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-
- TRELLIS - The Adventure Interpreter
- (c) copyright 1991-9 Soft Rock Software
-
- Introduction
- ------------
-
- Trellis, The Adventure Interpreter, has been designed to make the writing of
- text based adventure games easier. It does this by providing a central
- framework into which you fit various pieces that make up a game.
-
- These instructions are supplied on disk in the form of text files, which can be
- loaded into !Edit or your preferred word processor, and either viewed on screen
- or printed - whichever you feel more comfortable with. The instructions have
- been provided in this form to keep the cost of Trellis low.
-
- An important point to remember is that the instructions provided are merely an
- explanation as to the workings of Trellis. They do not attempt to provide a
- tutorial of any sort. It is assumed that you have an understanding of
- adventure games and the methods used in writing them (mapping, for example) and
- a little knowledge of programming computers. Most, if not all of the relevant
- points will be explained, at least briefly.
-
- There are some examples provided within the instructions, but these are only
- simple. Further examples are provided in the form of the two example games,
- supplied free with the software. These are mentioned in Part10 of these
- instructions.
-
- The instructions have been divided up into 11 files, each representing a
- different aspect of using Trellis to write an adventure game. These are:-
-
- Subject File
-
- Introduction / Installation - Part00 (this file)
- Designing A Game On Paper - Part01
- Putting It On The Computer - Part02
- Storing Data - Part03
- Graphics - Part04
- TScript Commands - Part05
- Implementing Puzzles - Part06
- Speeding The Game Up - Part07
- Distribution - Part08
- Problems & Upgrades - Part09
- The Example Games - Part10
-
- It is recommended that you read the instructions in this order. The more
- experienced you are in programming, the less relevance some of these sections
- may seem to have to you, but please read them all thoroughly before doing
- trying to use the software. This is particularly important for users of
- previous versions of Trellis, because you will need to know what changes have
- been made in order to be able to use the software properly.
-
-
- Installation
- ------------
-
- Please copy all the files to another disk, or a directory on your hard disk,
- and put the supplied disk away somewhere for safe keeping.
-
- If you are running a floppy based system, you should have one disk which
- *only* contains the !Trellis application, in addition to a complete copy of the
- supplied disk. Whenever you make a game, copy your working files onto that
- 'working' disk, and use !Trellis as necessary. Once a game is written, move it
- elsewhere, so that the 'working' !Trellis disk is ready for your next game.
-
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