F:mirak8~REPEL
  1284. |ZZ_a6_trac_bmst|~F:mirak7~BEAM STRENGTH
  1285. |ZZ_a6_trac_rot|~F:mirak7~ROTATE
  1286.  
  1287. |ZZ_a6_tran|~F:mirak9~TRANSPORTERS
  1288. |ZZ_a6_tran_fire|~F:mirak7:Y:-1~ENERGIZE
  1289. |ZZ_a6_tran_out|~F:mirak7~BEAM OUT
  1290. |ZZ_a6_tran_in|~F:mirak7~BEAM IN
  1291.  
  1292. |ZZ_a6_shut|~F:mirak9~SHUTTLECRAFT
  1293. |ZZ_a6_shut_fire|~F:mirak7~LAUNCH
  1294. |ZZ_a6_shut_opt|~F:mirak7~TARGET OPTIONS
  1295. |ZZ_a6_shut_dock|~F:mirak7~DOCKED
  1296. |ZZ_a6_shut_act|~F:mirak7~ACTIVE
  1297. |ZZ_a6_shut_atk|~F:mirak7~ATTACK
  1298. |ZZ_a6_shut_har|~F:mirak7~HARASS
  1299. |ZZ_a6_shut_def|~F:mirak7~DEFEND
  1300. |ZZ_a6_shut_defme|~F:mirak7~DEFEND ME
  1301. |ZZ_a6_shut_ret|~F:mirak7~RETURN
  1302.  
  1303. |II_a6_esg|~F:isc8~ESG
  1304. |II_a6_esg_off|~F:isc7~OFFLINE
  1305. |II_a6_esg_cap|~F:isc6~CAPACITOR
  1306. |II_a6_esg_rad|~F:isc7~RADIUS
  1307.  
  1308. |II_a6_dron|~F:isc8~MISSILES
  1309. |II_a6_dron_misnum|~F:isc5:X:1~ALL MISSILES
  1310. ||~F:isc5:X:1~ONE MISSILE
  1311. |II_a6_dron_rackdata|~F:isc7~RACK DATA
  1312. |II_a6_dron_racknum|~F:isc7~NUMBER
  1313. |II_a6_dron_type|~F:isc7~TYPE
  1314. |II_a6_dron_misdata|~F:isc7~MISSILE DATA
  1315. |II_a6_dron_misready|~F:isc7~READY
  1316. |II_a6_dron_misreloads|~F:isc7~RELOADS
  1317.  
  1318. |II_a6_mult|~F:isc8~MULTIPLE
  1319. |II_a6_mult_off|~F:isc10:Y:-2~OFFLINE
  1320. |II_a6_mult_norm|~F:isc10~NORMAL
  1321. |II_a6_mult_over|~F:isc10:Y:2~OVERLOAD
  1322.  
  1323. |II_a6_phas|~F:isc8~PHASERS
  1324. |II_a6_phas_off|~F:isc10:Y:-3~OFFLINE
  1325. |II_a6_phas_norm|~F:isc10:Y:2~NORMAL
  1326.  
  1327. |II_a6_phot|~F:isc8~PHOTON TORPEDOES
  1328. |II_a6_phot_off|~F:isc8:Y:-2~OFFLINE
  1329. |II_a6_phot_norm|~F:isc8:Y:-2~NORMAL
  1330. |II_a6_phot_over|~F:isc8:Y:1~OVERLOAD
  1331. |II_a6_phot_prox|~F:isc8:Y:1~PROXIMITY
  1332.  
  1333. |II_a6_plas|~F:isc8~PLASMA TORPEDOES
  1334. |II_a6_plas_type|~F:isc8~TYPE
  1335. |II_a6_plas_fake|~F:isc7:Y:-1~FIRE PSEUDO
  1336. |II_a6_plas_off|~F:isc9:Y:-1~OFFLINE
  1337. |II_a6_plas_norm|~F:isc9:Y:-1~NORMAL
  1338. |II_a6_plas_env|~F:isc9:Y:1~ENVELOPING
  1339. |II_a6_plas_def|~F:isc9:Y:2~DEFENSIVE
  1340. |II_a6_plas_i_off|~F:isc9:Y:-1~OFFLINE
  1341. |II_a6_plas_i_main|~F:isc9:Y:-1~MAIN
  1342. |II_a6_plas_i_def|~F:isc9:Y:1~DEFENSIVE
  1343. |II_a6_plas_i_fulldef|~F:isc9:Y:2~FULL DEFENSE
  1344.  
  1345. |II_a6_hell|~F:isc8~HELLBORE
  1346. |II_a6_hell_off|~F:isc10:Y:-2~OFFLINE
  1347. |II_a6_hell_norm|~F:isc10~NORMAL
  1348. |II_a6_hell_over|~F:isc10:Y:2~OVERLOAD
  1349.  
  1350. |II_a6_fus|~F:isc8~FUSION CANNON
  1351. |II_a6_fus_off|~F:isc8:X:2~OFFLINE
  1352. |II_a6_fus_norm|~F:isc8:X:-2~NORMAL
  1353. |II_a6_fus_over|~F:isc8~OVERLOAD
  1354. |II_a6_fus_sui|~F:isc12:Y:-1~SUICIDE OVERLOAD
  1355.  
  1356. |II_a6_dis|~F:isc8~DISRUPTORS
  1357. |II_a6_dis_off|~F:isc10:Y:-2~OFFLINE
  1358. |II_a6_dis_norm|~F:isc10~NORMAL
  1359. |II_a6_dis_over|~F:isc10:Y:2~OVERLOAD
  1360.  
  1361. |II_a6_sen|~F:isc8~SENSORS
  1362. |II_a6_sen_ecm|~F:isc6~ECM
  1363. |II_a6_sen_tecm|~F:isc6~TARGET ECM
  1364. |II_a6_sen_eccm|~F:isc6~ECCM
  1365. |II_a6_sen_teccm|~F:isc6~TARGET ECCM
  1366. |II_a6_sen_cloak|~F:isc7~DECLOAKED
  1367. ||~F:isc8~CLOAKED
  1368. ||~F:isc7~DECLOAKED
  1369. ||~F:isc7~DECLOAKED
  1370.  
  1371. |II_a6_shld|~F:isc8~SHIELDS
  1372. |II_a6_shld_raise|~F:isc7:X:2~RAISE
  1373. |II_a6_shld_lower|~F:isc7:X:-2~LOWER
  1374. |II_a6_shld_norm|~F:isc7~NORMAL
  1375. |II_a6_shld_reinf|~F:isc7:Y:-3~REINFORCE
  1376. |II_a6_shld_areinf|~F:isc7:Y:1~REINFORCE ALL
  1377.  
  1378. |II_a6_trac|~F:isc8~TRACTOR BEAM
  1379. |II_a6_trac_hold|~F:isc8:X:2~HOLD
  1380. |II_a6_trac_repel|~F:isc8:X:-2~REPEL
  1381. |II_a6_trac_bmst|~F:isc6~BEAM STRENGTH
  1382. |II_a6_trac_rot|~F:isc6~ROTATE 
  1383.  
  1384. |II_a6_tran|~F:isc8~TRANSPORTERS
  1385. |II_a6_tran_out|~F:isc7~BEAM OUT
  1386. |II_a6_tran_in|~F:isc7~BEAM IN
  1387.  
  1388. |II_a6_shut|~F:isc8~SHUTTLECRAFT
  1389. |II_a6_shut_fire|~F:isc7~LAUNCH
  1390. |II_a6_shut_opt|~F:isc6~TARGET OPTIONS
  1391. |II_a6_shut_dock|~F:isc7~DOCKED
  1392. |II_a6_shut_act|~F:isc7~ACTIVE
  1393. |II_a6_shut_atk|~F:isc6:Y:-1~ATTACK
  1394. |II_a6_shut_har|~F:isc6~HARASS
  1395. |II_a6_shut_def|~F:isc6:Y:1~DEFEND
  1396. |II_a6_shut_defme|~F:isc6~DEFEND ME
  1397. |II_a6_shut_ret|~F:isc6~RETURN
  1398.  
  1399. |II_a6_ppd|~F:isc8~PPD
  1400. |II_a6_ppd_off|~F:isc8:Y:-2~OFFLINE
  1401. |II_a6_ppd_under|~F:isc8:Y:1~UNDERLOAD
  1402. |II_a6_ppd_norm|~F:isc8:Y:-2~NORMAL
  1403. |II_a6_ppd_over|~F:isc8:Y:1~OVERLOAD
  1404.  
  1405.  
  1406. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  1407.  
  1408. |mp_ping|~F:federation7~PING
  1409.  
  1410. |mp_ready|~F:federation7~READY
  1411.  
  1412. |mp_type|~F:federation7~TYPE
  1413.  
  1414. |mp_playerName|~F:federation7~PLAYER NAME
  1415.  
  1416. |mp_rating|~F:federation7~RATING
  1417.  
  1418. |mp_team|~F:federation7~TEAM
  1419.  
  1420. |mp_bpv|~F:federation7~BPV
  1421.  
  1422. |mp_chat|~F:federation9~CHAT
  1423.  
  1424. |mp_mode|~F:federation7~MODE
  1425.  
  1426. |mp_multiplayerStartup|~F:federation20~\vcMULTIPLAYER STARTUP
  1427.  
  1428. |mp_selectBut|~F:federation8~SELECT
  1429.  
  1430. |mp_yourFleet|~F:federation8~YOUR FLEET
  1431. ||~F:federation8~A.I. FLEET
  1432.  
  1433. |mp_spaceDock|~F:federation8~SPACE DOCK
  1434.  
  1435. |mp_selectGame|~F:federation6:Y:-2~SELECT GAME
  1436.  
  1437. |mp_noOne|~F:federation7~NO ONE
  1438. ||~F:federation7~AI
  1439. ||~F:federation7~HUMAN
  1440. ||~F:federation7~WATCH
  1441.  
  1442. |mp_chatmode|~F:federation7~CHAT MODE
  1443.  
  1444. |mp_allTeam|~F:federation7~ALL
  1445. ||~F:federation7~TEAM
  1446.  
  1447. |mp_selectGameTitle|~F:federation20~\vcSELECT GAME
  1448.  
  1449. |mp_gameName|~F:federation7~GAME NAME
  1450.  
  1451. |mp_scenario|~F:federation7~SCENARIO
  1452.  
  1453. |mp_maxPlayers|~F:federation7~MAX PLAYERS
  1454.  
  1455. |mp_speed|~F:federation7~SPEED
  1456.  
  1457. |mp_password|~F:federation7~PASSWORD
  1458.  
  1459. |mp_selectSkirmishTitle|~F:federation20~\vcSELECT SKIRMISH MISSION
  1460.  
  1461. |mp_gameInfo|~F:federation9~GAME INFO
  1462.  
  1463. |mp_updateBut|~F:federation7~UPDATE
  1464.  
  1465. |mp_netSetup|~F:federation7:Y:-6~NET SETUP
  1466.  
  1467. |mp_joinBut|~F:federation5~JOIN
  1468.  
  1469. |mp_createBut|~F:federation5~CREATE
  1470.  
  1471. |mp_mapType|~F:federation9~MAP TYPE
  1472.  
  1473. |mp_missionSummary|~F:federation8~MISSION SUMMARY
  1474.  
  1475. |mp_mainMenu|~F:federation8~MAIN MENU
  1476.  
  1477. |mp_customize|~F:federation8~CUSTOMIZE
  1478.  
  1479. |mp_playBut|~F:federation8~PLAY
  1480.  
  1481. |mp_createMultiplayerTitle|~F:federation20~\vcCREATE MULTIPLAYER GAME
  1482.  
  1483. |mp_options|~F:federation8~OPTIONS
  1484.  
  1485. |mp_summary|~F:federation8~SUMMARY
  1486.  
  1487. |mp_gameName2|~F:federation7~GAME NAME
  1488.  
  1489. |mp_scenario2|~F:federation7~SCENARIO
  1490.  
  1491. |mp_mapType2|~F:federation8~MAP TYPE
  1492.  
  1493. |mp_maxNumPlayers|~F:federation7~MAX NUMBER OF PLAYERS
  1494.  
  1495. |mp_techGameEra|~F:federation7~TECHNOLOGY / GAME ERA
  1496.  
  1497. |mp_bpvLimit|~F:federation7~BPV LIMIT
  1498.  
  1499. |mp_selectGame2|~F:federation7~CANCEL
  1500.  
  1501. |mp_announceGame|~F:federation7~ANNOUNCE GAME
  1502.  
  1503. |mp_earlyBut|~F:federation7~EARLY
  1504.  
  1505. |mp_middleBut|~F:federation7~MIDDLE
  1506.  
  1507. |mp_lateBut|~F:federation7~LATE
  1508.  
  1509. |mp_bootBut|~F:federation8~BOOT
  1510. ||~F:federation7~CONFIRM
  1511.  
  1512. |mp_confirm|~F:federation8~CONFIRM
  1513.  
  1514. |mp_fleetBut|~F:federation8~FLEET
  1515.  
  1516. |mp_startBut|~F:federation8~START
  1517.  
  1518. |mp_networkSetupTitle|~F:federation20~\vcNETWORK SETUP
  1519.  
  1520. |mp_playerName2|~F:federation7~PLAYER NAME
  1521.  
  1522. |mp_helpInfo|~F:federation8~HELP / INFO
  1523.  
  1524. |mp_communication|~F:federation8~COMMUNICATION
  1525.  
  1526. |mp_directTCP|~F:federation8~DIRECT TCP/IP
  1527.  
  1528. |mp_serialPort|~F:federation8~SERIAL PORT
  1529.  
  1530. |mp_ipxLocal|~F:federation8~IPX LOCAL
  1531.  
  1532. |mp_mplayer|~F:federation8~MPLAYER.COM
  1533.  
  1534. |mp_modemLabel|~F:federation8~MODEM
  1535.  
  1536. |mp_directTCPTitle|~F:federation18~\vcDIRECT TCP/IP
  1537.  
  1538. |mp_nameLabel|~F:federation8~NAME:
  1539.  
  1540. |mp_ipAddressLabel|~F:federation8~IP ADDRESS
  1541.  
  1542. |mp_ipAddressBook|~F:federation8~IP ADDRESS BOOK
  1543.  
  1544. |mp_newLabel|~F:federation7~NEW
  1545.  
  1546. |mp_entryLabel|~F:federation7~ENTRY
  1547.  
  1548. |mp_newEntry|~F:federation7:y:-7:~NEW ENTRY
  1549.  
  1550. |mp_deleteEntry|~F:federation7~DELETE
  1551.  
  1552. |mp_startBut2|~F:federation7~START
  1553.  
  1554. |mp_hostBut|~F:federation7~HOST
  1555.  
  1556. |mp_accept|~F:federation7~ACCEPT
  1557.  
  1558. |mp_cancel|~F:federation7~CANCEL
  1559.  
  1560. |mp_customSkirmishMission|~F:federation20~\vcCUSTOM SKIRMISH MISSION
  1561.  
  1562. |mp_chooseShip1|~F:federation7~CHOOSE SHIP 1
  1563. |mp_chooseShip2|~F:federation7~CHOOSE SHIP 2
  1564. |mp_chooseShip3|~F:federation7~CHOOSE SHIP 3
  1565.  
  1566. |mp_skirmishEra|~F:federation7~SKIRMISH ERA
  1567.  
  1568. |mp_startPosition|~F:federation7~START POSITION
  1569.  
  1570. |mp_computerSetup|~F:federation8~COMPUTER SETUP
  1571.  
  1572. |mp_AI|~F:federation7~AI
  1573.  
  1574. |mp_race|~F:federation7~RACE
  1575.  
  1576. |mp_numberOfUnits|~F:federation7~NUMBER OF UNITS
  1577.  
  1578. |mp_smallestHull|~F:federation7~SMALLEST HULL
  1579.  
  1580. |mp_largestHull|~F:federation7~LARGEST HULL
  1581.  
  1582. |mp_BPVAmount|~F:federation7~BPV AMOUNT
  1583.  
  1584. |mp_serialTitle|~F:federation20~\vcSERIAL
  1585.  
  1586.  
  1587. |mp_selectBut2|~F:federation7~SELECT
  1588.  
  1589. |mp_selectSkirmishBut|~F:federation7~SELECT SKIRMISH
  1590.  
  1591. |mp_playBut2|~F:federation7~PLAY
  1592.  
  1593. |mp_lowBut|~F:federation9~LOW
  1594. |mp_medBut|~F:federation9~MED
  1595. |mp_highBut|~F:federation9~HIGH
  1596. |mp_maxBut|~F:federation9~MAX
  1597.  
  1598. |mp_startDefault|~F:federation7~DEFAULT
  1599. ||~F:federation7~RANDOM
  1600.  
  1601. |mp_modemTitle|~F:federation20~\vcMODEM
  1602.  
  1603. |mp_modemLabel2|~F:federation8~MODEM:
  1604.  
  1605. |mp_deleteBut|~F:federation7~DELETE
  1606.  
  1607. |mp_phoneNum|~F:federation8~PHONE#
  1608.  
  1609. |mp_portLabel|~F:federation8~PORT:
  1610.  
  1611. |mp_speedLabel2|~F:federation8~SPEED:
  1612.  
  1613. |csu_mpstartuptitle|~F:Arial14~Multiplayer Startup
  1614. |csu_chatmodelabel|~F:arial7~CHAT MODE
  1615. |csu_chatcollabel|~F:arial7~CHAT COLOR
  1616. |csu_ping|~F:arial8~PING
  1617. |csu_ready|~F:arial8~READY
  1618. |csu_type|~F:arial8~TYPE
  1619. |csu_playerName|~F:arial8~PLAYER NAME
  1620. |csu_emplabel|~F:arial8~STAR EMPIRE
  1621. |csu_team|~F:arial8~TEAM
  1622. |csu_bpv|~F:arial8~BPV
  1623. |csu_maxbpv|~F:arial8~MAX
  1624. |csu_selectmpBut|~F:arial7~SELECT
  1625.  
  1626. |csu_allTeam|~F:arial8:Y:1~ALL
  1627. ||~F:arial8:Y:1~TEAM
  1628.  
  1629. |csu_MPyourFleet|~F:arial10~Your Fleet
  1630. ||~F:arial10~A.I. Fleet
  1631.  
  1632. |csu_mpempire|~F:Arial8~Federation
  1633. ||~F:Arial8~Klingon
  1634. ||~F:Arial8~Romulan
  1635. ||~F:Arial8~Lyran
  1636. ||~F:Arial8~Hydran
  1637. ||~F:Arial8~Gorn
  1638. ||~F:Arial8~ISC
  1639. ||~F:Arial8~Mirak
  1640. ||~F:Arial8~Orion Pirate
  1641. ||~F:Arial8~Tholian
  1642. ||~F:Arial8~LDR
  1643. ||~F:Arial8~WYN
  1644. ||~F:Arial8~Jindarian
  1645.  
  1646.  
  1647. |csu_noOne|~F:arial8~NO ONE
  1648. ||~F:arial8~AI
  1649. ||~F:arial8~HUMAN
  1650. ||~F:arial8~WATCH
  1651.  
  1652. |csu_startBut|~F:arial7~START MULTIPLAYER GAME
  1653. |csu_confirm|~F:arial7~CONFIRM
  1654. |csu_confirm2|~F:arial10~CONFIRM
  1655. |csu_mpjoinBut|~F:arial7~JOIN
  1656. |csu_mpsetupBut|~F:arial7~SETUP
  1657.  
  1658. |csu_mpcreatetitle|~F:Arial14~Create Multiplayer Game
  1659. |csu_announceGame|~F:Arial10~ANNOUNCE GAME
  1660. |csu_mpearlyBut|~F:arial7~EARLY
  1661. |csu_mpmiddleBut|~F:arial7~MIDDLE
  1662. |csu_mplateBut|~F:arial7~LATE
  1663. |csu_gamename2|~F:arial10~Game Name
  1664. |csu_mpPW|~F:arial10~Password
  1665. |csu_mpscen|~F:arial10~Scenario
  1666. |csu_maptype2|~F:arial10~Map Type
  1667. |csu_mpopt|~F:arial10~Options
  1668. |csu_mptechEra|~F:arial10~Technology Era
  1669. |csu_gspeed|~F:arial10~Game Speed
  1670. |csu_maxnumplayers|~F:arial10~Maximum Players
  1671. |csu_bpvlimit|~F:arial10~BPV Limit
  1672.  
  1673. |csu_selectskirmishtitle|~F:Arial14~Select Skirmish
  1674. |csu_skirmishbriefing|~F:arial12~Mission Description
  1675. |csu_customize|~F:Arial8~CUSTOMIZE
  1676. |csu_playBut|~F:Arial8~PLAY GAME
  1677. |csu_goawayBut|~F:Arial10~EXIT SFC VOL. II?
  1678. |csu_skirmishEra|~F:Arial10~Technology Era
  1679.  
  1680. |csu_eralabel|~F:arial8~EARLY
  1681. ||~F:arial8~MIDDLE
  1682. ||~F:arial8~LATE
  1683.  
  1684. |csu_custSkirm1title|~F:Arial14~Basic Custom Skirmish
  1685. |csu_yourFleet|~F:arial10~Your Fleet
  1686. |csu_skirmishskill|~F:Arial10~Skill Level
  1687. |csu_skirmishstart|~F:Arial10~Start Position
  1688. |csu_selectBut2|~F:arial7~SELECT
  1689. |csu_SKspaceDock|~F:arial7~SPACE DOCK
  1690. |csu_shiptype|~F:arial8~SHIP TYPE
  1691. |csu_selectship|~F:arial8~SELECT SHIP
  1692.  
  1693. |csu_startDefault|~F:arial8~DEFAULT
  1694. ||~F:arial8~RANDOM
  1695.  
  1696. |csu_skirmishskill2|~F:arial8~CAPTAIN
  1697. ||~F:arial8~COMMODORE
  1698. ||~F:arial8~ADMIRAL
  1699.  
  1700. |csu_selectSkirmishBut|~F:arial8~ADVANCED
  1701. |csu_playBut2|~F:arial8~PLAY GAME
  1702. |csu_minhull|~F:arial8~MINIMUM HULL
  1703. |csu_maxhull|~F:arial8~MAXIMUM HULL
  1704. |csu_skirmishai|~F:arial8~A.I.
  1705. |csu_unitnumber|~F:arial8~NUMBER OF UNITS
  1706.  
  1707. |csu_skirmishBPV|~F:arial8~LOW
  1708. ||~F:arial8~MED
  1709. ||~F:arial8~HIGH
  1710. ||~F:arial8~MAX
  1711.  
  1712. |csu_hulltypes|~F:arial8~Frigate
  1713. ||~F:arial8~Destroyer
  1714. ||~F:arial8~War Destroyer
  1715. ||~F:arial8~Light Cruiser
  1716. ||~F:arial8~New Heavy Cruiser
  1717. ||~F:arial8~Heavy Cruiser
  1718. ||~F:arial8~Heavy Battlecruiser
  1719. ||~F:arial8~Dreadnought
  1720. ||~F:arial8~Battleship
  1721.  
  1722. |csu_custSkirm2title|~F:Arial14~Advanced Custom Skirmish
  1723. |csu_selectbasicBut|~F:arial8~BASIC
  1724. |csu_AIFleet|~F:arial10~A.I. Fleet
  1725.  
  1726. |csu_nameLabel|~F:Arial10~Name:
  1727. |csu_csu_phoneNum|~F:Arial10~Number:
  1728. |csu_accept|~F:Arial7~ACCEPT
  1729. |csu_cancel|~F:Arial7~CANCEL
  1730. |csu_IPLabel|~F:Arial10~IP Address:
  1731.  
  1732. |csu_Briefingtitle|~F:Arial14~Mission Briefing
  1733. |css_readyBut|~F:Arial10~READY
  1734.  
