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  1. // Game options
  2.  
  3. // Game Type:
  4. //      0 = Plain Deathmatch
  5. //      1 = Teamplay
  6. //      2 = Sole Survivor
  7. // Any other value should default to Plain Deathmatch but it may make the game behave erratically so keep this to legal proper values
  8. "mp_setname"                "Default Set"   // cfg set name (more descriptive name just for display purposes)
  9. "mp_gametype"               "0"
  10.  
  11. // rules
  12. "mp_teamlist"               "Team 1;Team 2;Team 3"       // Team list (MUST NOT BE BLANK FOR TEAMPLAY)
  13. "mp_fraglimit"              "0.000000"      // Frag limit
  14. "mp_timelimit"              "0.000000"      // Time limit
  15. "mp_falldamage"             "0"             // Fall damage (0=normal, 1=realistic)
  16. "mode_lightsout"            "0"             // Lights Out Mode
  17. "mp_friendlyfire"           "0"             // Friendly Fire (0=cannot damage teammates but HUD punching still happens, 1=can damage teammates)
  18. "mp_weaponstay"             "0"             // Weapon Stay (0=weapons disappear when picked up but respawns later, 1=weapons don't disappear when picked up)
  19. "mp_forcerespawn"           "1"             // Force Respawn (0=players can sit around while dead,1=players are forced to respawn a few seconds after death)
  20. "mp_footsteps"              "1"             // Footstep sounds
  21. "mp_autocrosshair"          "0"             // auto crosshair
  22. "sv_sendvelocity"           "1"             // Low Ping server physics
  23. "sv_cheats"                 "0"             // Enable Cheats (hmmm...)
  24.  
  25. // limping and bleeding
  26. "enable_limping"            "1"             // enable limping
  27. "limp_time"                 "10.000000"     // limping duration (n*2 seconds)
  28. "healthlvl_fatal"           "15.000000"     // health level to start limping effects due to weakness
  29. "enable_bleeding"           "1"             // enable bleeding
  30. "enable_bleedtodeath"       "1"             // enable health drain due to bleeding
  31. "healthlvl_critical"        "25.000000"     // health level to start bleeding and health drain effects
  32. "healthlvl_btdstop"         "0.000000"      // health level to stop health drain effects (set to 0 to bleed until death)
  33.  
  34. // respawn times, first two are ignored if mp_weaponstay = 1
  35. "weapon_respawn_time"       "20.000000"     // weapon respawn time
  36. "ammo_respawn_time"         "20.000000"     // ammo respawn time
  37. "item_respawn_time"         "30.000000"     // item respawn time (battery, healthkit, long jump, etc.)
  38.  
  39. // weapon and ammo dropping on death
  40. // 0 = drop no weapons/ammo
  41. // 1 = drop current weapon/ammo
  42. // 2 = drop all weapons/ammo
  43. "weapon_drop"               "2"
  44. "ammo_drop"                 "2"
  45.