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- // damage cvars
-
- // weapon/bullet damage
- "damage_crowbar" "25.000000" // Crowbar whack damage
- "damage_9mm_bullet" "12.000000" // Glock bullet damage
- "damage_357_bullet" "40.000000" // 357 damage
- "damage_9mmAR_bullet" "15.000000" // MP5 bullet damage
- "damage_9mmAR_grenade" "100.000000" // MP5 Grenade damage
- "damage_buckshot" "20.000000" // Shotgun damage
- "damage_xbow_bolt" "120.000000" // Crossbow non-explosive bolt damage
- "damage_exbow_bolt" "20.000000" // Crossbow explosive bolt damage
- "damage_gauss" "20.000000" // Gauss gun primary fire damage
- "damage_gauss_max" "200.000000" // Gauss gun full charge secondary fire damage (actual damage may vary depending on charge time)
- "damage_egon_narrow" "10.000000" // Egon direct hit damage
- "damage_egon_wide" "20.000000" // Egon splash damage
- "damage_hand_grenade" "100.000000" // Hand grenade damage
- "cluster_maindamage" "50.000000" // Main cluster damage (first explosion)
- "cluster_babydamage" "50.000000" // Baby cluster damage (secondary explosions)
- "damage_rpg" "120.000000" // RPG rocket Damage
- "damage_satchel" "120.000000" // satchel charge damage
- "damage_tripmine" "150.000000" // tripmine damage
- "damage_hornet" "10.000000" // hornet hit damage
- "damage_snark_bite" "10.000000" // snark bite damage
- "damage_snark_pop" "30.000000" // snark explosion damage
- "damage_fall" "10.000000" // normal fall damage (when using realistic fall damage, this is ignored)
-
- // locational damage multipliers
- "dmg_head" "5.000000"
- "dmg_chest" "1.500000"
- "dmg_stomach" "1.000000"
- "dmg_leg" "0.750000"
- "dmg_arm" "0.650000"
-