  1735. |csu_Debriefingtitle|~F:Arial14~Mission Debriefing
  1736. |csu_misdone|~F:arial7~DONE
  1737. |csu_viewReplay|~F:arial7~VIEW REPLAY
  1738. |csu_playAgain|~F:arial7~PLAY AGAIN
  1739.  
  1740. |csu_SpaceDockTitle|~F:Arial14~Spacedock
  1741. |csu_SpaceDockButt|~F:arial7~ACCESS SPACEDOCK
  1742.  
  1743. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  1744.  
  1745. |FF_a4_speed800|~F:federation9~SPEED
  1746.  
  1747. |FF_a4_power800|~F:federation7~POWER
  1748. |FF_a4_systems800|~F:federation7~SYSTEMS
  1749.  
  1750. |FF_a4_alertstatus|~F:federation5~NORMAL
  1751. ||~F:federation7~ALERT
  1752. ||~F:federation7~ALERT
  1753.  
  1754. |FF_a4_myhealth800a|~F:federation6~HULL
  1755. |FF_a4_myhealth800b|~F:federation6~INTEGRITY
  1756.  
  1757. |FF_a4_phasercap800|~F:federation7~PHASER CAPACITOR
  1758.  
  1759. |FF_a4_targethealth800a|~F:federation6~TARGET HULL
  1760. |FF_a4_targethealth800b|~F:federation6~INTEGRITY
  1761.  
  1762. |FF_a4_speed640|~F:federation7~SPD
  1763.  
  1764. |FF_a4_power640|~F:federation7~POW
  1765. |FF_a4_systems640|~F:federation7~SYS
  1766.  
  1767. |FF_a4_myhealth640a|~F:federation6~HULL
  1768. |FF_a4_myhealth640b|~F:federation6~INTEGRITY
  1769.  
  1770. |FF_a4_phasercap640|~F:federation7~PHASERS
  1771.  
  1772. |FF_a4_targethealth640a|~F:federation6~TARGET 
  1773. |FF_a4_targethealth640b|~F:federation6~INTEGRITY
  1774.  
  1775. |FF_a4_het|~F:federation5~HIGH-ENERGY TURN POWER
  1776.  
  1777. |FF_a4_targetstatus|~F:federation7:X:3~NO TARGET
  1778. ||~F:federation7:X:3~ATTACKING
  1779. ||~F:federation7:X:3~DEFENDING
  1780. ||~F:federation7:X:3~CAPTURING
  1781. ||~F:federation7:X:3~TRACTORING
  1782.  
  1783.  
  1784. |KK_a4_speed800|~F:klingon11~SPEED
  1785.  
  1786. |KK_a4_power800|~F:klingon8~POWER
  1787. |KK_a4_systems800|~F:klingon8~SYSTEMS
  1788.  
  1789. |KK_a4_alertstatus|~F:klingon8~NORMAL
  1790. ||~F:klingon8~ALERT
  1791. ||~F:klingon8~ALERT
  1792.  
  1793. |KK_a4_myhealth800a|~F:klingon9~HULL
  1794. |KK_a4_myhealth800b|~F:klingon9~INTEGRITY
  1795.  
  1796. |KK_a4_phasercap800|~F:klingon7~PHASER CAPACITOR
  1797.  
  1798. |KK_a4_targethealth800a|~F:klingon9~TARGET HULL
  1799. |KK_a4_targethealth800b|~F:klingon9~INTEGRITY
  1800.  
  1801. |KK_a4_speed640|~F:klingon11~SPD
  1802.  
  1803. |KK_a4_power640|~F:klingon8~POW
  1804. |KK_a4_systems640|~F:klingon8~SYS
  1805.  
  1806. |KK_a4_myhealth640a|~F:klingon9~HULL
  1807. |KK_a4_myhealth640b|~F:klingon9~INTEGRITY
  1808.  
  1809. |KK_a4_phasercap640|~F:klingon7~PHASERS
  1810.  
  1811. |KK_a4_targethealth640a|~F:klingon9~TARGET 
  1812. |KK_a4_targethealth640b|~F:klingon9~INTEGRITY
  1813.  
  1814. |KK_a4_het|~F:klingon8~HIGH-ENERGY  TURN   POWER
  1815.  
  1816. |KK_a4_targetstatus|~F:klingon7:X:7~NO  TARGET
  1817. ||~F:klingon7:X:7~ATTACKING
  1818. ||~F:klingon7:X:7~DEFENDING
  1819. ||~F:klingon7:X:7~CAPTURING
  1820. ||~F:klingon7:X:7~TRACTORING
  1821.  
  1822.  
  1823. |RR_a4_speed800|~F:romulan9~SPEED
  1824.  
  1825. |RR_a4_power800|~F:romulan6~POWER
  1826. |RR_a4_systems800|~F:romulan6~SYSTEMS
  1827.  
  1828. |RR_a4_alertstatus|~F:romulan6~NORMAL
  1829. ||~F:romulan8~ALERT
  1830. ||~F:romulan8~ALERT
  1831.  
  1832. |RR_a4_myhealth800a|~F:romulan7~HULL
  1833. |RR_a4_myhealth800b|~F:romulan7~INTEGRITY
  1834.  
  1835. |RR_a4_phasercap800|~F:romulan7~PHASER CAPACITOR
  1836.  
  1837. |RR_a4_targethealth800a|~F:romulan7~TARGET HULL
  1838. |RR_a4_targethealth800b|~F:romulan7~INTEGRITY
  1839.  
  1840. |RR_a4_speed640|~F:romulan8~\vcSPD
  1841.  
  1842. |RR_a4_power640|~F:romulan8~\vcPOW
  1843. |RR_a4_systems640|~F:romulan8~\vcSYS
  1844.  
  1845. |RR_a4_myhealth640a|~F:romulan6~\vcHULL
  1846. |RR_a4_myhealth640b|~F:romulan6~\vcINTEGRITY
  1847.  
  1848. |RR_a4_phasercap640|~F:romulan6~\vcPHASERS
  1849.  
  1850. |RR_a4_targethealth640a|~F:romulan6~\vcTARGET 
  1851. |RR_a4_targethealth640b|~F:romulan6~\vcINTEGRITY
  1852.  
  1853. |RR_a4_het|~F:romulan5~HIGH-ENERGY TURN POWER
  1854.  
  1855. |RR_a4_targetstatus|~F:romulan7~NO TARGET
  1856. ||~F:romulan7~ATTACKING
  1857. ||~F:romulan7~DEFENDING
  1858. ||~F:romulan7~CAPTURING
  1859. ||~F:romulan7~TRACTORING
  1860.  
  1861.  
  1862.  
  1863. |HH_a4_speed800|~F:hydran9~SPEED
  1864.  
  1865. |HH_a4_power800|~F:hydran7~POWER
  1866. |HH_a4_systems800|~F:hydran7~SYSTEMS
  1867.  
  1868. |HH_a4_alertstatus|~F:hydran6~NORMAL
  1869. ||~F:hydran8~ALERT
  1870. ||~F:hydran8~ALERT
  1871.  
  1872. |HH_a4_myhealth800a|~F:hydran7~HULL
  1873. |HH_a4_myhealth800b|~F:hydran7~INTEGRITY
  1874.  
  1875. |HH_a4_phasercap800|~F:hydran7~PHASER CAPACITOR
  1876.  
  1877. |HH_a4_targethealth800a|~F:hydran7~TARGET HULL
  1878. |HH_a4_targethealth800b|~F:hydran7~INTEGRITY
  1879.  
  1880. |HH_a4_speed640|~F:hydran7~SPD
  1881.  
  1882. |HH_a4_power640|~F:hydran5~POW
  1883. |HH_a4_systems640|~F:hydran5~SYS
  1884.  
  1885. |HH_a4_myhealth640a|~F:hydran6~HULL
  1886. |HH_a4_myhealth640b|~F:hydran6~INTEGRITY
  1887.  
  1888. |HH_a4_phasercap640|~F:hydran7~PHASERS
  1889.  
  1890. |HH_a4_targethealth640a|~F:hydran6~TARGET 
  1891. |HH_a4_targethealth640b|~F:hydran6~INTEGRITY
  1892.  
  1893. |HH_a4_het|~F:hydran7~HIGH-ENERGY TURN POWER
  1894.  
  1895. |HH_a4_targetstatus|~F:hydran7:X:5:y:-1~NO TARGET
  1896. ||~F:hydran7~ATTACKING
  1897. ||~F:hydran7~DEFENDING
  1898. ||~F:hydran7~CAPTURING
  1899. ||~F:hydran7~TRACTORING
  1900.  
  1901. |LL_a4_speed800|~F:lyran8~SPEED
  1902.  
  1903. |LL_a4_power800|~F:lyran7~POWER
  1904. |LL_a4_systems800|~F:lyran7~SYSTEMS
  1905.  
  1906. |LL_a4_alertstatus|~F:lyran8:Y:1~NORMAL
  1907. ||~F:lyran8:Y:1~ALERT
  1908. ||~F:lyran8:Y:1~ALERT
  1909.  
  1910. |LL_a4_myhealth800a|~F:lyran7~HULL
  1911. |LL_a4_myhealth800b|~F:lyran7~INTEGRITY
  1912.  
  1913. |LL_a4_phasercap800|~F:lyran7~PHASER CAPACITOR
  1914.  
  1915. |LL_a4_targethealth800a|~F:lyran7~TARGET HULL
  1916. |LL_a4_targethealth800b|~F:lyran7~INTEGRITY
  1917.  
  1918. |LL_a4_speed640|~F:lyran8~SPD
  1919.  
  1920. |LL_a4_power640|~F:lyran7~POW
  1921. |LL_a4_systems640|~F:lyran7~SYS
  1922.  
  1923. |LL_a4_myhealth640a|~F:lyran7~HULL
  1924. |LL_a4_myhealth640b|~F:lyran7~INTEGRITY
  1925.  
  1926. |LL_a4_phasercap640|~F:lyran7~PHASERS
  1927.  
  1928. |LL_a4_targethealth640a|~F:lyran7~TARGET 
  1929. |LL_a4_targethealth640b|~F:lyran7~INTEGRITY
  1930.  
  1931. |LL_a4_het|~F:lyran7~HIGH-ENERGY TURN POWER
  1932.  
  1933. |LL_a4_targetstatus|~F:lyran7:X:7~NO TARGET
  1934. ||~F:lyran7:X:7~ATTACKING
  1935. ||~F:lyran7:X:7~DEFENDING
  1936. ||~F:lyran7:X:7~CAPTURING
  1937. ||~F:lyran7:X:7~TRACTORING
  1938.  
  1939.  
  1940. |GG_a4_speed800|~F:gorn9~SPEED
  1941.  
  1942. |GG_a4_power800|~F:gorn9~POWER
  1943. |GG_a4_systems800|~F:gorn9~SYSTEMS
  1944.  
  1945. |GG_a4_alertstatus|~F:gorn9~NORMAL
  1946. ||~F:gorn9~ALERT
  1947. ||~F:gorn9~ALERT
  1948.  
  1949. |GG_a4_myhealth800a|~F:gorn7~HULL
  1950. |GG_a4_myhealth800b|~F:gorn7~INTEGRITY
  1951.  
  1952. |GG_a4_phasercap800|~F:gorn6~PHASERS 
  1953.  
  1954. |GG_a4_targethealth800a|~F:gorn7~TARGET HULL
  1955. |GG_a4_targethealth800b|~F:gorn7~INTEGRITY
  1956.  
  1957. |GG_a4_speed640|~F:gorn9~SPD
  1958.  
  1959. |GG_a4_power640|~F:gorn8~\vcPOW
  1960. |GG_a4_systems640|~F:gorn8~\vcSYS
  1961.  
  1962. |GG_a4_myhealth640a|~F:gorn7~HULL
  1963. |GG_a4_myhealth640b|~F:gorn7~INTEGRITY
  1964.  
  1965. |GG_a4_phasercap640|~F:gorn6~\vcPHASERS
  1966.  
  1967. |GG_a4_targethealth640a|~F:gorn7~TARGET
  1968. |GG_a4_targethealth640b|~F:gorn7~INTEGRITY
  1969.  
  1970. |GG_a4_het|~F:gorn7~HIGH-ENERGY TURN POWER
  1971.  
  1972. |GG_a4_targetstatus|~F:gorn7~NO TARGET
  1973. ||~F:gorn7~ATTACKING
  1974. ||~F:gorn7~DEFENDING
  1975. ||~F:gorn7~CAPTURING
  1976. ||~F:gorn7~TRACTORING
  1977.  
  1978.  
  1979.  
  1980. |ZZ_a4_speed800|~F:mirak10~SPEED
  1981.  
  1982. |ZZ_a4_power800|~F:mirak7~POWER
  1983. |ZZ_a4_systems800|~F:mirak7~SYSTEMS
  1984.  
  1985. |ZZ_a4_alertstatus|~F:mirak7~NORMAL
  1986. ||~F:mirak8~ALERT
  1987. ||~F:mirak8~ALERT
  1988.  
  1989. |ZZ_a4_myhealth800|~F:mirak7~HULL INTEGRITY
  1990.  
  1991. |ZZ_a4_phasercap800|~F:mirak7~PHASER CAPACITOR
  1992.  
  1993. |ZZ_a4_targethealth800|~F:mirak7~TARGET HULL INTEGRITY
  1994.  
  1995. |ZZ_a4_speed640|~F:mirak10~SPEED
  1996.  
  1997. |ZZ_a4_power640|~F:mirak7~POWER
  1998. |ZZ_a4_systems640|~F:mirak7~SYSTEMS
  1999.  
  2000. |ZZ_a4_myhealth640|~F:mirak6~HULL INTEGRITY
  2001.  
  2002. |ZZ_a4_phasercap640|~F:mirak6~PHASERS
  2003.  
  2004. |ZZ_a4_targethealth640|~F:mirak6~TARGET INTEGRITY 
  2005.  
  2006. |ZZ_a4_het|~F:mirak7~HIGH-ENERGY TURN POWER
  2007.  
  2008.  
  2009. |ZZ_a4_targetstatus|~F:mirak7~NO TARGET
  2010. ||~F:mirak7~ATTACKING
  2011. ||~F:mirak7~DEFENDING
  2012. ||~F:mirak7~CAPTURING
  2013. ||~F:mirak7~TRACTORING
  2014.  
  2015.  
  2016. |II_a4_speed800|~F:isc9~\vcSPEED
  2017.  
  2018. |II_a4_power800|~F:isc5~POWER
  2019. |II_a4_systems800|~F:isc5~SYSTEMS
  2020.  
  2021. |II_a4_alertstatus|~F:isc9:Y:-1~NORMAL
  2022. ||~F:isc12:Y:-1~ALERT
  2023. ||~F:isc12:Y:-1~ALERT
  2024.  
  2025. |II_a4_myhealth800a|~F:isc7~HULL
  2026. |II_a4_myhealth800b|~F:isc7~INTEGRITY
  2027.  
  2028. |II_a4_phasercap800|~F:isc6~PHASER CAPACITOR
  2029.  
  2030. |II_a4_targethealth800a|~F:isc7~TARGET HULL
  2031. |II_a4_targethealth800b|~F:isc7~INTEGRITY
  2032.  
  2033. |II_a4_speed640|~F:isc10~\vcSPD
  2034.  
  2035. |II_a4_power640|~F:isc7~POW
  2036. |II_a4_systems640|~F:isc7~SYS
  2037.  
  2038. |II_a4_myhealth640a|~F:isc8~HULL
  2039. |II_a4_myhealth640b|~F:isc8~INTEGRITY
  2040.  
  2041. |II_a4_phasercap640|~F:isc7~PHASERS
  2042.  
  2043. |II_a4_targethealth640a|~F:isc8~TARGET 
  2044. |II_a4_targethealth640b|~F:isc8~INTEGRITY
  2045.  
  2046. |II_a4_het|~F:isc6~HIGH-ENERGY TURN POWER
  2047.  
  2048. |II_a4_targetstatus|~F:isc7:X:6~NO TARGET
  2049. ||~F:isc7:X:6~ATTACKING
  2050. ||~F:isc7:X:6~DEFENDING
  2051. ||~F:isc7:X:6~CAPTURING
  2052. ||~F:isc7:X:6~TRACTORING
  2053. |
  2054. |FF_a5n7_plasma1|~F:federation8~PLASMA
  2055. |FF_a5n7_plasma2|~F:federation8~TORPEDO
  2056.  
  2057. |FF_a5n7_drone|~F:federation8~MISSILE
  2058.  
  2059.  
  2060. |KK_a5n7_plasma1|~F:klingon8~PLASMA
  2061. |KK_a5n7_plasma2|~F:klingon8~TORPEDO
  2062.  
  2063. |KK_a5n7_drone|~F:klingon8~MISSILE
  2064.  
  2065. |KK_a5n7_dead1|~F:klingon8~HUMANOID
  2066. |KK_a5n7_dead2|~F:klingon8~DEBRIS
  2067. |KK_a5n7_dead3|~F:klingon6~KLINGON
  2068. |KK_a5n7_dead4|~F:klingon6~NO LIFE SIGNS
  2069.  
  2070. |KK_a5n7_rift1|~F:klingon6~SPACE-TIME
  2071. |KK_a5n7_rift2|~F:klingon6~ANOMALY
  2072.  
  2073.  
  2074. |RR_a5n7_plasma1|~F:romulan8~PLASMA
  2075. |RR_a5n7_plasma2|~F:romulan8~TORPEDO
  2076.  
  2077. |RR_a5n7_drone|~F:romulan8~MISSILE
  2078.  
  2079.  
  2080. |LL_a5n7_plasma1|~F:lyran7~PLASMA
  2081. |LL_a5n7_plasma2|~F:lyran7~TORPEDO
  2082.  
  2083. |LL_a5n7_drone|~F:lyran7~MISSILE
  2084.  
  2085.  
  2086. |HH_a5n7_plasma1|~F:hydran7~PLASMA
  2087. |HH_a5n7_plasma2|~F:hydran7~TORPEDO
  2088.  
  2089. |HH_a5n7_drone|~F:hydran7~MISSILE
  2090.  
  2091.  
  2092. |GG_a5n7_plasma1|~F:gorn8~PLASMA
  2093. |GG_a5n7_plasma2|~F:gorn8~TORPEDO
  2094.  
  2095. |GG_a5n7_drone|~F:gorn8~MISSILE
  2096.  
  2097.  
  2098. |ZZ_a5n7_plasma1|~F:mirak9~PLASMA TORPEDO
  2099. |ZZ_a5n7_plasma2|~F:mirak9~TORPEDO
  2100.  
  2101. |ZZ_a5n7_drone|~F:mirak9~MISSILE
  2102.  
  2103.  
  2104. |II_a5n7_plasma1|~F:isc8~PLASMA
  2105. |II_a5n7_plasma2|~F:isc8~TORPEDO
  2106.  
  2107. |II_a5n7_drone|~F:isc8~MISSILE
  2108.  
  2109.  
  2110. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  2111.  
  2112.  
  2113. |fss_2variantsTitle|~F:federation20~\vcVARIANTS
  2114.  
  2115. |fss_overwrite|~F:federation10~OVERWRITE?
  2116.  
  2117. |fss_playAgain|~F:federation9~PLAY AGAIN
  2118. |fss_viewReplay|~F:federation9~VIEW REPLAY
  2119.  
  2120. |fss_mainCampaignTitle|~F:federation22~\vcMAIN CAMPAIGN MENU
  2121. |fss_mainacademy|~F:federation9~THE ACADEMY
  2122. |fss_mainrank|~F:federation9~RANK & MEDALS
  2123. |fss_mainrecruit|~F:federation9~RECRUITING OFFICE
  2124. |fss_mainvessel|~F:federation9~VESSEL LIBRARY
  2125. |fss_mainship|~F:federation9~SHIPYARD
  2126. |fss_mainspace|~F:federation9~SPACEDOCK
  2127. |fss_mainmap|~F:federation9~GALACTIC NEWS/MAP
  2128. |fss_newmission|~F:federation9~NEW MISSION
  2129. |fss_starbase|~F:federation9~STARBASE TOUR
  2130.  
  2131. |fss_starTourLabel|~F:federation16~STARBASE TOUR
  2132. |fss_savegame|~F:federation16~SAVE GAME
  2133. |fss_loadgame|~F:federation16~LOAD GAME
  2134. |fss_startours|~F:federation16~STARBASE TOUR
  2135. |fss_campopt|~F:federation16~CAMPAIGN OPTIONS
  2136.  
  2137. |fss_contCampaign|~F:federation9~CONTINUE CAMPAIGN
  2138. |fss_campaignOpts|~F:federation16~CAMPAIGN OPTIONS
  2139. |fss_middleEra|~F:federation10~MIDDLE ERA
  2140. |fss_earlyEra|~F:federation8~EARLY ERA
  2141. |fss_lateEra|~F:federation8~LATE ERA
  2142. |fss_beginNewCampaign|~F:federation9~BEGIN NEW CAMPAIGN
  2143.  
  2144. |fss_2spacedockBut|~F:federation9~SPACEDOCK
  2145.  
  2146. |fss_2recruitBut|~F:federation9~RECRUITING
  2147. |fss_4recruitBut|~F:federation20~\vcRECRUITING
  2148.  
  2149. |fss_tacticalMap|~F:federation9~TACTICAL MAP
  2150.  
  2151. |fss_strategicMap|~F:federation8~STRATEGIC MAP
  2152.  
  2153. |fss_readyBut|~F:federation8~READY
  2154. |fss_doneBut|~F:federation5~DONE
  2155. |fss_galacticgo|~F:federation8~GO
  2156.  
  2157. |fss_technology|~F:federation8~CHOOSE TECHNOLOGY LEVEL
  2158.  
  2159. |fss_statisticsBut|~F:federation9~STATISTICS
  2160.  
  2161. |fss_basicControls|~F:federation11~1: BASIC CONTROLS
  2162. |fss_basicWeapons|~F:federation11~2: BASIC WEAPONS
  2163. |fss_tutorial3|~F:federation11~3: WEAPONS & HELM
  2164. |fss_tutorial4|~F:federation11~4: DEFENSIVE SYSTEMS
  2165. |fss_tutorial5|~F:federation11~5: BOARDING PARTIES
  2166. |fss_tutorial6|~F:federation11~6: FINAL EXAMINATION
  2167. |fss_techFrigate|~F:federation11~TECHNICAL FRIGATE
  2168. |fss_techDestroyer|~F:federation11~TECHNICAL DESTROYER
  2169. |fss_techLightCruiser|~F:federation11~TECHNICAL LIGHT CRUISER
  2170. |fss_techHeavyCruiser|~F:federation11~TECHNICAL HEAVY CRUISER
  2171. |fss_techBattlecruiser|~F:federation11~TECHNICAL BATTLECRUISER
  2172. |fss_techDreadnought|~F:federation11~TECHNICAL DREADNOUGHT
  2173. |fss_scoreLabel|~F:federation10~SCORE
  2174.  
  2175. |fss_variantsTitle|~F:federation20~\vcVARIANTS
  2176. |fss_federation6|~F:federation7~FEDERATION
  2177. |fss_shipStatistics|~F:federation7~SHIP STATISTICS
  2178. |fss_turnClass|~F:federation6~TURN CLASS
  2179. |fss_movementCost|~F:federation6~MOVEMENT COST
  2180. |fss_playAgain|~F:federation8~PLAY AGAIN
  2181. |fss_viewReplay|~F:federation8~VIEW REPLAY
  2182.  
  2183.  
