home *** CD-ROM | disk | FTP | other *** search
- // Game options
-
- // Game Type:
- // 0 = Plain Deathmatch
- // 1 = Teamplay
- // 2 = Sole Survivor
- // Any other value should default to Plain Deathmatch but it may make the game behave erratically so keep this to legal proper values
- "mp_setname" "Default Set" // cfg set name (more descriptive name just for display purposes)
- "mp_gametype" "0"
-
- // rules
- "mp_teamlist" "Team 1;Team 2;Team 3" // Team list (MUST NOT BE BLANK FOR TEAMPLAY)
- "mp_fraglimit" "0.000000" // Frag limit
- "mp_timelimit" "0.000000" // Time limit
- "mp_falldamage" "0" // Fall damage (0=normal, 1=realistic)
- "mode_lightsout" "0" // Lights Out Mode
- "mp_friendlyfire" "0" // Friendly Fire (0=cannot damage teammates but HUD punching still happens, 1=can damage teammates)
- "mp_weaponstay" "0" // Weapon Stay (0=weapons disappear when picked up but respawns later, 1=weapons don't disappear when picked up)
- "mp_forcerespawn" "1" // Force Respawn (0=players can sit around while dead,1=players are forced to respawn a few seconds after death)
- "mp_footsteps" "1" // Footstep sounds
- "mp_autocrosshair" "0" // auto crosshair
- "sv_sendvelocity" "1" // Low Ping server physics
- "sv_cheats" "0" // Enable Cheats (hmmm...)
-
- // limping and bleeding
- "enable_limping" "1" // enable limping
- "limp_time" "10.000000" // limping duration (n*2 seconds)
- "healthlvl_fatal" "15.000000" // health level to start limping effects due to weakness
- "enable_bleeding" "1" // enable bleeding
- "enable_bleedtodeath" "1" // enable health drain due to bleeding
- "healthlvl_critical" "25.000000" // health level to start bleeding and health drain effects
- "healthlvl_btdstop" "0.000000" // health level to stop health drain effects (set to 0 to bleed until death)
-
- // respawn times, first two are ignored if mp_weaponstay = 1
- "weapon_respawn_time" "20.000000" // weapon respawn time
- "ammo_respawn_time" "20.000000" // ammo respawn time
- "item_respawn_time" "30.000000" // item respawn time (battery, healthkit, long jump, etc.)
-
- // weapon and ammo dropping on death
- // 0 = drop no weapons/ammo
- // 1 = drop current weapon/ammo
- // 2 = drop all weapons/ammo
- "weapon_drop" "2"
- "ammo_drop" "2"
-