  2184. |fss_rcweapons|~F:federation7~WEAPONS
  2185. |fss_rcweapons2|~F:federation7~WEAPONS OFFICER POOL
  2186. |fss_rcscience|~F:federation7~SCIENCE
  2187. |fss_rcscience2|~F:federation7~SCIENCE OFFICER POOL
  2188. |fss_rcengineer|~F:federation7~ENGINEERING
  2189. |fss_rcengineer2|~F:federation7~ENGINEERING OFFICER POOL
  2190. |fss_rcsecurity|~F:federation7~SECURITY
  2191. |fss_rcsecurity2|~F:federation7~SECURITY OFFICER POOL
  2192. |fss_rchelm|~F:federation7~HELM
  2193. |fss_rchelm2|~F:federation7~HELM OFFICER POOL
  2194.  
  2195.  
  2196.  
  2197. |fss_stats|~F:federation7~SHIP STATISTICS
  2198.  
  2199. |fss_missionBriefTitle|~F:federation20~\vcMISSION BRIEFING
  2200.  
  2201. |fss_debriefingTitle|~F:federation20~\vcDEBRIEFING
  2202.  
  2203. |fss_academyTitle|~F:federation20~\vcTHE ACADEMY
  2204.  
  2205. |fss_chooseTechnology|~F:federation9~CHOOSE TECHNOLOGY
  2206. |fss_techLevel|~F:federation9~LEVEL
  2207.  
  2208. |fss_chooseShipTitle|~F:federation20~CHOOSE SHIP HULL
  2209.  
  2210. |fss_variantsTitle|~F:federation20~\vcVARIANTS
  2211. |fss_shipyardTitle|~F:federation20~\vcSHIPYARD
  2212. |fss_galacticBut|~F:federation20~\vcGALACTIC NEWS/MAP
  2213.  
  2214. |fss_shipProtocol|~F:federation7~SHIP PROTOCOL
  2215.  
  2216. |fss_bank|~F:federation7~BANK
  2217. |fss_rank|~F:federation7~RANK
  2218. |fss_galacticcost|~F:federation7~COST
  2219. |fss_cancel|~F:federation5~CANCEL
  2220.  
  2221. |fss_setcourse|~F:federation7~SET COURSE
  2222. |fss_raceinfo|~F:federation7~RACE INFO
  2223.  
  2224. |fss_dreadnoughtBut|~F:federation8~DREADNOUGHT
  2225. |fss_heavyCruiserBut|~F:federation8~HEAVY CRUISER
  2226. |fss_lightCruiserBut|~F:federation8~LIGHT CRUISER
  2227. |fss_frigateBut|~F:federation8~FRIGATE
  2228.  
  2229. |fss_HullBut|~F:federation8~FRIGATE
  2230. ||~F:federation8~LIGHT CRUISER
  2231. ||~F:federation8~HEAVY CRUISER
  2232. ||~F:federation8~DREADNOUGHT
  2233.  
  2234. |fss_iname|~F:federation7~NAME
  2235. |fss_icost|~F:federation7~COST
  2236. |fss_ipurchase|~F:federation5~PURCHASE
  2237. |fss_iclass|~F:federation7~CLASS
  2238. |fss_ijoin|~F:federation8~JOIN
  2239. |fss_irepair|~F:federation7~REPAIR
  2240. |fss_itrade|~F:federation7~TRADE
  2241. |fss_ispecs|~F:federation7~SPECIFICATIONS
  2242. |fss_irefit|~F:federation7~REFIT
  2243. |fss_prestige|~F:federation7:Y:1~PRESTIGE
  2244.  
  2245. |fss_ship2|~F:federation7:Y:6~SHIP 2
  2246. |fss_ship3|~F:federation7:Y:6~SHIP 3
  2247.  
  2248.  
  2249. |fss_medalsTitle|~F:federation20~\vcMEDALS
  2250. |fss_tutorials|~F:federation7~TUTORIALS
  2251. |fss_technicals|~F:federation7~TECHNICALS
  2252. |fss_specials|~F:federation7~SPECIALS
  2253. |fss_missions|~F:federation7~MISSIONS
  2254. |fss_rankname|~F:federation7~RANK/NAME
  2255. |fss_destroyed|~F:federation5~DESTROYED
  2256. |fss_captured|~F:federation5~CAPTURED
  2257. |fss_crippled|~F:federation5~CRIPPLED
  2258. |fss_rankname|~F:federation7~RANK/NAME
  2259. |fss_defended|~F:federation5~DEFENDED
  2260. |fss_career|~F:federation7~CAREER PRESTIGE
  2261. |fss_nextrank|~F:federation7~NEXT RANK
  2262.  
  2263. |fss_academyTitle|~F:federation18~\vcTHE ACADEMY
  2264. |fss_tut1|~F:federation12~BASIC CONTROLS #1
  2265. |fss_tut2|~F:federation12~BASIC WEAPONS #2
  2266. |fss_tut3|~F:federation12~WEAPONS & HELM #3
  2267. |fss_tut4|~F:federation12~DEFENSIVE SYSTEMS #4
  2268. |fss_tut5|~F:federation12~BOARDING PARTIES #5
  2269. |fss_tut6|~F:federation12~FINAL EXAMINATION #6
  2270. |fss_tech1|~F:federation12~TECHNICAL FRIGATE
  2271. |fss_tech2|~F:federation12~TECHNICAL DESTROYER
  2272. |fss_tech3|~F:federation12~TECHNICAL LIGHT CRUISER
  2273. |fss_tech4|~F:federation12~TECHNICAL HEAVY CRUISER
  2274. |fss_tech5|~F:federation12~TECHNICAL BATTLECRUISER
  2275. |fss_tech6|~F:federation12~TECHNICAL DREADNOUGHT
  2276. |fss_done2|~F:federation6~DONE
  2277. |fss_academyscore|~F:federation10~SCORE
  2278.  
  2279. |fss_academyTitle|~F:federation22~\vcTHE ACADEMY
  2280.  
  2281. |fss_middle|~F:federation10~MIDDLE ERA
  2282. |fss_early|~F:federation9~EARLY ERA
  2283. |fss_late|~F:federation9~LATE ERA
  2284. |fss_ccampaign|~F:federation9~CONTINUE CAMPAIGN
  2285. |fss_beginnew|~F:federation9~BEGIN NEW CAMPAIGN
  2286.  
  2287. |f_sq1|~F:federation8~SQUADRON I
  2288. |f_sq2|~F:federation8~SQUADRON II
  2289. |f_sq3|~F:federation8~SQUADRON III
  2290. |f_sq4|~F:federation8~SQUADRON IV
  2291.  
  2292. |f_none|~F:federation8~NONE
  2293. |f_current|~F:federation6~CURRENT:
  2294. |f_warhead|~F:federation8~WARHEAD
  2295. |f_drive|~F:federation8~DRIVE SYSTEM
  2296. |f_nom|~F:federation8~NUMBER OF MISSILES
  2297. |f_t1|~F:federation8:Y:-6~TYPE-I SMALL
  2298. |f_t4|~F:federation8:Y:-6~TYPE-IV LARGE
  2299. |f_slow|~F:federation6:Y:-6~-SLOW- LOW-END
  2300. |f_medium|~F:federation6:Y:-6~-MEDIUM- STANDARD
  2301. |f_fast|~F:federation6:Y:-6~-FAST- HIGH-END
  2302. |f_current2|~F:federation6~CURRENT
  2303. |f_standard|~F:federation6~STANDARD
  2304. |f_x2|~F:federation8~X2
  2305. |f_x3|~F:federation8~X3
  2306. |f_x4|~F:federation8~X4
  2307. |f_totalcost|~F:federation7~TOTAL COST
  2308.  
  2309.  
  2310. |f_hw|~F:federation8~HEAVY WEAPONS
  2311. |f_shuttles|~F:federation6~SHUTTLES
  2312. |f_missiles|~F:federation6~MISSILES
  2313. |f_misc|~F:federation6~MISC
  2314. |f_fighters|~F:federation8~FIGHTERS
  2315.  
  2316. |f_admin|~F:federation8~ADMINISTRATIVE
  2317. |f_sensor|~F:federation8~SENSOR DECOYS
  2318. |f_scatter|~F:federation8~SCATTERPACKS
  2319. |f_suicide|~F:federation8~SUICIDE SHUTTLES
  2320.  
  2321. |f_marines|~F:federation8~MARINES
  2322. |f_mines|~F:federation8~MINES
  2323. |f_spare|~F:federation8~SPARE PARTS
  2324. |f_hwp|~F:federation8~HEAVY WEAPONS PLATFORMS
  2325.  
  2326. |f_spacedockTitle|~F:federation20~SPACEDOCK
  2327. |f_reset|~F:federation7~RESET
  2328. |f_currentp|~F:federation7~CURRENT PRESTIGE
  2329. |f_cancel|~F:federation5~CANCEL
  2330. |f_done|~F:federation5~DONE
  2331.  
  2332. |f_choose|~F:federation18~\vcCHOOSE SHIP HULL
  2333. |f_protocol|~F:federation7~FEDERATION SHIP PROTOCOL
  2334. |f_dre|~F:federation7~DREADNOUGHT
  2335. |f_lig|~F:federation7~LIGHT CRUISER
  2336. |f_hea|~F:federation7~HEAVY CRUISER
  2337. |f_fri|~F:federation7~FRIGATE
  2338.  
  2339. |fsd_item|~F:federation7~ITEM
  2340. |fsd_base|~F:federation~BASE
  2341. |fsd_current|~F:federation7~CURRENT
  2342. |fsd_max|~F:federation7~MAX
  2343. |fsd_icost|~F:federation7~ITEM COST
  2344. |fsd_tcost|~F:federation7~TOTAL COST
  2345.  
  2346. |fsd_mistitle|~F:federation8~MISSILES
  2347. |fsd_mistype|~F:federation8~TYPE
  2348. |fsd_whead1|~F:federation8~NORMAL
  2349. |fsd_whead2|~F:federation8~ABNORMAL
  2350.  
  2351. |fsd_squad|~F:federation7~SQUADRON
  2352. |fsd_ftype|~F:federation7~TYPE
  2353. |fsd_fcost|~F:federation7~COST
  2354. |fsd_ftype1|~F:federation7~ST-1
  2355. |fsd_ftype2|~F:federation7~ST-2
  2356.  
  2357. |kss_dreadnoughtBut|~F:klingon10~DREADNOUGHT
  2358. |kss_heavyCruiserBut|~F:klingon10~HEAVY CRUISER
  2359. |kss_lightCruiserBut|~F:klingon10~LIGHT CRUISER
  2360. |kss_frigateBut|~F:klingon10~FRIGATE
  2361.  
  2362. |kss_HullBut|~F:klingon10~FRIGATE
  2363. ||~F:klingon10~LIGHT CRUISER
  2364. ||~F:klingon10~HEAVY CRUISER
  2365. ||~F:klingon10~DREADNOUGHT
  2366.  
  2367. |kss_statisticsBut|~F:klingon10~STATISTICS
  2368. |kss_playAgain|~F:klingon10~PLAY AGAIN
  2369. |kss_viewReplay|~F:klingon10~VIEW REPLAY
  2370. |kss_doneBut|~F:klingon9~DONE
  2371.  
  2372. |kss_missionBriefTitle|~F:klingon18~\vcMISSION BRIEFING
  2373. |kss_tactical|~F:klingon12~TACTICAL MAP
  2374. |kss_strategic|~F:klingon11~STRATEGIC MAP
  2375. |kss_recruiting|~F:klingon12~RECRUITING
  2376. |kss_spacedock|~F:klingon12~SPACEDOCK
  2377. |kss_ready|~F:klingon12~READY
  2378.  
  2379. |kss_debriefingTitle|~F:klingon18~\vcDEBRIEFING
  2380. |kss_playagain|~F:klingon12~PLAY AGAIN
  2381. |kss_viewreplay|~F:klingon12~VIEW REPLAY
  2382. |kss_done1|~F:klingon10~DONE
  2383.  
  2384. |kss_academyTitle|~F:klingon18~THE ACADEMY
  2385. |kss_tut1|~F:klingon12~BASIC CONTROLS #1
  2386. |kss_tut2|~F:klingon12~BASIC WEAPONS #2
  2387. |kss_tut3|~F:klingon12~WEAPONS & HELM #3
  2388. |kss_tut4|~F:klingon12~DEFENSIVE SYSTEMS #4
  2389. |kss_tut5|~F:klingon12~BOARDING PARTIES #5
  2390. |kss_tut6|~F:klingon12~FINAL EXAMINATION #6
  2391. |kss_tfrigate|~F:klingon12~TECHNICAL FRIGATE
  2392. |kss_tdestroyer|~F:klingon12~TECHNICAL DESTROYER
  2393. |kss_tlcruiser|~F:klingon12~TECHNICAL LIGHT CRUISER
  2394. |kss_thcruiser|~F:klingon12~TECHNICAL HEAVY CRUISER
  2395. |kss_tbcruiser|~F:klingon12~TECHNICAL BATTLECRUISER
  2396. |kss_tdread|~F:klingon12~TECHNICAL DREADNOUGHT
  2397. |kss_done2|~F:klingon10~DONE
  2398. |kss_academyscore|~F:klingon10~SCORE
  2399.  
  2400. |kss_shipyardTitle|~F:klingon18~\vcSHIPYARD
  2401. |kss_shipyardbank|~F:klingon10~BANK
  2402. |kss_done3|~F:klingon10~DONE
  2403.  
  2404. |kss_galacticTitle|~F:klingon18~\vcGALACTIC NEWS/MAP
  2405. |kss_done4|~F:klingon10~DONE
  2406. |kss_galacticgo|~F:klingon10~GO
  2407. |kss_galacticcost|~F:klingon10~COST
  2408. |kss_galacticbank|~F:klingon10~BANK
  2409. |kss_setcourse|~F:klingon12~SET COURSE
  2410. |kss_raceinfo|~F:klingon12~RACE INFO
  2411.  
  2412. |kss_mainCampaignTitle|~F:klingon16~\vcMAIN CAMPAIGN MENU
  2413. |kss_mainacademy|~F:klingon12~THE ACADEMY
  2414. |kss_mainrank|~F:klingon12~RANK & MEDALS
  2415. |kss_mainrecruit|~F:klingon12~RECRUITING OFFICE
  2416. |kss_mainvessel|~F:klingon12~VESSEL LIBRARY
  2417. |kss_mainshipyard|~F:klingon12~SHIPYARD
  2418. |kss_mainspacedock|~F:klingon12~SPACEDOCK
  2419. |kss_maingalacticmap|~F:klingon12~GALACTIC NEWS / MAP
  2420. |kss_mainmission|~F:klingon12~NEW MISSION
  2421. |kss_maintour|~F:klingon12~STARBASE TOUR
  2422.  
  2423. |kss_starbaseTourTitle|~F:klingon14~STARBASE TOUR
  2424.  
  2425. |kss_sssave|~F:klingon14~SAVE GAME
  2426. |kss_ssload|~F:klingon14~LOAD GAME
  2427.  
  2428. |kss_overwrite|~F:klingon10~OVERWRITE?
  2429.  
  2430. |kss_sscampaign|~F:klingon14~\vcCAMPAIGN OPTIONS
  2431. |kss_sscampaigncont|~F:klingon12~CONTINUE CAMPAIGN
  2432. |kss_ssentername|~F:klingon10~ENTER NAME
  2433. |kss_sschoosetech|~F:klingon10~CHOOSE TECHNOLOGY
  2434. |kss_sslevel|~F:klingon10~LEVEL
  2435. |kss_ssmiddle|~F:klingon12~MIDDLE ERA
  2436. |kss_ssearly|~F:klingon12~EARLY ERA
  2437. |kss_sslate|~F:klingon12~LATE ERA
  2438. |kss_ssnewcampaign|~F:klingon12~START NEW CAMPAIGN
  2439.  
  2440. |kss_recruitTitle|~F:klingon18~\vcRECRUITING
  2441. |kss_current1|~F:klingon9~CURRENT
  2442. |kss_prestige1|~F:klingon9~PRESTIGE
  2443. |kss_cancel1|~F:klingon8~CANCEL
  2444. |kss_done5|~F:klingon8~DONE
  2445.  
  2446. |kss_variantsTitle|~F:klingon18~\vcVARIANTS
  2447. |kss_klingonLabel|~F:klingon8~KLINGON
  2448. |kss_shipStatisticsLabel|~F:klingon8~SHIP STATISTICS
  2449. |kss_turnClass|~F:klingon6~TURN CLASS
  2450. |kss_movementCost|~F:klingon6~MOVEMENT COST
  2451. |kss_done6|~F:klingon10~DONE
  2452.  
  2453. |kss_medalsTitle|~F:klingon18~\vcMEDALS
  2454. |kss_mrankname|~F:klingon14~RANK / NAME
  2455. |kss_mrank|~F:klingon10~RANK
  2456. |kss_mtutorials|~F:klingon10~TUTORIALS
  2457. |kss_mtechnicals|~F:klingon10~TECHNICALS
  2458. |kss_mmissions|~F:klingon10~MISSIONS
  2459. |kss_mspecials|~F:klingon10~SPECIALS
  2460. |kss_mprestige|~F:klingon8~CAREER PRESTIGE:
  2461. |kss_mnextrank|~F:klingon8~NEXT RANK:
  2462. |kss_mcareertotals|~F:klingon8~CAREER TOTALS:
  2463. |kss_mdestroyed|~F:klingon8~DESTROYED
  2464. |kss_mcaptured|~F:klingon8~CAPTURED
  2465. |kss_mcrippled|~F:klingon8~CRIPPLED
  2466. |kss_mdefended|~F:klingon8~DEFENDED
  2467. |kss_medalsbank|~F:klingon8~BANK
  2468. |kss_done7|~F:klingon10~DONE
  2469.  
  2470. |kss_join|~F:klingon8:Y:-1~JOIN
  2471.  
  2472. |kss_sdname|~F:klingon8~NAME
  2473. |kss_sdclass|~F:klingon8~CLASS
  2474. |kss_sdcost|~F:klingon8~COST
  2475. |kss_sdpurchase|~F:klingon8:Y:-1~PURCHASE
  2476. |kss_sdspec|~F:klingon10~SPECIFICATIONS
  2477. |kss_sdrepair|~F:klingon8:Y:-1~REPAIR
  2478. |kss_sdtrade|~F:klingon8:Y:-1~TRADE-IN
  2479. |kss_sdrefit|~F:klingon8:Y:-1~REFIT
  2480.  
  2481. |kss_rc_weapons1|~F:klingon8~WEAPONS
  2482. |kss_rc_weapons2|~F:klingon8~WEAPONS OFFICER POOL
  2483. |kss_rc_security1|~F:klingon8~SECURITY
  2484. |kss_rc_security2|~F:klingon8~SECURITY OFFICER POOL
  2485. |kss_rc_science1|~F:klingon8~SCIENCE
  2486. |kss_rc_science2|~F:klingon8~SCIENCE OFFICER POOL
  2487. |kss_rc_engineer1|~F:klingon8~ENGINEER
  2488. |kss_rc_engineer2|~F:klingon8~ENGINEER OFFICER POOL
  2489. |kss_rc_helm1|~F:klingon8~HELM
  2490. |kss_rc_helm2|~F:klingon8~HELM OFFICER POOL
  2491. |kss_rc_toship2|~F:klingon8:Y:2~SHIP 2
  2492. |kss_rc_toship3|~F:klingon8:Y:2~SHIP 3
  2493.  
  2494. |kss_eliteaccept|~F:klingon12~ACCEPT
  2495. |kss_elitedecline|~F:klingon12~DECLINE
  2496. |kss_elitedone|~F:klingon12~DONE
  2497.  
  2498. |ksd_Title|~F:klingon14~SPACEDOCK
  2499. |ksd_currentp|~F:klingon10~CURRENT
  2500. |ksd_prestige|~F:klingon10~PRESTIGE
  2501. |ksd_reset|~F:klingon12~RESET
  2502. |ksd_cancel|~F:klingon8~CANCEL
  2503. |ksd_done|~F:klingon8~DONE
  2504.  
  2505. |ksd_hw|~F:klingon12~HEAVY WEAPONS
  2506. |ksd_shut|~F:klingon12~SHUTTLES
  2507. |ksd_mis|~F:klingon12~MISSILES
  2508. |ksd_fight|~F:klingon12~FIGHTERS
  2509. |ksd_misc|~F:klingon12~MISC
  2510.  
  2511. |ksd_dock1|~F:klingon8~DOCK
  2512. |ksd_dock2|~F:klingon8~COST
  2513.  
  2514. |ksd_current|~F:klingon10~\vcCURRENT:
  2515. |ksd_admin|~F:klingon12~\vcADMINISTRATIVE
  2516. |ksd_wild|~F:klingon12~\vcSENSOR DECOY
  2517. |ksd_scat|~F:klingon12~\vcSCATTERPACK
  2518. |ksd_sui|~F:klingon12~\vcSUICIDE
  2519. |ksd_mari|~F:klingon12~\vcMARINES
  2520. |ksd_mine|~F:klingon12~\vcMINES
  2521. |ksd_spare|~F:klingon12~\vcSPARE PARTS
  2522. |ksd_hwp|~F:klingon12~\vcHEAVY WEAPON PLATFORMS
  2523.  
  2524. |ksd_miswar|~F:klingon12~\vcWARHEAD
  2525. |ksd_misdrive|~F:klingon12~\vcDRIVE SYSTEM
  2526. |ksd_misnum|~F:klingon12~\vcNUMBER OF MISSILES
  2527. |ksd_mistype1|~F:klingon12~TYPE I
  2528. |ksd_mistype2|~F:klingon9~SMALL
  2529. |ksd_mistype3|~F:klingon12~TYPE IV
  2530. |ksd_mistype4|~F:klingon9~LARGE
  2531. |ksd_misdrive1|~F:klingon12~SLOW
  2532. |ksd_misdrive2|~F:klingon9~LOW-END
  2533. |ksd_misdrive3|~F:klingon12~MEDIUM
  2534. |ksd_misdrive4|~F:klingon9~STANDARD
  2535. |ksd_misdrive5|~F:klingon12~FAST
  2536. |ksd_misdrive6|~F:klingon9~HIGH-END
  2537. |ksd_misreload1|~F:klingon10~CURRENT
  2538. |ksd_misreload2|~F:klingon9~STANDARD
  2539. |ksd_mistotalcost|~F:klingon12~TOTAL COST
  2540.  
  2541.  
  2542. |hss_choosehullTitle|~F:hydran20:Y:-1~\vcCHOOSE SHIP HULL
  2543. |hss_dreadnoughtBut|~F:hydran8:Y:-1~DREADNOUGHT
  2544. |hss_heavyCruiserBut|~F:hydran8:Y:-1~HEAVY CRUISER
  2545. |hss_lightCruiserBut|~F:hydran8~LIGHT CRUISER
  2546. |hss_frigateBut|~F:hydran8~FRIGATE
  2547.  
  2548. |hss_HullBut|~F:hydran10~FRIGATE
  2549. ||~F:hydran10~LIGHT CRUISER
  2550. ||~F:hydran10~HEAVY CRUISER
  2551. ||~F:hydran10~DREADNOUGHT
  2552.  
  2553. |hss_missionBriefTitle|~F:hydran20~\vcMISSION BRIEFING
  2554. |hss_tactical|~F:hydran8~TACTICAL MAP
  2555. |hss_strategic|~F:hydran8~STRATEGIC MAP
  2556. |hss_recruiting|~F:hydran8~RECRUITING
  2557. |hss_spacedock|~F:hydran8~SPACEDOCK
  2558. |hss_ready|~F:hydran8~READY
  2559.  
  2560. |hss_debriefingTitle|~F:hydran20~\vcDEBRIEFING
  2561. |hss_playagain|~F:hydran8~PLAY AGAIN
  2562. |hss_viewreplay|~F:hydran8~VIEW REPLAY
  2563. |hss_done1|~F:hydran7~DONE
  2564.  
  2565. |hss_academyBut|~F:hydran20~\vcTHE ACADEMY
  2566. |hss_weaponsp|~F:hydran10~1.WEAPONS
  2567. |hss_fightersp|~F:hydran10~2.FIGHTERS
  2568. |hss_tfrigate|~F:hydran10~TECHNICAL FRIGATE
  2569. |hss_tdestroyer|~F:hydran10~TECHNICAL DESTROYER
  2570. |hss_tlcruiser|~F:hydran10~TECHNICAL LIGHT CRUISER
  2571. |hss_thcruiser|~F:hydran10~TECHNICAL HEAVY CRUISER
  2572. |hss_tbcruiser|~F:hydran10~TECHNICAL BATTLE CRUISER
  2573. |hss_tdread|~F:hydran10~TECHNICAL DREADNOUGHT
  2574. |hss_academyscore|~F:hydran9~SCORE
  2575. |hss_done2|~F:hydran7~DONE
  2576.  
  2577. |hss_shipyardBut|~F:hydran20~SHIPYARD
  2578. |hss_shipyardbank|~F:hydran7~BANK
  2579. |hss_done3|~F:hydran7~DONE
  2580.  
  2581. |hss_galacticBut|~F:hydran20~\vcGALACTIC NEWS/MAP
  2582. |hss_galacticgo|~F:hydran9~GO
  2583. |hss_galacticcost|~F:hydran7~COST
  2584. |hss_galacticbank|~F:hydran7~BANK
  2585. |hss_setcourse|~F:hydran9~SET COURSE
  2586. |hss_raceinfo|~F:hydran9~RACE INFO
  2587. |hss_done4|~F:hydran7~DONE
  2588.  
  2589. |hss_mainCampaignTitle|~F:hydran18~MAIN CAMPAIGN MENU
  2590. |hss_mainacademy|~F:hydran10~THE ACADEMY
  2591. |hss_mainrank|~F:hydran10~RANK & MEDALS
  2592. |hss_mainrecruit|~F:hydran10~RECRUITING OFFICE
  2593. |hss_mainvessel|~F:hydran10~VESSEL LIBRARY
  2594. |hss_mainshipyard|~F:hydran10~SHIPYARD
  2595. |hss_mainspacedock|~F:hydran10~SPACEDOCK
  2596. |hss_maingalacticmap|~F:hydran10~GALACTIC NEWS / MAP
  2597. |hss_mainmission|~F:hydran10~NEW MISSION
  2598. |hss_maintour|~F:hydran10~STARBASE TOUR
  2599.  
  2600. |hss_sscampaign|~F:hydran9~CONTINUE CAMPAIGN
  2601. |hss_ssentername|~F:hydran10~ENTER NAME
  2602. |hss_sschoosetech|~F:hydran10~CHOOSE TECHNOLOGY
  2603. |hss_sslevel|~F:hydran10~LEVEL
  2604. |hss_ssnewcampaign|~F:hydran9~START NEW CAMPAIGN
  2605.  
  2606. |hss_ssmiddle|~F:hydran9~MIDDLE ERA
  2607. |hss_ssearly|~F:hydran9~EARLY ERA
  2608. |hss_sslate|~F:hydran9~LATE ERA
  2609.  
  2610. |hss_starbaseTourBut|~F:hydran12~STARBASE TOUR
  2611.  
  2612. |hss_sssave|~F:hydran10~SAVE MENU
  2613. |hss_ssload|~F:hydran10~LOAD MENU
  2614.  
  2615. |hss_overwrite|~F:hydran7~OVERWRITE?
  2616.  
  2617. |hss_2recruitBut|~F:hydran20~\vcRECRUITING
  2618. |hss_current1|~F:hydran7~CURRENT PRESTIGE
  2619. |hss_prestige1|~F:hydran7~PRESTIGE
  2620. |hss_cancel1|~F:hydran7~CANCEL
  2621. |hss_done5|~F:hydran7~DONE 
  2622.  
  2623. |hss_variantsTitle|~F:hydran20~\vcVARIANTS
  2624. |hss_shipstat|~F:hydran10~HYDRAN SHIP STATISTICS
  2625. |hss_vturn|~F:hydran8~TURN CLASS
  2626. |hss_vmove|~F:hydran8~MOVEMENT COST
  2627. |hss_done6|~F:hydran7~DONE
  2628.  
  2629. |hss_medalsTitle|~F:hydran20~\vcMEDALS
  2630. |hss_mrank|~F:hydran10~RANK / NAME
  2631. |hss_mrank1|~F:hydran8~RANK
  2632. |hss_mtutorials|~F:hydran8~TUTORIALS
  2633. |hss_mtechnicals|~F:hydran8~TECHNICALS
  2634. |hss_mmissions|~F:hydran8~MISSIONS
  2635. |hss_mspecials|~F:hydran8~SPECIALS
  2636. |hss_mprestige|~F:hydran7~CAREER PRESTIGE
  2637. |hss_mnextrank|~F:hydran7~NEXT RANK COST
  2638. |hss_mcareertotals|~F:hydran7~CAREER TOTALS
  2639. |hss_mdestroyed|~F:hydran7~DESTROYED
  2640. |hss_mcaptured|~F:hydran7~CAPTURED
  2641. |hss_mcrippled|~F:hydran7~CRIPPLED
  2642. |hss_mdefended|~F:hydran7~DEFENDED
  2643. |hss_medalsbank|~F:hydran7~BANK
  2644. |hss_done7|~F:hydran7~DONE
  2645.  
  2646. |hss_sdname|~F:hydran6~NAME
  2647. |hss_sdclass|~F:hydran6~CLASS
  2648. |hss_sdcost|~F:hydran6~COST
  2649. |hss_sdpurchase1|~F:hydran7~PURCHASE
  2650. |hss_sdpurchase2|~F:hydran7~PURCHASE
  2651. |hss_sdpurchase3|~F:hydran7~PURCHASE
  2652. |hss_sdpurchase4|~F:hydran7~PURCHASE
  2653. |hss_sdpurchase5|~F:hydran7~PURCHASE
  2654. |hss_sdpurchase6|~F:hydran7~PURCHASE
  2655. |hss_sdpurchase7|~F:hydran7~PURCHASE
  2656. |hss_sdpurchase8|~F:hydran7~PURCHASE
  2657. |hss_sdpurchase9|~F:hydran7~PURCHASE
  2658. |hss_sdpurchase10|~F:hydran7~PURCHASE
  2659. |hss_sdpurchase11|~F:hydran7~PURCHASE
  2660. |hss_sdpurchase12|~F:hydran7~PURCHASE
  2661.  
  2662. |hss_sdspec1|~F:hydran7~SPECIFICATIONS
  2663. |hss_sdrepair1|~F:hydran7~REPAIR
  2664. |hss_sdtrade1|~F:hydran7~TRADE-IN
  2665. |hss_sdrepair2|~F:hydran7~REPAIR
  2666. |hss_sdtrade2|~F:hydran7~TRADE-IN
  2667. |hss_sdrepair3|~F:hydran7~REPAIR
  2668. |hss_sdtrade3|~F:hydran7~TRADE-IN
  2669.  
  2670. |hss_sdrefit1|~F:hydran7~REFIT
  2671. |hss_sdrefit2|~F:hydran7~REFIT
  2672. |hss_sdrefit3|~F:hydran7~REFIT
  2673. |hss_sdrefit4|~F:hydran7~REFIT
  2674. |hss_sdrefit5|~F:hydran7~REFIT
  2675. |hss_sdrefit6|~F:hydran7~REFIT
  2676.  
  2677. |hss_jsrank1|~F:hydran7~JOIN
  2678. |hss_jsrank2|~F:hydran7~JOIN
  2679. |hss_jsrank3|~F:hydran7~JOIN
  2680.  
  2681. |hss_rc_weapons1|~F:hydran7~WEAPONS
  2682. |hss_rc_weapons2|~F:hydran7~WEAPONS OFFICER POOL
  2683. |hss_rc_security1|~F:hydran7~SECURITY
  2684. |hss_rc_security2|~F:hydran7~SECURITY OFFICER POOL
  2685. |hss_rc_science1|~F:hydran7~SCIENCE
  2686. |hss_rc_science2|~F:hydran7~SCIENCE OFFICER POOL
  2687. |hss_rc_engineer1|~F:hydran7~ENGINEER
  2688. |hss_rc_engineer2|~F:hydran7~ENGINEER OFFICER POOL
  2689. |hss_rc_helm1|~F:hydran7~HELM
  2690. |hss_rc_helm2|~F:hydran7~HELM OFFICER POOL
  2691.  
  2692. |hss_eliteaccept|~F:hydran10~ACCEPT
  2693. |hss_elitedecline|~F:hydran10~DECLINE
  2694. |hss_elitedone|~F:hydran10~DONE
  2695.  
  2696.  
  2697. |hsd_spacedockTitle|~F:hydran20~\vcSPACEDOCK
  2698. |hsd_reset|~F:hydran7~RESET
  2699. |hsd_currentp|~F:hydran7~CURRENT PRESTIGE
  2700. |hsd_cancel1|~F:hydran7~CANCEL
  2701. |hsd_done1|~F:hydran7~DONE
  2702.  
  2703. |hsd_hw|~F:hydran8~HEAVY WEAPONS
  2704. |hsd_shuttles|~F:hydran8~SHUTTLES
  2705. |hsd_missiles|~F:hydran8~MISSILES
  2706. |hsd_misc|~F:hydran8~MISC
  2707. |hsd_fighters|~F:hydran8~FIGHTERS
  2708.  
  2709. |hsd_dockcost|~F:hydran7~DOCK COST
  2710.  
  2711. |hsd_admin|~F:hydran8~ADMINISTRATIVE
  2712. |hsd_sensor|~F:hydran8~SENSOR DECOYS
  2713. |hsd_scatter|~F:hydran8~SCATTERPACK
  2714. |hsd_suicide|~F:hydran8~SUICIDE
  2715. |hsd_marines|~F:hydran8~MARINES
  2716. |hsd_mines|~F:hydran8~MINES
  2717. |hsd_sparep|~F:hydran8~SPARE PARTS
  2718. |hsd_hwplatform|~F:hydran8~HEAVY WEAPONS PLATFORMS
  2719. |hsd_currentr|~F:hydran7~CURRENT
  2720.  
  2721. |hsd_squad1|~F:hydran7~SQUADRON I
  2722. |hsd_squad2|~F:hydran7~SQUADRON II
  2723. |hsd_squad3|~F:hydran7~SQUADRON III
  2724. |hsd_squad4|~F:hydran7~SQUADRON IV
  2725. |hsd_fcurrent|~F:hydran7~CURRENT
  2726. |hsd_fnone1|~F:hydran6~NONE
  2727. |hsd_fnone2|~F:hydran6~NONE
  2728. |hsd_fnone3|~F:hydran6~NONE
  2729. |hsd_fnone4|~F:hydran6~NONE
  2730.  
  2731.  
  2732. |rss_choosehullTitle|~F:romulan18~CHOOSE SHIP HULL
  2733. |rss_dreadnoughtBut|~F:romulan8~DREADNOUGHT
  2734. |rss_heavyCruiserBut|~F:romulan8~HEAVY CRUISER
  2735. |rss_lightCruiserBut|~F:romulan8~LIGHT CRUISER
  2736. |rss_frigateBut|~F:romulan8~FRIGATE
  2737.  
  2738. |rss_HullBut|~F:romulan8~FRIGATE
  2739. ||~F:romulan8~LIGHT CRUISER
  2740. ||~F:romulan8~HEAVY CRUISER
  2741. ||~F:romulan8~DREADNOUGHT
  2742.  
  2743. |rss_missionBriefTitle|~F:romulan20~\vcMISSION BRIEFING
  2744. |rss_tactical|~F:romulan8~TACTICAL MAP
  2745. |rss_strategic|~F:romulan8~STRATEGIC MAP
  2746. |rss_recruiting|~F:romulan8~RECRUITING
  2747. |rss_spacedock|~F:romulan8~SPACEDOCK
  2748. |rss_ready|~F:romulan8~READY
  2749.  
  2750. |rss_debriefingTitle|~F:romulan20~\vcDEBRIEFING
  2751. |rss_playagain|~F:romulan8~PLAY AGAIN
  2752. |rss_viewreplay|~F:romulan8~VIEW REPLAY
  2753. |rss_done1|~F:romulan7~DONE
  2754.  
  2755. |rss_academyBut|~F:romulan20~THE ACADEMY
  2756. |rss_plasma|~F:romulan10~1.PLASMA TORPEDOES
  2757. |rss_cloak|~F:romulan10~2.CLOAKING DEVICE
  2758. |rss_tfrigate|~F:romulan10~TECHNICAL FRIGATE
  2759. |rss_tdestroyer|~F:romulan10~TECHNICAL DESTROYER
  2760. |rss_tlcruiser|~F:romulan10~TECHNICAL LIGHT CRUISER
  2761. |rss_thcruiser|~F:romulan10~TECHNICAL HEAVY CRUISER
  2762. |rss_tbcruiser|~F:romulan10~TECHNICAL BATTLE CRUISER
  2763. |rss_tdread|~F:romulan10~TECHNICAL DREADNOUGHT
  2764. |rss_done2|~F:romulan7~DONE
  2765. |rss_academyscore|~F:romulan9~SCORE
  2766.  
  2767. |rss_shipyardBut|~F:romulan20~\vcSHIPYARD
  2768. |rss_done3|~F:romulan7~DONE
  2769. |rss_shipyardbank|~F:romulan7~BANK
  2770.  
  2771. |rss_galacticBut|~F:romulan20~\vcGALACTIC NEWS/MAP
  2772. |rss_done4|~F:romulan7~DONE
  2773. |rss_galacticgo|~F:romulan9~GO
  2774. |rss_galacticcost|~F:romulan7~COST
  2775. |rss_galacticbank|~F:romulan7~BANK
  2776. |rss_setcourse|~F:romulan9~SET COURSE
  2777. |rss_raceinfo|~F:romulan9~RACE INFO
  2778.  
  2779. |rss_mainCampaignTitle|~F:romulan18~\vcMAIN CAMPAIGN MENU
  2780. |rss_mainacademy|~F:romulan10~THE ACADEMY
  2781. |rss_mainrank|~F:romulan10~RANK & MEDALS
  2782. |rss_mainrecruit|~F:romulan10~RECRUITING OFFICE
  2783. |rss_mainvessel|~F:romulan10~VESSEL LIBRARY
  2784. |rss_mainshipyard|~F:romulan10~SHIPYARD
  2785. |rss_mainspacedock|~F:romulan10~SPACEDOCK
  2786. |rss_maingalacticmap|~F:romulan10~GALACTIC NEWS / MAP
  2787. |rss_mainmission|~F:romulan10~NEW MISSION
  2788. |rss_maintour|~F:romulan9~STARBASE TOUR
  2789.  
  2790. |rss_sscampaign|~F:romulan9~CONTINUE CAMPAIGN
  2791. |rss_ssentername|~F:romulan10~ENTER NAME
  2792. |rss_sschoosetech|~F:romulan10~CHOOSE TECHNOLOGY
  2793. |rss_sslevel|~F:romulan10~LEVEL
  2794. |rss_ssnewcampaign|~F:romulan9~START NEW CAMPAIGN
  2795.  
  2796. |rss_ssmiddle|~F:romulan9~MIDDLE ERA
  2797. |rss_ssearly|~F:romulan9~EARLY ERA
  2798. |rss_sslate|~F:romulan9~LATE ERA
  2799.  
  2800. |rss_starbaseTourBut|~F:romulan12~\STARBASE TOUR
  2801.  
  2802. |rss_sssave|~F:romulan10~SAVE
  2803. |rss_ssgame|~F:romulan10~GAME
  2804. |rss_ssload|~F:romulan10~LOAD
  2805.  
  2806. |rss_overwrite|~F:romulan7~OVERWRITE?
  2807.  
  2808. |rss_2recruitBut|~F:romulan20~\vcRECRUITING
  2809. |rss_current1|~F:romulan7~CURRENT
  2810. |rss_prestige1|~F:romulan7~PRESTIGE
  2811. |rss_cancel1|~F:romulan7~CANCEL
  2812. |rss_done5|~F:romulan7~DONE
  2813.  
  2814. |rss_variantsTitle|~F:romulan20~\vcVARIANTS
  2815. |rss_shipstat|~F:romulan10~ROMULAN SHIP STATISTICS
  2816. |rss_done6|~F:romulan7~DONE
  2817. |rss_vturn|~F:romulan8~TURN CLASS
  2818. |rss_vmove|~F:romulan8~MOVEMENT COST
  2819.  
  2820. |rss_medalsTitle|~F:romulan20~\vcMEDALS
  2821. |rss_mrank|~F:romulan10~\vcRANK
  2822. |rss_mname|~F:romulan10~\vcNAME
  2823. |rss_mrank1|~F:romulan9~RANK
  2824. |rss_mtutorials|~F:romulan8~TUTORIALS
  2825. |rss_mtechnicals|~F:romulan8~TECHNICALS
  2826. |rss_mmissions|~F:romulan8~MISSIONS
  2827. |rss_mspecials|~F:romulan8~SPECIALS
  2828. |rss_mprestige|~F:romulan7~CAREER PRESTIGE:
  2829. |rss_mnextrank|~F:romulan7~NEXT RANK:
  2830. |rss_mcareertotals|~F:romulan7~CAREER TOTALS:
  2831. |rss_mdn|~F:romulan7~DN
  2832. |rss_mca|~F:romulan7~CA
  2833. |rss_mcl|~F:romulan7~CL
  2834. |rss_mdd|~F:romulan7~DD
  2835. |rss_mff|~F:romulan7~FF
  2836. |rss_mfr|~F:romulan7~FR
  2837. |rss_mb|~F:romulan7~B
  2838. |rss_mdestroyed|~F:romulan6~DESTROYED
  2839. |rss_mcaptured|~F:romulan6~CAPTURED
  2840. |rss_mcrippled|~F:romulan6~CRIPPLED
  2841. |rss_mdefended|~F:romulan6~DEFENDED
  2842. |rss_medalsbank|~F:romulan7~BANK
  2843. |rss_done7|~F:romulan7~DONE
  2844.  
  2845. |rss_sdname|~F:romulan6~NAME
  2846. |rss_sdclass|~F:romulan6~CLASS
  2847. |rss_sdcost|~F:romulan6~COST
  2848. |rss_sdpurchase1|~F:romulan7~PURCHASE
  2849. |rss_sdpurchase2|~F:romulan7~PURCHASE
  2850. |rss_sdpurchase3|~F:romulan7~PURCHASE
  2851. |rss_sdpurchase4|~F:romulan7~PURCHASE
  2852. |rss_sdpurchase5|~F:romulan7~PURCHASE
  2853. |rss_sdpurchase6|~F:romulan7~PURCHASE
  2854. |rss_sdpurchase7|~F:romulan7~PURCHASE
  2855. |rss_sdpurchase8|~F:romulan7~PURCHASE
  2856. |rss_sdpurchase9|~F:romulan7~PURCHASE
  2857. |rss_sdpurchase10|~F:romulan7~PURCHASE
  2858. |rss_sdpurchase11|~F:romulan7~PURCHASE
  2859. |rss_sdpurchase12|~F:romulan7~PURCHASE
  2860.  
  2861. |rss_sdspec1|~F:romulan6~SPECIFICATIONS
  2862. |rss_sdrepair1|~F:romulan7~REPAIR
  2863. |rss_sdtrade1|~F:romulan7~TRADE-IN
  2864. |rss_sdrepair2|~F:romulan7~REPAIR
  2865. |rss_sdtrade2|~F:romulan7~TRADE-IN
  2866. |rss_sdrepair3|~F:romulan7~REPAIR
  2867. |rss_sdtrade3|~F:romulan7~TRADE-IN
  2868.  
  2869. |rss_sdrefit1|~F:romulan7~REFIT
  2870. |rss_sdrefit2|~F:romulan7~REFIT
  2871. |rss_sdrefit3|~F:romulan7~REFIT
  2872. |rss_sdrefit4|~F:romulan7~REFIT
  2873. |rss_sdrefit5|~F:romulan7~REFIT
  2874. |rss_sdrefit6|~F:romulan7~REFIT
  2875.  
  2876. |rss_jsrank1|~F:romulan7~JOIN
  2877. |rss_jsrank2|~F:romulan7~JOIN
  2878. |rss_jsrank3|~F:romulan7~JOIN
  2879.  
  2880. |rss_rc_weapons1|~F:romulan7~WEAPONS
  2881. |rss_rc_weapons2|~F:romulan7~WEAPONS OFFICER POOL
  2882. |rss_rc_security1|~F:romulan7~SECURITY
  2883. |rss_rc_security2|~F:romulan7~SECURITY OFFICER POOL
  2884. |rss_rc_science1|~F:romulan7~SCIENCE
  2885. |rss_rc_science2|~F:romulan7~SCIENCE OFFICER POOL
  2886. |rss_rc_engineer1|~F:romulan7~ENGINEER
  2887. |rss_rc_engineer2|~F:romulan7~ENGINEER OFFICER POOL
  2888. |rss_rc_helm1|~F:romulan7~HELM
  2889. |rss_rc_helm2|~F:romulan7~HELM OFFICER POOL
  2890.  
  2891. |rss_eliteaccept|~F:romulan10~ACCEPT
  2892. |rss_elitedecline|~F:romulan10~DECLINE
  2893. |rss_elitedone|~F:romulan10~DONE
  2894.  
  2895.  
  2896. |rsd_spacedockTitle|~F:romulan20~\vcSPACEDOCK
  2897. |rsd_reset|~F:romulan7~RESET
  2898. |rsd_currentp|~F:romulan7~CURRENT PRESTIGE
  2899. |rsd_cancel1|~F:romulan6~CANCEL
  2900. |rsd_done1|~F:romulan6~DONE
  2901.  
  2902. |rsd_hw|~F:romulan8~HEAVY WEAPONS
  2903. |rsd_shuttles|~F:romulan8~SHUTTLES
  2904. |rsd_missiles|~F:romulan8~MISSILES
  2905. |rsd_misc|~F:romulan8~MISC
  2906. |rsd_fighters|~F:romulan8~FIGHTERS
  2907.  
  2908. |rsd_dockcost|~F:romulan7~\vcDOCK COST
  2909.  
  2910. |rsd_admin|~F:romulan9~\vcADMINISTRATIVE
  2911. |rsd_sensor|~F:romulan9~\vcSENSOR DECOY
  2912. |rsd_scatter|~F:romulan9~\vcSCATTERPACK
  2913. |rsd_suicide|~F:romulan9~\vcSUICIDE
  2914. |rsd_marines|~F:romulan9~\vcMARINES
  2915. |rsd_mines|~F:romulan9~\vcMINES
  2916. |rsd_sparep|~F:romulan9~\vcSPARE PARTS
  2917. |rsd_hwplatform|~F:romulan9~HEAVY WEAPONS PLATFORMS
  2918. |rsd_currentr|~F:romulan7~CURRENT
  2919.  
  2920. |rsd_repair0|~F:romulan7~REPAIR
  2921. |rsd_repair1|~F:romulan7~REPAIR
  2922. |rsd_repair2|~F:romulan7~REPAIR
  2923. |rsd_repair3|~F:romulan7~REPAIR
  2924. |rsd_repair4|~F:romulan7~REPAIR
  2925. |rsd_repair5|~F:romulan7~REPAIR
  2926. |rsd_repair6|~F:romulan7~REPAIR
  2927. |rsd_repair7|~F:romulan7~REPAIR
  2928. |rsd_repair8|~F:romulan7~REPAIR
  2929. |rsd_repair9|~F:romulan7~REPAIR
  2930. |rsd_repair10|~F:romulan7~REPAIR
  2931. |rsd_repair11|~F:romulan7~REPAIR
  2932. |rsd_hwcost|~F:romulan6~COST
  2933.  
  2934. |rsd_repairall|~F:romulan7~REPAIR ALL
  2935. |rsd_repairallcost|~F:romulan6~REPAIR ALL COST
  2936.  
  2937.  
  2938. |lss_choosehullTitle|~F:lyran16~CHOOSE SHIP HULL
  2939. |lss_dreadnoughtBut|~F:lyran8~DREADNOUGHT
  2940. |lss_heavyCruiserBut|~F:lyran8~HEAVY CRUISER
  2941. |lss_lightCruiserBut|~F:lyran8~LIGHT CRUISER
  2942. |lss_frigateBut|~F:lyran8~FRIGATE
  2943.  
  2944. |lss_HullBut|~F:lyran8~FRIGATE
  2945. ||~F:lyran8~LIGHT CRUISER
  2946. ||~F:lyran8~HEAVY CRUISER
  2947. ||~F:lyran8~DREADNOUGHT
  2948.  
  2949. |lss_missionBriefTitle|~F:lyran16~\vcMISSION BRIEFING
  2950. |lss_tactical|~F:lyran8:Y:1~TACTICAL MAP
  2951. |lss_strategic|~F:lyran8:Y:1~STRATEGIC MAP
  2952. |lss_recruiting|~F:lyran8:Y:1~RECRUITING
  2953. |lss_spacedock|~F:lyran8:Y:1~SPACEDOCK
  2954. |lss_ready|~F:lyran8~READY
  2955.  
  2956. |lss_debriefingTitle|~F:lyran16~\vcDEBRIEFING
  2957. |lss_playagain|~F:lyran8~PLAY AGAIN
  2958. |lss_viewreplay|~F:lyran8~VIEW REPLAY
  2959. |lss_done1|~F:lyran8~DONE
  2960.  
  2961. |lss_academyTitle|~F:lyran16~\vcTHE ACADEMY
  2962. |lss_tut1|~F:lyran8~EXPANDING SPHERE GENERATOR
  2963. |lss_tfrigate|~F:lyran10~TECHNICAL FRIGATE
  2964. |lss_tdestroyer|~F:lyran10~TECHNICAL DESTROYER
  2965. |lss_tlcruiser|~F:lyran10~TECHNICAL LIGHT CRUISER
  2966. |lss_thcruiser|~F:lyran10~TECHNICAL HEAVY CRUISER
  2967. |lss_tbcruiser|~F:lyran10~TECHNICAL BATTLECRUISER
  2968. |lss_tdread|~F:lyran10~TECHNICAL DREADNOUGHT
  2969. |lss_done2|~F:lyran8~DONE
  2970. |lss_academyscore|~F:lyran10~SCORE
  2971.  
  2972. |lss_shipyardTitle|~F:lyran16~\vcSHIPYARD
  2973. |lss_shipyardbank|~F:lyran8~BANK
  2974. |lss_done3|~F:lyran8~DONE
  2975.  
  2976. |lss_galacticTitle|~F:lyran16~\vcGALACTIC NEWS/MAP
  2977. |lss_done4|~F:lyran8~DONE
  2978. |lss_galacticgo|~F:lyran8~GO
  2979. |lss_galacticcost|~F:lyran8~COST
  2980. |lss_galacticbank|~F:lyran8~BANK
  2981. |lss_setcourse|~F:lyran8:Y:1~SET COURSE
  2982. |lss_raceinfo|~F:lyran8~RACE INFO
  2983. |lss_galinfo|~F:lyran8~INFORMATION
  2984. |lss_galmove|~F:lyran8~MOVEMENT
  2985.  
  2986. |lss_mainCampaignTitle|~F:lyran16~\vcMAIN CAMPAIGN MENU
  2987. |lss_mainacademy|~F:lyran10~THE ACADEMY
  2988. |lss_mainrank|~F:lyran10~RANK & MEDALS
  2989. |lss_mainrecruit|~F:lyran10~RECRUITING OFFICE
  2990. |lss_mainvessel|~F:lyran10~VESSEL LIBRARY
  2991. |lss_mainshipyard|~F:lyran10~SHIPYARD
  2992. |lss_mainspacedock|~F:lyran10~SPACEDOCK
  2993. |lss_maingalacticmap|~F:lyran10~GALACTIC NEWS / MAP
  2994. |lss_mainmission|~F:lyran10~NEW MISSION
  2995. |lss_maintour|~F:lyran10~\vcSTARBASE TOUR
  2996.  
  2997. |lss_starbaseTourTitle|~F:lyran12~STARBASE TOUR
  2998.  
  2999. |lss_sssave|~F:lyran12~SAVE GAME
  3000. |lss_ssload|~F:lyran12~LOAD GAME
  3001.  
  3002. |lss_overwrite|~F:lyran8~OVERWRITE?
  3003.  
  3004. |lss_sscampaigncont|~F:lyran10~CONTINUE CAMPAIGN
  3005. |lss_ssentername|~F:lyran8~ENTER NAME
  3006. |lss_sschoosetech|~F:lyran8~CHOOSE TECHNOLOGY
  3007. |lss_sslevel|~F:lyran8~LEVEL
  3008. |lss_ssmiddle|~F:lyran10~MIDDLE ERA
  3009. |lss_ssearly|~F:lyran10~EARLY ERA
  3010. |lss_sslate|~F:lyran10~LATE ERA
  3011. |lss_ssnewcampaign|~F:lyran10~START NEW CAMPAIGN
  3012.  
  3013. |lss_recruitTitle|~F:lyran16~\vcRECRUITING
  3014. |lss_rc_weapons1|~F:lyran8~\vcWEAPONS
  3015. |lss_rc_weapons2|~F:lyran8~WEAPONS OFFICER POOL
  3016. |lss_rc_security1|~F:lyran8~\vcSECURITY
  3017. |lss_rc_security2|~F:lyran8~SECURITY OFFICER POOL
  3018. |lss_rc_science1|~F:lyran8~\vcSCIENCE
  3019. |lss_rc_science2|~F:lyran8~SCIENCE OFFICER POOL
  3020. |lss_rc_engineer1|~F:lyran8~\vcENGINEER
  3021. |lss_rc_engineer2|~F:lyran8~ENGINEER OFFICER POOL
  3022. |lss_rc_helm1|~F:lyran8~\vcHELM
  3023. |lss_rc_helm2|~F:lyran8~HELM OFFICER POOL
  3024. |lss_rc_toship2|~F:lyran6:Y:7~SHIP 2
  3025. |lss_rc_toship3|~F:lyran6:Y:7~SHIP 3
  3026. |lss_current1|~F:lyran8~CURRENT
  3027. |lss_prestige1|~F:lyran8~PRESTIGE
  3028. |lss_cancel1|~F:lyran6:X:3~CANCEL
  3029. |lss_done5|~F:lyran6:X:-3~DONE
  3030.  
  3031. |lss_variantsTitle|~F:lyran16~\vcVARIANTS
  3032. |lss_lyranLabel|~F:lyran8~LYRAN
  3033. |lss_shipStatisticsLabel|~F:lyran8~SHIP STATISTICS
  3034. |lss_turnClass|~F:lyran6~TURN CLASS
  3035. |lss_movementCost|~F:lyran6~MOVEMENT COST
  3036. |lss_done6|~F:lyran8~DONE
  3037.  
  3038. |lss_medalsTitle|~F:lyran16~\vcMEDALS
  3039. |lss_mrankname|~F:lyran8~RANK / NAME
  3040. |lss_mrank|~F:lyran10~RANK
  3041. |lss_mtutorials|~F:lyran10~TUTORIALS
  3042. |lss_mtechnicals|~F:lyran10~TECHNICALS
  3043. |lss_mmissions|~F:lyran10~MISSIONS
  3044. |lss_mspecials|~F:lyran10~SPECIALS
  3045. |lss_mprestige|~F:lyran7~CAREER PRESTIGE:
  3046. |lss_mnextrank|~F:lyran7~NEXT RANK COST:
  3047. |lss_mcareertotals|~F:lyran7~CAREER TOTALS:
  3048. |lss_mdestroyed|~F:lyran7~DESTROYED
  3049. |lss_mcaptured|~F:lyran7~CAPTURED
  3050. |lss_mcrippled|~F:lyran7~CRIPPLED
  3051. |lss_mdefended|~F:lyran7~DEFENDED
  3052. |lss_medalsbank|~F:lyran8~BANK
  3053. |lss_done7|~F:lyran8~DONE
  3054.  
  3055. |lss_join|~F:lyran8~JOIN
  3056.  
  3057. |lss_sdname|~F:lyran7~NAME
  3058. |lss_sdclass|~F:lyran7~CLASS
  3059. |lss_sdcost|~F:lyran7~COST
  3060. |lss_sdpurchase|~F:lyran7~PURCHASE
  3061. |lss_sdspec|~F:lyran7~SPECIFICATIONS
  3062. |lss_sdrepair|~F:lyran7~REPAIR
  3063. |lss_sdtrade|~F:lyran7~TRADE-IN
  3064. |lss_sdrefit|~F:lyran7~REFIT
  3065.  
  3066. |lss_eliteaccept|~F:lyran10~ACCEPT
  3067. |lss_elitedecline|~F:lyran10~DECLINE
  3068. |lss_elitedone|~F:lyran10~DONE
  3069.  
  3070. |lsd_Title|~F:lyran16~\vcSPACEDOCK
  3071. |lsd_currentp|~F:lyran8~CURRENT
  3072. |lsd_prestige|~F:lyran8~PRESTIGE
  3073. |lsd_reset|~F:lyran10~RESET
  3074. |lsd_cancel|~F:lyran6:X:3~CANCEL
  3075. |lsd_done|~F:lyran6:X:-3~DONE
  3076.  
  3077. |lsd_hw|~F:lyran10~HEAVY WEAPONS
  3078. |lsd_shut|~F:lyran10~SHUTTLES
  3079. |lsd_mis|~F:lyran10~MISSILES
  3080. |lsd_fight|~F:lyran10~FIGHTERS
  3081. |lsd_misc|~F:lyran10~MISC
  3082.  
  3083. |lsd_dock1|~F:lyran6~DOCK
  3084. |lsd_dock2|~F:lyran6~COST
  3085.  
  3086. |lsd_current|~F:lyran8~CURRENT:
  3087. |lsd_admin|~F:lyran10~ADMINISTRATIVE
  3088. |lsd_wild|~F:lyran10~SENSOR DECOY
  3089. |lsd_scat|~F:lyran10~SCATTERPACK
  3090. |lsd_sui|~F:lyran10~SUICIDE
  3091. |lsd_mari|~F:lyran10~MARINES
  3092. |lsd_mine|~F:lyran10~MINES
  3093. |lsd_spare|~F:lyran10~SPARE PARTS
  3094. |lsd_hwp|~F:lyran10~HEAVY WEAPON PLATFORMS
  3095.  
  3096.  
  3097. |g_overwrite|~F:gorn10~OVERWRITE?
  3098.  
  3099. |g_playAgain|~F:gorn9~PLAY AGAIN
  3100. |g_viewReplay|~F:gorn9~VIEW REPLAY
  3101.  
  3102. |g_mainCampaignTitle|~F:gorn22~\vcMAIN CAMPAIGN MENU
  3103. |g_mainacademy|~F:gorn16~THE ACADEMY
  3104. |g_mainrank|~F:gorn16~RANK & MEDALS
  3105. |g_mainrecruit|~F:gorn16~RECRUITING OFFICE
  3106. |g_mainvessel|~F:gorn16~VESSEL LIBRARY
  3107. |g_mainship|~F:gorn16~SHIPYARD
  3108. |g_mainspace|~F:gorn16~SPACEDOCK
  3109. |g_mainmap|~F:gorn16~GALACTIC NEWS/MAP
  3110. |g_newmission|~F:gorn16~NEW MISSION
  3111. |g_starbase|~F:gorn16~STARBASE TOUR
  3112.  
  3113. |g_starTourLabel|~F:gorn16~STARBASE TOUR
  3114. |g_savegame|~F:gorn16~SAVE GAME
  3115. |g_loadgame|~F:gorn16~LOAD GAME
  3116. |g_startours|~F:gorn16~STARBASE TOUR
  3117. |g_campopt|~F:gorn16~CAMPAIGN OPTIONS
  3118.  
  3119. |g_contCampaign|~F:gorn11~CONTINUE CAMPAIGN
  3120. |g_campaignOpts|~F:gorn16~CAMPAIGN OPTIONS
  3121. |g_middleEra|~F:gorn12~MIDDLE ERA
  3122. |g_earlyEra|~F:gorn12~EARLY ERA
  3123. |g_lateEra|~F:gorn12~LATE ERA
  3124. |g_beginNewCampaign|~F:gorn11~BEGIN NEW CAMPAIGN
  3125.  
  3126. |g_2spacedockBut|~F:gorn12~SPACEDOCK
  3127.  
  3128. |g_2recruitBut|~F:gorn12~RECRUITING
  3129. |g_4recruitBut|~F:gorn20~\vcRECRUITING
  3130.  
  3131. |g_tacticalMap|~F:gorn12~TACTICAL MAP
  3132.  
  3133. |g_strategicMap|~F:gorn12~STRATEGIC MAP
  3134.  
  3135. |g_technology|~F:gorn9~CHOOSE TECHNOLOGY LEVEL
  3136.  
  3137. |g_statisticsBut|~F:gorn9~STATISTICS
  3138.  
  3139. |g_basicControls|~F:gorn11~1: BASIC CONTROLS
  3140. |g_basicWeapons|~F:gorn11~2: BASIC WEAPONS
  3141. |g_tutorial3|~F:gorn11~3: WEAPONS & HELM
  3142. |g_tutorial4|~F:gorn11~4: DEFENSIVE SYSTEMS
  3143. |g_tutorial5|~F:gorn11~5: BOARDING PARTIES
  3144. |g_tutorial6|~F:gorn11~6: FINAL EXAMINATION
  3145. |g_techFrigate|~F:gorn11~TECHNICAL FRIGATE
  3146. |g_techDestroyer|~F:gorn11~TECHNICAL DESTROYER
  3147. |g_techLightCruiser|~F:gorn11~TECHNICAL LIGHT CRUISER
  3148. |g_techHeavyCruiser|~F:gorn11~TECHNICAL HEAVY CRUISER
  3149. |g_techBattlecruiser|~F:gorn11~TECHNICAL BATTLECRUISER
  3150. |g_techDreadnought|~F:gorn11~TECHNICAL DREADNOUGHT
  3151. |g_scoreLabel|~F:gorn10~SCORE
  3152. |g_plasma1|~F:gorn11~PLASMA TORPEDOES
  3153.  
  3154. |g_variantsTitle|~F:gorn20~\vcVARIANTS
  3155. |g_federation6|~F:gorn7~FEDERATION
  3156. |g_shipStatistics|~F:gorn7~SHIP STATISTICS
  3157. |g_turnClass|~F:gorn9~TURN CLASS
  3158. |g_movementCost|~F:gorn9~MOVEMENT COST
  3159. |g_playAgain|~F:gorn12~PLAY AGAIN
  3160. |g_viewReplay|~F:gorn12~VIEW REPLAY
  3161. |g_gornShip|~F:gorn9~GORN CONFEDERATION SHIP STATISTICS
  3162.  
  3163. |g_entername|~F:gorn10~ENTER NAME
  3164.  
  3165. |g_rcweapons|~F:gorn9~WEAPONS
  3166. |g_rcweapons2|~F:gorn9~WEAPONS OFFICER POOL
  3167. |g_rcscience|~F:gorn9~SCIENCE
  3168. |g_rcscience2|~F:gorn9~SCIENCE OFFICER POOL
  3169. |g_rcengineer|~F:gorn9~ENGINEERING
  3170. |g_rcengineer2|~F:gorn9~ENGINEERING OFFICER POOL
  3171. |g_rcsecurity|~F:gorn9~SECURITY
  3172. |g_rcsecurity2|~F:gorn9~SECURITY OFFICER POOL
  3173. |g_rchelm|~F:gorn9~HELM
  3174. |g_rchelm2|~F:gorn9~HELM OFFICER POOL
  3175.  
  3176. |g_stats|~F:gorn7~SHIP STATISTICS
  3177.  
  3178. |g_missionBriefTitle|~F:gorn20~\vcMISSION BRIEFING
  3179.  
  3180. |g_debriefingTitle|~F:gorn20~\vcDEBRIEFING
  3181.  
  3182. |g_academyTitle|~F:gorn20~\vcTHE ACADEMY
  3183.  
  3184. |g_chooseTechnology|~F:gorn11~CHOOSE
  3185. |g_techLevel|~F:gorn11~TECHNOLOGY LEVEL
  3186.  
  3187. |g_chooseShipTitle|~F:gorn20~CHOOSE SHIP HULL
  3188.  
  3189. |g_variantsTitle|~F:gorn20~\vcVARIANTS
  3190. |g_shipyardTitle|~F:gorn20~\vcSHIPYARD
  3191. |g_galacticBut|~F:gorn20~GALACTIC NEWS/MAP
  3192.  
  3193. |g_readyBut|~F:gorn9~READY
  3194. |g_iready|~F:gorn12~READY
  3195. |g_doneBut|~F:gorn9~DONE
  3196. |g_galacticgo|~F:gorn9~GO
  3197.  
  3198. |g_shipProtocol|~F:gorn7~SHIP PROTOCOL
  3199.  
  3200. |g_bank|~F:gorn9~BANK
  3201. |g_rank|~F:gorn9~RANK
  3202. |g_galacticcost|~F:gorn9~COST
  3203.  
  3204. |g_setcourse|~F:gorn11~SET COURSE
  3205. |g_raceinfo|~F:gorn11~RACE INFO
  3206.  
  3207. |g_choosehullTitle|~F:gorn22~CHOOSE SHIP HULL
  3208. |g_dreadnoughtBut|~F:gorn10~DREADNOUGHT
  3209. |g_heavyCruiserBut|~F:gorn10~HEAVY CRUISER
  3210. |g_lightCruiserBut|~F:gorn10~LIGHT CRUISER
  3211. |g_frigateBut|~F:gorn10~FRIGATE
  3212.  
  3213. |gss_HullBut|~F:gorn10~FRIGATE
  3214. ||~F:gorn10~LIGHT CRUISER
  3215. ||~F:gorn10~HEAVY CRUISER
  3216. ||~F:gorn10~DREADNOUGHT
  3217.  
  3218. |g_iname|~F:gorn9~NAME
  3219. |g_icost|~F:gorn9~COST
  3220. |g_ipurchase|~F:gorn9:Y:-2~PURCHASE
  3221. |g_iclass|~F:gorn9~CLASS
  3222. |g_ijoin|~F:gorn10~JOIN
  3223. |g_irepair|~F:gorn9~REPAIR
  3224. |g_itrade|~F:gorn9~TRADE
  3225. |g_ispecs|~F:gorn9~SPECIFICATIONS
  3226. |g_irefit|~F:gorn9~REFIT
  3227. |g_prestige|~F:gorn9~PRESTIGE
  3228. |g_iaccept|~F:gorn10~ACCEPT
  3229. |g_idecline|~F:gorn10~DECLINE
  3230. |g_idone|~F:gorn10~DONE
  3231.  
  3232. |g_ship2|~F:gorn7:Y:-5~SHIP 2
  3233. |g_ship3|~F:gorn7:Y:-5~SHIP 3
  3234.  
  3235. |g_medalsTitle|~F:gorn18~\vcRANK/MEDALS
  3236. |g_tutorials|~F:gorn9~TUTORIALS
  3237. |g_technicals|~F:gorn9~TECHNICALS
  3238. |g_specials|~F:gorn9~SPECIALS
  3239. |g_missions|~F:gorn9~MISSIONS
  3240. |g_rankname|~F:gorn9~RANK/NAME
  3241. |g_destroyed|~F:gorn9~DESTROYED
  3242. |g_captured|~F:gorn9~CAPTURED
  3243. |g_crippled|~F:gorn9~CRIPPLED
  3244. |g_rankname|~F:gorn10~RANK/NAME
  3245. |g_defended|~F:gorn9~DEFENDED
  3246. |g_career|~F:gorn9~CAREER PRESTIGE
  3247. |g_nextrank|~F:gorn9~NEXT RANK
  3248. |g_totals|~F:gorn9~CAREER TOTALS
  3249.  
  3250. |g_academyTitle|~F:gorn18~\vcTHE ACADEMY
  3251. |g_tut1|~F:gorn12~BASIC CONTROLS #1
  3252. |g_tut2|~F:gorn12~BASIC WEAPONS #2
  3253. |g_tut3|~F:gorn12~WEAPONS & HELM #3
  3254. |g_tut4|~F:gorn12~DEFENSIVE SYSTEMS #4
  3255. |g_tut5|~F:gorn12~BOARDING PARTIES #5
  3256. |g_tut6|~F:gorn12~FINAL EXAMINATION #6
  3257. |g_tech1|~F:gorn12~TECHNICAL FRIGATE
  3258. |g_tech2|~F:gorn12~TECHNICAL DESTROYER
  3259. |g_tech3|~F:gorn12~TECHNICAL LIGHT CRUISER
  3260. |g_tech4|~F:gorn12~TECHNICAL HEAVY CRUISER
  3261. |g_tech5|~F:gorn12~TECHNICAL BATTLECRUISER
  3262. |g_tech6|~F:gorn12~TECHNICAL DREADNOUGHT
  3263. |g_done2|~F:gorn10~DONE
  3264. |g_academyscore|~F:gorn10~SCORE
  3265.  
  3266. |g_academyTitle|~F:gorn22~THE ACADEMY
  3267.  
  3268. |g_middle|~F:gorn11~MIDDLE ERA
  3269. |g_early|~F:gorn11~EARLY ERA
  3270. |g_late|~F:gorn11~LATE ERA
  3271. |g_ccampaign|~F:gorn10~CONTINUE CAMPAIGN
  3272. |g_beginnew|~F:gorn10~BEGIN NEW CAMPAIGN
  3273.  
  3274. |g_sq1|~F:gorn7~SQUADRON I
  3275. |g_sq2|~F:gorn7~SQUADRON II
  3276. |g_sq3|~F:gorn7~SQUADRON III
  3277. |g_sq4|~F:gorn7~SQUADRON IV
  3278.  
  3279. |g_none|~F:gorn8~NONE
  3280. |g_current|~F:gorn7~CURRENT:
  3281. |g_warhead|~F:gorn8~WARHEAD
  3282. |g_drive|~F:gorn8~DRIVE SYSTEM
  3283. |g_nom|~F:gorn8~NUMBER OF MISSILES
  3284. |g_t1|~F:gorn8:Y:-6~TYPE-I SMALL
  3285. |g_t4|~F:gorn8:Y:-6~TYPE-IV LARGE
  3286. |g_slow|~F:gorn7:Y:-6~-SLOW- LOW-END
  3287. |g_medium|~F:gorn7:Y:-6~-MEDIUM- STANDARD
  3288. |g_fast|~F:gorn7:Y:-6~-FAST- HIGH-END
  3289. |g_current2|~F:gorn7~CURRENT
  3290. |g_standard|~F:gorn7~STANDARD
  3291. |g_x2|~F:gorn8~X2
  3292. |g_x3|~F:gorn8~X3
  3293. |g_x4|~F:gorn8~X4
  3294. |g_totalcost|~F:gorn7~TOTAL COST
  3295.  
  3296. |g_hw|~F:gorn8~HEAVY WEAPONS
  3297. |g_shuttles|~F:gorn12~SHUTTLES
  3298. |g_missiles|~F:gorn12~MISSILES
  3299. |g_misc|~F:gorn12~MISC
  3300. |g_fighters|~F:gorn12~FIGHTERS
  3301.  
  3302. |g_admin|~F:gorn8~ADMINISTRATIVE
  3303. |g_sensor|~F:gorn8~SENSOR DECOYS
  3304. |g_scatter|~F:gorn8~SCATTERPACKS
  3305. |g_suicide|~F:gorn8~SUICIDE SHUTTLES
  3306.  
  3307. |g_marines|~F:gorn8~MARINES
  3308. |g_mines|~F:gorn8~MINES
  3309. |g_spare|~F:gorn8~SPARE PARTS
  3310.  
  3311. |g_hwp|~F:gorn10~HEAVY WEAPONS PLATFORMS
  3312.  
  3313. |g_spacedockTitle|~F:gorn20~\vcSPACEDOCK
  3314. |g_reset|~F:gorn10~RESET
  3315. |g_currentp|~F:gorn9~CURRENT PRESTIGE
  3316. |g_cancel|~F:gorn11~CANCEL
  3317. |g_donesd|~F:gorn11~DONE
  3318.  
  3319. |g_choose|~F:gorn18~CHOOSE SHIP HULL
  3320. |g_protocol|~F:gorn7~CONFEDERATION SHIP PROTOCOL
  3321. |g_dre|~F:gorn7~DREADNOUGHT
  3322. |g_lig|~F:gorn7~LIGHT CRUISER
  3323. |g_hea|~F:gorn7~HEAVY CRUISER
  3324. |g_fri|~F:gorn7~FRIGATE
  3325.  
  3326. |g_gameselect|~F:gorn11~SELECT GAME TYPE
  3327.  
  3328. |g_idock|~F:gorn9~DOCK
  3329. |g_jcost|~F:gorn9~COST
  3330.  
  3331. |g_currentprest|~F:gorn8~CURRENT PRESTIGE
  3332.  
  3333. |g_Campaign1|~F:gorn16~CAMPAIGN
  3334. |g_Skirmish1|~F:gorn16~SKIRMISH
  3335. |g_Multiplayer1|~F:gorn16~MULTIPLAYER
  3336. |g_Filmroom1|~F:gorn16~FILM ROOM
  3337. |g_Credits1|~F:gorn16~CREDITS
  3338. |g_Captain1|~F:gorn16~CAPTAIN
  3339. |g_Commodore1|~F:gorn16~COMMODORE
  3340. |g_Admiral1|~F:gorn16~ADMIRAL
  3341. |g_Options1|~F:gorn16~OPTIONS
  3342. |g_Exit1|~F:gorn16~EXIT
  3343.  
  3344. |gss_dreadnoughtBut|~f:gorn12~DREADNOUGHT
  3345. |gss_heavyCruiserBut|~f:gorn12~HEAVY CRUISER
  3346. |gss_lightCruiserBut|~f:gorn12~LIGHT CRUISER
  3347. |gss_frigateBut|~f:gorn12~FRIGATE
  3348.  
  3349. |gsd_squad|~f:gorn7~SQUADRON
  3350. |gsd_ftype|~f:gorn7~TYPE
  3351. |gsd_current|~f:gorn7~CURRENT
  3352. |gsd_fcost|~f:gorn7~COST
  3353. |gsd_mistitle|~f:gorn8~MISSILES
  3354. |gsd_mistype|~f:gorn8~TYPE
  3355. |gsd_whead1|~f:gorn8~NORMAL
  3356. |gsd_whead2|~f:gorn8~ABNORMAL
  3357. |gsd_ftype1|~f:gorn7~ST-1
  3358. |gsd_ftype2|~f:gorn7~ST-2
  3359.  
  3360.  
  3361. |zss_2variantsTitle|~F:mirak20~VARIANTS
  3362.  
  3363. |zss_overwrite|~F:mirak10~OVERWRITE?
  3364.  
  3365. |zss_playAgain|~F:mirak9~PLAY AGAIN
  3366. |zss_viewReplay|~F:mirak9~VIEW REPLAY
  3367.  
  3368. |zss_mainCampaignTitle|~F:mirak20~MAIN CAMPAIGN MENU
  3369.  
  3370. |zss_mainrank|~F:mirak10~RANK & MEDALS
  3371. |zss_mainrecruit|~F:mirak10~RECRUITING OFFICE
  3372. |zss_mainship|~F:mirak10~SHIPYARD
  3373. |zss_mainspace|~F:mirak10~SPACEDOCK
  3374. |zss_mainmap|~F:mirak10~GALACTIC NEWS/MAP
  3375. |zss_newmission|~F:mirak10~NEW MISSION
  3376.  
  3377. |zss_mainacademy|~F:mirak9~THE ACADEMY
  3378. |zss_starbase|~F:mirak9~STARBASE TOUR
  3379. |zss_mainvessel|~F:mirak9~VESSEL LIBRARY
  3380.  
  3381. |zss_starTourLabel|~F:mirak16~STARBASE TOUR
  3382. |zss_savegame|~F:mirak16~SAVE GAME
  3383. |zss_loadgame|~F:mirak16~LOAD GAME
  3384. |zss_startours|~F:mirak16~STARBASE TOUR
  3385. |zss_campopt|~F:mirak16~CAMPAIGN OPTIONS
  3386.  
  3387. |zss_contCampaign|~F:mirak9~CONTINUE CAMPAIGN
  3388. |zss_campaignOpts|~F:mirak16~CAMPAIGN OPTIONS
  3389. |zss_middleEra|~F:mirak10~MIDDLE ERA
  3390. |zss_earlyEra|~F:mirak9~EARLY ERA
  3391. |zss_lateEra|~F:mirak9~LATE ERA
  3392. |zss_beginNewCampaign|~F:mirak9~BEGIN NEW CAMPAIGN
  3393.  
  3394. |zss_2spacedockBut|~F:mirak9~SPACEDOCK
  3395.  
  3396. |zss_2recruitBut|~F:mirak9~RECRUITING
  3397. |zss_4recruitBut|~F:mirak20~\vcRECRUITING
  3398.  
  3399. |zss_tacticalMap|~F:mirak10:Y:3~TACTICAL MAP
  3400.  
  3401. |zss_strategicMap|~F:mirak10:Y:-3~STRATEGIC MAP
  3402.  
  3403. |zss_readyBut|~F:mirak8~READY
  3404. |zss_doneBut|~F:mirak8~DONE
  3405. |zss_done2|~F:mirak12~DONE
  3406. |zss_done3|~F:mirak9~DONE
  3407. |zss_galacticgo|~F:mirak8~GO
  3408.  
  3409. |zss_technology|~F:mirak8~CHOOSE TECHNOLOGY LEVEL
  3410.  
  3411. |zss_statisticsBut|~F:mirak9~STATISTICS
  3412.  
  3413. |zss_basicControls|~F:mirak11~1: BASIC CONTROLS
  3414. |zss_basicWeapons|~F:mirak11~2: BASIC WEAPONS
  3415. |zss_tutorial3|~F:mirak11~3: WEAPONS & HELM
  3416. |zss_tutorial4|~F:mirak11~4: DEFENSIVE SYSTEMS
  3417. |zss_tutorial5|~F:mirak11~5: BOARDING PARTIES
  3418. |zss_tutorial6|~F:mirak11~6: FINAL EXAMINATION
  3419. |zss_techFrigate|~F:mirak11~TECHNICAL FRIGATE
  3420. |zss_techDestroyer|~F:mirak11~TECHNICAL DESTROYER
  3421. |zss_techLightCruiser|~F:mirak11~TECHNICAL LIGHT CRUISER
  3422. |zss_techHeavyCruiser|~F:mirak11~TECHNICAL HEAVY CRUISER
  3423. |zss_techBattlecruiser|~F:mirak11~TECHNICAL BATTLECRUISER
  3424. |zss_techDreadnought|~F:mirak11~TECHNICAL DREADNOUGHT
  3425. |zss_scoreLabel|~F:mirak10~SCORE
  3426.  
  3427. |zss_variantsTitle|~F:mirak20~\vcVARIANTS
  3428. |zss_federation6|~F:mirak7~FEDERATION
  3429. |zss_shipStatistics|~F:mirak7~SHIP STATISTICS
  3430. |zss_turnClass|~F:mirak7~TURN CLASS
  3431. |zss_movementCost|~F:mirak7~MOVEMENT COST
  3432. |zss_playAgain|~F:mirak8~PLAY AGAIN
  3433. |zss_viewReplay|~F:mirak8~VIEW REPLAY
  3434.  
  3435. |zss_rcweapons|~F:mirak7~WEAPONS
  3436. |zss_rcweapons2|~F:mirak7~WEAPONS OFFICER POOL
  3437. |zss_rcscience|~F:mirak7~SCIENCE
  3438. |zss_rcscience2|~F:mirak7~SCIENCE OFFICER POOL
  3439. |zss_rcengineer|~F:mirak7~ENGINEERING
  3440. |zss_rcengineer2|~F:mirak7~ENGINEERING OFFICER POOL
  3441. |zss_rcsecurity|~F:mirak7~SECURITY
  3442. |zss_rcsecurity2|~F:mirak7~SECURITY OFFICER POOL
  3443. |zss_rchelm|~F:mirak7~HELM
  3444. |zss_rchelm2|~F:mirak7~HELM OFFICER POOL
  3445.  
  3446. |zss_stats|~F:mirak9~SHIP STATISTICS
  3447.  
  3448. |zss_missionBriefTitle|~F:mirak20~\vcMISSION BRIEFING
  3449.  
  3450. |zss_debriefingTitle|~F:mirak20~\vcDEBRIEFING
  3451.  
  3452. |zss_academyTitle|~F:mirak20~\vcTHE ACADEMY
  3453.  
  3454. |zss_chooseTechnology|~F:mirak9~CHOOSE TECHNOLOGY
  3455. |zss_techLevel|~F:mirak9~LEVEL
  3456.  
  3457. |zss_chooseShipTitle|~F:mirak20~CHOOSE SHIP HULL
  3458.  
  3459. |zss_variantsTitle|~F:mirak20~\vcVARIANTS
  3460. |zss_shipyardTitle|~F:mirak20~\vcSHIPYARD
  3461. |zss_galacticBut|~F:mirak20~\vcGALACTIC NEWS/MAP
  3462.  
  3463. |zss_shipProtocol|~F:mirak7~SHIP PROTOCOL
  3464.  
  3465. |zss_bank|~F:mirak12~BANK
  3466. |zss_bank2|~F:mirak9~BANK
  3467. |zss_rank|~F:mirak7~RANK
  3468. |zss_galacticcost|~F:mirak9~COST
  3469. |zss_cancel|~F:mirak9~CANCEL
  3470.  
  3471. |zss_setcourse|~F:mirak8~SET COURSE
  3472. |zss_raceinfo|~F:mirak8~RACE INFO
  3473.  
  3474. |zss_dreadnoughtBut|~F:mirak8~DREADNOUGHT
  3475. |zss_heavyCruiserBut|~F:mirak8~HEAVY CRUISER
  3476. |zss_lightCruiserBut|~F:mirak8~LIGHT CRUISER
  3477. |zss_frigateBut|~F:mirak8~FRIGATE
  3478.  
  3479. |zss_HullBut|~F:mirak8~FRIGATE
  3480. ||~F:mirak8~LIGHT CRUISER
  3481. ||~F:mirak8~HEAVY CRUISER
  3482. ||~F:mirak8~DREADNOUGHT
  3483.  
  3484. |zss_iname|~F:mirak7~NAME
  3485. |zss_icost|~F:mirak7~COST
  3486. |zss_ipurchase|~F:mirak7~PURCHASE
  3487. |zss_iclass|~F:mirak7~CLASS
  3488. |zss_ijoin|~F:mirak8~JOIN
  3489. |zss_irepair|~F:mirak8~REPAIR
  3490. |zss_itrade|~F:mirak8~TRADE
  3491. |zss_ispecs|~F:mirak8~SPECIFICATIONS
  3492. |zss_irefit|~F:mirak8~REFIT
  3493. |zss_prestige|~F:mirak7~PRESTIGE
  3494.  
  3495. |zss_ship2|~F:mirak7:Y:5~SHIP 2
  3496. |zss_ship3|~F:mirak7:Y:5~SHIP 3
  3497.  
  3498. |zss_medalsTitle|~F:mirak20~\vcMEDALS
  3499. |zss_medalrank|~F:mirak9~RANK
  3500. |zss_tutorials|~F:mirak9~TUTORIALS
  3501. |zss_technicals|~F:mirak9~TECHNICALS
  3502. |zss_specials|~F:mirak9~SPECIALS
  3503. |zss_missions|~F:mirak9~MISSIONS
  3504. |zss_rankname|~F:mirak7~RANK/NAME
  3505. |zss_destroyed|~F:mirak7~DESTROYED
  3506. |zss_captured|~F:mirak7~CAPTURED
  3507. |zss_crippled|~F:mirak7~CRIPPLED
  3508. |zss_rankname|~F:mirak8~RANK/NAME
  3509. |zss_defended|~F:mirak7~DEFENDED
  3510. |zss_career|~F:mirak7~CAREER PRESTIGE
  3511. |zss_nextrank|~F:mirak7~NEXT RANK
  3512. |zss_careertotals|~F:mirak8~CAREER TOTALS
  3513.  
  3514. |zss_academyTitle|~F:mirak18~\vcTHE ACADEMY
  3515. |zss_tut1|~F:mirak12~BASIC CONTROLS #1
  3516. |zss_tut2|~F:mirak12~BASIC WEAPONS #2
  3517. |zss_tut3|~F:mirak12~WEAPONS & HELM #3
  3518. |zss_tut4|~F:mirak12~DEFENSIVE SYSTEMS #4
  3519. |zss_tut5|~F:mirak12~BOARDING PARTIES #5
  3520. |zss_tut6|~F:mirak12~FINAL EXAMINATION #6
  3521. |zss_tech1|~F:mirak12~TECHNICAL FRIGATE
  3522. |zss_tech2|~F:mirak12~TECHNICAL DESTROYER
  3523. |zss_tech3|~F:mirak12~TECHNICAL LIGHT CRUISER
  3524. |zss_tech4|~F:mirak12~TECHNICAL HEAVY CRUISER
  3525. |zss_tech5|~F:mirak12~TECHNICAL BATTLECRUISER
  3526. |zss_tech6|~F:mirak12~TECHNICAL DREADNOUGHT
  3527. |zss_academyscore|~F:mirak10~SCORE
  3528.  
  3529. |zss_academyTitle|~F:mirak22~THE ACADEMY
  3530.  
  3531. |zss_middle|~F:mirak10~MIDDLE ERA
  3532. |zss_early|~F:mirak10~EARLY ERA
  3533. |zss_late|~F:mirak10~LATE ERA
  3534. |zss_ccampaign|~F:mirak9~CONTINUE CAMPAIGN
  3535. |zss_beginnew|~F:mirak9~BEGIN NEW CAMPAIGN
  3536.  
  3537. |z_sq1|~F:mirak7~SQUADRON I
  3538. |z_sq2|~F:mirak7~SQUADRON II
  3539. |z_sq3|~F:mirak7~SQUADRON III
  3540. |z_sq4|~F:mirak7~SQUADRON IV
  3541.  
  3542. |z_none|~F:mirak8~NONE
  3543. |z_current|~F:mirak7~CURRENT:
  3544. |z_warhead|~F:mirak8~WARHEAD
  3545. |z_drive|~F:mirak8~DRIVE SYSTEM
  3546. |z_nom|~F:mirak8~NUMBER OF MISSILES
  3547. |z_t1|~F:mirak8~TYPE-I SMALL
  3548. |z_t4|~F:mirak8~TYPE-IV LARGE
  3549. |z_slow|~F:mirak8~-SLOW- LOW-END
  3550. |z_medium|~F:mirak8~-MEDIUM- STANDARD
  3551. |z_fast|~F:mirak8~-FAST- HIGH-END
  3552. |z_current2|~F:mirak7~CURRENT
  3553. |z_standard|~F:mirak7~STANDARD
  3554. |z_x2|~F:mirak8~X2
  3555. |z_x3|~F:mirak8~X3
  3556. |z_x4|~F:mirak8~X4
  3557. |z_totalcost|~F:mirak7~TOTAL COST
  3558.  
  3559. |z_hw|~F:mirak8~HEAVY WEAPONS
  3560. |z_shuttles|~F:mirak8~SHUTTLES
  3561. |z_missiles|~F:mirak8~MISSILES
  3562. |z_misc|~F:mirak8~MISC
  3563. |z_fighters|~F:mirak8~FIGHTERS
  3564.  
  3565. |z_admin|~F:mirak7~ADMINISTRATIVE
  3566. |z_sensor|~F:mirak7~SENSOR DECOYS
  3567. |z_scatter|~F:mirak7~SCATTERPACKS
  3568. |z_suicide|~F:mirak7~SUICIDE SHUTTLES
  3569.  
  3570. |z_marines|~F:mirak8~MARINES
  3571. |z_mines|~F:mirak8~MINES
  3572. |z_spare|~F:mirak8~SPARE PARTS
  3573. |z_hwp|~F:mirak8~HEAVY WEAPONS PLATFORMS
  3574.  
  3575. |z_spacedockTitle|~F:mirak20~\vcSPACEDOCK
  3576. |z_reset|~F:mirak9~RESET
  3577. |z_currentp|~F:mirak7~CURRENT PRESTIGE
  3578. |z_cancel|~F:mirak7~CANCEL
  3579. |z_done|~F:mirak7~DONE
  3580. |z_dockcost|~F:mirak7~DOCK COST
  3581.  
  3582. |z_choose|~F:mirak16~\vcCHOOSE SHIP HULL
  3583. |z_dre|~F:mirak12~DREADNOUGHT
  3584. |z_lig|~F:mirak12~LIGHT CRUISER
  3585. |z_hea|~F:mirak12~HEAVY CRUISER
  3586. |z_fri|~F:mirak12~FRIGATE
  3587.  
  3588. |zsd_item|~F:mirak7~ITEM
  3589. |zsd_base|~F:mirak7~BASE
  3590. |zsd_current|~F:mirak7~CURRENT
  3591. |zsd_max|~F:mirak7~MAX
  3592. |zsd_icost|~F:mirak7~ITEM COST
  3593. |zsd_tcost|~F:mirak7~TOTAL COST
  3594.  
  3595. |zsd_mistitle|~F:mirak8~MISSILES
  3596. |zsd_mistype|~F:mirak8~TYPE
  3597. |zsd_whead1|~F:mirak8~NORMAL
  3598. |zsd_whead2|~F:mirak8~ABNORMAL
  3599.  
  3600. |zsd_squad|~F:mirak7~SQUADRON
  3601. |zsd_ftype|~F:mirak7~TYPE
  3602. |zsd_fcost|~F:mirak7~COST
  3603. |zsd_ftype1|~F:mirak7~ST-1
  3604. |zsd_ftype2|~F:mirak7~ST-2
  3605.  
  3606.  
  3607. |iss_2variantsTitle|~F:isc18~\vcVARIANTS
  3608.  
  3609. |iss_overwrite|~F:isc10~OVERWRITE?
  3610.  
  3611. |iss_playAgain|~F:isc9~PLAY AGAIN
  3612. |iss_viewReplay|~F:isc9~VIEW REPLAY
  3613.  
  3614. |iss_mainCampaignTitle|~F:isc20~\vcMAIN CAMPAIGN MENU
  3615. |iss_mainacademy|~F:isc9~THE ACADEMY
  3616. |iss_mainrank|~F:isc11~RANK & MEDALS
  3617. |iss_mainrecruit|~F:isc9~RECRUITING OFFICE
  3618. |iss_mainvessel|~F:isc9~VESSEL LIBRARY
  3619. |iss_mainship|~F:isc11~SHIPYARD
  3620. |iss_mainspace|~F:isc11~SPACEDOCK
  3621. |iss_mainmap|~F:isc11~GALACTIC NEWS/MAP
  3622. |iss_newmission|~F:isc11~NEW MISSION
  3623. |iss_starbase|~F:isc9~STARBASE TOUR
  3624.  
  3625. |iss_starTourLabel|~F:isc16~STARBASE TOUR
  3626. |iss_savegame|~F:isc16~SAVE GAME
  3627. |iss_loadgame|~F:isc16~LOAD GAME
  3628. |iss_startours|~F:isc16~STARBASE TOUR
  3629. |iss_campopt|~F:isc16~CAMPAIGN OPTIONS
  3630.  
  3631. |iss_contCampaign|~F:isc9~CONTINUE CAMPAIGN
  3632. |iss_campaignOpts|~F:isc16~CAMPAIGN OPTIONS
  3633. |iss_middleEra|~F:isc10~MIDDLE ERA
  3634. |iss_earlyEra|~F:isc9~EARLY ERA
  3635. |iss_lateEra|~F:isc9~LATE ERA
  3636. |iss_beginNewCampaign|~F:isc9~BEGIN NEW CAMPAIGN
  3637.  
  3638. |iss_2spacedockBut|~F:isc9~SPACEDOCK
  3639.  
  3640. |iss_2recruitBut|~F:isc9~RECRUITING
  3641. |iss_4recruitBut|~F:isc18~\vcRECRUITING
  3642.  
  3643. |iss_tacticalMap|~F:isc9~TACTICAL MAP
  3644.  
  3645. |iss_strategicMap|~F:isc9~STRATEGIC MAP
  3646.  
  3647. |iss_readyBut|~F:isc10~READY
  3648. |iss_doneBut|~F:isc8~DONE
  3649. |iss_galacticgo|~F:isc8~GO
  3650.  
  3651. |iss_technology|~F:isc8~CHOOSE TECHNOLOGY LEVEL
  3652.  
  3653. |iss_statisticsBut|~F:isc9~STATISTICS
  3654.  
  3655. |iss_basicControls|~F:isc11~1: BASIC CONTROLS
  3656. |iss_basicWeapons|~F:isc11~2: BASIC WEAPONS
  3657. |iss_tutorial3|~F:isc11~3: WEAPONS & HELM
  3658. |iss_tutorial4|~F:isc11~4: DEFENSIVE SYSTEMS
  3659. |iss_tutorial5|~F:isc11~5: BOARDING PARTIES
  3660. |iss_tutorial6|~F:isc11~6: FINAL EXAMINATION
  3661. |iss_techFrigate|~F:isc11~TECHNICAL FRIGATE
  3662. |iss_techDestroyer|~F:isc11~TECHNICAL DESTROYER
  3663. |iss_techLightCruiser|~F:isc11~TECHNICAL LIGHT CRUISER
  3664. |iss_techHeavyCruiser|~F:isc11~TECHNICAL HEAVY CRUISER
  3665. |iss_techBattlecruiser|~F:isc11~TECHNICAL BATTLECRUISER
  3666. |iss_techDreadnought|~F:isc11~TECHNICAL DREADNOUGHT
  3667. |iss_scoreLabel|~F:isc10~SCORE
  3668.  
  3669. |iss_variantsTitle|~F:isc18~\vcVARIANTS
  3670. |iss_federation6|~F:isc7~FEDERATION
  3671. |iss_shipStatistics|~F:isc7~SHIP STATISTICS
  3672. |iss_turnClass|~F:isc7~TURN CLASS
  3673. |iss_movementCost|~F:isc7~MOVEMENT COST
  3674. |iss_playAgain|~F:isc12~PLAY AGAIN
  3675. |iss_viewReplay|~F:isc12~VIEW REPLAY
  3676.  
  3677. |iss_rcweapons|~F:isc7~WEAPONS
  3678. |iss_rcweapons2|~F:isc7~WEAPONS OFFICER POOL
  3679. |iss_rcscience|~F:isc7~SCIENCE
  3680. |iss_rcscience2|~F:isc7~SCIENCE OFFICER POOL
  3681. |iss_rcengineer|~F:isc7~ENGINEERING
  3682. |iss_rcengineer2|~F:isc7~ENGINEERING OFFICER POOL
  3683. |iss_rcsecurity|~F:isc7~SECURITY
  3684. |iss_rcsecurity2|~F:isc7~SECURITY OFFICER POOL
  3685. |iss_rchelm|~F:isc7~HELM
  3686. |iss_rchelm2|~F:isc7~HELM OFFICER POOL
  3687.  
  3688. |iss_stats|~F:isc7~SHIP STATISTICS
  3689.  
  3690. |iss_missionBriefTitle|~F:isc18~\vcMISSION BRIEFING
  3691.  
  3692. |iss_debriefingTitle|~F:isc18~\vcDEBRIEFING
  3693.  
  3694. |iss_academyTitle|~F:isc20~THE ACADEMY
  3695.  
  3696. |iss_chooseTechnology|~F:isc9~CHOOSE TECHNOLOGY
  3697. |iss_techLevel|~F:isc9~LEVEL
  3698.  
  3699. |iss_chooseShipTitle|~F:isc20~CHOOSE SHIP HULL
  3700.  
  3701. |iss_variantsTitle|~F:isc18~\vcVARIANTS
  3702. |iss_shipyardTitle|~F:isc18~\vcSHIPYARD
  3703. |iss_galacticBut|~F:isc18~\vcGALACTIC NEWS/MAP
  3704.  
  3705. |iss_shipProtocol|~F:isc7~SHIP PROTOCOL
  3706.  
  3707. |iss_bank|~F:isc7~BANK
  3708. |iss_rank|~F:isc7~RANK
  3709. |iss_galacticcost|~F:isc7~COST
  3710. |iss_cancel|~F:isc7~CANCEL
  3711.  
  3712. |iss_setcourse|~F:isc12~SET COURSE
  3713. |iss_raceinfo|~F:isc12~RACE INFO
  3714.  
  3715. |iss_dreadnoughtBut|~F:isc8~DREADNOUGHT
  3716. |iss_heavyCruiserBut|~F:isc8~HEAVY CRUISER
  3717. |iss_lightCruiserBut|~F:isc8~LIGHT CRUISER
  3718. |iss_frigateBut|~F:isc8~FRIGATE
  3719.  
  3720. |iss_HullBut|~F:isc8~FRIGATE
  3721. ||~F:isc8~LIGHT CRUISER
  3722. ||~F:isc8~HEAVY CRUISER
  3723. ||~F:isc8~DREADNOUGHT
  3724.  
  3725. |iss_iname|~F:isc7~NAME
  3726. |iss_icost|~F:isc7~COST
  3727. |iss_ipurchase|~F:isc7~PURCHASE
  3728. |iss_iclass|~F:isc7~CLASS
  3729. |iss_ijoin|~F:isc8~JOIN
  3730. |iss_irepair|~F:isc7~REPAIR
  3731. |iss_itrade|~F:isc7~TRADE
  3732. |iss_ispecs|~F:isc7~SPECIFICATIONS
  3733. |iss_irefit|~F:isc7~REFIT
  3734. |iss_prestige|~F:isc7~PRESTIGE
  3735.  
  3736. |iss_ship2|~F:isc7:Y:5~SHIP 2
  3737. |iss_ship3|~F:isc7:Y:5~SHIP 3
  3738.  
  3739. |iss_medalsTitle|~F:isc18~\vcRANK/MEDALS
  3740. |iss_medalrank|~F:isc9~RANK
  3741. |iss_tutorials|~F:isc7~TUTORIALS
  3742. |iss_technicals|~F:isc7~TECHNICALS
  3743. |iss_specials|~F:isc9~SPECIALS
  3744. |iss_missions|~F:isc9~MISSIONS
  3745. |iss_rankname|~F:isc7~RANK/NAME
  3746. |iss_destroyed|~F:isc7~DESTROYED
  3747. |iss_captured|~F:isc7~CAPTURED
  3748. |iss_crippled|~F:isc7~CRIPPLED
  3749. |iss_rankname|~F:isc8~RANK/NAME
  3750. |iss_defended|~F:isc7~DEFENDED
  3751. |iss_career|~F:isc7~CAREER PRESTIGE
  3752. |iss_nextrank|~F:isc7~NEXT RANK
  3753.  
  3754. |iss_academyTitle|~F:isc18~\vcTHE ACADEMY
  3755. |iss_tut1|~F:isc12~BASIC CONTROLS #1
  3756. |iss_tut2|~F:isc12~BASIC WEAPONS #2
  3757. |iss_tut3|~F:isc12~WEAPONS & HELM #3
  3758. |iss_tut4|~F:isc12~DEFENSIVE SYSTEMS #4
  3759. |iss_tut5|~F:isc12~BOARDING PARTIES #5
  3760. |iss_tut6|~F:isc12~FINAL EXAMINATION #6
  3761. |iss_tech1|~F:isc12~TECHNICAL FRIGATE
  3762. |iss_tech2|~F:isc12~TECHNICAL DESTROYER
  3763. |iss_tech3|~F:isc12~TECHNICAL LIGHT CRUISER
  3764. |iss_tech4|~F:isc12~TECHNICAL HEAVY CRUISER
  3765. |iss_tech5|~F:isc12~TECHNICAL BATTLECRUISER
  3766. |iss_tech6|~F:isc12~TECHNICAL DREADNOUGHT
  3767. |iss_done2|~F:isc8:X:-2~DONE
  3768. |iss_academyscore|~F:isc10~SCORE
  3769.  
  3770. |iss_academyTitle|~F:isc22~\vcTHE ACADEMY
  3771.  
  3772. |iss_middle|~F:isc10~MIDDLE ERA
  3773. |iss_early|~F:isc10~EARLY ERA
  3774. |iss_late|~F:isc10~LATE ERA
  3775. |iss_ccampaign|~F:isc9~CONTINUE CAMPAIGN
  3776. |iss_beginnew|~F:isc9~BEGIN NEW CAMPAIGN
  3777.  
  3778. |i_sq1|~F:isc8~SQUADRON I
  3779. |i_sq2|~F:isc8~SQUADRON II
  3780. |i_sq3|~F:isc8~SQUADRON III
  3781. |i_sq4|~F:isc8~SQUADRON IV
  3782.  
  3783. |i_none|~F:isc8~NONE
  3784. |i_current|~F:isc7~CURRENT:
  3785. |i_warhead|~F:isc8~WARHEAD
  3786. |i_drive|~F:isc8~DRIVE SYSTEM
  3787. |i_nom|~F:isc8~NUMBER OF MISSILES
  3788. |i_t1|~F:isc8~TYPE-I SMALL
  3789. |i_t4|~F:isc8~TYPE-IV LARGE
  3790. |i_slow|~F:isc7~-SLOW- LOW-END
  3791. |i_medium|~F:isc7~-MEDIUM- STANDARD
  3792. |i_fast|~F:isc7~-FAST- HIGH-END
  3793. |i_current2|~F:isc7~CURRENT
  3794. |i_standard|~F:isc7~STANDARD
  3795. |i_x2|~F:isc8~X2
  3796. |i_x3|~F:isc8~X3
  3797. |i_x4|~F:isc8~X4
  3798. |i_totalcost|~F:isc7~TOTAL COST
  3799.  
  3800.  
  3801. |i_hw|~F:isc8~HEAVY WEAPONS
  3802. |i_shuttles|~F:isc8~SHUTTLES
  3803. |i_missiles|~F:isc8~MISSILES
  3804. |i_misc|~F:isc8~MISC
  3805. |i_fighters|~F:isc8~FIGHTERS
  3806.  
  3807. |i_admin|~F:isc8~ADMINISTRATIVE
  3808. |i_sensor|~F:isc8~SENSOR DECOYS
  3809. |i_scatter|~F:isc8~SCATTERPACKS
  3810. |i_suicide|~F:isc8~SUICIDE SHUTTLES
  3811.  
  3812. |i_marines|~F:isc8~MARINES
  3813. |i_mines|~F:isc8~MINES
  3814. |i_spare|~F:isc8~SPARE PARTS
  3815. |i_hwp|~F:isc8~HEAVY WEAPONS PLATFORMS
  3816.  
  3817. |i_spacedockTitle|~F:isc18~\vcSPACEDOCK
  3818. |i_reset|~F:isc7~RESET
  3819. |i_currentp|~F:isc7~CURRENT PRESTIGE
  3820. |i_cancel|~F:isc7~CANCEL
  3821. |i_done|~F:isc7~DONE
  3822.  
  3823. |i_choose|~F:isc14~CHOOSE SHIP HULL
  3824. |i_dre|~F:isc12:Y:-1~DREADNOUGHT
  3825. |i_lig|~F:isc12:Y:-3~LIGHT CRUISER
  3826. |i_hea|~F:isc12:Y:-3~HEAVY CRUISER
  3827. |i_fri|~F:isc12:Y:-3~FRIGATE
  3828.  
  3829. |isd_item|~f:isc7~ITEM
  3830. |isd_base|~f:isc7~BASE
  3831. |isd_current|~f:isc7~CURRENT
  3832. |isd_max|~f:isc7~MAX
  3833. |isd_icost|~f:isc7~ITEM COST
  3834. |isd_tcost|~f:isc7~TOTAL COST
  3835.  
  3836. |isd_mistitle|~f:isc8~MISSILES
  3837. |isd_mistype|~f:isc8~TYPE
  3838. |isd_whead1|~f:isc8~NORMAL
  3839. |isd_whead2|~f:isc8~ABNORMAL
  3840.  
  3841. |isd_squad|~f:isc7~SQUADRON
  3842. |isd_ftype|~f:isc7~TYPE
  3843. |isd_fcost|~f:isc7~COST
  3844. |isd_ftype1|~f:isc7~ST-1
  3845. |isd_ftype2|~f:isc7~ST-2
  3846.  
  3847. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  3848.  
  3849. |fsu_selectGameType|~F:federation10~SELECT GAME TYPE
  3850. |fsu_campaignBut|~F:federation10~CAMPAIGN
  3851. |fsu_skirmishBut|~F:federation10~SKIRMISH
  3852. |fsu_multiplayerBut|~F:federation10~MULTIPLAYER
  3853. |fsu_filmRoomBut|~F:federation10~FILM ROOM
  3854. |fsu_optionsBut|~F:federation10~OPTIONS
  3855. |fsu_captainBut|~F:federation10~CAPTAIN
  3856. |fsu_commodoreBut|~F:federation10~COMMODORE
  3857. |fsu_admiralBut|~F:federation10~ADMIRAL
  3858. |fsu_creditsBut|~F:federation10~CREDITS
  3859. |fsu_exitBut|~F:federation10~EXIT
  3860.  
  3861. |fsu_playFileBut|~F:federation7~PLAY
  3862. |fsu_saveAsBut|~F:federation7~SAVE AS
  3863. |fsu_deleteBut|~F:federation7~DELETE
  3864. |fsu_mainMenuBut|~F:federation7~MAIN MENU
  3865. |fsu_filmRoomTitle|~F:federation20~FILM ROOM
  3866. |fsu_fileName|~F:federation8~FILE NAME
  3867. |fsu_details|~F:federation8~DETAILS
  3868. |fsu_autoFilming|~F:federation8~AUTOMATIC FILMING
  3869. |fsu_onBut|~F:federation8~ON
  3870. |fsu_offBut|~F:federation8~OFF
  3871. |fsu_deleteLabel|~F:federation8~DELETE?
  3872. |fsu_overwrite|~F:federation8~OVERWRITE?
  3873.  
  3874.  
  3875. |ksu_selectgame1|~F:klingon9~SELECT
  3876. |ksu_selectgame2|~F:klingon9~GAME TYPE
  3877. |ksu_campaignBut|~F:klingon12~CAMPAIGN
  3878. |ksu_skirmishBut|~F:klingon12~SKIRMISH
  3879. |ksu_multiplayerBut|~F:klingon12~MULTIPLAYER
  3880. |ksu_filmRoomBut|~F:klingon12~FILM ROOM
  3881. |ksu_optionsBut|~F:klingon12~OPTIONS
  3882. |ksu_captainBut|~F:klingon12~CAPTAIN
  3883. |ksu_commodoreBut|~F:klingon12~COMMODORE
  3884. |ksu_admiralBut|~F:klingon12~ADMIRAL
  3885. |ksu_creditsBut|~F:klingon12~CREDITS
  3886. |ksu_exitBut|~F:klingon12~EXIT
  3887.  
  3888.  
  3889. |rsu_selectgameBut|~F:romulan9~SELECT GAME TYPE
  3890. |rsu_campaignBut|~F:romulan10~CAMPAIGN
  3891. |rsu_skirmishBut|~F:romulan10~SKIRMISH
  3892. |rsu_multiplayerBut|~F:romulan10~MULTIPLAYER
  3893. |rsu_filmRoomBut|~F:romulan10~FILM ROOM
  3894. |rsu_optionsBut|~F:romulan10~OPTIONS
  3895. |rsu_captainBut|~F:romulan10~CAPTAIN
  3896. |rsu_commodoreBut|~F:romulan10~COMMODORE
  3897. |rsu_admiralBut|~F:romulan10~ADMIRAL
  3898. |rsu_creditsBut|~F:romulan10~CREDITS
  3899. |rsu_exitBut|~F:romulan10~EXIT
  3900.  
  3901.  
  3902. |lsu_campaignBut|~F:lyran12~CAMPAIGN
  3903. |lsu_skirmishBut|~F:lyran12~SKIRMISH
  3904. |lsu_multiplayerBut|~F:lyran12~MULTIPLAYER
  3905. |lsu_filmRoomBut|~F:lyran12~FILM ROOM
  3906. |lsu_optionsBut|~F:lyran12~OPTIONS
  3907. |lsu_captainBut|~F:lyran12~CAPTAIN
  3908. |lsu_commodoreBut|~F:lyran12~COMMODORE
  3909. |lsu_admiralBut|~F:lyran12~ADMIRAL
  3910. |lsu_creditsBut|~F:lyran12~CREDITS
  3911. |lsu_exitBut|~F:lyran12~EXIT
  3912.  
  3913.  
  3914. |hsu_selectgameBut|~F:hydran10~SELECT GAME TYPE
  3915. |hsu_campaignBut|~F:hydran10~CAMPAIGN
  3916. |hsu_skirmishBut|~F:hydran10~SKIRMISH
  3917. |hsu_multiplayerBut|~F:hydran10~MULTIPLAYER
  3918. |hsu_filmRoomBut|~F:hydran10~FILM ROOM
  3919. |hsu_optionsBut|~F:hydran10~OPTIONS
  3920. |hsu_captainBut|~F:hydran10~CAPTAIN
  3921. |hsu_commodoreBut|~F:hydran10~COMMODORE
  3922. |hsu_admiralBut|~F:hydran10~ADMIRAL
  3923. |hsu_creditsBut|~F:hydran10~CREDITS
  3924. |hsu_exitBut|~F:hydran10~EXIT
  3925.  
  3926.  
  3927. |zsu_selectGameType|~F:mirak10~SELECT GAME TYPE
  3928. |zsu_campaignBut|~F:mirak10~CAMPAIGN
  3929. |zsu_skirmishBut|~F:mirak10~SKIRMISH
  3930. |zsu_multiplayerBut|~F:mirak10~MULTIPLAYER
  3931. |zsu_filmRoomBut|~F:mirak10~FILM ROOM
  3932. |zsu_optionsBut|~F:mirak10~OPTIONS
  3933. |zsu_captainBut|~F:mirak10~CAPTAIN
  3934. |zsu_commodoreBut|~F:mirak10~COMMODORE
  3935. |zsu_admiralBut|~F:mirak10~ADMIRAL
  3936. |zsu_creditsBut|~F:mirak10~CREDITS
  3937. |zsu_exitBut|~F:mirak10~EXIT
  3938.  
  3939.  
  3940. |isu_selectGameType|~F:federation10~SELECT GAME TYPE
  3941. |isu_campaignBut|~F:federation10~CAMPAIGN
  3942. |isu_skirmishBut|~F:federation10~SKIRMISH
  3943. |isu_multiplayerBut|~F:federation10~MULTIPLAYER
  3944. |isu_filmRoomBut|~F:federation10~FILM ROOM
  3945. |isu_optionsBut|~F:federation10~OPTIONS
  3946. |isu_captainBut|~F:federation10~CAPTAIN
  3947. |isu_commodoreBut|~F:federation10~COMMODORE
  3948. |isu_admiralBut|~F:federation10~ADMIRAL
  3949. |isu_creditsBut|~F:federation10~CREDITS
  3950. |isu_exitBut|~F:federation10~EXIT
  3951.  
  3952. |csu_selecttitle|~F:Arial14~Select Game
  3953. |csu_connecttitle|~F:Arial14~Game Connections
  3954. |csu_newcampaigntitle|~F:Arial14~New Campaign
  3955. |csu_campselecttitle|~F:Arial14~Campaign Selector
  3956.  
  3957. |csu_backupBut|~F:Arial10~BACK
  3958. |csu_singleplayer|~F:Arial20:Y:1~SINGLE PLAYER
  3959. |csu_multiplayer|~F:Arial20:Y:-2~MULTIPLAYER
  3960. |csu_filmRoomBut|~F:Arial9~FILM ROOM
  3961. |csu_creditsBut|~F:Arial9~CREDITS
  3962. |csu_optionsBut|~F:Arial9~OPTIONS
  3963. |csu_options2But|~F:Arial9~OPTIONS
  3964. |csu_hotkeysBut|~F:Arial9~HOT KEYS
  3965. |csu_libBut|~F:Arial9~VESSEL LIBRARY
  3966. |csu_exitBut|~F:Arial9~EXIT GAME
  3967. |csu_meta|~F:Arial10~METAVERSE!
  3968. |csu_multi|~F:Arial10~STANDARD MULTIPLAYER
  3969. |csu_other|~F:Arial10~OTHER CONNECTIONS
  3970. |csu_lan|~F:Arial10~LAN CONNECTIONS
  3971.  
  3972. |csu_optionstitle|~F:Arial14~OPTIONS
  3973.  
  3974. |csu_login|~F:Arial10~LOG IN
  3975. |csu_tcp|~F:Arial10~TCP/IP
  3976. |csu_ipx|~F:Arial10~IPX
  3977. |csu_tcp2|~F:Arial7~TCP/IP
  3978. |csu_serial|~F:Arial7~SERIAL PORT
  3979. |csu_modem|~F:Arial7~MODEM TO MODEM
  3980.  
  3981. |csu_tcpentry|~F:Arial9~NEW ENTRY
  3982. |csu_tcpdelete|~F:Arial9~DELETE
  3983. |csu_tcphost|~F:Arial9~HOST
  3984. |csu_tcpstart|~F:Arial9~CONNECT
  3985. |csu_tcp3|~F:Arial9~TCP/IP CONNECTION
  3986. |csu_add|~F:Arial9~ADDRESS BOOK
  3987.  
  3988. |csu_serial2|~F:Arial9~SERIAL PORT CONNECTION
  3989. |csu_com1|~F:Arial7~COM 1
  3990. |csu_com2|~F:Arial7~COM 2
  3991. |csu_com3|~F:Arial7~COM 3
  3992. |csu_com4|~F:Arial7~COM 4
  3993. |csu_com5|~F:Arial7~COM 5
  3994. |csu_com6|~F:Arial7~COM 6
  3995. |csu_serjoin|~F:Arial9~JOIN
  3996. |csu_sercreate|~F:Arial9~CREATE
  3997.  
  3998. |csu_temp|~F:Arial10~Temp Baud Rate
  3999. |csu_temp2|~F:Arial10~Temporary Modem Name
  4000.  
  4001. |csu_modem2|~F:Arial9~MODEM
  4002. |csu_modem3|~F:Arial9~MODEM CONNECTION
  4003. |csu_modemnew|~F:Arial9~NEW ENTRY
  4004. |csu_modemdelete|~F:Arial9~DELETE
  4005. |csu_modemjoin|~F:Arial9~JOIN
  4006. |csu_modemcreate|~F:Arial9~CREATE
  4007.  
  4008. |csu_pagemain|~F:Arial10~MAIN
  4009. |csu_pagemulti|~F:Arial10~MULTIPLAYER
  4010. |csu_pagesingle|~F:Arial10~SINGLE PLAYER
  4011.  
  4012. |csu_singletext|~F:Arial10~Play through tutorials, engage the enemy in quick skirmishes, or embark on a single player campaign
  4013. |csu_multitext|~F:Arial10~Play against others over a local area network, serial or modem connections, or on the Internet via MPlayer or in the Metaverse on Won.net
  4014. |csu_metatext|~F:Arial10~Join an ongoing online campaign, pitting your ship and species against a horde of other players
  4015. |csu_standardtext|~F:Arial10~Engage the enemy on MPlayer
  4016. |csu_othertext|~F:Arial10~Select from the options above to play a multiplayer game using your modem or serial conection
  4017.  
  4018. |csu_filmroomtitle|~F:Arial14~Film Room
  4019. |csu_fileName|~F:Arial10~FILE NAME
  4020. |csu_details|~F:Arial10~Details
  4021. |csu_autoFilming|~F:Arial10~AUTOMATIC FILMING
  4022. |csu_playFileBut|~F:Arial7~PLAY
  4023. |csu_deleteBut|~F:Arial7~DELETE
  4024. |csu_saveAsBut|~F:Arial7~SAVE AS
  4025. |csu_onBut|~F:Arial7~ON
  4026. |csu_offBut|~F:Arial7~OFF
  4027. |csu_deleteLabel|~F:Arial10~DELETE THIS FILE?
  4028. |csu_overwrite|~F:Arial10~OVERWRITE THIS FILE?
  4029.  
  4030. |csu_PersCamp|~F:Arial14~Personal Campaign Setup
  4031. |csu_PersCampJoin|~F:Arial7~JOIN
  4032. |csu_PersCampRaceName|~F:Arial9~
  4033. ||~F:Arial9~Federation
  4034. ||~F:Arial9~Klingon
  4035. ||~F:Arial9~Romulan
  4036. ||~F:Arial9~Lyran
  4037. ||~F:Arial9~Hydran
  4038. ||~F:Arial9~Gorn
  4039. ||~F:Arial9~ISC
  4040. ||~F:Arial9~Mirak
  4041. ||~F:Arial9~Orion Pirate
  4042. ||~F:Arial9~Tholian
  4043. ||~F:Arial9~LDR
  4044. ||~F:Arial9~WYN
  4045. ||~F:Arial9~Jindarian
  4046. |csu_vlibBut|~F:Arial7~VESSEL LIBRARY
  4047. |csu_PersCampChar|~F:Arial10~Character Name
  4048. |csu_PersCampCPass|~F:Arial10~Character Password
  4049. |csu_PersCampSPass|~F:Arial10~Server Password
  4050.  
  4051. |csu_CampSelect|~F:Arial14~Campaign Selector
  4052. |csu_CampSelectJoin|~F:Arial6~JOIN
  4053. |csu_CampSelectCreate|~F:Arial6~CREATE
  4054. |csu_CampSelectServer|~F:Arial10~SERVER
  4055. |csu_CampSelectRaces|~F:Arial10~RACES
  4056. |csu_CampSelectEra|~F:Arial10~ERA
  4057. |csu_CampSelectYear|~F:Arial10~YEAR
  4058. |csu_CampSelectSpeed|~F:Arial10~TURN SPEED
  4059.  
  4060. |csu_SPtitle|~F:Arial14~Single Player
  4061. |csu_campaignBut|~F:Arial11~CAMPAIGN
  4062. |csu_tutorialBut|~F:Arial11~TUTORIALS
  4063. |csu_skirmishBut|~F:Arial11~SKIRMISH
  4064. |csu_blurbtut|~F:Arial10~Learn to play Starfleet Command Volume II
  4065. |csu_blurbskirmish|~F:Arial10~Play a quick, configurable Single Player Mission
  4066. |csu_blurbcamp|~F:Arial10~Play an ongoing Single Player Campaign
  4067.  
  4068. |csu_CampSelectGameEra|~F:Arial11~Middle
  4069. ||~F:Arial11~Middle
  4070. ||~F:Arial11~Late
  4071.  
  4072. |csu_tempGameName|~F:Arial12~Taldren's Game
  4073. |csu_tempGameDetails|~F:Arial10~If you can see it, shoot it.
  4074. |csu_tempGameName2|~F:Arial11~Taldren's Game
  4075. |csu_tempGameRaces|~F:Arial11~General War
  4076. |csu_tempGameYear|~F:Arial11~2305
  4077. |csu_tempGameSpeed|~F:Arial11~5
  4078.  
  4079. |csu_Select|~F:Arial14~Select Game
  4080. |csu_Selectname|~F:Arial10~GAME NAME
  4081. |csu_Selectscen|~F:Arial10~SCENARIO
  4082. |csu_Selectmax|~F:Arial10~MAX PLAYERS
  4083. |csu_Selectspeed|~F:Arial10~SPEED
  4084. |csu_Selectpass|~F:Arial10~Password
  4085. |csu_Selectupdate|~F:Arial7~UPDATE
  4086. |csu_Selectjoin|~F:Arial7~JOIN
  4087. |csu_Selectcreate|~F:Arial7~CREATE
  4088.  
  4089. |csu_NewCampType|~F:Arial10~Campaign Type
  4090. |csu_NewCampDesc|~F:Arial10~Description
  4091. |csu_campskill|~F:Arial9~SKILL LEVEL
  4092. |csu_campera|~F:Arial9~ERA
  4093. |csu_skillcaptain|~F:Arial7~CAPTAIN
  4094. |csu_skillcommodore|~F:Arial7~COMMODORE
  4095. |csu_skilladmiral|~F:Arial7~ADMIRAL
  4096. |csu_eramid|~F:Arial7~MIDDLE
  4097. |csu_eraearly|~F:Arial7~EARLY
  4098. |csu_eralate|~F:Arial7~LATE
  4099. |csu_NewCampBut|~F:Arial9~BEGIN NEW CAMPAIGN
  4100. |csu_NewCampCharName|~F:Arial10~Character Name
  4101.  
  4102. |csu_filterlabel|~F:Arial9~DISPLAY FILTERS
  4103. |csu_race-maplabel|~F:Arial9~RACE / MAP
  4104.  
  4105. |csu_savedgamelabel|~F:Arial10~SAVED GAME
  4106. |csu_racesgamelabel|~F:Arial10~RACES
  4107. |csu_eragamelabel|~F:Arial10~ERA
  4108. |csu_yeargamelabel|~F:Arial10~YEAR
  4109. |csu_dategamelabel|~F:Arial10~SAVED DATE
  4110. |csu_loadbut|~F:Arial7~LOAD GAME
  4111. |csu_newgamebut|~F:Arial7~NEW GAME
  4112.  
  4113.  
  4114.  
  4115. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  4116.  
  4117. |csu_hotkeystitle|~F:Arial14~Hot Keys
  4118. |csu_vracetitle|~F:Arial14~Race Selection
  4119. |csu_acceptBut|~F:Arial10~ACCEPT
  4120. |csu_viewships|~F:Arial11~Continue
  4121. |csu_selectrace|~F:Arial10~Select Star Empire
  4122.  
  4123. |csu_starttutorial|~F:Arial7~START
  4124. |csu_tutorialtitle|~F:Arial14~Tutorials
  4125. |csu_tutorialname|~F:Arial10~TUTORIAL NAME
  4126. |csu_tutorialrace|~F:Arial10~STAR EMPIRE
  4127. |csu_tutorialscore|~F:Arial10~SCORE
  4128.  
  4129. |msc_helmTab|~F:Arial6~HELM
  4130. |msc_defenseTab|~F:Arial6~DEFENSE
  4131. |msc_weaponsTab|~F:Arial6~WEAPONS
  4132. |msc_targetTab|~F:Arial6~TARGET
  4133. |msc_interfaceTab|~F:Arial6~INTERFACE
  4134. |msc_officersTab|~F:Arial6~OFFICERS
  4135. |msc_systemsTab|~F:Arial6~SYSTEMS
  4136. |msc_scienceTab|~F:Arial6~SCIENCE
  4137. |msc_fixedKeysTab|~F:Arial6~FIXED KEYS
  4138. |msc_miscKeysTab|~F:Arial6~MISC KEYS
  4139.  
  4140. |msc_cancelBut|~F:federation7~CANCEL
  4141. |msc_hotKeysTitle|~F:federation20~HOT KEYS
  4142. |msc_doneBut|~F:federation7~DONE
  4143.  
  4144. |msc_decreaseSpeed|~F:Arial8~DECREASE SPEED
  4145. |msc_increaseSpeed|~F:Arial8~INCREASE SPEED
  4146. |msc_fullStop|~F:Arial8~FULL STOP
  4147. |msc_followTarget|~F:Arial8~FOLLOW TARGET
  4148. |msc_erraticManeuvers|~F:Arial8~ERRATIC MANEUVERS
  4149. |msc_orbit|~F:Arial8~ORBIT
  4150. |msc_steadyGoes|~F:Arial8~STEADY AS SHE GOES
  4151.  
  4152. |msc_hetPort|~F:Arial8~HIGH ENERGY TURN PORT
  4153. |msc_hetStarboard|~F:Arial8~HIGH ENERGY TURN STARBOARD
  4154. |msc_hetSelected|~F:Arial8~HIGH ENERGY TURN SELECTED HEADING
  4155. |msc_het180Degrees|~F:Arial8~HIGH ENERGY TURN 180 DEGREES
  4156. |msc_hetHardPort|~F:Arial8~HIGH ENERGY TURN HARD PORT
  4157. |msc_hetHardStarboard|~F:Arial8~HIGH ENERGY TURN HARD STARBOARD
  4158.  
  4159. |msc_cloak|~F:Arial8~CLOAK
  4160. |msc_fleeNow|~F:Arial8~FLEE NOW
  4161. |msc_launchWildWeasel|~F:Arial8~LAUNCH WILD WEASEL
  4162. |msc_maxDefTractor|~F:Arial8~MAX DEFENSE TRACTOR BEAM
  4163. |msc_maxPointDef|~F:Arial8~MAX POINT DEFENSE
  4164. |msc_maxECCM|~F:Arial8~MAX ECCM
  4165.  
  4166. |msc_maxECM|~F:Arial8~MAX ECM
  4167. |msc_evenECM|~F:Arial8~EVEN ECM/ECCM
  4168. |msc_reinfAllAft|~F:Arial8~REINFORCE ALL AFT SHIELDS
  4169. |msc_reinfAftPort|~F:Arial8~REINFORCE AFT PORT SHIELD
  4170. |msc_reinfAftStarboard|~F:Arial8~REINFORCE AFT STARBOARD SHIELD
  4171. |msc_reinfAft|~F:Arial8~REINFORCE AFT SHIELD
  4172. |msc_reinfAllFwd|~F:Arial8~REINFORCE ALL FWD SHIELDS
  4173. |msc_reinfFwdPort|~F:Arial8~REINFORCE FWD PORT SHIELD
  4174. |msc_reinfFwdStarboard|~F:Arial8~REINFORCE FWD STARBOARD SHIELD
  4175. |msc_reinfFwd|~F:Arial8~REINFORCE FWD SHIELD
  4176. |msc_reinfAllPort|~F:Arial8~REINFORCE ALL PORT SHIELDS
  4177. |msc_reinfAllStarboard|~F:Arial8~REINFORCE ALL STARBOARD SHIELDS
  4178.  
  4179. |msc_fireLabel|~F:Arial8~FIRE
  4180. |msc_useShiftAlpha|~F:Arial9~(USE SHIFT FOR ALPHA STRIKE)
  4181. |msc_launchFighters|~F:Arial8~LAUNCH FIGHTERS
  4182. |msc_launchGenShut|~F:Arial8~LAUNCH GENERAL SHUTTLES
  4183. |msc_launchScatShut|~F:Arial8~LAUNCH SCATTER SHUTTLES
  4184. |msc_launchSuiShut|~F:Arial8~LAUNCH SUICIDE SHUTTLES
  4185. |msc_xportBomb|~F:Arial8~TRANSPORTER BOMB
  4186. |msc_layMine|~F:Arial8~LAY MINE
  4187. |msc_useShiftNSM|~F:Arial9~(USE SHIFT FOR NSM - ROMULANS ONLY)
  4188. |msc_allWeapsNormal|~F:Arial8~ALL WEAPONS NORMAL
  4189. |msc_allWeapsOffline|~F:Arial8~ALL WEAPONS OFFLINE
  4190. |msc_allWeapsOverload|~F:Arial8~ALL WEAPONS OVERLOAD
  4191.  
  4192. |msc_selectAlly|~F:Arial8~SELECT ALLY
  4193. |msc_selectEnemy|~F:Arial8~SELECT ENEMY
  4194. |msc_selectTarget|~F:Arial8~SELECT TARGET
  4195. |msc_selectNearestEnemy|~F:Arial8~SELECT NEAREST ENEMY
  4196. |msc_selectNearHostMissile|~F:Arial8~SELECT NEAREST HOSTILE MISSILE
  4197. |msc_deselect|~F:Arial8~DESELECT
  4198.  
  4199. |msc_slidePanels|~F:Arial8~SLIDE PANELS (TOGGLE)
  4200. |msc_swapDisplays|~F:Arial8~SWAP DISPLAYS
  4201. |msc_gameSpeedFaster|~F:Arial8~GAME SPEED FASTER
  4202. |msc_gameSpeedSlower|~F:Arial8~GAME SPEED SLOWER
  4203. |msc_chatToggle|~F:Arial8~CHAT TOGGLE
  4204. |msc_endGame|~F:Arial8~END GAME
  4205. |msc_pauseToggle|~F:Arial8~PAUSE TOGGLE
  4206. |msc_quickJump|~F:Arial8~QUICK JUMP
  4207.  
  4208. |msc_helm|~F:Arial8~HELM
  4209. |msc_engineer|~F:Arial8~ENGINEER
  4210. |msc_science|~F:Arial8~SCIENCE
  4211. |msc_security|~F:Arial8~SECURITY
  4212. |msc_weapons|~F:Arial8~WEAPONS
  4213. |msc_communications|~F:Arial8~COMMUNICATIONS
  4214. |msc_useShiftMissionBrief|~F:Arial9~(USE SHIFT FOR MISSION BRIEFING)
  4215. |msc_defense|~F:Arial8~DEFENSE
  4216. |msc_tactical|~F:Arial8~TACTICAL (2D MAP)
  4217. |msc_energy|~F:Arial8~ENERGY
  4218. |msc_preferences|~F:Arial8~PREFERENCES
  4219.  
  4220. |msc_sensors|~F:Arial8~SENSORS
  4221. |msc_shields|~F:Arial8~SHIELDS
  4222. |msc_tractorBeam|~F:Arial8~TRACTOR BEAM
  4223. |msc_transporter|~F:Arial8~TRANSPORTER
  4224. |msc_shuttleBayPanel|~F:Arial8~SHUTTLE BAY PANEL
  4225. |msc_launchProbe|~F:Arial8~LAUNCH PROBE
  4226. |msc_deepScan|~F:Arial8~DEEP SCAN
  4227. |msc_selfDestruct|~F:Arial8~SELF-DESTRUCT
  4228.  
  4229. |msc_redAlert|~F:Arial8~RED ALERT
  4230. |msc_yellowAlert|~F:Arial8~YELLOW ALERT
  4231.  
  4232. |msc_weaponGroups|~F:Arial9~WEAPON GROUPS
  4233. |msc_targetMemory|~F:Arial9~TARGET MEMORY
  4234. |msc_zoomIn|~F:Arial9~ZOOM IN
  4235. |msc_zoomOut|~F:Arial9~ZOOM OUT
  4236. |msc_moveCameraRight|~F:Arial9~MOVE CAMERA RIGHT
  4237. |msc_moveCameraLeft|~F:Arial9~MOVE CAMERA LEFT
  4238. |msc_tiltCameraUp|~F:Arial9~TILT CAMERA UP
  4239. |msc_tiltCameraDown|~F:Arial9~TILT CAMERA DOWN
  4240. |msc_endMission|~F:Arial9~END MISSION
  4241. |msc_overheadCamera|~F:Arial9~OVERHEAD CAMERA
  4242. |msc_chaseCamera|~F:Arial9~CHASE CAMERA
  4243. |msc_followCamera|~F:Arial9~FOLLOW CAMERA
  4244. |msc_enemyCamera|~F:Arial9~ENEMY CAMERA
  4245. |msc_toggleTargetPadlock|~F:Arial9~TOGGLE TARGET PADLOCK
  4246. |msc_jumpShip|~F:Arial9~JUMP SHIP
  4247. |msc_hudInformation|~F:Arial9~HUD INFORMATION
  4248. |msc_screenShot|~F:Arial9~SCREENSHOT
  4249.  
  4250. |msc_1_4ToSelect|~F:Arial8~1-4 TO SELECT
  4251. |msc_ctrl1_4|~F:Arial8~CTRL 1-4 TO SET
  4252. |msc_5_8ToSelect|~F:Arial8~5-8 TO SELECT
  4253. |msc_ctrl5_8|~F:Arial8~CTRL 5-8 TO SET
  4254. |msc_hyphen|~F:Arial9~-
  4255. |msc_equals|~F:Arial9~=
  4256. |msc_home|~F:Arial9~HOME
  4257. |msc_end|~F:Arial9~END
  4258. |msc_pageUp|~F:Arial9~PAGE UP
  4259. |msc_pageDown|~F:Arial9~PAGE DOWN
  4260. |msc_esc|~F:Arial9~ESC
  4261. |msc_F1|~F:Arial9~F1
  4262. |msc_F2|~F:Arial9~F2
  4263. |msc_F3|~F:Arial9~F3
  4264. |msc_F4|~F:Arial9~F4
  4265. |msc_F5|~F:Arial9~F5
  4266. |msc_F6_F8|~F:Arial9~F6-F8
  4267. |msc_F9_F11|~F:Arial9~F9-F11
  4268. |msc_F12|~F:Arial9~F12
  4269.  
  4270. |msc_test_top|~F:mirak12~\vttop
  4271. |msc_test_vcenter|~F:mirak12~\vcmiddle
  4272. |msc_test_bot|~F:mirak12~\vbbottom
  4273.  
  4274. |opt_crewsounds|~F:Arial9~CREW SOUNDS
  4275. |opt_ambient|~F:Arial9~AMBIENT LIGHTING
  4276. |opt_enabled|~F:Arial7~ENABLED
  4277. |opt_disabled|~F:Arial7~DISABLED
  4278.  
  4279. |msc_test_left|~F:mirak12~LEFT
  4280. |msc_test_center|~F:mirak12~CENTER
  4281. |msc_test_right|~F:mirak12~RIGHT
  4282.  
  4283. |msc_test_24point|~F:mirak24~24 POINT
  4284. |msc_test_22point|~F:mirak22~22 POINT
  4285. |msc_test_20point|~F:mirak20~20 POINT
  4286. |msc_test_18point|~F:mirak18~18 POINT
  4287. |msc_test_16point|~F:mirak16~16 POINT
  4288. |msc_test_14point|~F:mirak14~14 POINT
  4289. |msc_test_12point|~F:mirak12~12 POINT
  4290. |msc_test_11point|~F:mirak11~11 POINT
  4291. |msc_test_10point|~F:mirak10~10 POINT
  4292. |msc_test_9point|~F:mirak9~9 POINT
  4293. |msc_test_8point|~F:isc8~8 POINT
  4294. |msc_test_7point|~F:mirak7~7 POINT
  4295. |msc_test_6point|~F:mirak6~6 POINT
  4296. |msc_test_5point|~F:mirak5~5 POINT
  4297. |dummya6Label|~F:fontname8:X:5:Y:3~DUMMYTEXT
  4298.  
  4299. |com_maplabel|~F:Arial10~MAP
  4300. |com_missionlabel|~F:Arial10~MISSIONS
  4301. |com_newslabel|~F:Arial10~NEWS
  4302. |com_docklabel|~F:Arial10~SUPPLY DOCK
  4303. |com_shiplabel|~F:Arial10~SHIPYARD
  4304. |com_medalslabel|~F:Arial10~MEDALS
  4305. |com_statslabel|~F:Arial10~STATS
  4306. |com_fleetlabel|~F:Arial10~FLEET
  4307.  
  4308. |com_stancelabel|~F:Arial10~STANCE
  4309. |com_actionlabel|~F:Arial10~ACTION
  4310. |com_weaponlabel|~F:Arial10~WEAPON LEVEL
  4311. |com_speedlabel|~F:Arial10~SPEED
  4312. |com_grouplabel|~F:Arial10~GROUP
  4313. |com_speciallabel|~F:Arial10~SPECIAL
  4314.  
  4315. |com_racelabel|~F:Arial10~RACE
  4316. |com_typelabel|~F:Arial10~TYPE
  4317. |com_timelabel|~F:Arial10~TIME
  4318.  
  4319. |com_buyClass|~F:Arial10~CLASS
  4320. |com_buyBPV|~F:Arial10~BPV
  4321. |com_buyCurrentBid|~F:Arial10~CURRENT BID
  4322. |com_buyYourBid|~F:Arial10~YOUR BID
  4323. |com_buyClosing|~F:Arial10~CLOSING
  4324.  
  4325. |com_bidlabel|~F:Arial7~BID
  4326.  
  4327. |com_buytypelabel|~F:Arial10~TYPE
  4328. |com_buysortlabel|~F:Arial10~SORT
  4329. |com_buytimelabel|~F:Arial10~TIME
  4330.  
  4331. |com_confirmbid|~F:Arial10~CONFIRM THIS BID?
  4332.  
  4333. |com_sdshuttles|~F:Arial10~SHUTTLES
  4334. |com_sdmissiles|~F:Arial10~MISSILES
  4335. |com_sdfighters|~F:Arial10~FIGHTERS
  4336. |com_sdmisc|~F:Arial10~MISC
  4337.  
  4338. |com_SDitem|~F:Arial10~ITEM
  4339. |com_SDbase|~F:Arial10~BASE
  4340. |com_SDcurrent|~F:Arial10~CURRENT
  4341. |com_SDmax|~F:Arial10~MAX
  4342. |com_SDicost|~F:Arial10~COST
  4343. |com_SDtcost|~F:Arial10~TOTAL
  4344. |com_SDirepair|~F:Arial9~REPAIR
  4345. |com_SDcostlabel|~F:Arial8~COST:
  4346. |com_SDirefit|~F:Arial9~REFIT
  4347.  
  4348. |com_SDadmin|~F:Arial8~ADMINISTRATIVE
  4349.  
  4350. |csd_mistitle|~F:Arial8~MISSILES
  4351. |csd_mistype|~F:Arial8~TYPE
  4352. |csd_whead1|~F:Arial8~NORMAL
  4353. |csd_whead2|~F:Arial8~ABNORMAL
  4354.  
  4355. |csd_squad|~F:Arial7~SQUADRON
  4356. |csd_ftype|~F:Arial7~TYPE
  4357. |csd_fcost|~F:Arial7~COST
  4358. |csd_ftype1|~F:Arial7~ST-1
  4359. |csd_ftype2|~F:Arial7~ST-2
  4360.  
  4361. |c_none|~F:Arial8~NONE
  4362. |c_current|~F:Arial6~CURRENT:
  4363. |c_warhead|~F:Arial8~WARHEAD
  4364. |c_drive|~F:Arial8~DRIVE SYSTEM
  4365. |c_nom|~F:Arial8~NUMBER OF MISSILES
  4366.  
  4367. |c_t1|~F:Arial8:Y:-6~TYPE-I SMALL
  4368. |c_t4|~F:Arial8:Y:-6~TYPE-IV LARGE
  4369.  
  4370. |c_slow|~F:Arial6:Y:-6~-SLOW- LOW-END
  4371. |c_medium|~F:Arial6:Y:-6~-MEDIUM- STANDARD
  4372. |c_fast|~F:Arial6:Y:-6~-FAST- HIGH-END
  4373.  
  4374. |c_current2|~F:Arial6~CURRENT
  4375. |c_standard|~F:Arial6~STANDARD
  4376. |c_x2|~F:Arial8~X2
  4377. |c_x3|~F:Arial8~X3
  4378. |c_x4|~F:Arial8~X4
  4379. |c_totalcost|~F:Arial7~TOTAL COST
  4380.  
  4381. |c_marines|~F:Arial8~MARINES
  4382. |c_mines|~F:Arial8~MINES
  4383. |c_spare|~F:Arial8~SPARE PARTS
  4384.  
  4385. |com_SDreset|~F:Arial7~RESET
  4386. |com_SDcancel|~F:Arial7~CANCEL
  4387. |com_SDdone|~F:Arial7~DONE
  4388.  
  4389. |com_missionselector|~F:Arial10~MISSION SELECTOR
  4390. |com_PlayMis|~F:Arial10~PLAY
  4391. |com_ForfeitMis|~F:Arial10~FORFEIT
  4392.  
  4393. |com_TogList|~F:Arial8~LIST
  4394. |com_TogHelp|~F:Arial8~HELP
  4395. |com_StatPrestige|~F:Arial7~PRESTIGE
  4396.  
  4397. |c_SBdeploy|~F:Arial7~DEPLOY
  4398. |c_BaseTitle|~F:Arial10~BASE TYPE
  4399. |c_BaseDetails|~F:Arial10~DETAILS
  4400.  
  4401. |c_sendrequest|~F:Arial7~SEND REQUEST
  4402. |c_FleetMemTitle|~F:Arial10~FLEET MEMBERSHIP
  4403. |c_recruitpool|~F:Arial10~RECRUIT POOL
  4404. |c_recruitlist|~F:Arial10~RECRUIT LIST
  4405. |c_SquadMemTitle|~F:Arial10~SQUADRON MEMBERSHIP
  4406. |c_FleetReqTitle|~F:Arial10~FLEET REQUEST
  4407. |c_fleetpool|~F:Arial10~FLEET POOL
  4408. |c_reqmem|~F:Arial10~REQUEST MEMBERSHIP
  4409. |c_squadpool|~F:Arial10~SQUADRON POOL
  4410. |c_SquadReqTitle|~F:Arial10~SQUADRON REQUEST
  4411. |c_RUsure|~F:Arial10~ARE YOU SURE?
  4412. |c_FleetMainTitle|~F:Arial10~FLEET
  4413. |c_fleet01|~F:Arial10~OFFER MEMBERSHIP TO FLEET
  4414. |c_fleet02|~F:Arial10~OFFER MEMBERSHIP TO SQUADRON
  4415. |c_fleet03|~F:Arial10~REQUEST MEMBERSHIP TO FLEET
  4416. |c_fleet04|~F:Arial10~REQUEST MEMBERSHIP TO SQUADRON
  4417. |c_fleet05|~F:Arial10~QUIT FLEET
  4418. |c_fleet06|~F:Arial10~QUIT SQUADRON
  4419. |c_fleet07|~F:Arial10~CREATE SQUADRON
  4420. |c_fleet08|~F:Arial10~CREATE FLEET
  4421.  
  4422.  
  4423.  
  4424.  
  4425.  
  4426.  
  4427.  
  4428.  
  4429.  
  4430.  
  4431.  
  4432.  
  4433.  
  4434.  
  4435.  
  4436.  
  4437.  
  4438.  
  4439. |csu_blurbtut|~F:Arial10~Learn to play Starfleet Command Volume II
  4440. |csu_blurbskirmish|~F:Arial10~Play quick, configurable single-player missions (full version only)
  4441. |csu_blurbcamp|~F:Arial10~Play an ongoing single-player campaign (full version only)
  4442.  
  4443. |csu_singletext|~F:Arial10~Play five new Federation tutorials
  4444. |csu_multitext|~F:Arial10~Play against human and/or AI opponents over a local area network or on the Internet
  4445. |csu_metatext|~F:Arial10~Join an ongoing online campaign against a horde of other players  (full version only)
  4446. |csu_standardtext|~F:Arial10~Engage the enemy on MPlayer
  4447. |csu_othertext|~F:Arial10~Select from the options above to play a multiplayer game using a dial-up Internet connection
  4448.